]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Mapinfo: decentralise mapinfo parsing
authorTimePath <andrew.hardaker1995@gmail.com>
Wed, 14 Oct 2015 22:33:38 +0000 (09:33 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Wed, 14 Oct 2015 22:33:38 +0000 (09:33 +1100)
qcsrc/common/mapinfo.qc
qcsrc/common/mapinfo.qh

index 1daf862b6dec7e0b5aae6e6d30bdc0a60dc6fb67..46c2edc9e32e0da36780b0065d694a97eed3f955 100644 (file)
@@ -611,13 +611,8 @@ float _MapInfo_GetTeamPlayBool(float t)
 
 void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
 {
-       string sa, k, v;
-       float p;
-       string fraglimit_normal;
-       string fraglimit_teams;
-
        MapInfo_Map_supportedGametypes |= pThisType;
-       if(!(pThisType & pWantedType))
+       if (!(pThisType & pWantedType))
                return;
 
        // reset all the cvars to their defaults
@@ -625,74 +620,55 @@ void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
        cvar_set("timelimit", cvar_defstring("timelimit"));
        cvar_set("leadlimit", cvar_defstring("leadlimit"));
        cvar_set("fraglimit", cvar_defstring("fraglimit"));
-       cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
-       cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
-       cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
-       cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
-       cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
-       cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
-
-       fraglimit_normal = string_null;
-       fraglimit_teams = string_null;
-
-       s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
-       while(s != "")
-       {
-               sa = car(s);
-               s = cdr(s);
+       FOREACH(Gametypes, true, LAMBDA(it.m_parse_mapinfo(string_null, string_null)));
 
-               if(sa == "")
-                       continue;
+       string fraglimit_normal = string_null;
+       string fraglimit_teams = string_null;
 
-               p = strstrofs(sa, "=", 0);
-               if(p < 0)
-               {
-                       LOG_INFO("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
+       for (s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s); s != ""; s = cdr(s)) {
+               string sa = car(s);
+               if (sa == "") continue;
+               int p = strstrofs(sa, "=", 0);
+               if (p < 0) {
+                       LOG_WARNINGF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
                        continue;
                }
-               k = substring(sa, 0, p);
-               v = substring(sa, p+1, -1);
-
-               if(k == "timelimit")
-               {
-                       cvar_set("timelimit", v);
-               }
-               else if(k == "leadlimit")
-               {
-                       cvar_set("leadlimit", v);
-               }
-               else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
-               {
-                       fraglimit_normal = v;
-               }
-               else if(k == "teampointlimit" || k == "teamlaplimit")
-               {
-                       fraglimit_teams = v;
-               }
-               else if(k == "teams")
-               {
-                       cvar_set("g_tdm_teams", v);
-                       cvar_set("g_ca_teams", v);
-                       cvar_set("g_freezetag_teams", v);
-                       cvar_set("g_keyhunt_teams", v);
-                       cvar_set("g_domination_default_teams", v);
-                       cvar_set("g_invasion_teams", v);
-               }
-               else if(k == "qualifying_timelimit")
-               {
-                       cvar_set("g_race_qualifying_timelimit", v);
-               }
-               else if(k == "skill")
-               {
-                       // ignore
-               }
-               else
-               {
-                       LOG_INFO("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
+               string k = substring(sa, 0, p);
+               string v = substring(sa, p + 1, -1);
+               bool handled = true;
+               switch (k) {
+                       case "timelimit":
+                       {
+                               cvar_set("timelimit", v);
+                       }
+                       case "leadlimit":
+                       {
+                               cvar_set("leadlimit", v);
+                       }
+                       case "pointlimit":
+                       case "fraglimit":
+                       case "lives":
+                       case "laplimit":
+                       case "caplimit":
+                       {
+                               fraglimit_normal = v;
+                       }
+                       case "teampointlimit":
+                       case "teamlaplimit":
+                       {
+                               fraglimit_teams = v;
+                       }
+                       default:
+                       {
+                           handled = false;
+                       }
                }
+               FOREACH(Gametypes, true, LAMBDA(handled |= it.m_parse_mapinfo(k, v)));
+               if (!handled)
+            LOG_WARNINGF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
        }
 
-       if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
+       if (pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
        {
                if(fraglimit_teams)
                        cvar_set("fraglimit", fraglimit_teams);
index 1238bfe4bdc7bc74f3098e0949e54b825e98b64b..5ff8040f016e22e27238002b62ecdb08a5b5ec29 100644 (file)
@@ -20,6 +20,8 @@ CLASS(Gametype, Object)
     /** game type description */
     ATTRIB(Gametype, gametype_description, string, string_null)
 
+    ATTRIB(Gametype, m_parse_mapinfo, bool(string k, string v), func_null)
+
     METHOD(Gametype, describe, string(entity this)) { return this.gametype_description; }
 
     METHOD(Gametype, display, void(entity this, void(string name, string icon) returns)) {
@@ -43,13 +45,16 @@ REGISTER_REGISTRY(RegisterGametypes)
 int MAPINFO_TYPE_ALL;
 #define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, defaults, gdescription)                    \
     int MAPINFO_TYPE_##NAME;                                                                                \
+    bool NAME##_mapinfo(string k, string v) { return = false; }                                             \
     REGISTER(RegisterGametypes, MAPINFO_TYPE, Gametypes, g_name, m_id,                                      \
         NEW(Gametype, hname, #sname, #g_name, gteamplay, defaults, gdescription)                            \
     ) {                                                                                                     \
         /* same as `1 << m_id` */                                                                           \
         MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME;                \
         this.items = MAPINFO_TYPE_##NAME;                                                                   \
-    }
+        this.m_parse_mapinfo = NAME##_mapinfo;                                                              \
+    }                                                                                                       \
+    [[accumulate]] bool NAME##_mapinfo(string k, string v)
 
 #define IS_GAMETYPE(NAME) \
     (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
@@ -58,24 +63,79 @@ REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"timelimit=20 pointli
 
 REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left."));
 
-REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line."));
+REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line."))
+{
+    if (!k) {
+       cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
+        return true;
+    }
+    switch (k) {
+        case "qualifying_timelimit":
+            cvar_set("g_race_qualifying_timelimit", v);
+            return true;
+    }
+}
 #define g_race IS_GAMETYPE(RACE)
 
-REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20 skill=-1",_("Race for fastest time."));
+REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"timelimit=20",_("Race for fastest time."));
 #define g_cts IS_GAMETYPE(CTS)
 
-REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team."));
+REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team."))
+{
+    if (!k) {
+        cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_tdm_teams", v);
+            return true;
+    }
+}
 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
 
 REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team."));
 #define g_ctf IS_GAMETYPE(CTF)
 
-REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round."));
+REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round."))
+{
+    if (!k) {
+        cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_ca_teams", v);
+            return true;
+    }
+}
 #define g_ca IS_GAMETYPE(CA)
 
-REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win."));
+REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win."))
+{
+    if (!k) {
+        cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_domination_default_teams", v);
+            return true;
+    }
+}
 
-REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round."));
+REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round."))
+{
+    if (!k) {
+       cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
+       return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_keyhunt_teams", v);
+            return true;
+    }
+}
 
 REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out."));
 #define g_assault IS_GAMETYPE(ASSAULT)
@@ -85,12 +145,30 @@ REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"pointlimit=1 ti
 REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean."));
 #define g_nexball IS_GAMETYPE(NEXBALL)
 
-REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win."));
+REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win."))
+{
+    if (!k) {
+        cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
+        return true;
+    }
+    switch (k) {
+        case "teams":
+            cvar_set("g_freezetag_teams", v);
+            return true;
+    }
+}
 #define g_freezetag IS_GAMETYPE(FREEZETAG)
 
 REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"timelimit=20 pointlimit=30",_("Hold the ball to get points for kills."));
 
-REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters."));
+REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"pointlimit=50 teams=0",_("Survive against waves of monsters."))
+{
+    switch (k) {
+        case "teams":
+            cvar_set("g_invasion_teams", v);
+            return true;
+    }
+}
 
 const int MAPINFO_FEATURE_WEAPONS       = 1; // not defined for instagib-only maps
 const int MAPINFO_FEATURE_VEHICLES      = 2;