]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
func_breakable: Always check for updates, not just when activated/destroyed, fixes...
authorMario <mario@smbclan.net>
Wed, 2 Nov 2016 01:50:23 +0000 (11:50 +1000)
committerMario <mario@smbclan.net>
Wed, 2 Nov 2016 01:50:23 +0000 (11:50 +1000)
qcsrc/common/triggers/func/breakable.qc

index b6dcd01f8843cc5f9310db9b93d213c4848e80ed..dc2e6f7dc0a062a2a19e8c2a611ee12b8cb14ea2 100644 (file)
@@ -89,8 +89,6 @@ void func_breakable_colormod(entity this)
                this.colormod = '1 0 0' + '0 1 0' * (2 * h - 0.5);
        else
                this.colormod = '1 1 1';
-
-       CSQCMODEL_AUTOUPDATE(this);
 }
 
 void func_breakable_look_destroyed(entity this)
@@ -113,8 +111,6 @@ void func_breakable_look_destroyed(entity this)
                this.effects &= ~EF_NODRAW;
        }
 
-       CSQCMODEL_AUTOUPDATE(this);
-
        this.solid = SOLID_NOT;
 }
 
@@ -127,8 +123,6 @@ void func_breakable_look_restore(entity this)
        if(this.mdl_dead != "") // only do this if we use mdl_dead, to behave better with misc_follow
                setorigin(this, this.dropped_origin);
 
-       CSQCMODEL_AUTOUPDATE(this);
-
        this.solid = SOLID_BSP;
 }
 
@@ -148,6 +142,12 @@ void func_breakable_behave_destroyed(entity this)
                stopsound (this, CH_TRIGGER_SINGLE);
 }
 
+void func_breakable_think(entity this)
+{
+       this.nextthink = time;
+       CSQCMODEL_AUTOUPDATE(this);
+}
+
 void func_breakable_destroy(entity this, entity actor, entity trigger);
 void func_breakable_behave_restore(entity this)
 {
@@ -168,7 +168,9 @@ void func_breakable_behave_restore(entity this)
        if(this.spawnflags & 4)
                this.use = func_breakable_destroy; // don't need to set it usually, as .use isn't reset
        this.state = 0;
-       this.nextthink = 0; // cancel auto respawn
+       //this.nextthink = 0; // cancel auto respawn
+       setthink(this, func_breakable_think);
+       this.nextthink = time + 0.1;
        func_breakable_colormod(this);
        if (this.noise1)
                _sound (this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM);
@@ -187,16 +189,12 @@ void func_breakable_destroyed(entity this)
 {
        func_breakable_look_destroyed(this);
        func_breakable_behave_destroyed(this);
-
-       CSQCMODEL_AUTOUPDATE(this);
 }
 
 void func_breakable_restore(entity this, entity actor, entity trigger)
 {
        func_breakable_look_restore(this);
        func_breakable_behave_restore(this);
-
-       CSQCMODEL_AUTOUPDATE(this);
 }
 
 void func_breakable_restore_self(entity this)
@@ -231,6 +229,7 @@ void func_breakable_destroy(entity this, entity actor, entity trigger)
 
        if(this.respawntime)
        {
+               CSQCMODEL_AUTOUPDATE(this);
                setthink(this, func_breakable_restore_self);
                this.nextthink = time + this.respawntime + crandom() * this.respawntimejitter;
        }
@@ -281,6 +280,7 @@ void func_breakable_damage(entity this, entity inflictor, entity attacker, float
                // do not explode NOW but in the NEXT FRAME!
                // because recursive calls to RadiusDamage are not allowed
                this.nextthink = time;
+               CSQCMODEL_AUTOUPDATE(this);
                setthink(this, func_breakable_destroy_self);
        }
 }
@@ -293,8 +293,6 @@ void func_breakable_reset(entity this)
                func_breakable_behave_destroyed(this);
        else
                func_breakable_behave_restore(this);
-
-       CSQCMODEL_AUTOUPDATE(this);
 }
 
 // destructible walls that can be used to trigger target_objective_decrease