]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove monster config system to fix compile
authorMario <mario.mario@y7mail.com>
Thu, 24 Oct 2013 10:46:27 +0000 (21:46 +1100)
committerMario <mario.mario@y7mail.com>
Thu, 24 Oct 2013 10:46:27 +0000 (21:46 +1100)
qcsrc/common/command/generic.qc
qcsrc/common/monsters/config.qc [deleted file]
qcsrc/common/monsters/config.qh [deleted file]
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/zombie.qc
qcsrc/common/monsters/monsters.qh
qcsrc/server/progs.src

index 8a564b8e7d0ef059237057d81861f84ac27a1625..4ca8b3780c3d4950c4644be777260836d8da4c01 100644 (file)
@@ -227,59 +227,6 @@ void GenericCommand_dumpcommands(float request)
        }
 }
 
-void GenericCommand_dumpmonsters(float request)
-{
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-                       #ifdef SVQC
-                       mon_config_file = -1;
-                       mon_config_alsoprint = -1;
-                       string filename = argv(1);
-                       
-                       if(filename == "")
-                       {
-                               filename = "monsters_dump.cfg";
-                               mon_config_alsoprint = FALSE;
-                       }
-                       else if(filename == "-")
-                       {
-                               filename = "monsters_dump.cfg";
-                               mon_config_alsoprint = TRUE;
-                       }
-                       mon_config_file = fopen(filename, FILE_WRITE);
-                       
-                       if(mon_config_file >= 0)
-                       {
-                               Dump_Monster_Settings();
-                               print(sprintf("Dumping monsters... File located in ^2data/data/%s^7.\n", filename));
-                               fclose(mon_config_file);
-                               mon_config_file = -1;
-                               mon_config_alsoprint = -1;
-                       }
-                       else
-                       {
-                               print(sprintf("^1Error: ^7Could not open file '%s'!\n", filename));
-                       }
-                       #else
-                       print(_("Monsters dump command only works with sv_cmd.\n"));
-                       #endif
-                       return;
-               }
-                       
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       print(strcat("\nUsage:^3 ", GetProgramCommandPrefix(), " dumpmonsters [filename]"));
-                       print("  Where 'filename' is the file to write (default is monsters_dump.cfg),\n");
-                       print("  if supplied with '-' output to console as well as default,\n");
-                       print("  if left blank, it will only write to default.\n");
-                       return;
-               }
-       }
-}
-
 void GenericCommand_dumpnotifs(float request)
 {
        switch(request)
@@ -637,7 +584,6 @@ void GenericCommand_(float request)
 #define GENERIC_COMMANDS(request,arguments,command) \
        GENERIC_COMMAND("addtolist", GenericCommand_addtolist(request, arguments), "Add a string to a cvar") \
        GENERIC_COMMAND("dumpcommands", GenericCommand_dumpcommands(request), "Dump all commands on the program to *_cmd_dump.txt") \
-       GENERIC_COMMAND("dumpmonsters", GenericCommand_dumpmonsters(request), "Dump all monsters into monsters_dump.cfg") \
        GENERIC_COMMAND("dumpnotifs", GenericCommand_dumpnotifs(request), "Dump all notifications into notifications_dump.txt") \
        GENERIC_COMMAND("maplist", GenericCommand_maplist(request, arguments), "Automatic control of maplist") \
        GENERIC_COMMAND("nextframe", GenericCommand_nextframe(request, arguments, command), "Execute the given command next frame of this VM") \
diff --git a/qcsrc/common/monsters/config.qc b/qcsrc/common/monsters/config.qc
deleted file mode 100644 (file)
index a568db3..0000000
+++ /dev/null
@@ -1,62 +0,0 @@
-// ==========================
-//  Monster Config Generator
-// ==========================
-
-void M_Config_Queue_Swap(float root, float child, entity pass)
-{
-       string oldroot = mon_config_queue[root];
-       mon_config_queue[root] = mon_config_queue[child];
-       mon_config_queue[child] = oldroot;
-}
-
-float M_Config_Queue_Compare(float root, float child, entity pass)
-{
-       float i, r, c;
-
-       for(i = 1; i <= 100; ++i)
-       {
-               r = str2chr(mon_config_queue[root], i);
-               c = str2chr(mon_config_queue[child], i);
-               if(r == c) { continue; }
-               else if(c > r) { return -1; }
-               else { return 1; }
-       }
-       
-       return 0;
-}
-
-void Dump_Monster_Settings(void)
-{
-       float i, x, totalsettings = 0;
-       for(i = MON_FIRST; i <= MON_LAST; ++i)
-       {
-               // step 1: clear the queue
-               MON_CONFIG_COUNT = 0;
-               for(x = 0; x <= MAX_MON_CONFIG; ++x)
-                       { mon_config_queue[x] = string_null; }
-
-               // step 2: build new queue
-               MON_ACTION(i, MR_CONFIG);
-
-               // step 3: sort queue
-               heapsort(MON_CONFIG_COUNT, M_Config_Queue_Swap, M_Config_Queue_Compare, world);
-               
-               // step 4: write queue
-               MON_CONFIG_WRITETOFILE(sprintf("// {{{ #%d: %s\n", i, M_NAME(i)))
-               for(x = 0; x <= MON_CONFIG_COUNT; ++x)
-                       { MON_CONFIG_WRITETOFILE(mon_config_queue[x]) }
-               MON_CONFIG_WRITETOFILE("// }}}\n")
-
-               // step 5: debug info
-               print(sprintf("#%d: %s: %d settings...\n", i, M_NAME(i), MON_CONFIG_COUNT));
-               totalsettings += MON_CONFIG_COUNT;
-       }
-
-       // clear queue now that we're finished
-       MON_CONFIG_COUNT = 0;
-       for(x = 0; x <= MAX_MON_CONFIG; ++x)
-               { mon_config_queue[x] = string_null; }
-
-       // extra information
-       print(sprintf("Totals: %d monsters, %d settings\n", (i - 1), totalsettings));
-}
diff --git a/qcsrc/common/monsters/config.qh b/qcsrc/common/monsters/config.qh
deleted file mode 100644 (file)
index 5a44c17..0000000
+++ /dev/null
@@ -1,29 +0,0 @@
-// ==========================
-//  Monster Config Generator
-// ==========================
-
-void Dump_Monster_Settings(void);
-float mon_config_file;
-float mon_config_alsoprint;
-
-#define MAX_MON_CONFIG 256
-float MON_CONFIG_COUNT;
-string mon_config_queue[MAX_MON_CONFIG];
-
-#define MON_CONFIG_QUEUE(a) { \
-       mon_config_queue[MON_CONFIG_COUNT] = a; \
-       ++MON_CONFIG_COUNT; }
-
-#define MON_CONFIG_WRITETOFILE(a) { \
-       fputs(mon_config_file, a); \
-       if(mon_config_alsoprint) { print(a); } }
-
-#define MON_CONFIG_WRITE_CVARS(monster,name) \
-               { MON_CONFIG_QUEUE( \
-                       sprintf("set g_monster_%s_%s %g\n", #monster, #name, \
-                       cvar(sprintf("g_monster_%s_%s", #monster, #name)))) } \
-
-#define MON_CONFIG_SETTINGS(monsettings) \
-       #define MON_ADD_CVAR(monster,name) MON_CONFIG_WRITE_CVARS(monster,name) \
-       monsettings \
-       #undef MON_ADD_CVAR
index cd7cf6210b06658990a5b2278f9e8a5252bc0688..83b07974958c70ebd195af1caec75cf7c059b578 100644 (file)
@@ -9,40 +9,36 @@ REGISTER_MONSTER(
 /* fullname   */ _("Mage")
 );
 
-#define MAGE_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_spike_damage) \
-       MON_ADD_CVAR(monster, attack_spike_radius) \
-       MON_ADD_CVAR(monster, attack_spike_delay) \
-       MON_ADD_CVAR(monster, attack_spike_accel) \
-       MON_ADD_CVAR(monster, attack_spike_decel) \
-       MON_ADD_CVAR(monster, attack_spike_turnrate) \
-       MON_ADD_CVAR(monster, attack_spike_speed_max) \
-       MON_ADD_CVAR(monster, attack_spike_smart) \
-       MON_ADD_CVAR(monster, attack_spike_smart_trace_min) \
-       MON_ADD_CVAR(monster, attack_spike_smart_trace_max) \
-       MON_ADD_CVAR(monster, attack_spike_smart_mindist) \
-       MON_ADD_CVAR(monster, attack_push_damage) \
-       MON_ADD_CVAR(monster, attack_push_radius) \
-       MON_ADD_CVAR(monster, attack_push_delay) \
-       MON_ADD_CVAR(monster, attack_push_force) \
-       MON_ADD_CVAR(monster, heal_self) \
-       MON_ADD_CVAR(monster, heal_allies) \
-       MON_ADD_CVAR(monster, heal_minhealth) \
-       MON_ADD_CVAR(monster, heal_range) \
-       MON_ADD_CVAR(monster, heal_delay) \
-       MON_ADD_CVAR(monster, shield_time) \
-       MON_ADD_CVAR(monster, shield_delay) \
-       MON_ADD_CVAR(monster, shield_blockpercent) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-MAGE_SETTINGS(mage)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_mage_health;
+float autocvar_g_monster_mage_attack_spike_damage;
+float autocvar_g_monster_mage_attack_spike_radius;
+float autocvar_g_monster_mage_attack_spike_delay;
+float autocvar_g_monster_mage_attack_spike_accel;
+float autocvar_g_monster_mage_attack_spike_decel;
+float autocvar_g_monster_mage_attack_spike_turnrate;
+float autocvar_g_monster_mage_attack_spike_speed_max;
+float autocvar_g_monster_mage_attack_spike_smart;
+float autocvar_g_monster_mage_attack_spike_smart_trace_min;
+float autocvar_g_monster_mage_attack_spike_smart_trace_max;
+float autocvar_g_monster_mage_attack_spike_smart_mindist;
+float autocvar_g_monster_mage_attack_push_damage;
+float autocvar_g_monster_mage_attack_push_radius;
+float autocvar_g_monster_mage_attack_push_delay;
+float autocvar_g_monster_mage_attack_push_force;
+float autocvar_g_monster_mage_heal_self;
+float autocvar_g_monster_mage_heal_allies;
+float autocvar_g_monster_mage_heal_minhealth;
+float autocvar_g_monster_mage_heal_range;
+float autocvar_g_monster_mage_heal_delay;
+float autocvar_g_monster_mage_shield_time;
+float autocvar_g_monster_mage_shield_delay;
+float autocvar_g_monster_mage_shield_blockpercent;
+float autocvar_g_monster_mage_speed_stop;
+float autocvar_g_monster_mage_speed_run;
+float autocvar_g_monster_mage_speed_walk;
+
 const float mage_anim_idle             = 0;
 const float mage_anim_walk             = 1;
 const float mage_anim_attack   = 2;
@@ -91,7 +87,7 @@ void mage_spike_explode()
        self.realowner.mage_spike = world;
        
        pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
-       RadiusDamage (self, self.realowner, MON_CVAR(mage, attack_spike_damage), MON_CVAR(mage, attack_spike_damage) * 0.5, MON_CVAR(mage, attack_spike_radius), world, 0, DEATH_MONSTER_MAGE, other);
+       RadiusDamage (self, self.realowner, (autocvar_g_monster_mage_attack_spike_damage), (autocvar_g_monster_mage_attack_spike_damage) * 0.5, (autocvar_g_monster_mage_attack_spike_radius), world, 0, DEATH_MONSTER_MAGE, other);
 
        remove (self);
 }
@@ -120,9 +116,9 @@ void mage_spike_think()
 
        spd = vlen(self.velocity);
        spd = bound(
-               spd - MON_CVAR(mage, attack_spike_decel) * frametime,
-               MON_CVAR(mage, attack_spike_speed_max),
-               spd + MON_CVAR(mage, attack_spike_accel) * frametime
+               spd - (autocvar_g_monster_mage_attack_spike_decel) * frametime,
+               (autocvar_g_monster_mage_attack_spike_speed_max),
+               spd + (autocvar_g_monster_mage_attack_spike_accel) * frametime
        );
 
        if (self.enemy != world)
@@ -133,13 +129,13 @@ void mage_spike_think()
        {
                e               = self.enemy;
                eorg            = 0.5 * (e.absmin + e.absmax);
-               turnrate        = MON_CVAR(mage, attack_spike_turnrate); // how fast to turn
+               turnrate        = (autocvar_g_monster_mage_attack_spike_turnrate); // how fast to turn
                desireddir      = normalize(eorg - self.origin);
                olddir          = normalize(self.velocity); // get my current direction
                dist            = vlen(eorg - self.origin);
 
                // Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
-               if (MON_CVAR(mage, attack_spike_smart) && (dist > MON_CVAR(mage, attack_spike_smart_mindist)))
+               if ((autocvar_g_monster_mage_attack_spike_smart) && (dist > (autocvar_g_monster_mage_attack_spike_smart_mindist)))
                {
                        // Is it a better idea (shorter distance) to trace to the target itself?
                        if ( vlen(self.origin + olddir * self.wait) < dist)
@@ -148,7 +144,7 @@ void mage_spike_think()
                                traceline(self.origin, eorg, FALSE, self);
 
                        // Setup adaptive tracelength
-                       self.wait = bound(MON_CVAR(mage, attack_spike_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = MON_CVAR(mage, attack_spike_smart_trace_max));
+                       self.wait = bound((autocvar_g_monster_mage_attack_spike_smart_trace_min), vlen(self.origin - trace_endpos), self.wait = (autocvar_g_monster_mage_attack_spike_smart_trace_max));
 
                        // Calc how important it is that we turn and add this to the desierd (enemy) dir.
                        desireddir  = normalize(((trace_plane_normal * (1 - trace_fraction)) + (desireddir * trace_fraction)) * 0.5);
@@ -199,7 +195,7 @@ void mage_heal()
        entity head;
        float washealed = FALSE;
        
-       for(head = findradius(self.origin, MON_CVAR(mage, heal_range)); head; head = head.chain) if(friend_needshelp(head))
+       for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain) if(friend_needshelp(head))
        {
                washealed = TRUE;
                string fx = "";
@@ -208,7 +204,7 @@ void mage_heal()
                        switch(self.skin)
                        {
                                case 0:
-                                       if(head.health < autocvar_g_balance_health_regenstable) head.health = bound(0, head.health + MON_CVAR(mage, heal_allies), autocvar_g_balance_health_regenstable);
+                                       if(head.health < autocvar_g_balance_health_regenstable) head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_health_regenstable);
                                        fx = "healing_fx";
                                        break;
                                case 1:
@@ -221,12 +217,12 @@ void mage_heal()
                                case 2:
                                        if(head.armorvalue < autocvar_g_balance_armor_regenstable)
                                        {
-                                               head.armorvalue = bound(0, head.armorvalue + MON_CVAR(mage, heal_allies), autocvar_g_balance_armor_regenstable);
+                                               head.armorvalue = bound(0, head.armorvalue + (autocvar_g_monster_mage_heal_allies), autocvar_g_balance_armor_regenstable);
                                                fx = "armorrepair_fx";
                                        }
                                        break;
                                case 3:
-                                       head.health = bound(0, head.health - ((head == self)  ? MON_CVAR(mage, heal_self) : MON_CVAR(mage, heal_allies)), autocvar_g_balance_health_regenstable);
+                                       head.health = bound(0, head.health - ((head == self)  ? (autocvar_g_monster_mage_heal_self) : (autocvar_g_monster_mage_heal_allies)), autocvar_g_balance_health_regenstable);
                                        fx = "rage";
                                        break;
                        }
@@ -236,7 +232,7 @@ void mage_heal()
                else
                {
                        pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
-                       head.health = bound(0, head.health + MON_CVAR(mage, heal_allies), head.max_health);
+                       head.health = bound(0, head.health + (autocvar_g_monster_mage_heal_allies), head.max_health);
                        WaypointSprite_UpdateHealth(head.sprite, head.health);
                }
        }
@@ -244,18 +240,18 @@ void mage_heal()
        if(washealed)
        {
                self.frame = mage_anim_attack;
-               self.attack_finished_single = time + MON_CVAR(mage, heal_delay);
+               self.attack_finished_single = time + (autocvar_g_monster_mage_heal_delay);
        }
 }
 
 void mage_push()
 {
        sound(self, CH_SHOTS, "weapons/tagexp1.wav", 1, ATTEN_NORM);
-       RadiusDamage (self, self, MON_CVAR(mage, attack_push_damage), MON_CVAR(mage, attack_push_damage), MON_CVAR(mage, attack_push_radius), world, MON_CVAR(mage, attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
+       RadiusDamage (self, self, (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_damage), (autocvar_g_monster_mage_attack_push_radius), world, (autocvar_g_monster_mage_attack_push_force), DEATH_MONSTER_MAGE, self.enemy);
        pointparticles(particleeffectnum("TE_EXPLOSION"), self.origin, '0 0 0', 1);
        
        self.frame = mage_anim_attack;
-       self.attack_finished_single = time + MON_CVAR(mage, attack_push_delay);
+       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_push_delay);
 }
 
 void mage_teleport()
@@ -285,10 +281,10 @@ void mage_shield_remove()
 void mage_shield()
 {
        self.effects |= (EF_ADDITIVE | EF_BLUE);
-       self.lastshielded = time + MON_CVAR(mage, shield_delay);
-       self.m_armor_blockpercent = MON_CVAR(mage, shield_blockpercent);
+       self.lastshielded = time + (autocvar_g_monster_mage_shield_delay);
+       self.m_armor_blockpercent = (autocvar_g_monster_mage_shield_blockpercent);
        self.armorvalue = self.health;
-       self.shield_ltime = time + MON_CVAR(mage, shield_time);
+       self.shield_ltime = time + (autocvar_g_monster_mage_shield_time);
        self.frame = mage_anim_attack;
        self.attack_finished_single = time + 1;
 }
@@ -319,7 +315,7 @@ float mage_attack(float attack_type)
                                else
                                {
                                        self.frame = mage_anim_attack;
-                                       self.attack_finished_single = time + MON_CVAR(mage, attack_spike_delay);
+                                       self.attack_finished_single = time + (autocvar_g_monster_mage_attack_spike_delay);
                                        defer(0.2, mage_attack_spike);
                                        return TRUE;
                                }
@@ -359,7 +355,7 @@ float m_mage(float req)
                        entity head;
                        float need_help = FALSE;
                        
-                       for(head = findradius(self.origin, MON_CVAR(mage, heal_range)); head; head = head.chain)
+                       for(head = findradius(self.origin, (autocvar_g_monster_mage_heal_range)); head; head = head.chain)
                        if(head != self)
                        if(friend_needshelp(head))
                        {
@@ -367,7 +363,7 @@ float m_mage(float req)
                                break;
                        }
                                
-                       if(self.health < MON_CVAR(mage, heal_minhealth) || need_help)
+                       if(self.health < (autocvar_g_monster_mage_heal_minhealth) || need_help)
                        if(time >= self.attack_finished_single)
                        if(random() < 0.5)
                                mage_heal();
@@ -381,7 +377,7 @@ float m_mage(float req)
                        if(random() < 0.5)
                                mage_shield();
                        
-                       monster_move(MON_CVAR(mage, speed_run), MON_CVAR(mage, speed_walk), MON_CVAR(mage, speed_stop), mage_anim_walk, mage_anim_run, mage_anim_idle);
+                       monster_move((autocvar_g_monster_mage_speed_run), (autocvar_g_monster_mage_speed_walk), (autocvar_g_monster_mage_speed_stop), mage_anim_walk, mage_anim_run, mage_anim_idle);
                        return TRUE;
                }
                case MR_DEATH:
@@ -391,7 +387,7 @@ float m_mage(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(mage, health);
+                       if not(self.health) self.health = (autocvar_g_monster_mage_health);
                        
                        self.monster_loot = spawnfunc_item_health_large;
                        self.monster_attackfunc = mage_attack;
@@ -406,11 +402,6 @@ float m_mage(float req)
                        precache_sound ("weapons/tagexp1.wav");
                        return TRUE;
                }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(MAGE_SETTINGS(mage))
-                       return TRUE;
-               }
        }
        
        return TRUE;
index d3e4504fef4c8fadd220098965dd6e7f57b47dde..e1515c3365a5b24271f5b7b355bf8a362f45a9ba 100644 (file)
@@ -9,25 +9,21 @@ REGISTER_MONSTER(
 /* fullname   */ _("Shambler")
 );
 
-#define SHAMBLER_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_smash_damage) \
-       MON_ADD_CVAR(monster, attack_claw_damage) \
-       MON_ADD_CVAR(monster, attack_lightning_damage) \
-       MON_ADD_CVAR(monster, attack_lightning_force) \
-       MON_ADD_CVAR(monster, attack_lightning_radius) \
-       MON_ADD_CVAR(monster, attack_lightning_radius_zap) \
-       MON_ADD_CVAR(monster, attack_lightning_speed) \
-       MON_ADD_CVAR(monster, attack_lightning_speed_up) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-SHAMBLER_SETTINGS(shambler)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_shambler_health;
+float autocvar_g_monster_shambler_attack_smash_damage;
+float autocvar_g_monster_shambler_attack_claw_damage;
+float autocvar_g_monster_shambler_attack_lightning_damage;
+float autocvar_g_monster_shambler_attack_lightning_force;
+float autocvar_g_monster_shambler_attack_lightning_radius;
+float autocvar_g_monster_shambler_attack_lightning_radius_zap;
+float autocvar_g_monster_shambler_attack_lightning_speed;
+float autocvar_g_monster_shambler_attack_lightning_speed_up;
+float autocvar_g_monster_shambler_speed_stop;
+float autocvar_g_monster_shambler_speed_run;
+float autocvar_g_monster_shambler_speed_walk;
+
 const float shambler_anim_stand        = 0;
 const float shambler_anim_walk                 = 1;
 const float shambler_anim_run          = 2;
@@ -49,13 +45,13 @@ void shambler_smash()
        tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
        
        if(trace_ent.takedamage)
-               Damage(trace_ent, self, self, MON_CVAR(shambler, attack_smash_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_SMASH, trace_ent.origin, normalize(trace_ent.origin - self.origin));
+               Damage(trace_ent, self, self, (autocvar_g_monster_shambler_attack_smash_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_SMASH, trace_ent.origin, normalize(trace_ent.origin - self.origin));
 }
 
 void shambler_swing()
 {
        float r = (random() < 0.5);
-       monster_melee(self.enemy, MON_CVAR(shambler, attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
+       monster_melee(self.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
        if(r)
        {
                defer(0.5, shambler_swing);
@@ -78,12 +74,12 @@ void shambler_lightning_explode()
        if(self.movetype == MOVETYPE_NONE)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.realowner, MON_CVAR(shambler, attack_lightning_damage), MON_CVAR(shambler, attack_lightning_damage), MON_CVAR(shambler, attack_lightning_radius), world, MON_CVAR(shambler, attack_lightning_force), self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), world, (autocvar_g_monster_shambler_attack_lightning_force), self.projectiledeathtype, other);
        
-       for(head = findradius(self.origin, MON_CVAR(shambler, attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
+       for(head = findradius(self.origin, (autocvar_g_monster_shambler_attack_lightning_radius_zap)); head; head = head.chain) if(head != self.realowner) if(head.takedamage)
        {
                te_csqc_lightningarc(self.origin, head.origin);
-               Damage(head, self, self.realowner, MON_CVAR(shambler, attack_lightning_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_ZAP, head.origin, '0 0 0');
+               Damage(head, self, self.realowner, (autocvar_g_monster_shambler_attack_lightning_damage) * Monster_SkillModifier(), DEATH_MONSTER_SHAMBLER_ZAP, head.origin, '0 0 0');
        }
 
        self.think = SUB_Remove;
@@ -132,7 +128,7 @@ void shambler_lightning()
        gren.owner = gren.realowner = self;
        gren.classname = "grenade";
        gren.bot_dodge = TRUE;
-       gren.bot_dodgerating = MON_CVAR(shambler, attack_lightning_damage);
+       gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
        gren.movetype = MOVETYPE_BOUNCE;
        PROJECTILE_MAKETRIGGER(gren);
        gren.projectiledeathtype = DEATH_MONSTER_SHAMBLER_ZAP;
@@ -152,7 +148,7 @@ void shambler_lightning()
        gren.event_damage = shambler_lightning_damage;
        gren.damagedbycontents = TRUE;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SetupProjectileVelocityEx(gren, v_forward, v_up, MON_CVAR(shambler, attack_lightning_speed), MON_CVAR(shambler, attack_lightning_speed_up), 0, 0, FALSE);
+       W_SetupProjectileVelocityEx(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, FALSE);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -214,7 +210,7 @@ float m_shambler(float req)
        {
                case MR_THINK:
                {
-                       monster_move(MON_CVAR(shambler, speed_run), MON_CVAR(shambler, speed_walk), MON_CVAR(shambler, speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
+                       monster_move((autocvar_g_monster_shambler_speed_run), (autocvar_g_monster_shambler_speed_walk), (autocvar_g_monster_shambler_speed_stop), shambler_anim_run, shambler_anim_walk, shambler_anim_stand);
                        return TRUE;
                }
                case MR_DEATH:
@@ -224,7 +220,7 @@ float m_shambler(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(shambler, health);
+                       if not(self.health) self.health = (autocvar_g_monster_shambler_health);
                        if not(self.attack_range) self.attack_range = 150;
                        
                        self.monster_loot = spawnfunc_item_health_mega;
@@ -239,11 +235,6 @@ float m_shambler(float req)
                        precache_model ("models/monsters/shambler.mdl");
                        return TRUE;
                }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(SHAMBLER_SETTINGS(shambler))
-                       return TRUE;
-               }
        }
        
        return TRUE;
index 4c52c07dcf6cc0832c2a295b80ac3cfc48e07929..48ca45b74b9d7face44793589ebfd6cb87d415aa 100644 (file)
@@ -9,23 +9,19 @@ REGISTER_MONSTER(
 /* fullname   */ _("Spider")
 );
 
-#define SPIDER_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_bite_damage) \
-       MON_ADD_CVAR(monster, attack_bite_delay) \
-       MON_ADD_CVAR(monster, attack_web_damagetime) \
-       MON_ADD_CVAR(monster, attack_web_speed) \
-       MON_ADD_CVAR(monster, attack_web_speed_up) \
-       MON_ADD_CVAR(monster, attack_web_delay) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-SPIDER_SETTINGS(spider)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+float autocvar_g_monster_spider_attack_web_damagetime;
+float autocvar_g_monster_spider_attack_web_speed;
+float autocvar_g_monster_spider_attack_web_speed_up;
+float autocvar_g_monster_spider_attack_web_delay;
+float autocvar_g_monster_spider_speed_stop;
+float autocvar_g_monster_spider_speed_run;
+float autocvar_g_monster_spider_speed_walk;
+
 const float spider_anim_idle           = 0;
 const float spider_anim_walk           = 1;
 const float spider_anim_attack         = 2;
@@ -42,7 +38,7 @@ void spider_web_explode()
                RadiusDamage(self, self.realowner, 0, 0, 25, world, 25, self.projectiledeathtype, world);
                
                for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
-                       e.spider_slowness = time + MON_CVAR(spider, attack_web_damagetime);
+                       e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
                
                remove(self);
        }
@@ -76,7 +72,7 @@ void spider_shootweb()
        //proj.glow_size = 50;
        //proj.glow_color = 45;
        proj.movetype = MOVETYPE_BOUNCE;
-       W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
+       W_SetupProjectileVelocityEx(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE);
        proj.touch = spider_web_touch;
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
@@ -99,14 +95,14 @@ float spider_attack(float attack_type)
        {
                case MONSTER_ATTACK_MELEE:
                {       
-                       return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
+                       return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
                }
                case MONSTER_ATTACK_RANGED:
                {
                        if(time >= self.spider_web_delay)
                        {
                                self.frame = spider_anim_attack2;
-                               self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
+                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
                                spider_shootweb();
                                self.spider_web_delay = time + 3;
                                return TRUE;
@@ -137,7 +133,7 @@ float m_spider(float req)
        {
                case MR_THINK:
                {
-                       monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
+                       monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
                        return TRUE;
                }
                case MR_DEATH:
@@ -148,7 +144,7 @@ float m_spider(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(spider, health);
+                       if not(self.health) self.health = (autocvar_g_monster_spider_health);
                        
                        self.monster_loot = spawnfunc_item_health_medium;
                        self.monster_attackfunc = spider_attack;
@@ -162,11 +158,6 @@ float m_spider(float req)
                        precache_sound ("weapons/electro_fire2.wav");
                        return TRUE;
                }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
-                       return TRUE;
-               }
        }
        
        return TRUE;
index 162331a11723a7459dc2d316acd15bf2205c6dea..69a950852cd3eeb1040b2c2ab9fb95dab4fe0d78 100644 (file)
@@ -9,23 +9,19 @@ REGISTER_MONSTER(
 /* fullname   */ _("Wyvern")
 );
 
-#define WYVERN_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_fireball_damage) \
-       MON_ADD_CVAR(monster, attack_fireball_edgedamage) \
-       MON_ADD_CVAR(monster, attack_fireball_damagetime) \
-       MON_ADD_CVAR(monster, attack_fireball_force) \
-       MON_ADD_CVAR(monster, attack_fireball_radius) \
-       MON_ADD_CVAR(monster, attack_fireball_speed) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-WYVERN_SETTINGS(wyvern)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_attack_fireball_damage;
+float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
+float autocvar_g_monster_wyvern_attack_fireball_damagetime;
+float autocvar_g_monster_wyvern_attack_fireball_force;
+float autocvar_g_monster_wyvern_attack_fireball_radius;
+float autocvar_g_monster_wyvern_attack_fireball_speed;
+float autocvar_g_monster_wyvern_speed_stop;
+float autocvar_g_monster_wyvern_speed_run;
+float autocvar_g_monster_wyvern_speed_walk;
+
 const float wyvern_anim_hover  = 0;
 const float wyvern_anim_fly    = 1;
 const float wyvern_anim_magic  = 2;
@@ -39,10 +35,10 @@ void wyvern_fireball_explode()
        {
                pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
                
-               RadiusDamage(self, self.realowner, MON_CVAR(wyvern, attack_fireball_damage), MON_CVAR(wyvern, attack_fireball_edgedamage), MON_CVAR(wyvern, attack_fireball_force), world, MON_CVAR(wyvern, attack_fireball_radius), self.projectiledeathtype, world);
+               RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
                
-               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= MON_CVAR(wyvern, attack_fireball_radius))
-                       Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), MON_CVAR(wyvern, attack_fireball_damagetime), self.projectiledeathtype);
+               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
+                       Fire_AddDamage(e, self, 5 * Monster_SkillModifier(), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
                
                remove(self);
        }
@@ -69,7 +65,7 @@ void wyvern_fireball()
        setsize(missile, '-6 -6 -6', '6 6 6');          
        setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
        missile.flags = FL_PROJECTILE;
-       missile.velocity = dir * MON_CVAR(wyvern, attack_fireball_speed);
+       missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
        missile.avelocity = '300 300 300';
        missile.nextthink = time + 5;
        missile.think = wyvern_fireball_explode;
@@ -117,7 +113,7 @@ float m_wyvern(float req)
        {
                case MR_THINK:
                {
-                       monster_move(MON_CVAR(wyvern, speed_run), MON_CVAR(wyvern, speed_walk), MON_CVAR(wyvern, speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+                       monster_move((autocvar_g_monster_wyvern_speed_run), (autocvar_g_monster_wyvern_speed_walk), (autocvar_g_monster_wyvern_speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
                        return TRUE;
                }
                case MR_DEATH:
@@ -130,7 +126,7 @@ float m_wyvern(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(wyvern, health);
+                       if not(self.health) self.health = (autocvar_g_monster_wyvern_health);
                        
                        self.monster_loot = spawnfunc_item_cells;
                        self.monster_attackfunc = wyvern_attack;
@@ -143,11 +139,6 @@ float m_wyvern(float req)
                        precache_model ("models/monsters/wizard.mdl");
                        return TRUE;
                }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(WYVERN_SETTINGS(wyvern))
-                       return TRUE;
-               }
        }
        
        return TRUE;
index 8670e8454afe8bb49f105a11288f0ac7a2945a58..7295578b68fb7707e6e55bad571f2903bf87ffbd 100644 (file)
@@ -9,23 +9,19 @@ REGISTER_MONSTER(
 /* fullname   */ _("Zombie")
 );
 
-#define ZOMBIE_SETTINGS(monster) \
-       MON_ADD_CVAR(monster, health) \
-       MON_ADD_CVAR(monster, attack_melee_damage) \
-       MON_ADD_CVAR(monster, attack_melee_delay) \
-       MON_ADD_CVAR(monster, attack_leap_damage) \
-       MON_ADD_CVAR(monster, attack_leap_force) \
-       MON_ADD_CVAR(monster, attack_leap_speed) \
-       MON_ADD_CVAR(monster, attack_leap_delay) \
-       MON_ADD_CVAR(monster, speed_stop) \
-       MON_ADD_CVAR(monster, speed_run) \
-       MON_ADD_CVAR(monster, speed_walk) 
-
-#ifdef SVQC
-ZOMBIE_SETTINGS(zombie)
-#endif // SVQC
 #else
 #ifdef SVQC
+float autocvar_g_monster_zombie_health;
+float autocvar_g_monster_zombie_attack_melee_damage;
+float autocvar_g_monster_zombie_attack_melee_delay;
+float autocvar_g_monster_zombie_attack_leap_damage;
+float autocvar_g_monster_zombie_attack_leap_force;
+float autocvar_g_monster_zombie_attack_leap_speed;
+float autocvar_g_monster_zombie_attack_leap_delay;
+float autocvar_g_monster_zombie_speed_stop;
+float autocvar_g_monster_zombie_speed_run;
+float autocvar_g_monster_zombie_speed_walk;
+
 const float zombie_anim_attackleap                     = 0;
 const float zombie_anim_attackrun1                     = 1;
 const float zombie_anim_attackrun2                     = 2;
@@ -68,8 +64,8 @@ void zombie_attack_leap_touch()
        if(other.takedamage)
        {
                angles_face = vectoangles(self.moveto - self.origin);
-               angles_face = normalize(angles_face) * MON_CVAR(zombie, attack_leap_force);
-               Damage(other, self, self, MON_CVAR(zombie, attack_leap_damage) * Monster_SkillModifier(), DEATH_MONSTER_ZOMBIE_JUMP, other.origin, angles_face);
+               angles_face = normalize(angles_face) * (autocvar_g_monster_zombie_attack_leap_force);
+               Damage(other, self, self, (autocvar_g_monster_zombie_attack_leap_damage) * Monster_SkillModifier(), DEATH_MONSTER_ZOMBIE_JUMP, other.origin, angles_face);
                self.touch = MonsterTouch; // instantly turn it off to stop damage spam
        }
 
@@ -118,12 +114,12 @@ float zombie_attack(float attack_type)
                        if(random() < 0.3 && self.health < 75 && self.enemy.health > 10)
                                return zombie_block();
                        
-                       return monster_melee(self.enemy, MON_CVAR(zombie, attack_melee_damage), chosen_anim, self.attack_range, MON_CVAR(zombie, attack_melee_delay), DEATH_MONSTER_ZOMBIE_MELEE, TRUE);
+                       return monster_melee(self.enemy, (autocvar_g_monster_zombie_attack_melee_damage), chosen_anim, self.attack_range, (autocvar_g_monster_zombie_attack_melee_delay), DEATH_MONSTER_ZOMBIE_MELEE, TRUE);
                }
                case MONSTER_ATTACK_RANGED:
                {
                        makevectors(self.angles);
-                       return monster_leap(zombie_anim_attackleap, zombie_attack_leap_touch, v_forward * MON_CVAR(zombie, attack_leap_speed) + '0 0 200', MON_CVAR(zombie, attack_leap_delay));
+                       return monster_leap(zombie_anim_attackleap, zombie_attack_leap_touch, v_forward * (autocvar_g_monster_zombie_attack_leap_speed) + '0 0 200', (autocvar_g_monster_zombie_attack_leap_delay));
                }
        }
        
@@ -150,7 +146,7 @@ float m_zombie(float req)
        {
                case MR_THINK:
                {
-                       monster_move(MON_CVAR(zombie, speed_run), MON_CVAR(zombie, speed_walk), MON_CVAR(zombie, speed_stop), zombie_anim_runforward, zombie_anim_runforward, zombie_anim_idle);
+                       monster_move((autocvar_g_monster_zombie_speed_run), (autocvar_g_monster_zombie_speed_walk), (autocvar_g_monster_zombie_speed_stop), zombie_anim_runforward, zombie_anim_runforward, zombie_anim_idle);
                        return TRUE;
                }
                case MR_DEATH:
@@ -162,7 +158,7 @@ float m_zombie(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = MON_CVAR(zombie, health);
+                       if not(self.health) self.health = (autocvar_g_monster_zombie_health);
                        
                        if(self.spawnflags & MONSTERFLAG_NORESPAWN)
                                self.spawnflags &= ~MONSTERFLAG_NORESPAWN; // zombies always respawn
@@ -181,11 +177,6 @@ float m_zombie(float req)
                        precache_model ("models/monsters/zombie.dpm");
                        return TRUE;
                }
-               case MR_CONFIG:
-               {
-                       MON_CONFIG_SETTINGS(ZOMBIE_SETTINGS(zombie))
-                       return TRUE;
-               }
        }
        
        return TRUE;
index e9a942b45790470f67dc690dd2e48e90d25c1950..f6db09c89c85f5633f5638f311428b6bcb4bed76 100644 (file)
@@ -3,7 +3,6 @@
 #define MR_THINK                 2 // (SERVER) logic to run every frame
 #define MR_DEATH          3 // (SERVER) called when monster dies
 #define MR_PRECACHE       4 // (BOTH) precaches models/sounds used by this monster
-#define MR_CONFIG         5 // (ALL)
 
 // functions:
 entity get_monsterinfo(float id);
@@ -62,21 +61,7 @@ float MON_LAST;
        REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
 #endif
 
-#define MON_DUPECHECK(dupecheck,cvar) \
-       #ifndef dupecheck \
-               #define dupecheck \
-               float cvar; \
-       #else \
-               #error DUPLICATE MONSTER CVAR: cvar \
-       #endif
-
-#define MON_ADD_CVAR(monster,name) \
-               MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
-
-#define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
-
 #include "all.qh"
 
-#undef MON_ADD_CVAR
 #undef REGISTER_MONSTER
 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
index 68f465cc0da506959a4b8fda5a9563262764ea65..c082d09faaa0c583ee7b8e3d3c1b0b1862a5748d 100644 (file)
@@ -27,7 +27,6 @@ sys-post.qh
 ../common/net_notice.qh
 ../common/animdecide.qh
 
-../common/monsters/config.qh
 ../common/monsters/monsters.qh
 ../common/monsters/sv_monsters.qh
 ../common/monsters/spawn.qh
@@ -234,7 +233,6 @@ round_handler.qc
 ../common/explosion_equation.qc
 
 ../common/monsters/sv_monsters.qc
-../common/monsters/config.qc
 ../common/monsters/monsters.qc
 
 ../common/monsters/spawn.qc