1 #include "hud_config.qh"
5 #define HUD_Write(s) fputs(fh, s)
6 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
7 #define HUD_Write_PanelCvar(cvar_suf) HUD_Write_Cvar(strcat("hud_panel_", panel.panel_name, cvar_suf))
9 void HUD_Panel_ExportCfg(string cfgname)
12 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
13 fh = fopen(filename, FILE_WRITE);
16 HUD_Write_Cvar("hud_skin");
17 HUD_Write_Cvar("hud_panel_bg");
18 HUD_Write_Cvar("hud_panel_bg_color");
19 HUD_Write_Cvar("hud_panel_bg_color_team");
20 HUD_Write_Cvar("hud_panel_bg_alpha");
21 HUD_Write_Cvar("hud_panel_bg_border");
22 HUD_Write_Cvar("hud_panel_bg_padding");
23 HUD_Write_Cvar("hud_panel_fg_alpha");
26 HUD_Write_Cvar("hud_dock");
27 HUD_Write_Cvar("hud_dock_color");
28 HUD_Write_Cvar("hud_dock_color_team");
29 HUD_Write_Cvar("hud_dock_alpha");
32 HUD_Write_Cvar("hud_progressbar_alpha");
33 HUD_Write_Cvar("hud_progressbar_strength_color");
34 HUD_Write_Cvar("hud_progressbar_superweapons_color");
35 HUD_Write_Cvar("hud_progressbar_shield_color");
36 HUD_Write_Cvar("hud_progressbar_health_color");
37 HUD_Write_Cvar("hud_progressbar_armor_color");
38 HUD_Write_Cvar("hud_progressbar_fuel_color");
39 HUD_Write_Cvar("hud_progressbar_nexball_color");
40 HUD_Write_Cvar("hud_progressbar_speed_color");
41 HUD_Write_Cvar("hud_progressbar_acceleration_color");
42 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
44 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
47 HUD_Write_Cvar("_hud_panelorder");
50 HUD_Write_Cvar("hud_configure_grid");
51 HUD_Write_Cvar("hud_configure_grid_xsize");
52 HUD_Write_Cvar("hud_configure_grid_ysize");
55 // common cvars for all panels
56 for (int i = 0; i < hud_panels_COUNT; ++i)
58 panel = hud_panels_from(i);
60 HUD_Write_PanelCvar("");
61 HUD_Write_PanelCvar("_pos");
62 HUD_Write_PanelCvar("_size");
63 HUD_Write_PanelCvar("_bg");
64 HUD_Write_PanelCvar("_bg_color");
65 HUD_Write_PanelCvar("_bg_color_team");
66 HUD_Write_PanelCvar("_bg_alpha");
67 HUD_Write_PanelCvar("_bg_border");
68 HUD_Write_PanelCvar("_bg_padding");
70 case HUD_PANEL_WEAPONS:
71 HUD_Write_PanelCvar("_accuracy");
72 HUD_Write_PanelCvar("_label");
73 HUD_Write_PanelCvar("_label_scale");
74 HUD_Write_PanelCvar("_complainbubble");
75 HUD_Write_PanelCvar("_complainbubble_padding");
76 HUD_Write_PanelCvar("_complainbubble_time");
77 HUD_Write_PanelCvar("_complainbubble_fadetime");
78 HUD_Write_PanelCvar("_complainbubble_color_outofammo");
79 HUD_Write_PanelCvar("_complainbubble_color_donthave");
80 HUD_Write_PanelCvar("_complainbubble_color_unavailable");
81 HUD_Write_PanelCvar("_ammo");
82 HUD_Write_PanelCvar("_ammo_color");
83 HUD_Write_PanelCvar("_ammo_alpha");
84 HUD_Write_PanelCvar("_aspect");
85 HUD_Write_PanelCvar("_timeout");
86 HUD_Write_PanelCvar("_timeout_effect");
87 HUD_Write_PanelCvar("_timeout_fadebgmin");
88 HUD_Write_PanelCvar("_timeout_fadefgmin");
89 HUD_Write_PanelCvar("_timeout_speed_in");
90 HUD_Write_PanelCvar("_timeout_speed_out");
91 HUD_Write_PanelCvar("_onlyowned");
92 HUD_Write_PanelCvar("_noncurrent_alpha");
93 HUD_Write_PanelCvar("_noncurrent_scale");
96 HUD_Write_PanelCvar("_onlycurrent");
97 HUD_Write_PanelCvar("_noncurrent_alpha");
98 HUD_Write_PanelCvar("_noncurrent_scale");
99 HUD_Write_PanelCvar("_iconalign");
100 HUD_Write_PanelCvar("_progressbar");
101 HUD_Write_PanelCvar("_progressbar_name");
102 HUD_Write_PanelCvar("_progressbar_xoffset");
103 HUD_Write_PanelCvar("_text");
105 case HUD_PANEL_POWERUPS:
106 HUD_Write_PanelCvar("_iconalign");
107 HUD_Write_PanelCvar("_baralign");
108 HUD_Write_PanelCvar("_progressbar");
109 HUD_Write_PanelCvar("_text");
111 case HUD_PANEL_HEALTHARMOR:
112 HUD_Write_PanelCvar("_flip");
113 HUD_Write_PanelCvar("_iconalign");
114 HUD_Write_PanelCvar("_baralign");
115 HUD_Write_PanelCvar("_progressbar");
116 HUD_Write_PanelCvar("_progressbar_health");
117 HUD_Write_PanelCvar("_progressbar_armor");
118 HUD_Write_PanelCvar("_progressbar_gfx");
119 HUD_Write_PanelCvar("_progressbar_gfx_smooth");
120 HUD_Write_PanelCvar("_text");
122 case HUD_PANEL_NOTIFY:
123 HUD_Write_PanelCvar("_flip");
124 HUD_Write_PanelCvar("_fontsize");
125 HUD_Write_PanelCvar("_time");
126 HUD_Write_PanelCvar("_fadetime");
127 HUD_Write_PanelCvar("_icon_aspect");
129 case HUD_PANEL_TIMER:
131 case HUD_PANEL_RADAR:
132 HUD_Write_PanelCvar("_foreground_alpha");
133 HUD_Write_PanelCvar("_rotation");
134 HUD_Write_PanelCvar("_zoommode");
135 HUD_Write_PanelCvar("_scale");
136 HUD_Write_PanelCvar("_maximized_scale");
137 HUD_Write_PanelCvar("_maximized_size");
138 HUD_Write_PanelCvar("_maximized_rotation");
139 HUD_Write_PanelCvar("_maximized_zoommode");
141 case HUD_PANEL_SCORE:
142 HUD_Write_PanelCvar("_rankings");
145 HUD_Write_PanelCvar("_alreadyvoted_alpha");
147 case HUD_PANEL_MODICONS:
148 HUD_Write_PanelCvar("_ca_layout");
149 HUD_Write_PanelCvar("_dom_layout");
150 HUD_Write_PanelCvar("_freezetag_layout");
152 case HUD_PANEL_PRESSEDKEYS:
153 HUD_Write_PanelCvar("_aspect");
154 HUD_Write_PanelCvar("_attack");
156 case HUD_PANEL_ENGINEINFO:
157 HUD_Write_PanelCvar("_framecounter_time");
158 HUD_Write_PanelCvar("_framecounter_decimals");
160 case HUD_PANEL_INFOMESSAGES:
161 HUD_Write_PanelCvar("_flip");
163 case HUD_PANEL_PHYSICS:
164 HUD_Write_PanelCvar("_speed_unit_show");
165 HUD_Write_PanelCvar("_speed_max");
166 HUD_Write_PanelCvar("_speed_vertical");
167 HUD_Write_PanelCvar("_topspeed");
168 HUD_Write_PanelCvar("_topspeed_time");
169 HUD_Write_PanelCvar("_acceleration_max");
170 HUD_Write_PanelCvar("_acceleration_vertical");
171 HUD_Write_PanelCvar("_flip");
172 HUD_Write_PanelCvar("_baralign");
173 HUD_Write_PanelCvar("_progressbar");
174 HUD_Write_PanelCvar("_acceleration_progressbar_mode");
175 HUD_Write_PanelCvar("_acceleration_progressbar_scale");
176 HUD_Write_PanelCvar("_acceleration_progressbar_nonlinear");
177 HUD_Write_PanelCvar("_text");
178 HUD_Write_PanelCvar("_text_scale");
180 case HUD_PANEL_CENTERPRINT:
181 HUD_Write_PanelCvar("_align");
182 HUD_Write_PanelCvar("_flip");
183 HUD_Write_PanelCvar("_fontscale");
184 HUD_Write_PanelCvar("_time");
185 HUD_Write_PanelCvar("_fade_in");
186 HUD_Write_PanelCvar("_fade_out");
187 HUD_Write_PanelCvar("_fade_subsequent");
188 HUD_Write_PanelCvar("_fade_subsequent_passone");
189 HUD_Write_PanelCvar("_fade_subsequent_passone_minalpha");
190 HUD_Write_PanelCvar("_fade_subsequent_passtwo");
191 HUD_Write_PanelCvar("_fade_subsequent_passtwo_minalpha");
192 HUD_Write_PanelCvar("_fade_subsequent_minfontsize");
193 HUD_Write_PanelCvar("_fade_minfontsize");
195 case HUD_PANEL_ITEMSTIME:
196 HUD_Write_PanelCvar("_iconalign");
197 HUD_Write_PanelCvar("_progressbar");
198 HUD_Write_PanelCvar("_progressbar_name");
199 HUD_Write_PanelCvar("_progressbar_reduced");
200 HUD_Write_PanelCvar("_text");
201 HUD_Write_PanelCvar("_ratio");
202 HUD_Write_PanelCvar("_dynamicsize");
204 case HUD_PANEL_QUICKMENU:
205 HUD_Write_PanelCvar("_align");
210 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
212 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
216 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
219 void HUD_Configure_Exit_Force()
224 localcmd("togglemenu\n");
226 cvar_set("_hud_configure", "0");
229 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
230 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
232 vector myCenter, targCenter;
233 vector myTarget = myPos;
235 for (i = 0; i < hud_panels_COUNT; ++i) {
236 panel = hud_panels_from(i);
237 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
238 if(panel == highlightedPanel) continue;
239 HUD_Panel_UpdatePosSize();
240 if(!panel_enabled) continue;
242 panel_pos -= '1 1 0' * panel_bg_border;
243 panel_size += '2 2 0' * panel_bg_border;
245 if(myPos.y + mySize.y < panel_pos.y)
247 if(myPos.y > panel_pos.y + panel_size.y)
250 if(myPos.x + mySize.x < panel_pos.x)
252 if(myPos.x > panel_pos.x + panel_size.x)
255 // OK, there IS a collision.
257 myCenter.x = myPos.x + 0.5 * mySize.x;
258 myCenter.y = myPos.y + 0.5 * mySize.y;
260 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
261 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
263 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
265 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
266 myTarget.x = panel_pos.x - mySize.x;
267 else // push it upwards
268 myTarget.y = panel_pos.y - mySize.y;
270 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
272 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
273 myTarget.x = panel_pos.x + panel_size.x;
274 else // push it upwards
275 myTarget.y = panel_pos.y - mySize.y;
277 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
279 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
280 myTarget.x = panel_pos.x - mySize.x;
281 else // push it downwards
282 myTarget.y = panel_pos.y + panel_size.y;
284 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
286 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
287 myTarget.x = panel_pos.x + panel_size.x;
288 else // push it downwards
289 myTarget.y = panel_pos.y + panel_size.y;
291 //if(cvar("hud_configure_checkcollisions_debug"))
292 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
298 void HUD_Panel_SetPos(vector pos)
300 panel = highlightedPanel;
301 HUD_Panel_UpdatePosSize();
305 //if(cvar("hud_configure_checkcollisions_debug"))
306 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
308 if(autocvar_hud_configure_grid)
310 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
311 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
314 if(hud_configure_checkcollisions)
315 pos = HUD_Panel_CheckMove(pos, mySize);
317 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
318 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
321 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
323 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
326 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
327 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
330 float ratio = mySize.x/mySize.y;
332 for (i = 0; i < hud_panels_COUNT; ++i) {
333 panel = hud_panels_from(i);
334 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
335 if(panel == highlightedPanel) continue;
336 HUD_Panel_UpdatePosSize();
337 if(!panel_enabled) continue;
339 panel_pos -= '1 1 0' * panel_bg_border;
340 panel_size += '2 2 0' * panel_bg_border;
342 targEndPos = panel_pos + panel_size;
344 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
345 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
348 if (resizeCorner == 1)
350 // check if this panel is on our way
351 if (resizeorigin.x <= panel_pos.x)
353 if (resizeorigin.y <= panel_pos.y)
355 if (targEndPos.x <= resizeorigin.x - mySize.x)
357 if (targEndPos.y <= resizeorigin.y - mySize.y)
360 // there is a collision:
361 // detect which side of the panel we are facing is actually limiting the resizing
362 // (which side the resize direction finds for first) and reduce the size up to there
364 // dist is the distance between resizeorigin and the "analogous" point of the panel
365 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
366 dist.x = resizeorigin.x - targEndPos.x;
367 dist.y = resizeorigin.y - targEndPos.y;
368 if (dist.y <= 0 || dist.x / dist.y > ratio)
369 mySize.x = min(mySize.x, dist.x);
371 mySize.y = min(mySize.y, dist.y);
373 else if (resizeCorner == 2)
375 if (resizeorigin.x >= targEndPos.x)
377 if (resizeorigin.y <= panel_pos.y)
379 if (panel_pos.x >= resizeorigin.x + mySize.x)
381 if (targEndPos.y <= resizeorigin.y - mySize.y)
384 dist.x = panel_pos.x - resizeorigin.x;
385 dist.y = resizeorigin.y - targEndPos.y;
386 if (dist.y <= 0 || dist.x / dist.y > ratio)
387 mySize.x = min(mySize.x, dist.x);
389 mySize.y = min(mySize.y, dist.y);
391 else if (resizeCorner == 3)
393 if (resizeorigin.x <= panel_pos.x)
395 if (resizeorigin.y >= targEndPos.y)
397 if (targEndPos.x <= resizeorigin.x - mySize.x)
399 if (panel_pos.y >= resizeorigin.y + mySize.y)
402 dist.x = resizeorigin.x - targEndPos.x;
403 dist.y = panel_pos.y - resizeorigin.y;
404 if (dist.y <= 0 || dist.x / dist.y > ratio)
405 mySize.x = min(mySize.x, dist.x);
407 mySize.y = min(mySize.y, dist.y);
409 else if (resizeCorner == 4)
411 if (resizeorigin.x >= targEndPos.x)
413 if (resizeorigin.y >= targEndPos.y)
415 if (panel_pos.x >= resizeorigin.x + mySize.x)
417 if (panel_pos.y >= resizeorigin.y + mySize.y)
420 dist.x = panel_pos.x - resizeorigin.x;
421 dist.y = panel_pos.y - resizeorigin.y;
422 if (dist.y <= 0 || dist.x / dist.y > ratio)
423 mySize.x = min(mySize.x, dist.x);
425 mySize.y = min(mySize.y, dist.y);
427 //if(cvar("hud_configure_checkcollisions_debug"))
428 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
434 void HUD_Panel_SetPosSize(vector mySize)
436 panel = highlightedPanel;
437 HUD_Panel_UpdatePosSize();
438 vector resizeorigin = panel_click_resizeorigin;
441 // minimum panel size cap
442 mySize.x = max(0.025 * vid_conwidth, mySize.x);
443 mySize.y = max(0.025 * vid_conheight, mySize.y);
445 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
447 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
448 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
451 // collision testing|
452 // -----------------+
454 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
455 if(resizeCorner == 1) {
456 myPos.x = resizeorigin.x - mySize.x;
457 myPos.y = resizeorigin.y - mySize.y;
458 } else if(resizeCorner == 2) {
459 myPos.x = resizeorigin.x;
460 myPos.y = resizeorigin.y - mySize.y;
461 } else if(resizeCorner == 3) {
462 myPos.x = resizeorigin.x - mySize.x;
463 myPos.y = resizeorigin.y;
464 } else { // resizeCorner == 4
465 myPos.x = resizeorigin.x;
466 myPos.y = resizeorigin.y;
469 // left/top screen edges
471 mySize.x = mySize.x + myPos.x;
473 mySize.y = mySize.y + myPos.y;
475 // bottom/right screen edges
476 if(myPos.x + mySize.x > vid_conwidth)
477 mySize.x = vid_conwidth - myPos.x;
478 if(myPos.y + mySize.y > vid_conheight)
479 mySize.y = vid_conheight - myPos.y;
481 //if(cvar("hud_configure_checkcollisions_debug"))
482 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
484 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
485 if(autocvar_hud_configure_grid)
487 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
488 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
491 if(hud_configure_checkcollisions)
492 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
494 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
495 mySize.x = max(0.025 * vid_conwidth, mySize.x);
496 mySize.y = max(0.025 * vid_conheight, mySize.y);
498 // do another pos check, as size might have changed by now
499 if(resizeCorner == 1) {
500 myPos.x = resizeorigin.x - mySize.x;
501 myPos.y = resizeorigin.y - mySize.y;
502 } else if(resizeCorner == 2) {
503 myPos.x = resizeorigin.x;
504 myPos.y = resizeorigin.y - mySize.y;
505 } else if(resizeCorner == 3) {
506 myPos.x = resizeorigin.x - mySize.x;
507 myPos.y = resizeorigin.y;
508 } else { // resizeCorner == 4
509 myPos.x = resizeorigin.x;
510 myPos.y = resizeorigin.y;
513 //if(cvar("hud_configure_checkcollisions_debug"))
514 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
517 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
518 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
520 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
521 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
524 float pressed_key_time;
525 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
526 void HUD_Panel_Arrow_Action(float nPrimary)
528 if(!highlightedPanel)
531 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
534 if(autocvar_hud_configure_grid)
536 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
538 if (hudShiftState & S_SHIFT)
539 step = hud_configure_realGridSize.y;
541 step = 2 * hud_configure_realGridSize.y;
545 if (hudShiftState & S_SHIFT)
546 step = hud_configure_realGridSize.x;
548 step = 2 * hud_configure_realGridSize.x;
553 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
554 step = vid_conheight;
557 if (hudShiftState & S_SHIFT)
558 step = (step / 256); // more precision
560 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
563 panel = highlightedPanel;
564 HUD_Panel_UpdatePosSize();
566 highlightedPanel_initial_pos = panel_pos;
567 highlightedPanel_initial_size = panel_size;
569 if (hudShiftState & S_ALT) // resize
571 if(nPrimary == K_UPARROW)
573 else if(nPrimary == K_RIGHTARROW)
575 else if(nPrimary == K_LEFTARROW)
577 else // if(nPrimary == K_DOWNARROW)
580 // ctrl+arrow reduces the size, instead of increasing it
581 // Note that ctrl disables collisions check too, but it's fine
582 // since we don't collide with anything reducing the size
583 if (hudShiftState & S_CTRL) {
585 resizeCorner = 5 - resizeCorner;
590 panel_click_resizeorigin = panel_pos;
591 if(resizeCorner == 1) {
592 panel_click_resizeorigin += mySize;
594 } else if(resizeCorner == 2) {
595 panel_click_resizeorigin.y += mySize.y;
597 } else if(resizeCorner == 3) {
598 panel_click_resizeorigin.x += mySize.x;
600 } else { // resizeCorner == 4
603 HUD_Panel_SetPosSize(mySize);
609 if(nPrimary == K_UPARROW)
611 else if(nPrimary == K_DOWNARROW)
613 else if(nPrimary == K_LEFTARROW)
615 else // if(nPrimary == K_RIGHTARROW)
618 HUD_Panel_SetPos(pos);
621 panel = highlightedPanel;
622 HUD_Panel_UpdatePosSize();
624 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
627 panel_pos_backup = highlightedPanel_initial_pos;
628 panel_size_backup = highlightedPanel_initial_size;
629 highlightedPanel_backup = highlightedPanel;
633 void HUD_Panel_EnableMenu();
634 entity tab_panels[hud_panels_MAX];
636 vector tab_panel_pos;
638 void HUD_Panel_FirstInDrawQ(float id);
639 void reset_tab_panels()
642 for(i = 0; i < hud_panels_COUNT; ++i)
643 tab_panels[i] = world;
645 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
652 if(!autocvar__hud_configure)
657 mousepos.x = nPrimary;
658 mousepos.y = nSecondary;
662 // block any input while a menu dialog is fading
663 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
664 if(autocvar__menu_alpha)
671 // allow console bind to work
674 con_keys = findkeysforcommand("toggleconsole", 0);
675 keys = tokenize(con_keys); // findkeysforcommand returns data for this
677 bool hit_con_bind = false;
679 for (i = 0; i < keys; ++i)
681 if(nPrimary == stof(argv(i)))
685 if(bInputType == 0) {
686 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
687 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
688 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
690 else if(bInputType == 1) {
691 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
692 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
693 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
696 if(nPrimary == K_CTRL)
698 if (bInputType == 1) //ctrl has been released
702 //switch to selected panel
703 highlightedPanel = tab_panel;
704 highlightedAction = 0;
705 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
712 if(nPrimary == K_MOUSE1)
714 if(bInputType == 0) // key pressed
715 mouseClicked |= S_MOUSE1;
716 else if(bInputType == 1) // key released
717 mouseClicked -= (mouseClicked & S_MOUSE1);
719 else if(nPrimary == K_MOUSE2)
721 if(bInputType == 0) // key pressed
722 mouseClicked |= S_MOUSE2;
723 else if(bInputType == 1) // key released
724 mouseClicked -= (mouseClicked & S_MOUSE2);
726 else if(nPrimary == K_ESCAPE)
731 localcmd("menu_showhudexit\n");
733 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
738 cvar_set("_hud_configure", "0");
740 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
742 if (bInputType == 1 || mouseClicked)
745 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
746 // lays in the same level of another panel then the next consecutive
747 // CTRL TAB presses will reselect once more the highlighted panel
749 entity starting_panel;
750 entity old_tab_panel = tab_panel;
751 if (!tab_panel) //first press of TAB
753 if (highlightedPanel)
755 panel = highlightedPanel;
756 HUD_Panel_UpdatePosSize();
760 starting_panel = highlightedPanel;
761 tab_panel_pos = panel_pos; //to compute level
765 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
767 starting_panel = tab_panel;
769 tab_backward = (hudShiftState & S_SHIFT);
771 float k, level = 0, start_posX;
772 vector candidate_pos = '0 0 0';
773 const float LEVELS_NUM = 4;
774 float level_height = vid_conheight / LEVELS_NUM;
776 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
777 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
778 start_posX = tab_panel_pos.x;
783 for(i = 0; i < hud_panels_COUNT; ++i)
785 panel = hud_panels_from(i);
786 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
788 if (panel == tab_panels[i] || panel == starting_panel)
790 HUD_Panel_UpdatePosSize();
791 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
792 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
793 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
796 tab_panel_pos = candidate_pos = panel_pos;
801 if (k == LEVELS_NUM) //tab_panel not found
809 starting_panel = old_tab_panel;
810 old_tab_panel = world;
811 goto find_tab_panel; //u must find tab_panel!
815 level = (level + level_height) % vid_conheight;
817 candidate_pos.x = vid_conwidth;
821 level = (level - level_height) % vid_conheight;
822 start_posX = vid_conwidth;
827 tab_panels[tab_panel.panel_id] = tab_panel;
829 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
831 if (bInputType == 1 || mouseClicked)
834 if (highlightedPanel)
835 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
837 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
839 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
841 if (bInputType == 1 || mouseClicked)
844 if (highlightedPanel)
846 panel = highlightedPanel;
847 HUD_Panel_UpdatePosSize();
848 panel_size_copied = panel_size;
851 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
853 if (bInputType == 1 || mouseClicked)
856 if (panel_size_copied == '0 0 0' || !highlightedPanel)
859 panel = highlightedPanel;
860 HUD_Panel_UpdatePosSize();
862 // reduce size if it'd go beyond screen boundaries
863 vector tmp_size = panel_size_copied;
864 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
865 tmp_size.x = vid_conwidth - panel_pos.x;
866 if (panel_pos.y + panel_size_copied.y > vid_conheight)
867 tmp_size.y = vid_conheight - panel_pos.y;
869 if (panel_size == tmp_size)
873 panel_pos_backup = panel_pos;
874 panel_size_backup = panel_size;
875 highlightedPanel_backup = highlightedPanel;
877 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
878 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
880 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
882 if (bInputType == 1 || mouseClicked)
884 //restore previous values
885 if (highlightedPanel_backup)
887 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
888 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
889 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
890 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
891 highlightedPanel_backup = world;
894 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
896 if (bInputType == 1 || mouseClicked)
898 localcmd("hud save myconfig\n");
900 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
904 pressed_key_time = 0;
907 else if (pressed_key_time == 0)
908 pressed_key_time = time;
911 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
913 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
917 if (highlightedPanel)
918 HUD_Panel_EnableMenu();
920 else if(hit_con_bind || nPrimary == K_PAUSE)
926 float HUD_Panel_Check_Mouse_Pos(float allow_move)
929 while(j < hud_panels_COUNT)
934 panel = hud_panels_from(i);
935 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
936 HUD_Panel_UpdatePosSize();
938 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
941 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
945 // resize from topleft border
946 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
950 // resize from topright border
951 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
955 // resize from bottomleft border
956 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
960 // resize from bottomright border
961 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
969 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
970 void HUD_Panel_FirstInDrawQ(float id)
974 // find out where in the array our current id is, save into place
975 for(i = 0; i < hud_panels_COUNT; ++i)
977 if(panel_order[i] == id)
983 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
985 place = hud_panels_COUNT - 1;
987 // move all ids up by one step in the array until "place"
988 for(i = place; i > 0; --i)
990 panel_order[i] = panel_order[i-1];
992 // now save the new top id
995 // let's save them into the cvar by some strcat trickery
997 for(i = 0; i < hud_panels_COUNT; ++i)
999 s = strcat(s, ftos(panel_order[i]), " ");
1001 cvar_set("_hud_panelorder", s);
1002 if(hud_panelorder_prev)
1003 strunzone(hud_panelorder_prev);
1004 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1007 void HUD_Panel_Highlight(float allow_move)
1011 while(j < hud_panels_COUNT)
1016 panel = hud_panels_from(i);
1017 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1019 HUD_Panel_UpdatePosSize();
1021 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1024 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1026 highlightedPanel = hud_panels_from(i);
1027 HUD_Panel_FirstInDrawQ(i);
1028 highlightedAction = 1;
1029 panel_click_distance = mousepos - panel_pos;
1032 // resize from topleft border
1033 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1035 highlightedPanel = hud_panels_from(i);
1036 HUD_Panel_FirstInDrawQ(i);
1037 highlightedAction = 2;
1039 panel_click_distance = mousepos - panel_pos;
1040 panel_click_resizeorigin = panel_pos + panel_size;
1043 // resize from topright border
1044 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1046 highlightedPanel = hud_panels_from(i);
1047 HUD_Panel_FirstInDrawQ(i);
1048 highlightedAction = 2;
1050 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1051 panel_click_distance.y = mousepos.y - panel_pos.y;
1052 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1055 // resize from bottomleft border
1056 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1058 highlightedPanel = hud_panels_from(i);
1059 HUD_Panel_FirstInDrawQ(i);
1060 highlightedAction = 2;
1062 panel_click_distance.x = mousepos.x - panel_pos.x;
1063 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1064 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1067 // resize from bottomright border
1068 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1070 highlightedPanel = hud_panels_from(i);
1071 HUD_Panel_FirstInDrawQ(i);
1072 highlightedAction = 2;
1074 panel_click_distance = panel_size - mousepos + panel_pos;
1075 panel_click_resizeorigin = panel_pos;
1079 highlightedPanel = world;
1080 highlightedAction = 0;
1083 void HUD_Panel_EnableMenu()
1086 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1088 float mouse_over_panel;
1089 void HUD_Panel_Mouse()
1091 if(autocvar__menu_alpha == 1)
1094 if (!autocvar_hud_cursormode)
1096 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1098 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1099 mousepos.y = bound(0, mousepos.y, vid_conheight);
1104 if(prevMouseClicked == 0)
1108 //stop ctrl-tab selection
1112 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1113 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1114 if (highlightedPanel)
1116 highlightedPanel_initial_pos = panel_pos;
1117 highlightedPanel_initial_size = panel_size;
1119 // doubleclick check
1120 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1122 mouseClicked = 0; // to prevent spam, I guess.
1123 HUD_Panel_EnableMenu();
1127 if (mouseClicked & S_MOUSE1)
1129 prevMouseClickedTime = time;
1130 prevMouseClickedPos = mousepos;
1132 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1137 panel = highlightedPanel;
1138 HUD_Panel_UpdatePosSize();
1141 if (highlightedPanel)
1143 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1144 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1146 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1148 panel_pos_backup = highlightedPanel_initial_pos;
1149 panel_size_backup = highlightedPanel_initial_size;
1150 highlightedPanel_backup = highlightedPanel;
1153 // in case the clicked panel is inside another panel and we aren't
1154 // moving it, avoid the immediate "fix" of its position/size
1155 // (often unwanted and hateful) by disabling collisions check
1156 hud_configure_checkcollisions = false;
1159 if(highlightedAction == 1)
1160 HUD_Panel_SetPos(mousepos - panel_click_distance);
1161 else if(highlightedAction == 2)
1163 vector mySize = '0 0 0';
1164 if(resizeCorner == 1) {
1165 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1166 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1167 } else if(resizeCorner == 2) {
1168 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1169 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1170 } else if(resizeCorner == 3) {
1171 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1172 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1173 } else { // resizeCorner == 4
1174 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1175 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1177 HUD_Panel_SetPosSize(mySize);
1182 if(prevMouseClicked)
1183 highlightedAction = 0;
1184 if(menu_enabled == 2)
1185 mouse_over_panel = 0;
1187 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1188 if (mouse_over_panel && !tab_panel)
1189 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1191 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1192 const vector cursorsize = '32 32 0';
1193 float cursor_alpha = 1 - autocvar__menu_alpha;
1195 if(!mouse_over_panel)
1196 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197 else if(mouse_over_panel == 1)
1198 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199 else if(mouse_over_panel == 2)
1200 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1204 prevMouseClicked = mouseClicked;
1206 void HUD_Configure_DrawGrid()
1209 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1211 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1212 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1213 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1214 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1217 s = eX + eY * vid_conheight;
1218 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1219 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1221 s = eY + eX * vid_conwidth;
1222 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1223 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1227 float _menu_alpha_prev;
1228 void HUD_Configure_Frame()
1231 if(autocvar__hud_configure)
1233 if(isdemo() || intermission == 2)
1235 HUD_Configure_Exit_Force();
1239 if(!hud_configure_prev)
1241 if(autocvar_hud_cursormode)
1244 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1245 hud_panels_from(panel_order[i]).update_time = time;
1248 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1249 if(autocvar__menu_alpha != _menu_alpha_prev)
1251 if(autocvar__menu_alpha == 0)
1253 _menu_alpha_prev = autocvar__menu_alpha;
1256 HUD_Configure_DrawGrid();
1258 else if(hud_configure_prev)
1262 if(autocvar_hud_cursormode)
1267 const float hlBorderSize = 2;
1268 const string hlBorder = "gfx/hud/default/border_highlighted";
1269 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1270 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1272 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1273 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1279 void HUD_Configure_PostDraw()
1281 if(autocvar__hud_configure)
1286 HUD_Panel_UpdatePosSize();
1287 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1289 if(highlightedPanel)
1291 panel = highlightedPanel;
1292 HUD_Panel_UpdatePosSize();
1293 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));