]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote-tracking branch 'origin/terencehill/stats_for_spectators'
authorRudolf Polzer <divverent@alientrap.org>
Sat, 14 May 2011 12:32:51 +0000 (14:32 +0200)
committerRudolf Polzer <divverent@alientrap.org>
Sat, 14 May 2011 12:32:51 +0000 (14:32 +0200)
163 files changed:
annoy_balance.cfg [deleted file]
balance25.cfg
balanceLeeStricklin.cfg
balanceSamual.cfg
balanceXonotic.cfg
balancetZork.cfg
defaultXonotic.cfg
models/player/erebus.iqm
models/player/erebus.iqm.framegroups
models/player/erebus_lod1.iqm
models/player/erebus_lod1.iqm.framegroups
models/player/erebus_lod2.iqm
models/player/erebus_lod2.iqm.framegroups
models/player/gak.iqm
models/player/gak.iqm.framegroups
models/player/gak_lod1.iqm [new file with mode: 0644]
models/player/gak_lod1.iqm.framegroups [new file with mode: 0644]
models/player/gak_lod2.iqm [new file with mode: 0644]
models/player/gak_lod2.iqm.framegroups [new file with mode: 0644]
models/player/gakarmored.iqm
models/player/gakarmored.iqm.framegroups
models/player/gakarmored_lod1.iqm [new file with mode: 0644]
models/player/gakarmored_lod1.iqm.framegroups [new file with mode: 0644]
models/player/gakarmored_lod2.iqm [new file with mode: 0644]
models/player/gakarmored_lod2.iqm.framegroups [new file with mode: 0644]
models/player/gakmasked.iqm
models/player/gakmasked.iqm.framegroups
models/player/gakmasked_lod1.iqm [new file with mode: 0644]
models/player/gakmasked_lod1.iqm.framegroups [new file with mode: 0644]
models/player/gakmasked_lod2.iqm [new file with mode: 0644]
models/player/gakmasked_lod2.iqm.framegroups [new file with mode: 0644]
models/player/ignis.iqm
models/player/ignis.iqm.framegroups
models/player/ignis_lod1.iqm
models/player/ignis_lod1.iqm.framegroups
models/player/ignis_lod2.iqm
models/player/ignis_lod2.iqm.framegroups
models/player/ignishalfmasked.iqm
models/player/ignishalfmasked.iqm.framegroups
models/player/ignishalfmasked_lod1.iqm
models/player/ignishalfmasked_lod1.iqm.framegroups
models/player/ignishalfmasked_lod2.iqm
models/player/ignishalfmasked_lod2.iqm.framegroups
models/player/ignismasked.iqm
models/player/ignismasked.iqm.framegroups
models/player/ignismasked_lod1.iqm
models/player/ignismasked_lod1.iqm.framegroups
models/player/ignismasked_lod2.iqm
models/player/ignismasked_lod2.iqm.framegroups
models/player/nyx.iqm
models/player/nyx.iqm.framegroups
models/player/nyx_lod1.iqm [new file with mode: 0644]
models/player/nyx_lod1.iqm.framegroups [new file with mode: 0644]
models/player/nyx_lod2.iqm [new file with mode: 0644]
models/player/nyx_lod2.iqm.framegroups [new file with mode: 0644]
models/player/pyria.iqm
models/player/pyria.iqm.framegroups
models/player/pyria_lod1.iqm [new file with mode: 0644]
models/player/pyria_lod1.iqm.framegroups [new file with mode: 0644]
models/player/pyria_lod2.iqm [new file with mode: 0644]
models/player/pyria_lod2.iqm.framegroups [new file with mode: 0644]
models/player/seraphina.iqm
models/player/seraphina.iqm.framegroups
models/player/seraphina_lod1.iqm
models/player/seraphina_lod1.iqm.framegroups
models/player/seraphina_lod2.iqm
models/player/seraphina_lod2.iqm.framegroups
models/player/seraphinamasked.iqm
models/player/seraphinamasked.iqm.framegroups
models/player/seraphinamasked_lod1.iqm
models/player/seraphinamasked_lod1.iqm.framegroups
models/player/seraphinamasked_lod2.iqm
models/player/seraphinamasked_lod2.iqm.framegroups
models/player/umbra.iqm
models/player/umbra.iqm.framegroups
models/player/umbra_lod1.iqm [new file with mode: 0644]
models/player/umbra_lod1.iqm.framegroups [new file with mode: 0644]
models/player/umbra_lod2.iqm [new file with mode: 0644]
models/player/umbra_lod2.iqm.framegroups [new file with mode: 0644]
qcsrc/client/Defs.qc
qcsrc/client/Main.qc
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/movetypes.qc
qcsrc/common/constants.qh
qcsrc/menu/xonotic/dialog_settings_input.c
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_player.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/defs.qh
qcsrc/server/frags.txt [deleted file]
qcsrc/server/g_swamp.qc [deleted file]
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/gamemode_freezetag.qc
qcsrc/server/progs.src
qcsrc/server/sv_stats.qc [deleted file]
qcsrc/server/todo.txt
qcsrc/server/w_hagar.qc
qcsrc/server/w_hlac.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_nex.qc
qcsrc/server/w_seeker.qc
sound/weapons/hagar_beep.ogg [new file with mode: 0644]
sound/weapons/hagar_load.ogg [new file with mode: 0644]
textures/campingrifle.tga
textures/campingrifle_glow.tga
textures/campingrifle_pants.tga [deleted file]
textures/campingrifle_shirt.tga [deleted file]
textures/crylink.tga
textures/crylink_gloss.tga
textures/crylink_glow.jpg
textures/crylink_pants.tga [deleted file]
textures/crylink_reflect.tga
textures/electro.tga
textures/electro_glow.tga
textures/electro_pants.tga [deleted file]
textures/electro_plasma.tga
textures/electro_plasma_glow.tga
textures/glauncher_glow.tga [new file with mode: 0644]
textures/glauncher_pants.tga [deleted file]
textures/glscope.tga
textures/glscope_glow.tga
textures/hagar2.tga
textures/hagar2_glow.tga
textures/hagar2_pants.tga [deleted file]
textures/hlac_accessory.tga
textures/hlac_accessory_glow.tga [new file with mode: 0644]
textures/hlac_accessory_pants.tga [deleted file]
textures/hlac_body.tga
textures/hlac_body_glow.tga
textures/hlac_body_pants.tga [deleted file]
textures/hlac_body_shirt.tga
textures/hlac_metal.tga
textures/hlac_metal_glow.tga
textures/hlac_plasma.tga
textures/hookgun_pants.tga [deleted file]
textures/hookgun_shirt.tga [new file with mode: 0644]
textures/laser.tga
textures/laser_glow.tga
textures/laser_pants.tga [deleted file]
textures/minelayer.tga
textures/minelayer_glow.tga
textures/nex.tga
textures/nex_glow.tga
textures/nex_pants.tga [deleted file]
textures/portalgun.tga
textures/portalgun_glow.tga
textures/rl_glow.tga [new file with mode: 0644]
textures/rl_pants.tga [deleted file]
textures/seeker.tga
textures/seeker_glow.tga
textures/seeker_pants.tga [deleted file]
textures/seeker_shirt.tga [new file with mode: 0644]
textures/shotgun2_glow.tga
textures/shotgun2_shirt.tga
textures/shotgun_sight.tga
textures/shotgun_sight_glow.tga [new file with mode: 0644]
textures/uzi_glow.tga
textures/uzi_pants.tga [deleted file]
xonotic-credits.txt

diff --git a/annoy_balance.cfg b/annoy_balance.cfg
deleted file mode 100644 (file)
index 184eb4e..0000000
+++ /dev/null
@@ -1,21 +0,0 @@
-// TEMPORARY CONFIG FOR BALANCE TESTING PURPOSES
-
-// ANNOY people with the BALANCE
-alias annoy                "sv_cmd adminmsg 0 \"${* q}\" 70"
-       // show message for 70 sec, clear previous one
-alias annoy_s              "annoy $*; echo \ 1SERVER^7: $*"
-       // annoy_s goes to rcon2irc (this echo fakes a chat message's output)
-alias printbalance         "annoy NOTE: Current balance is ^1$curbalance"
-       // refresh the balance status bar (call this every 60 sec)
-alias printbalance_s       "annoy_s NOTE: Next match will run ^1$curbalance"
-       // announce the balance for next match
-alias switchbalance_samual "exec balanceXonotic.cfg; set curbalance fruit; printbalance_s"
-alias switchbalance_fruit  "exec balanceSamual.cfg; set curbalance samual; printbalance_s"
-alias switchbalance        "switchbalance_$curbalance"
-       // toggle between the balances
-alias sv_hook_gameend      "switchbalance"
-       // do this at the end of each match
-set curbalance fruit
-alias annoybalance         "printbalance; defer 60 annoybalance"
-annoybalance
-       // our timer
\ No newline at end of file
index bf8d40cf6e2826d943cf4c2a9b91c3838c62fed5..ea66cd177f6f04e0e947e3e5e5415f0bfd1a0291 100644 (file)
@@ -539,6 +539,12 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 37
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
index 820456e8a313c8a8fadb1969885b20114257f30e..bd72a707171645065832e2d1ed644c5a80353ef2 100644 (file)
@@ -539,6 +539,12 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 2
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 43
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
index e661da4775f001bb5f32ef18d421d960ae449acb..441b604020d6636fb1d90ea0ffcf1c25889d8765 100644 (file)
@@ -7,13 +7,13 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_sniperrifle 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -539,6 +539,12 @@ set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 35
 set g_balance_hagar_secondary_edgedamage 17.5
 set g_balance_hagar_secondary_force 100
index 4f78941da24444189d84af80bf605b22b588cea5..5bffd7df9a9067f4fd498e468628d334fdf55b2f 100644 (file)
@@ -539,15 +539,21 @@ set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.12
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 14
-set g_balance_hagar_secondary_edgedamage 6
-set g_balance_hagar_secondary_force 70
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_damage 14 // default for _load: 32
+set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
+set g_balance_hagar_secondary_force 70 // default for _load: 160
 set g_balance_hagar_secondary_radius 125
-set g_balance_hagar_secondary_spread 0.15
+set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
 set g_balance_hagar_secondary_speed 1800
 set g_balance_hagar_secondary_lifetime_min 5
 set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.12
+set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
 set g_balance_hagar_secondary_ammo 1
 set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
index 69aa7d1b534d16ea3882c442e9bd841e121310ac..8a09f03e514a7a3299c23a7e71e26f928b7e6b61 100644 (file)
@@ -538,6 +538,12 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.2
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_speed 0.6
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 0
+set g_balance_hagar_secondary_load_releasedeath 1
+set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_damage 30
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 50
index 65a6554e0a282854f0bc839930a4023077d375c5..4e2e69f6c7f1b8005bc1b99280cac90b725dc37f 100644 (file)
@@ -205,6 +205,9 @@ seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
 seta crosshair_ring_minelayer 1
 seta crosshair_ring_minelayer_alpha 0.15
 
+seta crosshair_ring_hagar 1
+seta crosshair_ring_hagar_alpha 0.15
+
 seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
 seta crosshair_ring_reload_size 2.5    "reload ring size"
 seta crosshair_ring_reload_alpha 0.2   "reload ring alpha"
@@ -1495,8 +1498,8 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f
 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
 seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
 seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
-seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
-seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
+seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge"
+seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge"
 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
 
 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
@@ -1595,7 +1598,7 @@ gl_texturecompression_lightcubemaps 1
 gl_texturecompression_q3bsplightmaps 0
 gl_texturecompression_sky 1
 
-set menu_mouse_absolute 0      "TODO make this seta if the engine understands this right"
+seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
 set menu_use_default_hostname 1
 alias sethostname "set menu_use_default_hostname 0; hostname $*"
@@ -2134,9 +2137,3 @@ exec hud_luminos.cfg
 // enable menu syncing
 alias menu_sync "menu_cmd sync"
 alias scoreboard_columns_set  "cl_cmd scoreboard_columns_set $*"
-
-// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER)
-alias balanceSamual   "exec balanceSamual.cfg; restart"
-alias balanceFruitieX "exec balanceXonotic.cfg; restart"
-bind f7 balanceSamual
-bind f8 balanceFruitieX
index ebd112b84aa04b52e7c98f48233aa48a17721677..fb9e1a1bf81ac6a2e850ceaa90361ffaad03adc8 100644 (file)
Binary files a/models/player/erebus.iqm and b/models/player/erebus.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 21cd3d431e04dcc3c092902285040cb35e5087f6..7b35a7105bd3cfc7902a73300a960373a3a9da24 100644 (file)
Binary files a/models/player/erebus_lod1.iqm and b/models/player/erebus_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 34e7e8014ccd8bb7b4f60ea25bc7b8eb5a118e06..ba28fda523d9ab23295c082a1acddae7c3529458 100644 (file)
Binary files a/models/player/erebus_lod2.iqm and b/models/player/erebus_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index dccf325bcaacae7c8bb1b35ec515235ca5e789a5..4e2835a5b6880ae6138b16bc06baa4b8a7f9d2b7 100644 (file)
Binary files a/models/player/gak.iqm and b/models/player/gak.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gak_lod1.iqm b/models/player/gak_lod1.iqm
new file mode 100644 (file)
index 0000000..7fc4655
Binary files /dev/null and b/models/player/gak_lod1.iqm differ
diff --git a/models/player/gak_lod1.iqm.framegroups b/models/player/gak_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gak_lod2.iqm b/models/player/gak_lod2.iqm
new file mode 100644 (file)
index 0000000..8c35e2c
Binary files /dev/null and b/models/player/gak_lod2.iqm differ
diff --git a/models/player/gak_lod2.iqm.framegroups b/models/player/gak_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index c4b574a074680ee489fe744a8ffe3e818dfaa472..168f798ada124321cc395e6ad819fb425e89ac27 100644 (file)
Binary files a/models/player/gakarmored.iqm and b/models/player/gakarmored.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gakarmored_lod1.iqm b/models/player/gakarmored_lod1.iqm
new file mode 100644 (file)
index 0000000..5d6d716
Binary files /dev/null and b/models/player/gakarmored_lod1.iqm differ
diff --git a/models/player/gakarmored_lod1.iqm.framegroups b/models/player/gakarmored_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gakarmored_lod2.iqm b/models/player/gakarmored_lod2.iqm
new file mode 100644 (file)
index 0000000..36b6ed9
Binary files /dev/null and b/models/player/gakarmored_lod2.iqm differ
diff --git a/models/player/gakarmored_lod2.iqm.framegroups b/models/player/gakarmored_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 646c628f86af40a66c99ae2a374169fa2bcfb93d..01864ca353cae05c970dcd09249c608f147217f8 100644 (file)
Binary files a/models/player/gakmasked.iqm and b/models/player/gakmasked.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gakmasked_lod1.iqm b/models/player/gakmasked_lod1.iqm
new file mode 100644 (file)
index 0000000..e8355c0
Binary files /dev/null and b/models/player/gakmasked_lod1.iqm differ
diff --git a/models/player/gakmasked_lod1.iqm.framegroups b/models/player/gakmasked_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/gakmasked_lod2.iqm b/models/player/gakmasked_lod2.iqm
new file mode 100644 (file)
index 0000000..9ea8fd1
Binary files /dev/null and b/models/player/gakmasked_lod2.iqm differ
diff --git a/models/player/gakmasked_lod2.iqm.framegroups b/models/player/gakmasked_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 2e4749346439daa40f72b49fc420cc99d0323c62..2a098f101fde0cf084e5f7aab903b78a91ae07c7 100644 (file)
Binary files a/models/player/ignis.iqm and b/models/player/ignis.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 38a6b3be2cf31d62c54054b3975a8f399655c25c..f53f423e57ee7e7379fbeb8de0a7e85800a02d06 100644 (file)
Binary files a/models/player/ignis_lod1.iqm and b/models/player/ignis_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index ac9a40653a364273a73f97942d99d6d9f62080b1..0d984b49fdb72c431776bf575f7dba3920cdd43f 100644 (file)
Binary files a/models/player/ignis_lod2.iqm and b/models/player/ignis_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 7f5a51295eb8284bc33edbc5a0b14c642b528eb1..968f2322c9b241ea64e0c11367d7eef06f250eed 100644 (file)
Binary files a/models/player/ignishalfmasked.iqm and b/models/player/ignishalfmasked.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index c3b3fa48712738c8809fb7415cf7c8c3553fb0ab..d0c50d1e57d006c3ca07b8435d5137bc50e4853e 100644 (file)
Binary files a/models/player/ignishalfmasked_lod1.iqm and b/models/player/ignishalfmasked_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 3ad25e9c4117508581f531b68504d89a698cc4a4..069f96c212bb2e1c862f3b898e48b0f0f3ec21ba 100644 (file)
Binary files a/models/player/ignishalfmasked_lod2.iqm and b/models/player/ignishalfmasked_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index fbf2b00faedbbadeca6ef20a2a21ff8117bd9abe..15cce9fd7673a2d26ea877734107d5203e39bc97 100644 (file)
Binary files a/models/player/ignismasked.iqm and b/models/player/ignismasked.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 44633d51463b827390abf4593501230218842da2..15c031e6ca08523c33dc1b09cf045ef24aef479a 100644 (file)
Binary files a/models/player/ignismasked_lod1.iqm and b/models/player/ignismasked_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index a91323112b060de8d20fcdd558fa0337a25cbf2e..99e6dec0f695e938dc6ecaba8a0fae65455aa726 100644 (file)
Binary files a/models/player/ignismasked_lod2.iqm and b/models/player/ignismasked_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 505fcb9f198b0c2dbd448fc80cf4706c683b7595..88f2a7dccfdaf1ca2351c6cbbec6c247b3e8b1a9 100644 (file)
Binary files a/models/player/nyx.iqm and b/models/player/nyx.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/nyx_lod1.iqm b/models/player/nyx_lod1.iqm
new file mode 100644 (file)
index 0000000..a60e8b2
Binary files /dev/null and b/models/player/nyx_lod1.iqm differ
diff --git a/models/player/nyx_lod1.iqm.framegroups b/models/player/nyx_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/nyx_lod2.iqm b/models/player/nyx_lod2.iqm
new file mode 100644 (file)
index 0000000..57b1773
Binary files /dev/null and b/models/player/nyx_lod2.iqm differ
diff --git a/models/player/nyx_lod2.iqm.framegroups b/models/player/nyx_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..9dc589e
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 15.000000 0 // painone
+220 17 15.000000 0 // paintwo
+237 3 15.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 21 35.000000 1 // run
+282 21 35.000000 1 // runbackwards
+303 21 35.000000 1 // strafeleft
+324 21 35.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 21 35.000000 1 // forwardright
+370 21 35.000000 1 // forwardleft
+391 21 35.000000 1 // backright
+412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index ef2ef0509233d5810e965a83ab210f7acecb5e20..d3b7b2d616eb027b3607e770a2964e841ac7d0ed 100644 (file)
Binary files a/models/player/pyria.iqm and b/models/player/pyria.iqm differ
index a257a2469eb0f5c7bd5feedf17d76e78848d615a..b3a5c2647bee189640476e55b5cdcb976c06d665 100644 (file)
@@ -21,3 +21,4 @@
 339 21 40.000000 1 // forwardleft
 360 21 40.000000 1 // backright
 381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/pyria_lod1.iqm b/models/player/pyria_lod1.iqm
new file mode 100644 (file)
index 0000000..dbbeef8
Binary files /dev/null and b/models/player/pyria_lod1.iqm differ
diff --git a/models/player/pyria_lod1.iqm.framegroups b/models/player/pyria_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..b3a5c26
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 20.000000 0 // dieone
+36 27 20.000000 0 // dietwo
+63 15 15.000000 1 // draw
+78 20 15.000000 1 // duck
+98 11 15.000000 1 // duckwalk
+109 16 15.000000 0 // duckjump
+125 15 5.000000 1 // duckidle
+140 16 5.000000 1 // idle
+156 16 15.000000 0 // jump
+172 15 15.000000 0 // painone
+187 17 15.000000 0 // paintwo
+204 5 15.000000 0 // shoot
+209 21 15.000000 1 // taunt
+230 21 40.000000 1 // run
+251 21 40.000000 1 // runbackwards
+272 21 40.000000 1 // strafeleft
+293 21 40.000000 1 // straferight
+314 2 15.000000 0 // deadone
+316 2 15.000000 0 // deadtwo
+318 21 40.000000 1 // forwardright
+339 21 40.000000 1 // forwardleft
+360 21 40.000000 1 // backright
+381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/pyria_lod2.iqm b/models/player/pyria_lod2.iqm
new file mode 100644 (file)
index 0000000..99fcc86
Binary files /dev/null and b/models/player/pyria_lod2.iqm differ
diff --git a/models/player/pyria_lod2.iqm.framegroups b/models/player/pyria_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..b3a5c26
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 20.000000 0 // dieone
+36 27 20.000000 0 // dietwo
+63 15 15.000000 1 // draw
+78 20 15.000000 1 // duck
+98 11 15.000000 1 // duckwalk
+109 16 15.000000 0 // duckjump
+125 15 5.000000 1 // duckidle
+140 16 5.000000 1 // idle
+156 16 15.000000 0 // jump
+172 15 15.000000 0 // painone
+187 17 15.000000 0 // paintwo
+204 5 15.000000 0 // shoot
+209 21 15.000000 1 // taunt
+230 21 40.000000 1 // run
+251 21 40.000000 1 // runbackwards
+272 21 40.000000 1 // strafeleft
+293 21 40.000000 1 // straferight
+314 2 15.000000 0 // deadone
+316 2 15.000000 0 // deadtwo
+318 21 40.000000 1 // forwardright
+339 21 40.000000 1 // forwardleft
+360 21 40.000000 1 // backright
+381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
index 7e6dbc224abbedecddc0d9d2731488d46a289bc8..17f700e7d8ff094fa850b183a36c770f04ff9cd1 100644 (file)
Binary files a/models/player/seraphina.iqm and b/models/player/seraphina.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index d16f225276241cda952ee56ff40a0419d4115bb8..692d24b136ad142f7d54853e06e39fc67870e193 100644 (file)
Binary files a/models/player/seraphina_lod1.iqm and b/models/player/seraphina_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index f6ca53a0d117464944e74ca255d9661ae7984eee..9624f0c8b6c79ed0f62c7d7059b83a0caa57690a 100644 (file)
Binary files a/models/player/seraphina_lod2.iqm and b/models/player/seraphina_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index f65dce6f0af1d489da71f59d9e25628f79168b16..418aeb722b4e0b271816ddfbc587f1507e29432e 100644 (file)
Binary files a/models/player/seraphinamasked.iqm and b/models/player/seraphinamasked.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 5a9952430f26383bb33ce48f095d08a971ae664f..11b115c65560029b4d075be34b09a7c4bde64832 100644 (file)
Binary files a/models/player/seraphinamasked_lod1.iqm and b/models/player/seraphinamasked_lod1.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index 927d56ce82cae78a8d7dc0f0a4184c217ece9fd9..f4805a53c9a1f4a267fc7d1a08e67f7b3a74a59c 100644 (file)
Binary files a/models/player/seraphinamasked_lod2.iqm and b/models/player/seraphinamasked_lod2.iqm differ
index 16b3e92c79f591ec88405a7ae46bece049f8c854..9dc589e5c899b7d6820a214c60db0ced0081adfe 100644 (file)
@@ -21,3 +21,4 @@
 370 21 35.000000 1 // forwardleft
 391 21 35.000000 1 // backright
 412 21 30.000000 1 // backleft
+433 21 20.000000 0 // melee
\ No newline at end of file
index f43ad6778e8dd16dfcd72f9e710816a5c81c5710..f876a0310abcc295c6a6a6f78173f87c38f1ff95 100644 (file)
Binary files a/models/player/umbra.iqm and b/models/player/umbra.iqm differ
index a257a2469eb0f5c7bd5feedf17d76e78848d615a..b3a5c2647bee189640476e55b5cdcb976c06d665 100644 (file)
@@ -21,3 +21,4 @@
 339 21 40.000000 1 // forwardleft
 360 21 40.000000 1 // backright
 381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/umbra_lod1.iqm b/models/player/umbra_lod1.iqm
new file mode 100644 (file)
index 0000000..e32fa7b
Binary files /dev/null and b/models/player/umbra_lod1.iqm differ
diff --git a/models/player/umbra_lod1.iqm.framegroups b/models/player/umbra_lod1.iqm.framegroups
new file mode 100644 (file)
index 0000000..b3a5c26
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 20.000000 0 // dieone
+36 27 20.000000 0 // dietwo
+63 15 15.000000 1 // draw
+78 20 15.000000 1 // duck
+98 11 15.000000 1 // duckwalk
+109 16 15.000000 0 // duckjump
+125 15 5.000000 1 // duckidle
+140 16 5.000000 1 // idle
+156 16 15.000000 0 // jump
+172 15 15.000000 0 // painone
+187 17 15.000000 0 // paintwo
+204 5 15.000000 0 // shoot
+209 21 15.000000 1 // taunt
+230 21 40.000000 1 // run
+251 21 40.000000 1 // runbackwards
+272 21 40.000000 1 // strafeleft
+293 21 40.000000 1 // straferight
+314 2 15.000000 0 // deadone
+316 2 15.000000 0 // deadtwo
+318 21 40.000000 1 // forwardright
+339 21 40.000000 1 // forwardleft
+360 21 40.000000 1 // backright
+381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
diff --git a/models/player/umbra_lod2.iqm b/models/player/umbra_lod2.iqm
new file mode 100644 (file)
index 0000000..e283e9c
Binary files /dev/null and b/models/player/umbra_lod2.iqm differ
diff --git a/models/player/umbra_lod2.iqm.framegroups b/models/player/umbra_lod2.iqm.framegroups
new file mode 100644 (file)
index 0000000..b3a5c26
--- /dev/null
@@ -0,0 +1,24 @@
+0 36 20.000000 0 // dieone
+36 27 20.000000 0 // dietwo
+63 15 15.000000 1 // draw
+78 20 15.000000 1 // duck
+98 11 15.000000 1 // duckwalk
+109 16 15.000000 0 // duckjump
+125 15 5.000000 1 // duckidle
+140 16 5.000000 1 // idle
+156 16 15.000000 0 // jump
+172 15 15.000000 0 // painone
+187 17 15.000000 0 // paintwo
+204 5 15.000000 0 // shoot
+209 21 15.000000 1 // taunt
+230 21 40.000000 1 // run
+251 21 40.000000 1 // runbackwards
+272 21 40.000000 1 // strafeleft
+293 21 40.000000 1 // straferight
+314 2 15.000000 0 // deadone
+316 2 15.000000 0 // deadtwo
+318 21 40.000000 1 // forwardright
+339 21 40.000000 1 // forwardleft
+360 21 40.000000 1 // backright
+381 21 40.000000 1 // backleft
+402 21 20.000000 0 // melee
\ No newline at end of file
index b3b0569489d992798c0ea9355f3a7a5296730968..666fd8823e1eec2930fec848188efd9deb85ece0 100644 (file)
@@ -263,6 +263,8 @@ float nex_scope;
 
 float minelayer_maxmines;
 
+float hagar_maxrockets;
+
 float bgmtime;
 
 string weaponorder_byimpulse;
index 0609b3d177b74e43840d12e454dae0ac4779c4e5..3fe3bf2c2c836b05b6148ae572a2a94a9061877f 100644 (file)
@@ -694,7 +694,8 @@ void Ent_ReadPlayerScore()
 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
        if(!isNew && n != self.sv_entnum)
        {
-               print(_("A CSQC entity changed its owner!\n"));
+               //print(_("A CSQC entity changed its owner!\n"));
+               print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
                isNew = true;
                Ent_Remove();
                self.enttype = ENT_CLIENT_SCORES;
@@ -766,10 +767,6 @@ void Ent_ReadTeamScore()
        HUD_UpdateTeamPos(o);
 }
 
-void Net_Reset()
-{
-}
-
 void Ent_ClientData()
 {
        float f;
@@ -908,7 +905,8 @@ void(float bIsNewEntity) CSQC_Ent_Update =
        if(self.enttype)
                if(t != self.enttype)
                {
-                       print(_("A CSQC entity changed its type!\n"));
+                       //print(_("A CSQC entity changed its type!\n"));
+                       print(sprintf(_("A CSQC entity changed its type! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
                        Ent_Remove();
                        bIsNewEntity = 1;
                }
@@ -946,7 +944,8 @@ void(float bIsNewEntity) CSQC_Ent_Update =
                case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
                case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
                default:
-                       error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
+                       //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
+                       error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
                        break;
        }
 
@@ -1077,6 +1076,8 @@ void Ent_Init()
 
        minelayer_maxmines = ReadByte();
 
+       hagar_maxrockets = ReadByte();
+
        g_trueaim_minrange = ReadCoord();
 
        if(!postinit)
index 6e4098fa226be35074ef146f000b2a8b8dc974c0..d8d5f3fbab154faa8930fb2991bcefb41170af49 100644 (file)
@@ -454,6 +454,7 @@ void CSQC_UpdateView(float w, float h)
                        eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
 
                        R_SetView(VF_ORIGIN, eventchase_target_origin);
+                       R_SetView(VF_ANGLES, view_angles);
                }
                else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
@@ -1171,6 +1172,13 @@ void CSQC_UpdateView(float w, float h)
                                        ring_rgb = wcross_color;
                                        ring_image = "gfx/crosshair_ring.tga";
                                }
+                               else if (activeweapon == WEP_HAGAR && getstati(STAT_HAGAR_LOAD) && autocvar_crosshair_ring_hagar)
+                               {
+                                       ring_value = bound(0, getstati(STAT_HAGAR_LOAD) / hagar_maxrockets, 1);
+                                       ring_alpha = autocvar_crosshair_ring_hagar_alpha;
+                                       ring_rgb = wcross_color;
+                                       ring_image = "gfx/crosshair_ring.tga";
+                               }
 
                                if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
                                {
index 6d157405b04653cadafb3933e162022de10aec41..50b3e5bd90e1c7fb6e1d3369589dc2df9c5c7334 100644 (file)
@@ -112,6 +112,8 @@ float autocvar_crosshair_ring;
 float autocvar_crosshair_ring_inner;
 float autocvar_crosshair_ring_minelayer;
 float autocvar_crosshair_ring_minelayer_alpha;
+float autocvar_crosshair_ring_hagar;
+float autocvar_crosshair_ring_hagar_alpha;
 float autocvar_crosshair_ring_nex;
 float autocvar_crosshair_ring_nex_alpha;
 float autocvar_crosshair_ring_nex_currentcharge_movingavg_rate;
index 1d6a6e393d59dd6bc450d7b2311702db573204c7..9a17dea35694f9ee005b836f603d65071a2ac7ba 100644 (file)
@@ -156,10 +156,10 @@ float _Movetype_UnstickEntity() // SV_UnstickEntity
                if(!_Movetype_TestEntityPosition('0 0 -1' * i)) goto success;
                if(!_Movetype_TestEntityPosition('0 0 1' * i)) goto success;
        }
-       dprint("Some entity is stuck\n");
+       dprint(sprintf(_("Can't unstick an entity (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.move_origin)));
        return FALSE;
 :success
-       dprint("Unstuck some entity\n");
+       dprint(sprintf(_("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.move_origin)));
        _Movetype_LinkEdict(TRUE);
        return TRUE;
 }
index 64dcaa44e1fb25f1fdb12c3c08767d1286632aad..b6e928f610ed8ec0ec86c5853f7e8e40358af2ae 100644 (file)
@@ -63,6 +63,7 @@ const float TE_CSQC_NOTIFY = 112;
 const float TE_CSQC_WEAPONCOMPLAIN = 113;
 const float TE_CSQC_NEX_SCOPE = 116;
 const float TE_CSQC_MINELAYER_MAXMINES = 117;
+const float TE_CSQC_HAGAR_MAXROCKETS = 118;
 
 const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
 const float RACE_NET_CHECKPOINT_CLEAR = 1;
@@ -318,6 +319,7 @@ const float STAT_NEX_CHARGEPOOL = 53;
 const float STAT_HIT_TIME = 54;
 const float STAT_TYPEHIT_TIME = 55;
 const float STAT_LAYED_MINES = 56;
+const float STAT_HAGAR_LOAD = 57;
 
 // see DP source, quakedef.h
 const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
@@ -627,6 +629,7 @@ float WR_RELOAD         = 9; // (SVQC) does not need to do anything
 float WR_RESETPLAYER    = 10; // (SVQC) does not need to do anything
 float WR_IMPACTEFFECT  = 11; // (CSQC) impact effect
 float WR_SWITCHABLE    = 12; // (CSQC) impact effect
+float WR_PLAYERDEATH    = 13; // (SVQC) does not need to do anything
 
 
 float HUD_PANEL_WEAPONS                = 0;
index ee244931d6a440d3d14679b76827c3311a511d57..617b4e95f2628837225cf0acee3e44db339be3aa 100644 (file)
@@ -46,8 +46,11 @@ void XonoticInputSettingsTab_fill(entity me)
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Sensitivity:")));
                me.TD(me, 1, 2, e = makeXonoticSlider(1, 32, 0.2, "sensitivity"));
        me.TR(me);
-               me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("UI mouse speed:")));
-               me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 4.0, 0.1, "menu_mouse_speed"));
+               if(cvar("menu_mouse_absolute") == 0) // TODO remove this entirely later
+               {
+                       me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("UI mouse speed:")));
+                       me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 4.0, 0.1, "menu_mouse_speed"));
+               }
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "m_filter", _("Mouse filter")));
        me.TR(me);
index 4d8083fe779f7a1865af178f492fcf110aaf0bcc..4af84f04782ea00057a6b472f20e73ac24a922ee 100644 (file)
@@ -321,6 +321,12 @@ float autocvar_g_balance_hagar_primary_radius;
 float autocvar_g_balance_hagar_primary_refire;
 float autocvar_g_balance_hagar_primary_speed;
 float autocvar_g_balance_hagar_secondary;
+float autocvar_g_balance_hagar_secondary_load;
+float autocvar_g_balance_hagar_secondary_load_speed;
+float autocvar_g_balance_hagar_secondary_load_max;
+float autocvar_g_balance_hagar_secondary_load_hold;
+float autocvar_g_balance_hagar_secondary_load_releasedeath;
+float autocvar_g_balance_hagar_secondary_load_abort;
 float autocvar_g_balance_hagar_secondary_ammo;
 float autocvar_g_balance_hagar_secondary_damage;
 float autocvar_g_balance_hagar_secondary_edgedamage;
index bd1149b6277093599beb92ae15b519c0d9f8f637..3ba9b3f8907b26488069d8dc7c9fc7d20761c463 100644 (file)
@@ -1079,6 +1079,7 @@ void PutClientInServer (void)
                        if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
                                self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
                }
+               self.weapon_forbidchange = FALSE;
 
                oldself = self;
                self = spot;
@@ -1136,6 +1137,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
+       WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        return TRUE;
 }
@@ -2384,6 +2386,7 @@ void SpectateCopy(entity spectatee) {
        self.weapon = spectatee.weapon;
        self.nex_charge = spectatee.nex_charge;
        self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+       self.hagar_load = spectatee.hagar_load;
        self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
@@ -2743,7 +2746,26 @@ void PlayerPreThink (void)
                                        self.glowmod_z = -1;
                        }
                        else
+                       {
+                               // set weapon and player glowmod
                                self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+
+                               if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
+                               {
+                                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+                                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
+
+                                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
+                                       {
+                                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
+                                       }
+                               }
+                               else
+                                       self.weaponentity_glowmod = self.glowmod;
+                       }
                        player_powerups();
                }
 
index 3426c4ce56d6782db7a94a2274d23033376eea2b..202dce58c15b487902a2d17ef9ce06928d9d6566 100644 (file)
@@ -188,6 +188,7 @@ void player_setupanimsformodel()
        self.anim_forwardleft = '20 1 1';
        self.anim_backright = '21 1 1';
        self.anim_backleft  = '22 1 1';
+       self.anim_melee = '23 1 1';
        animparseerror = FALSE;
        animfilename = strcat(self.model, ".animinfo");
        animfile = fopen(animfilename, FILE_READ);
@@ -214,6 +215,7 @@ void player_setupanimsformodel()
                self.anim_forwardleft  = animparseline(animfile);
                self.anim_backright    = animparseline(animfile);
                self.anim_backleft     = animparseline(animfile);
+               self.anim_melee        = animparseline(animfile);
                fclose(animfile);
 
                // derived anims
@@ -627,6 +629,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                frag_inflictor = inflictor;
                frag_target = self;
                MUTATOR_CALLHOOK(PlayerDies);
+               weapon_action(self.weapon, WR_PLAYERDEATH);
 
                if(self.flagcarried)
                {
index e605a0637cbd98b18c5420d7a744388ae829e228..ace69efbec371611a95e109a4e4fe90002468253 100644 (file)
@@ -197,6 +197,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                self = oldself;
                if(startitem_failed)
                        return string_null;
+               wep.glowmod = own.weaponentity_glowmod;
                wep.think = thrown_wep_think;
                wep.nextthink = time + 0.5;
                return "";
@@ -232,6 +233,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto
                        }
                        s = substring(s, 5, -1);
                }
+               wep.glowmod = own.weaponentity_glowmod;
                wep.think = thrown_wep_think;
                wep.nextthink = time + 0.5;
                return s;
@@ -282,6 +284,8 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
        w = self.weapon;
        if (w == 0)
                return; // just in case
+       if(self.weapon_forbidchange)
+               return;
        if(MUTATOR_CALLHOOK(ForbidThrowCurrentWeapon))
                return;
        if(!autocvar_g_weapon_throwable)
@@ -407,7 +411,6 @@ void W_WeaponFrame()
                        v_forward = fo;
                        v_right = ri;
                        v_up = up;
-                       self.weaponentity_glowmod = '0 0 0'; // reset glowmod, weapon think function only *might* set it
                        weapon_action(self.weapon, WR_THINK);
                }
                if (time + self.weapon_frametime * 0.5 >= self.weapon_nextthink)
index f9543785ba484588bb4e6d235cd1067d8537360d..08b1ec3ba38aeeb4229e23ab0e7b94f1e201322d 100644 (file)
@@ -34,6 +34,10 @@ float W_WeaponRateFactor()
 
 void W_SwitchWeapon_Force(entity e, float w)
 {
+       // don't switch to another weapon if we're not allowed to
+       if(e.weapon_forbidchange)
+               return;
+
        e.cnt = e.switchweapon;
        e.switchweapon = w;
        e.selectweapon = w;
@@ -1258,7 +1262,10 @@ void weapon_thinkf(float fr, float t, void() func)
        if (!self.crouch) // shoot anim stands up, this looks bad
        {
                local vector anim;
-               anim = self.anim_shoot;
+               if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
+                       anim = self.anim_melee;
+               else
+                       anim = self.anim_shoot;
                anim_z = anim_y / (t + sys_frametime);
                setanim(self, anim, FALSE, TRUE, TRUE);
        }
@@ -1734,4 +1741,4 @@ void W_Reload(float sent_ammo_min, float sent_ammo_amount, float sent_time, stri
                self.clip_load = 0;
        self.old_clip_load = self.clip_load;
        self.clip_load = self.weapon_load[self.weapon] = -1;
-}
\ No newline at end of file
+}
index 2090c22b492563a1fde2eddb502295aed3adcfe3..543dc085fb12a7fedcba89b48f2e38f7631d75f6 100644 (file)
@@ -148,6 +148,7 @@ float maxclients;
 .vector anim_forwardleft; // player running forward and left
 .vector anim_backright; // player running backward and right
 .vector anim_backleft; // player running back and left
+.vector anim_melee; // player doing the melee action
 
 // weapon animation vectors:
 .vector anim_fire1;
@@ -209,6 +210,7 @@ void w_clear();
 void w_ready();
 // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies)
 .float weapon_nextthink;
+.float weapon_forbidchange;
 .void() weapon_think;
 
 //float        PLAYER_WEAPONSELECTION_DELAY = );
@@ -659,6 +661,8 @@ string deathmessage;
 .float nex_charge_rottime;
 .float nex_chargepool_ammo;
 
+.float hagar_load;
+
 float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
 
 float serverflags;
diff --git a/qcsrc/server/frags.txt b/qcsrc/server/frags.txt
deleted file mode 100644 (file)
index 1daf099..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-TODO: remove the .frags field, except for the following values:
-
-0 = regular player
--2 = ???, used by arena
--666 = spectator
-
-Anything else shall go through PlayerScore!
diff --git a/qcsrc/server/g_swamp.qc b/qcsrc/server/g_swamp.qc
deleted file mode 100644 (file)
index fe64e7c..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-/*
-*              t_swamp.c
-*              Adds spawnfunc_trigger_swamp and suppoart routines for xonotic 1.2.1+
-*              Author tZork (Jakob MG) 
-*              jakob@games43.se
-*              2005 11 29
-*/
-
index bf033e4d6801531fd003a22fe7116efd2b67736d..0b178c8c13e9823b78ac5c3465404e2050052e70 100644 (file)
@@ -833,6 +833,8 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
        addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
 
+       addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+
        if(g_ca || g_freezetag)
        {
                addstat(STAT_REDALIVE, AS_INT, redalive_stat);
index 0c8162b54464275c9df9537dd1aad11d4f9af682..95a8b02437f2588944093b9f612c6a9e31e09f45 100644 (file)
@@ -2001,7 +2001,8 @@ float SUB_NoImpactCheck()
        // these stop the projectile from moving, so...
        if(trace_dphitcontents == 0)
        {
-               dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
+               //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
+               dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
                checkclient();
        }
     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
index 4cddbbc70fbb74608645299b7bf36724047e2c32..f56dc59f18f15979d5cdd8e5defb06826babdaf9 100644 (file)
@@ -85,6 +85,8 @@ void freezetag_Freeze(entity attacker)
        freezetag_Ice_Think();
        self = oldself;
 
+       RemoveGrapplingHook(self);
+
        // add waypoint
        WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE);
        if(self.waypointsprite_attached)
index d55c803148e6b0d598c392fed11dac8cd4276d61..488dd10206bc1c4f11d9c5b51beee49c14fb50aa 100644 (file)
@@ -96,7 +96,6 @@ t_jumppads.qc
 t_teleporters.qc
 
 sv_main.qc
-sv_stats.qc
 
 g_triggers.qc
 g_models.qc
diff --git a/qcsrc/server/sv_stats.qc b/qcsrc/server/sv_stats.qc
deleted file mode 100644 (file)
index 0924cba..0000000
+++ /dev/null
@@ -1,5 +0,0 @@
-
-// Accuracy
-//.float shots;
-//.float hits;
-
index c8f83abf78b29ead3fa1fee48d1a8c88f03d89a0..bbe81a2f6d19ae2d28b4bb6108e9942151ac73ca 100644 (file)
@@ -1 +1,3 @@
-http://www.alientrap.org/devwiki/index.php?n=Xonotic.Todo (and get this Todo actually updated :P)
+http://dev.xonotic.org/projects/xonotic/issues
+
+also: Maybe actually decide upon what to do with this todo file? No one uses it :P Just use the development tracker.
\ No newline at end of file
index df0d96679890f3b824cfda07b5dbc5384f2f9ce2..7dfd4461365e42cbcf9f70817a12fcaf87f1be6f 100644 (file)
@@ -112,6 +112,154 @@ void W_Hagar_Attack2 (void)
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
+.float hagar_loadstep, hagar_loadblock, hagar_loadbeep;
+void W_Hagar_Attack2_Load_Release (void)
+{
+       // time to release the rockets we've loaded
+
+       local entity missile;
+       local float counter, shots;
+       local vector s;
+       vector forward, right, up;
+
+       if(!self.hagar_load)
+               return;
+
+       weapon_prepareattack_do(1, autocvar_g_balance_hagar_secondary_refire);
+
+       W_SetupShot (self, FALSE, 2, "weapons/hagar_fire.wav", CHAN_WEAPON, autocvar_g_balance_hagar_secondary_damage);
+       pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+       forward = v_forward;
+       right = v_right;
+       up = v_up;
+
+       shots = self.hagar_load;
+       missile = world;
+       while (counter < shots)
+       {
+               missile = spawn ();
+               missile.owner = missile.realowner = self;
+               missile.classname = "missile";
+               missile.bot_dodge = TRUE;
+               missile.bot_dodgerating = autocvar_g_balance_hagar_secondary_damage;
+
+               missile.touch = W_Hagar_Touch; // not bouncy
+               missile.use = W_Hagar_Explode2;
+               missile.think = adaptor_think2use_hittype_splash;
+               missile.nextthink = time + autocvar_g_balance_hagar_secondary_lifetime_min + random() * autocvar_g_balance_hagar_secondary_lifetime_rand;
+               PROJECTILE_MAKETRIGGER(missile);
+               missile.projectiledeathtype = WEP_HAGAR;
+               setorigin (missile, w_shotorg);
+               setsize(missile, '0 0 0', '0 0 0');
+               missile.movetype = MOVETYPE_FLY;
+
+               s = '0 0 0';
+               if (counter == 0)
+                       s = '0 0 0';
+               else
+               {
+                       makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
+                       s_y = v_forward_x;
+                       s_z = v_forward_y;
+               }
+               s = s * cvar("g_balance_hagar_secondary_spread") * g_weaponspreadfactor;
+               W_SetupProjectileVelocityEx(missile, w_shotdir + right * s_y + up * s_z, v_up, cvar("g_balance_hagar_secondary_speed"), 0, 0, 0, FALSE);
+
+               missile.angles = vectoangles (missile.velocity);
+               missile.flags = FL_PROJECTILE;
+
+               CSQCProjectile(missile, TRUE, PROJECTILE_HAGAR, TRUE);
+
+               other = missile; MUTATOR_CALLHOOK(EditProjectile);
+
+               counter = counter + 1;
+       }
+
+       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_hagar_secondary_refire, w_ready);
+       self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_refire;
+       self.hagar_load = 0;
+}
+
+void W_Hagar_Attack2_Load (void)
+{
+       // loadable hagar secondary attack, must always run each frame
+
+       local float loaded, enough_ammo;
+       loaded = self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max;
+
+       // this is different than WR_CHECKAMMO when it comes to reloading
+       if(autocvar_g_balance_hagar_reload_ammo)
+               enough_ammo = self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
+       else
+               enough_ammo = self.ammo_rockets >= autocvar_g_balance_hagar_secondary_ammo;
+
+       if(self.BUTTON_ATCK2)
+       {
+               if(self.BUTTON_ATCK && autocvar_g_balance_hagar_secondary_load_abort)
+               {
+                       if(self.hagar_load)
+                       {
+                               // if we pressed primary fire while loading, unload all rockets and abort
+                               W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo * self.hagar_load * -1, autocvar_g_balance_hagar_reload_ammo); // give back ammo
+                               self.hagar_load = 0;
+                               sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+
+                               // pause until we can load rockets again, once we re-press the alt fire button
+                               self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+
+                               // require letting go of the alt fire button before we can load again
+                               self.hagar_loadblock = TRUE;
+                       }
+               }
+               else
+               {
+                       // check if we can attempt to load another rocket
+                       if(!loaded && enough_ammo)
+                       {
+                               if(!self.hagar_loadblock && self.hagar_loadstep < time)
+                               {
+                                       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo, autocvar_g_balance_hagar_reload_ammo);
+                                       self.hagar_load += 1;
+                                       sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+
+                                       self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
+                               }
+                       }
+                       else if(!self.hagar_loadbeep && self.hagar_load) // prevents the beep from playing each frame
+                       {
+                               // if this is the last rocket we can load, play a beep sound to notify the player
+                               sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+                               self.hagar_loadbeep = TRUE;
+                       }
+               }
+       }
+       else if(self.hagar_loadblock)
+       {
+               // the alt fire button has been released, so re-enable loading if blocked
+               self.hagar_loadblock = FALSE;
+       }
+
+       if(self.hagar_load)
+       {
+               self.weapon_forbidchange = TRUE;
+               if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && !autocvar_g_balance_hagar_secondary_load_hold))
+                       W_Hagar_Attack2_Load_Release();
+       }
+       else
+       {
+               self.weapon_forbidchange = FALSE;
+               self.hagar_loadbeep = FALSE;
+       }
+
+       // we aren't checking ammo during an attack, so we must do it here
+       if not(weapon_action(self.weapon, WR_CHECKAMMO1) + weapon_action(self.weapon, WR_CHECKAMMO2))
+       {
+               W_SwitchToOtherWeapon(self);
+               return;
+       }
+}
+
 void spawnfunc_weapon_hagar (void)
 {
        weapon_defaultspawnfunc(WEP_HAGAR);
@@ -130,9 +278,14 @@ float w_hagar(float req)
                }
        else if (req == WR_THINK)
        {
+               local float loadable_secondary;
+               loadable_secondary = autocvar_g_balance_hagar_secondary_load && autocvar_g_balance_hagar_secondary;
+
+               if (loadable_secondary)
+                       W_Hagar_Attack2_Load(); // must always run each frame
                if(autocvar_g_balance_hagar_reload_ammo && self.clip_load < min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo)) // forced reload
                        weapon_action(self.weapon, WR_RELOAD);
-               else if (self.BUTTON_ATCK)
+               else if (self.BUTTON_ATCK && !self.hagar_load && !self.hagar_loadblock) // not while secondary is loaded or awaiting reset
                {
                        if (weapon_prepareattack(0, autocvar_g_balance_hagar_primary_refire))
                        {
@@ -140,7 +293,7 @@ float w_hagar(float req)
                                weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hagar_primary_refire, w_ready);
                        }
                }
-               else if (self.BUTTON_ATCK2 && autocvar_g_balance_hagar_secondary)
+               else if (self.BUTTON_ATCK2 && !loadable_secondary && autocvar_g_balance_hagar_secondary)
                {
                        if (weapon_prepareattack(1, autocvar_g_balance_hagar_secondary_refire))
                        {
@@ -155,12 +308,21 @@ float w_hagar(float req)
                precache_model ("models/weapons/v_hagar.md3");
                precache_model ("models/weapons/h_hagar.iqm");
                precache_sound ("weapons/hagar_fire.wav");
+               precache_sound ("weapons/hagar_load.wav");
+               precache_sound ("weapons/hagar_beep.wav");
                //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
        }
        else if (req == WR_SETUP)
        {
                weapon_setup(WEP_HAGAR);
                self.current_ammo = ammo_rockets;
+               self.hagar_loadblock = FALSE;
+
+               if(self.hagar_load)
+               {
+                       W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_hagar_secondary_ammo * self.hagar_load * -1, autocvar_g_balance_hagar_reload_ammo); // give back ammo if necessary
+                       self.hagar_load = 0;
+               }
        }
        else if (req == WR_CHECKAMMO1)
        {
@@ -174,9 +336,20 @@ float w_hagar(float req)
                ammo_amount += self.weapon_load[WEP_HAGAR] >= autocvar_g_balance_hagar_secondary_ammo;
                return ammo_amount;
        }
+       else if (req == WR_RESETPLAYER)
+       {
+               self.hagar_load = 0;
+       }
+       else if (req == WR_PLAYERDEATH)
+       {
+               // if we have any rockets loaded when we die, release them
+               if(self.hagar_load && autocvar_g_balance_hagar_secondary_load_releasedeath)
+                       W_Hagar_Attack2_Load_Release();
+       }
        else if (req == WR_RELOAD)
        {
-               W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav");
+               if not(self.hagar_load) // require releasing loaded rockets first
+                       W_Reload(min(autocvar_g_balance_hagar_primary_ammo, autocvar_g_balance_hagar_secondary_ammo), autocvar_g_balance_hagar_reload_ammo, autocvar_g_balance_hagar_reload_time, "weapons/reload.wav");
        }
        return TRUE;
 };
index 0cf25e4f60c10922e09dd9c3273ec88bd889116d..7b474d6956f04f09ac86e80d45509a60f422b471 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
+REGISTER_WEAPON(HLAC, w_hlac, IT_CELLS, 6, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "hlac", "hlac", _("Heavy Laser Assault Cannon"))
 #else
 #ifdef SVQC
 
index 8a6b421b5314b281e0b43e0f7be66d3a7f3d8056..14c6506faa0d13111f35402e3a8f109ac8384f63 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
 #else
 #ifdef SVQC
 void W_Mine_Think (void);
index 476d3e676810336d1aac791f3a97dfb4523bf9ca..04a1151910bf0f290a7f91eee114aeb97a8a9fc8 100644 (file)
@@ -194,20 +194,6 @@ float w_nex(float req)
                                }
                        }
                }
-
-               if(autocvar_g_balance_nex_charge)
-               {
-                       self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                       self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-                       self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
-
-                       if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
-                       {
-                               self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                               self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                               self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
-                       }
-               }
        }
        else if (req == WR_PRECACHE)
        {
index e4b14adf7070d22bf73c878470642bb49c3ca1a6..a4f4383227506ecc0c0d7bb0100fd39c70c7a506 100644 (file)
@@ -1,5 +1,5 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
+REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "seeker", "seeker", _("T.A.G. Seeker"))
 #else
 #ifdef SVQC
 //.float proxytime; = autoswitch
diff --git a/sound/weapons/hagar_beep.ogg b/sound/weapons/hagar_beep.ogg
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@@ -10,7 +10,7 @@ Jakob "tZork" Markström Gröhn
 **Coordinators
 
 *Art
-Diabolik a.k.a Dib
+Sahil "DiaboliK" Singhal
 
 *2D Art / Web
 Tyler "-z-" Mulligan (web / game)
@@ -23,6 +23,10 @@ morphed
 LJFHutch
 Pearce "theShadow" Michal
 
+*Animation
+Sahil "DiaboliK" Singhal
+nifrek
+
 *Level Design
 FruitieX
 MirceaKitsune
@@ -32,6 +36,7 @@ Jakob "tZork" Markström Gröhn
 mand1nga
 Merlijn Hofstra
 remaxim
+Stephan
 
 *Engine Code Additions & QA
 Rudolf "divVerent" Polzer