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8 years agoLMS: remove unneeded usage of self in reset_map_players hook function
terencehill [Mon, 14 Dec 2015 18:47:30 +0000 (19:47 +0100)]
LMS: remove unneeded usage of self in reset_map_players hook function

8 years agoSend item times to the client just connected to the server when he forcibly becomes...
terencehill [Mon, 14 Dec 2015 18:02:50 +0000 (19:02 +0100)]
Send item times to the client just connected to the server when he forcibly becomes player on connection, like it happens in LMS (normally item times are sent in putObserverInServer function, but in this case this step is skipped). Fixes extralife time initially not showing up in warmup stage

8 years agoItemstime: initially set times for all items to -1 in the client otherwise filtered...
terencehill [Mon, 14 Dec 2015 17:48:42 +0000 (18:48 +0100)]
Itemstime: initially set times for all items to -1 in the client otherwise filtered out items (LMS filters them all out except extralife) appear as spawned in the panel (when hud_panel_itemstime_hidespawned is disabled)

8 years agolog: now in colour
TimePath [Sun, 13 Dec 2015 03:48:05 +0000 (14:48 +1100)]
log: now in colour

8 years agolog: optimize size
TimePath [Sun, 13 Dec 2015 03:16:56 +0000 (14:16 +1100)]
log: optimize size

8 years agolanguage_filename: deprecate
TimePath [Sun, 13 Dec 2015 02:26:27 +0000 (13:26 +1100)]
language_filename: deprecate

8 years agoetof hack: we don't need this anymore
TimePath [Sun, 13 Dec 2015 00:31:54 +0000 (11:31 +1100)]
etof hack: we don't need this anymore

8 years agoetof: avoid tempstring
TimePath [Sat, 12 Dec 2015 23:54:26 +0000 (10:54 +1100)]
etof: avoid tempstring

8 years agoWeapons: store activeweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 11:03:33 +0000 (22:03 +1100)]
Weapons: store activeweapon as direct weapon reference

8 years agoWeapons: remove redundancies
TimePath [Sat, 12 Dec 2015 10:12:25 +0000 (21:12 +1100)]
Weapons: remove redundancies

8 years agoWeapons: store switchingweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 09:10:23 +0000 (20:10 +1100)]
Weapons: store switchingweapon as direct weapon reference

8 years agoWeapons: store switchweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 08:04:10 +0000 (19:04 +1100)]
Weapons: store switchweapon as direct weapon reference

8 years agoassert_once
TimePath [Sat, 12 Dec 2015 07:05:14 +0000 (18:05 +1100)]
assert_once

8 years agoString: cons
TimePath [Sat, 12 Dec 2015 01:56:46 +0000 (12:56 +1100)]
String: cons

8 years agoPotentially fix #1605
TimePath [Sat, 12 Dec 2015 00:35:41 +0000 (11:35 +1100)]
Potentially fix #1605

8 years agoScoreboard: fix empty scoreboard in non-team games
TimePath [Fri, 11 Dec 2015 23:14:54 +0000 (10:14 +1100)]
Scoreboard: fix empty scoreboard in non-team games

8 years agoprecache_playermodels: fix insidious bug; sounds loaded as models
TimePath [Fri, 11 Dec 2015 11:04:06 +0000 (22:04 +1100)]
precache_playermodels: fix insidious bug; sounds loaded as models

8 years agos/ASSERT/demand/
TimePath [Fri, 11 Dec 2015 10:04:19 +0000 (21:04 +1100)]
s/ASSERT/demand/

8 years agoScoreboard: remove team 0
TimePath [Fri, 11 Dec 2015 09:59:30 +0000 (20:59 +1100)]
Scoreboard: remove team 0

Closes #1584 and #1597

8 years agoOverkill: suppress armour drop warnings
TimePath [Fri, 11 Dec 2015 09:48:43 +0000 (20:48 +1100)]
Overkill: suppress armour drop warnings

8 years agoOverkill: remove another warning
TimePath [Fri, 11 Dec 2015 08:11:53 +0000 (19:11 +1100)]
Overkill: remove another warning

8 years agoWeapons: fix cvar networking for late joins
TimePath [Fri, 11 Dec 2015 08:08:02 +0000 (19:08 +1100)]
Weapons: fix cvar networking for late joins

8 years agoConsole: reduce verbosity in overkill
TimePath [Fri, 11 Dec 2015 07:31:17 +0000 (18:31 +1100)]
Console: reduce verbosity in overkill

8 years agoWhitelist some item fields so there's less spam in overkill
Mario [Thu, 10 Dec 2015 22:42:33 +0000 (08:42 +1000)]
Whitelist some item fields so there's less spam in overkill

8 years agoPossible fixes for nades
Mario [Thu, 10 Dec 2015 22:38:41 +0000 (08:38 +1000)]
Possible fixes for nades

8 years agoFix some minor annoyances
Mario [Thu, 10 Dec 2015 22:35:12 +0000 (08:35 +1000)]
Fix some minor annoyances

8 years agoConsole: reduce verbosity
TimePath [Thu, 10 Dec 2015 22:37:50 +0000 (09:37 +1100)]
Console: reduce verbosity

8 years agoConsole: reduce map verbosity
TimePath [Thu, 10 Dec 2015 22:35:06 +0000 (09:35 +1100)]
Console: reduce map verbosity

8 years agoConsole: reduce verbosity
TimePath [Thu, 10 Dec 2015 22:16:06 +0000 (09:16 +1100)]
Console: reduce verbosity

8 years agoAdd a check to make sure it can't crash (though, something to make sure player actual...
Mario [Thu, 10 Dec 2015 21:10:29 +0000 (07:10 +1000)]
Add a check to make sure it can't crash (though, something to make sure player actually dies may be needed)

8 years agoHopefully fix an issue with dying
Mario [Thu, 10 Dec 2015 20:27:43 +0000 (06:27 +1000)]
Hopefully fix an issue with dying

8 years agoMacros: optimize
TimePath [Thu, 10 Dec 2015 08:03:10 +0000 (19:03 +1100)]
Macros: optimize

8 years ago(SAME|DIFF)_TEAM: optimize
TimePath [Thu, 10 Dec 2015 05:46:27 +0000 (16:46 +1100)]
(SAME|DIFF)_TEAM: optimize

8 years agoStats: abstract engine stats
TimePath [Thu, 10 Dec 2015 03:58:18 +0000 (14:58 +1100)]
Stats: abstract engine stats

8 years agoENT_CLIENT_INIT: stop sending weapon settings
TimePath [Thu, 10 Dec 2015 02:46:00 +0000 (13:46 +1100)]
ENT_CLIENT_INIT: stop sending weapon settings

8 years agowframe_send: stop sending switchdelay
TimePath [Thu, 10 Dec 2015 02:19:11 +0000 (13:19 +1100)]
wframe_send: stop sending switchdelay

8 years agoWeapons: network balance changes
TimePath [Thu, 10 Dec 2015 02:09:27 +0000 (13:09 +1100)]
Weapons: network balance changes

8 years agoRegistry: net interface
TimePath [Wed, 9 Dec 2015 00:11:38 +0000 (11:11 +1100)]
Registry: net interface

8 years agoImpulses: fix recursive `use` alias
TimePath [Tue, 8 Dec 2015 21:58:10 +0000 (08:58 +1100)]
Impulses: fix recursive `use` alias

8 years agoPlayerSound: remove extraneous 'e'
TimePath [Tue, 8 Dec 2015 21:31:54 +0000 (08:31 +1100)]
PlayerSound: remove extraneous 'e'

8 years agoAnimations: fix regression in previous commit
TimePath [Tue, 8 Dec 2015 10:46:26 +0000 (21:46 +1100)]
Animations: fix regression in previous commit

8 years agoAnimations: register
TimePath [Tue, 8 Dec 2015 03:34:25 +0000 (14:34 +1100)]
Animations: register

8 years agoModernize Makefile: stop using progs.src files.
Rudolf Polzer [Mon, 7 Dec 2015 22:00:04 +0000 (23:00 +0100)]
Modernize Makefile: stop using progs.src files.

8 years agoWeapons: require explicit `Weapons_from` call
TimePath [Mon, 7 Dec 2015 10:03:52 +0000 (21:03 +1100)]
Weapons: require explicit `Weapons_from` call

8 years agoVehicles: refer to registered impulse commands
TimePath [Mon, 7 Dec 2015 06:11:27 +0000 (17:11 +1100)]
Vehicles: refer to registered impulse commands

8 years agoImpulses: register direct weapons
TimePath [Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)]
Impulses: register direct weapons

8 years agoImpulses: register priority lists
TimePath [Mon, 7 Dec 2015 04:40:00 +0000 (15:40 +1100)]
Impulses: register priority lists

8 years agoImpulses: migration pathway -- missed a space
TimePath [Mon, 7 Dec 2015 02:51:07 +0000 (13:51 +1100)]
Impulses: migration pathway -- missed a space

8 years agoImpulses: migration pathway
TimePath [Mon, 7 Dec 2015 02:46:01 +0000 (13:46 +1100)]
Impulses: migration pathway

8 years agoImpulse refactor
TimePath [Sun, 6 Dec 2015 11:08:40 +0000 (22:08 +1100)]
Impulse refactor

8 years agoCommon commands (client-server): register
TimePath [Sun, 6 Dec 2015 06:41:15 +0000 (17:41 +1100)]
Common commands (client-server): register

8 years agoAdd bulldozer levels 6, 7 & 8
Mario [Sun, 6 Dec 2015 06:26:00 +0000 (16:26 +1000)]
Add bulldozer levels 6, 7 & 8

8 years agoServer commands: register
TimePath [Sun, 6 Dec 2015 06:16:39 +0000 (17:16 +1100)]
Server commands: register

8 years agoGlobalSound: fix incorrect channels
TimePath [Sun, 6 Dec 2015 04:57:55 +0000 (15:57 +1100)]
GlobalSound: fix incorrect channels

8 years agoLinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear

8 years agoLinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too

8 years agoLinkedList: delete method cleanup parameter
TimePath [Sat, 5 Dec 2015 10:43:18 +0000 (21:43 +1100)]
LinkedList: delete method cleanup parameter

8 years agoLinkedList: delete method
TimePath [Sat, 5 Dec 2015 10:34:39 +0000 (21:34 +1100)]
LinkedList: delete method

8 years agoArrayList: pass by reference
TimePath [Sat, 5 Dec 2015 10:23:13 +0000 (21:23 +1100)]
ArrayList: pass by reference

8 years agoLinkedList: fix dangling references after pop
TimePath [Sat, 5 Dec 2015 10:06:08 +0000 (21:06 +1100)]
LinkedList: fix dangling references after pop

8 years agoWeapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
TimePath [Sat, 5 Dec 2015 09:57:09 +0000 (20:57 +1100)]
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious

8 years agoHUD_Radar: optimize
TimePath [Sat, 5 Dec 2015 06:01:51 +0000 (17:01 +1100)]
HUD_Radar: optimize

8 years agoUse a temporary hack to hide the jump sound issue
Mario [Sat, 5 Dec 2015 04:36:43 +0000 (14:36 +1000)]
Use a temporary hack to hide the jump sound issue

8 years agoi18n: cache CTX
TimePath [Sat, 5 Dec 2015 02:28:43 +0000 (13:28 +1100)]
i18n: cache CTX

8 years agoDon't override timelimit in CTS
Mario [Fri, 4 Dec 2015 12:08:12 +0000 (22:08 +1000)]
Don't override timelimit in CTS

8 years agoshownames: exit early if no origin
TimePath [Fri, 4 Dec 2015 08:13:10 +0000 (19:13 +1100)]
shownames: exit early if no origin

8 years agoPartially fix water jumping (still a bit broken on the jumping)
Mario [Fri, 4 Dec 2015 07:19:08 +0000 (17:19 +1000)]
Partially fix water jumping (still a bit broken on the jumping)

8 years agoMake water transition slightly less broken
Mario [Fri, 4 Dec 2015 06:50:36 +0000 (16:50 +1000)]
Make water transition slightly less broken

8 years agodebug: bufstr_get command
TimePath [Fri, 4 Dec 2015 06:43:41 +0000 (17:43 +1100)]
debug: bufstr_get command

8 years agoentcs: collect garbage
TimePath [Fri, 4 Dec 2015 06:32:24 +0000 (17:32 +1100)]
entcs: collect garbage

8 years agoMake a spammy warning less spammy
Mario [Fri, 4 Dec 2015 05:57:55 +0000 (15:57 +1000)]
Make a spammy warning less spammy

8 years agoentcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
TimePath [Fri, 4 Dec 2015 06:02:56 +0000 (17:02 +1100)]
entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED

8 years agoentcs: initialize with MSG_ONE, not MSG_INIT
TimePath [Fri, 4 Dec 2015 05:53:04 +0000 (16:53 +1100)]
entcs: initialize with MSG_ONE, not MSG_INIT

8 years agoMake the trigger functions handle fixing of trigger model, fixes most triggers with...
Mario [Fri, 4 Dec 2015 05:09:35 +0000 (15:09 +1000)]
Make the trigger functions handle fixing of trigger model, fixes most triggers with odd sizes and angles

8 years agoentcs: update connecting clients
TimePath [Fri, 4 Dec 2015 05:07:38 +0000 (16:07 +1100)]
entcs: update connecting clients

8 years agoDebugdraw: classname filter
TimePath [Fri, 4 Dec 2015 04:09:40 +0000 (15:09 +1100)]
Debugdraw: classname filter

8 years agoUse exact trigger hack on teleporters
Mario [Fri, 4 Dec 2015 03:32:05 +0000 (13:32 +1000)]
Use exact trigger hack on teleporters

8 years agoFix compile
Mario [Thu, 3 Dec 2015 14:53:10 +0000 (00:53 +1000)]
Fix compile

8 years agoFix a silly mistake
Mario [Thu, 3 Dec 2015 14:49:23 +0000 (00:49 +1000)]
Fix a silly mistake

8 years agoFix a missing mutator hook call
Mario [Thu, 3 Dec 2015 14:28:36 +0000 (00:28 +1000)]
Fix a missing mutator hook call

8 years agoRevert to the old method in hopes to catch a command spam issue
Mario [Thu, 3 Dec 2015 14:26:19 +0000 (00:26 +1000)]
Revert to the old method in hopes to catch a command spam issue

8 years agoUnpredict warpzones until angle rolling can be fixed
Mario [Thu, 3 Dec 2015 10:30:26 +0000 (20:30 +1000)]
Unpredict warpzones until angle rolling can be fixed

8 years agoPredict warpzones
Mario [Thu, 3 Dec 2015 09:54:36 +0000 (19:54 +1000)]
Predict warpzones

8 years agoFix race and CTS modicons panel
Mario [Thu, 3 Dec 2015 09:16:16 +0000 (19:16 +1000)]
Fix race and CTS modicons panel

8 years agoMerge branch 'terencehill/strzone_fixes' into 'master'
Mario [Thu, 3 Dec 2015 09:03:41 +0000 (09:03 +0000)]
Merge branch 'terencehill/strzone_fixes' into 'master'

strzone fixes

See merge request !261

8 years agoPlayer_Footsteps: move to physics
TimePath [Thu, 3 Dec 2015 08:22:39 +0000 (19:22 +1100)]
Player_Footsteps: move to physics

8 years agoAssert harder
TimePath [Thu, 3 Dec 2015 07:39:05 +0000 (18:39 +1100)]
Assert harder

8 years agoRemove a now useless check
Mario [Thu, 3 Dec 2015 07:34:01 +0000 (17:34 +1000)]
Remove a now useless check

8 years agoStrip some player-only stuff out of the main CreatureFrame loop
Mario [Thu, 3 Dec 2015 07:33:17 +0000 (17:33 +1000)]
Strip some player-only stuff out of the main CreatureFrame loop

8 years agoRip CreatureFrame apart
Mario [Thu, 3 Dec 2015 07:03:20 +0000 (17:03 +1000)]
Rip CreatureFrame apart

8 years agoGlobalsound: assert source is a player
TimePath [Thu, 3 Dec 2015 07:05:00 +0000 (18:05 +1100)]
Globalsound: assert source is a player

8 years agoFix a mistake that potentially causes jump sounds where they shouldn't be
Mario [Thu, 3 Dec 2015 06:08:04 +0000 (16:08 +1000)]
Fix a mistake that potentially causes jump sounds where they shouldn't be

8 years agoApply a temporary fix for superweapons
Mario [Wed, 2 Dec 2015 11:47:22 +0000 (21:47 +1000)]
Apply a temporary fix for superweapons

8 years agoMake the WeaponModel hook common
Mario [Wed, 2 Dec 2015 09:52:08 +0000 (19:52 +1000)]
Make the WeaponModel hook common

8 years agoSound: always send .wav strings
TimePath [Wed, 2 Dec 2015 01:52:04 +0000 (12:52 +1100)]
Sound: always send .wav strings

8 years agoDon't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators

8 years agoFix it more cleanly
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly

8 years agoFix projectiles on jumppads
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads

8 years agoSound8: potentially fix player sound issue
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue

8 years agoDebugdraw: hide more entities
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities