]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Rename FL_TEAM_ and STR_TEAM_ to NUM_TEAM_ and NAME_TEAM_ respectively
authorSamual Lenks <samual@xonotic.org>
Mon, 4 Mar 2013 20:04:15 +0000 (15:04 -0500)
committerSamual Lenks <samual@xonotic.org>
Mon, 4 Mar 2013 20:04:15 +0000 (15:04 -0500)
28 files changed:
qcsrc/client/Main.qc
qcsrc/client/hook.qc
qcsrc/client/hud.qc
qcsrc/client/tturrets.qc
qcsrc/common/notifications.qh
qcsrc/common/teams.qh
qcsrc/server/arena.qc
qcsrc/server/assault.qc
qcsrc/server/attic/ctf.qc
qcsrc/server/attic/domination.qc
qcsrc/server/attic/nexball.qc
qcsrc/server/bot/bot.qc
qcsrc/server/bot/havocbot/role_onslaught.qc
qcsrc/server/cl_client.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/g_world.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_superspec.qc
qcsrc/server/scores.qc
qcsrc/server/teamplay.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_tuba.qc

index ff3614e24efcd3680c3f2af168ea9f82423281ba..86fef26870efcf1dd0078b7f510e348b84a11df8 100644 (file)
@@ -263,10 +263,10 @@ float SetTeam(entity o, float Team)
                switch(Team)
                {
                        case -1:
-                       case FL_TEAM_1:
-                       case FL_TEAM_2:
-                       case FL_TEAM_3:
-                       case FL_TEAM_4:
+                       case NUM_TEAM_1:
+                       case NUM_TEAM_2:
+                       case NUM_TEAM_3:
+                       case NUM_TEAM_4:
                                break;
                        default:
                                if(GetTeam(Team, false) == world)
index 72b87ca4e411eeb08e6d7de48435c2bd33395e96..11070bae5cfe4c10500e36db2b5b3c7bb6607ffb 100644 (file)
@@ -129,22 +129,22 @@ void Draw_GrapplingHook()
                case ENT_CLIENT_HOOK:
                        intensity = 1;
                        offset = 0;
-                       if(t == FL_TEAM_1)
+                       if(t == NUM_TEAM_1)
                        {
                                tex = "particles/hook_red";
                                rgb = '1 .3 .3';
                        }
-                       else if(t == FL_TEAM_2)
+                       else if(t == NUM_TEAM_2)
                        {
                                tex = "particles/hook_blue";
                                rgb = '.3 .3 1';
                        }
-                       else if(t == FL_TEAM_3)
+                       else if(t == NUM_TEAM_3)
                        {
                                tex = "particles/hook_yellow";
                                rgb = '1 1 .3';
                        }
-                       else if(t == FL_TEAM_4)
+                       else if(t == NUM_TEAM_4)
                        {
                                tex = "particles/hook_pink";
                                rgb = '1 .3 1';
index 0c162a7579fab09946c8f6a6ee72206d627c70fa..4b0bfa4fb862d3b5dbb6f0f377d31a7c87ab51f7 100644 (file)
@@ -2767,7 +2767,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: red_icon = "flag_red_lost"; break;
                case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
                                red_icon = "flag_red_shielded";
                        else
                                red_icon = string_null;
@@ -2780,7 +2780,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(redflag == 3)
                                red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
                                red_icon_prevstatus = "flag_red_shielded";
                        else
                                red_icon_prevstatus = string_null;
@@ -2795,7 +2795,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: blue_icon = "flag_blue_lost"; break;
                case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
                                blue_icon = "flag_blue_shielded";
                        else
                                blue_icon = string_null;
@@ -2808,7 +2808,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(blueflag == 3)
                                blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
                                blue_icon_prevstatus = "flag_blue_shielded";
                        else
                                blue_icon_prevstatus = string_null;
@@ -2816,7 +2816,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        }
 
        if(mySize_x > mySize_y) {
-               if (myteam == FL_TEAM_1) { // always draw own flag on left
+               if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eX * 0.5 * mySize_x;
                } else {
@@ -2825,7 +2825,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                }
                flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               if (myteam == FL_TEAM_1) { // always draw own flag on left
+               if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eY * 0.5 * mySize_y;
                } else {
@@ -2939,16 +2939,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                {
                        switch(keyteam)
                        {
-                               case FL_TEAM_1:
+                               case NUM_TEAM_1:
                                        drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_2:
+                               case NUM_TEAM_2:
                                        drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_3:
+                               case NUM_TEAM_3:
                                        drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case FL_TEAM_4:
+                               case NUM_TEAM_4:
                                        drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
                                default:
index 6ac004c7b9e003b7cf445d22f15d4cbd3dcf2747..24deed681f68447507443dd458d69a9dab249a2f 100644 (file)
@@ -163,22 +163,22 @@ void turret_changeteam()
 {      
        switch(self.team - 1)
        {
-        case FL_TEAM_1: // Red
+        case NUM_TEAM_1: // Red
             self.glowmod = '2 0 0';
             self.teamradar_color = '1 0 0';
             break;
 
-        case FL_TEAM_2: // Blue
+        case NUM_TEAM_2: // Blue
             self.glowmod = '0 0 2';
             self.teamradar_color = '0 0 1';
             break;
 
-        case FL_TEAM_3: // Yellow
+        case NUM_TEAM_3: // Yellow
             self.glowmod = '1 1 0';
             self.teamradar_color = '1 1 0';
             break;
 
-        case FL_TEAM_4: // Pink
+        case NUM_TEAM_4: // Pink
             self.glowmod = '1 0 1';
             self.teamradar_color = '1 0 1';
             break;
index a1b05494c2678c04ee59d154e1e7d6f740c7ce7b..bfafcb3b9958858a89851e9b7b78e4729d2c6adc 100644 (file)
@@ -171,13 +171,13 @@ void Send_Notification_WOVA(
 */
 
 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
-       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
-       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+               MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+               MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
        #endif
 #define MSG_INFO_NOTIFICATIONS \
        MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
@@ -353,13 +353,13 @@ void Send_Notification_WOVA(
        MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
 
 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
-       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
-       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
+       MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+       MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
        #if teams >= 3 \
-               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
+               MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
        #endif \
        #if teams >= 4 \
-               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
+               MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
        #endif
 #define MSG_CENTER_NOTIFICATIONS \
        MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
index c15f461af9073b46b0278b5d720ef71cbc20f5d6..44e4cc3e1e5ce83f2aa953dc1a026786786f5c65 100644 (file)
@@ -1,20 +1,20 @@
 #ifdef TEAMNUMBERS_THAT_ARENT_STUPID
-const float FL_TEAM_1 = 1;  // red
-const float FL_TEAM_2 = 2; // blue
-const float FL_TEAM_3 = 3; // yellow
-const float FL_TEAM_4 = 4; // pink
+const float NUM_TEAM_1 = 1;  // red
+const float NUM_TEAM_2 = 2; // blue
+const float NUM_TEAM_3 = 3; // yellow
+const float NUM_TEAM_4 = 4; // pink
 const float FL_SPECTATOR = 5;
 #else
 #ifdef CSQC
-const float FL_TEAM_1 = 4;  // red
-const float FL_TEAM_2 = 13; // blue
-const float FL_TEAM_3 = 12; // yellow
-const float FL_TEAM_4 = 9; // pink
+const float NUM_TEAM_1 = 4;  // red
+const float NUM_TEAM_2 = 13; // blue
+const float NUM_TEAM_3 = 12; // yellow
+const float NUM_TEAM_4 = 9; // pink
 #else
-const float FL_TEAM_1 = 5;  // red
-const float FL_TEAM_2 = 14; // blue
-const float FL_TEAM_3 = 13; // yellow
-const float FL_TEAM_4 = 10; // pink
+const float NUM_TEAM_1 = 5;  // red
+const float NUM_TEAM_2 = 14; // blue
+const float NUM_TEAM_3 = 13; // yellow
+const float NUM_TEAM_4 = 10; // pink
 #endif
 const float FL_SPECTATOR = 1337;
 #endif
@@ -23,17 +23,17 @@ const string COL_TEAM_1 = "^1";
 const string COL_TEAM_2 = "^4";
 const string COL_TEAM_3 = "^3";
 const string COL_TEAM_4 = "^6";
-const string STR_TEAM_1 = _("Red");
-const string STR_TEAM_2 = _("Blue");
-const string STR_TEAM_3 = _("Yellow");
-const string STR_TEAM_4 = _("Pink");
-const string STR_TEAM = _("Team");
-const string STR_NEUTRAL = _("Neutral");
-
-#define APP_TEAM_NUM_2(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_NUM_4(num,prefix) ((num == FL_TEAM_1) ? prefix##RED : ((num == FL_TEAM_2) ? prefix##BLUE : ((num == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
-#define APP_TEAM_ENT_2(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_ENT_4(ent,prefix) ((ent.team == FL_TEAM_1) ? prefix##RED : ((ent.team == FL_TEAM_2) ? prefix##BLUE : ((ent.team == FL_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
+const string NAME_TEAM_1 = _("Red");
+const string NAME_TEAM_2 = _("Blue");
+const string NAME_TEAM_3 = _("Yellow");
+const string NAME_TEAM_4 = _("Pink");
+const string NAME_TEAM = _("Team");
+const string NAME_NEUTRAL = _("Neutral");
+
+#define APP_TEAM_NUM_2(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
+#define APP_TEAM_NUM_4(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : ((num == NUM_TEAM_2) ? prefix##BLUE : ((num == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
+#define APP_TEAM_ENT_2(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
+#define APP_TEAM_ENT_4(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : ((ent.team == NUM_TEAM_2) ? prefix##BLUE : ((ent.team == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
 
 #ifdef CSQC
 float teamplay;
@@ -44,10 +44,10 @@ string Team_ColorCode(float teamid)
 {
     switch(teamid)
     {
-               case FL_TEAM_1: return COL_TEAM_1;
-       case FL_TEAM_2: return COL_TEAM_2;
-       case FL_TEAM_3: return COL_TEAM_3;
-       case FL_TEAM_4: return COL_TEAM_4;
+               case NUM_TEAM_1: return COL_TEAM_1;
+       case NUM_TEAM_2: return COL_TEAM_2;
+       case NUM_TEAM_3: return COL_TEAM_3;
+       case NUM_TEAM_4: return COL_TEAM_4;
        }
        
        return "^7";
@@ -58,15 +58,15 @@ vector Team_ColorRGB(float teamid)
        switch(teamid)
        {
                #ifdef TEAMNUMBERS_THAT_ARENT_STUPID
-               case FL_TEAM_1: return '1 0 0'; // red
-               case FL_TEAM_2: return '0 0 1'; // blue
-               case FL_TEAM_3: return '1 1 0'; // yellow
-               case FL_TEAM_4: return '1 0 1'; // pink
+               case NUM_TEAM_1: return '1 0 0'; // red
+               case NUM_TEAM_2: return '0 0 1'; // blue
+               case NUM_TEAM_3: return '1 1 0'; // yellow
+               case NUM_TEAM_4: return '1 0 1'; // pink
                #else
-               case FL_TEAM_1: return '1 0.0625 0.0625';
-               case FL_TEAM_2: return '0.0625 0.0625 1';
-               case FL_TEAM_3: return '1 1 0.0625';
-               case FL_TEAM_4: return '1 0.0625 1';
+               case NUM_TEAM_1: return '1 0.0625 0.0625';
+               case NUM_TEAM_2: return '0.0625 0.0625 1';
+               case NUM_TEAM_3: return '1 1 0.0625';
+               case NUM_TEAM_4: return '1 0.0625 1';
                #endif
        }
 
@@ -77,23 +77,23 @@ string Team_ColorName(float teamid)
 {
     switch(teamid)
     {
-               case FL_TEAM_1: return STR_TEAM_1;
-       case FL_TEAM_2: return STR_TEAM_2;
-       case FL_TEAM_3: return STR_TEAM_3;
-       case FL_TEAM_4: return STR_TEAM_4;
+               case NUM_TEAM_1: return NAME_TEAM_1;
+       case NUM_TEAM_2: return NAME_TEAM_2;
+       case NUM_TEAM_3: return NAME_TEAM_3;
+       case NUM_TEAM_4: return NAME_TEAM_4;
        }
        
-    return STR_NEUTRAL;
+    return NAME_NEUTRAL;
 }
 
 float Team_ColorToTeam(string team_color)
 {
        switch(strtolower(team_color))
        {
-               case "red": return FL_TEAM_1;
-       case "blue": return FL_TEAM_2;
-       case "yellow": return FL_TEAM_3;
-       case "pink": return FL_TEAM_4;
+               case "red": return NUM_TEAM_1;
+       case "blue": return NUM_TEAM_2;
+       case "yellow": return NUM_TEAM_3;
+       case "pink": return NUM_TEAM_4;
        case "auto": return 0;
        }
        
@@ -104,10 +104,10 @@ float Team_NumberToTeam(float number)
 {
        switch(number)
        {
-               case 1: return FL_TEAM_1;
-               case 2: return FL_TEAM_2;
-               case 3: return FL_TEAM_3;
-               case 4: return FL_TEAM_4;
+               case 1: return NUM_TEAM_1;
+               case 2: return NUM_TEAM_2;
+               case 3: return NUM_TEAM_3;
+               case 4: return NUM_TEAM_4;
        }
        
        return -1;
@@ -117,10 +117,10 @@ float Team_TeamToNumber(float teamid)
 {
        switch(teamid)
        {
-               case FL_TEAM_1: return 1;
-               case FL_TEAM_2: return 2;
-               case FL_TEAM_3: return 3;
-               case FL_TEAM_4: return 4;
+               case NUM_TEAM_1: return 1;
+               case NUM_TEAM_2: return 2;
+               case NUM_TEAM_3: return 3;
+               case NUM_TEAM_4: return 4;
        }
        
        return -1;
@@ -135,8 +135,8 @@ float Team_TeamToNumber(float teamid)
 #define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid))
 #define Team_ColorName_Upper(teamid) strtoupper(Team_ColorName(teamid))
 
-#define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", STR_TEAM, "^7")
-#define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", STR_TEAM, "^7")
+#define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", NAME_TEAM, "^7")
+#define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", NAME_TEAM, "^7")
 
 #define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number))
 #define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number))
index 636b0668dca06674565d66e97d90e3a522c18c44..7b2d715835c0ebda093becabd1f00326b9a37e68 100644 (file)
@@ -289,22 +289,22 @@ void count_players()
        // count amount of players in each team
        total_players = red_players = blue_players = yellow_players = pink_players = 0;
        FOR_EACH_PLAYER(self) {
-               if (self.team == FL_TEAM_1)
+               if (self.team == NUM_TEAM_1)
                {
                        red_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_2)
+               else if (self.team == NUM_TEAM_2)
                {
                        blue_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_3)
+               else if (self.team == NUM_TEAM_3)
                {
                        yellow_players += 1;
                        total_players += 1;
                }
-               else if (self.team == FL_TEAM_4)
+               else if (self.team == NUM_TEAM_4)
                {
                        pink_players += 1;
                        total_players += 1;
@@ -318,12 +318,12 @@ void count_alive_players()
        if(g_ca)
        {
                FOR_EACH_PLAYER(self) {
-                       if (self.team == FL_TEAM_1 && self.health >= 1)
+                       if (self.team == NUM_TEAM_1 && self.health >= 1)
                        {
                                redalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_2 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_2 && self.health >= 1)
                        {
                                bluealive += 1;
                                totalalive += 1;
@@ -338,22 +338,22 @@ void count_alive_players()
        {
                // count amount of alive players in each team
                FOR_EACH_PLAYER(self) {
-                       if (self.team == FL_TEAM_1 && self.freezetag_frozen == 0 && self.health >= 1)
+                       if (self.team == NUM_TEAM_1 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                redalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_2 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_2 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                bluealive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_3 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_3 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                yellowalive += 1;
                                totalalive += 1;
                        }
-                       else if (self.team == FL_TEAM_4 && self.freezetag_frozen == 0 && self.health >= 1)
+                       else if (self.team == NUM_TEAM_4 && self.freezetag_frozen == 0 && self.health >= 1)
                        {
                                pinkalive += 1;
                                totalalive += 1;
@@ -396,12 +396,12 @@ void Spawnqueue_Check()
                                if(redalive) {
                                        play2all("ctf/red_capture.wav");
                                        FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round");
-                                       TeamScore_AddToTeam(FL_TEAM_1, ST_SCORE, +1);
+                                       TeamScore_AddToTeam(NUM_TEAM_1, ST_SCORE, +1);
                                }
                                else if(bluealive) {
                                        play2all("ctf/blue_capture.wav");
                                        FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round");
-                                       TeamScore_AddToTeam(FL_TEAM_2, ST_SCORE, +1);
+                                       TeamScore_AddToTeam(NUM_TEAM_2, ST_SCORE, +1);
                                }
                                else
                                        FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");
index b4ac4a1eea33ef75b19532a339ac53aa418741a2..7a5662c9799fb51f738b7293a3e5ce04f9a99f44 100644 (file)
@@ -9,7 +9,7 @@ void spawnfunc_info_player_attacker() {
                remove(self);
                return;
        }
-       self.team = FL_TEAM_1; // red, gets swapped every round
+       self.team = NUM_TEAM_1; // red, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -19,7 +19,7 @@ void spawnfunc_info_player_defender() {
                remove(self);
                return;
        }
-       self.team = FL_TEAM_2; // blue, gets swapped every round
+       self.team = NUM_TEAM_2; // blue, gets swapped every round
        spawnfunc_info_player_deathmatch();
 }
 
@@ -216,10 +216,10 @@ void spawnfunc_func_assault_destructible() {
        }
        self.spawnflags = 3;
        self.classname = "func_assault_destructible";
-       if(assault_attacker_team == FL_TEAM_1) {
-               self.team = FL_TEAM_2;
+       if(assault_attacker_team == NUM_TEAM_1) {
+               self.team = NUM_TEAM_2;
        } else {
-               self.team = FL_TEAM_1;
+               self.team = NUM_TEAM_1;
        }
        spawnfunc_func_breakable();
 }
@@ -289,10 +289,10 @@ void assault_roundstart_use() {
        ent = find(world, classname, "turret_main");
        while(ent) {
                // Swap turret teams
-               if(ent.team == FL_TEAM_1)
-                       ent.team = FL_TEAM_2;
+               if(ent.team == NUM_TEAM_1)
+                       ent.team = NUM_TEAM_2;
                else
-                       ent.team = FL_TEAM_1;
+                       ent.team = NUM_TEAM_1;
 
                self = ent;
 
@@ -313,7 +313,7 @@ void spawnfunc_target_assault_roundstart() {
                remove(self);
                return;
        }
-       assault_attacker_team = FL_TEAM_1;
+       assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
        self.use = assault_roundstart_use;
        self.reset2 = assault_roundstart_use;
@@ -351,10 +351,10 @@ void assault_new_round()
        self.winning = self.winning + 1;
 
        // swap attacker/defender roles
-       if(assault_attacker_team == FL_TEAM_1) {
-               assault_attacker_team = FL_TEAM_2;
+       if(assault_attacker_team == NUM_TEAM_1) {
+               assault_attacker_team = NUM_TEAM_2;
        } else {
-               assault_attacker_team = FL_TEAM_1;
+               assault_attacker_team = NUM_TEAM_1;
        }
 
 
@@ -363,10 +363,10 @@ void assault_new_round()
        {
                if(clienttype(ent) == CLIENTTYPE_NOTACLIENT)
                {
-                       if(ent.team_saved == FL_TEAM_1)
-                               ent.team_saved = FL_TEAM_2;
-                       else if(ent.team_saved == FL_TEAM_2)
-                               ent.team_saved = FL_TEAM_1;
+                       if(ent.team_saved == NUM_TEAM_1)
+                               ent.team_saved = NUM_TEAM_2;
+                       else if(ent.team_saved == NUM_TEAM_2)
+                               ent.team_saved = NUM_TEAM_1;
                }
        }
 
index 9d514da5ac6fe5561c3aa4977169e395d7a72cdd..b86e84369913f6386d103e805db1774301c09e37 100644 (file)
@@ -127,10 +127,10 @@ void ctf_flag_spawnstuff()
        self.nearestwaypointtimeout = 0; // activate waypointing again
        self.basewaypoint = self.nearestwaypoint;
 
-       if(self.team == FL_TEAM_1)
-               WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(FL_TEAM_1 - 1, FALSE));
+       if(self.team == NUM_TEAM_1)
+               WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(NUM_TEAM_1 - 1, FALSE));
        else
-               WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(FL_TEAM_2 - 1, FALSE));
+               WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(NUM_TEAM_2 - 1, FALSE));
 }
 
 float ctf_score_value(string parameter)
@@ -290,7 +290,7 @@ void DropFlag(entity e, entity penalty_receiver, entity attacker)
        ctf_captureshield_update(p, 0); // shield only
        e.playerid = attacker.playerid;
        e.ctf_droptime = time;
-       WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, FL_TEAM_1 + FL_TEAM_2 - e.team, e, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
+       WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, NUM_TEAM_1 + NUM_TEAM_2 - e.team, e, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
        WaypointSprite_Ping(e.waypointsprite_attachedforcarrier);
        
        if(p.waypointsprite_attachedforcarrier)
@@ -494,11 +494,11 @@ void FlagTouch()
                UpdateFrags(other, ctf_score_value("score_capture"));
 
                if (autocvar_g_ctf_flag_capture_effects) {
-                       if (other.team == FL_TEAM_1) { // red team scores effect
+                       if (other.team == NUM_TEAM_1) { // red team scores effect
                                pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
                                flag_cap_ring_spawn(self.origin);
                        }
-                       if (other.team == FL_TEAM_2) { // blue team scores effect
+                       if (other.team == NUM_TEAM_2) { // blue team scores effect
                                pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
                                flag_cap_ring_spawn(self.origin);
                        }
@@ -513,7 +513,7 @@ void FlagTouch()
                other.next_take_time = time + 1;
        }
        if (self.cnt == FLAG_BASE)
-       if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2) // only red and blue team can steal flags
+       if (other.team == NUM_TEAM_1 || other.team == NUM_TEAM_2) // only red and blue team can steal flags
        if (other.team != self.team)
        if (!other.flagcarried)
        if (!other.ctf_captureshielded)
@@ -563,7 +563,7 @@ void FlagTouch()
        if (self.cnt == FLAG_DROPPED)
        {
                self.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
-               if (other.team == self.team || (other.team != FL_TEAM_1 && other.team != FL_TEAM_2))
+               if (other.team == self.team || (other.team != NUM_TEAM_1 && other.team != NUM_TEAM_2))
                {
                        // return flag
                        Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
@@ -578,22 +578,22 @@ void FlagTouch()
                                }
 
                        // punish the team who was last carrying it
-                       if(self.team == FL_TEAM_1)
-                               TeamScore_AddToTeam(FL_TEAM_2, ST_SCORE, -ctf_score_value("penalty_returned"));
+                       if(self.team == NUM_TEAM_1)
+                               TeamScore_AddToTeam(NUM_TEAM_2, ST_SCORE, -ctf_score_value("penalty_returned"));
                        else
-                               TeamScore_AddToTeam(FL_TEAM_1, ST_SCORE, -ctf_score_value("penalty_returned"));
+                               TeamScore_AddToTeam(NUM_TEAM_1, ST_SCORE, -ctf_score_value("penalty_returned"));
 
                        // reward the player who returned it
                        if(other.playerid == self.playerid) // is this the guy who killed the FC last?
                        {
-                               if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2)
+                               if (other.team == NUM_TEAM_1 || other.team == NUM_TEAM_2)
                                        UpdateFrags(other, ctf_score_value("score_return_by_killer"));
                                else
                                        UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
                        }
                        else
                        {
-                               if (other.team == FL_TEAM_1 || other.team == FL_TEAM_2)
+                               if (other.team == NUM_TEAM_1 || other.team == NUM_TEAM_2)
                                        UpdateFrags(other, ctf_score_value("score_return"));
                                else
                                        UpdateFrags(other, ctf_score_value("score_return_rogue"));
@@ -663,7 +663,7 @@ void spawnfunc_info_player_team1()
                remove(self);
                return;
        }
-       self.team = FL_TEAM_1; // red
+       self.team = NUM_TEAM_1; // red
        spawnfunc_info_player_deathmatch();
 }
 //self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();}
@@ -683,7 +683,7 @@ void spawnfunc_info_player_team2()
                remove(self);
                return;
        }
-       self.team = FL_TEAM_2; // blue
+       self.team = NUM_TEAM_2; // blue
        spawnfunc_info_player_deathmatch();
 }
 //self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();}
@@ -703,7 +703,7 @@ void spawnfunc_info_player_team3()
                remove(self);
                return;
        }
-       self.team = FL_TEAM_3; // yellow
+       self.team = NUM_TEAM_3; // yellow
        spawnfunc_info_player_deathmatch();
 }
 
@@ -723,7 +723,7 @@ void spawnfunc_info_player_team4()
                remove(self);
                return;
        }
-       self.team = FL_TEAM_4; // purple
+       self.team = NUM_TEAM_4; // purple
        spawnfunc_info_player_deathmatch();
 }
 
@@ -741,11 +741,11 @@ void item_flag_postspawn()
        // Flag Glow Trail Support
        if(autocvar_g_ctf_flag_glowtrails)
        { // Provide Flag Glow Trail
-               if(self.team == FL_TEAM_1)
+               if(self.team == NUM_TEAM_1)
                        // Red
                        self.glow_color = 251;
                else
-               if(self.team == FL_TEAM_2)
+               if(self.team == NUM_TEAM_2)
                        // Blue
                        self.glow_color = 210;
 
@@ -802,7 +802,7 @@ void spawnfunc_item_flag_team1()
        ctf_worldflaglist = self;
 
        self.classname = "item_flag_team";
-       self.team = FL_TEAM_1; // color 4 team (red)
+       self.team = NUM_TEAM_1; // color 4 team (red)
        self.items = IT_KEY2; // gold key (redish enough)
        self.netname = "^1RED^7 flag";
        self.target = "###item###";
@@ -901,7 +901,7 @@ void spawnfunc_item_flag_team2()
        ctf_worldflaglist = self;
 
        self.classname = "item_flag_team";
-       self.team = FL_TEAM_2; // color 13 team (blue)
+       self.team = NUM_TEAM_2; // color 13 team (blue)
        self.items = IT_KEY1; // silver key (bluish enough)
        self.netname = "^4BLUE^7 flag";
        self.target = "###item###";
@@ -1002,8 +1002,8 @@ void ctf_spawnteams()
 
        numteams = 2;//cvar("g_ctf_default_teams");
 
-       ctf_spawnteam("Red", FL_TEAM_1 - 1);
-       ctf_spawnteam("Blue", FL_TEAM_2 - 1);
+       ctf_spawnteam("Red", NUM_TEAM_1 - 1);
+       ctf_spawnteam("Blue", NUM_TEAM_2 - 1);
 }
 
 void ctf_delayedinit()
@@ -1089,7 +1089,7 @@ void ctf_setstatus()
 entity ctf_team_has_commander(float cteam)
 {
        entity pl;
-       if(cteam != FL_TEAM_1 || cteam != FL_TEAM_2)
+       if(cteam != NUM_TEAM_1 || cteam != NUM_TEAM_2)
                return world;
 
        FOR_EACH_REALPLAYER(pl) {
index e0bad53d39f3fecb7975a22d7837d8a6e0db8728..a898b53e99d3cadac8e94639acdd374a38da52f4 100644 (file)
@@ -131,16 +131,16 @@ void dompoint_captured ()
 
        switch(self.goalentity.team)
        {
-               case FL_TEAM_1:
+               case NUM_TEAM_1:
                        WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
                        break;
-               case FL_TEAM_2:
+               case NUM_TEAM_2:
                        WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
                        break;
-               case FL_TEAM_3:
+               case NUM_TEAM_3:
                        WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
                        break;
-               case FL_TEAM_4:
+               case NUM_TEAM_4:
                        WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
        }
 
@@ -157,16 +157,16 @@ void dompoint_captured ()
                        wait_time = head.wait;
                switch(head.goalentity.team)
                {
-                       case FL_TEAM_1:
+                       case NUM_TEAM_1:
                                pps_red += points/wait_time;
                                break;
-                       case FL_TEAM_2:
+                       case NUM_TEAM_2:
                                pps_blue += points/wait_time;
                                break;
-                       case FL_TEAM_3:
+                       case NUM_TEAM_3:
                                pps_yellow += points/wait_time;
                                break;
-                       case FL_TEAM_4:
+                       case NUM_TEAM_4:
                                pps_pink += points/wait_time;
                }
                total_pps += points/wait_time;
@@ -469,12 +469,12 @@ void dom_spawnteams()
        else
                numteams = autocvar_g_domination_teams_override;
        // LordHavoc: edit this if you want to change defaults
-       dom_spawnteam("Red", FL_TEAM_1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
-       dom_spawnteam("Blue", FL_TEAM_2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
+       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
+       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
        if(numteams > 2)
-               dom_spawnteam("Yellow", FL_TEAM_3-1, "models/domination/dom_yellow.md3", 0, "domination/claim.wav", "", "Yellow team has captured a control point");
+               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, "domination/claim.wav", "", "Yellow team has captured a control point");
        if(numteams > 3)
-               dom_spawnteam("Pink", FL_TEAM_4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
+               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
        dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
 }
 
index 6f267426146f61a0e46426e4986c82fe66bc3c06..dc9c91ce68d9102ffaaccaa5a4a13fe335b99fd9 100644 (file)
@@ -427,10 +427,10 @@ void nb_spawnteams (void)
        {
                switch(e.team)
                {
-                       case FL_TEAM_1: if(!t_r) { nb_spawnteam ("Red", e.team-1)   ; t_r = 1; } break;
-                       case FL_TEAM_2: if(!t_b) { nb_spawnteam ("Blue", e.team-1)  ; t_b = 1; } break;
-                       case FL_TEAM_3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
-                       case FL_TEAM_4: if(!t_p) { nb_spawnteam ("Pink", e.team-1)  ; t_p = 1; } break;
+                       case NUM_TEAM_1: if(!t_r) { nb_spawnteam ("Red", e.team-1)   ; t_r = 1; } break;
+                       case NUM_TEAM_2: if(!t_b) { nb_spawnteam ("Blue", e.team-1)  ; t_b = 1; } break;
+                       case NUM_TEAM_3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
+                       case NUM_TEAM_4: if(!t_p) { nb_spawnteam ("Pink", e.team-1)  ; t_p = 1; } break;
                }
        }
 }
@@ -541,22 +541,22 @@ void SpawnGoal (void)
 
 void spawnfunc_nexball_redgoal (void)
 {
-       self.team = FL_TEAM_1;
+       self.team = NUM_TEAM_1;
        SpawnGoal();
 }
 void spawnfunc_nexball_bluegoal (void)
 {
-       self.team = FL_TEAM_2;
+       self.team = NUM_TEAM_2;
        SpawnGoal();
 }
 void spawnfunc_nexball_yellowgoal (void)
 {
-       self.team = FL_TEAM_3;
+       self.team = NUM_TEAM_3;
        SpawnGoal();
 }
 void spawnfunc_nexball_pinkgoal (void)
 {
-       self.team = FL_TEAM_4;
+       self.team = NUM_TEAM_4;
        SpawnGoal();
 }
 
index b2e20e776435478bf7454d3eadef79ce5e989e5f..d87c72695f32a6a5593def26636eeba93746267f 100644 (file)
@@ -398,13 +398,13 @@ void bot_clientconnect()
                bot_setnameandstuff();
 
        if(self.bot_forced_team==1)
-               self.team = FL_TEAM_1;
+               self.team = NUM_TEAM_1;
        else if(self.bot_forced_team==2)
-               self.team = FL_TEAM_2;
+               self.team = NUM_TEAM_2;
        else if(self.bot_forced_team==3)
-               self.team = FL_TEAM_3;
+               self.team = NUM_TEAM_3;
        else if(self.bot_forced_team==4)
-               self.team = FL_TEAM_4;
+               self.team = NUM_TEAM_4;
        else
                JoinBestTeam(self, FALSE, TRUE);
 
@@ -425,13 +425,13 @@ void bot_removefromlargestteam()
        bestcount = 0;
        while (head)
        {
-               if(head.team == FL_TEAM_1)
+               if(head.team == NUM_TEAM_1)
                        thiscount = c1;
-               else if(head.team == FL_TEAM_2)
+               else if(head.team == NUM_TEAM_2)
                        thiscount = c2;
-               else if(head.team == FL_TEAM_3)
+               else if(head.team == NUM_TEAM_3)
                        thiscount = c3;
-               else if(head.team == FL_TEAM_4)
+               else if(head.team == NUM_TEAM_4)
                        thiscount = c4;
                else
                        thiscount = 0;
index f50a87fc7a97a0ca6121c8212899c60215524c32..8071fef74aec7fe26fbb243743fdd36d72941e57 100644 (file)
@@ -127,12 +127,12 @@ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
                        continue;
 
                // Ignore owned controlpoints
-               if(self.team == FL_TEAM_1)
+               if(self.team == NUM_TEAM_1)
                {
                        if( (cp2.isgenneighbor_blue || cp2.iscpneighbor_blue) && !(cp2.isgenneighbor_red || cp2.iscpneighbor_red) )
                                continue;
                }
-               else if(self.team == FL_TEAM_2)
+               else if(self.team == NUM_TEAM_2)
                {
                        if( (cp2.isgenneighbor_red || cp2.iscpneighbor_red) && !(cp2.isgenneighbor_blue || cp2.iscpneighbor_blue) )
                                continue;
index 9df2026e79fd397b88c467461b1aba0b88708937..4e4ea34de5f4151f9e353393a9930e1618ddf7a4 100644 (file)
@@ -1400,30 +1400,30 @@ void ClientConnect (void)
                {
                        switch(autocvar_g_campaign_forceteam)
                        {
-                               case 1: self.team_forced = FL_TEAM_1; break;
-                               case 2: self.team_forced = FL_TEAM_2; break;
-                               case 3: self.team_forced = FL_TEAM_3; break;
-                               case 4: self.team_forced = FL_TEAM_4; break;
+                               case 1: self.team_forced = NUM_TEAM_1; break;
+                               case 2: self.team_forced = NUM_TEAM_2; break;
+                               case 3: self.team_forced = NUM_TEAM_3; break;
+                               case 4: self.team_forced = NUM_TEAM_4; break;
                                default: self.team_forced = 0;
                        }
                }
        }
        else if(PlayerInIDList(self, autocvar_g_forced_team_red))
-               self.team_forced = FL_TEAM_1;
+               self.team_forced = NUM_TEAM_1;
        else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
-               self.team_forced = FL_TEAM_2;
+               self.team_forced = NUM_TEAM_2;
        else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
-               self.team_forced = FL_TEAM_3;
+               self.team_forced = NUM_TEAM_3;
        else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
-               self.team_forced = FL_TEAM_4;
+               self.team_forced = NUM_TEAM_4;
        else if(autocvar_g_forced_team_otherwise == "red")
-               self.team_forced = FL_TEAM_1;
+               self.team_forced = NUM_TEAM_1;
        else if(autocvar_g_forced_team_otherwise == "blue")
-               self.team_forced = FL_TEAM_2;
+               self.team_forced = NUM_TEAM_2;
        else if(autocvar_g_forced_team_otherwise == "yellow")
-               self.team_forced = FL_TEAM_3;
+               self.team_forced = NUM_TEAM_3;
        else if(autocvar_g_forced_team_otherwise == "pink")
-               self.team_forced = FL_TEAM_4;
+               self.team_forced = NUM_TEAM_4;
        else if(autocvar_g_forced_team_otherwise == "spectate")
                self.team_forced = -1;
        else if(autocvar_g_forced_team_otherwise == "spectator")
index 9c4433ccb55635bc0a2c2ef1438b145c832ebadc..36567b4986af079bc7a7a9270afef42fe0f90ec0 100644 (file)
@@ -284,10 +284,10 @@ void ClientCommand_selectteam(float request, float argc)
                                                                
                                                                switch(argv(1))
                                                                {
-                                                                       case "red": selection = FL_TEAM_1; break;
-                                                                       case "blue": selection = FL_TEAM_2; break;
-                                                                       case "yellow": selection = FL_TEAM_3; break;
-                                                                       case "pink": selection = FL_TEAM_4; break;
+                                                                       case "red": selection = NUM_TEAM_1; break;
+                                                                       case "blue": selection = NUM_TEAM_2; break;
+                                                                       case "yellow": selection = NUM_TEAM_3; break;
+                                                                       case "pink": selection = NUM_TEAM_4; break;
                                                                        case "auto": selection = (-1); break;
                                                                        
                                                                        default: selection = 0; break;
index b47197fe03ab07b5d731745c67aba131bd0ed89c..0944f04fbbe06799f4f523d37eb243af42bddb92 100644 (file)
@@ -1041,10 +1041,10 @@ void GameCommand_moveplayer(float request, float argc)
                                                                // Check to see if the destination team is even available
                                                                switch(team_id) 
                                                                {
-                                                                       case FL_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
-                                                                       case FL_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
-                                                                       case FL_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
-                                                                       case FL_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
                                                                        
                                                                        default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
                                                                }
index 7f217bc0d0425a5fe51b373e24575198a4e78410..894ffd6158b7b347a5ed283d6f334ee3aef57988 100644 (file)
@@ -1749,10 +1749,10 @@ float WinningCondition_Onslaught()
        {
                if (head.health > 0)
                {
-                       if (head.team == FL_TEAM_1) t1 = 1;
-                       if (head.team == FL_TEAM_2) t2 = 1;
-                       if (head.team == FL_TEAM_3) t3 = 1;
-                       if (head.team == FL_TEAM_4) t4 = 1;
+                       if (head.team == NUM_TEAM_1) t1 = 1;
+                       if (head.team == NUM_TEAM_2) t2 = 1;
+                       if (head.team == NUM_TEAM_3) t3 = 1;
+                       if (head.team == NUM_TEAM_4) t4 = 1;
                }
                head = find(head, classname, "onslaught_generator");
        }
@@ -1760,10 +1760,10 @@ float WinningCondition_Onslaught()
        {
                // game over, only one team remains (or none)
                ClearWinners();
-               if (t1) SetWinners(team, FL_TEAM_1);
-               if (t2) SetWinners(team, FL_TEAM_2);
-               if (t3) SetWinners(team, FL_TEAM_3);
-               if (t4) SetWinners(team, FL_TEAM_4);
+               if (t1) SetWinners(team, NUM_TEAM_1);
+               if (t2) SetWinners(team, NUM_TEAM_2);
+               if (t3) SetWinners(team, NUM_TEAM_3);
+               if (t4) SetWinners(team, NUM_TEAM_4);
                dprint("Have a winner, ending game.\n");
                return WINNING_YES;
        }
@@ -1801,13 +1801,13 @@ float WinningCondition_Assault()
 
        status = WINNING_NO;
        // as the timelimit has not yet passed just assume the defending team will win
-       if(assault_attacker_team == FL_TEAM_1)
+       if(assault_attacker_team == NUM_TEAM_1)
        {
-               SetWinners(team, FL_TEAM_2);
+               SetWinners(team, NUM_TEAM_2);
        }
        else
        {
-               SetWinners(team, FL_TEAM_1);
+               SetWinners(team, NUM_TEAM_1);
        }
 
        entity ent;
@@ -1933,10 +1933,10 @@ float WinningCondition_Scores(float limit, float leadlimit)
 
        if(teamplay)
        {
-               team1_score = TeamScore_GetCompareValue(FL_TEAM_1);
-               team2_score = TeamScore_GetCompareValue(FL_TEAM_2);
-               team3_score = TeamScore_GetCompareValue(FL_TEAM_3);
-               team4_score = TeamScore_GetCompareValue(FL_TEAM_4);
+               team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
+               team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
+               team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
+               team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
        }
 
        ClearWinners();
@@ -2052,25 +2052,25 @@ float WinningCondition_RanOutOfSpawns()
 
        FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
        {
-               if(head.team == FL_TEAM_1)
+               if(head.team == NUM_TEAM_1)
                        team1_score = 1;
-               else if(head.team == FL_TEAM_2)
+               else if(head.team == NUM_TEAM_2)
                        team2_score = 1;
-               else if(head.team == FL_TEAM_3)
+               else if(head.team == NUM_TEAM_3)
                        team3_score = 1;
-               else if(head.team == FL_TEAM_4)
+               else if(head.team == NUM_TEAM_4)
                        team4_score = 1;
        }
 
        for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
        {
-               if(head.team == FL_TEAM_1)
+               if(head.team == NUM_TEAM_1)
                        team1_score = 1;
-               else if(head.team == FL_TEAM_2)
+               else if(head.team == NUM_TEAM_2)
                        team2_score = 1;
-               else if(head.team == FL_TEAM_3)
+               else if(head.team == NUM_TEAM_3)
                        team3_score = 1;
-               else if(head.team == FL_TEAM_4)
+               else if(head.team == NUM_TEAM_4)
                        team4_score = 1;
        }
 
@@ -2084,20 +2084,20 @@ float WinningCondition_RanOutOfSpawns()
        {
                float t, i;
                if(team1_score)
-                       t = FL_TEAM_1;
+                       t = NUM_TEAM_1;
                else if(team2_score)
-                       t = FL_TEAM_2;
+                       t = NUM_TEAM_2;
                else if(team3_score)
-                       t = FL_TEAM_3;
+                       t = NUM_TEAM_3;
                else // if(team4_score)
-                       t = FL_TEAM_4;
+                       t = NUM_TEAM_4;
                CheckAllowedTeams(world);
                for(i = 0; i < MAX_TEAMSCORE; ++i)
                {
-                       if(t != FL_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(FL_TEAM_1, i, -1000);
-                       if(t != FL_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(FL_TEAM_2, i, -1000);
-                       if(t != FL_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(FL_TEAM_3, i, -1000);
-                       if(t != FL_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(FL_TEAM_4, i, -1000);
+                       if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
+                       if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
+                       if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
+                       if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
                }
 
                AddWinners(team, t);
index e82627cec646f0917f3fc183b4e8628691437a39..8f0bc931efd540c587ea0f1ea5f3371fb04bdd0d 100644 (file)
@@ -618,8 +618,8 @@ void ctf_CheckStalemate(void)
                        
                        switch(tmp_entity.team)
                        {
-                               case FL_TEAM_1: ++stale_red_flags; break;
-                               case FL_TEAM_2: ++stale_blue_flags; break;
+                               case NUM_TEAM_1: ++stale_red_flags; break;
+                               case NUM_TEAM_2: ++stale_blue_flags; break;
                        }
                }
        }
@@ -942,7 +942,7 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        self.bot_basewaypoint = self.nearestwaypoint;
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(((self.team == FL_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
        WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
 
        // captureshield setup
@@ -962,7 +962,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        setattachment(flag, world, "");
 
        flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
-       flag.team = ((teamnumber) ? FL_TEAM_1 : FL_TEAM_2); // FL_TEAM_1: color 4 team (red) - FL_TEAM_2: color 13 team (blue)
+       flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
        flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
@@ -2040,7 +2040,7 @@ void spawnfunc_info_player_team1()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_1; // red
+       self.team = NUM_TEAM_1; // red
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2052,7 +2052,7 @@ void spawnfunc_info_player_team2()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_2; // blue
+       self.team = NUM_TEAM_2; // blue
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2063,7 +2063,7 @@ void spawnfunc_info_player_team3()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_3; // yellow
+       self.team = NUM_TEAM_3; // yellow
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2075,7 +2075,7 @@ void spawnfunc_info_player_team4()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_4; // purple
+       self.team = NUM_TEAM_4; // purple
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2177,8 +2177,8 @@ void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to
        if(find(world, classname, "ctf_team") == world)
        {
                print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
-               ctf_SpawnTeam("Red", FL_TEAM_1 - 1);
-               ctf_SpawnTeam("Blue", FL_TEAM_2 - 1);
+               ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
+               ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
        }
        
        ctf_ScoreRules();
index 1c2ded2dbf893984ee3936e960a5febdabb017f3..051eaa333ff1c6b61ab4e47385cdc3411a2214dd 100644 (file)
@@ -90,16 +90,16 @@ void dompoint_captured ()
                        wait_time = head.wait;
                switch(head.goalentity.team)
                {
-                       case FL_TEAM_1:
+                       case NUM_TEAM_1:
                                pps_red += points/wait_time;
                                break;
-                       case FL_TEAM_2:
+                       case NUM_TEAM_2:
                                pps_blue += points/wait_time;
                                break;
-                       case FL_TEAM_3:
+                       case NUM_TEAM_3:
                                pps_yellow += points/wait_time;
                                break;
-                       case FL_TEAM_4:
+                       case NUM_TEAM_4:
                                pps_pink += points/wait_time;
                }
                total_pps += points/wait_time;
@@ -441,12 +441,12 @@ void dom_spawnteams()
 {
        float numteams = ((autocvar_g_domination_teams_override < 2) ? autocvar_g_domination_default_teams : autocvar_g_domination_teams_override);
 
-       dom_spawnteam("Red", FL_TEAM_1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
-       dom_spawnteam("Blue", FL_TEAM_2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
+       dom_spawnteam("Red", NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
+       dom_spawnteam("Blue", NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
        if(numteams > 2)
-               dom_spawnteam("Yellow", FL_TEAM_3-1, "models/domination/dom_yellow.md3", 0, "domination/claim.wav", "", "Yellow team has captured a control point");
+               dom_spawnteam("Yellow", NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, "domination/claim.wav", "", "Yellow team has captured a control point");
        if(numteams > 3)
-               dom_spawnteam("Pink", FL_TEAM_4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
+               dom_spawnteam("Pink", NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, "domination/claim.wav", "", "Pink team has captured a control point");
        dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, "", "", "");
 }
 
index ad749f12cdc1e7b7c78defde38ce7343ab91fc75..c43a398754c34b0e513e60f189423e2a12f78406 100644 (file)
@@ -231,13 +231,13 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 {
        if(self.freezetag_frozen == 0 && self.health >= 1)
        {
-               if(self.team == FL_TEAM_1)
+               if(self.team == NUM_TEAM_1)
                        --redalive;
-               else if(self.team == FL_TEAM_2)
+               else if(self.team == NUM_TEAM_2)
                        --bluealive;
-               else if(self.team == FL_TEAM_3)
+               else if(self.team == NUM_TEAM_3)
                        --yellowalive;
-               else if(self.team == FL_TEAM_4)
+               else if(self.team == NUM_TEAM_4)
                        --pinkalive;
                --totalalive;
        }
@@ -254,13 +254,13 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
 {
        if(self.freezetag_frozen == 0)
        {
-               if(self.team == FL_TEAM_1)
+               if(self.team == NUM_TEAM_1)
                        --redalive;
-               else if(self.team == FL_TEAM_2)
+               else if(self.team == NUM_TEAM_2)
                        --bluealive;
-               else if(self.team == FL_TEAM_3)
+               else if(self.team == NUM_TEAM_3)
                        --yellowalive;
-               else if(self.team == FL_TEAM_4)
+               else if(self.team == NUM_TEAM_4)
                        --pinkalive;
                --totalalive;
 
index e0b3b07a5249cb76445e4a31471b5408393c77ef..97d2dcd47936d8706973f5d495cab87ea6e88adc 100644 (file)
@@ -39,10 +39,10 @@ float kh_keystatus[17];
 
 float kh_Team_ByID(float t)
 {
-       if(t == 0) return FL_TEAM_1;
-       if(t == 1) return FL_TEAM_2;
-       if(t == 2) return FL_TEAM_3;
-       if(t == 3) return FL_TEAM_4;
+       if(t == 0) return NUM_TEAM_1;
+       if(t == 1) return NUM_TEAM_2;
+       if(t == 2) return NUM_TEAM_3;
+       if(t == 3) return NUM_TEAM_4;
        return 0;
 }
 
@@ -330,13 +330,13 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
                        WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
                        player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
                        WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
-                       if(player.team == FL_TEAM_1)
+                       if(player.team == NUM_TEAM_1)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
-                       else if(player.team == FL_TEAM_2)
+                       else if(player.team == NUM_TEAM_2)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
-                       else if(player.team == FL_TEAM_3)
+                       else if(player.team == NUM_TEAM_3)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
-                       else if(player.team == FL_TEAM_4)
+                       else if(player.team == NUM_TEAM_4)
                                WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
                        if(!kh_no_radar_circles)
                                WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
@@ -725,16 +725,16 @@ void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every tim
 
        switch(initial_owner.team)
        {
-               case FL_TEAM_1:
+               case NUM_TEAM_1:
                        key.netname = "^1red key";
                        break;
-               case FL_TEAM_2:
+               case NUM_TEAM_2:
                        key.netname = "^4blue key";
                        break;
-               case FL_TEAM_3:
+               case NUM_TEAM_3:
                        key.netname = "^3yellow key";
                        break;
-               case FL_TEAM_4:
+               case NUM_TEAM_4:
                        key.netname = "^6pink key";
                        break;
                default:
index 74698d371d30c7b918e46d99d6944d0cf4931d4a..ed2e7b16a5bf43e0352f038c4a6e2a55f91aa2ab 100644 (file)
@@ -425,28 +425,28 @@ void nb_spawnteams(void)
        {
                switch(e.team)
                {
-               case FL_TEAM_1:
+               case NUM_TEAM_1:
                        if(!t_r)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
                                t_r = 1;
                        }
                        break;
-               case FL_TEAM_2:
+               case NUM_TEAM_2:
                        if(!t_b)
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
                                t_b = 1;
                        }
                        break;
-               case FL_TEAM_3:
+               case NUM_TEAM_3:
                        if(!t_y)
                        {
                                nb_spawnteam("Yellow", e.team-1);
                                t_y = 1;
                        }
                        break;
-               case FL_TEAM_4:
+               case NUM_TEAM_4:
                        if(!t_p)
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
@@ -576,22 +576,22 @@ void SpawnGoal(void)
 
 void spawnfunc_nexball_redgoal(void)
 {
-       self.team = FL_TEAM_1;
+       self.team = NUM_TEAM_1;
        SpawnGoal();
 }
 void spawnfunc_nexball_bluegoal(void)
 {
-       self.team = FL_TEAM_2;
+       self.team = NUM_TEAM_2;
        SpawnGoal();
 }
 void spawnfunc_nexball_yellowgoal(void)
 {
-       self.team = FL_TEAM_3;
+       self.team = NUM_TEAM_3;
        SpawnGoal();
 }
 void spawnfunc_nexball_pinkgoal(void)
 {
-       self.team = FL_TEAM_4;
+       self.team = NUM_TEAM_4;
        SpawnGoal();
 }
 
index ee07c8f40f6a867d5e2db2a9bdd0985699904f0f..1e160bec71d3bfe271e5e48a6bf55f30ab4156d2 100644 (file)
@@ -163,16 +163,16 @@ void onslaught_updatelinks()
                        }
                        if(l.goalentity.classname == "onslaught_generator")
                        {
-                               if(l.goalentity.team == FL_TEAM_1)
+                               if(l.goalentity.team == NUM_TEAM_1)
                                        l.enemy.isgenneighbor_red = TRUE;
-                               else if(l.goalentity.team == FL_TEAM_2)
+                               else if(l.goalentity.team == NUM_TEAM_2)
                                        l.enemy.isgenneighbor_blue = TRUE;
                        }
                        else
                        {
-                               if(l.goalentity.team == FL_TEAM_1)
+                               if(l.goalentity.team == NUM_TEAM_1)
                                        l.enemy.iscpneighbor_red = TRUE;
-                               else if(l.goalentity.team == FL_TEAM_2)
+                               else if(l.goalentity.team == NUM_TEAM_2)
                                        l.enemy.iscpneighbor_blue = TRUE;
                        }
                }
@@ -185,16 +185,16 @@ void onslaught_updatelinks()
                        }
                        if(l.enemy.classname == "onslaught_generator")
                        {
-                               if(l.enemy.team == FL_TEAM_1)
+                               if(l.enemy.team == NUM_TEAM_1)
                                        l.goalentity.isgenneighbor_red = TRUE;
-                               else if(l.enemy.team == FL_TEAM_2)
+                               else if(l.enemy.team == NUM_TEAM_2)
                                        l.goalentity.isgenneighbor_blue = TRUE;
                        }
                        else
                        {
-                               if(l.enemy.team == FL_TEAM_1)
+                               if(l.enemy.team == NUM_TEAM_1)
                                        l.goalentity.iscpneighbor_red = TRUE;
-                               else if(l.enemy.team == FL_TEAM_2)
+                               else if(l.enemy.team == NUM_TEAM_2)
                                        l.goalentity.iscpneighbor_blue = TRUE;
                        }
                }
@@ -254,10 +254,10 @@ void onslaught_updatelinks()
        {
                if (l.iscaptured)
                {
-                       if (l.team == FL_TEAM_1) t1 = 1;
-                       if (l.team == FL_TEAM_2) t2 = 1;
-                       if (l.team == FL_TEAM_3) t3 = 1;
-                       if (l.team == FL_TEAM_4) t4 = 1;
+                       if (l.team == NUM_TEAM_1) t1 = 1;
+                       if (l.team == NUM_TEAM_2) t2 = 1;
+                       if (l.team == NUM_TEAM_3) t3 = 1;
+                       if (l.team == NUM_TEAM_4) t4 = 1;
                }
                onslaught_generator_updatesprite(l);
                l = l.chain;
@@ -271,14 +271,14 @@ void onslaught_updatelinks()
 
 float onslaught_controlpoint_can_be_linked(entity cp, float t)
 {
-       if(t == FL_TEAM_1)
+       if(t == NUM_TEAM_1)
        {
                if(cp.isgenneighbor_red)
                        return 2;
                if(cp.iscpneighbor_red)
                        return 1;
        }
-       else if(t == FL_TEAM_2)
+       else if(t == NUM_TEAM_2)
        {
                if(cp.isgenneighbor_blue)
                        return 2;
@@ -354,7 +354,7 @@ float onslaught_controlpoint_attackable(entity cp, float t)
                // if there's already an icon built, nothing happens
                if(cp.team == t)
                {
-                       a = onslaught_controlpoint_can_be_linked(cp, FL_TEAM_1 + FL_TEAM_2 - t);
+                       a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
                        if(a) // attackable by enemy?
                                return -2; // EMERGENCY!
                        return -1;
@@ -371,7 +371,7 @@ float onslaught_controlpoint_attackable(entity cp, float t)
                // free point
                if(onslaught_controlpoint_can_be_linked(cp, t))
                {
-                       a = onslaught_controlpoint_can_be_linked(cp, FL_TEAM_1 + FL_TEAM_2 - t);
+                       a = onslaught_controlpoint_can_be_linked(cp, NUM_TEAM_1 + NUM_TEAM_2 - t);
                        if(a == 2)
                                return 4; // GET THIS ONE NOW!
                        else
@@ -706,16 +706,16 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t)
 {
        if(t == e.team)
        {
-               if(e.team == FL_TEAM_1)
+               if(e.team == NUM_TEAM_1)
                        return "ons-gen-red";
-               else if(e.team == FL_TEAM_2)
+               else if(e.team == NUM_TEAM_2)
                        return "ons-gen-blue";
        }
        if(e.isshielded)
                return "ons-gen-shielded";
-       if(e.team == FL_TEAM_1)
+       if(e.team == NUM_TEAM_1)
                return "ons-gen-red";
-       else if(e.team == FL_TEAM_2)
+       else if(e.team == NUM_TEAM_2)
                return "ons-gen-blue";
        return "";
 }
@@ -723,8 +723,8 @@ string onslaught_generator_waypointsprite_for_team(entity e, float t)
 void onslaught_generator_updatesprite(entity e)
 {
        string s1, s2, s3;
-       s1 = onslaught_generator_waypointsprite_for_team(e, FL_TEAM_1);
-       s2 = onslaught_generator_waypointsprite_for_team(e, FL_TEAM_2);
+       s1 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_1);
+       s2 = onslaught_generator_waypointsprite_for_team(e, NUM_TEAM_2);
        s3 = onslaught_generator_waypointsprite_for_team(e, -1);
        WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
 
@@ -734,14 +734,14 @@ void onslaught_generator_updatesprite(entity e)
                e.lastshielded = e.isshielded;
                if(e.lastshielded)
                {
-                       if(e.team == FL_TEAM_1 || e.team == FL_TEAM_2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
                }
                else
                {
-                       if(e.team == FL_TEAM_1 || e.team == FL_TEAM_2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
@@ -758,25 +758,25 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
                a = onslaught_controlpoint_attackable(e, t);
                if(a == 3 || a == 4) // ATTACK/TOUCH THIS ONE NOW
                {
-                       if(e.team == FL_TEAM_1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-atck-red";
-                       else if(e.team == FL_TEAM_2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-atck-blue";
                        else
                                return "ons-cp-atck-neut";
                }
                else if(a == -2) // DEFEND THIS ONE NOW
                {
-                       if(e.team == FL_TEAM_1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-dfnd-red";
-                       else if(e.team == FL_TEAM_2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-dfnd-blue";
                }
                else if(e.team == t || a == -1 || a == 1) // own point, or fire at it
                {
-                       if(e.team == FL_TEAM_1)
+                       if(e.team == NUM_TEAM_1)
                                return "ons-cp-red";
-                       else if(e.team == FL_TEAM_2)
+                       else if(e.team == NUM_TEAM_2)
                                return "ons-cp-blue";
                }
                else if(a == 2) // touch it
@@ -784,9 +784,9 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
        }
        else
        {
-               if(e.team == FL_TEAM_1)
+               if(e.team == NUM_TEAM_1)
                        return "ons-cp-red";
-               else if(e.team == FL_TEAM_2)
+               else if(e.team == NUM_TEAM_2)
                        return "ons-cp-blue";
                else
                        return "ons-cp-neut";
@@ -797,13 +797,13 @@ string onslaught_controlpoint_waypointsprite_for_team(entity e, float t)
 void onslaught_controlpoint_updatesprite(entity e)
 {
        string s1, s2, s3;
-       s1 = onslaught_controlpoint_waypointsprite_for_team(e, FL_TEAM_1);
-       s2 = onslaught_controlpoint_waypointsprite_for_team(e, FL_TEAM_2);
+       s1 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_1);
+       s2 = onslaught_controlpoint_waypointsprite_for_team(e, NUM_TEAM_2);
        s3 = onslaught_controlpoint_waypointsprite_for_team(e, -1);
        WaypointSprite_UpdateSprites(e.sprite, s1, s2, s3);
 
        float sh;
-       sh = !(onslaught_controlpoint_can_be_linked(e, FL_TEAM_1) || onslaught_controlpoint_can_be_linked(e, FL_TEAM_2));
+       sh = !(onslaught_controlpoint_can_be_linked(e, NUM_TEAM_1) || onslaught_controlpoint_can_be_linked(e, NUM_TEAM_2));
 
        if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
        {
@@ -821,14 +821,14 @@ void onslaught_controlpoint_updatesprite(entity e)
                }
                if(e.lastshielded)
                {
-                       if(e.team == FL_TEAM_1 || e.team == FL_TEAM_2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
                }
                else
                {
-                       if(e.team == FL_TEAM_1 || e.team == FL_TEAM_2)
+                       if(e.team == NUM_TEAM_1 || e.team == NUM_TEAM_2)
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, FALSE));
                        else
                                WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
@@ -910,10 +910,10 @@ void spawnfunc_onslaught_generator()
        if (!self.team)
                objerror("team must be set");
        
-       if(self.team == FL_TEAM_1)
+       if(self.team == NUM_TEAM_1)
         ons_red_generator = self;
 
-       if(self.team == FL_TEAM_2)
+       if(self.team == NUM_TEAM_2)
         ons_blue_generator = self;
         
        self.team_saved = self.team;
@@ -948,7 +948,7 @@ void spawnfunc_onslaught_generator()
        InitializeEntity(self, onslaught_generator_delayed, INITPRIO_LAST);
 
        WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
-       WaypointSprite_UpdateRule(self.sprite, FL_TEAM_2, SPRITERULE_TEAMPLAY);
+       WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
        WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
        WaypointSprite_UpdateHealth(self.sprite, self.health);
 
@@ -988,7 +988,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
        if (attacker.classname == "player")
        {
                nag = FALSE;
-               if(self.team == FL_TEAM_1)
+               if(self.team == NUM_TEAM_1)
                {
                        if(time - ons_notification_time_team1 > 10)
                        {
@@ -996,7 +996,7 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
                                ons_notification_time_team1 = time;
                        }
                }
-               else if(self.team == FL_TEAM_2)
+               else if(self.team == NUM_TEAM_2)
                {
                        if(time - ons_notification_time_team2 > 10)
                        {
@@ -1438,7 +1438,7 @@ void spawnfunc_onslaught_controlpoint()
        waypoint_spawnforitem(self);
 
        WaypointSprite_SpawnFixed(string_null, self.origin + '0 0 128', self, sprite, RADARICON_NONE, '0 0 0');
-       WaypointSprite_UpdateRule(self.sprite, FL_TEAM_2, SPRITERULE_TEAMPLAY);
+       WaypointSprite_UpdateRule(self.sprite, NUM_TEAM_2, SPRITERULE_TEAMPLAY);
 
        onslaught_updatelinks();
        
@@ -1476,28 +1476,28 @@ void onslaught_link_checkupdate()
        redpower = bluepower = 0;
        if(self.goalentity.islinked)
        {
-               if(self.goalentity.team == FL_TEAM_1)
+               if(self.goalentity.team == NUM_TEAM_1)
                        redpower = 1;
-               else if(self.goalentity.team == FL_TEAM_2)
+               else if(self.goalentity.team == NUM_TEAM_2)
                        bluepower = 1;
        }
        if(self.enemy.islinked)
        {
-               if(self.enemy.team == FL_TEAM_1)
+               if(self.enemy.team == NUM_TEAM_1)
                        redpower = 2;
-               else if(self.enemy.team == FL_TEAM_2)
+               else if(self.enemy.team == NUM_TEAM_2)
                        bluepower = 2;
        }
 
        float cc;
        if(redpower == 1 && bluepower == 2)
-               cc = (FL_TEAM_1 - 1) * 0x01 + (FL_TEAM_2 - 1) * 0x10;
+               cc = (NUM_TEAM_1 - 1) * 0x01 + (NUM_TEAM_2 - 1) * 0x10;
        else if(redpower == 2 && bluepower == 1)
-               cc = (FL_TEAM_1 - 1) * 0x10 + (FL_TEAM_2 - 1) * 0x01;
+               cc = (NUM_TEAM_1 - 1) * 0x10 + (NUM_TEAM_2 - 1) * 0x01;
        else if(redpower)
-               cc = (FL_TEAM_1 - 1) * 0x11;
+               cc = (NUM_TEAM_1 - 1) * 0x11;
        else if(bluepower)
-               cc = (FL_TEAM_2 - 1) * 0x11;
+               cc = (NUM_TEAM_2 - 1) * 0x11;
        else
                cc = 0;
 
@@ -1569,10 +1569,10 @@ MUTATOR_HOOKFUNCTION(ons_Spawn_Score)
     
        RandomSelection_Init();
        
-       if(self.team == FL_TEAM_1)
+       if(self.team == NUM_TEAM_1)
         RandomSelection_Add(ons_red_generator, 0, string_null, 1, 1);
        
-       if(self.team == FL_TEAM_2)
+       if(self.team == NUM_TEAM_2)
         RandomSelection_Add(ons_blue_generator, 0, string_null, 1, 1);
        
        entity _cp = findchain(classname, "onslaught_controlpoint"):
@@ -1611,7 +1611,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
     
        RandomSelection_Init();
     
-       if(self.team == FL_TEAM_1)
+       if(self.team == NUM_TEAM_1)
        {
            if(!_close_to_home)
             _trg_gen = ons_blue_generator;
@@ -1619,7 +1619,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
             _trg_gen  = ons_red_generator;        
        }
        
-       if(self.team == FL_TEAM_2)
+       if(self.team == NUM_TEAM_2)
        {
            if(_close_to_home)
             _trg_gen = ons_blue_generator;
@@ -1664,7 +1664,7 @@ MUTATOR_HOOKFUNCTION(ons_PlayerSpawn)
         if(!autocvar_g_onslaught_spawn_at_generator)
             return 0;
         
-        _trg_gen = ((self.team == FL_TEAM_1) ? ons_red_generator : ons_blue_generator);
+        _trg_gen = ((self.team == NUM_TEAM_1) ? ons_red_generator : ons_blue_generator);
         
         for(i = 0; i < 10; ++i)
         {
index a5fb0e8011aec4afc41397ecf28979cb9c24c9da..a351f937c7c73df9d078bcf2fe0c4febb137cd79 100644 (file)
@@ -392,9 +392,9 @@ MUTATOR_HOOKFUNCTION(superspec_SV_ParseClientCommand)
                if(cmd_argc == 2)
                {
                        if(argv(1) == "red")
-                               _team = FL_TEAM_1;
+                               _team = NUM_TEAM_1;
                        else
-                               _team = FL_TEAM_2;
+                               _team = NUM_TEAM_2;
                }
 
                FOR_EACH_PLAYER(_player)
index 1d62a7084254e750e14c04136c37ca49e83245c3..eb305e72203d48462e505a7a9261622660a5f2f1 100644 (file)
@@ -204,13 +204,13 @@ void ScoreInfo_Init(float teams)
                Net_LinkEntity(scores_initialized, FALSE, 0, ScoreInfo_SendEntity);
        }
        if(teams >= 1)
-               TeamScore_Spawn(FL_TEAM_1, "Red");
+               TeamScore_Spawn(NUM_TEAM_1, "Red");
        if(teams >= 2)
-               TeamScore_Spawn(FL_TEAM_2, "Blue");
+               TeamScore_Spawn(NUM_TEAM_2, "Blue");
        if(teams >= 3)
-               TeamScore_Spawn(FL_TEAM_3, "Yellow");
+               TeamScore_Spawn(NUM_TEAM_3, "Yellow");
        if(teams >= 4)
-               TeamScore_Spawn(FL_TEAM_4, "Pink");
+               TeamScore_Spawn(NUM_TEAM_4, "Pink");
 }
 
 /*
index dddd5f1d4258f7409f2a4a0a8d91f5a3538ca681..a96726c5643f175174783c563ec77751deb70190 100644 (file)
@@ -377,13 +377,13 @@ void SetPlayerTeam(entity pl, float t, float s, float noprint)
        float _color;
 
        if(t == 4)
-               _color = FL_TEAM_4 - 1;
+               _color = NUM_TEAM_4 - 1;
        else if(t == 3)
-               _color = FL_TEAM_3 - 1;
+               _color = NUM_TEAM_3 - 1;
        else if(t == 2)
-               _color = FL_TEAM_2 - 1;
+               _color = NUM_TEAM_2 - 1;
        else
-               _color = FL_TEAM_1 - 1;
+               _color = NUM_TEAM_1 - 1;
 
        SetPlayerColors(pl,_color);
 
@@ -413,10 +413,10 @@ void CheckAllowedTeams (entity for_whom)
                head = findchain(classname, "onslaught_generator");
                while (head)
                {
-                       if (head.team == FL_TEAM_1) c1 = 0;
-                       if (head.team == FL_TEAM_2) c2 = 0;
-                       if (head.team == FL_TEAM_3) c3 = 0;
-                       if (head.team == FL_TEAM_4) c4 = 0;
+                       if (head.team == NUM_TEAM_1) c1 = 0;
+                       if (head.team == NUM_TEAM_2) c2 = 0;
+                       if (head.team == NUM_TEAM_3) c3 = 0;
+                       if (head.team == NUM_TEAM_4) c4 = 0;
                        head = head.chain;
                }
        }
@@ -458,13 +458,13 @@ void CheckAllowedTeams (entity for_whom)
                {
                        if(!(g_domination && head.netname == ""))
                        {
-                               if(head.team == FL_TEAM_1)
+                               if(head.team == NUM_TEAM_1)
                                        c1 = 0;
-                               else if(head.team == FL_TEAM_2)
+                               else if(head.team == NUM_TEAM_2)
                                        c2 = 0;
-                               else if(head.team == FL_TEAM_3)
+                               else if(head.team == NUM_TEAM_3)
                                        c3 = 0;
-                               else if(head.team == FL_TEAM_4)
+                               else if(head.team == NUM_TEAM_4)
                                        c4 = 0;
                        }
                        head = find(head, classname, teament_name);
@@ -494,13 +494,13 @@ void CheckAllowedTeams (entity for_whom)
        }
 
        // if player has a forced team, ONLY allow that one
-       if(self.team_forced == FL_TEAM_1 && c1 >= 0)
+       if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
                c2 = c3 = c4 = -1;
-       else if(self.team_forced == FL_TEAM_2 && c2 >= 0)
+       else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
                c1 = c3 = c4 = -1;
-       else if(self.team_forced == FL_TEAM_3 && c3 >= 0)
+       else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
                c1 = c2 = c4 = -1;
-       else if(self.team_forced == FL_TEAM_4 && c4 >= 0)
+       else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
                c1 = c2 = c3 = -1;
 }
 
@@ -537,7 +537,7 @@ void GetTeamCounts(entity ignore)
                                bvalue = value;
                        else
                                bvalue = 0;
-                       if(t == FL_TEAM_1)
+                       if(t == NUM_TEAM_1)
                        {
                                if(c1 >= 0)
                                {
@@ -545,7 +545,7 @@ void GetTeamCounts(entity ignore)
                                        cb1 = cb1 + bvalue;
                                }
                        }
-                       if(t == FL_TEAM_2)
+                       if(t == NUM_TEAM_2)
                        {
                                if(c2 >= 0)
                                {
@@ -553,7 +553,7 @@ void GetTeamCounts(entity ignore)
                                        cb2 = cb2 + bvalue;
                                }
                        }
-                       if(t == FL_TEAM_3)
+                       if(t == NUM_TEAM_3)
                        {
                                if(c3 >= 0)
                                {
@@ -561,7 +561,7 @@ void GetTeamCounts(entity ignore)
                                        cb3 = cb3 + bvalue;
                                }
                        }
-                       if(t == FL_TEAM_4)
+                       if(t == NUM_TEAM_4)
                        {
                                if(c4 >= 0)
                                {
@@ -730,13 +730,13 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
        // if he's not on a valid team, then let other code put him on the smallest team
        if(!forcebestteam)
        {
-               if(     c1 >= 0 && pl.team == FL_TEAM_1)
+               if(     c1 >= 0 && pl.team == NUM_TEAM_1)
                        selectedteam = pl.team;
-               else if(c2 >= 0 && pl.team == FL_TEAM_2)
+               else if(c2 >= 0 && pl.team == NUM_TEAM_2)
                        selectedteam = pl.team;
-               else if(c3 >= 0 && pl.team == FL_TEAM_3)
+               else if(c3 >= 0 && pl.team == NUM_TEAM_3)
                        selectedteam = pl.team;
-               else if(c4 >= 0 && pl.team == FL_TEAM_4)
+               else if(c4 >= 0 && pl.team == NUM_TEAM_4)
                        selectedteam = pl.team;
                else
                        selectedteam = -1;
@@ -763,19 +763,19 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
                TeamchangeFrags(self);
                if(smallest == 1)
                {
-                       SetPlayerColors(pl, FL_TEAM_1 - 1);
+                       SetPlayerColors(pl, NUM_TEAM_1 - 1);
                }
                else if(smallest == 2)
                {
-                       SetPlayerColors(pl, FL_TEAM_2 - 1);
+                       SetPlayerColors(pl, NUM_TEAM_2 - 1);
                }
                else if(smallest == 3)
                {
-                       SetPlayerColors(pl, FL_TEAM_3 - 1);
+                       SetPlayerColors(pl, NUM_TEAM_3 - 1);
                }
                else if(smallest == 4)
                {
-                       SetPlayerColors(pl, FL_TEAM_4 - 1);
+                       SetPlayerColors(pl, NUM_TEAM_4 - 1);
                }
                else
                {
@@ -805,21 +805,21 @@ void SV_ChangeTeam(float _color)
        scolor = self.clientcolors & 0x0F;
        dcolor = _color & 0x0F;
 
-       if(scolor == FL_TEAM_1 - 1)
+       if(scolor == NUM_TEAM_1 - 1)
                steam = 1;
-       else if(scolor == FL_TEAM_2 - 1)
+       else if(scolor == NUM_TEAM_2 - 1)
                steam = 2;
-       else if(scolor == FL_TEAM_3 - 1)
+       else if(scolor == NUM_TEAM_3 - 1)
                steam = 3;
-       else // if(scolor == FL_TEAM_4 - 1)
+       else // if(scolor == NUM_TEAM_4 - 1)
                steam = 4;
-       if(dcolor == FL_TEAM_1 - 1)
+       if(dcolor == NUM_TEAM_1 - 1)
                dteam = 1;
-       else if(dcolor == FL_TEAM_2 - 1)
+       else if(dcolor == NUM_TEAM_2 - 1)
                dteam = 2;
-       else if(dcolor == FL_TEAM_3 - 1)
+       else if(dcolor == NUM_TEAM_3 - 1)
                dteam = 3;
-       else // if(dcolor == FL_TEAM_4 - 1)
+       else // if(dcolor == NUM_TEAM_4 - 1)
                dteam = 4;
 
        CheckAllowedTeams(self);
@@ -908,13 +908,13 @@ void ShufflePlayerOutOfTeam (float source_team)
        }
 
        if(source_team == 1)
-               steam = FL_TEAM_1;
+               steam = NUM_TEAM_1;
        else if(source_team == 2)
-               steam = FL_TEAM_2;
+               steam = NUM_TEAM_2;
        else if(source_team == 3)
-               steam = FL_TEAM_3;
+               steam = NUM_TEAM_3;
        else // if(source_team == 4)
-               steam = FL_TEAM_4;
+               steam = NUM_TEAM_4;
 
        lowest_bot = world;
        lowest_bot_score = 999999999;
@@ -1033,12 +1033,12 @@ void tdm_spawnteams()
                numteams = autocvar_g_tdm_teams;
        numteams = bound(2, numteams, 4);
 
-       tdm_spawnteam("Red", FL_TEAM_1-1);
-       tdm_spawnteam("Blue", FL_TEAM_2-1);
+       tdm_spawnteam("Red", NUM_TEAM_1-1);
+       tdm_spawnteam("Blue", NUM_TEAM_2-1);
        if(numteams >= 3)
-               tdm_spawnteam("Yellow", FL_TEAM_3-1);
+               tdm_spawnteam("Yellow", NUM_TEAM_3-1);
        if(numteams >= 4)
-               tdm_spawnteam("Pink", FL_TEAM_4-1);
+               tdm_spawnteam("Pink", NUM_TEAM_4-1);
 }
 
 void tdm_delayedinit()
index 1eaa5c4e552cdc14a8f939cdc022c16db0d0e6f1..1f8656fb8d1f82bce10844a76654172521ce11a6 100644 (file)
@@ -43,25 +43,25 @@ void W_MinstaNex_Attack (void)
        {
            switch(self.team)
            {
-            case FL_TEAM_1:   // Red
+            case NUM_TEAM_1:   // Red
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), w_shotorg, v);
                 break;
-            case FL_TEAM_2:   // Blue
+            case NUM_TEAM_2:   // Blue
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), w_shotorg, v);
                 break;
-            case FL_TEAM_3:   // Yellow
+            case NUM_TEAM_3:   // Yellow
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW_HIT"), w_shotorg, v);
                 else
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), w_shotorg, v);
                 break;
-            case FL_TEAM_4:   // Pink
+            case NUM_TEAM_4:   // Pink
                 if(damage_goodhits)
                     WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK_HIT"), w_shotorg, v);
                 else
index 897ab5539d70bbbbb0d4a88d63352371040514ff..9e0d24c047fce37911d5211d4ecf360ae03d143b 100644 (file)
@@ -186,7 +186,7 @@ float Tuba_GetNote(entity pl, float hittype)
        // that way, holes in the range of notes are "plugged"
        if(teamplay)
        {
-               if(pl.team == FL_TEAM_2 || pl.team == FL_TEAM_4)
+               if(pl.team == NUM_TEAM_2 || pl.team == NUM_TEAM_4)
                        note += 3;
        }
        else