7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize.x;
34 height = eY * theSize.y;
35 if(theSize.x <= theBorderSize.x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
39 if(theSize.y <= theBorderSize.y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize.x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize.y <= theBorderSize.y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
65 dX = theBorderSize.x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize.x * eX;
76 dY = theBorderSize.x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
129 color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
130 color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, true, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, false, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position.x -= 2 / 3 * strlen(text) * theScale.x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin.y += (1 - length_ratio) * theSize.y;
295 else if (baralign == 2) // center align
296 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin.y += theSize.y;
304 theOrigin.y += (1 + length_ratio) * theSize.y;
305 length_ratio = -length_ratio;
308 theSize.y *= length_ratio;
311 width = eX * theSize.x;
312 height = eY * theSize.y;
313 if(theSize.y <= theSize.x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize.y * 0.5;
318 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize.x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin.x += (1 - length_ratio) * theSize.x;
337 else if (baralign == 2) // center align
338 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin.x += theSize.x;
346 theOrigin.x += (1 + length_ratio) * theSize.x;
347 length_ratio = -length_ratio;
350 theSize.x *= length_ratio;
353 width = eX * theSize.x;
354 height = eY * theSize.y;
355 if(theSize.x <= theSize.y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize.x * 0.5;
360 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize.y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize.x/mySize.y > 2)
387 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
417 vector center = '0 0 0';
418 float weapon_count, weapon_id;
419 float row, column, rows = 0, columns = 0;
420 float aspect = autocvar_hud_panel_weapons_aspect;
422 float panel_weapon_accuracy;
424 float timeout = autocvar_hud_panel_weapons_timeout;
425 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
426 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
429 vector barsize = '0 0 0', baroffset = '0 0 0';
430 vector ammo_color = '1 0 1';
431 float ammo_alpha = 1;
433 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
434 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
436 vector weapon_pos, weapon_size = '0 0 0';
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
524 // calculate distribution and size of table cells
525 if(max_panel_size.x > max_panel_size.y)
527 while(weapon_count > columns * rows)
530 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
533 weapon_size_x = max_panel_size.x / columns;
534 weapon_size_y = max_panel_size.y / rows;
535 columns = ceil(weapon_count / rows);
539 while(weapon_count > columns * rows)
542 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
545 weapon_size_x = max_panel_size.x / columns;
546 weapon_size_y = max_panel_size.y / rows;
547 rows = ceil(weapon_count / columns);
550 // reduce size of the panel
551 panel_size_x = columns * weapon_size.x;
552 panel_size_y = rows * weapon_size.y;
553 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
554 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
556 panel_size += '2 2 0' * panel_bg_padding;
559 weapon_count = WEP_COUNT;
561 // animation for fading in/out the panel respectively when not in use
562 if(!autocvar__hud_configure)
564 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568 // fade the panel alpha
569 if(autocvar_hud_panel_weapons_timeout_effect == 1)
571 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576 panel_bg_alpha *= (1 - f);
577 panel_fg_alpha *= (1 - f);
580 // move the panel off the screen
581 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583 f *= f; // for a cooler movement
584 center_x = panel_pos.x + panel_size.x/2;
585 center_y = panel_pos.y + panel_size.y/2;
586 screen_ar = vid_conwidth/vid_conheight;
587 if (center.x/center.y < screen_ar) //bottom left
589 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
590 panel_pos.y += f * (vid_conheight - panel_pos.y);
592 panel_pos.x -= f * (panel_pos.x + panel_size.x);
596 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
597 panel_pos.x += f * (vid_conwidth - panel_pos.x);
599 panel_pos.y -= f * (panel_pos.y + panel_size.y);
602 center_x = -1; // mark the panel as off screen
604 weaponprevtime = time - (1 - f) * timein_effect_length;
606 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
608 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
610 // fade the panel alpha
611 if(autocvar_hud_panel_weapons_timeout_effect == 1)
613 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
614 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
616 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
618 panel_bg_alpha *= (f);
619 panel_fg_alpha *= (f);
622 // move the panel back on screen
623 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
625 f *= f; // for a cooler movement
627 center_x = panel_pos.x + panel_size.x/2;
628 center_y = panel_pos.y + panel_size.y/2;
629 screen_ar = vid_conwidth/vid_conheight;
630 if (center.x/center.y < screen_ar) //bottom left
632 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
633 panel_pos.y += f * (vid_conheight - panel_pos.y);
635 panel_pos.x -= f * (panel_pos.x + panel_size.x);
639 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
640 panel_pos.x += f * (vid_conwidth - panel_pos.x);
642 panel_pos.y -= f * (panel_pos.y + panel_size.y);
648 // draw the background, then change the virtual size of it to better fit other items inside
659 panel_pos += '1 1 0' * panel_bg_padding;
660 panel_size -= '2 2 0' * panel_bg_padding;
663 // after the sizing and animations are done, update the other values
665 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
667 rows = panel_size.y/panel_size.x;
668 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
669 columns = ceil(weapon_count/rows);
670 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
673 // calculate position/size for visual bar displaying ammount of ammo status
674 if (autocvar_hud_panel_weapons_ammo)
676 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
677 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
679 if(weapon_size.x/weapon_size.y > aspect)
681 barsize_x = aspect * weapon_size.y;
682 barsize_y = weapon_size.y;
683 baroffset_x = (weapon_size.x - barsize.x) / 2;
687 barsize_y = 1/aspect * weapon_size.x;
688 barsize_x = weapon_size.x;
689 baroffset_y = (weapon_size.y - barsize.y) / 2;
692 if(autocvar_hud_panel_weapons_accuracy)
693 Accuracy_LoadColors();
697 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
698 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
700 // retrieve information about the current weapon to be drawn
701 self = weaponorder[i];
702 weapon_id = self.impulse;
704 // skip if this weapon doesn't exist
705 if(!self || weapon_id < 0) { continue; }
707 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
708 if(autocvar_hud_panel_weapons_onlyowned)
709 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
712 // figure out the drawing position of weapon
713 weapon_pos = (panel_pos
714 + eX * column * weapon_size.x
715 + eY * row * weapon_size.y);
717 // draw background behind currently selected weapon
718 if(self.weapon == switchweapon)
719 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721 // draw the weapon accuracy
722 if(autocvar_hud_panel_weapons_accuracy)
724 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
725 if(panel_weapon_accuracy >= 0)
727 color = Accuracy_GetColor(panel_weapon_accuracy);
728 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
732 // drawing all the weapon items
733 if(weapons_stat & WepSet_FromWeapon(self.weapon))
735 // draw the weapon image
736 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738 // draw weapon label string
739 switch(autocvar_hud_panel_weapons_label)
741 case 1: // weapon number
742 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749 case 3: // weapon name
750 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757 // draw ammo status bar
758 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
760 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
764 switch(self.ammo_field)
766 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
767 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
768 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
769 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
770 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
771 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
772 default: ammo_full = 60;
776 weapon_pos.x + baroffset.x,
777 weapon_pos.y + baroffset.y,
778 barsize.x * bound(0, a/ammo_full, 1),
795 else // draw a "ghost weapon icon" if you don't have the weapon
797 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
800 // draw the complain message
801 if(self.weapon == complain_weapon)
804 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
806 a = ((complain_weapon_time + when > time) ? 1 : 0);
809 if(complain_weapon_type == 0) {
810 s = _("Out of ammo");
811 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
813 else if(complain_weapon_type == 1) {
815 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
818 s = _("Unavailable");
819 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
821 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
822 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
823 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
826 // continue with new position for the next weapon
839 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
842 HUD_Panel_DrawProgressBar(
843 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
844 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
845 autocvar_hud_panel_ammo_progressbar_name,
846 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
847 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
851 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
853 float theAlpha = 1, a, b;
854 vector nade_color, picpos, numpos;
856 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
858 a = getstatf(STAT_NADE_BONUS);
859 b = getstatf(STAT_NADE_BONUS_SCORE);
861 if(autocvar_hud_panel_ammo_iconalign)
864 picpos = myPos + eX * 2 * mySize.y;
868 numpos = myPos + eX * mySize.y;
872 DrawNadeScoreBar(myPos, mySize, nade_color);
876 if(autocvar_hud_panel_ammo_text)
877 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
880 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
882 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
887 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
889 if(ammoType == ammo_none)
892 // Initialize variables
895 if(autocvar__hud_configure)
897 isCurrent = (ammoType == ammo_rockets); // Rockets always current
901 ammo = getstati(GetAmmoStat(ammoType));
905 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
906 myPos = myPos + (mySize - mySize * scale) * 0.5;
907 mySize = mySize * scale;
910 vector iconPos, textPos;
911 if(autocvar_hud_panel_ammo_iconalign)
913 iconPos = myPos + eX * 2 * mySize.y;
919 textPos = myPos + eX * mySize.y;
922 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
924 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
927 textColor = '0.2 0.95 0';
931 textColor = '0.8 0.04 0';
937 alpha = panel_fg_alpha;
939 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
941 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
943 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
948 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
950 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
951 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
953 if(autocvar_hud_panel_ammo_text)
954 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
956 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
959 float nade_prevstatus;
960 float nade_prevframe;
961 float nade_statuschange_time;
964 if(hud != HUD_NORMAL) return;
965 if(!autocvar__hud_configure)
967 if(!autocvar_hud_panel_ammo) return;
968 if(spectatee_status == -1) return;
971 HUD_Panel_UpdateCvars();
973 draw_beginBoldFont();
982 pos += '1 1 0' * panel_bg_padding;
983 mySize -= '2 2 0' * panel_bg_padding;
986 float rows = 0, columns, row, column;
987 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
988 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
989 float total_ammo_count;
992 if (autocvar_hud_panel_ammo_onlycurrent)
993 total_ammo_count = 1;
995 total_ammo_count = AMMO_COUNT;
1000 if (nade_cnt != nade_prevframe)
1002 nade_statuschange_time = time;
1003 nade_prevstatus = nade_prevframe;
1004 nade_prevframe = nade_cnt;
1008 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1010 rows = mySize.y/mySize.x;
1011 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1012 // ^^^ ammo item aspect goes here
1014 columns = ceil((total_ammo_count)/rows);
1016 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1019 vector offset = '0 0 0'; // fteqcc sucks
1021 if(ammo_size.x/ammo_size.y > 3)
1023 newSize = 3 * ammo_size.y;
1024 offset_x = ammo_size.x - newSize;
1025 pos.x += offset.x/2;
1026 ammo_size_x = newSize;
1030 newSize = 1/3 * ammo_size.x;
1031 offset_y = ammo_size.y - newSize;
1032 pos.y += offset.y/2;
1033 ammo_size_y = newSize;
1037 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1039 if(autocvar_hud_panel_ammo_onlycurrent)
1041 if(autocvar__hud_configure)
1043 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1050 (get_weaponinfo(switchweapon)).ammo_field,
1060 column = column + 1;
1067 for(i = 0; i < AMMO_COUNT; ++i)
1069 ammotype = GetAmmoFieldFromNum(i);
1071 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1074 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1082 column = column + 1;
1089 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1091 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1093 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1099 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1101 vector newPos = '0 0 0', newSize = '0 0 0';
1102 vector picpos, numpos;
1106 if(mySize.y/mySize.x > 2)
1108 newSize_y = 2 * mySize.x;
1109 newSize_x = mySize.x;
1111 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1116 newSize_x = 1/2 * mySize.y;
1117 newSize_y = mySize.y;
1119 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1123 if(icon_right_align)
1126 picpos = newPos + eY * newSize.x;
1131 numpos = newPos + eY * newSize.x;
1135 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136 // make number smaller than icon, it looks better
1137 // reduce only y to draw numbers with different number of digits with the same y size
1138 numpos.y += newSize.y * ((1 - 0.7) / 2);
1140 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1144 if(mySize.x/mySize.y > 3)
1146 newSize_x = 3 * mySize.y;
1147 newSize_y = mySize.y;
1149 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1154 newSize_y = 1/3 * mySize.x;
1155 newSize_x = mySize.x;
1157 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1161 if(icon_right_align) // right align
1164 picpos = newPos + eX * 2 * newSize.y;
1168 numpos = newPos + eX * newSize.y;
1172 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1173 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1174 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1178 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1180 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1185 void HUD_Powerups(void)
1187 float strength_time, shield_time, superweapons_time;
1188 if(!autocvar__hud_configure)
1190 if(!autocvar_hud_panel_powerups) return;
1191 if(spectatee_status == -1) return;
1192 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1193 if (getstati(STAT_HEALTH) <= 0) return;
1195 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1196 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1197 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1199 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1200 superweapons_time = 99; // force max
1202 // prevent stuff to show up on mismatch that will be fixed next frame
1203 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1204 superweapons_time = 0;
1210 superweapons_time = 13;
1213 HUD_Panel_UpdateCvars();
1215 draw_beginBoldFont();
1219 mySize = panel_size;
1221 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1222 if(panel_bg_padding)
1224 pos += '1 1 0' * panel_bg_padding;
1225 mySize -= '2 2 0' * panel_bg_padding;
1228 float panel_ar = mySize.x/mySize.y;
1229 float is_vertical = (panel_ar < 1);
1230 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1232 float superweapons_is = -1;
1234 if(superweapons_time)
1239 superweapons_is = 0;
1241 superweapons_is = 2;
1246 superweapons_is = 1;
1248 superweapons_is = 2;
1252 // FIXME handle superweapons here
1253 if(superweapons_is == 0)
1255 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1257 mySize.x *= (1.0 / 3.0);
1258 superweapons_offset_x = mySize.x;
1259 if (autocvar_hud_panel_powerups_flip)
1260 shield_offset_x = 2*mySize.x;
1262 strength_offset_x = 2*mySize.x;
1266 mySize.y *= (1.0 / 3.0);
1267 superweapons_offset_y = mySize.y;
1268 if (autocvar_hud_panel_powerups_flip)
1269 shield_offset_y = 2*mySize.y;
1271 strength_offset_y = 2*mySize.y;
1276 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1279 if (autocvar_hud_panel_powerups_flip)
1280 shield_offset_x = mySize.x;
1282 strength_offset_x = mySize.x;
1287 if (autocvar_hud_panel_powerups_flip)
1288 shield_offset_y = mySize.y;
1290 strength_offset_y = mySize.y;
1294 float shield_baralign, strength_baralign, superweapons_baralign;
1295 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1297 if (autocvar_hud_panel_powerups_flip)
1299 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1300 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1301 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1302 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1306 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1307 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1308 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1309 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1312 if(superweapons_is == 0)
1314 superweapons_iconalign = strength_iconalign;
1315 superweapons_baralign = 2;
1317 else if(superweapons_is == 1)
1319 superweapons_offset = strength_offset;
1320 superweapons_iconalign = strength_iconalign;
1321 superweapons_baralign = strength_baralign;
1323 else // if(superweapons_is == 2)
1325 superweapons_offset = shield_offset;
1326 superweapons_iconalign = shield_iconalign;
1327 superweapons_baralign = shield_baralign;
1332 const float maxshield = 30;
1333 float shield = ceil(shield_time);
1334 if(autocvar_hud_panel_powerups_progressbar)
1335 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1336 if(autocvar_hud_panel_powerups_text)
1339 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1341 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1347 const float maxstrength = 30;
1348 float strength = ceil(strength_time);
1349 if(autocvar_hud_panel_powerups_progressbar)
1350 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1351 if(autocvar_hud_panel_powerups_text)
1354 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1356 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1360 if(superweapons_time)
1362 const float maxsuperweapons = 30;
1363 float superweapons = ceil(superweapons_time);
1364 if(autocvar_hud_panel_powerups_progressbar)
1365 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1366 if(autocvar_hud_panel_powerups_text)
1368 if(superweapons > 1)
1369 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1370 if(superweapons <= 5)
1371 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1378 // Health/armor (#3)
1381 // prev_* vars contain the health/armor at the previous FRAME
1382 // set to -1 when player is dead or was not playing
1383 float prev_health, prev_armor;
1384 float health_damagetime, armor_damagetime;
1385 float health_beforedamage, armor_beforedamage;
1386 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1387 float old_p_health, old_p_armor;
1388 float old_p_healthtime, old_p_armortime;
1389 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1390 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1391 float prev_p_health, prev_p_armor;
1393 void HUD_HealthArmor(void)
1395 float armor, health, fuel;
1396 if(!autocvar__hud_configure)
1398 if(!autocvar_hud_panel_healtharmor) return;
1399 if(hud != HUD_NORMAL) return;
1400 if(spectatee_status == -1) return;
1402 health = getstati(STAT_HEALTH);
1408 armor = getstati(STAT_ARMOR);
1410 // code to check for spectatee_status changes is in Ent_ClientData()
1411 // prev_p_health and prev_health can be set to -1 there
1413 if (prev_p_health == -1)
1416 health_beforedamage = 0;
1417 armor_beforedamage = 0;
1418 health_damagetime = 0;
1419 armor_damagetime = 0;
1420 prev_health = health;
1422 old_p_health = health;
1423 old_p_armor = armor;
1424 prev_p_health = health;
1425 prev_p_armor = armor;
1427 else if (prev_health == -1)
1429 //start the load effect
1430 health_damagetime = 0;
1431 armor_damagetime = 0;
1435 fuel = getstati(STAT_FUEL);
1444 HUD_Panel_UpdateCvars();
1447 mySize = panel_size;
1449 HUD_Panel_DrawBg(1);
1450 if(panel_bg_padding)
1452 pos += '1 1 0' * panel_bg_padding;
1453 mySize -= '2 2 0' * panel_bg_padding;
1456 float baralign = autocvar_hud_panel_healtharmor_baralign;
1457 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1459 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1460 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1461 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1464 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1469 float maxtotal = maxhealth + maxarmor;
1471 if(v.z) // NOT fully armored
1473 biggercount = "health";
1474 if(autocvar_hud_panel_healtharmor_progressbar)
1475 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1477 if(autocvar_hud_panel_healtharmor_text)
1478 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1482 biggercount = "armor";
1483 if(autocvar_hud_panel_healtharmor_progressbar)
1484 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_healtharmor_text)
1487 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_healtharmor_text)
1490 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1493 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1497 float panel_ar = mySize.x/mySize.y;
1498 float is_vertical = (panel_ar < 1);
1499 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1500 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1503 if (autocvar_hud_panel_healtharmor_flip)
1504 health_offset_x = mySize.x;
1506 armor_offset_x = mySize.x;
1511 if (autocvar_hud_panel_healtharmor_flip)
1512 health_offset_y = mySize.y;
1514 armor_offset_y = mySize.y;
1517 float health_baralign, armor_baralign, fuel_baralign;
1518 float health_iconalign, armor_iconalign;
1519 if (autocvar_hud_panel_healtharmor_flip)
1521 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 fuel_baralign = health_baralign;
1524 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 fuel_baralign = armor_baralign;
1532 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1538 if(autocvar_hud_panel_healtharmor_progressbar)
1540 float p_health, pain_health_alpha;
1542 pain_health_alpha = 1;
1543 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549 if (time - old_p_healthtime < 1)
1550 old_p_health = prev_p_health;
1552 old_p_health = prev_health;
1553 old_p_healthtime = time;
1555 if (time - old_p_healthtime < 1)
1557 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1558 prev_p_health = p_health;
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565 if (time - health_damagetime >= 1)
1566 health_beforedamage = prev_health;
1567 health_damagetime = time;
1569 if (time - health_damagetime < 1)
1571 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1572 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1575 prev_health = health;
1577 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1579 float BLINK_FACTOR = 0.15;
1580 float BLINK_BASE = 0.85;
1581 float BLINK_FREQ = 9;
1582 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1585 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1587 if(autocvar_hud_panel_healtharmor_text)
1588 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1593 if(autocvar_hud_panel_healtharmor_progressbar)
1597 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1599 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1601 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1603 if (time - old_p_armortime < 1)
1604 old_p_armor = prev_p_armor;
1606 old_p_armor = prev_armor;
1607 old_p_armortime = time;
1609 if (time - old_p_armortime < 1)
1611 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1612 prev_p_armor = p_armor;
1615 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1617 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1619 if (time - armor_damagetime >= 1)
1620 armor_beforedamage = prev_armor;
1621 armor_damagetime = time;
1623 if (time - armor_damagetime < 1)
1625 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1626 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1631 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1633 if(autocvar_hud_panel_healtharmor_text)
1634 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1640 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1644 mySize.x *= 2; //restore full panel size
1645 else if (panel_ar < 1/4)
1646 mySize.y *= 2; //restore full panel size
1647 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1652 // Notification area (#4)
1655 void HUD_Notify_Push(string icon, string attacker, string victim)
1663 if (notify_index == -1)
1664 notify_index = NOTIFY_MAX_ENTRIES-1;
1667 if (notify_attackers[notify_index])
1668 strunzone(notify_attackers[notify_index]);
1670 if (notify_victims[notify_index])
1671 strunzone(notify_victims[notify_index]);
1673 if (notify_icons[notify_index])
1674 strunzone(notify_icons[notify_index]);
1676 // Allocate new strings
1679 notify_attackers[notify_index] = strzone(attacker);
1680 notify_victims[notify_index] = strzone(victim);
1684 // In case of a notification without a victim, the attacker
1685 // is displayed on the victim's side. Instead of special
1686 // treatment later on, we can simply switch them here.
1687 notify_attackers[notify_index] = string_null;
1688 notify_victims[notify_index] = strzone(attacker);
1691 notify_icons[notify_index] = strzone(icon);
1692 notify_times[notify_index] = time;
1695 void HUD_Notify(void)
1697 if (!autocvar__hud_configure)
1698 if (!autocvar_hud_panel_notify)
1701 HUD_Panel_UpdateCvars();
1702 HUD_Panel_DrawBg(1);
1704 if (!autocvar__hud_configure)
1705 if (notify_count == 0)
1712 if (panel_bg_padding)
1714 pos += '1 1 0' * panel_bg_padding;
1715 size -= '2 2 0' * panel_bg_padding;
1718 float fade_start = max(0, autocvar_hud_panel_notify_time);
1719 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1720 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1722 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1723 float entry_height = size.y / entry_count;
1725 float panel_width_half = size.x * 0.5;
1726 float icon_width_half = entry_height * icon_aspect / 2;
1727 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1729 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1730 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1731 vector icon_left = eX * (panel_width_half - icon_width_half);
1732 vector attacker_right = eX * name_maxwidth;
1733 vector victim_left = eX * (size.x - name_maxwidth);
1735 vector attacker_pos, victim_pos, icon_pos;
1736 string attacker, victim, icon;
1737 float i, j, count, step, limit, alpha;
1739 if (autocvar_hud_panel_notify_flip)
1741 // Order items from the top down
1744 limit = entry_count;
1748 // Order items from the bottom up
1749 i = entry_count - 1;
1754 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1756 if(autocvar__hud_configure)
1758 attacker = sprintf(_("Player %d"), count + 1);
1759 victim = sprintf(_("Player %d"), count + 2);
1760 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1761 alpha = bound(0, 1.2 - count / entry_count, 1);
1765 if (j == NOTIFY_MAX_ENTRIES)
1768 if (notify_times[j] + fade_start > time)
1770 else if (fade_time != 0)
1772 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1779 attacker = notify_attackers[j];
1780 victim = notify_victims[j];
1781 icon = notify_icons[j];
1784 if (icon != "" && victim != "")
1786 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1788 icon_pos = pos + icon_left + eY * i * entry_height;
1789 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1791 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1792 victim_pos = pos + victim_left + name_top;
1793 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1797 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1798 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1799 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1804 notify_count = count;
1810 string seconds_tostring(float sec)
1813 minutes = floor(sec / 60);
1815 sec -= minutes * 60;
1816 return sprintf("%d:%02d", minutes, sec);
1819 void HUD_Timer(void)
1821 if(!autocvar__hud_configure)
1823 if(!autocvar_hud_panel_timer) return;
1826 HUD_Panel_UpdateCvars();
1828 draw_beginBoldFont();
1832 mySize = panel_size;
1834 HUD_Panel_DrawBg(1);
1835 if(panel_bg_padding)
1837 pos += '1 1 0' * panel_bg_padding;
1838 mySize -= '2 2 0' * panel_bg_padding;
1842 float timelimit, elapsedTime, timeleft, minutesLeft;
1844 timelimit = getstatf(STAT_TIMELIMIT);
1846 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1847 timeleft = ceil(timeleft);
1849 minutesLeft = floor(timeleft / 60);
1852 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1853 timer_color = '1 1 1'; //white
1854 else if(minutesLeft >= 1)
1855 timer_color = '1 1 0'; //yellow
1857 timer_color = '1 0 0'; //red
1859 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1860 if (time < getstatf(STAT_GAMESTARTTIME)) {
1861 //while restart is still active, show 00:00
1862 timer = seconds_tostring(0);
1864 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1865 timer = seconds_tostring(elapsedTime);
1868 timer = seconds_tostring(timeleft);
1871 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1878 void HUD_Radar(void)
1880 if (!autocvar__hud_configure)
1882 if (hud_panel_radar_maximized)
1884 if (!hud_draw_maximized) return;
1888 if (autocvar_hud_panel_radar == 0) return;
1889 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1890 if(radar_panel_modified)
1892 panel.update_time = time; // forces reload of panel attributes
1893 radar_panel_modified = false;
1898 HUD_Panel_UpdateCvars();
1902 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1904 panel_size = autocvar_hud_panel_radar_maximized_size;
1905 panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1906 panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
1907 panel_pos_x = (vid_conwidth - panel_size.x) / 2;
1908 panel_pos_y = (vid_conheight - panel_size.y) / 2;
1911 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1912 if(precache_pic(panel_bg) == "")
1913 panel_bg = "gfx/hud/default/border_default"; // fallback
1914 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1915 radar_panel_modified = true;
1916 if(panel.current_panel_bg)
1917 strunzone(panel.current_panel_bg);
1918 panel.current_panel_bg = strzone(panel_bg);
1920 switch(hud_panel_radar_maximized_zoommode)
1924 f = current_zoomfraction;
1927 f = 1 - current_zoomfraction;
1937 switch(hud_panel_radar_maximized_rotation)
1940 teamradar_angle = view_angles.y - 90;
1943 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1947 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1949 switch(hud_panel_radar_zoommode)
1953 f = current_zoomfraction;
1956 f = 1 - current_zoomfraction;
1966 switch(hud_panel_radar_rotation)
1969 teamradar_angle = view_angles.y - 90;
1972 teamradar_angle = 90 * hud_panel_radar_rotation;
1979 mySize = panel_size;
1981 HUD_Panel_DrawBg(1);
1982 if(panel_bg_padding)
1984 pos += '1 1 0' * panel_bg_padding;
1985 mySize -= '2 2 0' * panel_bg_padding;
1990 float scale2d, normalsize, bigsize;
1992 teamradar_origin2d = pos + 0.5 * mySize;
1993 teamradar_size2d = mySize;
1995 if(minimapname == "")
1998 teamradar_loadcvars();
2000 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2001 teamradar_size2d = mySize;
2003 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2005 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2006 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2008 // max-min distance must fit the radar in any rotation
2009 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2013 vector c0, c1, c2, c3, span;
2014 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2015 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2016 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2017 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2019 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2020 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2022 // max-min distance must fit the radar in x=x, y=y
2024 teamradar_size2d.x * scale2d / (1.05 * span.x),
2025 teamradar_size2d.y * scale2d / (1.05 * span.y)
2029 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2030 if(bigsize > normalsize)
2031 normalsize = bigsize;
2035 + (1 - f) * normalsize;
2036 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2038 + (1 - f) * view_origin);
2047 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2049 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2050 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2051 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2052 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2053 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2055 color2 = GetPlayerColor(tm.sv_entnum);
2056 //if(color == NUM_SPECTATOR || color == color2)
2057 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2059 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2061 drawresetcliparea();
2066 void HUD_UpdatePlayerTeams();
2067 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2070 entity tm = world, pl;
2071 float SCOREPANEL_MAX_ENTRIES = 6;
2072 float SCOREPANEL_ASPECTRATIO = 2;
2073 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2074 vector fontsize = '1 1 0' * (mySize.y/entries);
2076 vector rgb, score_color;
2078 score_color = '1 1 1';
2080 float name_size = mySize.x*0.75;
2081 float spacing_size = mySize.x*0.04;
2082 const float highlight_alpha = 0.2;
2083 float i = 0, me_printed = 0, first_pl = 0;
2085 if (autocvar__hud_configure)
2087 float players_per_team = 0;
2090 // show team scores in the first line
2091 float score_size = mySize.x / team_count;
2092 players_per_team = max(2, ceil((entries - 1) / team_count));
2093 for(i=0; i<team_count; ++i) {
2094 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2095 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2096 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2099 pos.y += fontsize.y;
2101 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2102 for (i=first_pl; i<entries; ++i)
2104 //simulate my score is lower than all displayed players,
2105 //so that I don't appear at all showing pure rankings.
2106 //This is to better show the difference between the 2 ranking views
2107 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2110 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2111 s = GetPlayerName(player_localnum);
2116 s = sprintf(_("Player %d"), i + 1 - first_pl);
2121 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2122 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2123 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2124 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2125 pos.y += fontsize.y;
2130 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2131 HUD_UpdatePlayerTeams();
2134 // show team scores in the first line
2135 float score_size = mySize.x / team_count;
2136 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2137 if(tm.team == NUM_SPECTATOR)
2139 if (tm.team == myteam)
2140 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2141 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2145 pos.y += fontsize.y;
2146 tm = teams.sort_next;
2151 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2153 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2156 if (i == entries-1 && !me_printed && pl != me)
2157 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2159 for (pl = me.sort_next; pl; pl = pl.sort_next)
2160 if (pl.team != NUM_SPECTATOR)
2164 rgb = '1 1 0'; //not last but not among the leading players: yellow
2166 rgb = '1 0 0'; //last: red
2173 rgb = '0 1 0'; //first: green
2175 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2178 score_color = Team_ColorRGB(pl.team) * 0.8;
2179 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2180 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2181 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2182 pos.y += fontsize.y;
2185 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2188 void HUD_Score(void)
2190 if(!autocvar__hud_configure)
2192 if(!autocvar_hud_panel_score) return;
2193 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2196 HUD_Panel_UpdateCvars();
2199 mySize = panel_size;
2201 HUD_Panel_DrawBg(1);
2202 if(panel_bg_padding)
2204 pos += '1 1 0' * panel_bg_padding;
2205 mySize -= '2 2 0' * panel_bg_padding;
2208 float score, distribution = 0;
2210 vector distribution_color;
2213 me = playerslots[player_localentnum - 1];
2215 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2216 string timer, distrtimer;
2218 pl = players.sort_next;
2221 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2222 if(pl.scores[ps_primary] == 0)
2225 score = me.(scores[ps_primary]);
2226 timer = TIME_ENCODED_TOSTRING(score);
2228 draw_beginBoldFont();
2229 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2230 // distribution display
2231 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2233 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2235 if (distribution <= 0) {
2236 distribution_color = '0 1 0';
2240 distribution_color = '1 0 0';
2243 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2245 // race record display
2246 if (distribution <= 0)
2247 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2250 } else if (!teamplay) { // non-teamgames
2251 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2253 HUD_Score_Rankings(pos, mySize, me);
2256 // me vector := [team/connected frags id]
2257 pl = players.sort_next;
2261 if(autocvar__hud_configure)
2264 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2268 score = me.(scores[ps_primary]);
2269 if(autocvar__hud_configure)
2272 if(distribution >= 5)
2273 distribution_color = eY;
2274 else if(distribution >= 0)
2275 distribution_color = '1 1 1';
2276 else if(distribution >= -5)
2277 distribution_color = '1 1 0';
2279 distribution_color = eX;
2281 string distribution_str;
2282 distribution_str = ftos(distribution);
2283 draw_beginBoldFont();
2284 if (distribution >= 0)
2286 if (distribution > 0)
2287 distribution_str = strcat("+", distribution_str);
2288 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2293 } else { // teamgames
2294 float row, column, rows = 0, columns = 0;
2295 vector offset = '0 0 0';
2296 vector score_pos, score_size; //for scores other than myteam
2297 if(autocvar_hud_panel_score_rankings)
2299 HUD_Score_Rankings(pos, mySize, me);
2302 if(spectatee_status == -1)
2304 rows = mySize.y/mySize.x;
2305 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2306 // ^^^ ammo item aspect goes here
2308 columns = ceil(team_count/rows);
2310 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2313 if(score_size.x/score_size.y > 3)
2315 newSize = 3 * score_size.y;
2316 offset_x = score_size.x - newSize;
2317 pos.x += offset.x/2;
2318 score_size_x = newSize;
2322 newSize = 1/3 * score_size.x;
2323 offset_y = score_size.y - newSize;
2324 pos.y += offset.y/2;
2325 score_size_y = newSize;
2329 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2331 float max_fragcount;
2332 max_fragcount = -99;
2333 draw_beginBoldFont();
2335 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2336 if(tm.team == NUM_SPECTATOR)
2338 score = tm.(teamscores[ts_primary]);
2339 if(autocvar__hud_configure)
2342 if (score > max_fragcount)
2343 max_fragcount = score;
2345 if (spectatee_status == -1)
2347 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2348 if (max_fragcount == score)
2349 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2350 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2358 else if(tm.team == myteam) {
2359 if (max_fragcount == score)
2360 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2361 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2363 if (max_fragcount == score)
2364 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2365 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2375 void HUD_RaceTimer (void)
2377 if(!autocvar__hud_configure)
2379 if(!autocvar_hud_panel_racetimer) return;
2380 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2381 if(spectatee_status == -1) return;
2384 HUD_Panel_UpdateCvars();
2386 draw_beginBoldFont();
2390 mySize = panel_size;
2392 HUD_Panel_DrawBg(1);
2393 if(panel_bg_padding)
2395 pos += '1 1 0' * panel_bg_padding;
2396 mySize -= '2 2 0' * panel_bg_padding;
2399 // always force 4:1 aspect
2400 vector newSize = '0 0 0';
2401 if(mySize.x/mySize.y > 4)
2403 newSize_x = 4 * mySize.y;
2404 newSize_y = mySize.y;
2406 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2410 newSize_y = 1/4 * mySize.x;
2411 newSize_x = mySize.x;
2413 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2418 string s, forcetime;
2420 if(autocvar__hud_configure)
2423 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2424 s = _("^1Intermediate 1 (+15.42)");
2425 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2426 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2427 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2429 else if(race_checkpointtime)
2431 a = bound(0, 2 - (time - race_checkpointtime), 1);
2434 if(a > 0) // just hit a checkpoint?
2436 if(race_checkpoint != 254)
2438 if(race_time && race_previousbesttime)
2439 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2441 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2443 forcetime = TIME_ENCODED_TOSTRING(race_time);
2448 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2450 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2451 if(a > 0) // next one?
2453 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2458 if(s != "" && a > 0)
2460 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2463 if(race_penaltytime)
2465 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2468 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2469 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2475 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2476 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2481 if(race_laptime && race_checkpoint != 255)
2483 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2484 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2489 if(race_mycheckpointtime)
2491 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2492 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2493 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2495 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2497 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2498 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2499 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2502 if(race_penaltytime && !race_penaltyaccumulator)
2504 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2505 a = bound(0, (1 + t - time), 1);
2509 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2511 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2512 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2522 float vote_yescount;
2525 float vote_highlighted; // currently selected vote
2527 float vote_active; // is there an active vote?
2528 float vote_prev; // previous state of vote_active to check for a change
2530 float vote_change; // "time" when vote_active changed
2534 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2537 if (autocvar__hud_configure)
2541 print(_("^1You must answer before entering hud configure mode\n"));
2542 cvar_set("_hud_configure", "0");
2544 if(vote_called_vote)
2545 strunzone(vote_called_vote);
2546 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2547 uid2name_dialog = 1;
2550 if(!autocvar__hud_configure)
2552 if(!autocvar_hud_panel_vote) return;
2554 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2555 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2557 if(panel_bg_alpha_str == "") {
2558 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2560 panel_bg_alpha = stof(panel_bg_alpha_str);
2571 if(vote_active != vote_prev) {
2573 vote_prev = vote_active;
2576 if(vote_active || autocvar__hud_configure)
2577 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2579 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2584 HUD_Panel_UpdateCvars();
2588 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2589 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2592 // these must be below above block
2595 mySize = panel_size;
2597 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2598 HUD_Panel_DrawBg(a);
2599 a = panel_fg_alpha * a;
2601 if(panel_bg_padding)
2603 pos += '1 1 0' * panel_bg_padding;
2604 mySize -= '2 2 0' * panel_bg_padding;
2607 // always force 3:1 aspect
2608 vector newSize = '0 0 0';
2609 if(mySize.x/mySize.y > 3)
2611 newSize_x = 3 * mySize.y;
2612 newSize_y = mySize.y;
2614 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2618 newSize_y = 1/3 * mySize.x;
2619 newSize_x = mySize.x;
2621 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2625 s = _("A vote has been called for:");
2627 s = _("Allow servers to store and display your name?");
2628 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2629 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2630 if(autocvar__hud_configure)
2631 s = _("^1Configure the HUD");
2632 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2634 // print the yes/no counts
2635 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2636 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2637 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2638 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2640 // draw the progress bar backgrounds
2641 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2643 // draw the highlights
2644 if(vote_highlighted == 1) {
2645 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2646 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2648 else if(vote_highlighted == -1) {
2649 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2650 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2653 // draw the progress bars
2654 if(vote_yescount && vote_needed)
2656 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2657 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2660 if(vote_nocount && vote_needed)
2662 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2663 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2666 drawresetcliparea();
2669 // Mod icons panel (#10)
2672 float mod_active; // is there any active mod icon?
2674 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2678 vector color = '0 0 0';
2682 stat = getstati(STAT_REDALIVE);
2683 pic = "player_red.tga";
2687 stat = getstati(STAT_BLUEALIVE);
2688 pic = "player_blue.tga";
2692 stat = getstati(STAT_YELLOWALIVE);
2693 pic = "player_yellow.tga";
2698 stat = getstati(STAT_PINKALIVE);
2699 pic = "player_pink.tga";
2704 if(mySize.x/mySize.y > aspect_ratio)
2706 i = aspect_ratio * mySize.y;
2707 myPos_x = myPos.x + (mySize.x - i) / 2;
2712 i = 1/aspect_ratio * mySize.x;
2713 myPos_y = myPos.y + (mySize.y - i) / 2;
2719 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2720 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2723 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 // Clan Arena and Freeze Tag HUD modicons
2727 void HUD_Mod_CA(vector myPos, vector mySize)
2729 mod_active = 1; // required in each mod function that always shows something
2732 if(gametype == MAPINFO_TYPE_CA)
2733 layout = autocvar_hud_panel_modicons_ca_layout;
2734 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2735 layout = autocvar_hud_panel_modicons_freezetag_layout;
2736 float rows, columns, aspect_ratio;
2737 rows = mySize.y/mySize.x;
2738 aspect_ratio = (layout) ? 2 : 1;
2739 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2740 columns = ceil(team_count/rows);
2743 float row = 0, column = 0;
2744 vector pos, itemSize;
2745 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2746 for(i=0; i<team_count; ++i)
2748 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2750 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2761 // CTF HUD modicon section
2762 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2763 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2764 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2766 void HUD_Mod_CTF_Reset(void)
2768 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2771 void HUD_Mod_CTF(vector pos, vector mySize)
2773 vector redflag_pos, blueflag_pos;
2775 float f; // every function should have that
2777 float redflag, blueflag; // current status
2778 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2781 stat_items = getstati(STAT_ITEMS, 0, 24);
2782 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2783 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2785 if(redflag || blueflag)
2790 if(autocvar__hud_configure)
2796 // when status CHANGES, set old status into prevstatus and current status into status
2797 if (redflag != redflag_prevframe)
2799 redflag_statuschange_time = time;
2800 redflag_prevstatus = redflag_prevframe;
2801 redflag_prevframe = redflag;
2804 if (blueflag != blueflag_prevframe)
2806 blueflag_statuschange_time = time;
2807 blueflag_prevstatus = blueflag_prevframe;
2808 blueflag_prevframe = blueflag;
2811 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2812 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2814 float BLINK_FACTOR = 0.15;
2815 float BLINK_BASE = 0.85;
2817 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2819 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2821 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2823 string red_icon, red_icon_prevstatus;
2824 float red_alpha, red_alpha_prevstatus;
2825 red_alpha = red_alpha_prevstatus = 1;
2827 case 1: red_icon = "flag_red_taken"; break;
2828 case 2: red_icon = "flag_red_lost"; break;
2829 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2831 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2832 red_icon = "flag_red_shielded";
2834 red_icon = string_null;
2837 switch(redflag_prevstatus) {
2838 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2839 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2840 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2843 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2844 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2845 red_icon_prevstatus = "flag_red_shielded";
2847 red_icon_prevstatus = string_null;
2851 string blue_icon, blue_icon_prevstatus;
2852 float blue_alpha, blue_alpha_prevstatus;
2853 blue_alpha = blue_alpha_prevstatus = 1;
2855 case 1: blue_icon = "flag_blue_taken"; break;
2856 case 2: blue_icon = "flag_blue_lost"; break;
2857 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2859 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2860 blue_icon = "flag_blue_shielded";
2862 blue_icon = string_null;
2865 switch(blueflag_prevstatus) {
2866 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2867 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2868 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2871 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2872 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2873 blue_icon_prevstatus = "flag_blue_shielded";
2875 blue_icon_prevstatus = string_null;
2879 if(mySize.x > mySize.y) {
2880 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2882 blueflag_pos = pos + eX * 0.5 * mySize.x;
2885 redflag_pos = pos + eX * 0.5 * mySize.x;
2887 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2889 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2891 blueflag_pos = pos + eY * 0.5 * mySize.y;
2894 redflag_pos = pos + eY * 0.5 * mySize.y;
2896 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2899 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2900 if(red_icon_prevstatus && f < 1)
2901 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2903 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2905 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2906 if(blue_icon_prevstatus && f < 1)
2907 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2909 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2912 // Keyhunt HUD modicon section
2915 void HUD_Mod_KH(vector pos, vector mySize)
2917 mod_active = 1; // keyhunt should never hide the mod icons panel
2919 // Read current state
2921 float state = getstati(STAT_KH_KEYS);
2923 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2924 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2926 for(i = 0; i < 4; ++i)
2928 key_state = (bitshift(state, i * -5) & 31) - 1;
2941 case NUM_TEAM_1: ++team1_keys; break;
2942 case NUM_TEAM_2: ++team2_keys; break;
2943 case NUM_TEAM_3: ++team3_keys; break;
2944 case NUM_TEAM_4: ++team4_keys; break;
2945 case 29: ++dropped_keys; break;
2951 // Calculate slot measurements
2955 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2957 // Quadratic arrangement
2958 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2960 KH_SLOTS[1] = pos + eX * slot_size.x;
2961 KH_SLOTS[2] = pos + eY * slot_size.y;
2962 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2966 if(mySize.x > mySize.y)
2968 // Horizontal arrangement
2969 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2970 for(i = 0; i < all_keys; ++i)
2971 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2975 // Vertical arrangement
2976 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2977 for(i = 0; i < all_keys; ++i)
2978 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2982 // Make icons blink in case of RUN HERE
2984 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2991 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2992 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2993 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2994 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3002 if(myteam == NUM_TEAM_1 && carrying_keys)
3004 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3008 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3011 if(myteam == NUM_TEAM_2 && carrying_keys)
3013 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3017 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3020 if(myteam == NUM_TEAM_3 && carrying_keys)
3022 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3026 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3029 if(myteam == NUM_TEAM_4 && carrying_keys)
3031 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3035 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3037 while(dropped_keys--)
3038 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3041 // Keepaway HUD mod icon
3042 float kaball_prevstatus; // last remembered status
3043 float kaball_statuschange_time; // time when the status changed
3045 // we don't need to reset for keepaway since it immediately
3046 // autocorrects prevstatus as to if the player has the ball or not
3048 void HUD_Mod_Keepaway(vector pos, vector mySize)
3050 mod_active = 1; // keepaway should always show the mod HUD
3052 float BLINK_FACTOR = 0.15;
3053 float BLINK_BASE = 0.85;
3054 float BLINK_FREQ = 5;
3055 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3057 float stat_items = getstati(STAT_ITEMS, 0, 24);
3058 float kaball = (stat_items/IT_KEY1) & 1;
3060 if(kaball != kaball_prevstatus)
3062 kaball_statuschange_time = time;
3063 kaball_prevstatus = kaball;
3066 vector kaball_pos, kaball_size;
3068 if(mySize.x > mySize.y) {
3069 kaball_pos = pos + eX * 0.25 * mySize.x;
3070 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3072 kaball_pos = pos + eY * 0.25 * mySize.y;
3073 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3076 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3077 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3079 if(kaball_prevstatus && f < 1)
3080 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3083 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3087 // Nexball HUD mod icon
3088 void HUD_Mod_NexBall(vector pos, vector mySize)
3090 float stat_items, nb_pb_starttime, dt, p;
3092 stat_items = getstati(STAT_ITEMS, 0, 24);
3093 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3095 if (stat_items & IT_KEY1)
3100 //Manage the progress bar if any
3101 if (nb_pb_starttime > 0)
3103 dt = (time - nb_pb_starttime) % nb_pb_period;
3104 // one period of positive triangle
3105 p = 2 * dt / nb_pb_period;
3109 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3112 if (stat_items & IT_KEY1)
3113 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3116 // Race/CTS HUD mod icons
3117 float crecordtime_prev; // last remembered crecordtime
3118 float crecordtime_change_time; // time when crecordtime last changed
3119 float srecordtime_prev; // last remembered srecordtime
3120 float srecordtime_change_time; // time when srecordtime last changed
3122 float race_status_time;
3123 float race_status_prev;
3124 string race_status_name_prev;
3125 void HUD_Mod_Race(vector pos, vector mySize)
3127 mod_active = 1; // race should never hide the mod icons panel
3129 me = playerslots[player_localnum];
3131 float f; // yet another function has this
3132 score = me.(scores[ps_primary]);
3134 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3135 return; // no records in the actual race
3137 // clientside personal record
3139 if(gametype == MAPINFO_TYPE_CTS)
3143 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3145 if(score && (score < t || !t)) {
3146 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3147 if(autocvar_cl_autodemo_delete_keeprecords)
3149 f = autocvar_cl_autodemo_delete;
3151 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3155 if(t != crecordtime_prev) {
3156 crecordtime_prev = t;
3157 crecordtime_change_time = time;
3160 vector textPos, medalPos;
3162 if(mySize.x > mySize.y) {
3163 // text on left side
3164 squareSize = min(mySize.y, mySize.x/2);
3165 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3166 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3169 squareSize = min(mySize.x, mySize.y/2);
3170 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3171 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3174 f = time - crecordtime_change_time;
3177 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3180 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3183 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3187 t = race_server_record;
3188 if(t != srecordtime_prev) {
3189 srecordtime_prev = t;
3190 srecordtime_change_time = time;
3192 f = time - srecordtime_change_time;
3195 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3201 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3204 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3205 race_status_time = time + 5;
3206 race_status_prev = race_status;
3207 if (race_status_name_prev)
3208 strunzone(race_status_name_prev);
3209 race_status_name_prev = strzone(race_status_name);
3214 a = bound(0, race_status_time - time, 1);
3217 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3221 rank = race_CheckName(race_status_name);
3225 rankname = count_ordinal(rank);
3228 namepos = medalPos + '0 0.8 0' * squareSize;
3230 rankpos = medalPos + '0 0.15 0' * squareSize;
3232 if(race_status == 0)
3233 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234 else if(race_status == 1) {
3235 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 } else if(race_status == 2) {
3239 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3240 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 } else if(race_status == 3) {
3246 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 if (race_status_time - time <= 0) {
3252 race_status_prev = -1;
3254 if(race_status_name)
3255 strunzone(race_status_name);
3256 race_status_name = string_null;
3257 if(race_status_name_prev)
3258 strunzone(race_status_name_prev);
3259 race_status_name_prev = string_null;
3263 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3267 vector color = '0 0 0';
3271 stat = getstatf(STAT_DOM_PPS_RED);
3272 pic = "dom_icon_red";
3276 stat = getstatf(STAT_DOM_PPS_BLUE);
3277 pic = "dom_icon_blue";
3281 stat = getstatf(STAT_DOM_PPS_YELLOW);
3282 pic = "dom_icon_yellow";
3287 stat = getstatf(STAT_DOM_PPS_PINK);
3288 pic = "dom_icon_pink";
3292 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3294 if(mySize.x/mySize.y > aspect_ratio)
3296 i = aspect_ratio * mySize.y;
3297 myPos_x = myPos.x + (mySize.x - i) / 2;
3302 i = 1/aspect_ratio * mySize.x;
3303 myPos_y = myPos.y + (mySize.y - i) / 2;
3307 if (layout) // show text too
3310 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3311 if (layout == 2) // average pps
3312 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3313 else // percentage of average pps
3314 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3318 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3322 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 drawresetcliparea();
3327 void HUD_Mod_Dom(vector myPos, vector mySize)
3329 mod_active = 1; // required in each mod function that always shows something
3331 int layout = autocvar_hud_panel_modicons_dom_layout;
3332 float rows, columns, aspect_ratio;
3333 rows = mySize.y/mySize.x;
3334 aspect_ratio = (layout) ? 3 : 1;
3335 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3336 columns = ceil(team_count/rows);
3339 float row = 0, column = 0;
3340 vector pos, itemSize;
3341 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3342 for(i=0; i<team_count; ++i)
3344 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3346 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3357 void HUD_ModIcons_SetFunc()
3361 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3362 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3363 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3364 case MAPINFO_TYPE_CTS:
3365 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3366 case MAPINFO_TYPE_CA:
3367 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3368 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3369 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3373 float mod_prev; // previous state of mod_active to check for a change
3375 float mod_change; // "time" when mod_active changed
3377 void HUD_ModIcons(void)
3379 if(!autocvar__hud_configure)
3381 if(!autocvar_hud_panel_modicons) return;
3382 if(!HUD_ModIcons_GameType) return;
3385 HUD_Panel_UpdateCvars();
3387 draw_beginBoldFont();
3389 if(mod_active != mod_prev) {
3391 mod_prev = mod_active;
3394 if(mod_active || autocvar__hud_configure)
3395 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3397 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3400 HUD_Panel_DrawBg(mod_alpha);
3402 if(panel_bg_padding)
3404 panel_pos += '1 1 0' * panel_bg_padding;
3405 panel_size -= '2 2 0' * panel_bg_padding;
3408 if(autocvar__hud_configure)
3409 HUD_Mod_CTF(panel_pos, panel_size);
3411 HUD_ModIcons_GameType(panel_pos, panel_size);
3416 // Draw pressed keys (#11)
3418 void HUD_PressedKeys(void)
3420 if(!autocvar__hud_configure)
3422 if(!autocvar_hud_panel_pressedkeys) return;
3423 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3426 HUD_Panel_UpdateCvars();
3429 mySize = panel_size;
3431 HUD_Panel_DrawBg(1);
3432 if(panel_bg_padding)
3434 pos += '1 1 0' * panel_bg_padding;
3435 mySize -= '2 2 0' * panel_bg_padding;
3438 // force custom aspect
3439 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3442 vector newSize = '0 0 0';
3443 if(mySize.x/mySize.y > aspect)
3445 newSize_x = aspect * mySize.y;
3446 newSize_y = mySize.y;
3448 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3452 newSize_y = 1/aspect * mySize.x;
3453 newSize_x = mySize.x;
3455 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3461 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3463 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3465 if(autocvar_hud_panel_pressedkeys_attack)
3467 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 // Handle chat as a panel (#12)
3485 if(!autocvar__hud_configure)
3487 if (!autocvar_hud_panel_chat)
3489 if (!autocvar_con_chatrect)
3490 cvar_set("con_chatrect", "0");
3493 if(autocvar__con_chat_maximized)
3495 if(!hud_draw_maximized) return;
3497 else if(chat_panel_modified)
3499 panel.update_time = time; // forces reload of panel attributes
3500 chat_panel_modified = false;
3504 HUD_Panel_UpdateCvars();
3506 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3508 panel_pos_y = panel_bg_border;
3509 panel_size_y = vid_conheight - panel_bg_border * 2;
3510 if(panel.current_panel_bg == "0") // force a border when maximized
3513 panel_bg = strcat(hud_skin_path, "/border_default");
3514 if(precache_pic(panel_bg) == "")
3515 panel_bg = "gfx/hud/default/border_default";
3516 if(panel.current_panel_bg)
3517 strunzone(panel.current_panel_bg);
3518 panel.current_panel_bg = strzone(panel_bg);
3519 chat_panel_modified = true;
3521 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3526 mySize = panel_size;
3528 HUD_Panel_DrawBg(1);
3530 if(panel_bg_padding)
3532 pos += '1 1 0' * panel_bg_padding;
3533 mySize -= '2 2 0' * panel_bg_padding;
3536 if (!autocvar_con_chatrect)
3537 cvar_set("con_chatrect", "1");
3539 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3540 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3542 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3543 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3545 if(autocvar__hud_configure)
3548 chatsize = '1 1 0' * autocvar_con_chatsize;
3549 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3551 for(i = 0; i < autocvar_con_chat; ++i)
3553 if(i == autocvar_con_chat - 1)
3556 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3557 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3558 pos.y += chatsize.y;
3563 // Engine info panel (#13)
3570 float frametimeavg1; // 1 frame ago
3571 float frametimeavg2; // 2 frames ago
3572 void HUD_EngineInfo(void)
3574 if(!autocvar__hud_configure)
3576 if(!autocvar_hud_panel_engineinfo) return;
3579 HUD_Panel_UpdateCvars();
3582 mySize = panel_size;
3584 HUD_Panel_DrawBg(1);
3585 if(panel_bg_padding)
3587 pos += '1 1 0' * panel_bg_padding;
3588 mySize -= '2 2 0' * panel_bg_padding;
3591 float currentTime = gettime(GETTIME_REALTIME);
3592 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3594 float currentframetime = currentTime - prevfps_time;
3595 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3596 frametimeavg2 = frametimeavg1;
3597 frametimeavg1 = frametimeavg;
3600 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3601 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3603 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3604 prevfps = (1/currentframetime);
3605 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3607 prevfps_time = currentTime;
3612 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3614 prevfps = framecounter/(currentTime - prevfps_time);
3616 prevfps_time = currentTime;
3621 color = HUD_Get_Num_Color (prevfps, 100);
3622 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3625 // Info messages panel (#14)
3627 #define drawInfoMessage(s)\
3628 if(autocvar_hud_panel_infomessages_flip)\
3629 o_x = pos.x + mySize.x - stringwidth(s, true, fontsize);\
3630 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3632 void HUD_InfoMessages(void)
3634 if(!autocvar__hud_configure)
3636 if(!autocvar_hud_panel_infomessages) return;
3639 HUD_Panel_UpdateCvars();
3642 mySize = panel_size;
3644 HUD_Panel_DrawBg(1);
3645 if(panel_bg_padding)
3647 pos += '1 1 0' * panel_bg_padding;
3648 mySize -= '2 2 0' * panel_bg_padding;
3651 // always force 5:1 aspect
3652 vector newSize = '0 0 0';
3653 if(mySize.x/mySize.y > 5)
3655 newSize_x = 5 * mySize.y;
3656 newSize_y = mySize.y;
3658 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3662 newSize_y = 1/5 * mySize.x;
3663 newSize_x = mySize.x;
3665 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3674 fontsize = '0.20 0.20 0' * mySize.y;
3680 if(!autocvar__hud_configure)
3682 if(spectatee_status && !intermission)
3685 if(spectatee_status == -1)
3686 s = _("^1Observing");
3688 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3691 if(spectatee_status == -1)
3692 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3694 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3697 if(spectatee_status == -1)
3698 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3700 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3703 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3706 if(gametype == MAPINFO_TYPE_LMS)
3709 sk = playerslots[player_localnum];
3710 if(sk.(scores[ps_primary]) >= 666)
3711 s = _("^1Match has already begun");
3712 else if(sk.(scores[ps_primary]) > 0)
3713 s = _("^1You have no more lives left");
3715 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3718 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3721 //show restart countdown:
3722 if (time < getstatf(STAT_GAMESTARTTIME)) {
3724 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3725 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3726 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3727 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3731 if(warmup_stage && !intermission)
3733 s = _("^2Currently in ^1warmup^2 stage!");
3743 if(ready_waiting && !intermission && !spectatee_status)
3745 if(ready_waiting_for_me)
3748 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3750 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3755 s = _("^2Waiting for others to ready up to end warmup...");
3757 s = _("^2Waiting for others to ready up...");
3761 else if(warmup_stage && !intermission && !spectatee_status)
3763 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3767 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3769 float ts_min = 0, ts_max = 0;
3770 tm = teams.sort_next;
3773 for(0; tm.sort_next; tm = tm.sort_next)
3775 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3777 if(!ts_min) ts_min = tm.team_size;
3778 else ts_min = min(ts_min, tm.team_size);
3779 if(!ts_max) ts_max = tm.team_size;
3780 else ts_max = max(ts_max, tm.team_size);
3782 if ((ts_max - ts_min) > 1)
3784 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3785 tm = GetTeam(myteam, false);
3787 if (tm.team != NUM_SPECTATOR)
3788 if (tm.team_size == ts_max)
3789 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3797 s = _("^7Press ^3ESC ^7to show HUD options.");
3799 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3801 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3803 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3808 // Physics panel (#15)
3810 vector acc_prevspeed;
3811 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3812 void HUD_Physics(void)
3814 if(!autocvar__hud_configure)
3816 if(!autocvar_hud_panel_physics) return;
3817 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3818 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3821 HUD_Panel_UpdateCvars();
3823 draw_beginBoldFont();
3825 HUD_Panel_DrawBg(1);
3826 if(panel_bg_padding)
3828 panel_pos += '1 1 0' * panel_bg_padding;
3829 panel_size -= '2 2 0' * panel_bg_padding;
3832 float acceleration_progressbar_scale = 0;
3833 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3834 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3837 if (autocvar_hud_panel_physics_text_scale <= 0)
3840 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3843 float speed, conversion_factor;
3846 switch(autocvar_hud_panel_physics_speed_unit)
3851 conversion_factor = 1.0;
3855 conversion_factor = 0.0254;
3859 conversion_factor = 0.0254 * 3.6;
3863 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3867 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3871 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3873 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3874 if (autocvar__hud_configure)
3875 speed = floor( max_speed * 0.65 + 0.5 );
3876 else if(autocvar_hud_panel_physics_speed_vertical)
3877 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3879 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3881 //compute acceleration
3882 float acceleration, f;
3883 if (autocvar__hud_configure)
3884 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3887 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3888 f = time - acc_prevtime;
3889 if(autocvar_hud_panel_physics_acceleration_vertical)
3890 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3892 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3894 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3896 acc_prevspeed = vel;
3897 acc_prevtime = time;
3899 f = bound(0, f * 10, 1);
3900 acc_avg = acc_avg * (1 - f) + acceleration * f;
3904 float panel_ar = panel_size.x/panel_size.y;
3905 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3906 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3908 panel_size.x *= 0.5;
3909 if (autocvar_hud_panel_physics_flip)
3910 speed_offset_x = panel_size.x;
3912 acceleration_offset_x = panel_size.x;
3916 panel_size.y *= 0.5;
3917 if (autocvar_hud_panel_physics_flip)
3918 speed_offset_y = panel_size.y;
3920 acceleration_offset_y = panel_size.y;
3922 float speed_baralign, acceleration_baralign;
3923 if (autocvar_hud_panel_physics_baralign == 1)
3924 acceleration_baralign = speed_baralign = 1;
3925 else if(autocvar_hud_panel_physics_baralign == 4)
3926 acceleration_baralign = speed_baralign = 2;
3927 else if (autocvar_hud_panel_physics_flip)
3929 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3930 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3934 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3935 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3937 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3938 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3942 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3943 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3944 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3945 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3947 tmp_size_x = panel_size.x * 0.75;
3948 tmp_size_y = panel_size.y * text_scale;
3950 tmp_offset_x = panel_size.x - tmp_size.x;
3953 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
3954 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3960 tmp_offset_x = tmp_size.x;
3961 if (autocvar_hud_panel_physics_speed_unit_show)
3964 tmp_size_x = panel_size.x * (1 - 0.75);
3965 tmp_size_y = panel_size.y * 0.4 * text_scale;
3966 tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3967 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3971 //compute and draw top speed
3972 if (autocvar_hud_panel_physics_topspeed)
3973 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3975 if (autocvar__hud_configure)
3977 top_speed = floor( max_speed * 0.75 + 0.5 );
3982 if (speed >= top_speed)
3985 top_speed_time = time;
3989 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3990 // divide by f to make it start from 1
3991 f = cos( ((time - top_speed_time) / f) * PI/2 );
3993 else //hide top speed 0, it would be stupid
3998 //top speed progressbar peak
3999 if(speed < top_speed)
4000 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4003 vector peak_size = '0 0 0';
4004 if (speed_baralign == 0)
4005 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4006 else if (speed_baralign == 1)
4007 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4008 else // if (speed_baralign == 2)
4009 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4010 peak_size_x = floor(panel_size.x * 0.01 + 1.5);
4011 peak_size_y = panel_size.y;
4012 if (speed_baralign == 2) // draw two peaks, on both sides
4014 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4015 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4018 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4022 tmp_offset_y = panel_size.y * 0.4;
4023 tmp_size_x = panel_size.x * (1 - 0.75);
4024 tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
4025 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4026 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4034 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4036 vector progressbar_color;
4037 if(acceleration < 0)
4038 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4040 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4042 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4043 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4046 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4048 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4050 if (acceleration_baralign == 1)
4051 tmp_offset_x = panel_size.x - tmp_size.x;
4052 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4053 tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
4060 tmp_size = panel_size;
4061 tmp_offset = '0 0 0';
4064 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4066 tmp_size_x = panel_size.x;
4067 tmp_size_y = panel_size.y * text_scale;
4069 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
4070 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4071 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4076 // CenterPrint (#16)
4078 const float CENTERPRINT_MAX_MSGS = 10;
4079 const float CENTERPRINT_MAX_ENTRIES = 50;
4080 const float CENTERPRINT_SPACING = 0.7;
4082 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4083 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4084 float centerprint_time[CENTERPRINT_MAX_MSGS];
4085 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4086 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4087 float centerprint_showing;
4089 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4091 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4094 if(strMessage == "" && new_id == 0)
4097 // strip trailing newlines
4098 j = strlen(strMessage) - 1;
4099 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4101 if (j < strlen(strMessage) - 1)
4102 strMessage = substring(strMessage, 0, j + 1);
4104 if(strMessage == "" && new_id == 0)
4107 // strip leading newlines
4109 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4112 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4114 if(strMessage == "" && new_id == 0)
4117 if (!centerprint_showing)
4118 centerprint_showing = true;
4120 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4122 if (j == CENTERPRINT_MAX_MSGS)
4124 if (new_id && new_id == centerprint_msgID[j])
4126 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4128 // fade out the current msg (duration and countdown_num are ignored)
4129 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4130 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4131 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4134 break; // found a msg with the same id, at position j
4138 if (i == CENTERPRINT_MAX_MSGS)
4140 // a msg with the same id was not found, add the msg at the next position
4142 if (cpm_index == -1)
4143 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4146 if(centerprint_messages[j])
4147 strunzone(centerprint_messages[j]);
4148 centerprint_messages[j] = strzone(strMessage);
4149 centerprint_msgID[j] = new_id;
4152 centerprint_time[j] = -1;
4153 centerprint_expire_time[j] = time;
4158 duration = max(1, autocvar_hud_panel_centerprint_time);
4159 centerprint_time[j] = duration;
4160 centerprint_expire_time[j] = time + duration;
4162 centerprint_countdown_num[j] = countdown_num;
4165 void centerprint_hud(string strMessage)
4167 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4170 void reset_centerprint_messages(void)
4173 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4175 centerprint_expire_time[i] = 0;
4176 centerprint_time[i] = 1;
4177 centerprint_msgID[i] = 0;
4178 if(centerprint_messages[i])
4179 strunzone(centerprint_messages[i]);
4180 centerprint_messages[i] = string_null;
4183 float hud_configure_cp_generation_time;
4184 void HUD_CenterPrint (void)
4186 if(!autocvar__hud_configure)
4188 if(!autocvar_hud_panel_centerprint) return;
4190 if (hud_configure_prev && hud_configure_prev != -1)
4191 reset_centerprint_messages();
4195 if (!hud_configure_prev)
4196 reset_centerprint_messages();
4197 if (time > hud_configure_cp_generation_time)
4202 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4204 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4206 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4207 hud_configure_cp_generation_time = time + 1 + random()*4;
4211 // this panel fades only when the menu does
4212 float hud_fade_alpha_save = 0;
4213 if(scoreboard_fade_alpha)
4215 hud_fade_alpha_save = hud_fade_alpha;
4216 hud_fade_alpha = 1 - autocvar__menu_alpha;
4218 HUD_Panel_UpdateCvars();
4220 if(scoreboard_fade_alpha)
4222 hud_fade_alpha = hud_fade_alpha_save;
4224 // move the panel below the scoreboard
4225 if (scoreboard_bottom >= 0.96 * vid_conheight)
4229 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4231 if(target_pos.y > panel_pos.y)
4233 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4234 panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4238 HUD_Panel_DrawBg(1);
4240 if (!centerprint_showing)
4243 if(panel_bg_padding)
4245 panel_pos += '1 1 0' * panel_bg_padding;
4246 panel_size -= '2 2 0' * panel_bg_padding;
4249 float entries, height;
4251 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4252 // height = panel_size_y/entries;
4253 // fontsize = '1 1 0' * height;
4254 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4255 fontsize = '1 1 0' * height;
4256 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4258 float i, j, k, n, g;
4259 float a, sz, align, current_msg_posY = 0, msg_size;
4262 float all_messages_expired = true;
4265 if (autocvar_hud_panel_centerprint_flip)
4266 pos.y += panel_size.y;
4267 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4268 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4270 if (j == CENTERPRINT_MAX_MSGS)
4272 if (centerprint_expire_time[j] <= time)
4274 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4276 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4277 if (centerprint_countdown_num[j] == 0)
4279 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4281 else if(centerprint_time[j] != -1)
4285 all_messages_expired = false;
4287 // fade the centerprint_hud in/out
4288 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4289 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4290 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4291 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4292 else // Expiring soon, so fade it out.
4293 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4295 // while counting down show it anyway in order to hold the current message position
4296 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4301 // set the size from fading in/out before subsequent fading
4302 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4304 // also fade it based on positioning
4305 if(autocvar_hud_panel_centerprint_fade_subsequent)
4307 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4308 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4310 a *= panel_fg_alpha;
4312 // finally set the size based on the new theAlpha from subsequent fading
4313 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4314 drawfontscale = sz * '1 1 0';
4316 if (centerprint_countdown_num[j])
4317 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4319 n = tokenizebyseparator(centerprint_messages[j], "\n");
4321 if (autocvar_hud_panel_centerprint_flip)
4323 // check if the message can be entirely shown
4324 for(k = 0; k < n; ++k)
4326 getWrappedLine_remaining = argv(k);
4327 while(getWrappedLine_remaining)
4329 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4331 pos.y -= fontsize.y;
4333 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4336 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4340 for(k = 0; k < n; ++k)
4342 getWrappedLine_remaining = argv(k);
4343 while(getWrappedLine_remaining)
4345 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4349 pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4350 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4351 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4352 pos.y += fontsize.y;
4355 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4359 ++g; // move next position number up
4361 msg_size = pos.y - msg_size;
4362 if (autocvar_hud_panel_centerprint_flip)
4364 pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4365 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4366 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4368 if (pos.y < panel_pos.y) // check if the next message can be shown
4370 drawfontscale = '1 1 0';
4376 pos.y += CENTERPRINT_SPACING * fontsize.y;
4377 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4378 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4380 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4382 drawfontscale = '1 1 0';
4387 drawfontscale = '1 1 0';
4388 if (all_messages_expired)
4390 centerprint_showing = false;
4391 reset_centerprint_messages();
4397 void HUD_Buffs(void)
4399 float buffs = getstati(STAT_BUFFS, 0, 24);
4400 if(!autocvar__hud_configure)
4402 if(!autocvar_hud_panel_buffs) return;
4403 if(spectatee_status == -1) return;
4404 if(getstati(STAT_HEALTH) <= 0) return;
4409 buffs = Buff_Type_first.items; // force first buff
4412 float b = 0; // counter to tell other functions that we have buffs
4415 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4418 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4422 s = strcat(s, " ", o);
4425 HUD_Panel_UpdateCvars();
4427 draw_beginBoldFont();
4431 mySize = panel_size;
4433 HUD_Panel_DrawBg(bound(0, b, 1));
4434 if(panel_bg_padding)
4436 pos += '1 1 0' * panel_bg_padding;
4437 mySize -= '2 2 0' * panel_bg_padding;
4440 //float panel_ar = mySize_x/mySize_y;
4441 //float is_vertical = (panel_ar < 1);
4442 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4443 vector buff_offset = '0 0 0';
4445 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4447 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4448 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4461 void HUD_Reset (void)
4463 // reset gametype specific icons
4464 if(gametype == MAPINFO_TYPE_CTF)
4465 HUD_Mod_CTF_Reset();
4468 void HUD_Main (void)
4471 // global hud theAlpha fade
4472 if(menu_enabled == 1)
4475 hud_fade_alpha = (1 - autocvar__menu_alpha);
4477 if(scoreboard_fade_alpha)
4478 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4480 HUD_Configure_Frame();
4482 if(intermission == 2) // no hud during mapvote
4485 // panels that we want to be active together with the scoreboard
4486 // they must fade only when the menu does
4487 if(scoreboard_fade_alpha == 1)
4489 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4493 if(!autocvar__hud_configure && !hud_fade_alpha)
4497 if (hud_skin_prev != autocvar_hud_skin)
4500 strunzone(hud_skin_path);
4501 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4503 strunzone(hud_skin_prev);
4504 hud_skin_prev = strzone(autocvar_hud_skin);
4507 current_player = player_localentnum;
4510 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4514 float hud_dock_color_team = autocvar_hud_dock_color_team;
4515 if((teamplay) && hud_dock_color_team) {
4516 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4517 color = '1 0 0' * hud_dock_color_team;
4519 color = myteamcolors * hud_dock_color_team;
4521 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4522 color = '1 0 0' * hud_dock_color_team;
4526 string hud_dock_color = autocvar_hud_dock_color;
4527 if(hud_dock_color == "shirt") {
4528 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4529 color = colormapPaletteColor(floor(f / 16), 0);
4531 else if(hud_dock_color == "pants") {
4532 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4533 color = colormapPaletteColor(f % 16, 1);
4536 color = stov(hud_dock_color);
4540 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4541 if(precache_pic(pic) == "") {
4542 pic = strcat(hud_skin_path, "/dock_medium");
4543 if(precache_pic(pic) == "") {
4544 pic = "gfx/hud/default/dock_medium";
4547 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4550 // cache the panel order into the panel_order array
4551 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4552 for(i = 0; i < HUD_PANEL_NUM; ++i)
4553 panel_order[i] = -1;
4555 float p_num, warning = false;
4556 float argc = tokenize_console(autocvar__hud_panelorder);
4557 if (argc > HUD_PANEL_NUM)
4559 //first detect wrong/missing panel numbers
4560 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4561 p_num = stof(argv(i));
4562 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4563 if (panel_order[p_num] == -1) //found for the first time?
4564 s = strcat(s, ftos(p_num), " ");
4565 panel_order[p_num] = 1; //mark as found
4570 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4571 if (panel_order[i] == -1) {
4573 s = strcat(s, ftos(i), " "); //add missing panel number
4577 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4579 cvar_set("_hud_panelorder", s);
4580 if(hud_panelorder_prev)
4581 strunzone(hud_panelorder_prev);
4582 hud_panelorder_prev = strzone(s);
4584 //now properly set panel_order
4585 tokenize_console(s);
4586 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4587 panel_order[i] = stof(argv(i));
4591 hud_draw_maximized = 0;
4592 // draw panels in order specified by panel_order array
4593 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4594 (panel = hud_panel[panel_order[i]]).panel_draw();
4596 hud_draw_maximized = 1; // panels that may be maximized must check this var
4597 // draw maximized panels on top
4598 if(hud_panel_radar_maximized)
4599 (panel = HUD_PANEL(RADAR)).panel_draw();
4600 if(autocvar__con_chat_maximized)
4601 (panel = HUD_PANEL(CHAT)).panel_draw();
4603 HUD_Configure_PostDraw();
4605 hud_configure_prev = autocvar__hud_configure;