]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
For consistency move the remaining sv_ready_restart* cvars into readlevelcvars 523/head
authorterencehill <piuntn@gmail.com>
Fri, 2 Feb 2018 14:07:27 +0000 (15:07 +0100)
committerterencehill <piuntn@gmail.com>
Fri, 2 Feb 2018 14:38:15 +0000 (15:38 +0100)
qcsrc/server/autocvars.qh
qcsrc/server/command/cmd.qc
qcsrc/server/defs.qh
qcsrc/server/miscfunctions.qh

index 664c307c83542e3e08d0ce5d843d5fd65619dbd4..847573135eae56c16039a00deb621b3c3d1f548b 100644 (file)
@@ -324,8 +324,6 @@ string autocvar_sv_motd;
 bool autocvar_sv_precacheplayermodels;
 //float autocvar_sv_precacheweapons; // WEAPONTODO?
 bool autocvar_sv_q3acompat_machineshotgunswap;
-bool autocvar_sv_ready_restart;
-bool autocvar_sv_ready_restart_repeatable;
 bool autocvar_sv_servermodelsonly;
 int autocvar_sv_spectate;
 float autocvar_sv_spectator_speed_multiplier;
index 09a308ad5c64d6a1001fb31754d2a8d0721f89e0..088925f100f2f3f47499a4be5a72bcac7861bf15 100644 (file)
@@ -239,9 +239,9 @@ void ClientCommand_ready(entity caller, float request)  // todo: anti-spam for t
                {
                        if (IS_CLIENT(caller))
                        {
-                               if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+                               if (warmup_stage || sv_ready_restart || g_race_qualifying == 2)
                                {
-                                       if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+                                       if (!readyrestart_happened || sv_ready_restart_repeatable)
                                        {
                                                if (time < game_starttime) // game is already restarting
                                                        return;
index e9cf6ee286a7d8831806504435737977436d8e08..df94c778112f0ec6cf5bf19508afb4de55c0997c 100644 (file)
@@ -13,6 +13,10 @@ float g_warmup_allow_timeout;
 float warmup_stage;
 float g_jetpack;
 
+bool sv_ready_restart;
+bool sv_ready_restart_after_countdown;
+bool sv_ready_restart_repeatable;
+
 float sv_clones;
 float sv_foginterval;
 
index 34f7d608001e04b969b6b41a0ab31cee3fb6184c..8a32b9b5bddf8c9ff71e031f6857fecbc86cb812 100644 (file)
@@ -210,7 +210,6 @@ float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
-bool sv_ready_restart_after_countdown;
 
 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
 void readplayerstartcvars();
@@ -236,7 +235,9 @@ void readlevelcvars()
        sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
+       sv_ready_restart = cvar("sv_ready_restart");
        sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown");
+       sv_ready_restart_repeatable = cvar("sv_ready_restart_repeatable");
 
        warmup_stage = cvar("g_warmup");
        warmup_limit = cvar("g_warmup_limit");