]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix spawn near teammates
authorMario <mario@smbclan.net>
Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)
committerMario <mario@smbclan.net>
Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)
qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc

index cd78b4082f835d3b07c6deea99481c176c70df64..42d8d6b7f54a13b42b5cec33b5f519a9fc052502 100644 (file)
@@ -7,7 +7,7 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
 int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
 bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
 
-REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate") && teamplay);
+REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate"));
 
 .entity msnt_lookat;
 
@@ -54,6 +54,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
 {SELFPARAM();
+       if(!teamplay) { return false; }
        // Note: when entering this, fixangle is already set.
        if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
        {
@@ -85,7 +86,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                                else
                                                        fixedmakevectors(team_mate.angles);
 
-                                               for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
+                                               for(pc = 0; pc < 5; ++pc) // test 5 diffrent spots close to mate
                                                {
                                                        switch(pc)
                                                        {