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2015-12-20 TimePathhud_shownames: comparing distance squared is even faster 267/head
2015-12-19 terencehillA very trivial optimization
2015-12-19 terencehillhud_shownames optimization: fade out team mate waypoint...
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-18 TimePathviewmodels: fix vehicles
2015-12-18 TimePathdebugdraw: filtering improvements
2015-12-17 MarioUpdate items when touching jumppads (fixes odd thrown...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-17 TimePathassert: devassert, hidden outside developer mode
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-17 TimePathi18n: CTX cache with map, not array indices. Fixes...
2015-12-17 TimePathInitialize maxclients earlier, fixes #1609
2015-12-17 MarioMove buffs away from spawnpoints a little bit if they...
2015-12-17 MarioSwap cl_movement 3 and 1, so the default is QC movetype...
2015-12-17 MarioSome minor changes to support movetype prediction
2015-12-16 MarioSupress an out of bounds warning
2015-12-16 MarioMake CSQC items much more accurately predicted
2015-12-15 MarioMake up/down work on ladders in side scrolling mode
2015-12-15 MarioAdd special water physics for side scroller
2015-12-15 MarioFix compile
2015-12-15 MarioAdd a way to pause a train until triggered again
2015-12-13 TimePathlog: now in colour
2015-12-13 TimePathlog: optimize size
2015-12-13 TimePathlanguage_filename: deprecate
2015-12-13 TimePathetof hack: we don't need this anymore
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathassert_once
2015-12-12 TimePathString: cons
2015-12-12 TimePathPotentially fix #1605
2015-12-11 TimePathScoreboard: fix empty scoreboard in non-team games
2015-12-11 TimePathprecache_playermodels: fix insidious bug; sounds loaded...
2015-12-11 TimePaths/ASSERT/demand/
2015-12-11 TimePathScoreboard: remove team 0
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathOverkill: remove another warning
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-11 TimePathConsole: reduce verbosity in overkill
2015-12-10 MarioWhitelist some item fields so there's less spam in...
2015-12-10 MarioPossible fixes for nades
2015-12-10 MarioFix some minor annoyances
2015-12-10 TimePathConsole: reduce verbosity
2015-12-10 TimePathConsole: reduce map verbosity
2015-12-10 TimePathConsole: reduce verbosity
2015-12-10 MarioAdd a check to make sure it can't crash (though, someth...
2015-12-10 MarioHopefully fix an issue with dying
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePath(SAME|DIFF)_TEAM: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathENT_CLIENT_INIT: stop sending weapon settings
2015-12-10 TimePathwframe_send: stop sending switchdelay
2015-12-10 TimePathWeapons: network balance changes
2015-12-09 TimePathRegistry: net interface
2015-12-08 TimePathImpulses: fix recursive `use` alias
2015-12-08 TimePathPlayerSound: remove extraneous 'e'
2015-12-08 TimePathAnimations: fix regression in previous commit
2015-12-08 TimePathAnimations: register
2015-12-07 Rudolf PolzerModernize Makefile: stop using progs.src files.
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-07 TimePathVehicles: refer to registered impulse commands
2015-12-07 TimePathImpulses: register direct weapons
2015-12-07 TimePathImpulses: register priority lists
2015-12-07 TimePathImpulses: migration pathway -- missed a space
2015-12-07 TimePathImpulses: migration pathway
2015-12-06 TimePathImpulse refactor
2015-12-06 TimePathCommon commands (client-server): register
2015-12-06 MarioAdd bulldozer levels 6, 7 & 8
2015-12-06 TimePathServer commands: register
2015-12-06 TimePathGlobalSound: fix incorrect channels
2015-12-05 TimePathLinkedList: rebase delete method on clear
2015-12-05 TimePathLinkedList: delete method; free the list too
2015-12-05 TimePathLinkedList: delete method cleanup parameter
2015-12-05 TimePathLinkedList: delete method
2015-12-05 TimePathArrayList: pass by reference
2015-12-05 TimePathLinkedList: fix dangling references after pop
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-05 TimePathHUD_Radar: optimize
2015-12-05 MarioUse a temporary hack to hide the jump sound issue
2015-12-05 TimePathi18n: cache CTX
2015-12-04 MarioDon't override timelimit in CTS
2015-12-04 TimePathshownames: exit early if no origin
2015-12-04 MarioPartially fix water jumping (still a bit broken on...
2015-12-04 MarioMake water transition slightly less broken
2015-12-04 TimePathdebug: bufstr_get command
2015-12-04 TimePathentcs: collect garbage
2015-12-04 MarioMake a spammy warning less spammy
2015-12-04 TimePathentcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
2015-12-04 TimePathentcs: initialize with MSG_ONE, not MSG_INIT
2015-12-04 MarioMake the trigger functions handle fixing of trigger...
2015-12-04 TimePathentcs: update connecting clients
2015-12-04 TimePathDebugdraw: classname filter
2015-12-04 MarioUse exact trigger hack on teleporters
2015-12-03 MarioFix compile
2015-12-03 MarioFix a silly mistake
2015-12-03 MarioFix a missing mutator hook call
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