- sprint(caller, " ^5relinkall^7: relink all waypoints as if they were respawned\n");
- sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position (in general useful to create special and hardwired links with ease from existing waypoints, in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
- sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (spawn another waypoint to create destination)\n");
- sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint\n");
- sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed), useful to replace links to preblematic jumppad/teleport waypoints\n");
+ sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n");
+ sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+ sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
+ sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
+ sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+ sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+ sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+ sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n");