]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add support for mobspawn argument "random" which spawns a randomly selected monster
authorMario <mario.mario@y7mail.com>
Sat, 12 Oct 2013 16:41:10 +0000 (03:41 +1100)
committerMario <mario.mario@y7mail.com>
Sat, 12 Oct 2013 16:41:10 +0000 (03:41 +1100)
qcsrc/server/command/cmd.qc

index 3d1015dfcd7d5ffd33d0045f3f7ce0d137d2e383..43af3c07d64531f1a6bb6a48c027f5891633720a 100644 (file)
@@ -256,7 +256,7 @@ void ClientCommand_mobspawn(float request, float argc)
                {
                        entity e;
                        string tospawn;
-                       float moveflag;
+                       float moveflag, i;
                        
                        moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
                        tospawn = strtolower(argv(1));
@@ -267,6 +267,15 @@ void ClientCommand_mobspawn(float request, float argc)
                                return;
                        }
                        
+                       if(tospawn == "random")
+                       {
+                               RandomSelection_Init();
+                               for(i = MON_FIRST; i <= MON_LAST; ++i)
+                                       RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
+                               
+                               tospawn = RandomSelection_chosen_string;
+                       }
+                       
                        if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
                        else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
                        else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); }
@@ -299,6 +308,7 @@ void ClientCommand_mobspawn(float request, float argc)
                {
                        sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
                        sprint(self, "  See 'cmd mobspawn list' for available arguments.\n");
+                       sprint(self, "  Argument 'random' spawns a randomly selected monster.\n");
                        return;
                }
        }