#include <common/scores.qh>
#include <common/stats.qh>
#include <common/teams.qh>
+#include <common/items/inventory.qh>
// Scoreboard (#24)
return initial_pos + (end_pos - initial_pos) * scoreboard_acc_fade_alpha;
}
+vector Scoreboard_ItemStats_Draw(vector pos, vector rgb, vector bg_size)
+{
+ float scoreboard_acc_fade_alpha_save = scoreboard_acc_fade_alpha; // debug
+ scoreboard_acc_fade_alpha = 1; // debug: make Item Stats always visible
+
+ float initial_posx = pos.x;
+ int disownedcnt = 0;
+ FOREACH(Items, true, {
+ int q = g_inventory.inv_items[it.m_id];
+ //q = 1; // debug: display all items
+ if (!q) ++disownedcnt;
+ });
+
+ int n = Items_COUNT - disownedcnt;
+ if (n <= 0) return pos;
+
+ int rows = (autocvar_hud_panel_scoreboard_accuracy_doublerows && n >= floor(Items_COUNT / 2)) ? 2 : 1;
+ int columnns = ceil(n / rows);
+
+ float height = 40;
+ float fontsize = height * 1/3;
+ float item_height = height * 2/3;
+
+ drawstring(pos, _("Item stats"), hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += 1.25 * hud_fontsize.y;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
+
+ panel_pos = pos;
+ panel_size.y = height * rows;
+ panel_size.y += panel_bg_padding * 2;
+
+ float panel_bg_alpha_save = panel_bg_alpha;
+ panel_bg_alpha *= scoreboard_acc_fade_alpha;
+ HUD_Panel_DrawBg();
+ panel_bg_alpha = panel_bg_alpha_save;
+
+ vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ pos = panel_pos;
+ vector tmp = panel_size;
+
+ float item_width = tmp.x / columnns / rows;
+
+ if (sbt_bg_alpha)
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_acc_fade_alpha, DRAWFLAG_NORMAL);
+
+ if(sbt_highlight)
+ {
+ // column highlighting
+ for (int i = 0; i < columnns; ++i)
+ if ((i % 2) == 0)
+ drawfill(pos + '1 0 0' * item_width * rows * i, '0 1 0' * height * rows + '1 0 0' * item_width * rows, '0 0 0', panel_bg_alpha * 0.2, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for (int i = 0; i < rows; ++i)
+ drawfill(pos + '0 1 0' * item_height + '0 1 0' * height * i, '1 0 0' * panel_size.x + '0 1 0' * fontsize, '1 1 1', sbt_highlight_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (rows == 2)
+ pos.x += item_width / 2;
+
+ float oldposx = pos.x;
+ vector tmpos = pos;
+
+ int column = 0;
+ FOREACH(Items, true, {
+ int n = g_inventory.inv_items[it.m_id];
+ //n = 1 + floor(i * 3 + 4.8) % 7; // debug: display a value for each item
+ if (n <= 0) continue;
+ drawpic_aspect_skin(tmpos, it.m_icon, '1 0 0' * item_width + '0 1 0' * item_height, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ string s = ftos(n);
+ float padding = (item_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center
+ drawstring(tmpos + '1 0 0' * padding + '0 1 0' * item_height, s, '1 1 0' * fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ tmpos.x += item_width * rows;
+ pos.x += item_width * rows;
+ if (rows == 2 && column == columnns - 1) {
+ tmpos.x = oldposx;
+ tmpos.y += height;
+ pos.y += height;
+ }
+ ++column;
+ });
+ pos.y += height;
+ pos.y += 1.25 * hud_fontsize.y;
+ pos.x = initial_posx;
+
+ panel_size.x += panel_bg_padding * 2; // restore initial width
+
+ scoreboard_acc_fade_alpha = scoreboard_acc_fade_alpha_save; // debug
+ return pos;
+}
+
vector MapStats_DrawKeyValue(vector pos, string key, string value) {
float px = pos.x;
pos.x += hud_fontsize.x * 0.25;
if (Scoreboard_AccuracyStats_WouldDraw(pos.y))
pos = Scoreboard_AccuracyStats_Draw(pos, panel_bg_color, bg_size);
+ pos = Scoreboard_ItemStats_Draw(pos, panel_bg_color, bg_size);
if(MUTATOR_CALLHOOK(ShowRankings)) {
string ranktitle = M_ARGV(0, string);
#ifdef GAMEQC
CLASS(Inventory, Object)
/** Stores counts of items, the id being the index */
- ATTRIBARRAY(Inventory, inv_items, int, REGISTRY_MAX(Items));
+ ATTRIBARRAY(Inventory, inv_items, int, Items_MAX);
ENDCLASS(Inventory)
/** Player inventory */
REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY)
-const int Inventory_groups_minor = 8; // must be a multiple of 8 (one byte) to optimize bandwidth usage
-const int Inventory_groups_major = 4; // must be >= ceil(REGISTRY_COUNT(Items) / Inventory_groups_minor)
-#endif
+const int Inventory_groups_major = 16;
+const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major)
-// no need to perform these checks on both server and client
-#ifdef CSQC
-STATIC_INIT(Inventory)
-{
- if (Inventory_groups_minor / 8 != floor(Inventory_groups_minor / 8))
- error("Inventory_groups_minor is not a multiple of 8.");
- int min_major_value = ceil(REGISTRY_COUNT(Items) / Inventory_groups_minor);
- if (Inventory_groups_major < min_major_value)
- error(sprintf("Inventory_groups_major can not be < %d.", min_major_value));
-}
-#endif
-
-#ifdef SVQC
#define G_MAJOR(id) (floor((id) / Inventory_groups_minor))
#define G_MINOR(id) ((id) % Inventory_groups_minor)
#endif
{
make_pure(this);
g_inventory = this;
- const int majorBits = Readbits(Inventory_groups_major);
+ const int majorBits = ReadShort();
for (int i = 0; i < Inventory_groups_major; ++i) {
if (!(majorBits & BIT(i))) {
continue;
}
- const int minorBits = Readbits(Inventory_groups_minor);
+ const int minorBits = ReadByte();
for (int j = 0; j < Inventory_groups_minor; ++j) {
if (!(minorBits & BIT(j))) {
continue;
}
- const GameItem it = REGISTRY_GET(Items, Inventory_groups_minor * i + j);
+ const GameItem it = Items_from(Inventory_groups_minor * i + j);
.int fld = inv_items[it.m_id];
int prev = this.(fld);
int next = this.(fld) = ReadByte();
- LOG_DEBUGF("%s: %.0f -> %.0f", it.m_name, prev, next);
+ LOG_TRACEF("%s: %.0f -> %.0f", it.m_name, prev, next);
}
}
return true;
minorBitsArr[maj] = BITSET(minorBitsArr[maj], BIT(G_MINOR(it.m_id)), true);
}
});
+ WriteShort(MSG_ENTITY, majorBits);
- Writebits(MSG_ENTITY, majorBits, Inventory_groups_major);
for (int i = 0; i < Inventory_groups_major; ++i)
{
if (!(majorBits & BIT(i)))
continue;
const int minorBits = minorBitsArr[i];
- Writebits(MSG_ENTITY, minorBits, Inventory_groups_minor);
+ WriteByte(MSG_ENTITY, minorBits);
for (int j = 0; j < Inventory_groups_minor; ++j)
{
if (!(minorBits & BIT(j)))
continue;
- const entity it = REGISTRY_GET(Items, Inventory_groups_minor * i + j);
+ const entity it = Items_from(Inventory_groups_minor * i + j);
WriteByte(MSG_ENTITY, data.inv_items[it.m_id]);
}
}
setcefc(inv, Inventory_customize);
Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send);
}
-void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); }
+void Inventory_delete(entity e) { delete(e.inventory); }
void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; }
void InventoryStorage_attach(entity e) { e.inventory_store = NEW(Inventory); e.inventory_store.drawonlytoclient = e; }