]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make use of .clientcamera showing the exploding generator, this way vis is checked...
authorterencehill <piuntn@gmail.com>
Mon, 19 Sep 2016 15:05:01 +0000 (17:05 +0200)
committerterencehill <piuntn@gmail.com>
Mon, 19 Sep 2016 15:05:01 +0000 (17:05 +0200)
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc

index a30dd7d07e1c2da7b91a20edf9478d4a15e8e0d4..afbd31842978a332d81c4a3d914a2202799fddae 100644 (file)
@@ -1,7 +1,31 @@
 #include "onslaught.qh"
 
+#ifndef MENUQC
+REGISTER_NET_LINKED(ENT_ONSCAMERA)
+#endif
+
 #ifdef CSQC
 
+entity generator_camera;
+NET_HANDLE(ENT_ONSCAMERA, bool isnew)
+{
+       this.origin_x = ReadCoord();
+       this.origin_y = ReadCoord();
+       this.origin_z = ReadCoord();
+       setorigin(this, this.origin);
+
+       this.angles_x = ReadAngle();
+       this.angles_y = ReadAngle();
+       this.angles_z = ReadAngle();
+
+       this.drawmask  = MASK_NORMAL;
+       setmodel(this, MDL_Null); // give it a size for clientcamera
+       setsize(this, '-1 -1 -1', '1 1 1');
+
+       generator_camera = this;
+       return true;
+}
+
 REGISTER_MUTATOR(cl_ons, true);
 
 float ons_roundlost;
@@ -35,7 +59,7 @@ MUTATOR_HOOKFUNCTION(cl_ons, CustomizeEventchase)
 {
        if(ons_roundlost)
        {
-               M_ARGV(0, vector) = generator_origin;
+               M_ARGV(0, vector) = generator_camera.origin;
                M_ARGV(1, vector) = autocvar_cl_eventchase_generator_viewoffset;
                M_ARGV(0, float) = autocvar_cl_eventchase_generator_distance;
                return true;
index d6606a370b74e6cc08fdd9a898e2f6a5a12d5766..8426b202d9e6456592e96c456b71b10681a48d85 100644 (file)
@@ -28,11 +28,27 @@ float autocvar_g_onslaught_spawn_choose;
 float autocvar_g_onslaught_click_radius;
 
 void FixSize(entity e);
+entity cam;
 
 // =======================
 // CaptureShield Functions
 // =======================
 
+bool clientcamera_send(entity this, entity to, int sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_ONSCAMERA);
+
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
+
+       WriteAngle(MSG_ENTITY, this.angles_x);
+       WriteAngle(MSG_ENTITY, this.angles_y);
+       WriteAngle(MSG_ENTITY, this.angles_z);
+
+       return true;
+}
+
 bool ons_CaptureShield_Customize(entity this, entity client)
 {
        entity e = WaypointSprite_getviewentity(client);
@@ -817,6 +833,24 @@ void ons_Generator_UpdateSprite(entity e)
        }
 }
 
+void ons_camSetup(entity this)
+{
+       if(cam) return;
+
+       cam = new(objective_camera);
+       cam.origin = this.origin;
+       setorigin(cam, cam.origin);
+       cam.angles = this.angles;
+       Net_LinkEntity(cam, false, 0, clientcamera_send);
+
+       FOREACH_CLIENT(true, it.clientcamera = cam;);
+
+       WriteByte(MSG_ALL, SVC_SETVIEWANGLES);
+       WriteAngle(MSG_ALL, cam.angles_x);
+       WriteAngle(MSG_ALL, cam.angles_y);
+       WriteAngle(MSG_ALL, cam.angles_z);
+}
+
 void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {
        if(damage <= 0) { return; }
@@ -877,6 +911,8 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d
                //WaypointSprite_Kill(this.sprite); // can't do this yet, code too poor
 
                onslaught_updatelinks();
+
+               ons_camSetup(this);
        }
 
        // Throw some flaming gibs on damage, more damage = more chance for gib