]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fix detail texture shader hack, apparently requires a new cvar now
authorRudolf Polzer <divverent@alientrap.org>
Fri, 15 Jun 2012 08:03:11 +0000 (10:03 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 15 Jun 2012 08:03:11 +0000 (10:03 +0200)
defaultXonotic.cfg

index 1f3bb42a2b6947c3de6ffbef22bc7c51c4939e8a..a8d6bcb9488c2d534a1ba5ed779f60bd0d1a3eb7 100644 (file)
@@ -812,6 +812,7 @@ set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage
 
 // effects
 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
+mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
 r_picmipworld 1