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2015-10-15 TimePathNet_LinkEntity: check against empty strings too
2015-10-15 MarioHack: mute all target_music entities when the match...
2015-10-14 MarioLittle bit more cleanup
2015-10-14 MarioClean up shotorg code a bit
2015-10-14 MarioDisable the server's ability to adjust the client's...
2015-10-14 TimePathMapinfo: decentralise mapinfo parsing
2015-10-14 MarioClean up the bounds a little bit
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-14 TimePathForbidDropCurrentWeapon: better location
2015-10-14 TimePathmapinfo: remove some IS_GAMETYPE macros
2015-10-14 terencehillAdd another alpha check 240/head
2015-10-14 terencehillAdd an alpha check to avoid a drawpic call every frame
2015-10-14 terencehillMerge branch 'master' into terencehill/hud_cleanups
2015-10-14 MarioMove some race related stuff out of the main physics...
2015-10-14 MarioRemove debug print
2015-10-14 MarioLittle off topic (fix spawnpoints attached to moving...
2015-10-14 MarioMove an existing mutator hook to support the killing...
2015-10-14 MarioAnother 2 gamemode specific checks killed
2015-10-14 MarioButcher another hidden gamemode specific block
2015-10-14 MarioAbuse a sneaky mutator hook to kill yet another gamemod...
2015-10-14 MarioDestroy another gamemode specific check
2015-10-14 MarioMinor comment fix
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioMinor comment fix
2015-10-14 MarioMove some more cvars and kill a keyhunt specific call
2015-10-14 MarioClean up even more
2015-10-14 MarioClean up a bunch of gamemode specific code
2015-10-14 MarioAnother gamemode specific file and check
2015-10-14 MarioShoot down another gamemode specific check
2015-10-14 MarioReturn true on MakePlayerObserver to not reset team...
2015-10-14 MarioMerge 3 hooks into 1 and kill another gamemode specific...
2015-10-14 MarioMario scored against another gamemode specific check
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioMore gamemode specific checks gone boom
2015-10-14 MarioKill another bunch of gamemode specific checks
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioClean up GetTeamCount
2015-10-14 MarioFix gametype loading
2015-10-14 MarioMove the superspec followfc command into the CTF mutato...
2015-10-14 MarioMove all gamemode cvars into their files, also renamed...
2015-10-14 TimePathStatic init: static_init_late()
2015-10-14 TimePathMutators: increase limit
2015-10-14 TimePathMutators: remove MUTATOR_(DECLARATION|DEFINITION)
2015-10-14 MarioMerge branch 'TimePath/gamemode_composition' of https...
2015-10-14 TimePathMutators: remove MUTATOR_HOOKFUNCTION_1
2015-10-14 MarioFix another function full of gamemode specific blocks
2015-10-14 TimePathMutators: port to new syntax
2015-10-14 MarioOne small hook for a plumber, one giant mutator file...
2015-10-14 MarioAdd an argument to SetMovedir
2015-10-14 TimePathCTF: flag size in flag class
2015-10-14 TimePathCTF: flag item definition
2015-10-14 MarioClean up door key handling
2015-10-13 Rudolf PolzerMerge branch 'terencehill/tooltips_cleanup' into 'master'
2015-10-13 TimePathItems: actually make no sound if the waypoint isn't...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 MarioFix barrel death message and assault objectives
2015-10-13 Rudolf PolzerTransifex sync.
2015-10-13 Rudolf PolzerFix a format string bug.
2015-10-13 Rudolf PolzerDownload changes from transifex.
2015-10-13 Rudolf PolzerDummy transifex sync.
2015-10-13 Rudolf PolzerRevert "Port the existing tooltips and keybinds transla...
2015-10-13 TimePathWeapon arena: fix weapons listed
2015-10-13 TimePathItems: fix blank weapon names
2015-10-13 TimePathItems: shift picking up weapons into WeaponPickup
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-13 TimePathNades: don't forget to think
2015-10-12 TimePathItems: remove flags parameter from `_StartItem`
2015-10-12 MarioMinor whitespace cleanup
2015-10-12 MarioTrigger targeted entities when key is picked up, mimics...
2015-10-12 MarioFix arguments for the door locked notifications
2015-10-12 MarioAdd an extra spawnflag to func_train to replicate origi...
2015-10-12 MarioFix multi model support with sv_defaultplayermodel...
2015-10-12 TimePathItems: source name and pickups from item and weapon...
2015-10-12 TimePathItems: use Model references instead of strings
2015-10-11 TimePathRemove uses of self
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-10 TimePath#includes: cleanup server
2015-10-10 TimePathString: use strhasword
2015-10-10 TimePath#includes: cleanup menu
2015-10-10 TimePath#includes: cleanup client
2015-10-09 terencehillProperly hide minigame panels from the hud editor
2015-10-09 terencehillAdd missing panel numbers to _hud_panelorder
2015-10-09 terencehillFix sliders not setting cvars when dragged 239/head
2015-10-09 terencehillCleaner way for not allowing panels to be shown during...
2015-10-09 terencehillHUD_Reset is a HUD thing
2015-10-09 terencehillDraw vehicle crosshair from within the main crosshair...
2015-10-09 terencehillBetter integration of the vehicle HUD in the main HUD...
2015-10-09 terencehillFix check for enabled scoreboard in vehicles HUD
2015-10-09 MarioAdd a server side option to disable bunnyhopping
2015-10-09 terencehillRename 2 global variables
2015-10-09 TimePathCommands: move dump commands to their respective systems
2015-10-09 TimePathCommands: use registry
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'Mario/multiplayer_snake' into 'master'
2015-10-09 MarioFix a minor issue with snake tail 238/head
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