]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/fruitiex/panelhud'
authorRudolf Polzer <divverent@alientrap.org>
Mon, 15 Nov 2010 20:40:21 +0000 (21:40 +0100)
committerRudolf Polzer <divverent@alientrap.org>
Mon, 15 Nov 2010 20:40:21 +0000 (21:40 +0100)
32 files changed:
defaultXonotic.cfg
gfx/menu/xaw/colorpicker_selected.tga [new file with mode: 0644]
hud_luminos.cfg
hud_nexuiz.cfg
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/gibs.qc
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/client/scoreboard.qc
qcsrc/client/waypointsprites.qc
qcsrc/menu/xonotic/colorpicker.c
qcsrc/menu/xonotic/colorpicker_string.c
qcsrc/menu/xonotic/crosshairbutton.c
qcsrc/menu/xonotic/dialog_hudpanel_ammo.c
qcsrc/menu/xonotic/dialog_hudpanel_chat.c
qcsrc/menu/xonotic/dialog_hudpanel_engineinfo.c
qcsrc/menu/xonotic/dialog_hudpanel_healtharmor.c
qcsrc/menu/xonotic/dialog_hudpanel_infomessages.c
qcsrc/menu/xonotic/dialog_hudpanel_modicons.c
qcsrc/menu/xonotic/dialog_hudpanel_notification.c
qcsrc/menu/xonotic/dialog_hudpanel_powerups.c
qcsrc/menu/xonotic/dialog_hudpanel_pressedkeys.c
qcsrc/menu/xonotic/dialog_hudpanel_racetimer.c
qcsrc/menu/xonotic/dialog_hudpanel_radar.c
qcsrc/menu/xonotic/dialog_hudpanel_score.c
qcsrc/menu/xonotic/dialog_hudpanel_timer.c
qcsrc/menu/xonotic/dialog_hudpanel_vote.c
qcsrc/menu/xonotic/dialog_hudpanel_weapons.c
qcsrc/menu/xonotic/dialog_hudsetup_exit.c
qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c
qcsrc/server/w_minstanex.qc

index e1670b137608947ec0e11a042b37f59968d9964a..43280aba9174f84f6f6de6722378ee73b23173d5 100644 (file)
@@ -90,9 +90,7 @@ _cl_name Player
 _cl_playermodel models/player/umbra.iqm
 _cl_playerskin 0
 seta crosshair 3
-seta crosshair_color_red 0.6
-seta crosshair_color_green 0.8
-seta crosshair_color_blue 1
+seta crosshair_color "0.6 0.8 1"
 seta crosshair_alpha 1
 seta crosshair_size 0.35
 seta crosshair_dot 1
@@ -102,117 +100,82 @@ seta crosshair_pickup 0.25
 seta crosshair_pickup_speed 4
 seta crosshair_per_weapon 0    "when 1, each gun will display a different crosshair"
 seta crosshair_color_override 0        "when 1, crosshair_color_* overrides the per-weapon color"
+seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair"
 seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
 seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
 seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
 seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
 seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
 seta crosshair_laser ""        "crosshair to display when wielding the laser"
-seta crosshair_laser_color_red 1       "crosshair color red component to display when wielding the laser"
-seta crosshair_laser_color_green 0.35  "crosshair color green component to display when wielding the laser"
-seta crosshair_laser_color_blue 0.2    "crosshair color blue component to display when wielding the laser"
+seta crosshair_laser_color "1 0.35 0.2"        "crosshair color to display when wielding the laser"
 seta crosshair_laser_alpha 0.75        "crosshair alpha value to display when wielding the laser"
 seta crosshair_laser_size 0.4  "crosshair size when wielding the laser"
 seta crosshair_shotgun ""      "crosshair to display when wielding the shotgun"
-seta crosshair_shotgun_color_red 0.7   "crosshair color red component to display when wielding the shotgun"
-seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
-seta crosshair_shotgun_color_blue 0.7  "crosshair color blue component to display when wielding the shotgun"
+seta crosshair_shotgun_color "0.7 0.7 0.7"     "crosshair color to display when wielding the shotgun"
 seta crosshair_shotgun_alpha 1.1       "crosshair alpha value to display when wielding the shotgun"
 seta crosshair_shotgun_size 0.65       "crosshair size when wielding the shotgun"
 seta crosshair_uzi ""  "crosshair to display when wielding the machinegun"
-seta crosshair_uzi_color_red 0.4       "crosshair color red component to display when wielding the machinegun"
-seta crosshair_uzi_color_green 0.9     "crosshair color green component to display when wielding the machinegun"
-seta crosshair_uzi_color_blue 0.35     "crosshair color blue component to display when wielding the machinegun"
+seta crosshair_uzi_color "0.4 0.9 0.35"        "crosshair color to display when wielding the machinegun"
 seta crosshair_uzi_alpha 0.9   "crosshair alpha value to display when wielding the machinegun"
 seta crosshair_uzi_size 0.6    "crosshair size when wielding the machinegun"
 seta crosshair_grenadelauncher ""      "crosshair to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_red 1     "crosshair color red component to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_green 0.15        "crosshair color green component to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_blue 0    "crosshair color blue component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color "1 0.15 0"        "crosshair color to display when wielding the mortar"
 seta crosshair_grenadelauncher_alpha 1.15      "crosshair alpha value to display when wielding the mortar"
 seta crosshair_grenadelauncher_size 0.7        "crosshair size when wielding the mortar"
 seta crosshair_minelayer ""    "crosshair to display when wielding the mortar"
-seta crosshair_minelayer_color_red 0.75        "crosshair color red component to display when wielding the mortar"
-seta crosshair_minelayer_color_green 0.75      "crosshair color green component to display when wielding the mortar"
-seta crosshair_minelayer_color_blue 0  "crosshair color blue component to display when wielding the mortar"
+seta crosshair_minelayer_color "0.75 0.75 0"   "crosshair color to display when wielding the mortar"
 seta crosshair_minelayer_alpha 1.15    "crosshair alpha value to display when wielding the mortar"
 seta crosshair_minelayer_size 0.9      "crosshair size when wielding the mortar"
 seta crosshair_electro ""      "crosshair to display when wielding the electro"
-seta crosshair_electro_color_red 0.35  "crosshair color red component to display when wielding the electro"
-seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
-seta crosshair_electro_color_blue 1    "crosshair color blue component to display when wielding the electro"
+seta crosshair_electro_color "0.35 0.5 1"      "crosshair color to display when wielding the electro"
 seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro"
 seta crosshair_electro_size 0.5        "crosshair size when wielding the electro"
 seta crosshair_crylink ""      "crosshair to display when wielding the crylink"
-seta crosshair_crylink_color_red 0.85  "crosshair color red component to display when wielding the crylink"
-seta crosshair_crylink_color_green 0.25        "crosshair color green component to display when wielding the crylink"
-seta crosshair_crylink_color_blue 1    "crosshair color blue component to display when wielding the crylink"
+seta crosshair_crylink_color "0.85 0.25 1"     "crosshair color to display when wielding the crylink"
 seta crosshair_crylink_alpha 0.85      "crosshair alpha value to display when wielding the crylink"
 seta crosshair_crylink_size 0.4        "crosshair size when wielding the crylink"
 seta crosshair_nex ""  "crosshair to display when wielding the nex gun"
-seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
-seta crosshair_nex_color_green 0.9     "crosshair color green component to display when wielding the nex gun"
-seta crosshair_nex_color_blue 1        "crosshair color blue component to display when wielding the nex gun"
+seta crosshair_nex_color "0 0.9 1"     "crosshair color to display when wielding the nex gun"
 seta crosshair_nex_alpha 0.85  "crosshair alpha value to display when wielding the nex gun"
 seta crosshair_nex_size 0.65   "crosshair size when wielding the nex gun"
 seta crosshair_hagar ""        "crosshair to display when wielding the hagar"
-seta crosshair_hagar_color_red 0.85    "crosshair color red component to display when wielding the hagar"
-seta crosshair_hagar_color_green 0.5   "crosshair color green component to display when wielding the hagar"
-seta crosshair_hagar_color_blue 0.35   "crosshair color blue component to display when wielding the hagar"
+seta crosshair_hagar_color "0.85 0.5 0.35"     "crosshair color to display when wielding the hagar"
 seta crosshair_hagar_alpha 1   "crosshair alpha value to display when wielding the hagar"
 seta crosshair_hagar_size 0.8  "crosshair size when wielding the hagar"
 seta crosshair_rocketlauncher ""       "crosshair to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_red 1      "crosshair color red component to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_blue 0.2   "crosshair color blue component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color "1 0.75 0.2"       "crosshair color to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_alpha 1  "crosshair alpha value to display when wielding the rocketlauncher"
 seta crosshair_rocketlauncher_size 0.5875      "crosshair size when wielding the rocketlauncher"
 seta crosshair_porto ""        "crosshair to display when wielding the porto"
-seta crosshair_porto_color_red 0.5     "crosshair color red component to display when wielding the porto"
-seta crosshair_porto_color_green 1     "crosshair color green component to display when wielding the porto"
-seta crosshair_porto_color_blue 0.5    "crosshair color blue component to display when wielding the porto"
+seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto"
 seta crosshair_porto_alpha 0.85        "crosshair alpha value to display when wielding the porto"
 seta crosshair_porto_size 0.6  "crosshair size when wielding the porto"
 seta crosshair_minstanex ""    "crosshair to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_red 0.65        "crosshair color red component to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_green 0.65      "crosshair color green component to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_blue 1  "crosshair color blue component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color "0.65 0.65 1"   "crosshair color to display when wielding the minstanex gun"
 seta crosshair_minstanex_alpha 1       "crosshair alpha value to display when wielding the minstanex gun"
 seta crosshair_minstanex_size 0.4      "crosshair size when wielding the minstanex gun"
 seta crosshair_hook "" "crosshair to display when wielding the hook"
-seta crosshair_hook_color_red 0.65     "crosshair color red component to display when wielding the hook"
-seta crosshair_hook_color_green 1      "crosshair color green component to display when wielding the hook"
-seta crosshair_hook_color_blue 0.85    "crosshair color blue component to display when wielding the hook"
+seta crosshair_hook_color "0.65 1 0.85"        "crosshair color to display when wielding the hook"
 seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook"
 seta crosshair_hook_size 0.5   "crosshair size when wielding the hook"
 seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
-seta crosshair_hlac_color_red 1        "crosshair color red component to display when wielding the H.L.A.C."
-seta crosshair_hlac_color_green 0.65   "crosshair color green component to display when wielding the H.L.A.C."
-seta crosshair_hlac_color_blue 0.2     "crosshair color blue component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C."
 seta crosshair_hlac_alpha 1    "crosshair alpha value to display when wielding the H.L.A.C."
 seta crosshair_hlac_size 0.6   "crosshair size when wielding the H.L.A.C."
 seta crosshair_seeker ""       "crosshair to display when wielding the TAG Seeker"
-seta crosshair_seeker_color_red 1      "crosshair color red component to display when wielding the TAG seeker"
-seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
-seta crosshair_seeker_color_blue 0.35  "crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color "1 0.35 0.35"      "crosshair color to display when wielding the TAG seeker"
 seta crosshair_seeker_alpha 0.9        "crosshair alpha value to display when wielding the TAG seeker"
 seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
 seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_red 0.85     "crosshair color red component to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_green 0.5    "crosshair color green component to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_blue 0.25    "crosshair color blue component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color "0.85 0.5 0.25"      "crosshair color to display when wielding the campingrifle"
 seta crosshair_campingrifle_alpha 1    "crosshair alpha value to display when wielding the campingrifle"
 seta crosshair_campingrifle_size 0.65  "crosshair size when wielding the campingrifle"
 seta crosshair_tuba "" "crosshair to display when wielding the tuba"
-seta crosshair_tuba_color_red 0.85     "crosshair color red component to display when wielding the tuba"
-seta crosshair_tuba_color_green 0.5    "crosshair color green component to display when wielding the tuba"
-seta crosshair_tuba_color_blue 0.25    "crosshair color blue component to display when wielding the tuba"
+seta crosshair_tuba_color "0.85 0.5 0.25"      "crosshair color to display when wielding the tuba"
 seta crosshair_tuba_alpha 1    "crosshair alpha value to display when wielding the tuba"
 seta crosshair_tuba_size 1     "crosshair size when wielding the tuba"
 seta crosshair_fireball ""     "crosshair to display when wielding the fireball"
-seta crosshair_fireball_color_red 0.2  "crosshair color red component to display when wielding the fireball"
-seta crosshair_fireball_color_green 1.0        "crosshair color green component to display when wielding the fireball"
-seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
+seta crosshair_fireball_color "0.2 1.0 0.2"    "crosshair color to display when wielding the fireball"
 seta crosshair_fireball_alpha 1        "crosshair alpha value to display when wielding the fireball"
 seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
 seta crosshair_ring_size 2     "bullet counter ring size for Rifle, velocity ring for Nex"
@@ -1376,11 +1339,7 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr
 seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
 seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
 seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
-seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background"
-seta hud_panel_weapons_accuracy_color0 "1 0 0"
-seta hud_panel_weapons_accuracy_color1 "1 1 0"
-seta hud_panel_weapons_accuracy_color2 "0 1 0"
-seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
 seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
 seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
 seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
@@ -1414,7 +1373,7 @@ seta scoreboard_columns default
 seta scoreboard_border_thickness 1 "scoreboard border thickness"
 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
-seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard"
+seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
 seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
 seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
 seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
@@ -1432,6 +1391,11 @@ seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from
 seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
 
+seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta accuracy_color0 "1 0 0"
+seta accuracy_color1 "1 1 0"
+seta accuracy_color2 "0 1 0"
+
 // for menu server list (eventually make them have engine support?)
 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
diff --git a/gfx/menu/xaw/colorpicker_selected.tga b/gfx/menu/xaw/colorpicker_selected.tga
new file mode 100644 (file)
index 0000000..605e932
Binary files /dev/null and b/gfx/menu/xaw/colorpicker_selected.tga differ
index 5660da4b77ec091272aa5069b822de6357af7f5b..0ded4194259305da97e3c1c1d9f7a6c6f773f725 100644 (file)
@@ -81,7 +81,7 @@ seta hud_panel_healtharmor_bg_color_team ""
 seta hud_panel_healtharmor_bg_alpha ""
 seta hud_panel_healtharmor_bg_border ""
 seta hud_panel_healtharmor_bg_padding ""
-seta hud_panel_healtharmor_flip "0
+seta hud_panel_healtharmor_flip "0"
 seta hud_panel_healtharmor_iconalign "4"
 seta hud_panel_healtharmor_baralign "4"
 seta hud_panel_healtharmor_progressbar "1"
index 93e8c99591f6ddd6cae1ad6d64b832e35a7e2dfd..bdd7a97f2ab3c978b9a7d07eb7ede6d6e9b3d964 100644 (file)
@@ -81,7 +81,7 @@ seta hud_panel_healtharmor_bg_color_team ""
 seta hud_panel_healtharmor_bg_alpha ""
 seta hud_panel_healtharmor_bg_border ""
 seta hud_panel_healtharmor_bg_padding ""
-seta hud_panel_healtharmor_flip "0
+seta hud_panel_healtharmor_flip "0"
 seta hud_panel_healtharmor_iconalign "0"
 seta hud_panel_healtharmor_baralign "0"
 seta hud_panel_healtharmor_progressbar "0"
index 1c58d390450f2a57cb59d89e3f766d4894b44713..119941ad2c017ace633f6089070b4bca09ffa093 100644 (file)
@@ -742,33 +742,30 @@ void CSQC_UpdateView(float w, float h)
                        string wcross_wep, wcross_name;
                        float wcross_scale, wcross_blur;
 
-                       wcross_color_x = cvar("crosshair_color_red");
-                       wcross_color_y = cvar("crosshair_color_green");
-                       wcross_color_z = cvar("crosshair_color_blue");
-                       if (cvar("crosshair_per_weapon")) {
+                       if (cvar("crosshair_per_weapon") || cvar("crosshair_color_per_weapon")) {
                                e = get_weaponinfo(activeweapon);
                                if (e && e.netname != "")
                                {
                                        wcross_wep = e.netname;
-                                       wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
-                                       if (wcross_resolution == 0)
-                                               return;
-                                       wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
-                                       if (wcross_alpha == 0)
-                                               return;
-
-                                       wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
-                                       if(wcross_style == "")
-                                               wcross_style = e.netname;
-
-                                       if(!cvar("crosshair_color_override"))
+                                       if(cvar("crosshair_per_weapon"))
                                        {
-                                               wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
-                                               wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
-                                               wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
+                                               wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+                                               if (wcross_resolution == 0)
+                                                       return;
+                                               wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_alpha"));
+                                               if (wcross_alpha == 0)
+                                                       return;
+
+                                               wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
+                                               if(wcross_style == "" || wcross_style == "0")
+                                                       wcross_style = wcross_wep;
                                        }
                                }
                        }
+                       if(wcross_wep != "" && cvar("crosshair_color_per_weapon"))
+                               wcross_color = stov(cvar_string(strcat("crosshair_", wcross_wep, "_color")));
+                       else
+                               wcross_color = stov(cvar_string("crosshair_color"));
 
                        wcross_name = strcat("gfx/crosshair", wcross_style);
 
@@ -1296,18 +1293,22 @@ void CSQC_common_hud(void)
                case HUD_NORMAL:
                        // do some accuracy var caching
                        float i;
-                       if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               if(acc_color_levels)
-                                       strunzone(acc_color_levels);
-                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
-                               acc_levels = tokenize(acc_color_levels);
-                               if (acc_levels > MAX_ACCURACY_LEVELS)
-                                       acc_levels = MAX_ACCURACY_LEVELS;
-
-                               for (i = 0; i < acc_levels; ++i)
-                                       acc_lev[i] = stof(argv(i));
+                               if(cvar_string("accuracy_color_levels") != acc_color_levels)
+                               {
+                                       if(acc_color_levels)
+                                               strunzone(acc_color_levels);
+                                       acc_color_levels = strzone(cvar_string("accuracy_color_levels"));
+                                       acc_levels = tokenize(acc_color_levels);
+                                       if (acc_levels > MAX_ACCURACY_LEVELS)
+                                               acc_levels = MAX_ACCURACY_LEVELS;
+
+                                       for (i = 0; i < acc_levels; ++i)
+                                               acc_lev[i] = stof(argv(i));
+                               }
+                               // let know that acc_col[] needs to be loaded
+                               acc_col_x[0] = -1;
                        }
 
                        HUD_Main(); // always run these functions for alpha checks
index ea0fcecedfa8ac2a716fe6c23f9012f07093571d..28340719323309f095a63751e6c9e423332151fa 100644 (file)
@@ -6,17 +6,12 @@ var float autocvar_cl_gibs_sloppy = 1;
 var float autocvar_cl_casings_ticrate = 0.1;
 var float autocvar_cl_casings_sloppy = 1;
 
-var float autocvar_cl_gentle;
-var float autocvar_cl_gentle_gibs;
-var float autocvar_cl_gentle_messages;
-
 var float autocvar_scoreboard_color_bg_team;
 
 var float autocvar__menu_alpha;
 
 var float autocvar__hud_configure;
 var float autocvar_hud_configure_teamcolorforced;
-var float autocvar_hud_configure_checkcollisions;
 var float autocvar_hud_configure_bg_minalpha;
 var float autocvar_hud_configure_grid;
 var float autocvar_hud_configure_grid_xsize;
@@ -26,19 +21,9 @@ var float autocvar_hud_configure_grid_alpha;
 var float autocvar__con_chat_maximized;
 var string autocvar__hud_panelorder;
 
-var string autocvar_hud_skin;
 var string autocvar_hud_dock;
-var string autocvar_hud_dock_color;
-var float autocvar_hud_dock_color_team;
-var float autocvar_hud_dock_alpha;
 
 var float autocvar_hud_progressbar_alpha;
-var vector autocvar_hud_progressbar_strength_color;
-var vector autocvar_hud_progressbar_shield_color;
-var vector autocvar_hud_progressbar_health_color;
-var vector autocvar_hud_progressbar_armor_color;
-var vector autocvar_hud_progressbar_fuel_color;
-var vector autocvar_hud_progressbar_nexball_color;
 
 var string autocvar_hud_panel_bg;
 var vector autocvar_hud_panel_bg_color;
@@ -49,189 +34,37 @@ var float autocvar_hud_panel_bg_padding;
 var float autocvar_hud_panel_fg_alpha;
 
 var float autocvar_hud_panel_weapons;
-var vector autocvar_hud_panel_weapons_pos;
-var vector autocvar_hud_panel_weapons_size;
-var string autocvar_hud_panel_weapons_bg;
-var string autocvar_hud_panel_weapons_bg_color;
-var string autocvar_hud_panel_weapons_bg_color_team;
-var string autocvar_hud_panel_weapons_bg_alpha;
-var string autocvar_hud_panel_weapons_bg_border;
-var string autocvar_hud_panel_weapons_bg_padding;
-var float autocvar_hud_panel_weapons_aspect;
-var float autocvar_hud_panel_weapons_accuracy;
-var float autocvar_hud_panel_weapons_ammo;
-var vector autocvar_hud_panel_weapons_ammo_color;
-var float autocvar_hud_panel_weapons_ammo_alpha;
-var float autocvar_hud_panel_weapons_ammo_full_shells;
-var float autocvar_hud_panel_weapons_ammo_full_nails;
-var float autocvar_hud_panel_weapons_ammo_full_rockets;
-var float autocvar_hud_panel_weapons_ammo_full_cells;
-var float autocvar_hud_panel_weapons_ammo_full_fuel;
-var float autocvar_hud_panel_weapons_label;
-var float autocvar_hud_panel_weapons_complainbubble;
-var float autocvar_hud_panel_weapons_complainbubble_padding;
-var float autocvar_hud_panel_weapons_complainbubble_time;
-var float autocvar_hud_panel_weapons_complainbubble_fadetime;
-var vector autocvar_hud_panel_weapons_complainbubble_color_outofammo;
-var vector autocvar_hud_panel_weapons_complainbubble_color_donthave;
-var vector autocvar_hud_panel_weapons_complainbubble_color_unavailable;
 
 var float autocvar_hud_panel_ammo;
-var vector autocvar_hud_panel_ammo_pos;
-var vector autocvar_hud_panel_ammo_size;
-var string autocvar_hud_panel_ammo_bg;
-var string autocvar_hud_panel_ammo_bg_color;
-var string autocvar_hud_panel_ammo_bg_color_team;
-var string autocvar_hud_panel_ammo_bg_alpha;
-var string autocvar_hud_panel_ammo_bg_border;
-var string autocvar_hud_panel_ammo_bg_padding;
 var float autocvar_hud_panel_ammo_onlycurrent;
 var float autocvar_hud_panel_ammo_iconalign;
 
 var float autocvar_hud_panel_powerups;
-var vector autocvar_hud_panel_powerups_pos;
-var vector autocvar_hud_panel_powerups_size;
-var string autocvar_hud_panel_powerups_bg;
-var string autocvar_hud_panel_powerups_bg_color;
-var string autocvar_hud_panel_powerups_bg_color_team;
-var string autocvar_hud_panel_powerups_bg_alpha;
-var string autocvar_hud_panel_powerups_bg_border;
-var string autocvar_hud_panel_powerups_bg_padding;
-var float autocvar_hud_panel_powerups_flip;
-var float autocvar_hud_panel_powerups_iconalign;
-var float autocvar_hud_panel_powerups_baralign;
-var float autocvar_hud_panel_powerups_progressbar;
 
 var float autocvar_hud_panel_healtharmor;
-var vector autocvar_hud_panel_healtharmor_pos;
-var vector autocvar_hud_panel_healtharmor_size;
-var string autocvar_hud_panel_healtharmor_bg;
-var string autocvar_hud_panel_healtharmor_bg_color;
-var string autocvar_hud_panel_healtharmor_bg_color_team;
-var string autocvar_hud_panel_healtharmor_bg_alpha;
-var string autocvar_hud_panel_healtharmor_bg_border;
-var string autocvar_hud_panel_healtharmor_bg_padding;
-var float autocvar_hud_panel_healtharmor_flip;
-var float autocvar_hud_panel_healtharmor_iconalign;
-var float autocvar_hud_panel_healtharmor_baralign;
-var float autocvar_hud_panel_healtharmor_progressbar;
 
 var float autocvar_hud_panel_notify;
-var vector autocvar_hud_panel_notify_pos;
-var vector autocvar_hud_panel_notify_size;
-var string autocvar_hud_panel_notify_bg;
-var string autocvar_hud_panel_notify_bg_color;
-var string autocvar_hud_panel_notify_bg_color_team;
-var string autocvar_hud_panel_notify_bg_alpha;
-var string autocvar_hud_panel_notify_bg_border;
-var string autocvar_hud_panel_notify_bg_padding;
-var float autocvar_hud_panel_notify_print;
-var float autocvar_hud_panel_notify_time;
-var float autocvar_hud_panel_notify_fadetime;
-var float autocvar_hud_panel_notify_flip;
 
 var float autocvar_hud_panel_timer;
-var vector autocvar_hud_panel_timer_pos;
-var vector autocvar_hud_panel_timer_size;
-var string autocvar_hud_panel_timer_bg;
-var string autocvar_hud_panel_timer_bg_color;
-var string autocvar_hud_panel_timer_bg_color_team;
-var string autocvar_hud_panel_timer_bg_alpha;
-var string autocvar_hud_panel_timer_bg_border;
-var string autocvar_hud_panel_timer_bg_padding;
 var float autocvar_hud_panel_timer_increment;
 
 var float autocvar_hud_panel_radar;
-var vector autocvar_hud_panel_radar_pos;
-var vector autocvar_hud_panel_radar_size;
-var string autocvar_hud_panel_radar_bg;
-var string autocvar_hud_panel_radar_bg_color;
-var string autocvar_hud_panel_radar_bg_color_team;
-var string autocvar_hud_panel_radar_bg_alpha;
-var string autocvar_hud_panel_radar_bg_border;
-var string autocvar_hud_panel_radar_bg_padding;
 
 var float autocvar_hud_panel_score;
-var vector autocvar_hud_panel_score_pos;
-var vector autocvar_hud_panel_score_size;
-var string autocvar_hud_panel_score_bg;
-var string autocvar_hud_panel_score_bg_color;
-var string autocvar_hud_panel_score_bg_color_team;
-var string autocvar_hud_panel_score_bg_alpha;
-var string autocvar_hud_panel_score_bg_border;
-var string autocvar_hud_panel_score_bg_padding;
 
 var float autocvar_hud_panel_racetimer;
-var vector autocvar_hud_panel_racetimer_pos;
-var vector autocvar_hud_panel_racetimer_size;
-var string autocvar_hud_panel_racetimer_bg;
-var string autocvar_hud_panel_racetimer_bg_color;
-var string autocvar_hud_panel_racetimer_bg_color_team;
-var string autocvar_hud_panel_racetimer_bg_alpha;
-var string autocvar_hud_panel_racetimer_bg_border;
-var string autocvar_hud_panel_racetimer_bg_padding;
 
 var float autocvar_hud_panel_vote;
-var vector autocvar_hud_panel_vote_pos;
-var vector autocvar_hud_panel_vote_size;
-var string autocvar_hud_panel_vote_bg;
-var string autocvar_hud_panel_vote_bg_color;
-var string autocvar_hud_panel_vote_bg_color_team;
-var string autocvar_hud_panel_vote_bg_alpha;
-var string autocvar_hud_panel_vote_bg_border;
-var string autocvar_hud_panel_vote_bg_padding;
-var float autocvar_hud_panel_vote_alreadyvoted_alpha;
 
 var float autocvar_hud_panel_modicons;
-var vector autocvar_hud_panel_modicons_pos;
-var vector autocvar_hud_panel_modicons_size;
-var string autocvar_hud_panel_modicons_bg;
-var string autocvar_hud_panel_modicons_bg_color;
-var string autocvar_hud_panel_modicons_bg_color_team;
-var string autocvar_hud_panel_modicons_bg_alpha;
-var string autocvar_hud_panel_modicons_bg_border;
-var string autocvar_hud_panel_modicons_bg_padding;
 
 var float autocvar_hud_panel_pressedkeys;
-var vector autocvar_hud_panel_pressedkeys_pos;
-var vector autocvar_hud_panel_pressedkeys_size;
-var string autocvar_hud_panel_pressedkeys_bg;
-var string autocvar_hud_panel_pressedkeys_bg_color;
-var string autocvar_hud_panel_pressedkeys_bg_color_team;
-var string autocvar_hud_panel_pressedkeys_bg_alpha;
-var string autocvar_hud_panel_pressedkeys_bg_border;
-var string autocvar_hud_panel_pressedkeys_bg_padding;
-var float autocvar_hud_panel_pressedkeys_aspect;
 
 var float autocvar_hud_panel_chat;
-var vector autocvar_hud_panel_chat_pos;
-var vector autocvar_hud_panel_chat_size;
-var string autocvar_hud_panel_chat_bg;
-var string autocvar_hud_panel_chat_bg_color;
-var string autocvar_hud_panel_chat_bg_color_team;
-var string autocvar_hud_panel_chat_bg_alpha;
-var string autocvar_hud_panel_chat_bg_border;
-var string autocvar_hud_panel_chat_bg_padding;
 
 var float autocvar_hud_panel_engineinfo;
-var vector autocvar_hud_panel_engineinfo_pos;
-var vector autocvar_hud_panel_engineinfo_size;
-var string autocvar_hud_panel_engineinfo_bg;
-var string autocvar_hud_panel_engineinfo_bg_color;
-var string autocvar_hud_panel_engineinfo_bg_color_team;
-var string autocvar_hud_panel_engineinfo_bg_alpha;
-var string autocvar_hud_panel_engineinfo_bg_border;
-var string autocvar_hud_panel_engineinfo_bg_padding;
 
 var float autocvar_hud_panel_infomessages;
-var vector autocvar_hud_panel_infomessages_pos;
-var vector autocvar_hud_panel_infomessages_size;
-var string autocvar_hud_panel_infomessages_bg;
-var string autocvar_hud_panel_infomessages_bg_color;
-var string autocvar_hud_panel_infomessages_bg_color_team;
-var string autocvar_hud_panel_infomessages_bg_alpha;
-var string autocvar_hud_panel_infomessages_bg_border;
-var string autocvar_hud_panel_infomessages_bg_padding;
 var float autocvar_hud_panel_infomessages_flip;
 
 var float autocvar_scoreboard_border_thickness;
index 86b970c1a1fa1cf8334b8134383e002d1416450d..6f6e143934e39897f721d562d9a7a2dc4e77fe3e 100644 (file)
@@ -153,14 +153,15 @@ void Ent_GibSplash(float isNew)
        org_z = ReadShort() * 4 + 2;
        vel = decompressShortVector(ReadShort());
 
-       if(autocvar_cl_gentle_gibs || cvar("cl_gentle"))
+       float cl_gentle_gibs = cvar("cl_gentle_gibs");
+       if(cl_gentle_gibs || cvar("cl_gentle"))
                type |= 0x80; // set gentle bit
 
        if(type & 0x80)
        {
-               if(autocvar_cl_gentle_gibs == 2)
+               if(cl_gentle_gibs == 2)
                        gentle_prefix = "";
-               else if(autocvar_cl_gentle_gibs == 3) 
+               else if(cl_gentle_gibs == 3) 
                        gentle_prefix = "happy_";
                else
                        gentle_prefix = "morphed_";
@@ -171,7 +172,7 @@ void Ent_GibSplash(float isNew)
                gentle_prefix = "particlegibs_";
        }
 
-       if not(autocvar_cl_gentle_gibs || cvar("cl_gentle"))
+       if not(cl_gentle_gibs || cvar("cl_gentle"))
                amount *= 1 - cvar("cl_nogibs");
 
        if(cvar("ekg"))
index 9a203c72b54ac738d58346a4ffc2f38861985eae..f77f1c1c1af2b1009147f2f7a27978126c2fc580 100644 (file)
@@ -412,48 +412,55 @@ HUD panels
 ==================
 */
 
+#define HUD_Write(s) fputs(fh, s)
+// q: quoted, n: not quoted
+#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
+#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
+#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
+#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
 // Save the config
 void HUD_Panel_ExportCfg(string cfgname)
 {
        float fh;
-       fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
+       string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
+       fh = fopen(filename, FILE_WRITE);
        if(fh >= 0)
        {
-               fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
-               fputs(fh, "\n");
-
-               fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
-               fputs(fh, "\n");
-
-               fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
-               fputs(fh, "\n");
-
-               fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
-               fputs(fh, "\n");
-
-               fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
-               fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
-               fputs(fh, "\n");
-
-               fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
-               fputs(fh, "\n");
+               HUD_Write_Cvar_q("hud_skin");
+               HUD_Write_Cvar_q("hud_panel_bg");
+               HUD_Write_Cvar_q("hud_panel_bg_color");
+               HUD_Write_Cvar_q("hud_panel_bg_color_team");
+               HUD_Write_Cvar_q("hud_panel_bg_alpha");
+               HUD_Write_Cvar_q("hud_panel_bg_border");
+               HUD_Write_Cvar_q("hud_panel_bg_padding");
+               HUD_Write_Cvar_q("hud_panel_fg_alpha");
+               HUD_Write("\n");
+
+               HUD_Write_Cvar_q("hud_dock");
+               HUD_Write_Cvar_q("hud_dock_color");
+               HUD_Write_Cvar_q("hud_dock_color_team");
+               HUD_Write_Cvar_q("hud_dock_alpha");
+               HUD_Write("\n");
+
+               HUD_Write_Cvar_q("hud_progressbar_alpha");
+               HUD_Write_Cvar_q("hud_progressbar_strength_color");
+               HUD_Write_Cvar_q("hud_progressbar_shield_color");
+               HUD_Write_Cvar_q("hud_progressbar_health_color");
+               HUD_Write_Cvar_q("hud_progressbar_armor_color");
+               HUD_Write_Cvar_q("hud_progressbar_fuel_color");
+               HUD_Write_Cvar_q("hud_progressbar_nexball_color");
+               HUD_Write("\n");
+
+               HUD_Write_Cvar_q("_hud_panelorder");
+               HUD_Write("\n");
+
+               HUD_Write_Cvar_q("hud_configure_grid");
+               HUD_Write_Cvar_q("hud_configure_grid_xsize");
+               HUD_Write_Cvar_q("hud_configure_grid_ysize");
+               HUD_Write("\n");
+
+               HUD_Write_Cvar_q("scr_centerpos");
+               HUD_Write("\n");
 
                // common cvars for all panels
                float i;
@@ -461,66 +468,68 @@ void HUD_Panel_ExportCfg(string cfgname)
                {
                        HUD_Panel_GetName(i);
 
-                       fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
-                       fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
+                       HUD_Write_PanelCvar_n("");
+                       HUD_Write_PanelCvar_q("_pos");
+                       HUD_Write_PanelCvar_q("_size");
+                       HUD_Write_PanelCvar_q("_bg");
+                       HUD_Write_PanelCvar_q("_bg_color");
+                       HUD_Write_PanelCvar_q("_bg_color_team");
+                       HUD_Write_PanelCvar_q("_bg_alpha");
+                       HUD_Write_PanelCvar_q("_bg_border");
+                       HUD_Write_PanelCvar_q("_bg_padding");
                        switch(i) {
                                case HUD_PANEL_WEAPONS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_complainbubble");
+                                       HUD_Write_PanelCvar_q("_complainbubble_padding");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
+                                       HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
+                                       HUD_Write_PanelCvar_q("_ammo_color");
+                                       HUD_Write_PanelCvar_q("_ammo_alpha");
+                                       HUD_Write_PanelCvar_q("_aspect");
                                        break;
                                case HUD_PANEL_AMMO:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_onlycurrent");
+                                       HUD_Write_PanelCvar_q("_iconalign");
                                        break;
                                case HUD_PANEL_POWERUPS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_iconalign");
+                                       HUD_Write_PanelCvar_q("_baralign");
+                                       HUD_Write_PanelCvar_q("_progressbar");
                                        break;
                                case HUD_PANEL_HEALTHARMOR:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_iconalign");
+                                       HUD_Write_PanelCvar_q("_baralign");
+                                       HUD_Write_PanelCvar_q("_progressbar");
                                        break;
                                case HUD_PANEL_NOTIFY:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
+                                       HUD_Write_PanelCvar_q("_print");
                                        break;
                                case HUD_PANEL_RADAR:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_foreground_alpha");
                                        break;
                                case HUD_PANEL_VOTE:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
                                        break;
                                case HUD_PANEL_PRESSEDKEYS:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_aspect");
                                        break;
                                case HUD_PANEL_INFOMESSAGES:
-                                       fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+                                       HUD_Write_PanelCvar_q("_flip");
                                        break;
                        }
-                       fputs(fh, "\n");
+                       HUD_Write("\n");
                }
-               fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
+               HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
 
-               print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+               print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
+               fclose(fh);
        }
-       fclose(fh);
+       else
+               print("^1Couldn't write to ", filename, "\n");
 }
 
 const float hlBorderSize = 4;
@@ -656,8 +665,8 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
                        else // push it downwards
                                myTarget_y = panel_pos_y + panel_size_y;
                }
-               if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+               //if(cvar("hud_configure_checkcollisions_debug"))
+                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return myTarget;
@@ -669,8 +678,8 @@ void HUD_Panel_SetPos(vector pos)
        vector mySize;
        mySize = panel_size;
 
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
        if(autocvar_hud_configure_grid)
        {
@@ -795,8 +804,8 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                        else
                                mySize_y = min(mySize_y, dist_y);
                }
-               if(cvar("hud_configure_checkcollisions_debug"))
-                       drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+               //if(cvar("hud_configure_checkcollisions_debug"))
+                       //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
        }
 
        return mySize;
@@ -849,8 +858,8 @@ void HUD_Panel_SetPosSize(vector mySize)
        if(myPos_y + mySize_y > vid_conheight)
                mySize_y = vid_conheight - myPos_y;
 
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
 
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
@@ -881,8 +890,8 @@ void HUD_Panel_SetPosSize(vector mySize)
                myPos_y = resizeorigin_y;
        }
 
-       if(cvar("hud_configure_checkcollisions_debug"))
-               drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+       //if(cvar("hud_configure_checkcollisions_debug"))
+               //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
        HUD_Panel_GetName(highlightedPanel);
        string s;
@@ -1356,7 +1365,7 @@ void HUD_Panel_Mouse()
 
                if (prev_pos != panel_pos || prev_size != panel_size)
                {
-                       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+                       hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
                        // backup!
                        panel_pos_backup = prev_pos;
                        panel_size_backup = prev_size;
@@ -1580,7 +1589,7 @@ void HUD_Weapons(void)
                }
        }
 
-       float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
+       float i, weapid, wpnalpha, weapon_cnt;
        weapon_cnt = 0;
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -1623,57 +1632,96 @@ void HUD_Weapons(void)
                panel_size -= '2 2 0' * panel_bg_padding;
        }
 
-       // hits
-       weapon_stats = getstati(STAT_DAMAGE_HITS);
-       weapon_number = weapon_stats & 63;
-       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-       // fired
-       weapon_stats = getstati(STAT_DAMAGE_FIRED);
-       weapon_number = weapon_stats & 63;
-       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
-
        if(cvar_or("hud_panel_weapons_fade", 1))
        {
-               fade = 3.2 - 2 * (time - weapontime);
-               fade = bound(0.7, fade, 1);
+               wpnalpha = 3.2 - 2 * (time - weapontime);
+               wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
        }
        else
-               fade = 1;
+               wpnalpha = panel_fg_alpha;
 
        HUD_Weapons_Clear();
 
        float rows, columns;
+       float aspect = cvar("hud_panel_weapons_aspect");
        rows = panel_size_y/panel_size_x;
-       rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+       rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
 
        columns = ceil(WEP_COUNT/rows);
        float row, column;
 
        float a, type, fullammo;
        float when;
-       when = autocvar_hud_panel_weapons_complainbubble_time;
+       when = cvar("hud_panel_weapons_complainbubble_time");
        float fadetime;
-       fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+       fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
 
        vector color;
        vector wpnpos;
        vector wpnsize;
+       
+       float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
+       vector ammo_color;
+       float ammo_alpha;
+       wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+       float barsize_x, barsize_y, baroffset_x, baroffset_y;
+       float show_ammo = cvar("hud_panel_weapons_ammo");
+       if (show_ammo)
+       {
+               fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
+               fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
+               fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
+               fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
+               fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
+               ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
+               ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
+
+
+               if(wpnsize_x/wpnsize_y > aspect)
+               {
+                       barsize_x = aspect * wpnsize_y;
+                       barsize_y = wpnsize_y;
+                       baroffset_x = (wpnsize_x - barsize_x) / 2;
+               }
+               else
+               {
+                       barsize_y = 1/aspect * wpnsize_x;
+                       barsize_x = wpnsize_x;
+                       baroffset_y = (wpnsize_y - barsize_y) / 2;
+               }
+       }
 
        float show_accuracy;
-       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
+       float weapon_stats, weapon_number;
+       if(cvar("hud_panel_weapons_accuracy") && acc_levels)
+       {
                show_accuracy = true;
+               // hits
+               weapon_stats = getstati(STAT_DAMAGE_HITS);
+               weapon_number = weapon_stats & 63;
+               weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+               // fired
+               weapon_stats = getstati(STAT_DAMAGE_FIRED);
+               weapon_number = weapon_stats & 63;
+               weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+               if (acc_col_x[0] == -1)
+                       for (i = 0; i < acc_levels; ++i)
+                               acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
+       }
+
+       float weapons_st = getstati(STAT_WEAPONS);
+       float label = cvar("hud_panel_weapons_label");
 
        for(i = 0; i < weapon_cnt; ++i)
        {
-               wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
-               wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+               wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
 
                self = weaponorder[i];
                weapid = self.impulse;
 
                // draw background behind currently selected weapon
                if(self.weapon == activeweapon)
-                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
                if(show_accuracy)
@@ -1684,36 +1732,35 @@ void HUD_Weapons(void)
                        {
                                weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
                                weapon_stats = floor(100 * weapon_hit / weapon_damage);
-                       }
 
-                       // find the max level lower than weapon_stats
-                       float j;
-                       j = acc_levels-1;
-                       while ( j && weapon_stats < acc_lev[j] )
-                               --j;
+                               // find the max level lower than weapon_stats
+                               float j;
+                               j = acc_levels-1;
+                               while ( j && weapon_stats < acc_lev[j] )
+                                       --j;
 
-                       // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
-                       float factor;
-                       factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                       color = acc_color(j);
-                       color = color + factor * (acc_color(j+1) - color);
+                               // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+                               float factor;
+                               factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+                               color = acc_col[j];
+                               color = color + factor * (acc_col[j+1] - color);
 
-                       if(weapon_damage)
                                drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       }
                }
 
                // draw the weapon icon
-               if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
+               if((weapid >= 0) && (weapons_st & self.weapons))
                {
-                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
 
-                       if(autocvar_hud_panel_weapons_label == 1) // weapon number
-                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                       else if(autocvar_hud_panel_weapons_label == 2) // bind
-                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       if(label == 1) // weapon number
+                               drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       else if(label == 2) // bind
+                               drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw ammo status bar
-                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
                        {
                                a = 0;
                                type = GetAmmoTypeForWep(weapid);
@@ -1723,38 +1770,20 @@ void HUD_Weapons(void)
                                if(a > 0)
                                {
                                        switch(type) {
-                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
-                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
-                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
-                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
-                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+                                               case 0: fullammo = fullammo_shells; break;
+                                               case 1: fullammo = fullammo_nails; break;
+                                               case 2: fullammo = fullammo_rockets; break;
+                                               case 3: fullammo = fullammo_cells; break;
+                                               case 4: fullammo = fullammo_fuel; break;
                                                default: fullammo = 60;
                                        }
 
-                                       float barsize_x, barsize_y, barpos_x, barpos_y;
-                                       if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
-                                       {
-                                               barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
-                                               barsize_y = wpnsize_y;
-
-                                               barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
-                                               barpos_y = wpnpos_y;
-                                       }
-                                       else
-                                       {
-                                               barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
-                                               barsize_x = wpnsize_x;
-
-                                               barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
-                                               barpos_x = wpnpos_x;
-                                       }
-
                                        drawsetcliparea(
-                                               barpos_x,
-                                               barpos_y,
+                                               wpnpos_x + baroffset_x,
+                                               wpnpos_y + baroffset_y,
                                                barsize_x * bound(0, a/fullammo, 1),
                                                barsize_y);
-                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+                                       drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
                                        drawresetcliparea();
                                }
                        }
@@ -1767,7 +1796,7 @@ void HUD_Weapons(void)
                }
 
                // draw the complain message
-               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+               if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
                {
                        if(fadetime)
                        {
@@ -1787,18 +1816,19 @@ void HUD_Weapons(void)
                        string s;
                        if(complain_weapon_type == 0) {
                                s = "Out of ammo";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
                        }
                        else if(complain_weapon_type == 1) {
                                s = "Don't have";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
                        }
                        else {
                                s = "Unavailable";
-                               color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+                               color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
                        }
-                       drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       float padding = cvar("hud_panel_weapons_complainbubble_padding");
+                       drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                ++row;
@@ -1843,9 +1873,13 @@ string GetAmmoPicture(float i)
 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
 {
        float a;
-       a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
        if(autocvar__hud_configure)
+       {
+               currently_selected = (itemcode == 2); //rockets always selected
                a = 100;
+       }
+       else
+               a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
 
        vector color;
        if(a < 10)
@@ -1859,49 +1893,29 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s
        else
                alpha = 0.7;
 
-       vector newSize, newPos;
-       if(mySize_x/mySize_y > 3)
-       {
-               newSize_x = 3 * mySize_y;
-               newSize_y = mySize_y;
-
-               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-               newPos_y = myPos_y;
-       }
-       else
-       {
-               newSize_y = 1/3 * mySize_x;
-               newSize_x = mySize_x;
-
-               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-               newPos_x = myPos_x;
-       }
-
        vector picpos, numpos;
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               numpos = newPos;
-               picpos = newPos + eX * 2 * newSize_y;
+               numpos = myPos;
+               picpos = myPos + eX * 2 * mySize_y;
        }
        else
        {
-               numpos = newPos + eX * newSize_y;
-               picpos = newPos;
+               numpos = myPos + eX * mySize_y;
+               picpos = myPos;
        }
 
        if (currently_selected)
-               drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
-       drawfont = hud_bigfont;
        if(a > 0)
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo count
-               drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
-       drawfont = hud_font;
+               drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
        if(a > 0)
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
        else // "ghost" ammo icon
-               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
 }
 
 void HUD_Ammo(void)
@@ -1911,8 +1925,6 @@ void HUD_Ammo(void)
 
        active_panel = HUD_PANEL_AMMO;
        HUD_Panel_UpdateCvars(ammo);
-       float i, currently_selected;
-
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -1924,35 +1936,71 @@ void HUD_Ammo(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float rows, columns;
-       rows = mySize_y/mySize_x;
-       rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
-       //                               ^^^ ammo item aspect goes here
+       float rows, columns, row, column;
+       vector ammo_size;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+               ammo_size = mySize;
+       else
+       {
+               rows = mySize_y/mySize_x;
+               rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+               //                               ^^^ ammo item aspect goes here
 
-       columns = ceil(AMMO_COUNT/rows);
+               columns = ceil(AMMO_COUNT/rows);
 
-       float row, column;
-       // ammo
-       for (i = 0; i < AMMO_COUNT; ++i) {
-               currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
-               if(autocvar_hud_panel_ammo_onlycurrent) {
-                       if(autocvar__hud_configure)
-                               i = 2;
-                       if (currently_selected || autocvar__hud_configure)
-                       {
-                               DrawAmmoItem(pos, mySize, i, currently_selected);
-                               break;
-                       }
-               } else {
-                       DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
-                       ++row;
-                       if(row >= rows)
+               ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       }
+
+       vector offset;
+       float newSize;
+       if(ammo_size_x/ammo_size_y > 3)
+       {
+               newSize = 3 * ammo_size_y;
+               offset_x = ammo_size_x - newSize;
+               pos_x += offset_x/2;
+               ammo_size_x = newSize;
+       }
+       else
+       {
+               newSize = 1/3 * ammo_size_x;
+               offset_y = ammo_size_y - newSize;
+               pos_y += offset_y/2;
+               ammo_size_y = newSize;
+       }
+
+       drawfont = hud_bigfont;
+       float i, stat_items, currently_selected;
+       if (autocvar_hud_panel_ammo_onlycurrent)
+       {
+               if(autocvar__hud_configure)
+               {
+                       DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
+                       return;
+               }
+               stat_items = getstati(STAT_ITEMS);
+               for (i = 0; i < AMMO_COUNT; ++i) {
+                       currently_selected = stat_items & GetAmmoItemCode(i);
+                       if (currently_selected)
                        {
-                               row = 0;
-                               column = column + 1;
+                               DrawAmmoItem(pos, ammo_size, i, true);
+                               return;
                        }
                }
+               return; // nothing to display
        }
+
+       stat_items = getstati(STAT_ITEMS);
+       for (i = 0; i < AMMO_COUNT; ++i) {
+               currently_selected = stat_items & GetAmmoItemCode(i);
+               DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       column = column + 1;
+               }
+       }
+       drawfont = hud_font;
 }
 
 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
@@ -2024,21 +2072,17 @@ void HUD_Powerups(void) {
        if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
                return;
 
-       active_panel = HUD_PANEL_POWERUPS;
-       HUD_Panel_UpdateCvars(powerups);
-       float stat_items;
-       stat_items = getstati(STAT_ITEMS);
-
        if(!autocvar__hud_configure)
        {
-               if not(stat_items & IT_STRENGTH)
-                       if not(stat_items & IT_INVINCIBLE)
-                               return;
+               if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
+                       return;
 
                if (getstati(STAT_HEALTH) <= 0)
                        return;
        }
 
+       active_panel = HUD_PANEL_POWERUPS;
+       HUD_Panel_UpdateCvars(powerups);
        vector pos, mySize;
        pos = panel_pos;
        mySize = panel_size;
@@ -2069,7 +2113,8 @@ void HUD_Powerups(void) {
        string leftname, rightname;
        float leftcnt, rightcnt;
        float leftexact, rightexact;
-       if (autocvar_hud_panel_powerups_flip) {
+       float flip = cvar("hud_panel_powerups_flip");
+       if (flip) {
                leftname = "strength";
                leftcnt = ceil(strength_time);
                leftexact = strength_time;
@@ -2088,11 +2133,14 @@ void HUD_Powerups(void) {
        }
 
        drawfont = hud_bigfont;
+       float baralign = cvar("hud_panel_powerups_baralign");
+       float iconalign = cvar("hud_panel_powerups_iconalign");
+       float progressbar = cvar("hud_panel_powerups_progressbar");
        if (mySize_x/mySize_y > 4)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        } else { // left align
@@ -2100,20 +2148,20 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        } else { // right align
@@ -2121,22 +2169,22 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else if (mySize_x/mySize_y > 1.5)
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
+                       if(baralign == 1 || baralign == 3) { // right align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        } else { // left align
@@ -2144,20 +2192,20 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
                        if(leftcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
                }
 
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eY * 0.5 * mySize_y;
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        } else { // right align
@@ -2165,22 +2213,22 @@ void HUD_Powerups(void) {
                                barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt > 1)
-                               DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+                               DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
                        if(rightcnt <= 5)
-                               DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+                               DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
                }
        }
        else
        {
                if(leftcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
+                       if(baralign == 1 || baralign == 3) { // down align
                                barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        } else { // up align
@@ -2188,7 +2236,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
                        }
 
-                       if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
+                       if(iconalign == 1 || iconalign == 3) { // down align
                                picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                        } else { // up align
@@ -2196,10 +2244,10 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * 0.4 * mySize_x;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(leftcnt <= 5)
                                drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
@@ -2210,7 +2258,7 @@ void HUD_Powerups(void) {
 
                if(rightcnt)
                {
-                       if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
+                       if(baralign == 0 || baralign == 3) { // up align
                                barpos = pos + eX * 0.5 * mySize_x;
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        } else { // down align
@@ -2218,7 +2266,7 @@ void HUD_Powerups(void) {
                                barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
                        }
 
-                       if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
+                       if(iconalign == 0 || iconalign == 3) { // up align
                                picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                        } else { // down align
@@ -2226,10 +2274,10 @@ void HUD_Powerups(void) {
                                numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                        }
 
-                       if(autocvar_hud_panel_powerups_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
-                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
                        }
                        if(rightcnt <= 5)
                                drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
@@ -2281,6 +2329,9 @@ void HUD_HealthArmor(void)
        vector numpos;
 
        drawfont = hud_bigfont;
+       float baralign = cvar("hud_panel_healtharmor_baralign");
+       float iconalign = cvar("hud_panel_healtharmor_iconalign");
+       float progressbar = cvar("hud_panel_healtharmor_progressbar");
        if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
        {
                vector v;
@@ -2289,7 +2340,7 @@ void HUD_HealthArmor(void)
                float x;
                x = floor(v_x + 1);
 
-               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+               if(baralign == 1 || baralign == 3) { // right align
                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
                        barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
                } else { // left align
@@ -2301,7 +2352,7 @@ void HUD_HealthArmor(void)
                if(v_z) // NOT fully armored
                {
                        biggercount = "health";
-                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(health);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2312,7 +2363,7 @@ void HUD_HealthArmor(void)
                else
                {
                        biggercount = "armor";
-                       if(autocvar_hud_panel_healtharmor_progressbar)
+                       if(progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(armor);
                                HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2320,12 +2371,12 @@ void HUD_HealthArmor(void)
                        if(health)
                                drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+               DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
 
                // fuel
                if(fuel)
                {
-                       if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                       if(baralign == 0 || baralign == 3) { // left align
                                barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                        } else {
@@ -2342,7 +2393,8 @@ void HUD_HealthArmor(void)
                float leftcnt, rightcnt;
                float leftactive, rightactive;
                float leftalpha, rightalpha;
-               if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
+               float flip = cvar("hud_panel_healtharmor_flip");
+               if (flip) { // old style layout with armor left/top of health
                        leftname = "armor";
                        leftcnt = armor;
                        if(leftcnt)
@@ -2370,7 +2422,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                } else { // left align
@@ -2378,17 +2430,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                } else { // right align
@@ -2396,17 +2448,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
                                } else {
@@ -2421,7 +2473,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
+                               if(baralign == 1 || baralign == 3) { // right align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
                                        barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                } else { // left align
@@ -2429,17 +2481,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
                        }
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eY * 0.5 * mySize_y;
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                } else { // right align
@@ -2447,17 +2499,17 @@ void HUD_HealthArmor(void)
                                        barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                }
-                               DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+                               DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
                        }
 
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
                                        barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
                                } else {
@@ -2472,7 +2524,7 @@ void HUD_HealthArmor(void)
                {
                        if(leftactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
+                               if(baralign == 1 || baralign == 3) { // down align
                                        barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                } else { // up align
@@ -2480,7 +2532,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
                                }
 
-                               if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
+                               if(iconalign == 1 || iconalign == 3) { // down align
                                        picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
                                } else { // up align
@@ -2488,7 +2540,7 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * 0.4 * mySize_x;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2499,7 +2551,7 @@ void HUD_HealthArmor(void)
 
                        if(rightactive)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
+                               if(baralign == 0 || baralign == 3) { // up align
                                        barpos = pos + eX * 0.5 * mySize_x;
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                } else { // down align
@@ -2507,7 +2559,7 @@ void HUD_HealthArmor(void)
                                        barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
                                }
 
-                               if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
+                               if(iconalign == 0 || iconalign == 3) { // up align
                                        picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
                                        numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
                                } else { // down align
@@ -2515,7 +2567,7 @@ void HUD_HealthArmor(void)
                                        numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
                                }
 
-                               if(autocvar_hud_panel_healtharmor_progressbar)
+                               if(progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2526,7 +2578,7 @@ void HUD_HealthArmor(void)
 
                        if(fuel)
                        {
-                               if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
+                               if(baralign == 0 || baralign == 3) { // left align
                                        barpos = pos;
                                        barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
                                } else {
@@ -2558,42 +2610,35 @@ string Weapon_KillMessage(float deathtype)
        return w_deathtypestring;
 }
 
-float killnotify_times[10];
-float killnotify_deathtype[10];
-float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[10];
-string killnotify_victims[10];
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+float killnotify_deathtype[KN_MAX_ENTRIES];
+float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
 {
-       float i;
-       for (i = 9; i > 0; --i) {
-               killnotify_times[i] = killnotify_times[i-1];
-               killnotify_deathtype[i] = killnotify_deathtype[i-1];
-               killnotify_actiontype[i] = killnotify_actiontype[i-1];
-               if(killnotify_attackers[i])
-                       strunzone(killnotify_attackers[i]);
-               killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
-               if(killnotify_victims[i])
-                       strunzone(killnotify_victims[i]);
-               killnotify_victims[i] = strzone(killnotify_victims[i-1]);
-       }
-       killnotify_times[0] = time;
-       killnotify_deathtype[0] = wpn;
-       killnotify_actiontype[0] = actiontype;
-       if(killnotify_attackers[0])
-               strunzone(killnotify_attackers[0]);
-       killnotify_attackers[0] = strzone(attacker);
-       if(killnotify_victims[0])
-               strunzone(killnotify_victims[0]);
-       killnotify_victims[0] = strzone(victim);
+       --kn_index;
+       if (kn_index == -1)
+               kn_index = KN_MAX_ENTRIES-1;
+       killnotify_times[kn_index] = time;
+       killnotify_deathtype[kn_index] = wpn;
+       killnotify_actiontype[kn_index] = actiontype;
+       if(killnotify_attackers[kn_index])
+               strunzone(killnotify_attackers[kn_index]);
+       killnotify_attackers[kn_index] = strzone(attacker);
+       if(killnotify_victims[kn_index])
+               strunzone(killnotify_victims[kn_index]);
+       killnotify_victims[kn_index] = strzone(victim);
 }
 
 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
 {
        float w;
        float alsoprint, gentle;
-       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+       alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+       gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
        
        if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
                return;
@@ -2643,14 +2688,13 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
        } else if(msg == MSG_KILL) {
                w = DEATH_WEAPONOF(type);
                if(WEP_VALID(w)) {
-                       if(type & HITTYPE_HEADSHOT)
+                       if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
                                HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
                        else
-                       {
                                HUD_KillNotify_Push(s1, s2, 1, type);
-                               if (alsoprint)
-                                       print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
-                       }
+
+                       if (alsoprint)
+                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
                }
                else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
                        HUD_KillNotify_Push(s1, s2, 1, type);
@@ -2950,7 +2994,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s
 void HUD_Centerprint(string s1, string s2, float type, float msg)
 {
        float gentle;
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+       gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
        if(msg == MSG_SUICIDE) {
                if (type == DEATH_TEAMCHANGE) {
                        centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
@@ -3053,7 +3097,7 @@ void HUD_Notify (void)
        }
 
        float entries, height;
-       entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+       entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
        height = mySize_y/entries;
        
        vector fontsize;
@@ -3061,9 +3105,9 @@ void HUD_Notify (void)
 
        float a;
        float when;
-       when = autocvar_hud_panel_notify_time;
+       when = cvar("hud_panel_notify_time");
        float fadetime;
-       fadetime = autocvar_hud_panel_notify_fadetime;
+       fadetime = cvar("hud_panel_notify_fadetime");
 
        string s;
 
@@ -3072,42 +3116,63 @@ void HUD_Notify (void)
        float width_attacker;
        string attacker, victim;
 
-       float i, j, w;
-       for(j = 0; j < entries; ++j)
+       float i, j, w, step, limit;
+       if(cvar("hud_panel_notify_flip")) //order items from the top down
        {
-               s = "";
-               if(autocvar_hud_panel_notify_flip)
-                       i = j;
-               else // rather nasty hack for ordering items from the bottom up
-                       i = entries - j - 1;
+               i = 0;
+               step = +1;
+               limit = entries;
+       }
+       else //order items from the bottom up
+       {
+               i = entries - 1;
+               step = -1;
+               limit = -1;
+       }
 
-               if(fadetime)
+       for(j = kn_index;  i != limit;  i += step, ++j)
+       {
+               if(autocvar__hud_configure)
                {
-                       if(killnotify_times[j] + when > time)
-                               a = 1;
-                       else
-                               a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                       if (step == +1)
+                               a = i;
+                       else // inverse order
+                               a = entries - 1 - i;
+                       attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+                       a = bound(0, (when - a) / 4, 1);
+                       goto hud_config_notifyprint;
+               }
+
+               if (j == KN_MAX_ENTRIES)
+                       j = 0;
+
+               if(killnotify_times[j] + when > time)
+                       a = 1;
+               else if(fadetime)
+               {
+                       a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+                       if(!a)
+                       {
+                               break;
+                       }
                }
                else
                {
-                       if(killnotify_times[j] + when > time)
-                               a = 1;
-                       else
-                               a = 0;
+                       break;
                }
 
+               s = "";
+
                w = -1;
                w = DEATH_WEAPONOF(killnotify_deathtype[j]);
 
                // TODO: maybe print in team colors?
                //
                // Y [used by] X
-               if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure
+               if(killnotify_actiontype[j] == 0) 
                {
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
                        if(killnotify_deathtype[j] == DEATH_GENERIC)
                        {
                                s = "notify_death";
@@ -3200,7 +3265,11 @@ void HUD_Notify (void)
                                        s = "notify_blue_captured";
                                }
                        }
-                       if(s != "" && a)
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+                       if(s != "")
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
@@ -3209,27 +3278,7 @@ void HUD_Notify (void)
                // X [did action to] Y
                else
                {
-                       if(autocvar__hud_configure)
-                       {
-                               attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               a = bound(0, (when - j) / 4, 1);
-                       }
-                       else
-                       {
-                               attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                               victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       }
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
-                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                       if(autocvar__hud_configure) // example actions for config mode
-                       {
-                               s = "weaponelectro";
-                       }
-                       else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+                       if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
                        {
                                s = "notify_melee_laser";
                        }
@@ -3298,7 +3347,16 @@ void HUD_Notify (void)
                        {
                                s = "race_newfail";
                        }
-                       if(s != "" && a)
+
+                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                       victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+:hud_config_notifyprint
+                       width_attacker = stringwidth(attacker, TRUE, fontsize);
+                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+                       if(s != "")
                        {
                                drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
@@ -3800,21 +3858,10 @@ void HUD_VoteWindow(void)
        if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
                return;
 
-       active_panel = HUD_PANEL_VOTE;
-       HUD_Panel_UpdateCvars(vote);
-       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
-       {
-               panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
-               panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
-       }
-       vector pos, mySize;
-       pos = panel_pos;
-       mySize = panel_size;
-
        if(!autocvar__hud_configure)
        {
                panel_fg_alpha = autocvar_hud_panel_fg_alpha;
-               panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+               panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
 
                if(panel_bg_alpha_str == "") {
                        panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
@@ -3844,9 +3891,22 @@ void HUD_VoteWindow(void)
        if(!vote_alpha)
                return;
 
-       a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       active_panel = HUD_PANEL_VOTE;
+       HUD_Panel_UpdateCvars(vote);
+       vector pos, mySize;
+       pos = panel_pos;
+       mySize = panel_size;
+
+       if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+       {
+               panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+               panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+       }
+
+       a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
        HUD_Panel_DrawBg(a);
-       a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+       a = panel_fg_alpha * a;
+
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
@@ -4520,19 +4580,20 @@ void HUD_DrawPressedKeys(void)
        }
 
        // force custom aspect
-       if(autocvar_hud_panel_pressedkeys_aspect)
+       float aspect = cvar("hud_panel_pressedkeys_aspect");
+       if(aspect)
        {
                vector newSize;
-               if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
+               if(mySize_x/mySize_y > aspect)
                {
-                       newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
+                       newSize_x = aspect * mySize_y;
                        newSize_y = mySize_y;
 
                        pos_x = pos_x + (mySize_x - newSize_x) / 2;
                }
                else
                {
-                       newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
+                       newSize_y = 1/aspect * mySize_x;
                        newSize_x = mySize_x;
 
                        pos_y = pos_y + (mySize_y - newSize_y) / 2;
@@ -5016,9 +5077,6 @@ switch (id) {\
 void HUD_Main (void)
 {
        float i;
-
-       hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
-
        // global hud alpha fade
        if(menu_enabled == 1)
                hud_fade_alpha = 1;
@@ -5039,6 +5097,12 @@ void HUD_Main (void)
                return;
 
        // Drawing stuff
+       if (hud_skin_path != cvar_string("hud_skin"))
+       {
+               if (hud_skin_path)
+                       strunzone(hud_skin_path);
+               hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
+       }
 
        // HUD configure visible grid
        if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
@@ -5060,23 +5124,28 @@ void HUD_Main (void)
        {
                float f;
                vector color;
-               if((teamplay) && autocvar_hud_dock_color_team) {
-                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
-               }
-               else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
-                       color = '1 0 0' * autocvar_hud_dock_color_team;
-               }
-               else if(autocvar_hud_dock_color == "shirt") {
+               float hud_dock_color_team = cvar("hud_dock_color_team");
+               if((teamplay) && hud_dock_color_team) {
                        f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(floor(f / 16), 0);
+                       color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
                }
-               else if(autocvar_hud_dock_color == "pants") {
-                       f = stof(getplayerkey(player_localentnum - 1, "colors"));
-                       color = colormapPaletteColor(mod(f, 16), 1);
+               else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
+                       color = '1 0 0' * hud_dock_color_team;
                }
                else
-                       color = stov(autocvar_hud_dock_color);
+               {
+                       string hud_dock_color = cvar_string("hud_dock_color");
+                       if(hud_dock_color == "shirt") {
+                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               color = colormapPaletteColor(floor(f / 16), 0);
+                       }
+                       else if(hud_dock_color == "pants") {
+                               f = stof(getplayerkey(player_localentnum - 1, "colors"));
+                               color = colormapPaletteColor(mod(f, 16), 1);
+                       }
+                       else
+                               color = stov(hud_dock_color);
+               }
 
                string pic;
                pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
@@ -5086,7 +5155,7 @@ void HUD_Main (void)
                                pic = "gfx/hud/default/dock_medium";
                        }
                }
-               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+               drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
        }
 
        // cache the panel order into the panel_order array
index 7a61b515c80eb6ce87ad35efd1a449d2a73ded30..b661e30ff515dcd027ebdb75087f33289a6db0c1 100644 (file)
@@ -18,9 +18,9 @@ float scoreboard_bottom;
 float weapon_hits[WEP_MAXCOUNT];
 float weapon_fired[WEP_MAXCOUNT];
 
-#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))))
 #define MAX_ACCURACY_LEVELS 10
 float acc_lev[MAX_ACCURACY_LEVELS];
+vector acc_col[MAX_ACCURACY_LEVELS];
 float acc_levels;
 string acc_color_levels;
 
@@ -88,7 +88,7 @@ var string panel_bg_padding_str;
 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
 
 #define HUD_Panel_GetProgressBarColor(item) \
-               progressbar_color = autocvar_hud_progressbar_##item##_color
+               progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
 #define HUD_Panel_GetProgressBarColorForString(item) \
 switch(item) {\
        case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
@@ -251,14 +251,14 @@ else\
 // Update all common cvars of given panel name
 #define HUD_Panel_UpdateCvars(name) \
 panel_enabled = autocvar_hud_panel_##name; \
-panel_pos = autocvar_hud_panel_##name##_pos; \
-panel_size = autocvar_hud_panel_##name##_size; \
-panel_bg_str = autocvar_hud_panel_##name##_bg; \
-panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \
-panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \
-panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \
-panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
-panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \
+panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
+panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
+panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \
+panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \
+panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \
+panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \
+panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
+panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \
 HUD_Panel_StringVars()\
 if(menu_enabled == 2 && active_panel == highlightedPanel) {\
        HUD_Panel_GetMenuSize()\
@@ -286,14 +286,14 @@ switch(id) { \
 }
 
 #define HUD_Panel_UpdatePosSize(name) \
-panel_pos = autocvar_hud_panel_##name##_pos; \
-panel_size = autocvar_hud_panel_##name##_size; \
+panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \
+panel_size = stov(cvar_string("hud_panel_" #name "_size")); \
 HUD_Panel_GetScaledVectors()\
 if(menu_enabled == 2 && active_panel == highlightedPanel) {\
        HUD_Panel_GetMenuSize()\
        HUD_Panel_GetMenuPos()\
 }\
-panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \
+panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \
 HUD_Panel_GetBorder()
 
 // Update pos and size of given panel id
index b61568a2aeeb9c18ae9f2a16fd14d1892c4be305..ec17dfca77efe473c73a5146513c1744f6820fe8 100644 (file)
@@ -895,7 +895,6 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
-       float weapon_hit, weapon_damage, weapon_stats;
        float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
        if(cvar("scoreboard_accuracy_doublerows"))
@@ -942,8 +941,21 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
                g_minstagib = 1; // TODO: real detection for minstagib?
 
+       float weapon_hit, weapon_damage, weapon_stats, weapon_number;
+       // hits
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // fired
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
        if (!acc_levels)
                rgb = '1 1 1';
+       else if (acc_col_x[0] == -1)
+               for (i = 0; i < acc_levels; ++i)
+                       acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
 
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -954,12 +966,13 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        continue;
                weapon_hit = weapon_hits[i-WEP_FIRST];
                weapon_damage = weapon_fired[i-WEP_FIRST];
-               if(weapon_damage)
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-               float weapon_alpha;
 
+               float weapon_alpha;
                if(weapon_damage)
+               {
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
                        weapon_alpha = scoreboard_alpha_fg;
+               }
                else
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
 
@@ -994,8 +1007,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                                // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
                                float factor;
                                factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               rgb = acc_color(j);
-                               rgb = rgb + factor * (acc_color(j+1) - rgb);
+                               rgb = acc_col[j];
+                               rgb = rgb + factor * (acc_col[j+1] - rgb);
                        }
 
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
@@ -1105,8 +1118,8 @@ void HUD_DrawScoreboard()
 
        HUD_UpdatePlayerTeams();
 
-       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
-       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
        scoreboard_highlight = cvar("scoreboard_highlight");
        scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
        scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
index 07e9127827dc0131c43a9874c4e4bfca87f23e2c..816a2e4851eb8827eee5505e67e91f99b1e65844 100644 (file)
@@ -425,7 +425,7 @@ void WaypointSprite_Load()
        waypointsprite_distancefadealpha = cvar_or("g_waypointsprite_distancefadealpha", 1);
        waypointsprite_distancefadescale = cvar_or("g_waypointsprite_distancefadescale", 1);
        waypointsprite_distancefadedistance = vlen(mi_max - mi_min) * cvar_or("g_waypointsprite_distancefadedistancemultiplier", 1);
-       waypointsprite_alpha = cvar_or("g_waypointsprite_alpha", 1) * (1 - cvar("_menu_alpha"));
+       waypointsprite_alpha = cvar_or("g_waypointsprite_alpha", 1) * (1 - autocvar__menu_alpha);
 
        if(!waypointsprite_initialized)
        {
index b888358c3748fe6919a39da1a3f038f90702bc84..66f292a0369588ae675b237fc0580d1d8cf34a04 100644 (file)
@@ -51,6 +51,25 @@ vector hslimage_color(vector v, vector margin)
         return hsl_to_rgb(v_x * 6 * eX + eY + v_y / 0.875 * eZ);
 }
 
+vector color_hslimage(vector v, vector margin)
+{
+       vector pos;
+       v = rgb_to_hsl(v);
+       if (v_y)
+       {
+               pos_x = v_x / 6;
+               pos_y = v_z * 0.875;
+       }
+       else // grey scale
+       {
+               pos_x = v_z;
+               pos_y = 0.875 + 0.07;
+       }
+       pos_x = margin_x + pos_x * (1 - 2 * margin_x);
+       pos_y = margin_y + pos_y * (1 - 2 * margin_y);
+       return pos;
+}
+
 float XonoticColorpicker_mouseDrag(entity me, vector coords)
 {
        float i;
index 3633553044c314c4fbc7c846ad6ea7e0e53079ec..f57c768a5fcb3d80ce4da5bc16d65845fcb5164a 100644 (file)
@@ -1,6 +1,6 @@
 #ifdef INTERFACE
 CLASS(XonoticColorpickerString) EXTENDS(Image)
-       METHOD(XonoticColorpickerString, configureXonoticColorpickerString, void(entity, string))
+       METHOD(XonoticColorpickerString, configureXonoticColorpickerString, void(entity, string, string))
        METHOD(XonoticColorpickerString, mousePress, float(entity, vector))
        METHOD(XonoticColorpickerString, mouseRelease, float(entity, vector))
        METHOD(XonoticColorpickerString, mouseDrag, float(entity, vector))
@@ -12,23 +12,26 @@ CLASS(XonoticColorpickerString) EXTENDS(Image)
        METHOD(XonoticColorpickerString, draw, void(entity))
        ATTRIB(XonoticColorpickerString, disabledAlpha, float, 0.3)
 ENDCLASS(XonoticColorpickerString)
-entity makeXonoticColorpickerString(string theCvar);
+entity makeXonoticColorpickerString(string theCvar, string theDefaultCvar);
 #endif
 
 #ifdef IMPLEMENTATION
-entity makeXonoticColorpickerString(string theCvar)
+entity makeXonoticColorpickerString(string theCvar, string theDefaultCvar)
 {
        entity me;
        me = spawnXonoticColorpickerString();
-       me.configureXonoticColorpickerString(me, theCvar);
+       me.configureXonoticColorpickerString(me, theCvar, theDefaultCvar);
        return me;
 }
 
-void XonoticColorpickerString_configureXonoticColorpickerString(entity me, string theCvar)
+void XonoticColorpickerString_configureXonoticColorpickerString(entity me, string theCvar, string theDefaultCvar)
 {
        me.cvarName = theCvar;
        me.configureImage(me, me.image);
-       me.prevcoords = '1 1 0';
+       if(cvar_string(theCvar) != "")
+               me.prevcoords = color_hslimage(stov(cvar_string(theCvar)), me.imagemargin);
+       else // use default
+               me.prevcoords = color_hslimage(stov(cvar_string(theDefaultCvar)), me.imagemargin);
 }
 
 float XonoticColorpickerString_mousePress(entity me, vector coords)
@@ -48,7 +51,6 @@ float XonoticColorpickerString_mouseDrag(entity me, vector coords)
        if(coords_x <= 1 - margin_x)
        if(coords_y <= 1 - margin_y)
        {
-               cvar_set(me.cvarName, sprintf("%v", hslimage_color(coords, margin)));
                me.prevcoords = coords;
        }
 
@@ -74,10 +76,11 @@ void XonoticColorpickerString_draw(entity me)
        sz = draw_PictureSize(strcat(me.src, "_selected"));
        sz = globalToBoxSize(sz, draw_scale);
 
-       if(me.disabled)
-               me.prevcoords = '1 1 0';
-       else
+       if(!me.disabled)
+       {
+               cvar_set(me.cvarName, sprintf("%v", hslimage_color(me.prevcoords, me.imagemargin)));
                draw_Picture(me.imgOrigin + me.prevcoords - 0.5 * sz, strcat(me.src, "_selected"), sz, '1 1 1', 1);
+       }
        draw_alpha = save;
 }
 #endif
index 645b9320750fcedced0f2c6b7f0ec5947a7af888..26b9bcb8f52361d9a60b9ea794ec3de95a7be8a3 100644 (file)
@@ -33,11 +33,15 @@ void XonoticCrosshairButton_configureXonoticCrosshairButton(entity me, float the
        me.loadCvars(me);
        me.configureRadioButton(me, string_null, me.fontSize, me.image, theGroup, 0);
        me.srcMulti = 1;
-       me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
+       if(me.cvarValueFloat == -1)
+               me.src3 = strzone(strcat("/gfx/crosshair", cvar("crosshair")));
+       else
+               me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
        me.src4 = "/gfx/crosshairdot";
 }
 void XonoticCrosshairButton_setChecked(entity me, float val)
 {
+       if(me.cvarValueFloat != -1) // preview shouldn't work as a button
        if(val != me.checked)
        {
                me.checked = val;
@@ -65,24 +69,38 @@ void XonoticCrosshairButton_draw(entity me)
        vector sz, rgb;
        float a;
 
-       rgb = eX * cvar("crosshair_color_red") + eY * cvar("crosshair_color_green") + eZ * cvar("crosshair_color_blue");
+       rgb = stov(cvar_string("crosshair_color"));
        a = cvar("crosshair_alpha");
 
-       if(!me.checked && !me.focused)
+       if(!me.checked && !me.focused && me.cvarValueFloat != -1)
        {
                a *= me.disabledAlpha;
                rgb = '1 1 1';
        }
 
+       if(me.cvarValueFloat == -1) // update the preview if this is the preview button
+       {
+               if(me.src3)
+                       strunzone(me.src3);
+               me.src3 = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
+               me.focused = 1;
+               me.checked = 0;
+       }
+
        SUPER(XonoticCrosshairButton).draw(me);
 
        sz = draw_PictureSize(me.src3);
        sz = globalToBoxSize(sz, draw_scale);
-       sz = (10 * '1 1 0' + sz * cvar("crosshair_size")) * 0.05; // (10 * '1 1 0' + ...) * 0.05 here to make visible size changes happen also at bigger sizes
-       if(sz_x > 0.95)
-               sz = sz * (0.95 / sz_x);
-       if(sz_y > 0.95)
-               sz = sz * (0.95 / sz_y);
+       if(me.cvarValueFloat == -1)
+       {
+               sz = (6 * '1 1 0' + sz * cvar("crosshair_size")) * 0.08; // (6 * '1 1 0' + ...) * 0.08 here to make visible size changes happen also at bigger sizes
+               if(sz_x > 0.95)
+                       sz = sz * (0.95 / sz_x);
+               if(sz_y > 0.95)
+                       sz = sz * (0.95 / sz_y);
+       }
+       else // show the crosshair picker at full size
+               sz = '0.95 0.95 0';
 
        draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src3, sz, rgb, a);
        if(cvar("crosshair_dot"))
index 1e0d4bf92d6a9d9b64d9d3816d5bc4c4a71b6da3..256dbe7df028ec0a93852b1dc0ae06123680a2df 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDAmmoDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 74fabe0518ac16fd7720e7f358001733555952b2..c9a4eae6e80734de20449611918a871a5734aad6 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDChatDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 8d359e9cf686e765750b03e5af9a437aaecc4443..03ef106c7decd260147dbae0a48d8c0f9ffc296a 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDEngineInfoDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index b276045b63183c6ba9412599affe4cbc970cf6ef..3e8a43aeb38520a386ca1ef25960587e6aae83b4 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDHealthArmorDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 56d4bf463649496243cf14c28cbfbb06150efffc..d8534a20e9974d34030cb4dce2da064fcb987d6e 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDInfoMessagesDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index ebd5f240bedf0603edcaa2689c23200cf935cf03..d60a72473f4999bf5bc96e2d105a5c2a00834130 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDModIconsDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index c811cb62832530fd9d5ee71dab5bb0d06767b5bb..3eeaff284db99458439ea17e9cc052016e835919 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDNotificationDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 14f4a19268707a3100a0154bd34bb6b1ee3ae01e..5d4e14c08b62fc64876d7f22ae303c836a36d659 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDPowerupsDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 7d32914ddae7b437774f767c0882c7dc59e66179..30f6bfc1f2da723a813477fa3b70e4c106ab9432 100644 (file)
@@ -33,7 +33,7 @@ void XonoticHUDPressedKeysDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index febbd544975720e6d295b365176c09e1d2c2fb68..35fdc55f3c8b5d9a8ae355dde2faa245fe11975d 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDRaceTimerDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 90de04795a9ee59a4f46ae36cc805cfcdaa64843..d1202846e26c140f0140c5f3ac67b7898b1e0c8a 100644 (file)
@@ -33,7 +33,7 @@ void XonoticHUDRadarDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 8c8561ea79b07aafd9867dbd0017e7ce4b3e226e..fc51921e23777a3b2980123ca42ba99e2f446cd1 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDScoreDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 748d2911ec71de5f631d062c4f6dc10f85ad1dca..96dc4aa6959f8fa8c18c4423cfc0c49afb913483 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDTimerDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 6c935d9e7f105d3131b3e8e344d9c0b9e51ec970..b5f5b6e27b965713d2cb0099a3457fd28fccd5a8 100644 (file)
@@ -29,7 +29,7 @@ void XonoticHUDVoteDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
index 538723bce1c945462614af9926f080266df22007..ad3d080415e6547af2452536ff50b8f8c4149321 100644 (file)
@@ -29,11 +29,11 @@ void XonoticHUDWeaponsDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color")), "hud_panel_bg_color"));
                        setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
        me.TR(me);
                me.TDempty(me, 0.2);
-               me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
+               me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", cvar_string("hud_panel_bg_color"), strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
@@ -103,7 +103,7 @@ void XonoticHUDWeaponsDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Ammo bar color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color"));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_weapons_ammo_color", "hud_panel_weapons_ammo_color"));
                        setDependent(e, "hud_panel_weapons_ammo", 1, 1);
                me.TR(me);
        me.TR(me);
index 3f8bcebd778877e07fedf9e9653930225876b69e..751b3cf95c73004f35b08ea92bb3ecc97e1150ec 100644 (file)
@@ -28,7 +28,7 @@ void XonoticHUDExitDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_bg_color"));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_panel_bg_color", "hud_panel_bg_color"));
        me.TR(me);
        me.TR(me);
                me.TDempty(me, 0.2);
@@ -75,7 +75,7 @@ void XonoticHUDExitDialog_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
-               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_dock_color"));
+               me.TD(me, 2, 2.4, e = makeXonoticColorpickerString("hud_dock_color", "hud_dock_color"));
        me.TR(me);
        me.TR(me);      
                me.TDempty(me, 0.2);
index 2a075f4c921e943a796e2483eedeace3b48d6e1e..02177fb6363dded55bc059e8b4510a7b1f2f95e7 100644 (file)
@@ -109,18 +109,20 @@ void XonoticPlayerSettingsTab_fill(entity me)
                        e0.textEntity = main.weaponsDialog;
                        e0.allowCut = 1;
        me.TR(me);
-               me.TD(me, 1, 0.75, e = makeXonoticTextLabel(0, "Crosshair:"));
-               me.TD(me, 1, 1.00, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));
-               me.TD(me, 1, 1.25, e = makeXonoticCheckBox(1, "crosshair_color_override", "& Per weapon colors"));
-               setDependent(e, "crosshair_per_weapon", 1, 1);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair:"));
+               me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon"));
        me.TR(me);
-               me.TDempty(me, 0.5);
+               me.TDempty(me, 0.2);
                for(i = 1; i <= 10; ++i) {
                        me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
                }
+               // show a larger preview of the selected crosshair
+               me.TDempty(me, 0.2);
+               me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
+               setDependent(e, "crosshair_per_weapon", 0, 0);
        me.TR(me);
-               me.TDempty(me, 0.5);
+               me.TDempty(me, 0.2);
                for(i = 11; i <= 20; ++i) {
                        me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
                        setDependent(e, "crosshair_per_weapon", 0, 0);
@@ -135,19 +137,12 @@ void XonoticPlayerSettingsTab_fill(entity me)
                me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
        me.TR(me);
                me.TDempty(me, 0.2);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair red:"));
-               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_red"));
-               setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
+               me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
+               setDependent(e, "crosshair_color_per_weapon", 0, 0);
        me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair green:"));
-               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_green"));
-               setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
-       me.TR(me);
-               me.TDempty(me, 0.2);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair blue:"));
-               me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_blue"));
-               setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+               me.TDempty(me, 0.3);
+               me.TD(me, 1, 0.7, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", "Enable centered dot"));
        me.TR(me);
@@ -160,9 +155,10 @@ void XonoticPlayerSettingsTab_fill(entity me)
                        setDependent(e, "crosshair_dot", 1, 1);
        me.TR(me);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Hit test:"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "0",    "None"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1",    "TrueAim"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "0",    "None"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1",    "TrueAim"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1.25", "Enemies"));
+       me.TR(me);
        me.TR(me);
                me.TDempty(me, 0.4);
                me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints setup...", '0 0 0'));
@@ -178,9 +174,9 @@ void XonoticPlayerSettingsTab_fill(entity me)
        me.TR(me);
        #ifdef ALLOW_FORCEMODELS
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Force models:"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, string_null, string_null, "None"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
-               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodels", string_null, "All"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, "None"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
+               me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, "All"));
        #endif
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", "Disable gore effects"));
        me.TR(me);
index 0d815ee6728d356ebeb29d5f95cb8c43d16a2399..1c9f0bd70b46ad386c1865bf21c86fa1a7dc947f 100644 (file)
@@ -28,7 +28,6 @@ void W_MinstaNex_Attack (void)
                if(headshot)
                {
                        AnnounceTo(self, "headshot");
-                       print("h\n");
                }
                if(damage_goodhits && self.minstanex_lasthit)
                {