]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Just a test
authorMario <mario@smbclan.net>
Mon, 9 Jan 2017 06:25:31 +0000 (16:25 +1000)
committerMario <mario@smbclan.net>
Mon, 9 Jan 2017 06:25:31 +0000 (16:25 +1000)
21 files changed:
monsters.cfg
qcsrc/client/weapons/projectile.qc
qcsrc/common/constants.qh
qcsrc/common/deathtypes/all.inc
qcsrc/common/models/all.inc
qcsrc/common/monsters/monster/_mod.inc
qcsrc/common/monsters/monster/_mod.qh
qcsrc/common/monsters/monster/golem.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/golem.qh [new file with mode: 0644]
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/mage.qh
qcsrc/common/monsters/monster/shambler.qc [deleted file]
qcsrc/common/monsters/monster/shambler.qh [deleted file]
qcsrc/common/monsters/monster/spider.qc
qcsrc/common/monsters/monster/troll.qc [new file with mode: 0644]
qcsrc/common/monsters/monster/troll.qh [new file with mode: 0644]
qcsrc/common/monsters/monster/wyvern.qc
qcsrc/common/monsters/monster/wyvern.qh
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/notifications/all.inc
qcsrc/menu/xonotic/dialog_monstertools.qc

index ac6039041f5f3e98f492f8263ce48b6a490b901e..cafefbed7963014243d1b07ab3085b436968cdef 100644 (file)
@@ -68,21 +68,21 @@ set g_monster_wyvern_speed_stop 300
 set g_monster_wyvern_speed_walk 120
 // }}}
 // {{{ #5: Shambler
-set g_monster_shambler_attack_claw_damage 60
-set g_monster_shambler_attack_lightning_damage 25
-set g_monster_shambler_attack_lightning_damage_zap 15
-set g_monster_shambler_attack_lightning_force 100
-set g_monster_shambler_attack_lightning_radius 50
-set g_monster_shambler_attack_lightning_radius_zap 250
-set g_monster_shambler_attack_lightning_speed 1000
-set g_monster_shambler_attack_lightning_speed_up 150
-set g_monster_shambler_attack_smash_damage 50
-set g_monster_shambler_attack_smash_range 0
-set g_monster_shambler_damageforcescale 0.100000001
-set g_monster_shambler_health 650
-set g_monster_shambler_speed_run 320
-set g_monster_shambler_speed_stop 300
-set g_monster_shambler_speed_walk 150
+set g_monster_golem_attack_claw_damage 60
+set g_monster_golem_attack_lightning_damage 25
+set g_monster_golem_attack_lightning_damage_zap 15
+set g_monster_golem_attack_lightning_force 100
+set g_monster_golem_attack_lightning_radius 50
+set g_monster_golem_attack_lightning_radius_zap 250
+set g_monster_golem_attack_lightning_speed 1000
+set g_monster_golem_attack_lightning_speed_up 150
+set g_monster_golem_attack_smash_damage 50
+set g_monster_golem_attack_smash_range 0
+set g_monster_golem_damageforcescale 0.100000001
+set g_monster_golem_health 650
+set g_monster_golem_speed_run 320
+set g_monster_golem_speed_stop 300
+set g_monster_golem_speed_walk 150
 // }}}
 
 // {{{ Misc
index 1f88bc8d60ae01519f0f13774d0f81191e35e279..73c44fc1da406efeaa4fe4164120d97d719fa986 100644 (file)
@@ -302,7 +302,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                        HANDLE(SEEKER)             this.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
 
                        HANDLE(MAGE_SPIKE)         this.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
-                       HANDLE(SHAMBLER_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+                       HANDLE(GOLEM_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
 
                        HANDLE(RAPTORBOMB)         this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
                        HANDLE(RAPTORBOMBLET)      this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
@@ -364,7 +364,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                                this.bouncefactor = WEP_CVAR(mortar, bouncefactor);
                                this.bouncestop = WEP_CVAR(mortar, bouncestop);
                                break;
-                       case PROJECTILE_SHAMBLER_LIGHTNING:
+                       case PROJECTILE_GOLEM_LIGHTNING:
                                this.mins = '-8 -8 -8';
                                this.maxs = '8 8 8';
                                this.scale = 2.5;
index 910f34e326eaaed24ab4462ef31b5d8321bff4c8..91e823cf0171a48cdd4d2e35ac8519726f4fe5f5 100644 (file)
@@ -212,7 +212,7 @@ const int PROJECTILE_BUMBLE_GUN = 30;
 const int PROJECTILE_BUMBLE_BEAM = 31;
 
 const int PROJECTILE_MAGE_SPIKE = 32;
-const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
+const int PROJECTILE_GOLEM_LIGHTNING = 33;
 
 const int PROJECTILE_ROCKETMINSTA_LASER = 34;
 
index 9e0f53a31217f086717fa01a48f9033415ca490b..9f3cb2f8de148e12cc753ed641267fee422593eb 100644 (file)
@@ -12,9 +12,9 @@ REGISTER_DEATHTYPE(KILL,                    DEATH_SELF_SUICIDE,             NULL
 REGISTER_DEATHTYPE(LAVA,                    DEATH_SELF_LAVA,                DEATH_MURDER_LAVA,              "")
 REGISTER_DEATHTYPE(MIRRORDAMAGE,            DEATH_SELF_BETRAYAL,            NULL,                           "")
 REGISTER_DEATHTYPE(MONSTER_MAGE,            DEATH_SELF_MON_MAGE,            DEATH_MURDER_MONSTER,           "monster")
-REGISTER_DEATHTYPE(MONSTER_SHAMBLER_CLAW,   DEATH_SELF_MON_SHAMBLER_CLAW,   DEATH_MURDER_MONSTER,           "monster")
-REGISTER_DEATHTYPE(MONSTER_SHAMBLER_SMASH,  DEATH_SELF_MON_SHAMBLER_SMASH,  DEATH_MURDER_MONSTER,           "monster")
-REGISTER_DEATHTYPE(MONSTER_SHAMBLER_ZAP,    DEATH_SELF_MON_SHAMBLER_ZAP,    DEATH_MURDER_MONSTER,           "monster")
+REGISTER_DEATHTYPE(MONSTER_GOLEM_CLAW,         DEATH_SELF_MON_GOLEM_CLAW,      DEATH_MURDER_MONSTER,           "monster")
+REGISTER_DEATHTYPE(MONSTER_GOLEM_SMASH,        DEATH_SELF_MON_GOLEM_SMASH,     DEATH_MURDER_MONSTER,           "monster")
+REGISTER_DEATHTYPE(MONSTER_GOLEM_ZAP,          DEATH_SELF_MON_GOLEM_ZAP,       DEATH_MURDER_MONSTER,           "monster")
 REGISTER_DEATHTYPE(MONSTER_SPIDER,          DEATH_SELF_MON_SPIDER,          DEATH_MURDER_MONSTER,           "monster")
 REGISTER_DEATHTYPE(MONSTER_WYVERN,          DEATH_SELF_MON_WYVERN,          DEATH_MURDER_MONSTER,           "monster")
 REGISTER_DEATHTYPE(MONSTER_ZOMBIE_JUMP,     DEATH_SELF_MON_ZOMBIE_JUMP,     DEATH_MURDER_MONSTER,           "monster")
index f47d8e7c5afdd76ea2ce79630d28a11e4ee608e6..59374bc5619e0146e29918481dc59dc22dd21d27 100644 (file)
@@ -104,7 +104,7 @@ MODEL(PROJECTILE_FLAC,                  "models/hagarmissile.mdl");
 MODEL(PROJECTILE_SEEKER,                "models/tagrocket.md3");
 
 MODEL(PROJECTILE_MAGE_SPIKE,            "models/ebomb.mdl");
-MODEL(PROJECTILE_SHAMBLER_LIGHTNING,    "models/ebomb.mdl");
+MODEL(PROJECTILE_GOLEM_LIGHTNING,      "models/ebomb.mdl");
 
 MODEL(PROJECTILE_RAPTORBOMB,            "models/vehicles/clusterbomb.md3");
 MODEL(PROJECTILE_RAPTORBOMBLET,         "models/vehicles/bomblet.md3");
index 23e649ab875810fd2cee74738d10a18c2146d5ed..796e8d4bd079f0e747215a486578d73c0a02e108 100644 (file)
@@ -1,6 +1,7 @@
 // generated file; do not modify
+#include <common/monsters/monster/golem.qc>
 #include <common/monsters/monster/mage.qc>
-#include <common/monsters/monster/shambler.qc>
 #include <common/monsters/monster/spider.qc>
+#include <common/monsters/monster/troll.qc>
 #include <common/monsters/monster/wyvern.qc>
 #include <common/monsters/monster/zombie.qc>
index a1c048d0f4c9fdbb1bfd8ca1aabe86f9fd136904..07cb2e48c9735046579d0516fc34cadd46fe6f9b 100644 (file)
@@ -1,6 +1,7 @@
 // generated file; do not modify
+#include <common/monsters/monster/golem.qh>
 #include <common/monsters/monster/mage.qh>
-#include <common/monsters/monster/shambler.qh>
 #include <common/monsters/monster/spider.qh>
+#include <common/monsters/monster/troll.qh>
 #include <common/monsters/monster/wyvern.qh>
 #include <common/monsters/monster/zombie.qh>
diff --git a/qcsrc/common/monsters/monster/golem.qc b/qcsrc/common/monsters/monster/golem.qc
new file mode 100644 (file)
index 0000000..2edbb42
--- /dev/null
@@ -0,0 +1,291 @@
+#include "golem.qh"
+
+#ifdef SVQC
+float autocvar_g_monster_golem_health;
+float autocvar_g_monster_golem_damageforcescale = 0.1;
+float autocvar_g_monster_golem_attack_smash_damage;
+float autocvar_g_monster_golem_attack_smash_range;
+float autocvar_g_monster_golem_attack_claw_damage;
+float autocvar_g_monster_golem_attack_lightning_damage;
+float autocvar_g_monster_golem_attack_lightning_damage_zap = 15;
+float autocvar_g_monster_golem_attack_lightning_force;
+float autocvar_g_monster_golem_attack_lightning_radius;
+float autocvar_g_monster_golem_attack_lightning_radius_zap;
+float autocvar_g_monster_golem_attack_lightning_speed;
+float autocvar_g_monster_golem_attack_lightning_speed_up;
+float autocvar_g_monster_golem_speed_stop;
+float autocvar_g_monster_golem_speed_run;
+float autocvar_g_monster_golem_speed_walk;
+
+/*
+const float golem_anim_stand           = 0;
+const float golem_anim_walk            = 1;
+const float golem_anim_run             = 2;
+const float golem_anim_smash           = 3;
+const float golem_anim_swingr  = 4;
+const float golem_anim_swingl  = 5;
+const float golem_anim_magic           = 6;
+const float golem_anim_pain            = 7;
+const float golem_anim_death           = 8;
+*/
+
+.float golem_lastattack; // delay attacks separately
+
+void M_Golem_Attack_Smash(entity this)
+{
+       makevectors(this.angles);
+       Send_Effect(EFFECT_EXPLOSION_MEDIUM, (this.origin + (v_forward * 150)) - ('0 0 1' * this.maxs.z), '0 0 0', 1);
+       sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+
+       // RadiusDamage does NOT support custom starting location, which means we must use this hack...
+
+       tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_golem_attack_smash_range, MOVE_NORMAL, this);
+
+       if(trace_ent.takedamage)
+               Damage(trace_ent, this, this, (autocvar_g_monster_golem_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_SMASH.m_id, trace_ent.origin, normalize(trace_ent.origin - this.origin));
+}
+
+void M_Golem_Attack_Swing(entity this)
+{
+       Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_golem_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_GOLEM_CLAW.m_id, true);
+}
+
+#include <common/effects/qc/all.qh>
+
+void M_Golem_Attack_Lightning_Explode(entity this, entity directhitentity)
+{
+       sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
+
+       this.event_damage = func_null;
+       this.takedamage = DAMAGE_NO;
+       set_movetype(this, MOVETYPE_NONE);
+       this.velocity = '0 0 0';
+
+       if(this.move_movetype == MOVETYPE_NONE)
+               this.velocity = this.oldvelocity;
+
+       RadiusDamage (this, this.realowner, (autocvar_g_monster_golem_attack_lightning_damage), (autocvar_g_monster_golem_attack_lightning_damage), (autocvar_g_monster_golem_attack_lightning_radius),
+                                       NULL, NULL, (autocvar_g_monster_golem_attack_lightning_force), this.projectiledeathtype, directhitentity);
+
+       FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_golem_attack_lightning_radius_zap, it != this.realowner && it.takedamage,
+       {
+               te_csqc_lightningarc(this.origin, it.origin);
+               Damage(it, this, this.realowner, (autocvar_g_monster_golem_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_GOLEM_ZAP.m_id, it.origin, '0 0 0');
+       });
+
+       setthink(this, SUB_Remove);
+       this.nextthink = time + 0.2;
+}
+
+void M_Golem_Attack_Lightning_Explode_use(entity this, entity actor, entity trigger)
+{
+       M_Golem_Attack_Lightning_Explode(this, trigger);
+}
+
+void M_Golem_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+       if (this.health <= 0)
+               return;
+
+       if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
+               return; // g_projectiles_damage says to halt
+
+       this.health = this.health - damage;
+
+       if (this.health <= 0)
+               W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
+}
+
+void M_Golem_Attack_Lightning_Touch(entity this, entity toucher)
+{
+       PROJECTILE_TOUCH(this, toucher);
+
+       this.use(this, NULL, toucher);
+}
+
+void M_Golem_Attack_Lightning_Think(entity this)
+{
+       this.nextthink = time;
+       if (time > this.cnt)
+       {
+               M_Golem_Attack_Lightning_Explode(this, NULL);
+               return;
+       }
+}
+
+void M_Golem_Attack_Lightning(entity this)
+{
+       entity gren;
+
+       monster_makevectors(this, this.enemy);
+
+       gren = new(grenade);
+       gren.owner = gren.realowner = this;
+       gren.bot_dodge = true;
+       gren.bot_dodgerating = (autocvar_g_monster_golem_attack_lightning_damage);
+       set_movetype(gren, MOVETYPE_BOUNCE);
+       PROJECTILE_MAKETRIGGER(gren);
+       gren.projectiledeathtype = DEATH_MONSTER_GOLEM_ZAP.m_id;
+       setorigin(gren, CENTER_OR_VIEWOFS(this));
+       setsize(gren, '-8 -8 -8', '8 8 8');
+       gren.scale = 2.5;
+
+       gren.cnt = time + 5;
+       gren.nextthink = time;
+       setthink(gren, M_Golem_Attack_Lightning_Think);
+       gren.use = M_Golem_Attack_Lightning_Explode_use;
+       settouch(gren, M_Golem_Attack_Lightning_Touch);
+
+       gren.takedamage = DAMAGE_YES;
+       gren.health = 50;
+       gren.damageforcescale = 0;
+       gren.event_damage = M_Golem_Attack_Lightning_Damage;
+       gren.damagedbycontents = true;
+       IL_PUSH(g_damagedbycontents, gren);
+       gren.missile_flags = MIF_SPLASH | MIF_ARC;
+       W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_golem_attack_lightning_speed), (autocvar_g_monster_golem_attack_lightning_speed_up), 0, 0, false);
+
+       gren.angles = vectoangles (gren.velocity);
+       gren.flags = FL_PROJECTILE;
+       IL_PUSH(g_projectiles, gren);
+       IL_PUSH(g_bot_dodge, gren);
+
+       CSQCProjectile(gren, true, PROJECTILE_GOLEM_LIGHTNING, true);
+}
+
+.int state;
+
+bool M_Golem_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+                       int swing_cnt = bound(1, floor(random() * 4), 3);
+                       Monster_Delay(actor, swing_cnt, 0.5, M_Golem_Attack_Swing);
+                       actor.anim_finished = actor.attack_finished_single[0] = time + (0.5 * swing_cnt); // set this for the delay
+                       return true;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       float randomness = random();
+
+                       if(time >= actor.golem_lastattack) // golem doesn't attack much
+                       if(IS_ONGROUND(actor))
+                       if(randomness <= 0.5 && vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_golem_attack_smash_range))
+                       {
+                               setanim(actor, actor.anim_melee2, true, true, false);
+                               Monster_Delay(actor, 1, 0.7, M_Golem_Attack_Smash);
+                               actor.attack_finished_single[0] = time + 1.1;
+                               actor.anim_finished = time + 1.1;
+                               actor.state = MONSTER_ATTACK_MELEE; // kinda a melee attack
+                               actor.golem_lastattack = time + 3 + random() * 1.5;
+                               return true;
+                       }
+                       else if(randomness <= 0.1 && vdist(actor.enemy.origin - actor.origin, >=, autocvar_g_monster_golem_attack_smash_range * 1.5)) // small chance, don't want this spammed
+                       {
+                               setanim(actor, actor.anim_shoot, true, true, false);
+                               actor.state = MONSTER_ATTACK_MELEE; // maybe we should rename this to something more general
+                               actor.attack_finished_single[0] = time + 1.1;
+                               actor.anim_finished = 1.1;
+                               actor.golem_lastattack = time + 3 + random() * 1.5;
+                               Monster_Delay(actor, 1, 0.6, M_Golem_Attack_Lightning);
+                               return true;
+                       }
+
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+spawnfunc(monster_golem) { Monster_Spawn(this, true, MON_GOLEM.monsterid); }
+// compatibility
+spawnfunc(monster_shambler) { spawnfunc_monster_golem(this); }
+#endif // SVQC
+
+#ifdef SVQC
+METHOD(Golem, mr_think, bool(Golem this, entity actor))
+{
+    TC(Golem, this);
+    return true;
+}
+
+METHOD(Golem, mr_pain, float(Golem this, entity actor, float damage_take, entity attacker, float deathtype))
+{
+    TC(Golem, this);
+    actor.pain_finished = time + 0.5;
+    setanim(actor, actor.anim_pain1, true, true, false);
+    return damage_take;
+}
+
+METHOD(Golem, mr_death, bool(Golem this, entity actor))
+{
+    TC(Golem, this);
+    setanim(actor, actor.anim_die1, false, true, true);
+    return true;
+}
+#endif
+#ifdef GAMEQC
+METHOD(Golem, mr_anim, bool(Golem this, entity actor))
+{
+    TC(Golem, this);
+    vector none = '0 0 0';
+    actor.anim_idle = animfixfps(actor, '0 1 1', none);
+    actor.anim_walk = animfixfps(actor, '1 1 1', none);
+    actor.anim_run = animfixfps(actor, '2 1 1', none);
+    actor.anim_melee1 = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+    actor.anim_melee2 = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
+    actor.anim_melee3 = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
+    //actor.anim_melee4 = animfixfps(actor, '6 1 5', none); // analyze models and set framerate
+    actor.anim_pain1 = animfixfps(actor, '7 1 2', none); // 0.5 seconds
+    actor.anim_pain2 = animfixfps(actor, '8 1 2', none); // 0.5 seconds
+    //actor.anim_pain3 = animfixfps(actor, '9 1 2', none); // 0.5 seconds
+    //actor.anim_pain4 = animfixfps(actor, '10 1 2', none); // 0.5 seconds
+    //actor.anim_pain5 = animfixfps(actor, '11 1 2', none); // 0.5 seconds
+    //actor.anim_sight = animfixfps(actor, '12 1 5', none); // analyze models and set framerate
+    actor.anim_die1 = animfixfps(actor, '13 1 0.5', none); // 2 seconds
+    actor.anim_die2 = animfixfps(actor, '14 1 0.5', none); // 2 seconds
+    //actor.anim_dead = animfixfps(actor, '15 1 0.5', none); // 2 seconds
+    //actor.anim_dieback = animfixfps(actor, '16 1 0.5', none); // 2 seconds
+    //actor.anim_deadback = animfixfps(actor, '17 1 0.5', none); // 2 seconds
+    //actor.anim_dead2 = animfixfps(actor, '18 1 0.5', none); // 2 seconds
+    //actor.anim_dead3 = animfixfps(actor, '19 1 0.5', none); // 2 seconds
+    //actor.anim_dead4 = animfixfps(actor, '20 1 0.5', none); // 2 seconds
+    //actor.anim_dead5 = animfixfps(actor, '21 1 0.5', none); // 2 seconds
+    //actor.anim_dead6 = animfixfps(actor, '22 1 0.5', none); // 2 seconds
+    return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_health_mega);
+.float animstate_endtime;
+METHOD(Golem, mr_setup, bool(Golem this, entity actor))
+{
+    TC(Golem, this);
+    if(!actor.health) actor.health = (autocvar_g_monster_golem_health);
+    if(!actor.attack_range) actor.attack_range = 150;
+    if(!actor.speed) { actor.speed = (autocvar_g_monster_golem_speed_walk); }
+    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_golem_speed_run); }
+    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_golem_speed_stop); }
+    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_golem_damageforcescale); }
+
+    actor.monster_loot = spawnfunc_item_health_mega;
+    actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
+
+    setanim(actor, actor.anim_shoot, false, true, true);
+    actor.spawn_time = actor.animstate_endtime;
+    actor.spawnshieldtime = actor.spawn_time;
+    actor.monster_attackfunc = M_Golem_Attack;
+
+    return true;
+}
+
+METHOD(Golem, mr_precache, bool(Golem this))
+{
+    TC(Golem, this);
+    return true;
+}
+#endif
diff --git a/qcsrc/common/monsters/monster/golem.qh b/qcsrc/common/monsters/monster/golem.qh
new file mode 100644 (file)
index 0000000..a60c6da
--- /dev/null
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "../all.qh"
+
+#ifdef GAMEQC
+MODEL(MON_GOLEM, M_Model("golem.dpm"));
+#endif
+
+CLASS(Golem, Monster)
+    ATTRIB(Golem, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED);
+    ATTRIB(Golem, mins, vector, '-41 -41 -20');
+    ATTRIB(Golem, maxs, vector, '41 41 65');
+#ifdef GAMEQC
+    ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM);
+#endif
+    ATTRIB(Golem, netname, string, "golem");
+    ATTRIB(Golem, monster_name, string, _("Golem"));
+ENDCLASS(Golem)
+
+REGISTER_MONSTER(GOLEM, NEW(Golem)) {
+#ifdef GAMEQC
+    this.mr_precache(this);
+#endif
+}
index 39f4982309785be35ee8f68a3dc83f1458f7de18..3266cb802649c5b97a8e772a4bf95b0387152173 100644 (file)
@@ -264,6 +264,7 @@ void M_Mage_Defend_Heal(entity this)
        {
                setanim(this, this.anim_shoot, true, true, true);
                this.attack_finished_single[0] = time + (autocvar_g_monster_mage_heal_delay);
+               this.state = MONSTER_ATTACK_MELEE;
                this.anim_finished = time + 1.5;
        }
 }
@@ -439,12 +440,20 @@ METHOD(Mage, mr_anim, bool(Mage this, entity actor))
 {
     TC(Mage, this);
     vector none = '0 0 0';
-    actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
-    actor.anim_walk = animfixfps(actor, '1 1 1', none);
     actor.anim_idle = animfixfps(actor, '0 1 1', none);
-    actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
+    actor.anim_walk = animfixfps(actor, '1 1 1', none);
+    actor.anim_run = animfixfps(actor, '1 1 1', none);
     actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '5 1 1', none);
+    //actor.anim_fire1 = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+    //actor.anim_fire2 = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
+    //actor.anim_fire3 = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
+    actor.anim_pain1 = animfixfps(actor, '6 1 2', none); // 0.5 seconds
+    actor.anim_pain2 = animfixfps(actor, '7 1 2', none); // 0.5 seconds
+    //actor.anim_pain3 = animfixfps(actor, '8 1 2', none); // 0.5 seconds
+    actor.anim_die1 = animfixfps(actor, '9 1 0.5', none); // 2 seconds
+    actor.anim_die2 = animfixfps(actor, '10 1 0.5', none); // 2 seconds
+    //actor.anim_dead1 = animfixfps(actor, '11 1 0.5', none); // 2 seconds
+    //actor.anim_dead2 = animfixfps(actor, '12 1 0.5', none); // 2 seconds
     return true;
 }
 #endif
index d78ee5ecf6b7f4bc8f8577a5d68ca93898da3550..847e5c14ca61f6d0cb44533d2989cb45e84a0b78 100644 (file)
@@ -3,7 +3,7 @@
 #include "../all.qh"
 
 #ifdef GAMEQC
-MODEL(MON_MAGE, M_Model("mage.dpm"));
+MODEL(MON_MAGE, M_Model("nanomage.dpm"));
 #endif
 
 CLASS(Mage, Monster)
diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc
deleted file mode 100644 (file)
index 6baa453..0000000
+++ /dev/null
@@ -1,275 +0,0 @@
-#include "shambler.qh"
-
-#ifdef SVQC
-float autocvar_g_monster_shambler_health;
-float autocvar_g_monster_shambler_damageforcescale = 0.1;
-float autocvar_g_monster_shambler_attack_smash_damage;
-float autocvar_g_monster_shambler_attack_smash_range;
-float autocvar_g_monster_shambler_attack_claw_damage;
-float autocvar_g_monster_shambler_attack_lightning_damage;
-float autocvar_g_monster_shambler_attack_lightning_damage_zap = 15;
-float autocvar_g_monster_shambler_attack_lightning_force;
-float autocvar_g_monster_shambler_attack_lightning_radius;
-float autocvar_g_monster_shambler_attack_lightning_radius_zap;
-float autocvar_g_monster_shambler_attack_lightning_speed;
-float autocvar_g_monster_shambler_attack_lightning_speed_up;
-float autocvar_g_monster_shambler_speed_stop;
-float autocvar_g_monster_shambler_speed_run;
-float autocvar_g_monster_shambler_speed_walk;
-
-/*
-const float shambler_anim_stand                = 0;
-const float shambler_anim_walk         = 1;
-const float shambler_anim_run          = 2;
-const float shambler_anim_smash                = 3;
-const float shambler_anim_swingr       = 4;
-const float shambler_anim_swingl       = 5;
-const float shambler_anim_magic                = 6;
-const float shambler_anim_pain         = 7;
-const float shambler_anim_death                = 8;
-*/
-
-.float shambler_lastattack; // delay attacks separately
-
-void M_Shambler_Attack_Smash(entity this)
-{
-       makevectors(this.angles);
-       Send_Effect(EFFECT_EXPLOSION_MEDIUM, (this.origin + (v_forward * 150)) - ('0 0 1' * this.maxs.z), '0 0 0', 1);
-       sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-
-       // RadiusDamage does NOT support custom starting location, which means we must use this hack...
-
-       tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_shambler_attack_smash_range, MOVE_NORMAL, this);
-
-       if(trace_ent.takedamage)
-               Damage(trace_ent, this, this, (autocvar_g_monster_shambler_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_SMASH.m_id, trace_ent.origin, normalize(trace_ent.origin - this.origin));
-}
-
-void M_Shambler_Attack_Swing(entity this)
-{
-       Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW.m_id, true);
-}
-
-#include <common/effects/qc/all.qh>
-
-void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity)
-{
-       sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
-       Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
-
-       this.event_damage = func_null;
-       this.takedamage = DAMAGE_NO;
-       set_movetype(this, MOVETYPE_NONE);
-       this.velocity = '0 0 0';
-
-       if(this.move_movetype == MOVETYPE_NONE)
-               this.velocity = this.oldvelocity;
-
-       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius),
-                                       NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, directhitentity);
-
-       FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_shambler_attack_lightning_radius_zap, it != this.realowner && it.takedamage,
-       {
-               te_csqc_lightningarc(this.origin, it.origin);
-               Damage(it, this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_ZAP.m_id, it.origin, '0 0 0');
-       });
-
-       setthink(this, SUB_Remove);
-       this.nextthink = time + 0.2;
-}
-
-void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity trigger)
-{
-       M_Shambler_Attack_Lightning_Explode(this, trigger);
-}
-
-void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
-       if (this.health <= 0)
-               return;
-
-       if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions
-               return; // g_projectiles_damage says to halt
-
-       this.health = this.health - damage;
-
-       if (this.health <= 0)
-               W_PrepareExplosionByDamage(this, attacker, adaptor_think2use);
-}
-
-void M_Shambler_Attack_Lightning_Touch(entity this, entity toucher)
-{
-       PROJECTILE_TOUCH(this, toucher);
-
-       this.use(this, NULL, toucher);
-}
-
-void M_Shambler_Attack_Lightning_Think(entity this)
-{
-       this.nextthink = time;
-       if (time > this.cnt)
-       {
-               M_Shambler_Attack_Lightning_Explode(this, NULL);
-               return;
-       }
-}
-
-void M_Shambler_Attack_Lightning(entity this)
-{
-       entity gren;
-
-       monster_makevectors(this, this.enemy);
-
-       gren = new(grenade);
-       gren.owner = gren.realowner = this;
-       gren.bot_dodge = true;
-       gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage);
-       set_movetype(gren, MOVETYPE_BOUNCE);
-       PROJECTILE_MAKETRIGGER(gren);
-       gren.projectiledeathtype = DEATH_MONSTER_SHAMBLER_ZAP.m_id;
-       setorigin(gren, CENTER_OR_VIEWOFS(this));
-       setsize(gren, '-8 -8 -8', '8 8 8');
-       gren.scale = 2.5;
-
-       gren.cnt = time + 5;
-       gren.nextthink = time;
-       setthink(gren, M_Shambler_Attack_Lightning_Think);
-       gren.use = M_Shambler_Attack_Lightning_Explode_use;
-       settouch(gren, M_Shambler_Attack_Lightning_Touch);
-
-       gren.takedamage = DAMAGE_YES;
-       gren.health = 50;
-       gren.damageforcescale = 0;
-       gren.event_damage = M_Shambler_Attack_Lightning_Damage;
-       gren.damagedbycontents = true;
-       IL_PUSH(g_damagedbycontents, gren);
-       gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false);
-
-       gren.angles = vectoangles (gren.velocity);
-       gren.flags = FL_PROJECTILE;
-       IL_PUSH(g_projectiles, gren);
-       IL_PUSH(g_bot_dodge, gren);
-
-       CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
-}
-
-.int state;
-
-bool M_Shambler_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
-{
-       switch(attack_type)
-       {
-               case MONSTER_ATTACK_MELEE:
-               {
-                       int swing_cnt = bound(1, floor(random() * 4), 3);
-                       Monster_Delay(actor, swing_cnt, 0.5, M_Shambler_Attack_Swing);
-                       actor.anim_finished = actor.attack_finished_single[0] = time + (0.5 * swing_cnt); // set this for the delay
-                       return true;
-               }
-               case MONSTER_ATTACK_RANGED:
-               {
-                       float randomness = random();
-
-                       if(time >= actor.shambler_lastattack) // shambler doesn't attack much
-                       if(IS_ONGROUND(actor))
-                       if(randomness <= 0.5 && vdist(actor.enemy.origin - actor.origin, <=, autocvar_g_monster_shambler_attack_smash_range))
-                       {
-                               setanim(actor, actor.anim_melee2, true, true, false);
-                               Monster_Delay(actor, 1, 0.7, M_Shambler_Attack_Smash);
-                               actor.attack_finished_single[0] = time + 1.1;
-                               actor.anim_finished = time + 1.1;
-                               actor.state = MONSTER_ATTACK_MELEE; // kinda a melee attack
-                               actor.shambler_lastattack = time + 3 + random() * 1.5;
-                               return true;
-                       }
-                       else if(randomness <= 0.1 && vdist(actor.enemy.origin - actor.origin, >=, autocvar_g_monster_shambler_attack_smash_range * 1.5)) // small chance, don't want this spammed
-                       {
-                               setanim(actor, actor.anim_shoot, true, true, false);
-                               actor.state = MONSTER_ATTACK_MELEE; // maybe we should rename this to something more general
-                               actor.attack_finished_single[0] = time + 1.1;
-                               actor.anim_finished = 1.1;
-                               actor.shambler_lastattack = time + 3 + random() * 1.5;
-                               Monster_Delay(actor, 1, 0.6, M_Shambler_Attack_Lightning);
-                               return true;
-                       }
-
-                       return false;
-               }
-       }
-
-       return false;
-}
-
-spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER.monsterid); }
-#endif // SVQC
-
-#ifdef SVQC
-METHOD(Shambler, mr_think, bool(Shambler this, entity actor))
-{
-    TC(Shambler, this);
-    return true;
-}
-
-METHOD(Shambler, mr_pain, float(Shambler this, entity actor, float damage_take, entity attacker, float deathtype))
-{
-    TC(Shambler, this);
-    actor.pain_finished = time + 0.5;
-    setanim(actor, actor.anim_pain1, true, true, false);
-    return damage_take;
-}
-
-METHOD(Shambler, mr_death, bool(Shambler this, entity actor))
-{
-    TC(Shambler, this);
-    setanim(actor, actor.anim_die1, false, true, true);
-    return true;
-}
-#endif
-#ifdef GAMEQC
-METHOD(Shambler, mr_anim, bool(Shambler this, entity actor))
-{
-    TC(Shambler, this);
-    vector none = '0 0 0';
-    actor.anim_die1 = animfixfps(actor, '8 1 0.5', none); // 2 seconds
-    actor.anim_walk = animfixfps(actor, '1 1 1', none);
-    actor.anim_idle = animfixfps(actor, '0 1 1', none);
-    actor.anim_pain1 = animfixfps(actor, '7 1 2', none); // 0.5 seconds
-    actor.anim_melee1 = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
-    actor.anim_melee2 = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
-    actor.anim_melee3 = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
-    actor.anim_shoot = animfixfps(actor, '6 1 5', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '2 1 1', none);
-    return true;
-}
-#endif
-#ifdef SVQC
-spawnfunc(item_health_mega);
-.float animstate_endtime;
-METHOD(Shambler, mr_setup, bool(Shambler this, entity actor))
-{
-    TC(Shambler, this);
-    if(!actor.health) actor.health = (autocvar_g_monster_shambler_health);
-    if(!actor.attack_range) actor.attack_range = 150;
-    if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); }
-    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_shambler_speed_run); }
-    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); }
-    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); }
-
-    actor.monster_loot = spawnfunc_item_health_mega;
-    actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
-
-    setanim(actor, actor.anim_shoot, false, true, true);
-    actor.spawn_time = actor.animstate_endtime;
-    actor.spawnshieldtime = actor.spawn_time;
-    actor.monster_attackfunc = M_Shambler_Attack;
-
-    return true;
-}
-
-METHOD(Shambler, mr_precache, bool(Shambler this))
-{
-    TC(Shambler, this);
-    return true;
-}
-#endif
diff --git a/qcsrc/common/monsters/monster/shambler.qh b/qcsrc/common/monsters/monster/shambler.qh
deleted file mode 100644 (file)
index f7a3ce3..0000000
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include "../all.qh"
-
-#ifdef GAMEQC
-MODEL(MON_SHAMBLER, M_Model("shambler.mdl"));
-#endif
-
-CLASS(Shambler, Monster)
-    ATTRIB(Shambler, spawnflags, int, MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED);
-    ATTRIB(Shambler, mins, vector, '-41 -41 -31');
-    ATTRIB(Shambler, maxs, vector, '41 41 65');
-#ifdef GAMEQC
-    ATTRIB(Shambler, m_model, Model, MDL_MON_SHAMBLER);
-#endif
-    ATTRIB(Shambler, netname, string, "shambler");
-    ATTRIB(Shambler, monster_name, string, _("Shambler"));
-ENDCLASS(Shambler)
-
-REGISTER_MONSTER(SHAMBLER, NEW(Shambler)) {
-#ifdef GAMEQC
-    this.mr_precache(this);
-#endif
-}
index 8c90ade8a4c0f3c41bd1fd46edebce68667c0285..f3358da9445f3425723d28b111240abe8b851db0 100644 (file)
@@ -219,11 +219,25 @@ METHOD(Spider, mr_anim, bool(Spider this, entity actor))
 {
     TC(Spider, this);
     vector none = '0 0 0';
-    actor.anim_walk = animfixfps(actor, '1 1 1', none);
-    actor.anim_idle = animfixfps(actor, '0 1 1', none);
-    actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
-    actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '1 1 1', none);
+    actor.anim_melee = animfixfps(actor, '0 1 5', none); // analyze models and set framerate
+    actor.anim_die1 = animfixfps(actor, '1 1 1', none);
+    actor.anim_die1 = animfixfps(actor, '2 1 1', none);
+    actor.anim_shoot = animfixfps(actor, '3 1 1', none);
+    //actor.anim_fire2 = animfixfps(actor, '4 1 1', none);
+    actor.anim_idle = animfixfps(actor, '5 1 1', none);
+    //actor.anim_sight = animfixfps(actor, '6 1 1', none);
+    actor.anim_pain1 = animfixfps(actor, '7 1 1', none);
+    actor.anim_pain2 = animfixfps(actor, '8 1 1', none);
+    //actor.anim_pain3 = animfixfps(actor, '9 1 1', none);
+    actor.anim_walk = animfixfps(actor, '10 1 1', none);
+    actor.anim_run = animfixfps(actor, '10 1 1', none); // temp?
+    //actor.anim_forwardright = animfixfps(actor, '11 1 1', none);
+    //actor.anim_walkright = animfixfps(actor, '12 1 1', none);
+    //actor.anim_walkbackright = animfixfps(actor, '13 1 1', none);
+    //actor.anim_walkback = animfixfps(actor, '14 1 1', none);
+    //actor.anim_walkbackleft = animfixfps(actor, '15 1 1', none);
+    //actor.anim_walkleft = animfixfps(actor, '16 1 1', none);
+    //actor.anim_forwardleft = animfixfps(actor, '17 1 1', none);
     return true;
 }
 #endif
diff --git a/qcsrc/common/monsters/monster/troll.qc b/qcsrc/common/monsters/monster/troll.qc
new file mode 100644 (file)
index 0000000..17556fe
--- /dev/null
@@ -0,0 +1,122 @@
+// TODO
+#ifndef IMPLEMENTATION
+
+#include "troll.qh"
+
+#ifdef SVQC
+float autocvar_g_monster_troll_health = 900;
+float autocvar_g_monster_troll_damageforcescale = 0.1;
+float autocvar_g_monster_troll_attack_claw_damage = 90;
+float autocvar_g_monster_troll_speed_stop = 300;
+float autocvar_g_monster_troll_speed_run = 300;
+float autocvar_g_monster_troll_speed_walk = 190;
+
+/*
+const float troll_anim_attack          = 0;
+const float troll_anim_idle                    = 1;
+const float troll_anim_walk                    = 2;
+const float troll_anim_death           = 3;
+const float troll_anim_dead         = 4;
+const float troll_anim_run                     = 5;
+*/
+
+void M_Troll_Attack_Swing(entity this)
+{
+    Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_troll_attack_claw_damage), this.anim_melee1, this.attack_range, 0.5, DEATH_MONSTER_TROLL_MELEE.m_id, true);
+}
+
+bool M_Troll_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
+{
+       switch(attack_type)
+       {
+               case MONSTER_ATTACK_MELEE:
+               {
+            actor.state = MONSTER_ATTACK_MELEE; // freeze monster
+            setanim(actor, actor.anim_melee1, false, true, true);
+                       Monster_Delay(actor, 1, 0.6, M_Troll_Attack_Swing);
+            actor.anim_finished = actor.attack_finished_single[0] = time + 0.6; // set this for the delay
+                       return true;
+               }
+               case MONSTER_ATTACK_RANGED:
+               {
+                       // troll has no ranged attack
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+spawnfunc(monster_troll) { Monster_Spawn(this, true, MON_TROLL.monsterid); }
+#endif // SVQC
+
+#ifdef SVQC
+METHOD(Troll, mr_think, bool(Troll this, entity actor))
+{
+    TC(Troll, this);
+    return true;
+}
+
+METHOD(Troll, mr_pain, float(Troll this, entity actor, float damage_take, entity attacker, float deathtype))
+{
+    TC(Troll, this);
+    actor.pain_finished = time + 0.5;
+    // no pain animation yet
+    //setanim(actor, actor.anim_pain1, true, true, false);
+    return damage_take;
+}
+
+METHOD(Troll, mr_death, bool(Troll this, entity actor))
+{
+    TC(Troll, this);
+    setanim(actor, actor.anim_die1, false, true, true);
+    return true;
+}
+#endif
+#ifdef GAMEQC
+METHOD(Troll, mr_anim, bool(Troll this, entity actor))
+{
+    TC(Troll, this);
+    vector none = '0 0 0';
+    actor.anim_die1 = animfixfps(actor, '3 1 1', none); // 2 seconds
+    actor.anim_walk = animfixfps(actor, '2 1 1', none);
+    actor.anim_idle = animfixfps(actor, '1 1 1', none);
+    actor.anim_melee1 = animfixfps(actor, '0 1 1', none); // analyze models and set framerate
+    actor.anim_run = animfixfps(actor, '5 1 1', none);
+    return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_armor_big);
+.float animstate_endtime;
+METHOD(Troll, mr_setup, bool(Troll this, entity actor))
+{
+    TC(Troll, this);
+    if(!actor.health) actor.health = (autocvar_g_monster_troll_health);
+    if(!actor.attack_range) actor.attack_range = 150;
+    if(!actor.speed) { actor.speed = (autocvar_g_monster_troll_speed_walk); }
+    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_troll_speed_run); }
+    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_troll_speed_stop); }
+    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_troll_damageforcescale); }
+
+    actor.view_ofs = '0 0 35'; // we swing at a lower height than our eyes
+
+    actor.monster_loot = spawnfunc_item_armor_big;
+    actor.weapon = WEP_MORTAR.m_id;
+
+    setanim(actor, actor.anim_idle, false, true, true);
+    actor.spawn_time = actor.animstate_endtime;
+    actor.spawnshieldtime = actor.spawn_time;
+    actor.monster_attackfunc = M_Troll_Attack;
+
+    return true;
+}
+
+METHOD(Troll, mr_precache, bool(Troll this))
+{
+    TC(Troll, this);
+    return true;
+}
+#endif
+
+#endif
diff --git a/qcsrc/common/monsters/monster/troll.qh b/qcsrc/common/monsters/monster/troll.qh
new file mode 100644 (file)
index 0000000..df6188d
--- /dev/null
@@ -0,0 +1,28 @@
+#pragma once
+
+#ifdef GAMEQC
+MSG_INFO_NOTIF(DEATH_SELF_MON_TROLL_MELEE,             1, 2, 1, "s1 s2loc spree_lost", "s1",    "notify_death",         "^BG%s^K1 was ripped apart by a Troll%s%s", "")
+MSG_MULTI_NOTIF(DEATH_SELF_MON_TROLL_MELEE,                1,  NULL,           INFO_DEATH_SELF_MON_TROLL_MELEE,               CENTER_DEATH_SELF_MONSTER)
+REGISTER_DEATHTYPE(MONSTER_TROLL_MELEE,                        DEATH_SELF_MON_TROLL_MELEE,        DEATH_MURDER_MONSTER,                       "monster")
+#endif
+
+#ifdef GAMEQC
+MODEL(MON_TROLL, M_Model("troll.dpm"));
+#endif
+
+CLASS(Troll, Monster)
+    ATTRIB(Troll, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE);
+    ATTRIB(Troll, mins, vector, '-45 -45 -24');
+    ATTRIB(Troll, maxs, vector, '45 45 160');
+#ifdef GAMEQC
+    ATTRIB(Troll, m_model, Model, MDL_MON_TROLL);
+#endif
+    ATTRIB(Troll, netname, string, "troll");
+    ATTRIB(Troll, monster_name, string, _("Troll"));
+ENDCLASS(Troll)
+
+REGISTER_MONSTER(TROLL, NEW(Troll)) {
+#ifdef GAMEQC
+    this.mr_precache(this);
+#endif
+}
index 92a098abf2d0c2040522c88f8b6b8e3e620b1bb1..308a44fe41619767892038217bb37b2154d5c987 100644 (file)
@@ -20,8 +20,13 @@ METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, .entity
     if (time > actor.attack_finished_single[0] || weapon_prepareattack(thiswep, actor, weaponentity, false, 1.2)) {
         if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_WyvernAttack_FIRE, CH_WEAPON_B, 0);
                if (IS_MONSTER(actor)) {
-                       actor.attack_finished_single[0] = time + 1.2;
-                       actor.anim_finished = time + 1.2;
+                       //actor.anim_finished = time + 1.2;
+                       setanim(actor, actor.anim_shoot, false, true, true);
+                       if(actor.animstate_endtime > time)
+                               actor.anim_finished = actor.animstate_endtime;
+                       else
+                               actor.anim_finished = time + 1.2;
+                       actor.attack_finished_single[0] = actor.anim_finished + 0.2;
                        monster_makevectors(actor, actor.enemy);
                }
 
@@ -138,12 +143,15 @@ METHOD(Wyvern, mr_anim, bool(Wyvern this, entity actor))
 {
     TC(Wyvern, this);
     vector none = '0 0 0';
-    actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
-    actor.anim_walk = animfixfps(actor, '1 1 1', none);
     actor.anim_idle = animfixfps(actor, '0 1 1', none);
+    actor.anim_walk = animfixfps(actor, '1 1 1', none);
+    actor.anim_run = animfixfps(actor, '2 1 1', none);
     actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
-    actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
-    actor.anim_run = animfixfps(actor, '1 1 1', none);
+    actor.anim_pain2 = animfixfps(actor, '4 1 2', none); // 0.5 seconds
+    actor.anim_melee = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
+    actor.anim_shoot = animfixfps(actor, '6 1 5', none); // analyze models and set framerate
+    actor.anim_die1 = animfixfps(actor, '7 1 0.5', none); // 2 seconds
+    //actor.anim_dead = animfixfps(actor, '8 1 0.5', none); // 2 seconds
     return true;
 }
 #endif
index 0af84c1301e26e042930bd26519e6fec3dfb93e1..fe3872f6c0532a26d6eda924a6af3f44314ffda3 100644 (file)
@@ -3,13 +3,13 @@
 #include "../all.qh"
 
 #ifdef GAMEQC
-MODEL(MON_WYVERN, M_Model("wizard.mdl"));
+MODEL(MON_WYVERN, M_Model("wyvern.dpm"));
 #endif
 
 CLASS(Wyvern, Monster)
-    ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
-    ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
-    ATTRIB(Wyvern, maxs, vector, '20 20 20');
+    ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MON_FLAG_RANGED | MON_FLAG_RIDE);
+    ATTRIB(Wyvern, mins, vector, '-30 -30 -24');
+    ATTRIB(Wyvern, maxs, vector, '30 30 30');
 #ifdef GAMEQC
     ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
 #endif
index 1f8f50790f2987c3adce69e1c609c58e36832585..256f22881c023a998179a713383fcc3c1f1ad728 100644 (file)
@@ -165,6 +165,11 @@ void monster_setupcolors(entity this)
                else
                        this.colormap = 1024;
        }
+
+       if(this.colormap > 0)
+               this.glowmod = colormapPaletteColor(this.colormap & 0x0F, false);
+       else
+               this.glowmod = '1 1 1';
 }
 
 void monster_changeteam(entity this, int newteam)
index f68c302b66647a4c3455d763894a85a1fd3cf7ac..87b5d04ceaa56beaafa3ab1fcdcb08133e1a403e 100644 (file)
     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
-    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,            1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
-    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,           1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
-    MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,             1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
+    MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              1,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 1,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    1,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                1,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW,       1,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_CLAW,      CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH,      1,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_SMASH,     CENTER_DEATH_SELF_MONSTER)
-    MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP,        1,  NULL,           INFO_DEATH_SELF_MON_SHAMBLER_ZAP,       CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
+    MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           1,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              1,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              1,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         1,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
index 2a21242ef8ec677bfbe2975527cdf38233ce17bf..582a64ee48b2279c7dfb9e50748c078d2ec6f826 100644 (file)
@@ -14,7 +14,7 @@ void XonoticMonsterToolsDialog_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "zombie", _("Zombie")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "spider", _("Spider")));
-               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "shambler", _("Shambler")));
+               me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "golem", _("Golem")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "mage", _("Mage")));
                me.TD(me, 1, 0.4, e = makeXonoticRadioButton(2, "menu_monsters_edit_spawn", "wyvern", _("Wyvern")));
        me.TR(me);