float player_jumpheight;
MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
+/** Called checking if 3rd person mode should be forced on */
+#define EV_WantEventchase(i, o) \
+ /** entity id */ i(entity, self) \
+ /**/
+MUTATOR_HOOKABLE(WantEventchase, EV_WantEventchase);
+
#endif
{
if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
return true;
+ if(MUTATOR_CALLHOOK(WantEventchase, self))
+ return true;
if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
return true;
if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))