]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Uncrustify server/command/*
authorTimePath <andrew.hardaker1995@gmail.com>
Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Tue, 27 Oct 2015 01:15:24 +0000 (12:15 +1100)
12 files changed:
qcsrc/server/command/banning.qc
qcsrc/server/command/banning.qh
qcsrc/server/command/cmd.qc
qcsrc/server/command/common.qc
qcsrc/server/command/common.qh
qcsrc/server/command/getreplies.qc
qcsrc/server/command/getreplies.qh
qcsrc/server/command/radarmap.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/sv_cmd.qh
qcsrc/server/command/vote.qc
qcsrc/server/command/vote.qh

index f325dcd72c336c5f5c1ebfb86daec0802b968967..30d6291f646b034dcca0a293474d9f906d82902f 100644 (file)
 
 void BanCommand_ban(float request, float argc, string command)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                string ip = argv(1);
                                float reason_arg, bantime;
@@ -51,7 +51,7 @@ void BanCommand_ban(float request, float argc, string command)
 
 void BanCommand_banlist(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -72,18 +72,18 @@ void BanCommand_banlist(float request)
 
 void BanCommand_kickban(float request, float argc, string command)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                entity client = GetIndexedEntity(argc, 1);
                                float accepted = VerifyKickableEntity(client);
                                float reason_arg, bantime, masksize;
                                string reason;
 
-                               if(accepted > 0)
+                               if (accepted > 0)
                                {
                                        reason_arg = next_token;
 
@@ -117,18 +117,18 @@ void BanCommand_kickban(float request, float argc, string command)
        }
 }
 
-void BanCommand_mute(float request, float argc, string command) // TODO: Add a sort of mute-"ban" which allows players to be muted based on IP/cryptokey
+void BanCommand_mute(float request, float argc, string command)  // TODO: Add a sort of mute-"ban" which allows players to be muted based on IP/cryptokey
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                entity client = GetFilteredEntity(argv(1));
                                float accepted = VerifyClientEntity(client, true, false);
 
-                               if(accepted > 0)
+                               if (accepted > 0)
                                {
                                        client.muted = true;
                                        return;
@@ -154,39 +154,32 @@ void BanCommand_mute(float request, float argc, string command) // TODO: Add a s
 
 void BanCommand_unban(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1))
+                       if (argv(1))
                        {
                                float tmp_number = -1;
                                string tmp_string;
 
-                               if(substring(argv(1), 0, 1) == "#")
+                               if (substring(argv(1), 0, 1) == "#")
                                {
                                        tmp_string = substring(argv(1), 1, -1);
 
-                                       if(tmp_string != "") // is it all one token? like #1
-                                       {
+                                       if (tmp_string != "") // is it all one token? like #1
                                                tmp_number = stof(tmp_string);
-                                       }
-                                       else if(argc > 2) // no, it's two tokens? # 1
-                                       {
+                                       else if (argc > 2)    // no, it's two tokens? # 1
                                                tmp_number = stof(argv(2));
-                                       }
-                                       else
-                                               tmp_number = -1;
+                                       else tmp_number = -1;
                                }
-                               else // maybe it's ONLY a number?
+                               else  // maybe it's ONLY a number?
                                {
                                        tmp_number = stof(argv(1));
 
-                                       if((tmp_number == 0) && (argv(1) != "0"))
-                                               { tmp_number = -1; }
-                               }
+                                       if ((tmp_number == 0) && (argv(1) != "0")) tmp_number = -1; }
 
-                               if(tmp_number >= 0)
+                               if (tmp_number >= 0)
                                {
                                        Ban_Delete(tmp_number);
                                        return;
@@ -207,16 +200,16 @@ void BanCommand_unban(float request, float argc)
 
 void BanCommand_unmute(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                entity client = GetFilteredEntity(argv(1));
                                float accepted = VerifyClientEntity(client, true, false);
 
-                               if(accepted > 0)
+                               if (accepted > 0)
                                {
                                        client.muted = false;
                                        return;
@@ -244,22 +237,22 @@ void BanCommand_unmute(float request, float argc)
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
 void BanCommand_(float request)
 {
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-
-                       return;
-               }
-
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       print("\nUsage:^3 sv_cmd \n");
-                       print("  No arguments required.\n");
-                       return;
-               }
-       }
+    switch(request)
+    {
+        case CMD_REQUEST_COMMAND:
+        {
+
+            return;
+        }
+
+        default:
+        case CMD_REQUEST_USAGE:
+        {
+            print("\nUsage:^3 sv_cmd \n");
+            print("  No arguments required.\n");
+            return;
+        }
+    }
 }
 */
 
@@ -269,7 +262,7 @@ void BanCommand_(float request)
 // ==================================
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define BAN_COMMANDS(request,arguments,command) \
+#define BAN_COMMANDS(request, arguments, command) \
        BAN_COMMAND("ban", BanCommand_ban(request, arguments, command), "Ban an IP address or a range of addresses (like 1.2.3)") \
        BAN_COMMAND("banlist", BanCommand_banlist(request), "List all existing bans") \
        BAN_COMMAND("kickban", BanCommand_kickban(request, arguments, command), "Disconnect a client and ban it at the same time") \
@@ -280,46 +273,42 @@ void BanCommand_(float request)
 
 void BanCommand_macro_help()
 {
-       #define BAN_COMMAND(name,function,description) \
-               { if(strtolower(description) != "") { LOG_INFO("  ^2", name, "^7: ", description, "\n"); } }
+       #define BAN_COMMAND(name, function, description) \
+               { if (strtolower(description) != "") { LOG_INFO("  ^2", name, "^7: ", description, "\n"); } }
 
        BAN_COMMANDS(0, 0, "");
-       #undef BAN_COMMAND
-
-       return;
+#undef BAN_COMMAND
 }
 
 float BanCommand_macro_command(float argc, string command)
 {
-       #define BAN_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return true; } }
+       #define BAN_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(0))) { function; return true; } }
 
        BAN_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
-       #undef BAN_COMMAND
+#undef BAN_COMMAND
 
        return false;
 }
 
 float BanCommand_macro_usage(float argc)
 {
-       #define BAN_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return true; } }
+       #define BAN_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(1))) { function; return true; } }
 
        BAN_COMMANDS(CMD_REQUEST_USAGE, argc, "");
-       #undef BAN_COMMAND
+#undef BAN_COMMAND
 
        return false;
 }
 
 void BanCommand_macro_write_aliases(float fh)
 {
-       #define BAN_COMMAND(name,function,description) \
-               { if(strtolower(description) != "") { CMD_Write_Alias("qc_cmd_sv", name, description); } }
+       #define BAN_COMMAND(name, function, description) \
+               { if (strtolower(description) != "") { CMD_Write_Alias("qc_cmd_sv", name, description); } }
 
        BAN_COMMANDS(0, 0, "");
-       #undef BAN_COMMAND
-
-       return;
+#undef BAN_COMMAND
 }
 
 float BanCommand(string command)
@@ -331,10 +320,8 @@ float BanCommand(string command)
        // argv:   0    - 1      - 2     - 3
        // cmd     vote - master - login - password
 
-       if(BanCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
-       {
-               return true; // handled by one of the above GenericCommand_* functions
-       }
+       if (BanCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+               return true;                             // handled by one of the above GenericCommand_* functions
 
        return false;
 }
index 17eca95c738363e4c83c3fbe57d0762fd143111c..a330ff1b0b9e1781a4b54f3482f42e23ba0c3016 100644 (file)
@@ -6,8 +6,8 @@
 //  Last updated: December 29th, 2011
 // =====================================
 
-#define GET_BAN_ARG(v,d) if(argc > reason_arg) { if((v = stof(argv(reason_arg))) != 0) ++reason_arg; else v = d; } else { v = d; }
-#define GET_BAN_REASON(v,d) if(argc > reason_arg) v = substring(command, argv_start_index(reason_arg), strlen(command) - argv_start_index(reason_arg)); else v = d;
+#define GET_BAN_ARG(v, d) if (argc > reason_arg) { if ((v = stof(argv(reason_arg))) != 0) ++reason_arg; else v = d; } else { v = d; }
+#define GET_BAN_REASON(v, d) if (argc > reason_arg) v = substring(command, argv_start_index(reason_arg), strlen(command) - argv_start_index(reason_arg)); else v = d;
 
 void Ban_KickBanClient(entity client, float bantime, float masksize, string reason);
 void Ban_View();
index 69517738b7aa6cd2721892fdc369b101c55f054c..ac21bc62dcc61b6ff73d68350ae9cafa38699b4c 100644 (file)
@@ -35,7 +35,7 @@
 
 #include "../../lib/warpzone/common.qh"
 
-void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec
+void ClientKill_TeamChange(float targetteam);  // 0 = don't change, -1 = auto, -2 = spec
 
 // =========================================================
 //  Server side networked commands code, reworked by Samual
@@ -43,13 +43,14 @@ void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -
 // =========================================================
 
 float SV_ParseClientCommand_floodcheck()
-{SELFPARAM();
-       if (!timeout_status) // not while paused
+{
+       SELFPARAM();
+       if (!timeout_status)  // not while paused
        {
-               if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
+               if (time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
                {
                        self.cmd_floodcount += 1;
-                       if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt
+                       if (self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count)   return false;  // too much spam, halt
                }
                else
                {
@@ -57,7 +58,7 @@ float SV_ParseClientCommand_floodcheck()
                        self.cmd_floodcount = 1;
                }
        }
-       return true; // continue, as we're not flooding yet
+       return true;  // continue, as we're not flooding yet
 }
 
 
@@ -66,12 +67,13 @@ float SV_ParseClientCommand_floodcheck()
 // =======================
 
 void ClientCommand_autoswitch(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
                                self.autoswitch = InterpretBoolean(argv(1));
                                sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
@@ -90,30 +92,31 @@ void ClientCommand_autoswitch(float request, float argc)
        }
 }
 
-void ClientCommand_clientversion(float request, float argc) // internal command, used only by code
-{SELFPARAM();
-       switch(request)
+void ClientCommand_clientversion(float request, float argc)  // internal command, used only by code
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
-                               if(IS_CLIENT(self))
+                               if (IS_CLIENT(self))
                                {
                                        self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
 
-                                       if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
+                                       if (self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max)
                                        {
                                                self.version_mismatch = 1;
-                                               ClientKill_TeamChange(-2); // observe
+                                               ClientKill_TeamChange(-2);  // observe
                                        }
-                                       else if(autocvar_g_campaign || autocvar_g_balance_teams)
+                                       else if (autocvar_g_campaign || autocvar_g_balance_teams)
                                        {
-                                               //JoinBestTeam(self, false, true);
+                                               // JoinBestTeam(self, false, true);
                                        }
-                                       else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
+                                       else if (teamplay && !autocvar_sv_spectate && !(self.team_forced > 0))
                                        {
-                                               self.classname = STR_OBSERVER; // really?
+                                               self.classname = STR_OBSERVER;  // really?
                                                stuffcmd(self, "menu_showteamselect\n");
                                        }
                                }
@@ -133,16 +136,16 @@ void ClientCommand_clientversion(float request, float argc) // internal command,
        }
 }
 
-void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code
-{SELFPARAM();
-       switch(request)
+void ClientCommand_mv_getpicture(float request, float argc)  // internal command, used only by code
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
-                               if(intermission_running)
-                                       MapVote_SendPicture(stof(argv(1)));
+                               if (intermission_running) MapVote_SendPicture(stof(argv(1)));
 
                                return;
                        }
@@ -160,21 +163,20 @@ void ClientCommand_mv_getpicture(float request, float argc) // internal command,
 }
 
 void ClientCommand_join(float request)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(IS_CLIENT(self))
+                       if (IS_CLIENT(self))
                        {
-                               if(!IS_PLAYER(self) && !lockteams && !gameover)
+                               if (!IS_PLAYER(self) && !lockteams && !gameover)
                                {
-                                       if(self.caplayer)
-                                               return;
-                                       if(nJoinAllowed(self))
+                                       if (self.caplayer) return;
+                                       if (nJoinAllowed(self))
                                        {
-                                               if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
-
+                                               if (autocvar_g_campaign)   campaign_bots_may_start = 1;
                                                self.classname = STR_PLAYER;
                                                PlayerScore_Clear(self);
                                                Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
@@ -183,12 +185,12 @@ void ClientCommand_join(float request)
                                        }
                                        else
                                        {
-                                               //player may not join because of g_maxplayers is set
+                                               // player may not join because of g_maxplayers is set
                                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
                                        }
                                }
                        }
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -202,26 +204,27 @@ void ClientCommand_join(float request)
 }
 
 void ClientCommand_physics(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        string command = strtolower(argv(1));
 
-                       if(!autocvar_g_physics_clientselect)
+                       if (!autocvar_g_physics_clientselect)
                        {
                                sprint(self, "Client physics selection is currently disabled.\n");
                                return;
                        }
 
-                       if(command == "list" || command == "help")
+                       if (command == "list" || command == "help")
                        {
                                sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
                                return;
                        }
 
-                       if(Physics_Valid(command) || command == "default")
+                       if (Physics_Valid(command) || command == "default")
                        {
                                stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
                                sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
@@ -241,21 +244,22 @@ void ClientCommand_physics(float request, float argc)
        }
 }
 
-void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
-{SELFPARAM();
-       switch(request)
+void ClientCommand_ready(float request)  // todo: anti-spam for toggling readyness
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(IS_CLIENT(self))
+                       if (IS_CLIENT(self))
                        {
-                               if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
+                               if (warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2)
                                {
-                                       if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
+                                       if (!readyrestart_happened || autocvar_sv_ready_restart_repeatable)
                                        {
-                                               if(time < game_starttime) // game is already restarting
+                                               if (time < game_starttime) // game is already restarting
                                                        return;
-                                               if (self.ready) // toggle
+                                               if (self.ready)            // toggle
                                                {
                                                        self.ready = false;
                                                        bprint(self.netname, "^2 is ^1NOT^2 ready\n");
@@ -267,14 +271,15 @@ void ClientCommand_ready(float request) // todo: anti-spam for toggling readynes
                                                }
 
                                                // cannot reset the game while a timeout is active!
-                                               if (!timeout_status)
-                                                       ReadyCount();
-                                       } else {
+                                               if (!timeout_status) ReadyCount();
+                                       }
+                                       else
+                                       {
                                                sprint(self, "^1Game has already been restarted\n");
                                        }
                                }
                        }
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -288,13 +293,14 @@ void ClientCommand_ready(float request) // todo: anti-spam for toggling readynes
 }
 
 void ClientCommand_say(float request, float argc, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
-                       return; // never fall through to usage
+                       if (argc >= 2)   Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+                       return;  // never fall through to usage
                }
 
                default:
@@ -308,13 +314,14 @@ void ClientCommand_say(float request, float argc, string command)
 }
 
 void ClientCommand_say_team(float request, float argc, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
-                       return; // never fall through to usage
+                       if (argc >= 2)   Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+                       return;  // never fall through to usage
                }
 
                default:
@@ -328,45 +335,58 @@ void ClientCommand_say_team(float request, float argc, string command)
 }
 
 void ClientCommand_selectteam(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
-                               if(IS_CLIENT(self))
+                               if (IS_CLIENT(self))
                                {
-                                       if(teamplay)
-                                               if(self.team_forced <= 0)
+                                       if (teamplay)
+                                       {
+                                               if (self.team_forced <= 0)
+                                               {
                                                        if (!lockteams)
                                                        {
                                                                float selection;
 
-                                                               switch(argv(1))
+                                                               switch (argv(1))
                                                                {
-                                                                       case "red": selection = NUM_TEAM_1; break;
-                                                                       case "blue": selection = NUM_TEAM_2; break;
-                                                                       case "yellow": selection = NUM_TEAM_3; break;
-                                                                       case "pink": selection = NUM_TEAM_4; break;
-                                                                       case "auto": selection = (-1); break;
-
-                                                                       default: selection = 0; break;
+                                                                       case "red": selection = NUM_TEAM_1;
+                                                                               break;
+                                                                       case "blue": selection = NUM_TEAM_2;
+                                                                               break;
+                                                                       case "yellow": selection = NUM_TEAM_3;
+                                                                               break;
+                                                                       case "pink": selection = NUM_TEAM_4;
+                                                                               break;
+                                                                       case "auto": selection = (-1);
+                                                                               break;
+
+                                                                       default: selection = 0;
+                                                                               break;
                                                                }
 
-                                                               if(selection)
+                                                               if (selection)
                                                                {
-                                                                       if(self.team == selection && self.deadflag == DEAD_NO)
+                                                                       if (self.team == selection && self.deadflag == DEAD_NO)
+                                                                       {
                                                                                sprint(self, "^7You already are on that team.\n");
-                                                                       else if(self.wasplayer && autocvar_g_changeteam_banned)
+                                                                       }
+                                                                       else if (self.wasplayer && autocvar_g_changeteam_banned)
+                                                                       {
                                                                                sprint(self, "^1You cannot change team, forbidden by the server.\n");
+                                                                       }
                                                                        else
                                                                        {
-                                                                               if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
+                                                                               if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
                                                                                {
                                                                                        CheckAllowedTeams(self);
                                                                                        GetTeamCounts(self);
-                                                                                       if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
+                                                                                       if (!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
                                                                                        {
                                                                                                Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
                                                                                                return;
@@ -377,11 +397,19 @@ void ClientCommand_selectteam(float request, float argc)
                                                                }
                                                        }
                                                        else
+                                                       {
                                                                sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n");
+                                                       }
+                                               }
                                                else
+                                               {
                                                        sprint(self, "^7selectteam can not be used as your team is forced\n");
+                                               }
+                                       }
                                        else
+                                       {
                                                sprint(self, "^7selectteam can only be used in teamgames\n");
+                                       }
                                }
                                return;
                        }
@@ -400,12 +428,13 @@ void ClientCommand_selectteam(float request, float argc)
 }
 
 void ClientCommand_selfstuff(float request, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
                                stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
                                return;
@@ -424,17 +453,18 @@ void ClientCommand_selfstuff(float request, string command)
 }
 
 void ClientCommand_sentcvar(float request, float argc, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
-                               //float tokens;
+                               // float tokens;
                                string s;
 
-                               if(argc == 2) // undefined cvar: use the default value on the server then
+                               if (argc == 2)  // undefined cvar: use the default value on the server then
                                {
                                        s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
                                        tokenize_console(s);
@@ -458,22 +488,21 @@ void ClientCommand_sentcvar(float request, float argc, string command)
 }
 
 void ClientCommand_spectate(float request)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(IS_CLIENT(self))
+                       if (IS_CLIENT(self))
                        {
                                int mutator_returnvalue = MUTATOR_CALLHOOK(ClientCommand_Spectate, self);
 
-                               if(mutator_returnvalue == MUT_SPECCMD_RETURN)
-                                       return;
+                               if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
 
-                               if((IS_PLAYER(self) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1)
-                                       ClientKill_TeamChange(-2); // observe
+                               if ((IS_PLAYER(self) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1) ClientKill_TeamChange(-2); // observe
                        }
-                       return; // never fall through to usage
+                       return;                                                                                                                        // never fall through to usage
                }
 
                default:
@@ -487,12 +516,13 @@ void ClientCommand_spectate(float request)
 }
 
 void ClientCommand_suggestmap(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
                                sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
                                return;
@@ -511,19 +541,20 @@ void ClientCommand_suggestmap(float request, float argc)
 }
 
 void ClientCommand_tell(float request, float argc, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 3)
+                       if (argc >= 3)
                        {
                                entity tell_to = GetIndexedEntity(argc, 1);
                                float tell_accepted = VerifyClientEntity(tell_to, true, false);
 
-                               if(tell_accepted > 0) // the target is a real client
+                               if (tell_accepted > 0)   // the target is a real client
                                {
-                                       if(tell_to != self) // and we're allowed to send to them :D
+                                       if (tell_to != self) // and we're allowed to send to them :D
                                        {
                                                // workaround for argv indexes indexing ascii chars instead of utf8 chars
                                                // In this case when the player name contains utf8 chars
@@ -541,7 +572,7 @@ void ClientCommand_tell(float request, float argc, string command)
                                        }
                                        else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; }
                                }
-                               else if(argv(1) == "#0")
+                               else if (argv(1) == "#0")
                                {
                                        trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)));
                                        return;
@@ -562,17 +593,16 @@ void ClientCommand_tell(float request, float argc, string command)
 }
 
 void ClientCommand_voice(float request, float argc, string command)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
-                               if(argc >= 3)
-                                       VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
-                               else
-                                       VoiceMessage(argv(1), "");
+                               if (argc >= 3) VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
+                               else VoiceMessage(argv(1), "");
 
                                return;
                        }
@@ -594,22 +624,22 @@ void ClientCommand_voice(float request, float argc, string command)
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
 void ClientCommand_(float request)
 {
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-
-                       return; // never fall through to usage
-               }
-
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       sprint(self, "\nUsage:^3 cmd \n");
-                       sprint(self, "  No arguments required.\n");
-                       return;
-               }
-       }
+    switch(request)
+    {
+        case CMD_REQUEST_COMMAND:
+        {
+
+            return; // never fall through to usage
+        }
+
+        default:
+        case CMD_REQUEST_USAGE:
+        {
+            sprint(self, "\nUsage:^3 cmd \n");
+            sprint(self, "  No arguments required.\n");
+            return;
+        }
+    }
 }
 */
 
@@ -619,7 +649,7 @@ void ClientCommand_(float request)
 // =====================================
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define CLIENT_COMMANDS(request,arguments,command) \
+#define CLIENT_COMMANDS(request, arguments, command) \
        CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
        CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
        CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
@@ -639,47 +669,44 @@ void ClientCommand_(float request)
        /* nothing */
 
 void ClientCommand_macro_help()
-{SELFPARAM();
-       #define CLIENT_COMMAND(name,function,description) \
+{
+       SELFPARAM();
+       #define CLIENT_COMMAND(name, function, description) \
                { sprint(self, "  ^2", name, "^7: ", description, "\n"); }
 
        CLIENT_COMMANDS(0, 0, "");
-       #undef CLIENT_COMMAND
-
-       return;
+#undef CLIENT_COMMAND
 }
 
 float ClientCommand_macro_command(float argc, string command)
 {
-       #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return true; } }
+       #define CLIENT_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(0))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
-       #undef CLIENT_COMMAND
+#undef CLIENT_COMMAND
 
        return false;
 }
 
 float ClientCommand_macro_usage(float argc)
 {
-       #define CLIENT_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return true; } }
+       #define CLIENT_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(1))) { function; return true; } }
 
        CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, "");
-       #undef CLIENT_COMMAND
+#undef CLIENT_COMMAND
 
        return false;
 }
 
 void ClientCommand_macro_write_aliases(float fh)
 {
-       #define CLIENT_COMMAND(name,function,description) \
+       #define CLIENT_COMMAND(name, function, description) \
                { CMD_Write_Alias("qc_cmd_cmd", name, description); }
 
        CLIENT_COMMANDS(0, 0, "");
-       #undef CLIENT_COMMAND
-
-       return;
+#undef CLIENT_COMMAND
 }
 
 // ======================================
@@ -688,19 +715,18 @@ void ClientCommand_macro_write_aliases(float fh)
 // If this function exists, server game code parses clientcommand before the engine code gets it.
 
 void SV_ParseClientCommand(string command)
-{SELFPARAM();
+{
+       SELFPARAM();
        // If invalid UTF-8, don't even parse it
        string command2 = "";
        float len = strlen(command);
        float i;
        for (i = 0; i < len; ++i)
                command2 = strcat(command2, chr2str(str2chr(command, i)));
-       if (command != command2)
-               return;
+       if (command != command2) return;
 
        // if we're banned, don't even parse the command
-       if(Ban_MaybeEnforceBanOnce(self))
-               return;
+       if (Ban_MaybeEnforceBanOnce(self)) return;
 
        float argc = tokenize_console(command);
 
@@ -710,28 +736,26 @@ void SV_ParseClientCommand(string command)
        // cmd     vote - master - login - password
 
        // for floodcheck
-       switch(strtolower(argv(0)))
+       switch (strtolower(argv(0)))
        {
                // exempt commands which are not subject to floodcheck
-               case "begin": break; // handled by engine in host_cmd.c
-               case "download": break; // handled by engine in cl_parse.c
-               case "mv_getpicture": break; // handled by server in this file
-               case "pause": break; // handled by engine in host_cmd.c
-               case "prespawn": break; // handled by engine in host_cmd.c
-               case "sentcvar": break; // handled by server in this file
-               case "spawn": break; // handled by engine in host_cmd.c
+               case "begin": break;                               // handled by engine in host_cmd.c
+               case "download": break;                            // handled by engine in cl_parse.c
+               case "mv_getpicture": break;                       // handled by server in this file
+               case "pause": break;                               // handled by engine in host_cmd.c
+               case "prespawn": break;                            // handled by engine in host_cmd.c
+               case "sentcvar": break;                            // handled by server in this file
+               case "spawn": break;                               // handled by engine in host_cmd.c
 
                default:
-                       if(SV_ParseClientCommand_floodcheck())
-                               break; // "true": continue, as we're not flooding yet
-                       else
-                               return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
+                       if (SV_ParseClientCommand_floodcheck()) break; // "true": continue, as we're not flooding yet
+                       else return;                                   // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n");
        }
 
        /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */
-       if(argv(0) == "help")
+       if (argv(0) == "help")
        {
-               if(argc == 1)
+               if (argc == 1)
                {
                        sprint(self, "\nClient networked commands:\n");
                        ClientCommand_macro_help();
@@ -743,31 +767,33 @@ void SV_ParseClientCommand(string command)
                        sprint(self, "For help about a specific command, type cmd help COMMAND\n");
                        return;
                }
-               else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it
+               else if (CommonCommand_macro_usage(argc, self))  // Instead of trying to call a command, we're going to see detailed information about it
                {
                        return;
                }
-               else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now
+               else if (ClientCommand_macro_usage(argc))  // same, but for normal commands now
                {
                        return;
                }
        }
-       else if(MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
+       else if (MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command))
        {
-               return; // handled by a mutator
+               return;  // handled by a mutator
        }
-       else if(CheatCommand(argc))
+       else if (CheatCommand(argc))
        {
-               return; // handled by server/cheats.qc
+               return;  // handled by server/cheats.qc
        }
-       else if(CommonCommand_macro_command(argc, self, command))
+       else if (CommonCommand_macro_command(argc, self, command))
        {
-               return; // handled by server/command/common.qc
+               return;                                          // handled by server/command/common.qc
        }
-       else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+       else if (ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
        {
-               return; // handled by one of the above ClientCommand_* functions
+               return;                                          // handled by one of the above ClientCommand_* functions
        }
        else
+       {
                clientcommand(self, command);
+       }
 }
index 8d804587232bb57bc1d03f6423969662a57586b8..69f0222cb7d24586da4dc6ba64a191c558a360d8 100644 (file)
 // select the proper prefix for usage and other messages
 string GetCommandPrefix(entity caller)
 {
-       if(caller)
-               return "cmd";
-       else
-               return "sv_cmd";
+       if (caller) return "cmd";
+       else return "sv_cmd";
 }
 
 // if client return player nickname, or if server return admin nickname
 string GetCallerName(entity caller)
 {
-       if(caller)
-               return caller.netname;
-       else
-               return admin_name(); //((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
+       if (caller) return caller.netname;
+       else return admin_name();  // ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
 }
 
 // verify that the client provided is acceptable for kicking
 float VerifyKickableEntity(entity client)
 {
-       if (!IS_REAL_CLIENT(client))
-               return CLIENT_NOT_REAL;
+       if (!IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
        return CLIENT_ACCEPTABLE;
 }
 
 // verify that the client provided is acceptable for use
 float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
 {
-       if (!IS_CLIENT(client))
-               return CLIENT_DOESNT_EXIST;
-       else if(must_be_real && !IS_REAL_CLIENT(client))
-               return CLIENT_NOT_REAL;
-       else if(must_be_bots && !IS_BOT_CLIENT(client))
-               return CLIENT_NOT_BOT;
+       if (!IS_CLIENT(client)) return CLIENT_DOESNT_EXIST;
+       else if (must_be_real && !IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
+       else if (must_be_bots && !IS_BOT_CLIENT(client)) return CLIENT_NOT_BOT;
 
        return CLIENT_ACCEPTABLE;
 }
@@ -55,22 +47,28 @@ float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
 // if the client is not acceptable, return a string to be used for error messages
 string GetClientErrorString_color(float clienterror, string original_input, string col)
 {
-       switch(clienterror)
+       switch (clienterror)
        {
-               case CLIENT_DOESNT_EXIST: { return strcat(col, "Client '", original_input, col, "' doesn't exist"); }
-               case CLIENT_NOT_REAL: { return strcat(col, "Client '", original_input, col, "' is not real"); }
-               case CLIENT_NOT_BOT: { return strcat(col, "Client '", original_input, col, "' is not a bot"); }
-               default: { return "Incorrect usage of GetClientErrorString"; }
+               case CLIENT_DOESNT_EXIST:
+               { return strcat(col, "Client '", original_input, col, "' doesn't exist");
+               }
+               case CLIENT_NOT_REAL:
+               { return strcat(col, "Client '", original_input, col, "' is not real");
+               }
+               case CLIENT_NOT_BOT:
+               { return strcat(col, "Client '", original_input, col, "' is not a bot");
+               }
+               default:
+               { return "Incorrect usage of GetClientErrorString";
+               }
        }
 }
 
 // is this entity number even in the possible range of entities?
 float VerifyClientNumber(float tmp_number)
 {
-       if((tmp_number < 1) || (tmp_number > maxclients))
-               return false;
-       else
-               return true;
+       if ((tmp_number < 1) || (tmp_number > maxclients)) return false;
+       else return true;
 }
 
 entity GetIndexedEntity(float argc, float start_index)
@@ -83,47 +81,48 @@ entity GetIndexedEntity(float argc, float start_index)
        index = start_index;
        selection = world;
 
-       if(argc > start_index)
+       if (argc > start_index)
        {
-               if(substring(argv(index), 0, 1) == "#")
+               if (substring(argv(index), 0, 1) == "#")
                {
                        tmp_string = substring(argv(index), 1, -1);
                        ++index;
 
-                       if(tmp_string != "") // is it all one token? like #1
+                       if (tmp_string != "")  // is it all one token? like #1
                        {
                                tmp_number = stof(tmp_string);
                        }
-                       else if(argc > index) // no, it's two tokens? # 1
+                       else if (argc > index)  // no, it's two tokens? # 1
                        {
                                tmp_number = stof(argv(index));
                                ++index;
                        }
                        else
+                       {
                                tmp_number = 0;
+                       }
                }
-               else // maybe it's ONLY a number?
+               else  // maybe it's ONLY a number?
                {
                        tmp_number = stof(argv(index));
                        ++index;
                }
 
-               if(VerifyClientNumber(tmp_number))
+               if (VerifyClientNumber(tmp_number))
                {
-                       selection = edict_num(tmp_number); // yes, it was a number
+                       selection = edict_num(tmp_number);  // yes, it was a number
                }
-               else // no, maybe it's a name?
+               else  // no, maybe it's a name?
                {
                        FOR_EACH_CLIENT(tmp_player)
-                               if (strdecolorize(tmp_player.netname) == strdecolorize(argv(start_index)))
-                                       selection = tmp_player;
+                       if (strdecolorize(tmp_player.netname) == strdecolorize(argv(start_index))) selection = tmp_player;
 
                        index = (start_index + 1);
                }
        }
 
        next_token = index;
-       //print(strcat("start_index: ", ftos(start_index), ", next_token: ", ftos(next_token), ", edict: ", ftos(num_for_edict(selection)), ".\n"));
+       // print(strcat("start_index: ", ftos(start_index), ", next_token: ", ftos(next_token), ", edict: ", ftos(num_for_edict(selection)), ".\n"));
        return selection;
 }
 
@@ -133,12 +132,10 @@ entity GetFilteredEntity(string input)
        entity tmp_player, selection;
        float tmp_number;
 
-       if(substring(input, 0, 1) == "#")
-               tmp_number = stof(substring(input, 1, -1));
-       else
-               tmp_number = stof(input);
+       if (substring(input, 0, 1) == "#") tmp_number = stof(substring(input, 1, -1));
+       else tmp_number = stof(input);
 
-       if(VerifyClientNumber(tmp_number))
+       if (VerifyClientNumber(tmp_number))
        {
                selection = edict_num(tmp_number);
        }
@@ -146,8 +143,7 @@ entity GetFilteredEntity(string input)
        {
                selection = world;
                FOR_EACH_CLIENT(tmp_player)
-                       if (strdecolorize(tmp_player.netname) == strdecolorize(input))
-                               selection = tmp_player;
+               if (strdecolorize(tmp_player.netname) == strdecolorize(input)) selection = tmp_player;
        }
 
        return selection;
@@ -167,10 +163,8 @@ float GetFilteredNumber(string input)
 // switch between sprint and print depending on whether the receiver is the server or a player
 void print_to(entity to, string input)
 {
-    if(to)
-        sprint(to, strcat(input, "\n"));
-    else
-        LOG_INFO(input, "\n");
+       if (to) sprint(to, strcat(input, "\n"));
+       else LOG_INFO(input, "\n");
 }
 
 // ==========================================
@@ -179,7 +173,8 @@ void print_to(entity to, string input)
 
 // used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
 void timeout_handler_reset()
-{SELFPARAM();
+{
+       SELFPARAM();
        timeout_caller = world;
        timeout_time = 0;
        timeout_leadtime = 0;
@@ -188,24 +183,25 @@ void timeout_handler_reset()
 }
 
 void timeout_handler_think()
-{SELFPARAM();
+{
+       SELFPARAM();
        entity tmp_player;
 
-       switch(timeout_status)
+       switch (timeout_status)
        {
                case TIMEOUT_ACTIVE:
                {
-                       if(timeout_time > 0) // countdown is still going
+                       if (timeout_time > 0)  // countdown is still going
                        {
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_ENDING, timeout_time);
 
-                               if(timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
+                               if (timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
                                        Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
 
-                               self.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
-                               timeout_time -= 1; // decrease the time counter
+                               self.nextthink = time + TIMEOUT_SLOWMO_VALUE;       // think again in one second
+                               timeout_time -= 1;                                  // decrease the time counter
                        }
-                       else // time to end the timeout
+                       else  // time to end the timeout
                        {
                                timeout_status = TIMEOUT_INACTIVE;
 
@@ -214,7 +210,7 @@ void timeout_handler_think()
 
                                // unlock the view for players so they can move around again
                                FOR_EACH_REALPLAYER(tmp_player)
-                                       tmp_player.fixangle = false;
+                               tmp_player.fixangle = false;
 
                                timeout_handler_reset();
                        }
@@ -224,14 +220,14 @@ void timeout_handler_think()
 
                case TIMEOUT_LEADTIME:
                {
-                       if(timeout_leadtime > 0) // countdown is still going
+                       if (timeout_leadtime > 0)  // countdown is still going
                        {
                                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_BEGINNING, timeout_leadtime);
 
                                self.nextthink = time + 1; // think again in one second
-                               timeout_leadtime -= 1; // decrease the time counter
+                               timeout_leadtime -= 1;     // decrease the time counter
                        }
-                       else // time to begin the timeout
+                       else  // time to begin the timeout
                        {
                                timeout_status = TIMEOUT_ACTIVE;
 
@@ -240,15 +236,15 @@ void timeout_handler_think()
 
                                // reset all the flood variables
                                FOR_EACH_CLIENT(tmp_player)
-                                       tmp_player.nickspamcount = tmp_player.nickspamtime = tmp_player.floodcontrol_chat =
-                                       tmp_player.floodcontrol_chatteam = tmp_player.floodcontrol_chattell =
-                                       tmp_player.floodcontrol_voice = tmp_player.floodcontrol_voiceteam = 0;
+                               tmp_player.nickspamcount = tmp_player.nickspamtime = tmp_player.floodcontrol_chat =
+                                           tmp_player.floodcontrol_chatteam = tmp_player.floodcontrol_chattell =
+                                                   tmp_player.floodcontrol_voice = tmp_player.floodcontrol_voiceteam = 0;
 
                                // copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
                                FOR_EACH_REALPLAYER(tmp_player)
-                                       tmp_player.lastV_angle = tmp_player.v_angle;
+                               tmp_player.lastV_angle = tmp_player.v_angle;
 
-                               self.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
+                               self.nextthink = time;  // think again next frame to handle it under TIMEOUT_ACTIVE code
                        }
 
                        return;
@@ -265,19 +261,18 @@ void timeout_handler_think()
 }
 
 
-
 // ===================================================
 //  Common commands used in both sv_cmd.qc and cmd.qc
 // ===================================================
 
 void CommonCommand_cvar_changes(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, cvar_changes);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -293,12 +288,12 @@ void CommonCommand_cvar_changes(float request, entity caller)
 
 void CommonCommand_cvar_purechanges(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, cvar_purechanges);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -313,15 +308,16 @@ void CommonCommand_cvar_purechanges(float request, entity caller)
 }
 
 void CommonCommand_editmob(int request, entity caller, int argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
+                       if (autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
                        // no checks for g_monsters here, as it may be toggled mid match which existing monsters
 
-                       if(caller)
+                       if (caller)
                        {
                                makevectors(self.v_angle);
                                WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
@@ -331,80 +327,83 @@ void CommonCommand_editmob(int request, entity caller, int argc)
                        bool is_visible = IS_MONSTER(mon);
                        string argument = argv(2);
 
-                       switch(argv(1))
+                       switch (argv(1))
                        {
                                case "name":
                                {
-                                       if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
-                                       if(!argument) { break; } // escape to usage
-                                       if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
-                                       if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
-                                       if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+                                       if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+                                       if (!argument)   break;  // escape to usage
+                                       if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+                                       if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+                                       if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
 
                                        string mon_oldname = mon.monster_name;
 
                                        mon.monster_name = argument;
-                                       if(mon.sprite) { WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null); }
+                                       if (mon.sprite)   WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null);
                                        print_to(caller, sprintf("Your pet '%s' is now known as '%s'", mon_oldname, mon.monster_name));
                                        return;
                                }
                                case "spawn":
                                {
-                                       if(!caller) { print_to(caller, "Only players can spawn monsters"); return; }
-                                       if(!argv(2)) { break; } // escape to usage
+                                       if (!caller) { print_to(caller, "Only players can spawn monsters"); return; }
+                                       if (!argv(2))   break;  // escape to usage
 
                                        int moveflag, tmp_moncount = 0;
                                        string arg_lower = strtolower(argument);
-                                       moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
+                                       moveflag = (argv(3)) ? stof(argv(3)) : 1;  // follow owner if not defined
                                        ret_string = "Monster spawning is currently disabled by a mutator";
 
-                                       if(arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
+                                       if (arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
 
-                                       FOR_EACH_MONSTER(mon) { if(mon.realowner == caller) ++tmp_moncount; }
+                                       FOR_EACH_MONSTER(mon)
+                                       {
+                                               if (mon.realowner == caller) ++tmp_moncount;
+                                       }
 
-                                       if(!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
-                                       if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
-                                       if(!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
-                                       if(MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
-                                       if(caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
-                                       if(caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
-                                       if(caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
-                                       if(tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
-                                       if(tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
+                                       if (!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
+                                       if (autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
+                                       if (!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
+                                       if (MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
+                                       if (caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
+                                       if (caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
+                                       if (caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
+                                       if (tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
+                                       if (tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
 
                                        bool found = false;
-                                       for(int i = MON_FIRST; i <= MON_LAST; ++i)
+                                       for (int i = MON_FIRST; i <= MON_LAST; ++i)
                                        {
                                                mon = get_monsterinfo(i);
-                                               if(mon.netname == arg_lower) { found = true; break; }
+                                               if (mon.netname == arg_lower) { found = true; break; }
                                        }
 
-                                       if(!found && arg_lower != "random") { print_to(caller, "Invalid monster"); return; }
+                                       if (!found && arg_lower != "random") { print_to(caller, "Invalid monster"); return; }
 
                                        totalspawned += 1;
-                                       WarpZone_TraceBox (CENTER_OR_VIEWOFS(caller), caller.mins, caller.maxs, CENTER_OR_VIEWOFS(caller) + v_forward * 150, true, caller);
+                                       WarpZone_TraceBox(CENTER_OR_VIEWOFS(caller), caller.mins, caller.maxs, CENTER_OR_VIEWOFS(caller) + v_forward * 150, true, caller);
                                        mon = spawnmonster(arg_lower, 0, caller, caller, trace_endpos, false, false, moveflag);
                                        print_to(caller, strcat("Spawned ", mon.monster_name));
                                        return;
                                }
                                case "kill":
                                {
-                                       if(!caller) { print_to(caller, "Only players can kill monsters"); return; }
-                                       if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
-                                       if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+                                       if (!caller) { print_to(caller, "Only players can kill monsters"); return; }
+                                       if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+                                       if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
 
-                                       Damage (mon, world, world, mon.health + mon.max_health + 200, DEATH_KILL.m_id, mon.origin, '0 0 0');
+                                       Damage(mon, world, world, mon.health + mon.max_health + 200, DEATH_KILL.m_id, mon.origin, '0 0 0');
                                        print_to(caller, strcat("Your pet '", mon.monster_name, "' has been brutally mutilated"));
                                        return;
                                }
                                case "skin":
                                {
-                                       if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
-                                       if(!argument) { break; } // escape to usage
-                                       if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
-                                       if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
-                                       if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
-                                       if(mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
+                                       if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+                                       if (!argument)   break;  // escape to usage
+                                       if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+                                       if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+                                       if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+                                       if (mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; }  // TODO
 
                                        mon.skin = stof(argument);
                                        print_to(caller, strcat("Monster skin successfully changed to ", ftos(mon.skin)));
@@ -412,11 +411,11 @@ void CommonCommand_editmob(int request, entity caller, int argc)
                                }
                                case "movetarget":
                                {
-                                       if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
-                                       if(!argument) { break; } // escape to usage
-                                       if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
-                                       if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
-                                       if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+                                       if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+                                       if (!argument)   break;  // escape to usage
+                                       if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+                                       if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+                                       if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
 
                                        mon.monster_moveflags = stof(argument);
                                        print_to(caller, strcat("Monster move target successfully changed to ", ftos(mon.monster_moveflags)));
@@ -424,13 +423,17 @@ void CommonCommand_editmob(int request, entity caller, int argc)
                                }
                                case "butcher":
                                {
-                                       if(caller) { print_to(caller, "This command is not available to players"); return; }
-                                       if(MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(ret_string, "\n"); return; }
+                                       if (caller) { print_to(caller, "This command is not available to players"); return; }
+                                       if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(ret_string, "\n"); return; }
 
                                        int tmp_remcount = 0;
                                        entity tmp_entity;
 
-                                       FOR_EACH_MONSTER(tmp_entity) { Monster_Remove(tmp_entity); ++tmp_remcount; }
+                                       FOR_EACH_MONSTER(tmp_entity)
+                                       {
+                                               Monster_Remove(tmp_entity);
+                                               ++tmp_remcount;
+                                       }
 
                                        monsters_total = monsters_killed = totalspawned = 0;
 
@@ -455,18 +458,16 @@ void CommonCommand_editmob(int request, entity caller, int argc)
 
 void CommonCommand_info(float request, entity caller, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        string command = builtin_cvar_string(strcat("sv_info_", argv(1)));
 
-                       if(command)
-                               wordwrap_sprint(command, 1000);
-                       else
-                               print_to(caller, "ERROR: unsupported info command");
+                       if (command) wordwrap_sprint(command, 1000);
+                       else print_to(caller, "ERROR: unsupported info command");
 
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -481,12 +482,12 @@ void CommonCommand_info(float request, entity caller, float argc)
 
 void CommonCommand_ladder(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, ladder_reply);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -501,12 +502,12 @@ void CommonCommand_ladder(float request, entity caller)
 
 void CommonCommand_lsmaps(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, lsmaps_reply);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -521,12 +522,12 @@ void CommonCommand_lsmaps(float request, entity caller)
 
 void CommonCommand_printmaplist(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, maplist_reply);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -541,12 +542,12 @@ void CommonCommand_printmaplist(float request, entity caller)
 
 void CommonCommand_rankings(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        print_to(caller, rankings_reply);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -561,15 +562,14 @@ void CommonCommand_rankings(float request, entity caller)
 
 void CommonCommand_records(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       for(int i = 0; i < 10; ++i)
-                               if(records_reply[i] != "")
-                                       print_to(caller, records_reply[i]);
+                       for (int i = 0; i < 10; ++i)
+                               if (records_reply[i] != "") print_to(caller, records_reply[i]);
 
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -584,12 +584,12 @@ void CommonCommand_records(float request, entity caller)
 
 void CommonCommand_teamstatus(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        Score_NicePrint(caller);
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -604,7 +604,7 @@ void CommonCommand_teamstatus(float request, entity caller)
 
 void CommonCommand_time(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -630,24 +630,27 @@ void CommonCommand_time(float request, entity caller)
 
 void CommonCommand_timein(float request, entity caller)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(!caller || autocvar_sv_timeout)
+                       if (!caller || autocvar_sv_timeout)
                        {
                                if (!timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); }
-                               else if(caller && (caller != timeout_caller)) { print_to(caller, "^7Error: You are not allowed to stop the active timeout."); }
+                               else if (caller && (caller != timeout_caller))
+                               {
+                                       print_to(caller, "^7Error: You are not allowed to stop the active timeout.");
+                               }
 
-                               else // everything should be okay, continue aborting timeout
+                               else  // everything should be okay, continue aborting timeout
                                {
-                                       switch(timeout_status)
+                                       switch (timeout_status)
                                        {
                                                case TIMEOUT_LEADTIME:
                                                {
                                                        timeout_status = TIMEOUT_INACTIVE;
                                                        timeout_time = 0;
-                                                       timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+                                                       timeout_handler.nextthink = time;  // timeout_handler has to take care of it immediately
                                                        bprint(strcat("^7The timeout was aborted by ", GetCallerName(caller), " !\n"));
                                                        return;
                                                }
@@ -655,18 +658,19 @@ void CommonCommand_timein(float request, entity caller)
                                                case TIMEOUT_ACTIVE:
                                                {
                                                        timeout_time = autocvar_sv_timeout_resumetime;
-                                                       timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+                                                       timeout_handler.nextthink = time;  // timeout_handler has to take care of it immediately
                                                        bprint(strcat("^1Attention: ^7", GetCallerName(caller), " resumed the game! Prepare for battle!\n"));
                                                        return;
                                                }
 
-                                               default: LOG_TRACE("timeout status was inactive, but this code was executed anyway?"); return;
+                                               default: LOG_TRACE("timeout status was inactive, but this code was executed anyway?");
+                                                       return;
                                        }
                                }
                        }
                        else { print_to(caller, "^1Timeins are not allowed to be called, enable them with sv_timeout 1.\n"); }
 
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -679,28 +683,45 @@ void CommonCommand_timein(float request, entity caller)
        }
 }
 
-void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAND IS TERRIBLE.
+void CommonCommand_timeout(float request, entity caller)  // DEAR GOD THIS COMMAND IS TERRIBLE.
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(!caller || autocvar_sv_timeout)
+                       if (!caller || autocvar_sv_timeout)
                        {
                                float last_possible_timeout = ((autocvar_timelimit * 60) - autocvar_sv_timeout_leadtime - 1);
 
-                               if(timeout_status) { print_to(caller, "^7Error: A timeout is already active."); }
-                               else if(vote_called) { print_to(caller, "^7Error: You can not call a timeout while a vote is active."); }
-                               else if(warmup_stage && !g_warmup_allow_timeout) { print_to(caller, "^7Error: You can not call a timeout in warmup-stage."); }
-                               else if(time < game_starttime) { print_to(caller, "^7Error: You can not call a timeout while the map is being restarted."); }
-                               else if(caller && (caller.allowed_timeouts < 1)) { print_to(caller, "^7Error: You already used all your timeout calls for this map."); }
-                               else if(caller && !IS_PLAYER(caller)) { print_to(caller, "^7Error: You must be a player to call a timeout."); }
-                               else if((autocvar_timelimit) && (last_possible_timeout < time - game_starttime)) { print_to(caller, "^7Error: It is too late to call a timeout now!"); }
-
-                               else // everything should be okay, proceed with starting the timeout
+                               if (timeout_status) { print_to(caller, "^7Error: A timeout is already active."); }
+                               else if (vote_called)
                                {
-                                       if(caller) { caller.allowed_timeouts -= 1; }
+                                       print_to(caller, "^7Error: You can not call a timeout while a vote is active.");
+                               }
+                               else if (warmup_stage && !g_warmup_allow_timeout)
+                               {
+                                       print_to(caller, "^7Error: You can not call a timeout in warmup-stage.");
+                               }
+                               else if (time < game_starttime)
+                               {
+                                       print_to(caller, "^7Error: You can not call a timeout while the map is being restarted.");
+                               }
+                               else if (caller && (caller.allowed_timeouts < 1))
+                               {
+                                       print_to(caller, "^7Error: You already used all your timeout calls for this map.");
+                               }
+                               else if (caller && !IS_PLAYER(caller))
+                               {
+                                       print_to(caller, "^7Error: You must be a player to call a timeout.");
+                               }
+                               else if ((autocvar_timelimit) && (last_possible_timeout < time - game_starttime))
+                               {
+                                       print_to(caller, "^7Error: It is too late to call a timeout now!");
+                               }
 
+                               else  // everything should be okay, proceed with starting the timeout
+                               {
+                                       if (caller)   caller.allowed_timeouts -= 1;
                                        // write a bprint who started the timeout (and how many they have left)
                                        bprint(GetCallerName(caller), " ^7called a timeout", (caller ? strcat(" (", ftos(caller.allowed_timeouts), " timeout(s) left)") : ""), "!\n");
 
@@ -711,14 +732,14 @@ void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAN
 
                                        timeout_handler = spawn();
                                        timeout_handler.think = timeout_handler_think;
-                                       timeout_handler.nextthink = time; // always let the entity think asap
+                                       timeout_handler.nextthink = time;  // always let the entity think asap
 
                                        Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_TIMEOUT);
                                }
                        }
                        else { print_to(caller, "^1Timeouts are not allowed to be called, enable them with sv_timeout 1.\n"); }
 
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -733,7 +754,7 @@ void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAN
 
 void CommonCommand_who(float request, entity caller, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -753,12 +774,12 @@ void CommonCommand_who(float request, entity caller, float argc)
                        {
                                is_bot = (IS_BOT_CLIENT(tmp_player));
 
-                               if(is_bot)
+                               if (is_bot)
                                {
                                        tmp_netaddress = "null/botclient";
                                        tmp_crypto_idfp = "null/botclient";
                                }
-                               else if(privacy)
+                               else if (privacy)
                                {
                                        tmp_netaddress = "hidden";
                                        tmp_crypto_idfp = "hidden";
@@ -783,7 +804,7 @@ void CommonCommand_who(float request, entity caller, float argc)
 
                        print_to(caller, strcat("Finished listing ", ftos(total_listed_players), " client(s) out of ", ftos(maxclients), " slots."));
 
-                       return; // never fall through to usage
+                       return;  // never fall through to usage
                }
 
                default:
@@ -800,21 +821,21 @@ void CommonCommand_who(float request, entity caller, float argc)
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
 void CommonCommand_(float request, entity caller)
 {
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-
-                       return; // never fall through to usage
-               }
-
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " "));
-                       print_to(caller, "  No arguments required.");
-                       return;
-               }
-       }
+    switch(request)
+    {
+        case CMD_REQUEST_COMMAND:
+        {
+
+            return; // never fall through to usage
+        }
+
+        default:
+        case CMD_REQUEST_USAGE:
+        {
+            print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " "));
+            print_to(caller, "  No arguments required.");
+            return;
+        }
+    }
 }
 */
index 9a011fb851b6442262feff31b6fc9bc2579655a5..2a1a2b42fd16d45008c89e2875617947f09bcd63 100644 (file)
@@ -27,15 +27,15 @@ const float TIMEOUT_ACTIVE = 2;
 const float TIMEOUT_SLOWMO_VALUE = 0.0001;
 
 // global timeout information declarations
-entity timeout_caller; // contains the entity of the player who started the last timeout
-entity timeout_handler; // responsible for centerprinting the timeout countdowns and playing sounds
-float sys_frametime; // gets initialised in worldspawn, saves the value from autocvar_sys_ticrate
-float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily
-float timeout_time; // contains the time in seconds that the active timeout has left
-float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts)
-float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
+entity timeout_caller;   // contains the entity of the player who started the last timeout
+entity timeout_handler;  // responsible for centerprinting the timeout countdowns and playing sounds
+float sys_frametime;     // gets initialised in worldspawn, saves the value from autocvar_sys_ticrate
+float orig_slowmo;       // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily
+float timeout_time;      // contains the time in seconds that the active timeout has left
+float timeout_leadtime;  // contains the number of seconds left of the leadtime (before the timeout starts)
+float timeout_status;    // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
 .float allowed_timeouts; // contains the number of allowed timeouts for each player
-.vector lastV_angle; //used when pausing the game in order to force the player to keep his old view angle fixed
+.vector lastV_angle;     // used when pausing the game in order to force the player to keep his old view angle fixed
 
 // allow functions to be used in other code like g_world.qc and teamplay.qc
 void timeout_handler_think();
@@ -60,7 +60,7 @@ float VerifyClientEntity(entity client, float must_be_real, float must_be_bots);
 
 // if the client is not acceptable, return a string to be used for error messages
 string GetClientErrorString_color(float clienterror, string original_input, string col);
-#define GetClientErrorString(clienterror,original_input) GetClientErrorString_color(clienterror,original_input,"^7")
+#define GetClientErrorString(clienterror, original_input) GetClientErrorString_color(clienterror, original_input, "^7")
 
 // is this entity number even in the possible range of entities?
 float VerifyClientNumber(float tmp_number);
@@ -123,7 +123,7 @@ void CommonCommand_who(float request, entity caller, float argc);
 // ==================================
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define COMMON_COMMANDS(request,caller,arguments,command) \
+#define COMMON_COMMANDS(request, caller, arguments, command) \
        COMMON_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, caller), "Prints a list of all changed server cvars") \
        COMMON_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, caller), "Prints a list of all changed gameplay cvars") \
        COMMON_COMMAND("editmob", CommonCommand_editmob(request, caller, arguments), "Modifies a monster or all monsters") \
@@ -143,46 +143,42 @@ void CommonCommand_who(float request, entity caller, float argc);
 
 void CommonCommand_macro_help(entity caller)
 {
-       #define COMMON_COMMAND(name,function,description) \
+       #define COMMON_COMMAND(name, function, description) \
                { print_to(caller, strcat("  ^2", name, "^7: ", description)); }
 
        COMMON_COMMANDS(0, caller, 0, "");
-       #undef COMMON_COMMAND
-
-       return;
+#undef COMMON_COMMAND
 }
 
 float CommonCommand_macro_command(float argc, entity caller, string command)
 {
-       #define COMMON_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return true; } }
+       #define COMMON_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(0))) { function; return true; } }
 
        COMMON_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, command);
-       #undef COMMON_COMMAND
+#undef COMMON_COMMAND
 
        return false;
 }
 
 float CommonCommand_macro_usage(float argc, entity caller)
 {
-       #define COMMON_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return true; } }
+       #define COMMON_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(1))) { function; return true; } }
 
        COMMON_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
-       #undef COMMON_COMMAND
+#undef COMMON_COMMAND
 
        return false;
 }
 
 void CommonCommand_macro_write_aliases(float fh)
 {
-       #define COMMON_COMMAND(name,function,description) \
+       #define COMMON_COMMAND(name, function, description) \
                { CMD_Write_Alias("qc_cmd_svcmd", name, description); }
 
        COMMON_COMMANDS(0, world, 0, "");
-       #undef COMMON_COMMAND
-
-       return;
+#undef COMMON_COMMAND
 }
 
 
index fd312bff6174b840d0c808f2370d01ee5407dc46..d2233029d8eee619902f4dc55175825e687c7783 100644 (file)
@@ -21,7 +21,7 @@
 
 // See common.qc for their proper commands
 
-string getrecords(int page) // 50 records per page
+string getrecords(int page)  // 50 records per page
 {
        string s = "";
 
@@ -30,10 +30,8 @@ string getrecords(int page) // 50 records per page
 
        MapInfo_ClearTemps();
 
-       if(s == "" && page == 0)
-               return "No records are available on this server.\n";
-       else
-               return s;
+       if (s == "" && page == 0) return "No records are available on this server.\n";
+       else return s;
 }
 
 string getrankings()
@@ -48,8 +46,7 @@ string getrankings()
        {
                t = race_readTime(map, i);
 
-               if (t == 0)
-                       continue;
+               if (t == 0) continue;
 
                n = race_readName(map, i);
                p = count_ordinal(i);
@@ -58,10 +55,8 @@ string getrankings()
 
        MapInfo_ClearTemps();
 
-       if (s == "")
-               return strcat("No records are available for the map: ", map, "\n");
-       else
-               return strcat("Records for ", map, ":\n", s);
+       if (s == "") return strcat("No records are available for the map: ", map, "\n");
+       else return strcat("Records for ", map, ":\n", s);
 }
 
 string getladder()
@@ -71,23 +66,21 @@ string getladder()
 
        rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
 
-       for(k = 0; k < MapInfo_count; ++k)
+       for (k = 0; k < MapInfo_count; ++k)
        {
-               if(MapInfo_Get_ByID(k))
+               if (MapInfo_Get_ByID(k))
                {
-                       for(i = 0; i <= LADDER_CNT; ++i) // i = 0 because it is the speed award
+                       for (i = 0; i <= LADDER_CNT; ++i) // i = 0 because it is the speed award
                        {
-                               if(i == 0) // speed award
+                               if (i == 0)                   // speed award
                                {
-                                       if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
-                                               continue;
+                                       if (stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0) continue;
 
                                        myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
                                }
-                               else // normal record, if it exists (else break)
+                               else  // normal record, if it exists (else break)
                                {
-                                       if(race_readTime(MapInfo_Map_bspname, i) == 0)
-                                               continue;
+                                       if (race_readTime(MapInfo_Map_bspname, i) == 0) continue;
 
                                        myuid = race_readUID(MapInfo_Map_bspname, i);
                                }
@@ -101,43 +94,38 @@ string getladder()
 
                                temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
 
-                               if(temp_s == "")
+                               if (temp_s == "")
                                {
                                        db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
                                        ++uidcnt;
 
-                                       for(j = 0; j <= LADDER_CNT + 1; ++j)
+                                       for (j = 0; j <= LADDER_CNT + 1; ++j)
                                        {
-                                               if(j != LADDER_CNT + 1)
-                                                       temp_s = strcat(temp_s, "0 ");
-                                               else
-                                                       temp_s = strcat(temp_s, "0");
+                                               if (j != LADDER_CNT + 1) temp_s = strcat(temp_s, "0 ");
+                                               else temp_s = strcat(temp_s, "0");
                                        }
                                }
 
                                tokenize_console(temp_s);
                                s = "";
 
-                               if(i == 0) // speed award
+                               if (i == 0)                                         // speed award
                                {
-                                       for(j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
+                                       for (j = 0; j <= LADDER_CNT; ++j)               // loop over each arg in the string
                                        {
-                                               if(j == 0) // speed award
-                                                       s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
-                                               else
-                                                       s = strcat(s, " ", argv(j)); // just copy over everything else
+                                               if (j == 0)                                 // speed award
+                                                       s = strcat(s, ftos(stof(argv(j)) + 1)); // add 1 to speed rec count and write
+                                               else s = strcat(s, " ", argv(j));           // just copy over everything else
                                        }
                                }
-                               else // record
+                               else  // record
                                {
-                                       for(j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
+                                       for (j = 0; j <= LADDER_CNT; ++j)                    // loop over each arg in the string
                                        {
-                                               if(j == 0)
-                                                       s = strcat(s, argv(j)); // speed award, dont prefix with " "
-                                               else if(j == i) // wanted rec!
-                                                       s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
-                                               else
-                                                       s = strcat(s, " ", argv(j)); // just copy over everything else
+                                               if (j == 0) s = strcat(s, argv(j));              // speed award, dont prefix with " "
+                                               else if (j == i)                                 // wanted rec!
+                                                       s = strcat(s, " ", ftos(stof(argv(j)) + 1)); // update argv(j)
+                                               else s = strcat(s, " ", argv(j));                // just copy over everything else
                                        }
                                }
 
@@ -150,33 +138,31 @@ string getladder()
                                // 5th place = floor(100 / 5) = 20 points
                                // ... etc
 
-                               if(i == 0)
-                                       s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
-                               else
-                                       s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
+                               if (i == 0) s = strcat(s, " ", ftos(stof(argv(LADDER_CNT + 1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
+                               else s = strcat(s, " ", ftos(stof(argv(LADDER_CNT + 1)) + floor(LADDER_FIRSTPOINT / i)));  // record, add LADDER_FIRSTPOINT / i points
 
                                db_put(TemporaryDB, strcat("ladder", myuid), s);
                        }
                }
        }
 
-       for(i = 0; i <= uidcnt; ++i) // for each known uid
+       for (i = 0; i <= uidcnt; ++i)  // for each known uid
        {
                thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
                temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
                tokenize_console(temp_s);
-               thiscnt = stof(argv(LADDER_CNT+1));
+               thiscnt = stof(argv(LADDER_CNT + 1));
 
-               if(thiscnt > top_scores[LADDER_SIZE-1])
+               if (thiscnt > top_scores[LADDER_SIZE - 1])
                {
-                       for(j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
+                       for (j = 0; j < LADDER_SIZE; ++j)  // for each place in ladder
                        {
-                               if(thiscnt > top_scores[j])
+                               if (thiscnt > top_scores[j])
                                {
-                                       for(k = LADDER_SIZE-1; k >= j; --k)
+                                       for (k = LADDER_SIZE - 1; k >= j; --k)
                                        {
-                                               top_uids[k] = top_uids[k-1];
-                                               top_scores[k] = top_scores[k-1];
+                                               top_uids[k] = top_uids[k - 1];
+                                               top_scores[k] = top_scores[k - 1];
                                        }
 
                                        top_uids[j] = thisuid;
@@ -192,51 +178,47 @@ string getladder()
        s = strcat(s, "Pos ^3|");
        s = strcat(s, " ^7Total  ^3|");
 
-       for(i = 1; i <= LADDER_CNT; ++i)
-               { s = strcat(s, " ^7", count_ordinal(i), " ^3|"); }
-
+       for (i = 1; i <= LADDER_CNT; ++i)
+               s = strcat(s, " ^7", count_ordinal(i), " ^3|");
        s = strcat(s, " ^7Speed awards ^3| ^7Name");
        s = strcat(s, "\n^3----+--------");
 
-       for(i = 1; i <= min(9, LADDER_CNT); ++i)
-               { s = strcat(s, "+-----"); }
-
-       #if LADDER_CNT > 9
-       for(i = 1; i <= LADDER_CNT - 9; ++i)
-               { s = strcat(s, "+------"); }
-       #endif
+       for (i = 1; i <= min(9, LADDER_CNT); ++i)
+               s = strcat(s, "+-----");
+#if LADDER_CNT > 9
+               for (i = 1; i <= LADDER_CNT - 9; ++i)
+                       s = strcat(s, "+------");
+#endif
 
        s = strcat(s, "+--------------+--------------------\n");
 
-       for(i = 0; i < LADDER_SIZE; ++i)
+       for (i = 0; i < LADDER_SIZE; ++i)
        {
                temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
                tokenize_console(temp_s);
 
-               if(argv(LADDER_CNT+1) == "") // total is 0, skip
+               if (argv(LADDER_CNT + 1) == "")                           // total is 0, skip
                        continue;
 
-               s = strcat(s, strpad(4, count_ordinal(i+1)), "^3| ^7"); // pos
-               s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
+               s = strcat(s, strpad(4, count_ordinal(i + 1)), "^3| ^7"); // pos
+               s = strcat(s, strpad(7, argv(LADDER_CNT + 1)), "^3| ^7"); // total
 
-               for(j = 1; j <= min(9, LADDER_CNT); ++j)
-                       { s = strcat(s, strpad(4, argv(j)), "^3| ^7"); } // 1st, 2nd, 3rd etc cnt
+               for (j = 1; j <= min(9, LADDER_CNT); ++j)
+                       s = strcat(s, strpad(4, argv(j)), "^3| ^7");          // 1st, 2nd, 3rd etc cnt
 
-               #if LADDER_CNT > 9
-               for(j = 10; j <= LADDER_CNT; ++j)
-                       { s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); } // 1st, 2nd, 3rd etc cnt
-               #endif
+#if LADDER_CNT > 9
+                       for (j = 10; j <= LADDER_CNT; ++j)
+                               s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
+#endif
 
-               s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
-               s = strcat(s, uid2name(top_uids[i]), "\n"); // name
+               s = strcat(s, strpad(13, argv(0)), "^3| ^7");         // speed award cnt
+               s = strcat(s, uid2name(top_uids[i]), "\n");           // name
        }
 
        MapInfo_ClearTemps();
 
-       if(s == "")
-               return "No ladder on this server!\n";
-       else
-               return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
+       if (s == "") return "No ladder on this server!\n";
+       else return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
 }
 
 string getmaplist()
@@ -245,12 +227,11 @@ string getmaplist()
        int i, argc;
 
        argc = tokenize_console(autocvar_g_maplist);
-       for(i = 0; i < argc; ++i)
+       for (i = 0; i < argc; ++i)
        {
-               if(MapInfo_CheckMap(argv(i)))
+               if (MapInfo_CheckMap(argv(i)))
                {
-                       if(i % 2) { col = "^2"; }
-                       else { col = "^3"; }
+                       if (i % 2) col = "^2"; else col = "^3";
                        maplist = sprintf("%s%s%s ", maplist, col, argv(i));
                }
        }
@@ -265,25 +246,23 @@ string getlsmaps()
        string lsmaps = "", col;
        float i, newmaps = 0;
 
-       for(i = 0; i < MapInfo_count; ++i)
+       for (i = 0; i < MapInfo_count; ++i)
        {
-               if((MapInfo_Get_ByID(i)) && !(MapInfo_Map_flags & MapInfo_ForbiddenFlags()))
+               if ((MapInfo_Get_ByID(i)) && !(MapInfo_Map_flags & MapInfo_ForbiddenFlags()))
                {
                        // todo: Check by play count of maps for other game types?
-                       if(
-                               (g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
-                               ||
-                               (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
-                       )
+                       if (
+                           (g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
+                           ||
+                           (g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
+                          )
                        {
                                newmaps = true;
-                               if(i % 2) { col = "^4*"; }
-                               else { col = "^5*"; }
+                               if (i % 2) col = "^4*"; else col = "^5*";
                        }
                        else
                        {
-                               if(i % 2) { col = "^2"; }
-                               else { col = "^3"; }
+                               if (i % 2) col = "^2"; else col = "^3";
                        }
 
                        lsmaps = sprintf("%s%s%s ", lsmaps, col, MapInfo_Map_bspname);
@@ -298,10 +277,9 @@ string getmonsterlist()
 {
        string monsterlist = "", col;
 
-       for(int i = MON_FIRST; i <= MON_LAST; ++i)
+       for (int i = MON_FIRST; i <= MON_LAST; ++i)
        {
-               if(i % 2) { col = "^2"; }
-               else { col = "^3"; }
+               if (i % 2) col = "^2"; else col = "^3";
                monsterlist = sprintf("%s%s%s ", monsterlist, col, (get_monsterinfo(i)).netname);
        }
 
index 0e419fdea3ca94a327d90843bbfeb7cdfa8380e6..bf37153c445dc565a9268e577859af4c15f651ec 100644 (file)
@@ -8,8 +8,8 @@
 
 // ladder bullshit todo
 const int LADDER_FIRSTPOINT = 100;
-#define LADDER_CNT 10 // position X still gives LADDER_FIRSTPOINT/X points
-const int LADDER_SIZE = 30;    // ladder shows the top X players
+#define LADDER_CNT 10       // position X still gives LADDER_FIRSTPOINT/X points
+const int LADDER_SIZE = 30; // ladder shows the top X players
 
 string top_uids[LADDER_SIZE];
 float top_scores[LADDER_SIZE];
index 60e6bde62db74433b8ee63b3a1b79a5da22ae780..26d108a1ec5269eca41a94fc04365189869bd3d6 100644 (file)
@@ -25,14 +25,14 @@ float FullTraceFraction(vector a, vector mi, vector ma, vector b)
        float n, m;
        n = m = 0;
 
-       while(vlen(c - b) > 1)
+       while (vlen(c - b) > 1)
        {
                ++m;
 
                tracebox(c, mi, ma, b, MOVE_WORLDONLY, world);
                ++n;
 
-               if(!trace_startsolid)
+               if (!trace_startsolid)
                {
                        black += vlen(trace_endpos - c);
                        c = trace_endpos;
@@ -44,8 +44,7 @@ float FullTraceFraction(vector a, vector mi, vector ma, vector b)
                c = trace_endpos;
        }
 
-       if(n > 200)
-               LOG_TRACE("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
+       if (n > 200) LOG_TRACE("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n");
 
        return white / (black + white);
 }
@@ -74,17 +73,13 @@ float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin,
        ma = '1 0 0' * w + '0 1 0' * h + dz;
        o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
 
-       if(x < world.absmin.x - w)
-               return 0;
-       if(y < world.absmin.y - h)
-               return 0;
-       if(x > world.absmax.x)
-               return 0;
-       if(y > world.absmax.y)
-               return 0;
+       if (x < world.absmin.x - w) return 0;
+       if (y < world.absmin.y - h) return 0;
+       if (x > world.absmax.x) return 0;
+       if (y > world.absmax.y) return 0;
 
        r = 0;
-       for(i = 0; i < q; ++i)
+       for (i = 0; i < q; ++i)
        {
                vector v1, v2;
                v1 = v2 = o + dz * i + mi;
@@ -95,8 +90,7 @@ float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin,
                v2_y += random() * (ma.y - mi.y);
                v2_z += random() * (ma.z - mi.z);
                traceline(v1, v2, MOVE_WORLDONLY, world);
-               if(trace_startsolid || trace_fraction < 1)
-                       ++r;
+               if (trace_startsolid || trace_fraction < 1) ++r;
        }
        return r / q;
 }
@@ -114,21 +108,16 @@ float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, floa
        ma = '1 0 0' * w + '0 1 0' * h + dz;
        o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
 
-       if(x < world.absmin.x - w)
-               return 0;
-       if(y < world.absmin.y - h)
-               return 0;
-       if(x > world.absmax.x)
-               return 0;
-       if(y > world.absmax.y)
-               return 0;
+       if (x < world.absmin.x - w) return 0;
+       if (y < world.absmin.y - h) return 0;
+       if (x > world.absmax.x) return 0;
+       if (y > world.absmax.y) return 0;
 
        r = 0;
-       for(i = 0; i < q; ++i)
+       for (i = 0; i < q; ++i)
        {
                tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world);
-               if(trace_startsolid)
-                       ++r;
+               if (trace_startsolid) ++r;
        }
        return r / q;
 }
@@ -136,7 +125,7 @@ float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, flo
 {
        vector a, b, mi, ma;
 
-       q *= 4; // choose q so it matches the regular algorithm in speed
+       q *= 4;  // choose q so it matches the regular algorithm in speed
 
        q = 256 * q - 1;
        // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value
@@ -149,15 +138,14 @@ float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, flo
        float c, i;
        c = 0;
 
-       for(i = 0; i < q; ++i)
+       for (i = 0; i < q; ++i)
        {
                vector v;
                v.x = a.x + random() * b.x;
                v.y = a.y + random() * b.y;
                v.z = a.z + random() * b.z;
                traceline(v, v, MOVE_WORLDONLY, world);
-               if(trace_startsolid)
-                       ++c;
+               if (trace_startsolid) ++c;
        }
 
        return c / q;
@@ -168,22 +156,17 @@ void sharpen_set(int x, float v)
 }
 float sharpen_getpixel(int x, int y)
 {
-       if(x < 0)
-               return 0;
-       if(x >= RADAR_WIDTH_MAX)
-               return 0;
-       if(y < 0)
-               return 0;
-       if(y > 2)
-               return 0;
+       if (x < 0) return 0;
+       if (x >= RADAR_WIDTH_MAX) return 0;
+       if (y < 0) return 0;
+       if (y > 2) return 0;
        return sharpen_buffer[x + y * RADAR_WIDTH_MAX];
 }
 float sharpen_get(float x, float a)
 {
        float sum = sharpen_getpixel(x, 1);
-       if(a == 0)
-               return sum;
-       sum *= (8 + 1/a);
+       if (a == 0) return sum;
+       sum *= (8 + 1 / a);
        sum -= sharpen_getpixel(x - 1, 0);
        sum -= sharpen_getpixel(x - 1, 1);
        sum -= sharpen_getpixel(x - 1, 2);
@@ -196,7 +179,7 @@ float sharpen_get(float x, float a)
 }
 void sharpen_shift(int w)
 {
-       for(int i = 0; i < w; ++i)
+       for (int i = 0; i < w; ++i)
        {
                sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
                sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
@@ -205,7 +188,7 @@ void sharpen_shift(int w)
 }
 void sharpen_init(int w)
 {
-       for(int i = 0; i < w; ++i)
+       for (int i = 0; i < w; ++i)
        {
                sharpen_buffer[i] = 0;
                sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;
@@ -214,11 +197,11 @@ void sharpen_init(int w)
 }
 void RadarMap_Next()
 {
-       if(radarmapper.count & 4)
+       if (radarmapper.count & 4)
        {
                localcmd("quit\n");
        }
-       else if(radarmapper.count & 2)
+       else if (radarmapper.count & 2)
        {
                localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size.x), " ", ftos(radarmapper.size.y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size.z)), "\"\n"));
                GotoNextMap(0);
@@ -227,7 +210,8 @@ void RadarMap_Next()
        radarmapper = world;
 }
 void RadarMap_Think()
-{SELFPARAM();
+{
+       SELFPARAM();
        // rough map entity
        //   cnt: current line
        //   size: pixel width/height
@@ -237,7 +221,7 @@ void RadarMap_Think()
        float i, x, l;
        string si;
 
-       if(self.frame == 0)
+       if (self.frame == 0)
        {
                // initialize
                get_mi_min_max_texcoords(1);
@@ -247,22 +231,16 @@ void RadarMap_Think()
                self.maxs_z = mi_max.z - mi_min.z;
                LOG_INFO("Picture mins/maxs: ", ftos(self.maxs.x), " and ", ftos(self.maxs.y), " should match\n");
                self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
-               if(!(self.count & 1))
+               if (!(self.count & 1))
                {
                        self.cnt = fopen(self.netname, FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
-                       if(self.cnt < 0)
-                               self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
-                       if(self.cnt >= 0)
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ);
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ);
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ);
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ);
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ);
+                       if (self.cnt < 0) self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ);
+                       if (self.cnt >= 0)
                        {
                                fclose(self.cnt);
 
@@ -272,7 +250,7 @@ void RadarMap_Think()
                        }
                }
                self.cnt = fopen(self.netname, FILE_WRITE);
-               if(self.cnt < 0)
+               if (self.cnt < 0)
                {
                        LOG_INFO("Error writing ", self.netname, "\n");
                        remove(self);
@@ -284,47 +262,47 @@ void RadarMap_Think()
                fputs(self.cnt, "static char *RadarMap[] = {\n");
                fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
                fputs(self.cnt, strcat("\"", ftos(self.size.x), " ", ftos(self.size.y), " 256 2\",\n"));
-               for(i = 0; i < 256; ++i)
+               for (i = 0; i < 256; ++i)
                {
-                       si = substring(doublehex, i*2, 2);
+                       si = substring(doublehex, i * 2, 2);
                        fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n"));
                }
                self.frame += 1;
                self.nextthink = time;
                sharpen_init(self.size.x);
        }
-       else if(self.frame <= self.size.y)
+       else if (self.frame <= self.size.y)
        {
                // fill the sharpen buffer with this line
                sharpen_shift(self.size.x);
                i = self.count & 24;
 
-               switch(i)
+               switch (i)
                {
                        case 0:
                        default:
-                               for(x = 0; x < self.size.x; ++x)
+                               for (x = 0; x < self.size.x; ++x)
                                {
                                        l = RadarMapAtPoint_Block(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 8:
-                               for(x = 0; x < self.size.x; ++x)
+                               for (x = 0; x < self.size.x; ++x)
                                {
                                        l = RadarMapAtPoint_Trace(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 16:
-                               for(x = 0; x < self.size.x; ++x)
+                               for (x = 0; x < self.size.x; ++x)
                                {
                                        l = RadarMapAtPoint_Sample(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 24:
-                               for(x = 0; x < self.size.x; ++x)
+                               for (x = 0; x < self.size.x; ++x)
                                {
                                        l = RadarMapAtPoint_LineBlock(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
@@ -333,17 +311,19 @@ void RadarMap_Think()
                }
 
                // do we have enough lines?
-               if(self.frame >= 2)
+               if (self.frame >= 2)
                {
                        // write a pixel line
                        fputs(self.cnt, "\"");
-                       for(x = 0; x < self.size.x; ++x)
+                       for (x = 0; x < self.size.x; ++x)
                        {
                                l = sharpen_get(x, self.ltime);
                                fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
                        }
-                       if(self.frame == self.size.y)
+                       if (self.frame == self.size.y)
+                       {
                                fputs(self.cnt, "\"\n");
+                       }
                        else
                        {
                                fputs(self.cnt, "\",\n");
@@ -352,18 +332,20 @@ void RadarMap_Think()
                }
 
                // is this the last line? then write back the missing line
-               if(self.frame == self.size.y)
+               if (self.frame == self.size.y)
                {
                        sharpen_shift(self.size.x);
                        // write a pixel line
                        fputs(self.cnt, "\"");
-                       for(x = 0; x < self.size.x; ++x)
+                       for (x = 0; x < self.size.x; ++x)
                        {
                                l = sharpen_get(x, self.ltime);
                                fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
                        }
-                       if(self.frame == self.size.y)
+                       if (self.frame == self.size.y)
+                       {
                                fputs(self.cnt, "\"\n");
+                       }
                        else
                        {
                                fputs(self.cnt, "\",\n");
@@ -388,32 +370,73 @@ float RadarMap_Make(float argc)
 {
        float i;
 
-       if(!radarmapper)
+       if (!radarmapper)
        {
                radarmapper = spawn();
                radarmapper.classname = "radarmapper";
                radarmapper.think = RadarMap_Think;
                radarmapper.nextthink = time;
-               radarmapper.count = 8; // default to the --trace method, as it is faster now
+               radarmapper.count = 8;  // default to the --trace method, as it is faster now
                radarmapper.ltime = 1;
                radarmapper.size = '512 512 1';
-               for(i = 1; i < argc; ++i)
+               for (i = 1; i < argc; ++i)
                {
-                       switch(argv(i))
+                       switch (argv(i))
                        {
-                               case "--force": { radarmapper.count |= 1; break; }
-                               case "--loop": { radarmapper.count |= 2; break; }
-                               case "--quit": { radarmapper.count |= 4; break; }
-                               case "--block": { radarmapper.count &= ~24; break; }
-                               case "--trace": { radarmapper.count &= ~24; radarmapper.count |= 8; break; }
-                               case "--sample": { radarmapper.count &= ~24; radarmapper.count |= 16; break; }
-                               case "--lineblock": { radarmapper.count |= 24; break; }
-                               case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call
-                               case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call
-                               case "--res": // minor alias
-                               case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; }
-                               case "--qual": // minor alias
-                               case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; }
+                               case "--force":
+                               { radarmapper.count |= 1;
+                                 break;
+                               }
+                               case "--loop":
+                               { radarmapper.count |= 2;
+                                 break;
+                               }
+                               case "--quit":
+                               { radarmapper.count |= 4;
+                                 break;
+                               }
+                               case "--block":
+                               { radarmapper.count &= ~24;
+                                 break;
+                               }
+                               case "--trace":
+                               { radarmapper.count &= ~24;
+                                 radarmapper.count |= 8;
+                                 break;
+                               }
+                               case "--sample":
+                               { radarmapper.count &= ~24;
+                                 radarmapper.count |= 16;
+                                 break;
+                               }
+                               case "--lineblock":
+                               { radarmapper.count |= 24;
+                                 break;
+                               }
+                               case "--flags":
+                               { ++i;
+                                 radarmapper.count = stof(argv(i));
+                                 break;
+                               }  // for the recursive call
+                               case "--sharpen":
+                               { ++i;
+                                 radarmapper.ltime = stof(argv(i));
+                                 break;
+                               }  // for the recursive call
+                               case "--res":  // minor alias
+                               case "--resolution":
+                               { ++i;
+                                 radarmapper.size_x = stof(argv(i));
+                                 ++i;
+                                 radarmapper.size_y = stof(argv(i));
+                                 break;
+                               }
+                               case "--qual":  // minor alias
+                               case "--quality":
+                               { ++i;
+                                 radarmapper.size_z = stof(argv(i));
+                                 break;
+                               }
 
                                default:
                                        i = argc;
@@ -423,10 +446,10 @@ float RadarMap_Make(float argc)
                        }
                }
 
-               if(radarmapper) // after doing the arguments, see if we successfully went forward.
+               if (radarmapper)  // after doing the arguments, see if we successfully went forward.
                {
                        LOG_INFO("Radarmap entity spawned.\n");
-                       return true; // if so, don't print usage.
+                       return true;  // if so, don't print usage.
                }
        }
 
index cde2d6c45209150c5c61a4380bc09efe1a9d3f96..98127d19817329d645c195fdf2f8cb04b651655c 100644 (file)
@@ -31,7 +31,7 @@
 #include "../../common/monsters/sv_monsters.qh"
 
 
-void PutObserverInServer (void);
+void PutObserverInServer(void);
 
 // =====================================================
 //  Server side game commands code, reworked by Samual
@@ -40,8 +40,9 @@ void PutObserverInServer (void);
 
 //  used by GameCommand_make_mapinfo()
 void make_mapinfo_Think()
-{SELFPARAM();
-       if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+{
+       SELFPARAM();
+       if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
        {
                LOG_INFO("Done rebuiling mapinfos.\n");
                MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
@@ -61,35 +62,29 @@ void changematchtime(float delta, float mi, float ma)
        float update;
        float lim;
 
-       if(delta == 0)
-               return;
-       if(autocvar_timelimit < 0)
-               return;
+       if (delta == 0) return;
+       if (autocvar_timelimit < 0) return;
 
-       if(mi <= 10)
-               mi = 10; // at least ten sec in the future
+       if (mi <= 10) mi = 10;  // at least ten sec in the future
        cur = time - game_starttime;
-       if(cur > 0)
-               mi += cur; // from current time!
+       if (cur > 0) mi += cur; // from current time!
 
        lim = autocvar_timelimit * 60;
 
-       if(delta > 0)
+       if (delta > 0)
        {
-               if(lim == 0)
-                       return; // cannot increase any further
-               else if(lim < ma)
-                       update = min(ma, lim + delta);
-               else // already above maximum: FAIL
+               if (lim == 0) return; // cannot increase any further
+               else if (lim < ma) update = min(ma, lim + delta);
+               else                  // already above maximum: FAIL
                        return;
        }
        else
        {
-               if(lim == 0) // infinite: try reducing to max, if we are allowed to
+               if (lim == 0)      // infinite: try reducing to max, if we are allowed to
                        update = max(mi, ma);
-               else if(lim > mi) // above minimum: decrease
+               else if (lim > mi) // above minimum: decrease
                        update = max(mi, lim + delta);
-               else // already below minimum: FAIL
+               else               // already below minimum: FAIL
                        return;
        }
 
@@ -103,7 +98,7 @@ void changematchtime(float delta, float mi, float ma)
 
 void GameCommand_adminmsg(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -118,24 +113,25 @@ void GameCommand_adminmsg(float request, float argc)
                        string successful, t;
                        successful = string_null;
 
-                       if((targets) && (admin_message))
+                       if ((targets) && (admin_message))
                        {
-                               for (;targets;)
+                               for ( ; targets; )
                                {
-                                       t = car(targets); targets = cdr(targets);
+                                       t = car(targets);
+                                       targets = cdr(targets);
 
                                        // Check to see if the player is a valid target
                                        client = GetFilteredEntity(t);
                                        accepted = VerifyClientEntity(client, true, false);
 
-                                       if(accepted <= 0)
+                                       if (accepted <= 0)
                                        {
                                                LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
                                                continue;
                                        }
 
                                        // send the centerprint/console print or infomessage
-                                       if(infobartime)
+                                       if (infobartime)
                                        {
                                                stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
                                        }
@@ -150,10 +146,8 @@ void GameCommand_adminmsg(float request, float argc)
                                        continue;
                                }
 
-                               if(successful)
-                                       bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
-                               else
-                                       LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
+                               if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
+                               else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
 
                                return;
                        }
@@ -176,7 +170,7 @@ void GameCommand_adminmsg(float request, float argc)
 
 void GameCommand_allready(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -195,8 +189,9 @@ void GameCommand_allready(float request)
 }
 
 void GameCommand_allspec(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -206,13 +201,12 @@ void GameCommand_allspec(float request, float argc)
 
                        FOR_EACH_REALPLAYER(client)
                        {
-                               if (client.caplayer)
-                                       client.caplayer = 0;
+                               if (client.caplayer) client.caplayer = 0;
                                WITH(entity, self, client, PutObserverInServer());
                                ++i;
                        }
-                       if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
-                       else { LOG_INFO("No players found to spectate.\n"); }
+                       if (i)   bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
+                       else   LOG_INFO("No players found to spectate.\n");
                        return;
                }
 
@@ -228,15 +222,16 @@ void GameCommand_allspec(float request, float argc)
 }
 
 void GameCommand_anticheat(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        entity client = GetIndexedEntity(argc, 1);
                        float accepted = VerifyClientEntity(client, false, false);
 
-                       if(accepted > 0)
+                       if (accepted > 0)
                        {
                                WITH(entity, self, client, anticheat_report());
                                return;
@@ -260,7 +255,7 @@ void GameCommand_anticheat(float request, float argc)
 
 void GameCommand_bbox(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -271,70 +266,58 @@ void GameCommand_bbox(float request)
                        LOG_INFO("Solid bounding box size:");
 
                        tracebox('1 0 0' * world.absmin.x,
-                                                       '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
-                                                       '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
-                                                       '1 0 0' * world.absmax.x,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmin.x));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.x));
+                               '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+                               '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+                               '1 0 0' * world.absmax.x,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
+                       else LOG_INFO(" ", ftos(trace_endpos.x));
 
                        tracebox('0 1 0' * world.absmin.y,
-                                                       '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
-                                                       '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
-                                                       '0 1 0' * world.absmax.y,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmin.y));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.y));
+                               '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+                               '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+                               '0 1 0' * world.absmax.y,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
+                       else LOG_INFO(" ", ftos(trace_endpos.y));
 
                        tracebox('0 0 1' * world.absmin.z,
-                                                       '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
-                                                       '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
-                                                       '0 0 1' * world.absmax.z,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmin.z));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.z));
+                               '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+                               '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+                               '0 0 1' * world.absmax.z,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
+                       else LOG_INFO(" ", ftos(trace_endpos.z));
 
                        tracebox('1 0 0' * world.absmax.x,
-                                                       '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
-                                                       '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
-                                                       '1 0 0' * world.absmin.x,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmax.x));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.x));
+                               '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+                               '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+                               '1 0 0' * world.absmin.x,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
+                       else LOG_INFO(" ", ftos(trace_endpos.x));
 
                        tracebox('0 1 0' * world.absmax.y,
-                                                       '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
-                                                       '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
-                                                       '0 1 0' * world.absmin.y,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmax.y));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.y));
+                               '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+                               '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+                               '0 1 0' * world.absmin.y,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
+                       else LOG_INFO(" ", ftos(trace_endpos.y));
 
                        tracebox('0 0 1' * world.absmax.z,
-                                                       '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
-                                                       '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
-                                                       '0 0 1' * world.absmin.z,
-                                       MOVE_WORLDONLY,
-                                       world);
-                       if(trace_startsolid)
-                               LOG_INFO(" ", ftos(world.absmax.z));
-                       else
-                               LOG_INFO(" ", ftos(trace_endpos.z));
+                               '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+                               '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+                               '0 0 1' * world.absmin.z,
+                               MOVE_WORLDONLY,
+                               world);
+                       if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
+                       else LOG_INFO(" ", ftos(trace_endpos.z));
 
                        LOG_INFO("\n");
                        return;
@@ -353,72 +336,70 @@ void GameCommand_bbox(float request)
 
 void GameCommand_bot_cmd(float request, float argc, string command)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        entity bot;
 
-                       if(argv(1) == "reset")
+                       if (argv(1) == "reset")
                        {
                                bot_resetqueues();
                                return;
                        }
-                       else if(argv(1) == "setbots")
+                       else if (argv(1) == "setbots")
                        {
                                cvar_settemp("bot_vs_human", "0");
                                cvar_settemp("minplayers", "0");
                                cvar_settemp("bot_number", "0");
                                bot_fixcount();
                                cvar_settemp("bot_number", argv(2));
-                               if(!bot_fixcount())
-                                       LOG_INFO("Sorry, could not set requested bot count\n");
+                               if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
                                return;
                        }
-                       else if(argv(1) == "load" && argc == 3)
+                       else if (argv(1) == "load" && argc == 3)
                        {
                                float fh, i;
                                string s;
                                fh = fopen(argv(2), FILE_READ);
-                               if(fh < 0)
+                               if (fh < 0)
                                {
                                        LOG_INFO("cannot open the file\n");
                                        return;
                                }
 
                                i = 0;
-                               while((s = fgets(fh)))
+                               while ((s = fgets(fh)))
                                {
                                        argc = tokenize_console(s);
 
-                                       if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+                                       if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
                                        {
-                                               if(argv(2) == "reset")
+                                               if (argv(2) == "reset")
                                                {
                                                        bot_resetqueues();
                                                }
-                                               else if(argv(2) == "setbots")
+                                               else if (argv(2) == "setbots")
                                                {
                                                        cvar_settemp("bot_vs_human", "0");
                                                        cvar_settemp("minplayers", "0");
                                                        cvar_settemp("bot_number", "0");
                                                        bot_fixcount();
                                                        cvar_settemp("bot_number", argv(3));
-                                                       if(!bot_fixcount())
-                                                               LOG_INFO("Sorry, could not set requested bot count\n");
+                                                       if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
                                                }
                                                else
                                                {
                                                        // let's start at token 2 so we can skip sv_cmd bot_cmd
                                                        bot = find_bot_by_number(stof(argv(2)));
-                                                       if(bot == world)
-                                                               bot = find_bot_by_name(argv(2));
-                                                       if(bot)
-                                                               bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+                                                       if (bot == world) bot = find_bot_by_name(argv(2));
+                                                       if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
                                                }
                                        }
                                        else
+                                       {
                                                localcmd(strcat(s, "\n"));
+                                       }
 
                                        ++i;
                                }
@@ -426,27 +407,26 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                                fclose(fh);
                                return;
                        }
-                       else if(argv(1) == "help")
+                       else if (argv(1) == "help")
                        {
-                               if(argv(2))
-                                       bot_cmdhelp(argv(2));
-                               else
-                                       bot_list_commands();
+                               if (argv(2)) bot_cmdhelp(argv(2));
+                               else bot_list_commands();
                                return;
                        }
-                       else if(argc >= 3) // this comes last
+                       else if (argc >= 3)  // this comes last
                        {
                                bot = find_bot_by_number(stof(argv(1)));
-                               if(bot == world)
-                                       bot = find_bot_by_name(argv(1));
-                               if(bot)
+                               if (bot == world) bot = find_bot_by_name(argv(1));
+                               if (bot)
                                {
                                        LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
                                        bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
                                        return;
                                }
                                else
-                                       LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+                               {
+                                       LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
+                               }
                        }
                }
 
@@ -466,7 +446,7 @@ void GameCommand_bot_cmd(float request, float argc, string command)
 
 void GameCommand_cointoss(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -490,25 +470,25 @@ void GameCommand_cointoss(float request, float argc)
 
 void GameCommand_database(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc == 3)
+                       if (argc == 3)
                        {
-                               if(argv(1) == "save")
+                               if (argv(1) == "save")
                                {
                                        db_save(ServerProgsDB, argv(2));
                                        LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
                                        return;
                                }
-                               else if(argv(1) == "dump")
+                               else if (argv(1) == "dump")
                                {
                                        db_dump(ServerProgsDB, argv(2));
-                                       LOG_INFO("DB dumped.\n"); // wtf does this do?
+                                       LOG_INFO("DB dumped.\n");  // wtf does this do?
                                        return;
                                }
-                               else if(argv(1) == "load")
+                               else if (argv(1) == "load")
                                {
                                        db_close(ServerProgsDB);
                                        ServerProgsDB = db_load(argv(2));
@@ -533,19 +513,19 @@ void GameCommand_database(float request, float argc)
 
 void GameCommand_defer_clear(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        entity client;
                        float accepted;
 
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                client = GetIndexedEntity(argc, 1);
                                accepted = VerifyClientEntity(client, true, false);
 
-                               if(accepted > 0)
+                               if (accepted > 0)
                                {
                                        stuffcmd(client, "defer clear\n");
                                        LOG_INFO("defer clear stuffed to ", client.netname, "\n");
@@ -570,7 +550,7 @@ void GameCommand_defer_clear(float request, float argc)
 
 void GameCommand_defer_clear_all(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -584,7 +564,7 @@ void GameCommand_defer_clear_all(float request)
                                GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
                                ++i;
                        }
-                       if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+                       if (i)   LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n"));  // should a message be added if no players were found?
                        return;
                }
 
@@ -601,16 +581,14 @@ void GameCommand_defer_clear_all(float request)
 
 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1))
+                       if (argv(1))
                        {
-                               if(argv(2))
-                                       race_deleteTime(argv(2), stof(argv(1)));
-                               else
-                                       race_deleteTime(GetMapname(), stof(argv(1)));
+                               if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
+                               else race_deleteTime(GetMapname(), stof(argv(1)));
                                return;
                        }
                }
@@ -630,7 +608,7 @@ void GameCommand_delrec(float request, float argc)  // perhaps merge later with
 
 void GameCommand_effectindexdump(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -639,54 +617,89 @@ void GameCommand_effectindexdump(float request)
 
                        d = db_create();
                        LOG_INFO("begin of effects list\n");
-                       db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
-                       db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
-                       db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
-                       db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
-                       db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
-                       db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
-                       db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
-                       db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
-                       db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
-                       db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
-                       db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
-                       db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
-                       db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
-                       db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
-                       db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
-                       db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
-                       db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
-                       db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
-                       db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
-                       db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
-                       db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
-                       db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
-                       db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
-                       db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
-                       db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
-                       db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
-                       db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
-                       db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
-                       db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
-                       db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
-                       db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
-                       db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
-                       db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
-                       db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
-                       db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
-                       db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
+                       db_put(d, "TE_GUNSHOT", "1");
+                       LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
+                       db_put(d, "TE_GUNSHOTQUAD", "1");
+                       LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+                       db_put(d, "TE_SPIKE", "1");
+                       LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
+                       db_put(d, "TE_SPIKEQUAD", "1");
+                       LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
+                       db_put(d, "TE_SUPERSPIKE", "1");
+                       LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
+                       db_put(d, "TE_SUPERSPIKEQUAD", "1");
+                       LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+                       db_put(d, "TE_WIZSPIKE", "1");
+                       LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
+                       db_put(d, "TE_KNIGHTSPIKE", "1");
+                       LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+                       db_put(d, "TE_EXPLOSION", "1");
+                       LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
+                       db_put(d, "TE_EXPLOSIONQUAD", "1");
+                       LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+                       db_put(d, "TE_TAREXPLOSION", "1");
+                       LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
+                       db_put(d, "TE_TELEPORT", "1");
+                       LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
+                       db_put(d, "TE_LAVASPLASH", "1");
+                       LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
+                       db_put(d, "TE_SMALLFLASH", "1");
+                       LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
+                       db_put(d, "TE_FLAMEJET", "1");
+                       LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
+                       db_put(d, "EF_FLAME", "1");
+                       LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
+                       db_put(d, "TE_BLOOD", "1");
+                       LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
+                       db_put(d, "TE_SPARK", "1");
+                       LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
+                       db_put(d, "TE_PLASMABURN", "1");
+                       LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
+                       db_put(d, "TE_TEI_G3", "1");
+                       LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
+                       db_put(d, "TE_TEI_SMOKE", "1");
+                       LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
+                       db_put(d, "TE_TEI_BIGEXPLOSION", "1");
+                       LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+                       db_put(d, "TE_TEI_PLASMAHIT", "1");
+                       LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+                       db_put(d, "EF_STARDUST", "1");
+                       LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
+                       db_put(d, "TR_ROCKET", "1");
+                       LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
+                       db_put(d, "TR_GRENADE", "1");
+                       LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
+                       db_put(d, "TR_BLOOD", "1");
+                       LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
+                       db_put(d, "TR_WIZSPIKE", "1");
+                       LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
+                       db_put(d, "TR_SLIGHTBLOOD", "1");
+                       LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+                       db_put(d, "TR_KNIGHTSPIKE", "1");
+                       LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+                       db_put(d, "TR_VORESPIKE", "1");
+                       LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
+                       db_put(d, "TR_NEHAHRASMOKE", "1");
+                       LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+                       db_put(d, "TR_NEXUIZPLASMA", "1");
+                       LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+                       db_put(d, "TR_GLOWTRAIL", "1");
+                       LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
+                       db_put(d, "TR_SEEKER", "1");
+                       LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
+                       db_put(d, "SVC_PARTICLE", "1");
+                       LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
 
                        fh = fopen("effectinfo.txt", FILE_READ);
-                       while((s = fgets(fh)))
+                       while ((s = fgets(fh)))
                        {
                                tokenize_console(s);
-                               if(argv(0) == "effect")
+                               if (argv(0) == "effect")
                                {
-                                       if(db_get(d, argv(1)) != "1")
+                                       if (db_get(d, argv(1)) != "1")
                                        {
                                                int i = _particleeffectnum(argv(1));
-                                               if(i >= 0)
-                                                       LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
+                                               if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
                                                db_put(d, argv(1), "1");
                                        }
                                }
@@ -709,7 +722,7 @@ void GameCommand_effectindexdump(float request)
 
 void GameCommand_extendmatchtime(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -730,13 +743,13 @@ void GameCommand_extendmatchtime(float request)
 
 void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        entity client;
 
-                       for(client = world; (client = find(client, classname, argv(1))); )
+                       for (client = world; (client = find(client, classname, argv(1))); )
                                LOG_INFO(etos(client), "\n");
 
                        return;
@@ -755,23 +768,23 @@ void GameCommand_find(float request, float argc)  // is this even needed? We hav
 
 void GameCommand_gametype(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1) != "")
+                       if (argv(1) != "")
                        {
                                string s = argv(1);
                                float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
 
-                               if(t)
+                               if (t)
                                {
                                        MapInfo_SwitchGameType(t);
                                        MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-                                       if(MapInfo_count > 0)
+                                       if (MapInfo_count > 0)
                                        {
                                                // update lsmaps in case the gametype changed, this way people can easily list maps for it
-                                               if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+                                               if (lsmaps_reply != "")   strunzone(lsmaps_reply);
                                                lsmaps_reply = strzone(getlsmaps());
                                                bprint("Game type successfully switched to ", s, "\n");
                                        }
@@ -783,7 +796,9 @@ void GameCommand_gametype(float request, float argc)
                                        }
                                }
                                else
+                               {
                                        bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+                               }
 
                                return;
                        }
@@ -803,7 +818,7 @@ void GameCommand_gametype(float request, float argc)
 
 void GameCommand_gettaginfo(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -811,22 +826,22 @@ void GameCommand_gettaginfo(float request, float argc)
                        float i;
                        vector v;
 
-                       if(argc >= 4)
+                       if (argc >= 4)
                        {
                                tmp_entity = spawn();
-                               if(argv(1) == "w")
+                               if (argv(1) == "w")
+                               {
                                        _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+                               }
                                else
                                {
                                        precache_model(argv(1));
                                        _setmodel(tmp_entity, argv(1));
                                }
                                tmp_entity.frame = stof(argv(2));
-                               if(substring(argv(3), 0, 1) == "#")
-                                       i = stof(substring(argv(3), 1, -1));
-                               else
-                                       i = gettagindex(tmp_entity, argv(3));
-                               if(i)
+                               if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
+                               else i = gettagindex(tmp_entity, argv(3));
+                               if (i)
                                {
                                        v = gettaginfo(tmp_entity, i);
                                        LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
@@ -836,14 +851,16 @@ void GameCommand_gettaginfo(float request, float argc)
                                        LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
                                        LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
                                        LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
-                                       if(argc >= 6)
+                                       if (argc >= 6)
                                        {
                                                v.y = -v.y;
                                                localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
                                        }
                                }
                                else
+                               {
                                        LOG_INFO("bone not found\n");
+                               }
 
                                remove(tmp_entity);
                                return;
@@ -863,17 +880,19 @@ void GameCommand_gettaginfo(float request, float argc)
 
 void GameCommand_animbench(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        entity tmp_entity;
 
-                       if(argc >= 4)
+                       if (argc >= 4)
                        {
                                tmp_entity = spawn();
-                               if(argv(1) == "w")
+                               if (argv(1) == "w")
+                               {
                                        _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+                               }
                                else
                                {
                                        precache_model(argv(1));
@@ -886,7 +905,7 @@ void GameCommand_animbench(float request, float argc)
                                float t2 = 0;
                                float n = 0;
 
-                               while(t1 + t2 < 1)
+                               while (t1 + t2 < 1)
                                {
                                        tmp_entity.frame = f1;
                                        t0 = gettime(GETTIME_HIRES);
@@ -919,11 +938,11 @@ void GameCommand_animbench(float request, float argc)
 
 void GameCommand_gotomap(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(1))
+                       if (argv(1))
                        {
                                LOG_INFO(GotoMap(argv(1)), "\n");
                                return;
@@ -944,11 +963,11 @@ void GameCommand_gotomap(float request, float argc)
 
 void GameCommand_lockteams(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(teamplay)
+                       if (teamplay)
                        {
                                lockteams = 1;
                                bprint("^1The teams are now locked.\n");
@@ -973,7 +992,7 @@ void GameCommand_lockteams(float request)
 
 void GameCommand_make_mapinfo(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -999,8 +1018,9 @@ void GameCommand_make_mapinfo(float request)
 }
 
 void GameCommand_moveplayer(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -1015,29 +1035,29 @@ void GameCommand_moveplayer(float request, float argc)
                        successful = string_null;
 
                        // lets see if the target(s) even actually exist.
-                       if((targets) && (destination))
+                       if ((targets) && (destination))
                        {
-                               for (;targets;)
+                               for ( ; targets; )
                                {
-                                       t = car(targets); targets = cdr(targets);
+                                       t = car(targets);
+                                       targets = cdr(targets);
 
                                        // Check to see if the player is a valid target
                                        client = GetFilteredEntity(t);
                                        accepted = VerifyClientEntity(client, false, false);
 
-                                       if(accepted <= 0)
+                                       if (accepted <= 0)
                                        {
                                                LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
                                                continue;
                                        }
 
                                        // Where are we putting this player?
-                                       if(destination == "spec" || destination == "spectator")
+                                       if (destination == "spec" || destination == "spectator")
                                        {
-                                               if(!IS_SPEC(client) && !IS_OBSERVER(client))
+                                               if (!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
-                                                       if (client.caplayer)
-                                                               client.caplayer = 0;
+                                                       if (client.caplayer) client.caplayer = 0;
                                                        WITH(entity, self, client, PutObserverInServer());
 
                                                        successful = strcat(successful, (successful ? ", " : ""), client.netname);
@@ -1050,9 +1070,9 @@ void GameCommand_moveplayer(float request, float argc)
                                        }
                                        else
                                        {
-                                               if(!IS_SPEC(client) && !IS_OBSERVER(client))
+                                               if (!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
-                                                       if(teamplay)
+                                                       if (teamplay)
                                                        {
                                                                // set up
                                                                float team_id;
@@ -1061,13 +1081,13 @@ void GameCommand_moveplayer(float request, float argc)
 
                                                                // find the team to move the player to
                                                                team_id = Team_ColorToTeam(destination);
-                                                               if(team_id == client.team) // already on the destination team
+                                                               if (team_id == client.team)  // already on the destination team
                                                                {
                                                                        // keep the forcing undone
                                                                        LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
                                                                        continue;
                                                                }
-                                                               else if(team_id == 0)  // auto team
+                                                               else if (team_id == 0)  // auto team
                                                                {
                                                                        CheckAllowedTeams(client);
                                                                        team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
@@ -1079,14 +1099,15 @@ void GameCommand_moveplayer(float request, float argc)
                                                                client.team_forced = save;
 
                                                                // Check to see if the destination team is even available
-                                                               switch(team_id)
+                                                               switch (team_id)
                                                                {
-                                                                       case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
-                                                                       case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
-                                                                       case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
-                                                                       case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+                                                                       case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
 
-                                                                       default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+                                                                       default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
+                                                                               return;
                                                                }
 
                                                                // If so, lets continue and finally move the player
@@ -1104,18 +1125,16 @@ void GameCommand_moveplayer(float request, float argc)
                                                }
                                                else
                                                {
-                                                       LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+                                                       LOG_INFO("Can't change teams if the player isn't in the game.\n");  // well technically we could, but should we allow that? :P
                                                        return;
                                                }
                                        }
                                }
 
-                               if(successful)
-                                       bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
-                               else
-                                       LOG_INFO("No players given (", original_targets, ") are able to move.\n");
+                               if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+                               else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
 
-                               return; // still correct parameters so return to avoid usage print
+                               return;  // still correct parameters so return to avoid usage print
                        }
                }
 
@@ -1137,19 +1156,21 @@ void GameCommand_moveplayer(float request, float argc)
 
 void GameCommand_nospectators(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        blockSpectators = 1;
                        entity plr;
-                       FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+                       FOR_EACH_REALCLIENT(plr)  // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
                        {
-                               if(IS_SPEC(plr) || IS_OBSERVER(plr))
-                               if(!plr.caplayer)
+                               if (IS_SPEC(plr) || IS_OBSERVER(plr))
                                {
-                                       plr.spectatortime = time;
-                                       Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+                                       if (!plr.caplayer)
+                                       {
+                                               plr.spectatortime = time;
+                                               Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+                                       }
                                }
                        }
                        bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
@@ -1167,24 +1188,25 @@ void GameCommand_nospectators(float request)
 }
 
 void GameCommand_playerdemo(float request, float argc)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argv(2) && argv(3))
+                       if (argv(2) && argv(3))
                        {
                                entity client;
                                float i, n, accepted;
 
-                               switch(argv(1))
+                               switch (argv(1))
                                {
                                        case "read":
                                        {
                                                client = GetIndexedEntity(argc, 2);
                                                accepted = VerifyClientEntity(client, false, true);
 
-                                               if(accepted <= 0)
+                                               if (accepted <= 0)
                                                {
                                                        LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
                                                        return;
@@ -1199,7 +1221,7 @@ void GameCommand_playerdemo(float request, float argc)
                                                client = GetIndexedEntity(argc, 2);
                                                accepted = VerifyClientEntity(client, false, false);
 
-                                               if(accepted <= 0)
+                                               if (accepted <= 0)
                                                {
                                                        LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
                                                        return;
@@ -1215,9 +1237,9 @@ void GameCommand_playerdemo(float request, float argc)
                                                cvar_set("bot_number", ftos(n));
 
                                                localcmd("wait; wait; wait\n");
-                                               for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
-
-                                               localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+                                               for (i = 0; i < n; ++i)
+                                                       localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
+                                               localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
                                                return;
                                        }
 
@@ -1227,7 +1249,8 @@ void GameCommand_playerdemo(float request, float argc)
                                                cvar_set("bot_number", ftos(n));
 
                                                localcmd("wait; wait; wait\n");
-                                               for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
+                                               for (i = 0; i < n; ++i)
+                                                       localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
                                                return;
                                        }
                                }
@@ -1247,7 +1270,7 @@ void GameCommand_playerdemo(float request, float argc)
 
 void GameCommand_printstats(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -1268,12 +1291,11 @@ void GameCommand_printstats(float request)
 
 void GameCommand_radarmap(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(RadarMap_Make(argc))
-                               return;
+                       if (RadarMap_Make(argc)) return;
                }
 
                default:
@@ -1291,11 +1313,11 @@ void GameCommand_radarmap(float request, float argc)
 
 void GameCommand_reducematchtime(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
+                       changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
                        return;
                }
 
@@ -1312,11 +1334,11 @@ void GameCommand_reducematchtime(float request)
 
 void GameCommand_setbots(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(argc >= 2)
+                       if (argc >= 2)
                        {
                                cvar_settemp("minplayers", "0");
                                cvar_settemp("bot_number", argv(1));
@@ -1338,12 +1360,13 @@ void GameCommand_setbots(float request, float argc)
 }
 
 void GameCommand_shuffleteams(float request)
-{SELFPARAM();
-       switch(request)
+{
+       SELFPARAM();
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(teamplay)
+                       if (teamplay)
                        {
                                entity tmp_player;
                                int i;
@@ -1353,29 +1376,29 @@ void GameCommand_shuffleteams(float request)
                                t_players = 0;
                                t_teams = 0;
                                FOR_EACH_CLIENT(tmp_player)
-                               if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
+                               if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
                                {
                                        CheckAllowedTeams(tmp_player);
 
-                                       if(c1 >= 0) t_teams = max(1, t_teams);
-                                       if(c2 >= 0) t_teams = max(2, t_teams);
-                                       if(c3 >= 0) t_teams = max(3, t_teams);
-                                       if(c4 >= 0) t_teams = max(4, t_teams);
+                                       if (c1 >= 0) t_teams = max(1, t_teams);
+                                       if (c2 >= 0) t_teams = max(2, t_teams);
+                                       if (c3 >= 0) t_teams = max(3, t_teams);
+                                       if (c4 >= 0) t_teams = max(4, t_teams);
 
                                        ++t_players;
                                }
 
                                // build a list of the players in a random order
                                FOR_EACH_CLIENT(tmp_player)
-                               if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
+                               if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
                                {
-                                       for (;;)
+                                       for ( ; ; )
                                        {
                                                i = bound(1, floor(random() * maxclients) + 1, maxclients);
 
-                                               if(shuffleteams_players[i])
+                                               if (shuffleteams_players[i])
                                                {
-                                                       continue; // a player is already assigned to this slot
+                                                       continue;  // a player is already assigned to this slot
                                                }
                                                else
                                                {
@@ -1399,21 +1422,18 @@ void GameCommand_shuffleteams(float request)
                                        {
                                                if (!(shuffleteams_teams[i] >= x))
                                                {
-                                                       if (!(shuffleteams_players[z]))
-                                                               continue; // not a player, move on to next random slot
+                                                       if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
 
-                                                       if(VerifyClientNumber(shuffleteams_players[z]))
-                                                               setself(edict_num(shuffleteams_players[z]));
+                                                       if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
 
-                                                       if(self.team != team_color)
-                                                               MoveToTeam(self, team_color, 6);
+                                                       if (self.team != team_color) MoveToTeam(self, team_color, 6);
 
                                                        shuffleteams_players[z] = 0;
                                                        shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
                                                }
                                                else
                                                {
-                                                       break; // move on to next team
+                                                       break;  // move on to next team
                                                }
                                        }
                                }
@@ -1421,10 +1441,10 @@ void GameCommand_shuffleteams(float request)
                                bprint("Successfully shuffled the players around randomly.\n");
 
                                // clear the buffers now
-                               for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+                               for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
                                        shuffleteams_players[i] = 0;
 
-                               for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+                               for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
                                        shuffleteams_teams[i] = 0;
                        }
                        else
@@ -1452,51 +1472,53 @@ void GameCommand_stuffto(float request, float argc)
        // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
        // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
 
-       #ifdef STUFFTO_ENABLED
+#ifdef STUFFTO_ENABLED
        #message "stuffto command enabled"
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
+               switch (request)
                {
-                       if(argv(2))
+                       case CMD_REQUEST_COMMAND:
                        {
-                               entity client = GetIndexedEntity(argc, 1);
-                               float accepted = VerifyClientEntity(client, true, false);
-
-                               if(accepted > 0)
+                               if (argv(2))
                                {
-                                       stuffcmd(client, strcat("\n", argv(next_token), "\n"));
-                                       LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
+                                       entity client = GetIndexedEntity(argc, 1);
+                                       float accepted = VerifyClientEntity(client, true, false);
+
+                                       if (accepted > 0)
+                                       {
+                                               stuffcmd(client, strcat("\n", argv(next_token), "\n"));
+                                               LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
+                                       }
+                                       else
+                                       {
+                                               LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+                                       }
+
+                                       return;
                                }
-                               else
-                                       LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+                       }
 
+                       default:
+                               LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
+                       case CMD_REQUEST_USAGE:
+                       {
+                               LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
+                               LOG_INFO("  'client' is the entity number or name of the player,\n");
+                               LOG_INFO("  and 'command' is the command to be sent to that player.\n");
                                return;
                        }
                }
-
-               default:
-                       LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
-               case CMD_REQUEST_USAGE:
+#else
+               if (request)
                {
-                       LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
-                       LOG_INFO("  'client' is the entity number or name of the player,\n");
-                       LOG_INFO("  and 'command' is the command to be sent to that player.\n");
+                       LOG_INFO("stuffto command is not enabled on this server.\n");
                        return;
                }
-       }
-       #else
-       if(request)
-       {
-               LOG_INFO("stuffto command is not enabled on this server.\n");
-               return;
-       }
-       #endif
+#endif
 }
 
 void GameCommand_trace(float request, float argc)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
@@ -1504,14 +1526,14 @@ void GameCommand_trace(float request, float argc)
                        vector org, delta, start, end, p, q, q0, pos, vv, dv;
                        float i, f, safe, unsafe, dq, dqf;
 
-                       switch(argv(1))
+                       switch (argv(1))
                        {
                                case "debug":
                                {
                                        float hitcount = 0;
                                        LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
                                        float worst_endpos_bug = 0;
-                                       for (;;)
+                                       for ( ; ; )
                                        {
                                                org = world.mins;
                                                delta = world.maxs - world.mins;
@@ -1528,32 +1550,30 @@ void GameCommand_trace(float request, float argc)
                                                end = stov(vtos(end));
 
                                                tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
-                                               if(!trace_startsolid && trace_fraction < 1)
+                                               if (!trace_startsolid && trace_fraction < 1)
                                                {
                                                        p = trace_endpos;
                                                        tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
-                                                       if(trace_startsolid)
+                                                       if (trace_startsolid)
                                                        {
-                                                               rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+                                                               rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
                                                                tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
 
                                                                // how much do we need to back off?
                                                                safe = 1;
                                                                unsafe = 0;
-                                                               for (;;)
+                                                               for ( ; ; )
                                                                {
                                                                        pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
                                                                        tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
-                                                                       if(trace_startsolid)
+                                                                       if (trace_startsolid)
                                                                        {
-                                                                               if((safe + unsafe) * 0.5 == unsafe)
-                                                                                       break;
+                                                                               if ((safe + unsafe) * 0.5 == unsafe) break;
                                                                                unsafe = (safe + unsafe) * 0.5;
                                                                        }
                                                                        else
                                                                        {
-                                                                               if((safe + unsafe) * 0.5 == safe)
-                                                                                       break;
+                                                                               if ((safe + unsafe) * 0.5 == safe) break;
                                                                                safe = (safe + unsafe) * 0.5;
                                                                        }
                                                                }
@@ -1562,38 +1582,31 @@ void GameCommand_trace(float request, float argc)
                                                                LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
 
                                                                tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
-                                                               if(trace_startsolid)
-                                                                       LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
-                                                               else
-                                                                       LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
-                                                               if (++hitcount >= 10)
-                                                                       break;
+                                                               if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                               else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                               if (++hitcount >= 10) break;
                                                        }
                                                        else
                                                        {
                                                                q0 = p;
                                                                dq = 0;
                                                                dqf = 1;
-                                                               for (;;)
+                                                               for ( ; ; )
                                                                {
                                                                        q = p + normalize(end - p) * (dq + dqf);
-                                                                       if(q == q0)
-                                                                               break;
+                                                                       if (q == q0) break;
                                                                        tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
-                                                                       if(trace_startsolid)
-                                                                               error("THIS ONE cannot happen");
-                                                                       if(trace_fraction > 0)
-                                                                               dq += dqf * trace_fraction;
+                                                                       if (trace_startsolid) error("THIS ONE cannot happen");
+                                                                       if (trace_fraction > 0) dq += dqf * trace_fraction;
                                                                        dqf *= 0.5;
                                                                        q0 = q;
                                                                }
-                                                               if(dq > worst_endpos_bug)
+                                                               if (dq > worst_endpos_bug)
                                                                {
                                                                        worst_endpos_bug = dq;
                                                                        LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
                                                                        LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
-                                                                       if (++hitcount >= 10)
-                                                                               break;
+                                                                       if (++hitcount >= 10) break;
                                                                }
                                                        }
                                                }
@@ -1606,26 +1619,26 @@ void GameCommand_trace(float request, float argc)
                                        e = nextent(world);
                                        tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
                                        vv = trace_endpos;
-                                       if(trace_fraction == 1)
+                                       if (trace_fraction == 1)
                                        {
                                                LOG_INFO("not above ground, aborting\n");
                                                return;
                                        }
                                        f = 0;
-                                       for(i = 0; i < 100000; ++i)
+                                       for (i = 0; i < 100000; ++i)
                                        {
                                                dv = randomvec();
-                                               if(dv.z > 0)
-                                                       dv = -1 * dv;
+                                               if (dv.z > 0) dv = -1 * dv;
                                                tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
-                                               if(trace_startsolid)
-                                                       LOG_INFO("bug 1\n");
-                                               if(trace_fraction == 1)
-                                               if(dv.z < f)
+                                               if (trace_startsolid) LOG_INFO("bug 1\n");
+                                               if (trace_fraction == 1)
                                                {
-                                                       LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
-                                                       LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
-                                                       f = dv.z;
+                                                       if (dv.z < f)
+                                                       {
+                                                               LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
+                                                               LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+                                                               f = dv.z;
+                                                       }
                                                }
                                        }
                                        LOG_INFO("highest possible dist: ", ftos(f), "\n");
@@ -1634,20 +1647,18 @@ void GameCommand_trace(float request, float argc)
 
                                case "walk":
                                {
-                                       if(argc == 4)
+                                       if (argc == 4)
                                        {
                                                e = nextent(world);
-                                               if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
-                                                       LOG_INFO("can walk\n");
-                                               else
-                                                       LOG_INFO("cannot walk\n");
+                                               if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
+                                               else LOG_INFO("cannot walk\n");
                                                return;
                                        }
                                }
 
                                case "showline":
                                {
-                                       if(argc == 4)
+                                       if (argc == 4)
                                        {
                                                vv = stov(argv(2));
                                                dv = stov(argv(3));
@@ -1658,7 +1669,7 @@ void GameCommand_trace(float request, float argc)
                                        }
                                }
 
-                               // no default case, just go straight to invalid
+                                       // no default case, just go straight to invalid
                        }
                }
 
@@ -1676,11 +1687,11 @@ void GameCommand_trace(float request, float argc)
 
 void GameCommand_unlockteams(float request)
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(teamplay)
+                       if (teamplay)
                        {
                                lockteams = 0;
                                bprint("^1The teams are now unlocked.\n");
@@ -1709,9 +1720,9 @@ void GameCommand_warp(float request, float argc)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(autocvar_g_campaign)
+                       if (autocvar_g_campaign)
                        {
-                               if(argc >= 2)
+                               if (argc >= 2)
                                {
                                        CampaignLevelWarp(stof(argv(1)));
                                        LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
@@ -1723,7 +1734,9 @@ void GameCommand_warp(float request, float argc)
                                }
                        }
                        else
+                       {
                                LOG_INFO("Not in campaign, can't level warp\n");
+                       }
                        return;
                }
 
@@ -1742,22 +1755,22 @@ void GameCommand_warp(float request, float argc)
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
 void GameCommand_(float request)
 {
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-
-                       return;
-               }
-
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       print("\nUsage:^3 sv_cmd \n");
-                       print("  No arguments required.\n");
-                       return;
-               }
-       }
+    switch(request)
+    {
+        case CMD_REQUEST_COMMAND:
+        {
+
+            return;
+        }
+
+        default:
+        case CMD_REQUEST_USAGE:
+        {
+            print("\nUsage:^3 sv_cmd \n");
+            print("  No arguments required.\n");
+            return;
+        }
+    }
 }
 */
 
@@ -1767,7 +1780,7 @@ void GameCommand_(float request)
 // ==================================
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request,arguments,command) \
+#define SERVER_COMMANDS(request, arguments, command) \
        SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
        SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
        SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
@@ -1804,46 +1817,42 @@ void GameCommand_(float request)
 
 void GameCommand_macro_help()
 {
-       #define SERVER_COMMAND(name,function,description) \
+       #define SERVER_COMMAND(name, function, description) \
                { LOG_INFO("  ^2", name, "^7: ", description, "\n"); }
 
        SERVER_COMMANDS(0, 0, "");
-       #undef SERVER_COMMAND
-
-       return;
+#undef SERVER_COMMAND
 }
 
 float GameCommand_macro_command(float argc, string command)
 {
-       #define SERVER_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(0))) { function; return true; } }
+       #define SERVER_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(0))) { function; return true; } }
 
        SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
-       #undef SERVER_COMMAND
+#undef SERVER_COMMAND
 
        return false;
 }
 
 float GameCommand_macro_usage(float argc)
 {
-       #define SERVER_COMMAND(name,function,description) \
-               { if(name == strtolower(argv(1))) { function; return true; } }
+       #define SERVER_COMMAND(name, function, description) \
+               { if (name == strtolower(argv(1))) { function; return true; } }
 
        SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
-       #undef SERVER_COMMAND
+#undef SERVER_COMMAND
 
        return false;
 }
 
 void GameCommand_macro_write_aliases(float fh)
 {
-       #define SERVER_COMMAND(name,function,description) \
+       #define SERVER_COMMAND(name, function, description) \
                { CMD_Write_Alias("qc_cmd_sv", name, description); }
 
        SERVER_COMMANDS(0, 0, "");
-       #undef SERVER_COMMAND
-
-       return;
+#undef SERVER_COMMAND
 }
 
 
@@ -1861,9 +1870,9 @@ void GameCommand(string command)
        // argv:   0    - 1      - 2     - 3
        // cmd     vote - master - login - password
 
-       if(strtolower(argv(0)) == "help")
+       if (strtolower(argv(0)) == "help")
        {
-               if(argc == 1)
+               if (argc == 1)
                {
                        LOG_INFO("\nServer console commands:\n");
                        GameCommand_macro_help();
@@ -1882,46 +1891,44 @@ void GameCommand(string command)
 
                        return;
                }
-               else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+               else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
                {
                        return;
                }
-               else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
+               else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
                {
                        return;
                }
-               else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
+               else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
                {
                        return;
                }
-               else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
+               else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
                {
                        return;
                }
        }
-       else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
+       else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
        {
-               return; // handled by a mutator
+               return;  // handled by a mutator
        }
-       else if(BanCommand(command))
+       else if (BanCommand(command))
        {
-               return; // handled by server/command/ipban.qc
+               return;  // handled by server/command/ipban.qc
        }
-       else if(CommonCommand_macro_command(argc, world, command))
+       else if (CommonCommand_macro_command(argc, world, command))
        {
-               return; // handled by server/command/common.qc
+               return;  // handled by server/command/common.qc
        }
-       else if(GenericCommand(command))
+       else if (GenericCommand(command))
        {
-               return; // handled by common/command/generic.qc
+               return;                                        // handled by common/command/generic.qc
        }
-       else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+       else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
        {
-               return; // handled by one of the above GameCommand_* functions
+               return;                                        // handled by one of the above GameCommand_* functions
        }
 
        // nothing above caught the command, must be invalid
        LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
-
-       return;
 }
index 0cc520c2e402e21d6bed78e35a94365b9a6033ab..8fa66dac47567fe28f92a42505fbdeebff80d646 100644 (file)
@@ -13,7 +13,7 @@ void race_deleteTime(string map, float pos);
 const float SHUFFLETEAMS_MAX_PLAYERS = 255;
 const float SHUFFLETEAMS_MAX_TEAMS = 4;
 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
-float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS];     // maximum of 4 teams
 
 // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
 void GameCommand_macro_write_aliases(float fh);
index da9be11ff69c9ed53f4abc0505393532b4e6f028..1e60cd0a8a00588e65bc9411a3c36e770ac8a776 100644 (file)
@@ -40,33 +40,28 @@ bool Nagger_SendEntity(entity this, entity to, float sendflags)
        // 128 = vote string
 
        nags = 0;
-       if(readycount)
+       if (readycount)
        {
                nags |= BIT(0);
-               if(to.ready == 0)
-                       nags |= BIT(1);
+               if (to.ready == 0) nags |= BIT(1);
        }
-       if(vote_called)
+       if (vote_called)
        {
                nags |= BIT(2);
-               if(to.vote_selection == 0)
-                       nags |= BIT(3);
+               if (to.vote_selection == 0) nags |= BIT(3);
        }
-       if(warmup_stage)
-               nags |= BIT(4);
+       if (warmup_stage) nags |= BIT(4);
 
-       if(sendflags & BIT(6))
-               nags |= BIT(6);
+       if (sendflags & BIT(6)) nags |= BIT(6);
 
-       if(sendflags & BIT(7))
-               nags |= BIT(7);
+       if (sendflags & BIT(7)) nags |= BIT(7);
 
-       if(!(nags & 4)) // no vote called? send no string
+       if (!(nags & 4))  // no vote called? send no string
                nags &= ~(BIT(6) | BIT(7));
 
        WriteByte(MSG_ENTITY, nags);
 
-       if(nags & BIT(6))
+       if (nags & BIT(6))
        {
                WriteByte(MSG_ENTITY, vote_accept_count);
                WriteByte(MSG_ENTITY, vote_reject_count);
@@ -74,16 +69,14 @@ bool Nagger_SendEntity(entity this, entity to, float sendflags)
                WriteChar(MSG_ENTITY, to.vote_selection);
        }
 
-       if(nags & BIT(7))
-               WriteString(MSG_ENTITY, vote_called_display);
+       if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
 
-       if(nags & 1)
+       if (nags & 1)
        {
-               for(i = 1; i <= maxclients; i += 8)
+               for (i = 1; i <= maxclients; i += 8)
                {
-                       for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
-                               if(!IS_REAL_CLIENT(e) || e.ready)
-                                       f |= b;
+                       for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+                               if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
                        WriteByte(MSG_ENTITY, f);
                }
        }
@@ -98,27 +91,23 @@ void Nagger_Init()
 
 void Nagger_VoteChanged()
 {
-       if(nagger)
-               nagger.SendFlags |= BIT(7);
+       if (nagger) nagger.SendFlags |= BIT(7);
 }
 
 void Nagger_VoteCountChanged()
 {
-       if(nagger)
-               nagger.SendFlags |= BIT(6);
+       if (nagger) nagger.SendFlags |= BIT(6);
 }
 
 void Nagger_ReadyCounted()
 {
-       if(nagger)
-               nagger.SendFlags |= BIT(0);
+       if (nagger) nagger.SendFlags |= BIT(0);
 }
 
 // If the vote_caller is still here, return their name, otherwise vote_caller_name
 string OriginalCallerName()
 {
-       if (IS_REAL_CLIENT(vote_caller))
-               return vote_caller.netname;
+       if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
        return vote_caller_name;
 }
 
@@ -130,9 +119,12 @@ void VoteReset()
 {
        entity tmp_player;
 
-       FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
+       FOR_EACH_CLIENT(tmp_player)
+       {
+               tmp_player.vote_selection = 0;
+       }
 
-       if(vote_called)
+       if (vote_called)
        {
                strunzone(vote_called_command);
                strunzone(vote_called_display);
@@ -156,11 +148,9 @@ void VoteReset()
 void VoteStop(entity stopper)
 {
        bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
-       if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
-
+       if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
        // Don't force them to wait for next vote, this way they can e.g. correct their vote.
-       if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
-
+       if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
        VoteReset();
 }
 
@@ -168,12 +158,10 @@ void VoteAccept()
 {
        bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
 
-       if((vote_called == VOTE_MASTER) && vote_caller)
-               vote_caller.vote_master = 1;
-       else
-               localcmd(strcat(vote_called_command, "\n"));
+       if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
+       else localcmd(strcat(vote_called_command, "\n"));
 
-       if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
+       if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
 
        VoteReset();
        Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
@@ -202,7 +190,7 @@ void VoteSpam(float notvoters, float mincount, string result)
                strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
                strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
 
-       if(autocvar_sv_eventlog)
+       if (autocvar_sv_eventlog)
        {
                GameLogEcho(strcat(
                        strcat(":vote:v", result, ":", ftos(vote_accept_count)),
@@ -219,8 +207,8 @@ void VoteCount(float first_count)
        vote_accept_count = vote_reject_count = vote_abstain_count = 0;
 
        float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
-                               || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
-                               || (autocvar_sv_vote_nospectators == 0));
+           || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
+           || (autocvar_sv_vote_nospectators == 0));
 
        float vote_player_count = 0, notvoters = 0;
        float vote_real_player_count = 0, vote_real_accept_count = 0;
@@ -236,28 +224,36 @@ void VoteCount(float first_count)
        FOR_EACH_REALCLIENT(tmp_player)
        {
                ++vote_player_count;
-               if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
-
-               switch(tmp_player.vote_selection)
+               if (IS_PLAYER(tmp_player))   ++vote_real_player_count;
+               switch (tmp_player.vote_selection)
                {
-                       case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
-                       case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
-                       case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
+                       case VOTE_SELECT_REJECT:
+                       { ++vote_reject_count;
+                         { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
+                       }
+                       case VOTE_SELECT_ACCEPT:
+                       { ++vote_accept_count;
+                         { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
+                       }
+                       case VOTE_SELECT_ABSTAIN:
+                       { ++vote_abstain_count;
+                         { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
+                       }
                        default: break;
                }
        }
 
        // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
-       if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
+       if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
        {
-               if(vote_caller) { vote_caller.vote_waittime = 0; }
+               if (vote_caller)   vote_caller.vote_waittime = 0;
                print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
                VoteReset();
                return;
        }
 
        // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
-       if(!spectators_allowed && (vote_real_player_count > 0))
+       if (!spectators_allowed && (vote_real_player_count > 0))
        {
                vote_accept_count = vote_real_accept_count;
                vote_reject_count = vote_real_reject_count;
@@ -277,43 +273,43 @@ void VoteCount(float first_count)
        vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
 
        // are there any players at all on the server? it could be an admin vote
-       if(vote_player_count == 0 && first_count)
+       if (vote_player_count == 0 && first_count)
        {
-               VoteSpam(0, -1, "yes"); // no players at all, just accept it
+               VoteSpam(0, -1, "yes");  // no players at all, just accept it
                VoteAccept();
                return;
        }
 
        // since there ARE players, finally calculate the result of the vote
-       if(vote_accept_count >= vote_needed_overall)
+       if (vote_accept_count >= vote_needed_overall)
        {
-               VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
+               VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
                VoteAccept();
                return;
        }
 
-       if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
+       if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
        {
-               VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
+               VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
                VoteReject();
                return;
        }
 
        // there is not enough votes in either direction, now lets just calculate what the voters have said
-       if(time > vote_endtime)
+       if (time > vote_endtime)
        {
                final_needed_votes = vote_needed_overall;
 
-               if(autocvar_sv_vote_majority_factor_of_voted)
+               if (autocvar_sv_vote_majority_factor_of_voted)
                {
-                       if(vote_accept_count >= vote_needed_of_voted)
+                       if (vote_accept_count >= vote_needed_of_voted)
                        {
                                VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
                                VoteAccept();
                                return;
                        }
 
-                       if(vote_accept_count + vote_reject_count > 0)
+                       if (vote_accept_count + vote_reject_count > 0)
                        {
                                VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
                                VoteReject();
@@ -331,13 +327,11 @@ void VoteCount(float first_count)
 
 void VoteThink()
 {
-       if(vote_endtime > 0) // a vote was called
-       if(time > vote_endtime) // time is up
+       if (vote_endtime > 0)        // a vote was called
        {
-               VoteCount(false);
+               if (time > vote_endtime) // time is up
+                       VoteCount(false);
        }
-
-       return;
 }
 
 
@@ -347,39 +341,38 @@ void VoteThink()
 
 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
 void reset_map(float dorespawn)
-{SELFPARAM();
+{
+       SELFPARAM();
 
-       if(time <= game_starttime && round_handler_IsActive())
-               round_handler_Reset(game_starttime);
+       if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
 
        MUTATOR_CALLHOOK(reset_map_global);
 
-       for(entity e = world; (e = nextent(e)); )
+       for (entity e = world; (e = nextent(e)); )
        {
                setself(e);
-               if(IS_NOT_A_CLIENT(self))
+               if (IS_NOT_A_CLIENT(self))
                {
-                       if(self.reset)
+                       if (self.reset)
                        {
                                self.reset();
                                continue;
                        }
 
-                       if(self.team_saved)
-                               self.team = self.team_saved;
+                       if (self.team_saved) self.team = self.team_saved;
 
-                       if(self.flags & FL_PROJECTILE) // remove any projectiles left
+                       if (self.flags & FL_PROJECTILE)  // remove any projectiles left
                                remove(self);
                }
        }
 
        // Waypoints and assault start come LAST
-       for(entity e = world; (e = nextent(e)); )
+       for (entity e = world; (e = nextent(e)); )
        {
                setself(e);
-               if(IS_NOT_A_CLIENT(self))
+               if (IS_NOT_A_CLIENT(self))
                {
-                       if(self.reset2)
+                       if (self.reset2)
                        {
                                self.reset2();
                                continue;
@@ -389,51 +382,52 @@ void reset_map(float dorespawn)
 
        entity e;
        FOR_EACH_PLAYER(e)
-       if(e.frozen)
-       {
-               WITH(entity, self, e, Unfreeze(self));
-       }
+       if (e.frozen) WITH(entity, self, e, Unfreeze(self));
 
        // Moving the player reset code here since the player-reset depends
        // on spawnpoint entities which have to be reset first --blub
-       if(dorespawn)
-       if(!MUTATOR_CALLHOOK(reset_map_players))
-       FOR_EACH_CLIENT(e) // reset all players
+       if (dorespawn)
        {
-               setself(e);
-               /*
-               only reset players if a restart countdown is active
-               this can either be due to cvar sv_ready_restart_after_countdown having set
-               restart_mapalreadyrestarted to 1 after the countdown ended or when
-               sv_ready_restart_after_countdown is not used and countdown is still running
-               */
-               if (restart_mapalreadyrestarted || (time < game_starttime))
+               if (!MUTATOR_CALLHOOK(reset_map_players))
                {
-                       //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
-                       if (IS_PLAYER(self)) {
-                               //PlayerScore_Clear(self);
-                               self.killcount = 0;
-                               //stop the player from moving so that he stands still once he gets respawned
-                               self.velocity = '0 0 0';
-                               self.avelocity = '0 0 0';
-                               self.movement = '0 0 0';
-                               PutClientInServer();
+                       FOR_EACH_CLIENT(e)  // reset all players
+                       {
+                               setself(e);
+                               /*
+                               only reset players if a restart countdown is active
+                               this can either be due to cvar sv_ready_restart_after_countdown having set
+                               restart_mapalreadyrestarted to 1 after the countdown ended or when
+                               sv_ready_restart_after_countdown is not used and countdown is still running
+                               */
+                               if (restart_mapalreadyrestarted || (time < game_starttime))
+                               {
+                                       // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
+                                       if (IS_PLAYER(self))
+                                       {
+                                               // PlayerScore_Clear(self);
+                                               self.killcount = 0;
+                                               // stop the player from moving so that he stands still once he gets respawned
+                                               self.velocity = '0 0 0';
+                                               self.avelocity = '0 0 0';
+                                               self.movement = '0 0 0';
+                                               PutClientInServer();
+                                       }
+                               }
                        }
+
+                       setself(this);
                }
        }
-
-       setself(this);
 }
 
 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
 void ReadyRestart_think()
-{SELFPARAM();
+{
+       SELFPARAM();
        restart_mapalreadyrestarted = 1;
        reset_map(true);
        Score_ClearAll();
        remove(self);
-
-       return;
 }
 
 // Forces a restart of the game without actually reloading the map // this is a mess...
@@ -446,8 +440,7 @@ void ReadyRestart_force()
        VoteReset();
 
        // clear overtime, we have to decrease timelimit to its original value again.
-       if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
-
+       if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)   cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
        checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
 
        readyrestart_happened = 1;
@@ -464,22 +457,25 @@ void ReadyRestart_force()
        restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
 
        // disable the warmup global for the server
-       warmup_stage = 0; // once the game is restarted the game is in match stage
+       warmup_stage = 0;                // once the game is restarted the game is in match stage
 
        // reset the .ready status of all players (also spectators)
-       FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
+       FOR_EACH_REALCLIENT(tmp_player)
+       {
+               tmp_player.ready = 0;
+       }
        readycount = 0;
-       Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+       Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
 
        // lock teams with lockonrestart
-       if(autocvar_teamplay_lockonrestart && teamplay)
+       if (autocvar_teamplay_lockonrestart && teamplay)
        {
                lockteams = 1;
                bprint("^1The teams are now locked.\n");
        }
 
-       //initiate the restart-countdown-announcer entity
-       if(autocvar_sv_ready_restart_after_countdown)
+       // initiate the restart-countdown-announcer entity
+       if (autocvar_sv_ready_restart_after_countdown)
        {
                restart_timer = spawn();
                restart_timer.think = ReadyRestart_think;
@@ -487,29 +483,26 @@ void ReadyRestart_force()
        }
 
        // after a restart every players number of allowed timeouts gets reset, too
-       if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
-
-       //reset map immediately if this cvar is not set
-       if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
-
-       if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
-}
+       if (autocvar_sv_timeout)
+       {
+               FOR_EACH_REALPLAYER(tmp_player)
+               {
+                       tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
+               }
+               // reset map immediately if this cvar is not set
+               if (!autocvar_sv_ready_restart_after_countdown)   reset_map(true); }
+       if (autocvar_sv_eventlog)   GameLogEcho(":restart"); }
 
 void ReadyRestart()
 {
        // no assault support yet...
-       if(g_assault | gameover | intermission_running | race_completing)
-               localcmd("restart\n");
-       else
-               localcmd("\nsv_hook_gamerestart\n");
+       if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
+       else localcmd("\nsv_hook_gamerestart\n");
 
        // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
        // Otherwise scores could be manipulated during the countdown.
-       if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
-
+       if (!autocvar_sv_ready_restart_after_countdown)   Score_ClearAll();
        ReadyRestart_force();
-
-       return;
 }
 
 // Count the players who are ready and determine whether or not to restart the match
@@ -521,11 +514,10 @@ void ReadyCount()
 
        FOR_EACH_REALCLIENT(tmp_player)
        {
-               if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
+               if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
                {
                        ++t_players;
-                       if(tmp_player.ready) { ++t_ready; }
-               }
+                       if (tmp_player.ready)   ++t_ready; }
        }
 
        readycount = t_ready;
@@ -535,12 +527,7 @@ void ReadyCount()
        ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
        ready_needed_count = floor(t_players * ready_needed_factor) + 1;
 
-       if(readycount >= ready_needed_count)
-       {
-               ReadyRestart();
-       }
-
-       return;
+       if (readycount >= ready_needed_count) ReadyRestart();
 }
 
 
@@ -552,12 +539,9 @@ float Votecommand_check_assignment(entity caller, float assignment)
 {
        float from_server = (!caller);
 
-       if((assignment == VC_ASGNMNT_BOTH)
-               || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
-               || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
-       {
-               return true;
-       }
+       if ((assignment == VC_ASGNMNT_BOTH)
+           || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
+           || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
 
        return false;
 }
@@ -566,21 +550,18 @@ string VoteCommand_extractcommand(string input, float startpos, float argc)
 {
        string output;
 
-       if((argc - 1) < startpos)
-               output = "";
-       else
-               output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
+       if ((argc - 1) < startpos) output = "";
+       else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
 
        return output;
 }
 
 float VoteCommand_checknasty(string vote_command)
 {
-       if((strstrofs(vote_command, ";", 0) >= 0)
-               || (strstrofs(vote_command, "\n", 0) >= 0)
-               || (strstrofs(vote_command, "\r", 0) >= 0)
-               || (strstrofs(vote_command, "$", 0) >= 0))
-               return false;
+       if ((strstrofs(vote_command, ";", 0) >= 0)
+           || (strstrofs(vote_command, "\n", 0) >= 0)
+           || (strstrofs(vote_command, "\r", 0) >= 0)
+           || (strstrofs(vote_command, "$", 0) >= 0)) return false;
 
        return true;
 }
@@ -589,8 +570,7 @@ float VoteCommand_checkinlist(string vote_command, string list)
 {
        string l = strcat(" ", list, " ");
 
-       if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
-               return true;
+       if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
 
        return false;
 }
@@ -605,16 +585,16 @@ string ValidateMap(string validated_map, entity caller)
                return string_null;
        }
 
-       if(!autocvar_sv_vote_override_mostrecent && caller)
+       if (!autocvar_sv_vote_override_mostrecent && caller)
        {
-               if(Map_IsRecent(validated_map))
+               if (Map_IsRecent(validated_map))
                {
                        print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
                        return string_null;
                }
        }
 
-       if(!MapInfo_CheckMap(validated_map))
+       if (!MapInfo_CheckMap(validated_map))
        {
                print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
                return string_null;
@@ -627,14 +607,13 @@ float VoteCommand_checkargs(float startpos, float argc)
 {
        float p, q, check, minargs;
        string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
-       string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
+       string cmdrestriction = cvar_string(cvarname);  // note: this warns on undefined cvar. We want that.
        string charlist, arg;
        float checkmate;
 
-       if(cmdrestriction == "")
-               return true;
+       if (cmdrestriction == "") return true;
 
-       ++startpos; // skip command name
+       ++startpos;  // skip command name
 
        // check minimum arg count
 
@@ -643,49 +622,45 @@ float VoteCommand_checkargs(float startpos, float argc)
        // ...
 
        minargs = stof(cmdrestriction);
-       if(argc - startpos < minargs)
-               return false;
+       if (argc - startpos < minargs) return false;
 
-       p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
+       p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
 
-       for (;;)
+       for ( ; ; )
        {
                // we know that at any time, startpos <= argc - minargs
                // so this means: argc-minargs >= startpos >= argc, thus
                // argc-minargs >= argc, thus minargs <= 0, thus all minargs
                // have been seen already
 
-               if(startpos >= argc) // all args checked? GOOD
+               if (startpos >= argc) // all args checked? GOOD
                        break;
 
-               if(p < 0) // no more args? FAIL
+               if (p < 0)            // no more args? FAIL
                {
                        // exception: exactly minargs left, this one included
-                       if(argc - startpos == minargs)
-                               break;
+                       if (argc - startpos == minargs) break;
 
                        // otherwise fail
                        return false;
                }
 
                // cut to next semicolon
-               q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
-               if(q < 0)
-                       charlist = substring(cmdrestriction, p+1, -1);
-               else
-                       charlist = substring(cmdrestriction, p+1, q - (p+1));
+               q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
+               if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
+               else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
 
                // in case we ever want to allow semicolons in VoteCommand_checknasty
                // charlist = strreplace("^^", ";", charlist);
 
-               if(charlist != "")
+               if (charlist != "")
                {
                        // verify the arg only contains allowed chars
                        arg = argv(startpos);
                        checkmate = strlen(arg);
-                       for(check = 0; check < checkmate; ++check)
-                               if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
-                                       return false; // not allowed character
+                       for (check = 0; check < checkmate; ++check)
+                               if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
+                       // not allowed character
                        // all characters are allowed. FINE.
                }
 
@@ -704,40 +679,35 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
        first_command = argv(startpos);
 
        /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
-               substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
-               strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
+           substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
+           strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
        );*/
 
-       if(
-               (autocvar_sv_vote_limit > 0)
-               &&
-               (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
-       )
-               return false;
+       if (
+           (autocvar_sv_vote_limit > 0)
+           &&
+           (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
+          )   return false;
 
-       if (!VoteCommand_checkinlist(first_command, vote_list))
-               return false;
+       if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
 
-       if (!VoteCommand_checkargs(startpos, argc))
-               return false;
+       if (!VoteCommand_checkargs(startpos, argc)) return false;
 
-       switch(first_command) // now go through and parse the proper commands to adjust as needed.
+       switch (first_command) // now go through and parse the proper commands to adjust as needed.
        {
                case "kick":
-               case "kickban": // catch all kick/kickban commands
+               case "kickban":    // catch all kick/kickban commands
                {
                        entity victim = GetIndexedEntity(argc, (startpos + 1));
                        float accepted = VerifyClientEntity(victim, true, false);
 
-                       if(accepted > 0)
+                       if (accepted > 0)
                        {
                                string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
                                string command_arguments;
 
-                               if(first_command == "kickban")
-                                       command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
-                               else
-                                       command_arguments = reason;
+                               if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
+                               else command_arguments = reason;
 
                                vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
                                vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
@@ -749,10 +719,10 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
 
                case "map":
                case "chmap":
-               case "gotomap": // re-direct all map selection commands to gotomap
+               case "gotomap":  // re-direct all map selection commands to gotomap
                {
                        vote_command = ValidateMap(argv(startpos + 1), caller);
-                       if (!vote_command) { return false; }
+                       if (!vote_command)   return false;
                        vote_parsed_command = strcat("gotomap ", vote_command);
                        vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
 
@@ -776,22 +746,24 @@ float VoteCommand_parse(entity caller, string vote_command, string vote_list, fl
 //  Command Sub-Functions
 // =======================
 
-void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
+void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        if (!vote_called) { print_to(caller, "^1No vote called."); }
-                       else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+                       else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+                       {
+                               print_to(caller, "^1You have already voted.");
+                       }
 
-                       else // everything went okay, continue changing vote
+                       else  // everything went okay, continue changing vote
                        {
                                print_to(caller, "^1You abstained from your vote.");
                                caller.vote_selection = VOTE_SELECT_ABSTAIN;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
-                       }
+                               if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
 
                        return;
                }
@@ -806,54 +778,81 @@ void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
        }
 }
 
-void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
+void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
-                               || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
-                               || (autocvar_sv_vote_nospectators == 0));
+                           || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
+                           || (autocvar_sv_vote_nospectators == 0));
 
                        float tmp_playercount = 0;
                        entity tmp_player;
 
                        vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
 
-                       if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
-                       else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
-                       else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
-                       else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
-                       else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
-                       else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
-                       else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
-                       else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
-                       else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
-                       else // everything went okay, continue with calling the vote
+                       if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
+                       else if (!autocvar_sv_vote_gamestart && time < game_starttime)
                        {
-                               vote_caller = caller; // remember who called the vote
+                               print_to(caller, "^1Vote calling is not allowed before the match has started.");
+                       }
+                       else if (vote_called)
+                       {
+                               print_to(caller, "^1There is already a vote called.");
+                       }
+                       else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
+                       {
+                               print_to(caller, "^1Only players can call a vote.");
+                       }
+                       else if (caller && !IS_CLIENT(caller))
+                       {
+                               print_to(caller, "^1Only connected clients can vote.");
+                       }
+                       else if (timeout_status)
+                       {
+                               print_to(caller, "^1You can not call a vote while a timeout is active.");
+                       }
+                       else if (caller && (time < caller.vote_waittime))
+                       {
+                               print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
+                       }
+                       else if (!VoteCommand_checknasty(vote_command))
+                       {
+                               print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
+                       }
+                       else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
+                       {
+                               print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+                       }
+
+                       else  // everything went okay, continue with calling the vote
+                       {
+                               vote_caller = caller;  // remember who called the vote
                                vote_caller_name = strzone(GetCallerName(vote_caller));
                                vote_called = VOTE_NORMAL;
                                vote_called_command = strzone(vote_parsed_command);
                                vote_called_display = strzone(vote_parsed_display);
                                vote_endtime = time + autocvar_sv_vote_timeout;
 
-                               if(caller)
+                               if (caller)
                                {
                                        caller.vote_selection = VOTE_SELECT_ACCEPT;
                                        caller.vote_waittime = time + autocvar_sv_vote_wait;
                                        msg_entity = caller;
                                }
 
-                               FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
-                               if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
+                               FOR_EACH_REALCLIENT(tmp_player)
+                               {
+                                       ++tmp_playercount;
+                               }
+                               if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
 
                                bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
-                               if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
+                               if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
                                Nagger_VoteChanged();
-                               VoteCount(true); // needed if you are the only one
+                               VoteCount(true);  // needed if you are the only one
                        }
 
                        return;
@@ -871,64 +870,83 @@ void VoteCommand_call(float request, entity caller, float argc, string vote_comm
        }
 }
 
-void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
+void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(autocvar_sv_vote_master)
+                       if (autocvar_sv_vote_master)
                        {
-                               switch(strtolower(argv(2)))
+                               switch (strtolower(argv(2)))
                                {
                                        case "do":
                                        {
                                                vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
 
                                                if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
-                                               else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
-                                               else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+                                               else if (!VoteCommand_checknasty(vote_command))
+                                               {
+                                                       print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
+                                               }
+                                               else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
+                                               {
+                                                       print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+                                               }
 
-                                               else // everything went okay, proceed with command
+                                               else  // everything went okay, proceed with command
                                                {
                                                        localcmd(strcat(vote_parsed_command, "\n"));
                                                        print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
                                                        bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
-                                                       if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
-                                               }
+                                                       if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
 
                                                return;
                                        }
 
                                        case "login":
                                        {
-                                               if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
-                                               else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
-                                               else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
+                                               if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
+                                               else if (caller.vote_master)
+                                               {
+                                                       print_to(caller, "^1You are already logged in as vote master.");
+                                               }
+                                               else if (autocvar_sv_vote_master_password != argv(3))
+                                               {
+                                                       print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
+                                               }
 
-                                               else // everything went okay, proceed with giving this player master privilages
+                                               else  // everything went okay, proceed with giving this player master privilages
                                                {
                                                        caller.vote_master = true;
                                                        print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
                                                        bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
-                                                       if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
-                                               }
+                                                       if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
 
                                                return;
                                        }
 
-                                       default: // calling a vote for master
+                                       default:  // calling a vote for master
                                        {
                                                float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
-                                                       || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
-                                                       || (autocvar_sv_vote_nospectators == 0));
+                                                   || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
+                                                   || (autocvar_sv_vote_nospectators == 0));
 
                                                if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
-                                               else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
-                                               else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
-                                               else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
+                                               else if (vote_called)
+                                               {
+                                                       print_to(caller, "^1There is already a vote called.");
+                                               }
+                                               else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
+                                               {
+                                                       print_to(caller, "^1Only players can call a vote.");
+                                               }
+                                               else if (timeout_status)
+                                               {
+                                                       print_to(caller, "^1You can not call a vote while a timeout is active.");
+                                               }
 
-                                               else // everything went okay, continue with creating vote
+                                               else  // everything went okay, continue with creating vote
                                                {
                                                        vote_caller = caller;
                                                        vote_caller_name = strzone(GetCallerName(vote_caller));
@@ -941,9 +959,9 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
                                                        caller.vote_waittime = time + autocvar_sv_vote_wait;
 
                                                        bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
-                                                       if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
+                                                       if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
                                                        Nagger_VoteChanged();
-                                                       VoteCount(true); // needed if you are the only one
+                                                       VoteCount(true);  // needed if you are the only one
                                                }
 
                                                return;
@@ -966,23 +984,28 @@ void VoteCommand_master(float request, entity caller, float argc, string vote_co
        }
 }
 
-void VoteCommand_no(float request, entity caller) // CLIENT ONLY
+void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        if (!vote_called) { print_to(caller, "^1No vote called."); }
-                       else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
-                       else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
+                       else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+                       {
+                               print_to(caller, "^1You have already voted.");
+                       }
+                       else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
+                       {
+                               VoteStop(caller);
+                       }
 
-                       else // everything went okay, continue changing vote
+                       else  // everything went okay, continue changing vote
                        {
                                print_to(caller, "^1You rejected the vote.");
                                caller.vote_selection = VOTE_SELECT_REJECT;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
-                       }
+                               if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
 
                        return;
                }
@@ -997,16 +1020,14 @@ void VoteCommand_no(float request, entity caller) // CLIENT ONLY
        }
 }
 
-void VoteCommand_status(float request, entity caller) // BOTH
+void VoteCommand_status(float request, entity caller)  // BOTH
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(vote_called)
-                               print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
-                       else
-                               print_to(caller, "^1No vote called.");
+                       if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
+                       else print_to(caller, "^1No vote called.");
 
                        return;
                }
@@ -1021,16 +1042,15 @@ void VoteCommand_status(float request, entity caller) // BOTH
        }
 }
 
-void VoteCommand_stop(float request, entity caller) // BOTH
+void VoteCommand_stop(float request, entity caller)  // BOTH
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if (!vote_called) { print_to(caller, "^1No vote called."); }
-                       else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
-                       else { print_to(caller, "^1You are not allowed to stop that vote."); }
-
+                       if (!vote_called)   print_to(caller, "^1No vote called.");
+                       else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
+                       else   print_to(caller, "^1You are not allowed to stop that vote.");
                        return;
                }
 
@@ -1044,22 +1064,24 @@ void VoteCommand_stop(float request, entity caller) // BOTH
        }
 }
 
-void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
+void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
 {
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        if (!vote_called) { print_to(caller, "^1No vote called."); }
-                       else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+                       else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+                       {
+                               print_to(caller, "^1You have already voted.");
+                       }
 
-                       else // everything went okay, continue changing vote
+                       else  // everything went okay, continue changing vote
                        {
                                print_to(caller, "^1You accepted the vote.");
                                caller.vote_selection = VOTE_SELECT_ACCEPT;
                                msg_entity = caller;
-                               if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
-                       }
+                               if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
 
                        return;
                }
@@ -1078,22 +1100,22 @@ void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
 void VoteCommand_(float request)
 {
-       switch(request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-
-                       return;
-               }
-
-               default:
-               case CMD_REQUEST_USAGE:
-               {
-                       print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
-                       print_to(caller, "  No arguments required.");
-                       return;
-               }
-       }
+    switch(request)
+    {
+        case CMD_REQUEST_COMMAND:
+        {
+
+            return;
+        }
+
+        default:
+        case CMD_REQUEST_USAGE:
+        {
+            print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
+            print_to(caller, "  No arguments required.");
+            return;
+        }
+    }
 }
 */
 
@@ -1103,7 +1125,7 @@ void VoteCommand_(float request)
 // ================================
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define VOTE_COMMANDS(request,caller,arguments,command) \
+#define VOTE_COMMANDS(request, caller, arguments, command) \
        VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
        VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
        VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
@@ -1118,38 +1140,36 @@ void VoteCommand_macro_help(entity caller, float argc)
 {
        string command_origin = GetCommandPrefix(caller);
 
-       if(argc == 2 || argv(2) == "help") // help display listing all commands
+       if (argc == 2 || argv(2) == "help")  // help display listing all commands
        {
                print_to(caller, "\nVoting commands:\n");
-               #define VOTE_COMMAND(name,function,description,assignment) \
-                       { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
+               #define VOTE_COMMAND(name, function, description, assignment) \
+                       { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
 
                VOTE_COMMANDS(0, caller, 0, "");
-               #undef VOTE_COMMAND
+#undef VOTE_COMMAND
 
                print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
                print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
                print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
        }
-       else // usage for individual command
+       else  // usage for individual command
        {
-               #define VOTE_COMMAND(name,function,description,assignment) \
-                       { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
+               #define VOTE_COMMAND(name, function, description, assignment) \
+                       { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
 
                VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
-               #undef VOTE_COMMAND
+#undef VOTE_COMMAND
        }
-
-       return;
 }
 
 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
 {
-       #define VOTE_COMMAND(name,function,description,assignment) \
-               { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
+       #define VOTE_COMMAND(name, function, description, assignment) \
+               { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
 
        VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
-       #undef VOTE_COMMAND
+#undef VOTE_COMMAND
 
        return false;
 }
@@ -1166,12 +1186,11 @@ void VoteCommand(float request, entity caller, float argc, string vote_command)
        // argv:   0    - 1      - 2     - 3
        // cmd     vote - master - login - password
 
-       switch(request)
+       switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if(VoteCommand_macro_command(caller, argc, vote_command))
-                               return;
+                       if (VoteCommand_macro_command(caller, argc, vote_command)) return;
                }
 
                default:
index f80785e2a12f8c4935654a8e1853141fb4c5653a..98b000e75d3c6f624e48f88acbef9b16dee36ea0 100644 (file)
@@ -23,17 +23,17 @@ const float VOTE_NORMAL = 1;
 const float VOTE_MASTER = 2;
 
 // global vote information declarations
-entity vote_caller; // original caller of the current vote
-string vote_caller_name; // name of the vote caller
-float vote_called; // stores status of current vote (See VOTE_*)
-float vote_endtime; // time when the vote is finished
-float vote_accept_count; // total amount of players who accept the vote (counted by VoteCount() function)
-float vote_reject_count; // same as above, but rejected
-float vote_abstain_count; // same as above, but abstained
-float vote_needed_overall; // total amount of players NEEDED for a vote to pass (based on sv_vote_majority_factor)
-.float vote_master; // flag for if the player has vote master privelages
-.float vote_waittime; // flag for how long the player must wait before they can vote again
-.float vote_selection; // flag for which vote selection the player has made (See VOTE_SELECT_*)
+entity vote_caller;         // original caller of the current vote
+string vote_caller_name;    // name of the vote caller
+float vote_called;          // stores status of current vote (See VOTE_*)
+float vote_endtime;         // time when the vote is finished
+float vote_accept_count;    // total amount of players who accept the vote (counted by VoteCount() function)
+float vote_reject_count;    // same as above, but rejected
+float vote_abstain_count;   // same as above, but abstained
+float vote_needed_overall;  // total amount of players NEEDED for a vote to pass (based on sv_vote_majority_factor)
+.float vote_master;         // flag for if the player has vote master privelages
+.float vote_waittime;       // flag for how long the player must wait before they can vote again
+.float vote_selection;      // flag for which vote selection the player has made (See VOTE_SELECT_*)
 string vote_called_command; // command sent by client
 string vote_called_display; // visual string of command sent by client
 string vote_parsed_command; // command which is fixed after being parsed
@@ -47,10 +47,10 @@ void VoteCommand(float request, entity caller, float argc, string vote_command);
 // warmup and nagger stuff
 const float RESTART_COUNTDOWN = 10;
 entity nagger;
-float readycount; // amount of players who are ready
-float readyrestart_happened; // keeps track of whether a restart has already happened
+float readycount;                  // amount of players who are ready
+float readyrestart_happened;       // keeps track of whether a restart has already happened
 float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
-.float ready; // flag for if a player is ready
+.float ready;                      // flag for if a player is ready
 void reset_map(float dorespawn);
 void ReadyCount();
 void ReadyRestart_force();