]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/lms_updates 808/head
authorterencehill <piuntn@gmail.com>
Wed, 6 Jul 2022 13:28:34 +0000 (15:28 +0200)
committerterencehill <piuntn@gmail.com>
Wed, 6 Jul 2022 13:28:34 +0000 (15:28 +0200)
# Conflicts:
# gamemodes-server.cfg
# notifications.cfg
# qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
# qcsrc/common/notifications/all.inc

gamemodes-server.cfg
notifications.cfg
qcsrc/common/gamemodes/gamemode/lms/cl_lms.qc
qcsrc/common/gamemodes/gamemode/lms/cl_lms.qh
qcsrc/common/gamemodes/gamemode/lms/lms.qh
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/mutators/mutator/waypoints/all.inc
qcsrc/common/notifications/all.inc

index 318749021fe8d329ae55e6cbb58de4eafb3486ef..a57c8f135c70aa561cf68ee2a0e52bb02aa80947 100644 (file)
@@ -451,6 +451,20 @@ set g_lms_last_join 3      "if g_lms_join_anytime is 0, new players can only join if
 set g_lms_join_anytime 1       "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives"
 set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)"
 set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible"
+set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players"
+set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time"
+set g_lms_leader_wp_interval 25 "periodically show again waypoints for leaders after this amount of time"
+set g_lms_leader_wp_interval_jitter 10 "jitter waypoint interval by this amount of time"
+set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)"
+set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay"
+set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader"
+set g_lms_dynamic_respawn_delay_max 20 "max player respawn delay"
+set g_lms_dynamic_vampire 1 "attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy"
+set g_lms_dynamic_vampire_factor_base 0.1 "base vampire factor"
+set g_lms_dynamic_vampire_factor_increase 0.1 "increase vampire factor by this fraction for each life less than the enemy"
+set g_lms_dynamic_vampire_factor_max 0.5 "max vampire factor"
+set g_lms_dynamic_vampire_min_lives_diff 2 "number of lives the attacker must have less than the enemy to receive the base fraction of health"
 set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits"
 
 
index ecd6c0b24004e455cb9fd608aecb764defa4b506..732ed5faec28f19209e3f12cb1fdd1d9270df378 100644 (file)
@@ -343,7 +343,7 @@ seta notification_INFO_WEAPON_TUBA_SUICIDE "1" "0 = off, 1 = print to console, 2
 seta notification_INFO_WEAPON_VAPORIZER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 seta notification_INFO_WEAPON_VORTEX_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
 
-// MSG_CENTER notifications (count = 241):
+// MSG_CENTER notifications (count = 243):
 seta notification_CENTER_ALONE "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_ASSAULT_ATTACKING "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_ASSAULT_DEFENDING "1" "0 = off, 1 = centerprint"
@@ -481,6 +481,8 @@ seta notification_CENTER_KEYHUNT_SCAN "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_KEYHUNT_START "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_LMS_NOLIVES "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_LMS_SPECWARN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_LMS_VISIBLE_LEADER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_LMS_VISIBLE_OTHER "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_MISSING_PLAYERS "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_MISSING_TEAMS "1" "0 = off, 1 = centerprint"
 seta notification_CENTER_MOTD "1" "0 = off, 1 = centerprint"
@@ -748,4 +750,4 @@ seta notification_show_sprees_info "3" "Show spree information in MSG_INFO messa
 seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself"
 seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement"
 
-// Notification counts (total = 841): MSG_ANNCE = 80, MSG_INFO = 335, MSG_CENTER = 241, MSG_MULTI = 157, MSG_CHOICE = 28
+// Notification counts (total = 843): MSG_ANNCE = 80, MSG_INFO = 335, MSG_CENTER = 243, MSG_MULTI = 157, MSG_CHOICE = 28
index 05e335597751f8f9ecca6eab12c87fa11b1998e6..53b56c56c658db2c8159b7c94aab9dfcf9621cc4 100644 (file)
@@ -23,3 +23,49 @@ MUTATOR_HOOKFUNCTION(cl_lms, DrawInfoMessages)
        }
        return false;
 }
+
+void HUD_Mod_LMS_Draw(vector myPos, vector mySize)
+{
+       int leaders_count = STAT(REDALIVE); // recycled stat
+       if(!leaders_count)
+       {
+               mod_active = 0;
+               return;
+       }
+
+       int rows, columns;
+       float aspect_ratio = 2;
+       rows = HUD_GetRowCount(2, mySize, aspect_ratio);
+       columns = ceil(2 / rows);
+
+       vector pos = myPos;
+       vector itemSize = vec2(mySize.x / columns, mySize.y / rows);
+
+       bool visible_leaders = STAT(OBJECTIVE_STATUS);
+
+       if (visible_leaders)
+               drawpic_aspect_skin(pos, "flag_stalemate", vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos, "player_neutral", vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos + eX * 0.5 * itemSize.x, ftos(leaders_count), vec2(0.5 * itemSize.x, itemSize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+       if (rows > 1)
+               pos.y = myPos.y + itemSize.y;
+       else
+               pos.x = myPos.x + itemSize.x;
+
+       int lives_diff = STAT(BLUEALIVE); // recycled stat
+       vector color = '1 1 0';
+       if (lives_diff >= 4)
+               color = '1 0 0';
+       else if (lives_diff == 3)
+               color = '1 0.5 0';
+       float scale = 0.75;
+       drawstring_aspect(pos + itemSize * (1 - scale) * 0.5, strcat("+", ftos(lives_diff)), itemSize * scale, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Mod_LMS(vector myPos, vector mySize)
+{
+       mod_active = 1;
+
+       HUD_Mod_LMS_Draw(myPos, mySize);
+}
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..2a1d5275164c05abe2c56b731c65e256c19f713e 100644 (file)
@@ -1 +1,4 @@
 #pragma once
+
+void HUD_Mod_LMS(vector myPos, vector mySize);
+void HUD_Mod_LMS_Draw(vector myPos, vector mySize);
index 8a208c58396f97a10b3b059b42198a8e7a57c627..b90f6c6eb1db67dee498426eda422ce4680d14b9 100644 (file)
@@ -2,6 +2,9 @@
 
 #include <common/mapinfo.qh>
 
+#ifdef CSQC
+void HUD_Mod_LMS(vector myPos, vector mySize);
+#endif
 CLASS(LastManStanding, Gametype)
     INIT(LastManStanding)
     {
@@ -17,5 +20,8 @@ CLASS(LastManStanding, Gametype)
         returns(menu, _("Lives:"),           3,   50,  1, "g_lms_lives_override",      string_null,                    string_null);
     }
     ATTRIB(LastManStanding, m_legacydefaults, string, "9 20 0");
+#ifdef CSQC
+    ATTRIB(LastManStanding, m_modicons, void(vector myPos, vector mySize), HUD_Mod_LMS);
+#endif
 ENDCLASS(LastManStanding)
 REGISTER_GAMETYPE(LMS, NEW(LastManStanding));
index 9a210262b68e80b8b1c8b323a81739f8f8111f94..e3ebfefd31fc9a6562590a1650ffc9b506b1e5d9 100644 (file)
@@ -12,6 +12,26 @@ bool autocvar_g_lms_join_anytime;
 int autocvar_g_lms_last_join;
 bool autocvar_g_lms_items;
 bool autocvar_g_lms_regenerate;
+int autocvar_g_lms_leader_lives_diff = 2;
+float autocvar_g_lms_leader_minpercent = 0.5;
+float autocvar_g_lms_leader_wp_interval = 25;
+float autocvar_g_lms_leader_wp_interval_jitter = 10;
+float autocvar_g_lms_leader_wp_time = 5;
+float autocvar_g_lms_dynamic_respawn_delay = 1;
+float autocvar_g_lms_dynamic_respawn_delay_base = 2;
+float autocvar_g_lms_dynamic_respawn_delay_increase = 3;
+float autocvar_g_lms_dynamic_respawn_delay_max = 20;
+bool autocvar_g_lms_dynamic_vampire = 1;
+float autocvar_g_lms_dynamic_vampire_factor_base = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_increase = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_max = 0.5;
+int autocvar_g_lms_dynamic_vampire_min_lives_diff = 2;
+
+.float lms_leader;
+int lms_leaders;
+float lms_visible_leaders_time;
+bool lms_visible_leaders = true; // triggers lms_visible_leaders_time update in the first frame
+bool lms_visible_leaders_prev;
 bool autocvar_g_lms_rot;
 
 // main functions
@@ -134,6 +154,65 @@ int WinningCondition_LMS()
        return WINNING_NO;
 }
 
+// runs on waypoints which are attached to leaders, updates once per frame
+bool lms_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+       if(view.lms_leader)
+               if(IS_SPEC(player))
+                       return false; // we don't want spectators of leaders to see the attached waypoint on the top of their screen
+
+       if (!lms_visible_leaders)
+               return false;
+
+       return true;
+}
+
+int lms_leaders_lives_diff;
+void lms_UpdateLeaders()
+{
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       int second_max_lives = 0;
+       int pl_cnt_with_max_lives = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives == max_lives)
+                       pl_cnt_with_max_lives++;
+               else if (lives > second_max_lives)
+                       second_max_lives = lives;
+       });
+
+       lms_leaders_lives_diff = max_lives - second_max_lives;
+
+       int lives_diff = autocvar_g_lms_leader_lives_diff;
+       if (lms_leaders_lives_diff >= lives_diff && pl_cnt_with_max_lives <= pl_cnt * autocvar_g_lms_leader_minpercent)
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+                       if (lives == max_lives)
+                       {
+                               if (!it.lms_leader)
+                                       it.lms_leader = true;
+                       }
+                       else
+                       {
+                               it.lms_leader = false;
+                       }
+               });
+       else
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       if (it.waypointsprite_attachedforcarrier)
+                               WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       it.lms_leader = false;
+               });
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
@@ -163,6 +242,9 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 
                TRANSMUTE(Player, it);
                PutClientInServer(it);
+               it.lms_leader = false;
+               if (it.waypointsprite_attachedforcarrier)
+                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
        });
 }
 
@@ -257,20 +339,6 @@ MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, PlayerDies)
-{
-       entity frag_target = M_ARGV(2, entity);
-
-       float tl = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
-       if (tl <= 0)
-       {
-               frag_target.respawn_flags = RESPAWN_SILENT;
-               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
-               frag_target.respawn_time = time + 2;
-       }
-       frag_target.respawn_flags |= RESPAWN_FORCE;
-}
-
 void lms_RemovePlayer(entity player)
 {
        if (warmup_stage || time < game_starttime)
@@ -314,6 +382,8 @@ void lms_RemovePlayer(entity player)
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
                }
+               if (autocvar_g_lms_leader_lives_diff > 0)
+                       lms_UpdateLeaders();
        }
 
        if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
@@ -371,10 +441,57 @@ MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
+       // recycled REDALIVE and BLUEALIVE to avoid adding a dedicated stat
+       STAT(REDALIVE, player) = lms_leaders;
+       STAT(BLUEALIVE, player) = lms_leaders_lives_diff;
+
        if(player.deadflag == DEAD_DYING)
                player.deadflag = DEAD_RESPAWNING;
 }
 
+MUTATOR_HOOKFUNCTION(lms, SV_StartFrame)
+{
+       float leader_time = autocvar_g_lms_leader_wp_time;
+       float leader_interval = leader_time + autocvar_g_lms_leader_wp_interval;
+       lms_visible_leaders_prev = lms_visible_leaders;
+       lms_visible_leaders = (time > lms_visible_leaders_time && time < lms_visible_leaders_time + leader_time);
+       if (lms_visible_leaders_prev && !lms_visible_leaders)
+               lms_visible_leaders_time = time + leader_interval + random() * autocvar_g_lms_leader_wp_interval_jitter;
+
+       lms_leaders = 0;
+       FOREACH_CLIENT(true, {
+               STAT(OBJECTIVE_STATUS, it) = lms_visible_leaders;
+               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       if (it.lms_leader)
+                       {
+                               if (!it.waypointsprite_attachedforcarrier)
+                               {
+                                       WaypointSprite_AttachCarrier(WP_LmsLeader, it, RADARICON_FLAGCARRIER);
+                                       it.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = lms_waypointsprite_visible_for_player;
+                                       WaypointSprite_UpdateRule(it.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+                                       vector pl_color = colormapPaletteColor(it.clientcolors & 0x0F, false);
+                                       WaypointSprite_UpdateTeamRadar(it.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, pl_color);
+                                       WaypointSprite_Ping(it.waypointsprite_attachedforcarrier);
+                               }
+                               if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_LEADER);
+                               lms_leaders++;
+                       }
+                       else // if (!it.lms_leader)
+                       {
+                               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+                               {
+                                       if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                               Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_OTHER);
+                               }
+                               if (it.waypointsprite_attachedforcarrier)
+                                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       }
+               }
+       });
+}
+
 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
 {
        if(!autocvar_g_lms_regenerate)
@@ -384,12 +501,92 @@ MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
        return (!autocvar_g_lms_regenerate && !autocvar_g_lms_rot);
 }
 
+MUTATOR_HOOKFUNCTION(lms, PlayerPowerups)
+{
+       entity player = M_ARGV(0, entity);
+       if (player.waypointsprite_attachedforcarrier)
+               player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+       else
+               player.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
+}
+
 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
 {
        // forbode!
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(lms, Damage_Calculate)
+{
+       if (!autocvar_g_lms_dynamic_vampire)
+               return;
+
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_damage = M_ARGV(4, float);
+
+       if (IS_PLAYER(frag_attacker) && !IS_DEAD(frag_attacker)
+               && IS_PLAYER(frag_target) && !IS_DEAD(frag_target) && frag_attacker != frag_target)
+       {
+               float vampire_factor = 0;
+
+               int frag_attacker_lives = GameRules_scoring_add(frag_attacker, LMS_LIVES, 0);
+               int frag_target_lives = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
+               int diff = frag_target_lives - frag_attacker_lives - autocvar_g_lms_dynamic_vampire_min_lives_diff;
+
+               if (diff >= 0)
+                       vampire_factor = autocvar_g_lms_dynamic_vampire_factor_base + diff * autocvar_g_lms_dynamic_vampire_factor_increase;
+               if (vampire_factor > 0)
+               {
+                       vampire_factor = min(vampire_factor, autocvar_g_lms_dynamic_vampire_factor_max);
+                       SetResourceExplicit(frag_attacker, RES_HEALTH,
+                               min(GetResource(frag_attacker, RES_HEALTH) + frag_damage * vampire_factor, start_health));
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerDied)
+{
+       if (!warmup_stage && autocvar_g_lms_leader_lives_diff > 0)
+               lms_UpdateLeaders();
+}
+
+MUTATOR_HOOKFUNCTION(lms, CalculateRespawnTime)
+{
+       entity player = M_ARGV(0, entity);
+       player.respawn_flags |= RESPAWN_FORCE;
+
+       int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+       if (pl_lives <= 0)
+       {
+               player.respawn_flags = RESPAWN_SILENT;
+               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+               player.respawn_time = time + 2;
+               return true;
+       }
+
+       if (autocvar_g_lms_dynamic_respawn_delay <= 0)
+               return false;
+
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(it != player && IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       // min delay with only 2 players
+       if (pl_cnt == 1) // player wasn't counted
+               max_lives = 0;
+
+       float dlay = autocvar_g_lms_dynamic_respawn_delay_base +
+               autocvar_g_lms_dynamic_respawn_delay_increase * max(0, max_lives - pl_lives);
+       player.respawn_time = time + min(autocvar_g_lms_dynamic_respawn_delay_max, dlay);
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);
index daa5af4d51dff6d099a53f1cc13d299c94e899df..aa0ca250fdaede1d595fa6fd5f4113a022bba0d8 100644 (file)
@@ -48,6 +48,8 @@ REGISTER_WAYPOINT(KeyCarrierPink, _("Key carrier"), "kh_pink_carrying", '0 1 1',
 REGISTER_WAYPOINT(KaBall, _("Ball"), "notify_ballpickedup", '0 1 1', 1);
 REGISTER_WAYPOINT(KaBallCarrier, _("Ball carrier"), "keepawayball_carrying", '1 0 0', 1);
 
+REGISTER_WAYPOINT(LmsLeader, _("Leader"), "", '0 1 1', 1);
+
 REGISTER_WAYPOINT(NbBall, _("Ball"), "", '0.91 0.85 0.62', 1);
 REGISTER_WAYPOINT(NbGoal, _("Goal"), "", '1 0.5 0', 1);
 
index 92b4c8f16f8358ab64947820cf73596cce5fff26..69483bfc3c075b19427b39d1eb808c7b4d857075 100644 (file)
@@ -705,6 +705,8 @@ string multiteam_info_sprintf(string input, string teamname) { return ((input !=
 
     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
     MSG_CENTER_NOTIF(LMS_SPECWARN,                      N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^F4WARNING:^BG you can't rejoin this match after spectating.\nUse the same command again to spectate anyway."), "")
+    MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER,                N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGEnemies can now see you on radar!"), "")
+    MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER,                 N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGLeaders can now be seen by enemies on radar!"), "")
 
     MSG_CENTER_NOTIF(MISSING_TEAMS,                     N_ENABLE,    0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
     MSG_CENTER_NOTIF(MISSING_PLAYERS,                   N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")