]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Group effects in a folder
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 21 Sep 2015 10:41:02 +0000 (20:41 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 21 Sep 2015 10:41:02 +0000 (20:41 +1000)
15 files changed:
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/damage.qc
qcsrc/client/main.qc
qcsrc/client/progs.inc
qcsrc/common/effects.inc [deleted file]
qcsrc/common/effects.qc [deleted file]
qcsrc/common/effects.qh [deleted file]
qcsrc/common/effects/effects.inc [new file with mode: 0644]
qcsrc/common/effects/effects.qc [new file with mode: 0644]
qcsrc/common/effects/effects.qh [new file with mode: 0644]
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/vehicles/unit/racer.qc
qcsrc/server/cheats.qc
qcsrc/server/g_world.qc
qcsrc/server/progs.inc

index 7e36cabec6ee48cc7ae88127f15e2b81d3785c89..70e2c99fea001e291aca7f71427e0176a055198b 100644 (file)
@@ -8,7 +8,7 @@
 
 #include "../common/animdecide.qh"
 #include "../common/csqcmodel_settings.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/teams.qh"
 #include "../common/triggers/trigger/viewloc.qh"
 
index ec03281163fccdc569b5a258f57658876e99a3db..21c1a79b6fe61e74b59e8309d66e44fa2b059ee6 100644 (file)
@@ -7,7 +7,7 @@
 
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/movetypes/movetypes.qh"
 #include "../common/util.qh"
 
index 17a3fce1c27dbcd9a394b0081aac0a1980044b8c..798b7c7dd94b4741219ba183509d29b4230f2cbe 100644 (file)
@@ -28,7 +28,7 @@
 
 #include "../common/buffs.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/all.qh"
 #include "../common/nades.qh"
index b46a371de2136e1a4488fddeb37f91fc2dc9bdec..b985e36f6763e2561d1c7398af44c0dae43d4a28 100644 (file)
@@ -37,7 +37,7 @@
 
 #include "../common/animdecide.qc"
 #include "../common/buffs.qc"
-#include "../common/effects.qc"
+#include "../common/effects/effects.qc"
 #include "../common/mapinfo.qc"
 #include "../common/movetypes/include.qc"
 #include "../common/nades.qc"
diff --git a/qcsrc/common/effects.inc b/qcsrc/common/effects.inc
deleted file mode 100644 (file)
index 8cd4d49..0000000
+++ /dev/null
@@ -1,189 +0,0 @@
-// Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
-// Not too concerned about the order of this list, just keep the weapon effects together!
-
-// EFFECT(istrail, EFFECT_NAME,     "effectinfo_string")
-EFFECT(0, EXPLOSION_SMALL,          "explosion_small")
-EFFECT(0, EXPLOSION_MEDIUM,         "explosion_medium")
-EFFECT(0, EXPLOSION_BIG,            "explosion_big")
-
-EFFECT(0, SMOKE_SMALL,              "smoke_small")
-EFFECT(0, SMOKE_LARGE,              "smoke_large")
-
-
-
-EFFECT(0, BLASTER_IMPACT,           "laser_impact")
-EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
-
-EFFECT(0, SHOTGUN_IMPACT,           "shotgun_impact")
-EFFECT(0, SHOTGUN_MUZZLEFLASH,      "shotgun_muzzleflash")
-
-EFFECT(0, ARC_BEAM,                 "arc_beam")
-EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
-EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
-EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
-EFFECT(0, ARC_LIGHTNING,            "arc_lightning")
-EFFECT(0, ARC_LIGHTNING2,           "electro_lightning")
-
-EFFECT(0, MACHINEGUN_IMPACT,        "machinegun_impact")
-EFFECT(0, MACHINEGUN_MUZZLEFLASH,   "uzi_muzzleflash")
-
-EFFECT(0, GRENADE_EXPLODE,          "grenade_explode")
-EFFECT(0, GRENADE_MUZZLEFLASH,      "grenadelauncher_muzzleflash")
-
-EFFECT(0, ELECTRO_BALLEXPLODE,      "electro_ballexplode")
-EFFECT(0, ELECTRO_COMBO,            "electro_combo")
-EFFECT(0, ELECTRO_IMPACT,           "electro_impact")
-EFFECT(0, ELECTRO_MUZZLEFLASH,      "electro_muzzleflash")
-
-EFFECT(0, CRYLINK_IMPACT,           "crylink_impactbig")
-EFFECT(0, CRYLINK_IMPACT2,          "crylink_impact")
-EFFECT(0, CRYLINK_JOINEXPLODE,      "crylink_joinexplode")
-EFFECT(0, CRYLINK_MUZZLEFLASH,      "crylink_muzzleflash")
-
-EFFECT(0, VORTEX_BEAM,              "nex_beam")
-EFFECT(0, VORTEX_BEAM_OLD,          "TE_TEI_G3")
-EFFECT(0, VORTEX_IMPACT,            "nex_impact")
-EFFECT(0, VORTEX_MUZZLEFLASH,       "nex_muzzleflash")
-
-EFFECT(1, VAPORIZER_RED,            "TE_TEI_G3RED")
-EFFECT(1, VAPORIZER_RED_HIT,        "TE_TEI_G3RED_HIT")
-EFFECT(1, VAPORIZER_BLUE,           "TE_TEI_G3BLUE")
-EFFECT(1, VAPORIZER_BLUE_HIT,       "TE_TEI_G3BLUE_HIT")
-EFFECT(1, VAPORIZER_YELLOW,         "TE_TEI_G3YELLOW")
-EFFECT(1, VAPORIZER_YELLOW_HIT,     "TE_TEI_G3YELLOW_HIT")
-EFFECT(1, VAPORIZER_PINK,           "TE_TEI_G3PINK")
-EFFECT(1, VAPORIZER_PINK_HIT,       "TE_TEI_G3PINK_HIT")
-EFFECT(1, VAPORIZER_NEUTRAL,        "TE_TEI_G3")
-EFFECT(1, VAPORIZER_NEUTRAL_HIT,    "TE_TEI_G3_HIT")
-
-EFFECT(0, RIFLE_IMPACT,             "machinegun_impact")
-EFFECT(0, RIFLE_MUZZLEFLASH,        "rifle_muzzleflash")
-EFFECT(1, RIFLE,                    "tr_rifle")
-EFFECT(1, RIFLE_WEAK,               "tr_rifle_weak")
-
-EFFECT(0, HAGAR_BOUNCE,             "hagar_bounce")
-EFFECT(0, HAGAR_EXPLODE,            "hagar_explode")
-EFFECT(0, HAGAR_MUZZLEFLASH,        "hagar_muzzleflash")
-EFFECT(1, HAGAR_ROCKET,             "tr_hagar")
-
-EFFECT(0, ROCKET_EXPLODE,           "rocket_explode")
-EFFECT(0, ROCKET_GUIDE,             "rocket_guide")
-EFFECT(0, ROCKET_MUZZLEFLASH,       "rocketlauncher_muzzleflash")
-
-EFFECT(0, HOOK_EXPLODE,             "hookbomb_explode")
-EFFECT(0, HOOK_IMPACT,              "grapple_impact")
-EFFECT(0, HOOK_MUZZLEFLASH,         "grapple_muzzleflash")
-
-EFFECT(0, SEEKER_MUZZLEFLASH,       "seeker_muzzleflash")
-
-EFFECT(0, FLAK_BOUNCE,              "flak_bounce")
-
-EFFECT(1, FIREBALL,                 "fireball")
-EFFECT(0, FIREBALL_BFGDAMAGE,       "fireball_bfgdamage")
-EFFECT(0, FIREBALL_EXPLODE,         "fireball_explode")
-EFFECT(0, FIREBALL_LASER,           "fireball_laser")
-EFFECT(0, FIREBALL_MUZZLEFLASH,     "fireball_muzzleflash")
-EFFECT(0, FIREBALL_PRE_MUZZLEFLASH, "fireball_preattack_muzzleflash")
-
-
-
-EFFECT(0, RAPTOR_CANNON_IMPACT,     "raptor_cannon_impact")
-EFFECT(0, RAPTOR_BOMB_IMPACT,       "raptor_bomb_impact")
-EFFECT(0, RAPTOR_BOMB_SPREAD,       "raptor_bomb_spread")
-EFFECT(0, RAPTOR_MUZZLEFLASH,       "raptor_cannon_muzzleflash")
-
-EFFECT(0, RACER_BOOSTER,            "wakizashi_booster_smoke")
-EFFECT(0, RACER_IMPACT,             "wakizashi_gun_impact")
-EFFECT(0, RACER_MUZZLEFLASH,        "wakizashi_gun_muzzleflash")
-EFFECT(0, RACER_ROCKETLAUNCH,       "wakizashi_rocket_launch")
-EFFECT(0, RACER_ROCKET_EXPLODE,     "wakizashi_rocket_launch")
-EFFECT(1, RACER_ROCKET_TRAIL,       "wakizashi_rocket_thrust")
-
-EFFECT(0, SPIDERBOT_ROCKETLAUNCH,   "spiderbot_rocket_launch")
-EFFECT(1, SPIDERBOT_ROCKET_TRAIL,   "spiderbot_rocket_thrust")
-EFFECT(0, SPIDERBOT_ROCKET_EXPLODE, "spiderbot_rocket_explode")
-EFFECT(0, SPIDERBOT_MINIGUN_IMPACT, "spiderbot_minigun_impact")
-EFFECT(0, SPIDERBOT_MINIGUN_MUZZLEFLASH,    "spiderbot_minigun_muzzleflash")
-
-EFFECT(0, BUMBLEBEE_HEAL_MUZZLEFLASH,   "healray_muzzleflash")
-EFFECT(0, BUMBLEBEE_HEAL_IMPACT,   "healray_impact")
-
-EFFECT(0, BIGPLASMA_IMPACT,         "bigplasma_impact")
-EFFECT(0, BIGPLASMA_MUZZLEFLASH,    "bigplasma_muzzleflash")
-
-EFFECT(0, TELEPORT,                 "teleport")
-
-EFFECT(0, SPAWNPOINT_RED,           "spawn_point_red")
-EFFECT(0, SPAWN_RED,                "spawn_event_red")
-EFFECT(0, SPAWNPOINT_BLUE,          "spawn_point_blue")
-EFFECT(0, SPAWN_BLUE,               "spawn_event_blue")
-EFFECT(0, SPAWNPOINT_YELLOW,        "spawn_point_yellow")
-EFFECT(0, SPAWN_YELLOW,             "spawn_event_yellow")
-EFFECT(0, SPAWNPOINT_PINK,          "spawn_point_pink")
-EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
-EFFECT(0, SPAWNPOINT_NEUTRAL,       "spawn_point_neutral")
-EFFECT(0, SPAWN_NEUTRAL,            "spawn_event_neutral")
-
-EFFECT(0, NADE_RED_EXPLODE,         "nade_red_explode")
-EFFECT(0, NADE_BLUE_EXPLODE,        "nade_blue_explode")
-EFFECT(0, NADE_YELLOW_EXPLODE,      "nade_yellow_explode")
-EFFECT(0, NADE_PINK_EXPLODE,        "nade_pink_explode")
-EFFECT(0, NADE_NEUTRAL_EXPLODE,     "nade_neutral_explode")
-
-EFFECT(0, ICEORGLASS,               "iceorglass")
-EFFECT(0, ICEFIELD,                 "icefield")
-EFFECT(0, FIREFIELD,                "firefield")
-EFFECT(0, HEALING,                  "healing_fx")
-EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
-EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")
-
-EFFECT(0, FLAG_RED_TOUCH,           "redflag_touch")
-EFFECT(0, FLAG_BLUE_TOUCH,          "blueflag_touch")
-EFFECT(0, FLAG_YELLOW_TOUCH,        "yellowflag_touch")
-EFFECT(0, FLAG_PINK_TOUCH,          "pinkflag_touch")
-EFFECT(0, FLAG_NEUTRAL_TOUCH,       "neutralflag_touch")
-EFFECT(1, RED_PASS,                 "red_pass")
-EFFECT(1, BLUE_PASS,                "blue_pass")
-EFFECT(1, YELLOW_PASS,              "yellow_pass")
-EFFECT(1, PINK_PASS,                "pink_pass")
-EFFECT(1, NEUTRAL_PASS,             "neutral_pass")
-EFFECT(0, RED_CAP,                  "red_cap")
-EFFECT(0, BLUE_CAP,                 "blue_cap")
-EFFECT(0, YELLOW_CAP,               "yellow_cap")
-EFFECT(0, PINK_CAP,                 "pink_cap")
-
-EFFECT(0, ITEM_PICKUP,              "item_pickup")
-EFFECT(0, ITEM_RESPAWN,             "item_respawn")
-
-EFFECT(0, ONS_GENERATOR_DAMAGED,    "torch_small")
-EFFECT(0, ONS_GENERATOR_GIB,        "onslaught_generator_gib_explode")
-EFFECT(0, ONS_GENERATOR_EXPLODE,    "onslaught_generator_smallexplosion")
-EFFECT(0, ONS_GENERATOR_EXPLODE2,   "onslaught_generator_finalexplosion")
-
-
-
-EFFECT(0, LASER_DEADLY,             "laser_deadly")
-EFFECT(1, FLAC_TRAIL,               "TR_SEEKER")
-EFFECT(1, SEEKER_TRAIL,             "TR_SEEKER")
-EFFECT(1, FIREMINE,                 "firemine")
-EFFECT(0, BALL_SPARKS,              "kaball_sparks")
-EFFECT(0, ELECTRIC_SPARKS,          "electricity_sparks")
-EFFECT(0, SPARKS,                   "sparks")
-EFFECT(0, RAGE,                     "rage")
-EFFECT(0, SMOKING,                  "smoking")
-EFFECT(0, SMOKE_RING,               "smoke_ring")
-EFFECT(0, JUMPPAD,                  "jumppad_activate")
-EFFECT(1, BULLET,                   "tr_bullet")
-EFFECT(0, EF_FLAME,                 "EF_FLAME")
-EFFECT(0, EF_STARDUST,              "EF_STARDUST")
-EFFECT(0, TE_EXPLOSION,             "TE_EXPLOSION")
-EFFECT(1, TR_NEXUIZPLASMA,          "TR_NEXUIZPLASMA")
-EFFECT(1, TR_CRYLINKPLASMA,         "TR_CRYLINKPLASMA")
-EFFECT(1, TR_ROCKET,                "TR_ROCKET")
-EFFECT(1, TR_GRENADE,               "TR_GRENADE")
-EFFECT(1, TR_BLOOD,                 "TR_BLOOD")
-EFFECT(1, TR_WIZSPIKE,              "TR_WIZSPIKE")
-EFFECT(1, TR_SLIGHTBLOOD,           "TR_SLIGHTBLOOD")
-EFFECT(1, TR_KNIGHTSPIKE,           "TR_KNIGHTSPIKE")
-EFFECT(1, TR_VORESPIKE,             "TR_VORESPIKE")
-EFFECT(0, TE_SPARK,                 "TE_SPARK")
diff --git a/qcsrc/common/effects.qc b/qcsrc/common/effects.qc
deleted file mode 100644 (file)
index 242145f..0000000
+++ /dev/null
@@ -1,97 +0,0 @@
-#ifdef CSQC
-void Read_Effect(bool is_new)
-{
-#if EFFECTS_COUNT >= 255
-       int net_name = ReadShort();
-#else
-       int net_name = ReadByte();
-#endif
-
-       entity eff = effects_ent[net_name];
-
-       vector v, vel = '0 0 0';
-       int eff_cnt = 1;
-       bool eff_trail = eff.eent_eff_trail;
-       v_x = ReadCoord();
-       v_y = ReadCoord();
-       v_z = ReadCoord();
-
-       bool use_vel = ReadByte();
-       if(use_vel)
-       {
-               vel_x = ReadCoord();
-               vel_y = ReadCoord();
-               vel_z = ReadCoord();
-       }
-
-       if(!eff_trail)
-               eff_cnt = ReadByte();
-
-       if(is_new)
-       {
-               if(eff_trail)
-                       WarpZone_TrailParticles(world, particleeffectnum(eff), v, vel);
-               else
-                       pointparticles(particleeffectnum(eff), v, vel, eff_cnt);
-       }
-}
-#endif
-
-#ifdef SVQC
-bool Net_Write_Effect(entity client, int sf)
-{SELFPARAM();
-       WriteByte(MSG_ENTITY, ENT_CLIENT_EFFECT);
-#if EFFECTS_COUNT >= 255
-       WriteShort(MSG_ENTITY, self.m_id);
-#else
-       WriteByte(MSG_ENTITY, self.m_id);
-#endif
-       WriteCoord(MSG_ENTITY, self.eent_net_location_x);
-       WriteCoord(MSG_ENTITY, self.eent_net_location_y);
-       WriteCoord(MSG_ENTITY, self.eent_net_location_z);
-
-       // attempt to save a tiny bit more bandwidth by not sending velocity if it isn't set
-       if(self.eent_net_velocity)
-       {
-               WriteByte(MSG_ENTITY, true);
-               WriteCoord(MSG_ENTITY, self.eent_net_velocity_x);
-               WriteCoord(MSG_ENTITY, self.eent_net_velocity_y);
-               WriteCoord(MSG_ENTITY, self.eent_net_velocity_z);
-       }
-       else { WriteByte(MSG_ENTITY, false); }
-
-       if(!self.eent_eff_trail) { WriteByte(MSG_ENTITY, self.eent_net_count); }
-       return true;
-}
-
-void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
-{
-       if(!eff) { return; }
-       if(!eff.eent_eff_trail && !eff_cnt) { return; } // effect has no count!
-       entity net_eff = spawn();
-       net_eff.owner = eff;
-       net_eff.classname = "net_effect";
-       //net_eff.eent_broadcast = broadcast;
-       net_eff.m_id = eff.m_id;
-       net_eff.eent_net_velocity = eff_vel;
-       net_eff.eent_net_location = eff_loc;
-       net_eff.eent_net_count = eff_cnt;
-       net_eff.eent_eff_trail = eff.eent_eff_trail;
-
-       net_eff.think = SUB_Remove;
-       net_eff.nextthink = time + 0.2; // don't need to keep this long
-
-       Net_LinkEntity(net_eff, false, 0, Net_Write_Effect);
-}
-
-void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt)
-{
-       // problem with this is, we might not have all the available effects for it
-       FOREACH(effects_ent, it.eent_eff_name == eff_name, LAMBDA(
-               Send_Effect(it, eff_loc, eff_vel, eff_cnt);
-               return;
-       ));
-       // revert to engine handling
-       pointparticles(_particleeffectnum(eff_name), eff_loc, eff_vel, eff_cnt);
-}
-#endif
diff --git a/qcsrc/common/effects.qh b/qcsrc/common/effects.qh
deleted file mode 100644 (file)
index a1102e9..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-#ifndef P_EFFECTS_H
-#define P_EFFECTS_H
-
-#ifdef CSQC
-void Read_Effect(bool is_new);
-#elif defined(SVQC)
-void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
-void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
-#endif
-
-#define particleeffectnum(e) _particleeffectnum(e.eent_eff_name)
-
-void RegisterEffects();
-const int MAX_EFFECTS = 512;
-entity effects_ent[MAX_EFFECTS], effects_ent_first, effects_ent_last;
-int EFFECT_COUNT;
-
-#define EFFECT(istrail, name, realname) \
-    REGISTER(RegisterEffects, EFFECT, effects_ent, EFFECT_COUNT, name, m_id, Create_Effect_Entity(realname, istrail));
-REGISTER_REGISTRY(RegisterEffects)
-
-.int m_id;
-.string eent_eff_name;
-.int eent_eff_trail;
-
-.vector eent_net_location;
-.vector eent_net_velocity;
-.int eent_net_count;
-
-entity Create_Effect_Entity(string eff_name, bool eff_trail)
-{
-       entity this = new(effect_entity);
-       this.eent_eff_name = eff_name;
-       this.eent_eff_trail = eff_trail;
-       return this;
-}
-
-void RegisterEffects_First()
-{
-    #ifdef SVQC
-    #define dedi (server_is_dedicated ? "a dedicated " : "")
-    #else
-    #define dedi ""
-    #endif
-
-    LOG_TRACEF("Beginning effect initialization on %s%s program...\n", dedi, PROGNAME);
-    #undef dedi
-}
-
-void RegisterEffects_Done()
-{
-    LOG_TRACE("Effects initialization successful!\n");
-}
-
-// NOW we actually activate the declarations
-ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_First)
-EFFECT(0, Null, string_null)
-#include "effects.inc"
-ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_Done)
-
-#endif
diff --git a/qcsrc/common/effects/effects.inc b/qcsrc/common/effects/effects.inc
new file mode 100644 (file)
index 0000000..cbd3a44
--- /dev/null
@@ -0,0 +1,189 @@
+// Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
+// Not too concerned about the order of this list, just keep the weapon effects together!
+
+// EFFECT(istrail, EFFECT_NAME,     "effectinfo_string")
+EFFECT(0, EXPLOSION_SMALL,          "explosion_small")
+EFFECT(0, EXPLOSION_MEDIUM,         "explosion_medium")
+EFFECT(0, EXPLOSION_BIG,            "explosion_big")
+
+EFFECT(0, SMOKE_SMALL,              "smoke_small")
+EFFECT(0, SMOKE_LARGE,              "smoke_large")
+
+
+
+EFFECT(0, BLASTER_IMPACT,           "laser_impact")
+EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
+
+EFFECT(0, SHOTGUN_IMPACT,           "shotgun_impact")
+EFFECT(0, SHOTGUN_MUZZLEFLASH,      "shotgun_muzzleflash")
+
+EFFECT(0, ARC_BEAM,                 "arc_beam")
+EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
+EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
+EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
+EFFECT(0, ARC_LIGHTNING,            "arc_lightning")
+EFFECT(0, ARC_LIGHTNING2,           "electro_lightning")
+
+EFFECT(0, MACHINEGUN_IMPACT,        "machinegun_impact")
+EFFECT(0, MACHINEGUN_MUZZLEFLASH,   "uzi_muzzleflash")
+
+EFFECT(0, GRENADE_EXPLODE,          "grenade_explode")
+EFFECT(0, GRENADE_MUZZLEFLASH,      "grenadelauncher_muzzleflash")
+
+EFFECT(0, ELECTRO_BALLEXPLODE,      "electro_ballexplode")
+EFFECT(0, ELECTRO_COMBO,            "electro_combo")
+EFFECT(0, ELECTRO_IMPACT,           "electro_impact")
+EFFECT(0, ELECTRO_MUZZLEFLASH,      "electro_muzzleflash")
+
+EFFECT(0, CRYLINK_IMPACT,           "crylink_impactbig")
+EFFECT(0, CRYLINK_IMPACT2,          "crylink_impact")
+EFFECT(0, CRYLINK_JOINEXPLODE,      "crylink_joinexplode")
+EFFECT(0, CRYLINK_MUZZLEFLASH,      "crylink_muzzleflash")
+
+EFFECT(0, VORTEX_BEAM,              "nex_beam")
+EFFECT(0, VORTEX_BEAM_OLD,          "TE_TEI_G3")
+EFFECT(0, VORTEX_IMPACT,            "nex_impact")
+EFFECT(0, VORTEX_MUZZLEFLASH,       "nex_muzzleflash")
+
+EFFECT(1, VAPORIZER_RED,            "TE_TEI_G3RED")
+EFFECT(1, VAPORIZER_RED_HIT,        "TE_TEI_G3RED_HIT")
+EFFECT(1, VAPORIZER_BLUE,           "TE_TEI_G3BLUE")
+EFFECT(1, VAPORIZER_BLUE_HIT,       "TE_TEI_G3BLUE_HIT")
+EFFECT(1, VAPORIZER_YELLOW,         "TE_TEI_G3YELLOW")
+EFFECT(1, VAPORIZER_YELLOW_HIT,     "TE_TEI_G3YELLOW_HIT")
+EFFECT(1, VAPORIZER_PINK,           "TE_TEI_G3PINK")
+EFFECT(1, VAPORIZER_PINK_HIT,       "TE_TEI_G3PINK_HIT")
+EFFECT(1, VAPORIZER_NEUTRAL,        "TE_TEI_G3")
+EFFECT(1, VAPORIZER_NEUTRAL_HIT,    "TE_TEI_G3_HIT")
+
+EFFECT(0, RIFLE_IMPACT,             "machinegun_impact")
+EFFECT(0, RIFLE_MUZZLEFLASH,        "rifle_muzzleflash")
+EFFECT(1, RIFLE,                    "tr_rifle")
+EFFECT(1, RIFLE_WEAK,               "tr_rifle_weak")
+
+EFFECT(0, HAGAR_BOUNCE,             "hagar_bounce")
+EFFECT(0, HAGAR_EXPLODE,            "hagar_explode")
+EFFECT(0, HAGAR_MUZZLEFLASH,        "hagar_muzzleflash")
+EFFECT(1, HAGAR_ROCKET,             "tr_hagar")
+
+EFFECT(0, ROCKET_EXPLODE,           "rocket_explode")
+EFFECT(0, ROCKET_GUIDE,             "rocket_guide")
+EFFECT(0, ROCKET_MUZZLEFLASH,       "rocketlauncher_muzzleflash")
+
+EFFECT(0, HOOK_EXPLODE,             "hookbomb_explode")
+EFFECT(0, HOOK_IMPACT,              "grapple_impact")
+EFFECT(0, HOOK_MUZZLEFLASH,         "grapple_muzzleflash")
+
+EFFECT(0, SEEKER_MUZZLEFLASH,       "seeker_muzzleflash")
+
+EFFECT(0, FLAK_BOUNCE,              "flak_bounce")
+
+EFFECT(1, FIREBALL,                 "fireball")
+EFFECT(0, FIREBALL_BFGDAMAGE,       "fireball_bfgdamage")
+EFFECT(0, FIREBALL_EXPLODE,         "fireball_explode")
+EFFECT(0, FIREBALL_LASER,           "fireball_laser")
+EFFECT(0, FIREBALL_MUZZLEFLASH,     "fireball_muzzleflash")
+EFFECT(0, FIREBALL_PRE_MUZZLEFLASH, "fireball_preattack_muzzleflash")
+
+
+
+EFFECT(0, RAPTOR_CANNON_IMPACT,     "raptor_cannon_impact")
+EFFECT(0, RAPTOR_BOMB_IMPACT,       "raptor_bomb_impact")
+EFFECT(0, RAPTOR_BOMB_SPREAD,       "raptor_bomb_spread")
+EFFECT(0, RAPTOR_MUZZLEFLASH,       "raptor_cannon_muzzleflash")
+
+EFFECT(0, RACER_BOOSTER,            "wakizashi_booster_smoke")
+EFFECT(0, RACER_IMPACT,             "wakizashi_gun_impact")
+EFFECT(0, RACER_MUZZLEFLASH,        "wakizashi_gun_muzzleflash")
+EFFECT(0, RACER_ROCKETLAUNCH,       "wakizashi_rocket_launch")
+EFFECT(0, RACER_ROCKET_EXPLODE,     "wakizashi_rocket_launch")
+EFFECT(1, RACER_ROCKET_TRAIL,       "wakizashi_rocket_thrust")
+
+EFFECT(0, SPIDERBOT_ROCKETLAUNCH,           "spiderbot_rocket_launch")
+EFFECT(1, SPIDERBOT_ROCKET_TRAIL,           "spiderbot_rocket_thrust")
+EFFECT(0, SPIDERBOT_ROCKET_EXPLODE,         "spiderbot_rocket_explode")
+EFFECT(0, SPIDERBOT_MINIGUN_IMPACT,         "spiderbot_minigun_impact")
+EFFECT(0, SPIDERBOT_MINIGUN_MUZZLEFLASH,    "spiderbot_minigun_muzzleflash")
+
+EFFECT(0, BUMBLEBEE_HEAL_MUZZLEFLASH,   "healray_muzzleflash")
+EFFECT(0, BUMBLEBEE_HEAL_IMPACT,        "healray_impact")
+
+EFFECT(0, BIGPLASMA_IMPACT,         "bigplasma_impact")
+EFFECT(0, BIGPLASMA_MUZZLEFLASH,    "bigplasma_muzzleflash")
+
+EFFECT(0, TELEPORT,                 "teleport")
+
+EFFECT(0, SPAWNPOINT_RED,           "spawn_point_red")
+EFFECT(0, SPAWN_RED,                "spawn_event_red")
+EFFECT(0, SPAWNPOINT_BLUE,          "spawn_point_blue")
+EFFECT(0, SPAWN_BLUE,               "spawn_event_blue")
+EFFECT(0, SPAWNPOINT_YELLOW,        "spawn_point_yellow")
+EFFECT(0, SPAWN_YELLOW,             "spawn_event_yellow")
+EFFECT(0, SPAWNPOINT_PINK,          "spawn_point_pink")
+EFFECT(0, SPAWN_PINK,               "spawn_event_pink")
+EFFECT(0, SPAWNPOINT_NEUTRAL,       "spawn_point_neutral")
+EFFECT(0, SPAWN_NEUTRAL,            "spawn_event_neutral")
+
+EFFECT(0, NADE_RED_EXPLODE,         "nade_red_explode")
+EFFECT(0, NADE_BLUE_EXPLODE,        "nade_blue_explode")
+EFFECT(0, NADE_YELLOW_EXPLODE,      "nade_yellow_explode")
+EFFECT(0, NADE_PINK_EXPLODE,        "nade_pink_explode")
+EFFECT(0, NADE_NEUTRAL_EXPLODE,     "nade_neutral_explode")
+
+EFFECT(0, ICEORGLASS,               "iceorglass")
+EFFECT(0, ICEFIELD,                 "icefield")
+EFFECT(0, FIREFIELD,                "firefield")
+EFFECT(0, HEALING,                  "healing_fx")
+EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
+EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")
+
+EFFECT(0, FLAG_RED_TOUCH,           "redflag_touch")
+EFFECT(0, FLAG_BLUE_TOUCH,          "blueflag_touch")
+EFFECT(0, FLAG_YELLOW_TOUCH,        "yellowflag_touch")
+EFFECT(0, FLAG_PINK_TOUCH,          "pinkflag_touch")
+EFFECT(0, FLAG_NEUTRAL_TOUCH,       "neutralflag_touch")
+EFFECT(1, RED_PASS,                 "red_pass")
+EFFECT(1, BLUE_PASS,                "blue_pass")
+EFFECT(1, YELLOW_PASS,              "yellow_pass")
+EFFECT(1, PINK_PASS,                "pink_pass")
+EFFECT(1, NEUTRAL_PASS,             "neutral_pass")
+EFFECT(0, RED_CAP,                  "red_cap")
+EFFECT(0, BLUE_CAP,                 "blue_cap")
+EFFECT(0, YELLOW_CAP,               "yellow_cap")
+EFFECT(0, PINK_CAP,                 "pink_cap")
+
+EFFECT(0, ITEM_PICKUP,              "item_pickup")
+EFFECT(0, ITEM_RESPAWN,             "item_respawn")
+
+EFFECT(0, ONS_GENERATOR_DAMAGED,    "torch_small")
+EFFECT(0, ONS_GENERATOR_GIB,        "onslaught_generator_gib_explode")
+EFFECT(0, ONS_GENERATOR_EXPLODE,    "onslaught_generator_smallexplosion")
+EFFECT(0, ONS_GENERATOR_EXPLODE2,   "onslaught_generator_finalexplosion")
+
+
+
+EFFECT(0, LASER_DEADLY,             "laser_deadly")
+EFFECT(1, FLAC_TRAIL,               "TR_SEEKER")
+EFFECT(1, SEEKER_TRAIL,             "TR_SEEKER")
+EFFECT(1, FIREMINE,                 "firemine")
+EFFECT(0, BALL_SPARKS,              "kaball_sparks")
+EFFECT(0, ELECTRIC_SPARKS,          "electricity_sparks")
+EFFECT(0, SPARKS,                   "sparks")
+EFFECT(0, RAGE,                     "rage")
+EFFECT(0, SMOKING,                  "smoking")
+EFFECT(0, SMOKE_RING,               "smoke_ring")
+EFFECT(0, JUMPPAD,                  "jumppad_activate")
+EFFECT(1, BULLET,                   "tr_bullet")
+EFFECT(0, EF_FLAME,                 "EF_FLAME")
+EFFECT(0, EF_STARDUST,              "EF_STARDUST")
+EFFECT(0, TE_EXPLOSION,             "TE_EXPLOSION")
+EFFECT(1, TR_NEXUIZPLASMA,          "TR_NEXUIZPLASMA")
+EFFECT(1, TR_CRYLINKPLASMA,         "TR_CRYLINKPLASMA")
+EFFECT(1, TR_ROCKET,                "TR_ROCKET")
+EFFECT(1, TR_GRENADE,               "TR_GRENADE")
+EFFECT(1, TR_BLOOD,                 "TR_BLOOD")
+EFFECT(1, TR_WIZSPIKE,              "TR_WIZSPIKE")
+EFFECT(1, TR_SLIGHTBLOOD,           "TR_SLIGHTBLOOD")
+EFFECT(1, TR_KNIGHTSPIKE,           "TR_KNIGHTSPIKE")
+EFFECT(1, TR_VORESPIKE,             "TR_VORESPIKE")
+EFFECT(0, TE_SPARK,                 "TE_SPARK")
diff --git a/qcsrc/common/effects/effects.qc b/qcsrc/common/effects/effects.qc
new file mode 100644 (file)
index 0000000..5ea8a95
--- /dev/null
@@ -0,0 +1,91 @@
+#ifdef CSQC
+void Read_Effect(bool is_new)
+{
+       int net_name = (EFFECT_COUNT >= 255) ? ReadShort() : ReadByte();
+
+       entity eff = effects_ent[net_name];
+
+       vector v, vel = '0 0 0';
+       int eff_cnt = 1;
+       bool eff_trail = eff.eent_eff_trail;
+       v_x = ReadCoord();
+       v_y = ReadCoord();
+       v_z = ReadCoord();
+
+       bool use_vel = ReadByte();
+       if(use_vel)
+       {
+               vel_x = ReadCoord();
+               vel_y = ReadCoord();
+               vel_z = ReadCoord();
+       }
+
+       if(!eff_trail)
+               eff_cnt = ReadByte();
+
+       if(is_new)
+       {
+               if(eff_trail)
+                       WarpZone_TrailParticles(world, particleeffectnum(eff), v, vel);
+               else
+                       pointparticles(particleeffectnum(eff), v, vel, eff_cnt);
+       }
+}
+#endif
+
+#ifdef SVQC
+bool Net_Write_Effect(entity client, int sf)
+{SELFPARAM();
+       WriteByte(MSG_ENTITY, ENT_CLIENT_EFFECT);
+       (EFFECT_COUNT >= 255)
+       ? WriteShort(MSG_ENTITY, self.m_id)
+       : WriteByte(MSG_ENTITY, self.m_id);
+       WriteCoord(MSG_ENTITY, self.eent_net_location_x);
+       WriteCoord(MSG_ENTITY, self.eent_net_location_y);
+       WriteCoord(MSG_ENTITY, self.eent_net_location_z);
+
+       // attempt to save a tiny bit more bandwidth by not sending velocity if it isn't set
+       if(self.eent_net_velocity)
+       {
+               WriteByte(MSG_ENTITY, true);
+               WriteCoord(MSG_ENTITY, self.eent_net_velocity_x);
+               WriteCoord(MSG_ENTITY, self.eent_net_velocity_y);
+               WriteCoord(MSG_ENTITY, self.eent_net_velocity_z);
+       }
+       else { WriteByte(MSG_ENTITY, false); }
+
+       if(!self.eent_eff_trail) { WriteByte(MSG_ENTITY, self.eent_net_count); }
+       return true;
+}
+
+void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
+{
+       if(!eff) { return; }
+       if(!eff.eent_eff_trail && !eff_cnt) { return; } // effect has no count!
+       entity net_eff = spawn();
+       net_eff.owner = eff;
+       net_eff.classname = "net_effect";
+       //net_eff.eent_broadcast = broadcast;
+       net_eff.m_id = eff.m_id;
+       net_eff.eent_net_velocity = eff_vel;
+       net_eff.eent_net_location = eff_loc;
+       net_eff.eent_net_count = eff_cnt;
+       net_eff.eent_eff_trail = eff.eent_eff_trail;
+
+       net_eff.think = SUB_Remove;
+       net_eff.nextthink = time + 0.2; // don't need to keep this long
+
+       Net_LinkEntity(net_eff, false, 0, Net_Write_Effect);
+}
+
+void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt)
+{
+       // problem with this is, we might not have all the available effects for it
+       FOREACH(effects_ent, it.eent_eff_name == eff_name, LAMBDA(
+               Send_Effect(it, eff_loc, eff_vel, eff_cnt);
+               return;
+       ));
+       // revert to engine handling
+       pointparticles(_particleeffectnum(eff_name), eff_loc, eff_vel, eff_cnt);
+}
+#endif
diff --git a/qcsrc/common/effects/effects.qh b/qcsrc/common/effects/effects.qh
new file mode 100644 (file)
index 0000000..a1102e9
--- /dev/null
@@ -0,0 +1,61 @@
+#ifndef P_EFFECTS_H
+#define P_EFFECTS_H
+
+#ifdef CSQC
+void Read_Effect(bool is_new);
+#elif defined(SVQC)
+void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
+void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
+#endif
+
+#define particleeffectnum(e) _particleeffectnum(e.eent_eff_name)
+
+void RegisterEffects();
+const int MAX_EFFECTS = 512;
+entity effects_ent[MAX_EFFECTS], effects_ent_first, effects_ent_last;
+int EFFECT_COUNT;
+
+#define EFFECT(istrail, name, realname) \
+    REGISTER(RegisterEffects, EFFECT, effects_ent, EFFECT_COUNT, name, m_id, Create_Effect_Entity(realname, istrail));
+REGISTER_REGISTRY(RegisterEffects)
+
+.int m_id;
+.string eent_eff_name;
+.int eent_eff_trail;
+
+.vector eent_net_location;
+.vector eent_net_velocity;
+.int eent_net_count;
+
+entity Create_Effect_Entity(string eff_name, bool eff_trail)
+{
+       entity this = new(effect_entity);
+       this.eent_eff_name = eff_name;
+       this.eent_eff_trail = eff_trail;
+       return this;
+}
+
+void RegisterEffects_First()
+{
+    #ifdef SVQC
+    #define dedi (server_is_dedicated ? "a dedicated " : "")
+    #else
+    #define dedi ""
+    #endif
+
+    LOG_TRACEF("Beginning effect initialization on %s%s program...\n", dedi, PROGNAME);
+    #undef dedi
+}
+
+void RegisterEffects_Done()
+{
+    LOG_TRACE("Effects initialization successful!\n");
+}
+
+// NOW we actually activate the declarations
+ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_First)
+EFFECT(0, Null, string_null)
+#include "effects.inc"
+ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_Done)
+
+#endif
index ea9f18fd26bc29e0e52fd82917ce18ce6bbea452..33e0bab15b4c1302853b07d3fb719c3d0f74960d 100644 (file)
@@ -1,5 +1,5 @@
 #include "sv_vehicles.qh"
-#include "../effects.qh"
+#include "../effects/effects.qh"
 
 #if 0
 bool vehicle_send(entity to, int sf)
index 40dbfecb3c35d846dc37c583071d9af9854054d0..846c647a03b410e502a445d5ee079868fb1509ca 100644 (file)
@@ -23,7 +23,7 @@ REGISTER_VEHICLE_SIMPLE(
 
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-#include "../../effects.qh"
+#include "../../effects/effects.qh"
 #include "../../triggers/trigger/impulse.qh"
 
 bool autocvar_g_vehicle_racer;
index 2b72368fa56f3a4fcfca3f02fb9f821a81cd2bfd..a87b304bcb7f88f8371e3fdf5e0efe241a42e223 100644 (file)
@@ -11,7 +11,7 @@
 
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/util.qh"
 
 #include "../common/monsters/all.qh"
index b15e847c59be00694a36cc89acc2d8406f7566b8..81f5c71f40b250cdaf447f6747b1bb326bde7ef5 100644 (file)
@@ -22,7 +22,7 @@
 #include "../common/buffs.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/all.qh"
 #include "../common/monsters/sv_monsters.qh"
index b387ed35c382336522bc4d5ac06967d7f2b4c455..069c964590595c381586967b3b13619b6fa4f6e9 100644 (file)
@@ -83,7 +83,7 @@
 #include "../common/buffs.qc"
 #include "../common/campaign_file.qc"
 #include "../common/campaign_setup.qc"
-#include "../common/effects.qc"
+#include "../common/effects/effects.qc"
 #include "../common/mapinfo.qc"
 #include "../common/monsters/spawn.qc"
 #include "../common/monsters/sv_monsters.qc"