]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote-tracking branch 'origin/master' into divVerent/meleefix
authorSamual Lenks <samual@xonotic.org>
Thu, 9 May 2013 20:31:54 +0000 (16:31 -0400)
committerSamual Lenks <samual@xonotic.org>
Thu, 9 May 2013 20:31:54 +0000 (16:31 -0400)
1  2 
qcsrc/server/w_shotgun.qc

index 15268eb78501fb9f981e2bfaffff964669b4a2b6,75f6a087d14256ef0b32ee3525809e847b47cf41..1b612057fe431f33dc78f08b3038112d2d205960
@@@ -27,7 -27,7 +27,7 @@@ void W_Shotgun_Attack (void
  
        W_SetupShot (self, autocvar_g_antilag_bullets && bulletspeed >= autocvar_g_antilag_bullets, 5, "weapons/shotgun_fire.wav", CH_WEAPON_A, d * bullets);
        for (sc = 0;sc < bullets;sc = sc + 1)
-               fireBallisticBullet(w_shotorg, w_shotdir, spread, bulletspeed, 5, d, 0, f, WEP_SHOTGUN, 0, 1, bulletconstant);
+               fireBallisticBullet(w_shotorg, w_shotdir, spread, bulletspeed, 5, d, f, WEP_SHOTGUN, 0, 1, bulletconstant);
        endFireBallisticBullet();
  
        pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, autocvar_g_balance_shotgun_primary_ammo);
@@@ -85,7 -85,7 +85,7 @@@ void shotgun_meleethink (void
                        + (v_up * swing_factor * autocvar_g_balance_shotgun_secondary_melee_swing_up)
                        + (v_right * swing_factor * autocvar_g_balance_shotgun_secondary_melee_swing_side));
  
 -              WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self.realowner, ANTILAG_LATENCY(self.realowner));
 +              WarpZone_traceline_antilag(self, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self, ANTILAG_LATENCY(self.realowner));
                
                // draw lightning beams for debugging
                //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
@@@ -151,7 -151,7 +151,7 @@@ void W_Shotgun_Attack2 (void
  
        entity meleetemp;
        meleetemp = spawn();
 -      meleetemp.owner = meleetemp.realowner = self;
 +      meleetemp.realowner = self;
        meleetemp.think = shotgun_meleethink;
        meleetemp.nextthink = time + autocvar_g_balance_shotgun_secondary_melee_delay * W_WeaponRateFactor();
        W_SetupShot_Range(self, TRUE, 0, "", 0, autocvar_g_balance_shotgun_secondary_damage, autocvar_g_balance_shotgun_secondary_melee_range);
@@@ -199,7 -199,7 +199,7 @@@ float w_shotgun(float req
                        }
                }
                if (self.clip_load >= 0) // we are not currently reloading
-               if (!self.crouch) // we are not currently crouching; this fixes an exploit where your melee anim is not visible, and besides wouldn't make much sense
+               if (!self.crouch) // no crouchmelee please
                if (self.BUTTON_ATCK2 && autocvar_g_balance_shotgun_secondary)
                if (weapon_prepareattack(1, autocvar_g_balance_shotgun_secondary_refire))
                {
        {
                W_Reload(autocvar_g_balance_shotgun_primary_ammo, autocvar_g_balance_shotgun_reload_ammo, autocvar_g_balance_shotgun_reload_time, "weapons/reload.wav");
        }
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               return WEAPON_THINKING_WITH_PORTALS;
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               if(w_deathtype & HITTYPE_SECONDARY)
+                       return WEAPON_SHOTGUN_MURDER_SLAP;
+               else
+                       return WEAPON_SHOTGUN_MURDER;
+       }
        return TRUE;
  }
  #endif
@@@ -267,15 -278,6 +278,6 @@@ float w_shotgun(float req
                precache_sound("weapons/ric2.wav");
                precache_sound("weapons/ric3.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s is now thinking with portals");
-       else if (req == WR_KILLMESSAGE)
-       {
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = _("%2$s slapped %1$s around a bit with a large shotgun");
-               else
-                       w_deathtypestring = _("%s was gunned down with a shotgun by %s");
-       }
        return TRUE;
  }
  #endif