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12 years agoImprove the stone impact sounds a bit
Mircea Kitsune [Wed, 26 Oct 2011 14:49:01 +0000 (17:49 +0300)]
Improve the stone impact sounds a bit

12 years agoName all impact sound files accordingly
Mircea Kitsune [Wed, 26 Oct 2011 14:30:03 +0000 (17:30 +0300)]
Name all impact sound files accordingly

12 years agoAdd the no material setting to the menu, but don't default it
Mircea Kitsune [Wed, 26 Oct 2011 14:25:26 +0000 (17:25 +0300)]
Add the no material setting to the menu, but don't default it

12 years agoAdd stone and wood sounds to the code. Also no need to return if material isn't set.
Mircea Kitsune [Wed, 26 Oct 2011 14:24:24 +0000 (17:24 +0300)]
Add stone and wood sounds to the code. Also no need to return if material isn't set.

12 years agoStone impact sounds by stephan. http://www.pdsounds.org/sounds/assorted_gravel_rock_a...
Mircea Kitsune [Wed, 26 Oct 2011 14:21:48 +0000 (17:21 +0300)]
Stone impact sounds by stephan. http://www.pdsounds.org/sounds/assorted_gravel_rock_and_stones

12 years agoWood impact sounds, by Independent.nu. http://opengameart.org/content/35-wooden-crack...
Mircea Kitsune [Wed, 26 Oct 2011 14:04:56 +0000 (17:04 +0300)]
Wood impact sounds, by Independent.nu. http://opengameart.org/content/35-wooden-crackshitsdestructions

12 years agoAllow objects without a material
Mircea Kitsune [Wed, 26 Oct 2011 13:44:16 +0000 (16:44 +0300)]
Allow objects without a material

12 years agoMetal impact sounds. There will be 5 sounds per material.
Mircea Kitsune [Wed, 26 Oct 2011 13:39:41 +0000 (16:39 +0300)]
Metal impact sounds. There will be 5 sounds per material.

12 years agoObject materials. They influence what sounds are generated when the object impacts...
Mircea Kitsune [Wed, 26 Oct 2011 13:39:18 +0000 (16:39 +0300)]
Object materials. They influence what sounds are generated when the object impacts a surface, as well as particles that will be generated. Main material types will be: metal, stone, wood. Currently, only metal has been fully implemented.

12 years agoAdjust defaults. Also persist all menu settings (seta), which should make it easier...
Mircea Kitsune [Wed, 26 Oct 2011 12:49:56 +0000 (15:49 +0300)]
Adjust defaults. Also persist all menu settings (seta), which should make it easier for some players I think

12 years agoBound the minimum and maximum scale of objects server-side, to avoid griefers being...
Mircea Kitsune [Wed, 26 Oct 2011 12:24:47 +0000 (15:24 +0300)]
Bound the minimum and maximum scale of objects server-side, to avoid griefers being able to spam objects that are either too tiny to trace, or huge enough to block an entire map.

12 years agoAdd damageforcescale as an editable object property
Mircea Kitsune [Wed, 26 Oct 2011 12:10:52 +0000 (15:10 +0300)]
Add damageforcescale as an editable object property

12 years agoDon't multiply size with scale is scale is 0, causing the bounding box to become...
Mircea Kitsune [Wed, 26 Oct 2011 11:04:31 +0000 (14:04 +0300)]
Don't multiply size with scale is scale is 0, causing the bounding box to become 0 itself. This fixes the last known bug

12 years agoFix the clipboard color issue. The problem was my own stupidity. Still another bug...
Mircea Kitsune [Wed, 26 Oct 2011 11:00:08 +0000 (14:00 +0300)]
Fix the clipboard color issue. The problem was my own stupidity. Still another bug to solve

12 years agouse stov instead of stof's where possible. The clipboard is still broken however
Mircea Kitsune [Wed, 26 Oct 2011 10:17:11 +0000 (13:17 +0300)]
use stov instead of stof's where possible. The clipboard is still broken however

12 years agoAllow setting the object color and glow color of objects. Note that the menu color...
Mircea Kitsune [Wed, 26 Oct 2011 09:48:35 +0000 (12:48 +0300)]
Allow setting the object color and glow color of objects. Note that the menu color picker does not work yet, since I need to figure a way around it sending the RGB vector with quotation marks (eg: "0 0 0" instead of 0 0 0).

12 years agoAllow editing object alpha as well
Mircea Kitsune [Tue, 25 Oct 2011 22:20:32 +0000 (01:20 +0300)]
Allow editing object alpha as well

12 years agoDivide menu into two sections; Visual object properties, and Physical object properties
Mircea Kitsune [Tue, 25 Oct 2011 22:12:15 +0000 (01:12 +0300)]
Divide menu into two sections; Visual object properties, and Physical object properties

12 years agoAdapt bounding box size to model size
Mircea Kitsune [Tue, 25 Oct 2011 22:08:08 +0000 (01:08 +0300)]
Adapt bounding box size to model size

12 years agoAllow editing the scale of the object
Mircea Kitsune [Tue, 25 Oct 2011 22:02:54 +0000 (01:02 +0300)]
Allow editing the scale of the object

12 years agoFix a bug in the sandbox menu
Mircea Kitsune [Tue, 25 Oct 2011 21:27:57 +0000 (00:27 +0300)]
Fix a bug in the sandbox menu

12 years agoUse another switch
Mircea Kitsune [Tue, 25 Oct 2011 21:25:50 +0000 (00:25 +0300)]
Use another switch

12 years agoUse switches instead of if checks where possible
Mircea Kitsune [Tue, 25 Oct 2011 21:21:45 +0000 (00:21 +0300)]
Use switches instead of if checks where possible

12 years agoAllow editing of object physics
Mircea Kitsune [Tue, 25 Oct 2011 21:07:13 +0000 (00:07 +0300)]
Allow editing of object physics

12 years agoDefault frame and skin for newly spawned objects
Mircea Kitsune [Tue, 25 Oct 2011 20:53:32 +0000 (23:53 +0300)]
Default frame and skin for newly spawned objects

12 years agoAdd skin and frame to the Sandbox Tools menu. It might be a little confusing at first...
Mircea Kitsune [Tue, 25 Oct 2011 20:52:07 +0000 (23:52 +0300)]
Add skin and frame to the Sandbox Tools menu. It might be a little confusing at first, but that's the only way to put these settings in the menu that I can think of.

12 years agoAllow editing the object's skin too. Add both skin and frame to the copied clipboard...
Mircea Kitsune [Tue, 25 Oct 2011 20:21:23 +0000 (23:21 +0300)]
Allow editing the object's skin too. Add both skin and frame to the copied clipboard properties

12 years agoImplementation of object editing. The first property that can be edited so far is...
Mircea Kitsune [Tue, 25 Oct 2011 20:13:47 +0000 (23:13 +0300)]
Implementation of object editing. The first property that can be edited so far is the animation frame of the object.

12 years agoUse SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to...
Mircea Kitsune [Tue, 25 Oct 2011 16:52:05 +0000 (19:52 +0300)]
Use SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to bits :/

12 years agoMenu buttons for Remove, Copy, and Paste
Mircea Kitsune [Tue, 25 Oct 2011 13:03:58 +0000 (16:03 +0300)]
Menu buttons for Remove, Copy, and Paste

12 years agomenu_sandbox_spawn_model should be seta, so the last used model can be persisted
Mircea Kitsune [Tue, 25 Oct 2011 12:56:09 +0000 (15:56 +0300)]
menu_sandbox_spawn_model should be seta, so the last used model can be persisted

12 years agoFirst functionality for the sandbox menu. Allows specifying the model in an input...
Mircea Kitsune [Tue, 25 Oct 2011 12:55:39 +0000 (15:55 +0300)]
First functionality for the sandbox menu. Allows specifying the model in an input field, and spawning the object by button.

12 years agoOh... I forgot to return :)
Mircea Kitsune [Tue, 25 Oct 2011 12:32:40 +0000 (15:32 +0300)]
Oh... I forgot to return :)

12 years agoRemove an obvious and useless comment
Mircea Kitsune [Tue, 25 Oct 2011 12:31:30 +0000 (15:31 +0300)]
Remove an obvious and useless comment

12 years agoNo need to use == "" or != "" checks for strings. Dunno why I remember those were...
Mircea Kitsune [Tue, 25 Oct 2011 12:27:47 +0000 (15:27 +0300)]
No need to use == "" or != "" checks for strings. Dunno why I remember those were needed...

12 years agoProperly strunzone the clipboard, fixing the bug in the last commit
Mircea Kitsune [Tue, 25 Oct 2011 12:25:01 +0000 (15:25 +0300)]
Properly strunzone the clipboard, fixing the bug in the last commit

12 years agoUse a single string to copy and paste object properties (listing each setting), inste...
Mircea Kitsune [Tue, 25 Oct 2011 12:13:59 +0000 (15:13 +0300)]
Use a single string to copy and paste object properties (listing each setting), instead of multiple floats and strings. This introduces a new bug: After pasting the object, the clipboard empties, due to string unzoning.

12 years agoAdd a message for invalid commands
Mircea Kitsune [Tue, 25 Oct 2011 11:53:24 +0000 (14:53 +0300)]
Add a message for invalid commands

12 years agoDocument copying / pasting in the help system
Mircea Kitsune [Tue, 25 Oct 2011 11:49:38 +0000 (14:49 +0300)]
Document copying / pasting in the help system

12 years agoReorder some code and add movetype to the clipboard, which will be customizable once...
Mircea Kitsune [Tue, 25 Oct 2011 11:44:48 +0000 (14:44 +0300)]
Reorder some code and add movetype to the clipboard, which will be customizable once editing objects is implemented

12 years agoCopy / paste: Rename arguments, add proper information messages, and don't allow...
Mircea Kitsune [Tue, 25 Oct 2011 11:40:39 +0000 (14:40 +0300)]
Copy / paste: Rename arguments, add proper information messages, and don't allow pasting objects if the clipboard is empty

12 years agoAllow copying and pasting of objects. This is done by saving each object's property...
Mircea Kitsune [Tue, 25 Oct 2011 11:29:33 +0000 (14:29 +0300)]
Allow copying and pasting of objects. This is done by saving each object's property to player float / string, then spawning new objects with those properties upon the paste command.

12 years agoAdd Sandbox Tools to all menu skins
Mircea Kitsune [Tue, 25 Oct 2011 10:27:03 +0000 (13:27 +0300)]
Add Sandbox Tools to all menu skins

12 years agoSandbox Tools menu. Works just like the Join Team menu, and is binded to F7 by defaul...
Mircea Kitsune [Tue, 25 Oct 2011 10:24:16 +0000 (13:24 +0300)]
Sandbox Tools menu. Works just like the Join Team menu, and is binded to F7 by default. Currently an empty menu, with sandbox commands to follow.

12 years agoBetter default editor distances
Mircea Kitsune [Tue, 25 Oct 2011 10:00:27 +0000 (13:00 +0300)]
Better default editor distances

12 years agoUse a shared function for tracing editable objects, as that part of the code will...
Mircea Kitsune [Tue, 25 Oct 2011 09:55:49 +0000 (12:55 +0300)]
Use a shared function for tracing editable objects, as that part of the code will be rather common

12 years agoMinor tweaks
Mircea Kitsune [Tue, 25 Oct 2011 09:41:29 +0000 (12:41 +0300)]
Minor tweaks

12 years agoalias sandbox for "cmd g_sandbox", for easier console usage
Mircea Kitsune [Tue, 25 Oct 2011 09:22:22 +0000 (12:22 +0300)]
alias sandbox for "cmd g_sandbox", for easier console usage

12 years agoUse the correct name for the grab key in the sandbox help system
Mircea Kitsune [Tue, 25 Oct 2011 09:12:29 +0000 (12:12 +0300)]
Use the correct name for the grab key in the sandbox help system

12 years agoAdd button8 (grab button) to keybinds.txt. Also document the use of grabbing and...
Mircea Kitsune [Tue, 25 Oct 2011 09:09:51 +0000 (12:09 +0300)]
Add button8 (grab button) to keybinds.txt. Also document the use of grabbing and object_remove in the sandbox help system

12 years agoMore documentation and some minor changes for drag code
Mircea Kitsune [Tue, 25 Oct 2011 08:54:41 +0000 (11:54 +0300)]
More documentation and some minor changes for drag code

12 years agoDocument the new functionality of the Drag system.
Mircea Kitsune [Tue, 25 Oct 2011 08:30:39 +0000 (11:30 +0300)]
Document the new functionality of the Drag system.

12 years agoOnly allow a player to edit / remove his own objects, not any objects on the map
Mircea Kitsune [Mon, 24 Oct 2011 23:11:33 +0000 (02:11 +0300)]
Only allow a player to edit / remove his own objects, not any objects on the map

12 years agoUse a different way to check distance and dragging requirements. This fixes a bug...
Mircea Kitsune [Mon, 24 Oct 2011 23:08:42 +0000 (02:08 +0300)]
Use a different way to check distance and dragging requirements. This fixes a bug where if a dragged object went out of range, it would be stuck floating until you looked at it again.

12 years agoDon't un-drag an object if it goes out of range. Only use range to decide whether...
Mircea Kitsune [Mon, 24 Oct 2011 22:55:07 +0000 (01:55 +0300)]
Don't un-drag an object if it goes out of range. Only use range to decide whether to pick it up or not

12 years agoUse a different method of checking grab distance
Mircea Kitsune [Mon, 24 Oct 2011 22:51:52 +0000 (01:51 +0300)]
Use a different method of checking grab distance

12 years agoDon't consider grabbing a cheat if sandbox mode is enabled
Mircea Kitsune [Mon, 24 Oct 2011 22:27:00 +0000 (01:27 +0300)]
Don't consider grabbing a cheat if sandbox mode is enabled

12 years agoOops, forgot an important line
Mircea Kitsune [Mon, 24 Oct 2011 22:04:40 +0000 (01:04 +0300)]
Oops, forgot an important line

12 years agoAllow grabbing to be used for sandbox objects, even when sv_cheats is disabled. The...
Mircea Kitsune [Mon, 24 Oct 2011 22:04:06 +0000 (01:04 +0300)]
Allow grabbing to be used for sandbox objects, even when sv_cheats is disabled. The changes to the grabbing code will need to be reviewed a bit, but should work fine.

12 years agoMore changes to the dragging system, to make it usable outside of the cheats code
Mircea Kitsune [Mon, 24 Oct 2011 21:52:28 +0000 (00:52 +0300)]
More changes to the dragging system, to make it usable outside of the cheats code

12 years agoAttempt to separate the drag function from the cheats code, so the sandbox system...
Mircea Kitsune [Mon, 24 Oct 2011 21:35:14 +0000 (00:35 +0300)]
Attempt to separate the drag function from the cheats code, so the sandbox system can use it too. I hope I did this properly.

12 years agoReplace traceline() with WarpZone_TraceLine()
Mircea Kitsune [Mon, 24 Oct 2011 20:11:20 +0000 (23:11 +0300)]
Replace traceline() with WarpZone_TraceLine()

12 years agoUse realowner instead of owner. This seems to not break the collisions
Mircea Kitsune [Mon, 24 Oct 2011 20:09:19 +0000 (23:09 +0300)]
Use realowner instead of owner. This seems to not break the collisions

12 years agoFix the trace detection issue. Apparently, objects were not being traced because...
Mircea Kitsune [Mon, 24 Oct 2011 20:07:42 +0000 (23:07 +0300)]
Fix the trace detection issue. Apparently, objects were not being traced because the player was set as their owner. My mind is somewhat blown at this one.

12 years agoFirst step to implementing removal of spawned objects. Currently in debugging state...
Mircea Kitsune [Mon, 24 Oct 2011 16:54:36 +0000 (19:54 +0300)]
First step to implementing removal of spawned objects. Currently in debugging state, due to a weird bug that causes objects to not get traced.

12 years agoOops... forgot to set the object's owner.
Mircea Kitsune [Mon, 24 Oct 2011 14:56:36 +0000 (17:56 +0300)]
Oops... forgot to set the object's owner.

12 years agoDon't give the object all of the player's view angles, just the facing direction...
Mircea Kitsune [Mon, 24 Oct 2011 14:53:57 +0000 (17:53 +0300)]
Don't give the object all of the player's view angles, just the facing direction. Turning and rolling the model (without ODE physics at least) has some issues, mostly related to the mesh going out of its bounding box.

12 years agoAdd default properties to newly spawned objects
Mircea Kitsune [Mon, 24 Oct 2011 14:41:05 +0000 (17:41 +0300)]
Add default properties to newly spawned objects

12 years agoRename spawn to spawn_object and spawnitem to spawn_item. Also document spawn_item...
Mircea Kitsune [Mon, 24 Oct 2011 14:29:21 +0000 (17:29 +0300)]
Rename spawn to spawn_object and spawnitem to spawn_item. Also document spawn_item in the help system.

12 years agoAdd a spawnitem command, which allows players to spawn items on the map. Currently...
Mircea Kitsune [Mon, 24 Oct 2011 14:25:16 +0000 (17:25 +0300)]
Add a spawnitem command, which allows players to spawn items on the map. Currently, they can only spawn dropped weapons, due to technical limitations. The command is named spawnitem so support for other items can be made possible later on.

12 years agoAlso prevent spawning objects with an incorrect model. If the file doesn't exist...
Mircea Kitsune [Mon, 24 Oct 2011 13:48:37 +0000 (16:48 +0300)]
Also prevent spawning objects with an incorrect model. If the file doesn't exist, the player will be notified and the object will not be spawned.

12 years agoDon't allow spawning objects without a model.
Mircea Kitsune [Mon, 24 Oct 2011 13:42:19 +0000 (16:42 +0300)]
Don't allow spawning objects without a model.

12 years agoAllow the model to be specified from the spawn command.
Mircea Kitsune [Mon, 24 Oct 2011 13:35:02 +0000 (16:35 +0300)]
Allow the model to be specified from the spawn command.

12 years agoCvar the spawning distance of objects. Also give spawned objects an appropriate class...
Mircea Kitsune [Mon, 24 Oct 2011 13:32:38 +0000 (16:32 +0300)]
Cvar the spawning distance of objects. Also give spawned objects an appropriate classname.

12 years agoGive the player's angles to the object, as he spawns it from behind
Mircea Kitsune [Mon, 24 Oct 2011 13:27:21 +0000 (16:27 +0300)]
Give the player's angles to the object, as he spawns it from behind

12 years agoPrint information about spawned objects to the server by default. Also add informatio...
Mircea Kitsune [Mon, 24 Oct 2011 13:21:19 +0000 (16:21 +0300)]
Print information about spawned objects to the server by default. Also add information about the spawn command in help.

12 years agoFirst actual functionality. 'cmd g_sandbox spawn' will spawn a model in front of...
Mircea Kitsune [Mon, 24 Oct 2011 13:06:36 +0000 (16:06 +0300)]
First actual functionality. 'cmd g_sandbox spawn' will spawn a model in front of the player. Currently uses a fixed model for testing purposes.

12 years agoImplement a basic help system.
Mircea Kitsune [Mon, 24 Oct 2011 12:46:46 +0000 (15:46 +0300)]
Implement a basic help system.

12 years agoCommit sandbox file to GIT. Currently, it scans for g_sandbox commands, and prints...
Mircea Kitsune [Mon, 24 Oct 2011 12:29:04 +0000 (15:29 +0300)]
Commit sandbox file to GIT. Currently, it scans for g_sandbox commands, and prints a message when the command has been heard.

12 years agoIt begins.
Mircea Kitsune [Mon, 24 Oct 2011 12:14:17 +0000 (15:14 +0300)]
It begins.

12 years agolet's not care for those tempstrings for now
Rudolf Polzer [Mon, 24 Oct 2011 12:03:01 +0000 (14:03 +0200)]
let's not care for those tempstrings for now

12 years agoadd an example too
Rudolf Polzer [Mon, 24 Oct 2011 11:24:57 +0000 (13:24 +0200)]
add an example too

12 years agoadd a SV_ParseClientCommand hook
Rudolf Polzer [Mon, 24 Oct 2011 11:19:33 +0000 (13:19 +0200)]
add a SV_ParseClientCommand hook

12 years agoMerge remote-tracking branch 'origin/atheros/item_keys'
Rudolf Polzer [Mon, 24 Oct 2011 09:54:50 +0000 (11:54 +0200)]
Merge remote-tracking branch 'origin/atheros/item_keys'

12 years agosv_allowdownloads 0
Rudolf Polzer [Mon, 24 Oct 2011 08:38:26 +0000 (10:38 +0200)]
sv_allowdownloads 0

12 years agoMerge remote branch 'origin/samual/add_eventlog_reporting'
Samual [Mon, 24 Oct 2011 00:06:14 +0000 (20:06 -0400)]
Merge remote branch 'origin/samual/add_eventlog_reporting'

12 years agoMerge remote branch 'origin/master' into samual/add_eventlog_reporting
Samual [Sun, 23 Oct 2011 23:59:07 +0000 (19:59 -0400)]
Merge remote branch 'origin/master' into samual/add_eventlog_reporting

12 years agoMerge remote branch 'origin/samual/cl_autoscreenshot'
Samual [Sun, 23 Oct 2011 23:55:17 +0000 (19:55 -0400)]
Merge remote branch 'origin/samual/cl_autoscreenshot'

12 years agoAlso allow the client to do the same thing server does with sv_autoscreenshot
Samual [Sun, 23 Oct 2011 23:47:07 +0000 (19:47 -0400)]
Also allow the client to do the same thing server does with sv_autoscreenshot

12 years agoVehicle antilag
Jakob MG [Sun, 23 Oct 2011 21:37:16 +0000 (23:37 +0200)]
Vehicle antilag

12 years agoMake tesla coil work again
Jakob MG [Sat, 22 Oct 2011 09:07:38 +0000 (11:07 +0200)]
Make tesla coil work again

12 years agoalso make the bind use +use again
Rudolf Polzer [Thu, 20 Oct 2011 07:37:27 +0000 (09:37 +0200)]
also make the bind use +use again

12 years agoundo part of the "new use key system". The impulse still works and may be more conven...
Rudolf Polzer [Thu, 20 Oct 2011 07:36:36 +0000 (09:36 +0200)]
undo part of the "new use key system". The impulse still works and may be more convenient for scripts, but button alone is ok.

12 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 20 Oct 2011 06:54:16 +0000 (08:54 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agoantilag: don't take back the shooting player ("forent"), as he is NOT lagged on his...
Rudolf Polzer [Thu, 20 Oct 2011 06:50:47 +0000 (08:50 +0200)]
antilag: don't take back the shooting player ("forent"), as he is NOT lagged on his screen

12 years agoalso reset owner itself in case we need more than one toss step
Rudolf Polzer [Thu, 20 Oct 2011 04:34:55 +0000 (06:34 +0200)]
also reset owner itself in case we need more than one toss step

12 years agosimplify trace owner logic for ballistic bullets, make more consistent with projectiles
Rudolf Polzer [Wed, 19 Oct 2011 20:51:24 +0000 (22:51 +0200)]
simplify trace owner logic for ballistic bullets, make more consistent with projectiles

12 years agosimplify some teamplay checks
Rudolf Polzer [Wed, 19 Oct 2011 14:10:34 +0000 (16:10 +0200)]
simplify some teamplay checks

12 years agoUp to 24 keys are supported now\!
Przemysław Grzywacz [Tue, 18 Oct 2011 20:59:36 +0000 (22:59 +0200)]
Up to 24 keys are supported now\!

12 years agoMerge commit '6f440770dbdb' into atheros/item_keys
Przemysław Grzywacz [Tue, 18 Oct 2011 17:38:00 +0000 (19:38 +0200)]
Merge commit '6f440770dbdb' into atheros/item_keys