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Unhardcode a few more weapon entity checks
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2016-10-01 MarioUnhardcode a few more weapon entity checks
2016-10-01 MarioMake auto switch functional for both weapon slots
2016-09-30 MarioFix second model sticking after death
2016-09-30 MarioClear up a few more hardcoded slot 0 cases
2016-09-29 MarioFix another hardcoded slot 0
2016-09-29 MarioMake a few more weapons work properly in secondary...
2016-09-29 MarioAdd weaponentity parameter to ammo checking
2016-09-29 MarioFix animations when weapon states do not match
2016-09-29 MarioFix a few weapons
2016-09-29 MarioAttempt to make hook depend on weaponentity instead...
2016-09-29 MarioSend alpha as part of weapon state, rather than when...
2016-09-29 MarioBegin reintroducing old gun alignment hack
2016-09-29 MarioAdd a networked entity to hold weapon state
2016-09-28 MarioMinor performance improvement in bot movement code
2016-09-28 MarioClean up monster spawn function a little, allow setting...
2016-09-28 MarioMerge branch 'martin-t/nades' into 'master'
2016-09-26 MarioAdd sv_aircontrol_backwards to allow strafing backwards
2016-09-24 terencehillReduce default waypoint health bar size
2016-09-17 terencehillFix typo in a cvar name; add a few more missing cvars
2016-09-17 terencehillResize waypoints like everything else when viewsize...
2016-09-16 Martin Taibrfix nades colliding with the player himself (unless... 367/head
2016-09-15 terencehillUnhardcode throw nade key in notification messages...
2016-09-15 terencehillCompose MURDER_*_VERBOSE messages by concatenating...
2016-09-14 MarioAllow overriding frag centerprint message, fixes double...
2016-09-14 terencehillFix division by 0 in another way
2016-09-14 terencehillAvoid a division by 0 (g_weaponratefactor isn't initial...
2016-09-13 terencehillRename VehicleSpawn mutator hook to VehicleInit and...
2016-09-12 terencehillFix vehicles getting attacked by turrets when the game...
2016-09-12 terencehillReally block vehicles when the game is over (racer...
2016-09-11 MarioUse WriteAngle instead of WriteCoord to network viewloc...
2016-09-11 MarioMerge branch 'terencehill/scoreboard_update' into ...
2016-09-10 terencehillAdd a mutator hook for customizing the eventchase effec...
2016-09-10 terencehillRemove generator rays from g_drawables before deleting...
2016-09-10 terencehillFix #1810 generator doesn't show any explosion effect...
2016-09-10 terencehillGetTeamCount --> CheckAllowedTeams
2016-09-09 terencehillMake work snake status panel layout with whatever panel...
2016-09-08 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-09-08 terencehill"Color (Friendly Fire):" --> "Color:"
2016-09-07 MarioFix spectator camera resetting to world origin with...
2016-09-06 terencehillRemove HUD_Minigame_Showpanels() and minigame_isactive...
2016-09-06 terencehillRemove deprecated APP_TEAM_ENT, switch to APP_TEAM_NUM
2016-09-06 terencehillIntroduce APP_NUM to shorten a some of the longest...
2016-09-04 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-09-04 terencehillMerge branch 'master' into terencehill/CA_forbidspawn
2016-09-02 MarioMake wr_glow available to server, fixes third person...
2016-09-01 terencehillIS_DIGIT
2016-09-01 terencehillAdd IS_HEXDIGIT macro and make use of it
2016-09-01 MarioMerge branch 'DefaultUser/gametype_votescreen' into...
2016-09-01 MarioMerge branch 'terencehill/textLengthUpToWidth_patch...
2016-09-01 terencehillFix textLengthUpToWidth and textLengthUpToLength shorte... 348/head
2016-08-31 terencehillMerge branch 'master' into terencehill/scoreboard_update
2016-08-31 terencehillMerge branch 'master' into terencehill/CA_forbidspawn
2016-08-31 terencehillProperly initialize Keepaway as team based game mode
2016-08-30 MarioDon't even check trace_ent (unreliable)
2016-08-30 MarioOptimize it further
2016-08-30 MarioTweak it further
2016-08-30 MarioMake monsters not care if their target is behind anothe...
2016-08-30 MarioDon't allow magnet buff to pickup or capture flags...
2016-08-30 MarioAdd a 'hidden' option to playermodel info files, hide...
2016-08-29 MarioSome minor cleanup, use intrusive lists for bot project...
2016-08-29 MarioAdd parenthesis
2016-08-29 terencehillInclude hmg and rpc in the weapon priority lists
2016-08-28 terencehillAdd update_mousepos()
2016-08-28 TimePathentcs: fix name changing
2016-08-28 TimePathentcs: use SAME_TEAM
2016-08-28 TimePathentcs: accept updates before game_starttime
2016-08-28 TimePathentcs: upgrade to linked entity, don't throw away
2016-08-28 TimePathentcs: don't send sv_entnum twice
2016-08-28 TimePathFix `settemp_for_type all`
2016-08-27 TimePathMonsters: fix compilation units
2016-08-27 TimePathMonsters: #undef IMPLEMENTATION
2016-08-27 TimePathMerge branch 'Mario/intrusive' into 'master'
2016-08-25 terencehillRemove a never used score field
2016-08-24 MarioRemove an unused function and macro
2016-08-24 MarioClean up movetype setting, fixes .move_qcphysics
2016-08-24 MarioMerge branch 'terencehill/hud_updates' into 'master'
2016-08-22 terencehillMerge branch 'master' into terencehill/hud_updates 353/head
2016-08-22 MarioHopefully fix gameplay change 361/head
2016-08-22 MarioAdd a couple of skipped bot_attack cases
2016-08-22 MarioRevert cleanup of havocbot_chooseenemy (gameplay change...
2016-08-22 MarioAdd a second list for bot dodge entities
2016-08-22 MarioSome more intrusiveness
2016-08-22 MarioConvey more intrusive lists
2016-08-22 MarioIntrusify sandbox objects and remove some dead code
2016-08-22 MarioIntrusify bot targets
2016-08-22 MarioClear out another expensive FOREACH_ENTITY_FLOAT
2016-08-22 MarioMerge branch 'master' into terencehill/spectatee_status... 354/head
2016-08-21 MarioKill a couple of FOREACH_ENTITY_ENT cases
2016-08-21 MarioIntrusify spawnpoints
2016-08-21 MarioAdd an intrusive list for saved cvars
2016-08-21 MarioIntrusify notifications
2016-08-21 MarioIntrusify more stuff
2016-08-21 MarioIntrusify onslaught shields
2016-08-21 MarioKill a few FOREACH_ENTITY_CLASS cases
2016-08-21 MarioAdd intrusive lists for some client side stuff
2016-08-21 MarioKill another FOREACH_ENTITY_ENT
2016-08-21 MarioPurge a few cases of FOREACH_ENTITY_ENT
2016-08-21 MarioMore intrusiveness
2016-08-21 MarioItemsTime: only loop through items, not every single...
2016-08-21 MarioAdd an intrusive list for items
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