7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 vector HUD_Get_Num_Color (float x, float maxvalue)
228 else if(x > maxvalue * 0.75) {
229 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
230 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
233 else if(x > maxvalue * 0.5) {
234 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
235 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
236 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238 else if(x > maxvalue * 0.25) {
241 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243 else if(x > maxvalue * 0.1) {
245 color_y = (x-20)*90/27/100; // green value between 0 -> 1
246 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
255 // color the number differently based on how big it is (used in the health/armor panel)
256 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
259 color = HUD_Get_Num_Color (x, 200);
260 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
263 float stringwidth_colors(string s, vector theSize)
265 return stringwidth(s, TRUE, theSize);
268 float stringwidth_nocolors(string s, vector theSize)
270 return stringwidth(s, FALSE, theSize);
273 #define CENTERPRINT_MAX_LINES 30
274 string centerprint_messages[CENTERPRINT_MAX_LINES];
275 float centerprint_width[CENTERPRINT_MAX_LINES];
276 vector centerprint_start;
277 float centerprint_expire;
278 float centerprint_num;
279 float centerprint_offset_hint;
280 vector centerprint_fontsize;
282 void centerprint(string strMessage)
284 float i, j, n, hcount;
287 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
289 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
291 if(cvar("scr_centertime") <= 0)
297 // strip trailing newlines
298 j = strlen(strMessage) - 1;
299 while(substring(strMessage, j, 1) == "\n" && j >= 0)
301 strMessage = substring(strMessage, 0, j + 1);
306 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
308 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
310 strMessage = substring(strMessage, j, strlen(strMessage) - j);
311 centerprint_offset_hint = j;
316 // if we get here, we have a message. Initialize its height.
319 n = tokenizebyseparator(strMessage, "\n");
321 for(j = 0; j < n; ++j)
323 getWrappedLine_remaining = argv(j);
324 while(getWrappedLine_remaining)
326 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
327 if(centerprint_messages[i])
328 strunzone(centerprint_messages[i]);
329 centerprint_messages[i] = strzone(s);
330 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
333 // half height for empty lines looks better
339 if(i >= CENTERPRINT_MAX_LINES)
345 h = centerprint_fontsize_y*hcount;
347 havail = vid_conheight;
348 if(cvar("con_chatpos") < 0)
349 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
350 if(havail > vid_conheight - 70)
351 havail = vid_conheight - 70; // avoid overlapping HUD
353 centerprint_start_x = 0;
356 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
358 // here, the centerprint would cover the crosshair. REALLY BAD.
359 forbiddenmin = vid_conheight * 0.5 - h - 16;
360 forbiddenmax = vid_conheight * 0.5 + 16;
362 allowedmin = scoreboard_bottom;
363 allowedmax = havail - h;
364 preferred = (havail - h)/2;
367 // possible orderings (total: 4! / 4 = 6)
368 // allowedmin allowedmax forbiddenmin forbiddenmax
369 // forbiddenmin forbiddenmax allowedmin allowedmax
370 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
372 // forbidden doesn't matter in this case
373 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
375 // allowedmin forbiddenmin allowedmax forbiddenmax
376 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
378 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380 // allowedmin forbiddenmin forbiddenmax allowedmax
381 else if(allowedmin < forbiddenmin)
383 // make sure the forbidden zone is not covered
384 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
387 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
389 // forbiddenmin allowedmin allowedmax forbiddenmax
390 else if(allowedmax < forbiddenmax)
392 // it's better to leave the allowed zone (overlap with scoreboard) than
393 // to cover the forbidden zone (crosshair)
394 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
395 centerprint_start_y = forbiddenmax;
397 centerprint_start_y = forbiddenmin;
399 // forbiddenmin allowedmin forbiddenmax allowedmax
402 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
405 centerprint_start_y =
408 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
416 centerprint_expire = time + cvar("scr_centertime");
419 void HUD_DrawCenterPrint (void)
426 //if(time > centerprint_expire)
429 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
430 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
431 //sz = 1.2 / (a + 0.2);
436 pos = centerprint_start;
437 for (i=0; i<centerprint_num; i = i + 1)
439 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
440 ts = centerprint_messages[i];
443 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
444 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
445 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
446 pos_y = pos_y + centerprint_fontsize_y;
449 // half height for empty lines looks better
450 pos_y = pos_y + centerprint_fontsize_y * 0.5;
454 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x -= 2 / 3 * strlen(text) * scale_x;
457 drawstring(position, text, scale, rgb, alpha, flag);
460 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
462 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
463 drawstring(position, text, scale, rgb, alpha, flag);
466 // return the string of the given race place
467 string race_PlaceName(float pos) {
475 return strcat(ftos(pos), "th");
478 // return the string of the onscreen race timer
479 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
487 if(histime == 0) // goal hit
491 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
501 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
507 lapstr = strcat(" (-", ftos(lapdelta), "L)");
510 else if(lapdelta < 0)
512 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
516 else if(histime > 0) // anticipation
518 if(mytime >= histime)
519 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
521 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
528 cpname = "Start line";
530 cpname = "Finish line";
532 cpname = strcat("Intermediate ", ftos(cp));
534 cpname = "Finish line";
537 return strcat(col, cpname);
538 else if(hisname == "")
539 return strcat(col, cpname, " (", timestr, ")");
541 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
544 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
545 float race_CheckName(string net_name) {
547 for (i=RANKINGS_CNT-1;i>=0;--i)
548 if(grecordholder[i] == net_name)
560 void HUD_Panel_ExportCfg(string cfgname)
563 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
566 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
568 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
569 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
576 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
577 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
583 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
591 // common cvars for all panels
593 for (i = 0; i < HUD_PANEL_NUM; ++i)
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
598 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
599 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
625 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
631 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
636 vector HUD_Panel_GetMinSize(float id)
639 // note: please only set mySize_y on aspect ratio forced panels
642 mySize_x = 1/10; // at least 1/10 * height
643 mySize_y = 1/26; // at least 1/26 * width
646 if(cvar("hud_inventory_onlycurrent"))
647 mySize_y = 2/5; // 2/5 width
649 mySize_x = 0.7; // at least 0.7 * height
652 if(cvar("hud_healtharmor") == 2)
654 mySize_x = 4.35; // 4.35 * height, trial and error...
655 mySize_y = 0.01; // "unlimited" ;)
659 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
660 mySize_y = 1/12; // 1/12 * width
663 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
666 mySize_y = 1/4; // 1/4 * width
669 mySize_y = 1/4; // 1/4 * width
672 mySize_y = 1/4; // 1/4 * width
675 mySize_y = 1/2; // 1/2 * width
678 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
681 mySize_y = 0.25; // 0.25 * width, trial and error...
684 if(!mySize_x && mySize_y)
685 mySize_x = 1/mySize_y;
689 // return active status of panel
690 float HUD_Panel_CheckActive(float id)
692 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
697 // return size of given panel
698 vector HUD_Panel_GetSize(float id)
701 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
703 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
705 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
707 vector menu_enable_maxsize, menu_enable_size;
708 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
709 menu_enable_maxsize_x = 0.3 * vid_conwidth;
710 menu_enable_maxsize_y = 0.18 * vid_conheight;
711 if(mySize_x > mySize_y)
713 if(mySize_y > menu_enable_maxsize_y)
715 menu_enable_size_y = menu_enable_maxsize_y;
716 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
717 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
722 if(mySize_x > menu_enable_maxsize_x)
724 menu_enable_size_x = menu_enable_maxsize_x;
725 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
726 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
733 // return pos of given panel
734 vector HUD_Panel_GetPos(float id)
737 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
739 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
742 pos_x = vid_conwidth + pos_x;
744 pos_y = vid_conheight + pos_y;
746 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
748 vector mySize, menu_enable_panelpos;
749 mySize = HUD_Panel_GetSize(id);
750 if(mySize_x > mySize_y)
751 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
753 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
754 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
759 float HUD_Panel_GetBorder(float id)
762 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
764 border = cvar_string("hud_bg_border");
768 vector HUD_Panel_GetColor(float id)
774 // fetch per-panel color
775 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
776 f = stof(getplayerkey(self.sv_entnum, "colors"));
777 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
780 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
781 color_vec = stov(color);
783 if(color == "") { // fetch default color
784 color = cvar_string("hud_bg_color");
785 color_vec = stov(color);
786 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
787 f = stof(getplayerkey(self.sv_entnum, "colors"));
788 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
790 else if(color == "shirt") {
791 f = stof(getplayerkey(self.sv_entnum, "colors"));
792 color_vec = colormapPaletteColor(floor(f / 16), 0);
794 else if(color == "pants") {
795 f = stof(getplayerkey(self.sv_entnum, "colors"));
796 color_vec = colormapPaletteColor(mod(f, 16), 1);
799 else if(color == "shirt") {
800 f = stof(getplayerkey(self.sv_entnum, "colors"));
801 color_vec = colormapPaletteColor(floor(f / 16), 0);
803 else if(color == "pants") {
804 f = stof(getplayerkey(self.sv_entnum, "colors"));
805 color_vec = colormapPaletteColor(mod(f, 16), 1);
810 vector HUD_Panel_Dock_GetColor(void)
815 color = cvar_string("hud_dock_color");
816 color_vec = stov(color);
817 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
818 f = stof(getplayerkey(self.sv_entnum, "colors"));
819 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
821 else if(color == "shirt") {
822 f = stof(getplayerkey(self.sv_entnum, "colors"));
823 color_vec = colormapPaletteColor(floor(f / 16), 0);
825 else if(color == "pants") {
826 f = stof(getplayerkey(self.sv_entnum, "colors"));
827 color_vec = colormapPaletteColor(mod(f, 16), 1);
832 float HUD_Panel_GetBgAlpha(float id)
835 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
837 alpha = cvar_string("hud_bg_alpha");
839 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
840 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
841 else if(hud_configure)
842 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
844 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
847 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
850 return stof(alpha) * menu_fade_alpha;
853 float HUD_Panel_GetFgAlpha(float id)
856 alpha = hud_fg_alpha;
858 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
861 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
864 return alpha * menu_fade_alpha;
867 float HUD_Panel_GetPadding(float id)
870 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
872 padding = cvar_string("hud_bg_padding");
875 mySize = HUD_Panel_GetSize(id);
877 smallestsize = min(mySize_x, mySize_y);
878 return min(smallestsize/2 - 5, stof(padding));
881 // draw the background/borders
882 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
884 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
888 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
890 bg = cvar_string("hud_bg");
892 if(bg == "0" && hud_configure) {
893 bg = "border"; // we probably want to see a background in config mode at all times...
899 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
902 color = HUD_Panel_GetColor(id);
905 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
907 alpha = HUD_Panel_GetBgAlpha(id);
909 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
913 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
915 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
917 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
919 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
920 if(mySize_y/mySize_x > 2)
921 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
922 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
924 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
925 if(mySize_x/mySize_y > 2)
926 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
927 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
931 vector HUD_Panel_GetProgressBarColor(string item)
933 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
936 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
937 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
948 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
949 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
951 for (i = 0; i < HUD_PANEL_NUM; ++i) {
952 if(i == id || !HUD_Panel_CheckActive(i))
955 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
956 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
958 if(myPos_y + mySize_y < targPos_y)
960 if(myPos_y > targPos_y + targSize_y)
963 if(myPos_x + mySize_x < targPos_x)
965 if(myPos_x > targPos_x + targSize_x)
968 // OK, there IS a collision.
970 myCenter_x = myPos_x + 0.5 * mySize_x;
971 myCenter_y = myPos_y + 0.5 * mySize_y;
973 targCenter_x = targPos_x + 0.5 * targSize_x;
974 targCenter_y = targPos_y + 0.5 * targSize_y;
976 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
978 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
979 myTarget_x = targPos_x - mySize_x;
980 else // push it upwards
981 myTarget_y = targPos_y - mySize_y;
983 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
985 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
986 myTarget_x = targPos_x + targSize_x;
987 else // push it upwards
988 myTarget_y = targPos_y - mySize_y;
990 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
992 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
993 myTarget_x = targPos_x - mySize_x;
994 else // push it downwards
995 myTarget_y = targPos_y + targSize_y;
997 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
999 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1000 myTarget_x = targPos_x + targSize_x;
1001 else // push it downwards
1002 myTarget_y = targPos_y + targSize_y;
1009 void HUD_Panel_SetPos(float id, vector pos)
1012 oldPos = HUD_Panel_GetPos(id);
1015 mySize = HUD_Panel_GetSize(id);
1017 if(cvar("hud_configure_checkcollisions"))
1018 pos = HUD_Panel_CheckMove(id, pos, mySize);
1020 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1021 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1023 if(cvar("hud_configure_grid"))
1025 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1026 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1029 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1030 pos_x = pos_x - vid_conwidth;
1031 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1032 pos_y = pos_y - vid_conheight;
1035 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1037 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1040 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1045 // copy pasta from SetPosSize:
1046 // minimum panel size cap
1047 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1048 mySize_y = max(0.025 * vid_conheight, mySize_y);
1050 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1052 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1053 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1056 // cap against panel's own limits
1058 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1060 mySize_x = max(minSize_x * mySize_y, mySize_x);
1061 mySize_y = max(minSize_y * mySize_x, mySize_y);
1063 if(mySize == oldSize)
1069 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1070 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1078 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1079 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1081 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1082 if(i == id || !HUD_Panel_CheckActive(i))
1085 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1086 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1088 if(myPos_y + mySize_y < targPos_y)
1090 if(myPos_y > targPos_y + targSize_y)
1093 if(myPos_x + mySize_x < targPos_x)
1095 if(myPos_x > targPos_x + targSize_x)
1098 // OK, there IS a collision.
1101 // Now check some special cases
1102 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1103 float Check_X, Check_Y;
1104 Check_X = Check_Y = 1;
1105 // check upper/left edges of targ panel
1106 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1108 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1110 // check lower/right edges of targ panel
1111 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1113 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1116 myCenter_x = myPos_x + 0.5 * mySize_x;
1117 myCenter_y = myPos_y + 0.5 * mySize_y;
1119 targCenter_x = targPos_x + 0.5 * targSize_x;
1120 targCenter_y = targPos_y + 0.5 * targSize_y;
1122 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1124 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1127 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1128 mySize_x = targPos_x - myPos_x;
1129 else if(Check_Y) // push it upwards
1130 mySize_y = targPos_y - resizeorigin_y;
1132 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1134 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1137 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1138 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1139 else if(Check_Y) // push it upwards
1140 mySize_y = targPos_y - resizeorigin_y;
1142 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1144 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1147 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1148 mySize_x = targPos_x - resizeorigin_x;
1149 else if(Check_Y) // push it upwards
1150 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1152 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1154 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1157 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1158 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1159 else if(Check_Y) // push it upwards
1160 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1167 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1169 vector mySize, myPos;
1171 if(resizeCorner == 1) {
1172 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1173 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1174 } else if(resizeCorner == 2) {
1175 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1176 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1177 } else if(resizeCorner == 3) {
1178 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1179 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1180 } else { // resizeCorner == 4
1181 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1182 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1185 // minimum panel size cap
1186 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1187 mySize_y = max(0.025 * vid_conheight, mySize_y);
1189 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1191 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1192 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1195 // cap against panel's own limits
1197 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1199 mySize_x = max(minSize_x * mySize_y, mySize_x);
1200 mySize_y = max(minSize_y * mySize_x, mySize_y);
1202 // collision testing|
1203 // -----------------+
1205 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1206 if(resizeCorner == 1) {
1207 myPos_x = resizeorigin_x - mySize_x;
1208 myPos_y = resizeorigin_y - mySize_y;
1209 } else if(resizeCorner == 2) {
1210 myPos_x = resizeorigin_x;
1211 myPos_y = resizeorigin_y - mySize_y;
1212 } else if(resizeCorner == 3) {
1213 myPos_x = resizeorigin_x - mySize_x;
1214 myPos_y = resizeorigin_y;
1215 } else { // resizeCorner == 4
1216 myPos_x = resizeorigin_x;
1217 myPos_y = resizeorigin_y;
1220 // left/top screen edges
1221 mySize_x = min(myPos_x + mySize_x, mySize_x);
1222 mySize_y = min(myPos_y + mySize_y, mySize_y);
1224 // bottom/right screen edges
1225 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1226 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1228 if(cvar("hud_configure_checkcollisions"))
1229 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1231 if(cvar("hud_configure_grid"))
1233 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1234 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1237 // do another pos check, as size might have changed by now
1238 if(resizeCorner == 1) {
1239 myPos_x = resizeorigin_x - mySize_x;
1240 myPos_y = resizeorigin_y - mySize_y;
1241 } else if(resizeCorner == 2) {
1242 myPos_x = resizeorigin_x;
1243 myPos_y = resizeorigin_y - mySize_y;
1244 } else if(resizeCorner == 3) {
1245 myPos_x = resizeorigin_x - mySize_x;
1246 myPos_y = resizeorigin_y;
1247 } else { // resizeCorner == 4
1248 myPos_x = resizeorigin_x;
1249 myPos_y = resizeorigin_y;
1253 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1254 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1256 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1257 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1261 float prevMouseClicked; // previous state
1262 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1263 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1266 float menu_enabled_time;
1267 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1272 // allow console bind to work
1275 con_keys = findkeysforcommand("toggleconsole");
1276 keys = tokenize(con_keys);
1278 float hit_con_bind, i;
1279 for (i = 0; i < keys; ++i)
1281 if(nPrimary == stof(argv(i)))
1285 if(nPrimary == K_MOUSE1)
1287 if(bInputType == 0) { // key pressed
1291 else if(bInputType == 1) {// key released
1296 else if(nPrimary == K_ESCAPE)
1298 disable_menu_alphacheck = 1;
1300 menu_enabled_time = time;
1301 localcmd("menu_showhudexit\n");
1304 else if(hit_con_bind)
1307 return true; // Suppress ALL other input
1310 void HUD_Panel_Mouse()
1312 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1313 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1314 disable_menu_alphacheck = 0;
1315 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1319 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1320 print("Highlighted: ", ftos(highlightedPanel), "\n");
1321 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1324 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1325 highlightedPanel = -1;
1326 highlightedAction = 0;
1329 mousepos = mousepos + getmousepos();
1331 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1332 mousepos_y = bound(0, mousepos_y, vid_conheight);
1334 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1342 for(i = 0; i < HUD_PANEL_NUM; ++i)
1344 panelPos = HUD_Panel_GetPos(i);
1345 panelSize = HUD_Panel_GetSize(i);
1346 border = HUD_Panel_GetBorder(i);
1347 if(prevMouseClicked == 0) {
1349 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1351 highlightedPanel = i;
1352 highlightedAction = 1;
1354 // resize from topleft border
1355 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1357 highlightedPanel = i;
1358 highlightedAction = 2;
1361 // resize from topright border
1362 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1364 highlightedPanel = i;
1365 highlightedAction = 2;
1368 // resize from bottomleft border
1369 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1371 highlightedPanel = i;
1372 highlightedAction = 2;
1375 // resize from bottomright border
1376 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1378 highlightedPanel = i;
1379 highlightedAction = 2;
1384 if(highlightedPanel == i)
1386 if(prevMouseClicked == 0)
1388 if(highlightedAction == 1)
1389 panel_click_distance = mousepos - panelPos;
1390 else if(highlightedAction == 2)
1392 if(resizeCorner == 1) {
1393 panel_click_distance = mousepos - panelPos;
1394 panel_click_resizeorigin = panelPos + panelSize;
1395 } else if(resizeCorner == 2) {
1396 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1397 panel_click_distance_y = mousepos_y - panelPos_y;
1398 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1399 } else if(resizeCorner == 3) {
1400 panel_click_distance_x = mousepos_x - panelPos_x;
1401 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1402 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1403 } else if(resizeCorner == 4) {
1404 panel_click_distance = panelSize - mousepos + panelPos;
1405 panel_click_resizeorigin = panelPos;
1410 if(highlightedAction == 1)
1411 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1412 else if(highlightedAction == 2)
1413 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1417 // doubleclick check
1418 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1420 mouseClicked = 0; // to prevent spam, I guess.
1421 disable_menu_alphacheck = 2;
1423 menu_enabled_time = time;
1424 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1427 if(prevMouseClicked == 0)
1429 prevMouseClickedTime = time;
1430 prevMouseClickedPos = mousepos;
1433 prevMouseClicked = mouseClicked;
1436 // Weapon icons (#0)
1438 float weaponspace[10];
1439 void HUD_WeaponIcons_Clear()
1442 for(idx = 0; idx < 10; ++idx)
1443 weaponspace[idx] = 0;
1446 entity weaponorder[WEP_MAXCOUNT];
1448 void weaponorder_swap(float i, float j, entity pass)
1452 weaponorder[i] = weaponorder[j];
1456 string weaponorder_cmp_str;
1457 float weaponorder_cmp(float i, float j, entity pass)
1460 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1461 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1462 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1465 void HUD_WeaponIcons(void)
1467 float id = HUD_PANEL_WEAPONICONS;
1468 float alpha, stat_weapons; // "constants"
1469 vector pos, mySize, accuracy_color;
1470 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1472 pos = HUD_Panel_GetPos(id);
1473 mySize = HUD_Panel_GetSize(id);
1475 stat_weapons = getstati(STAT_WEAPONS);
1476 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1478 self = get_weaponinfo(i);
1479 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1481 weaponorder[weapon_cnt] = self;
1486 // TODO make this configurable
1487 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1488 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1490 HUD_Panel_DrawBg(id, pos, mySize, 0);
1492 padding = HUD_Panel_GetPadding(id);
1495 pos += '1 1 0' * padding;
1496 mySize -= '2 2 0' * padding;
1500 weapon_stats = getstati(STAT_DAMAGE_HITS);
1501 weapon_number = weapon_stats & 63;
1502 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1504 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1505 weapon_number = weapon_stats & 63;
1506 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1508 if(cvar_or("hud_weaponicons_fade", 1))
1510 fade = 3.2 - 2 * (time - weapontime);
1511 fade = bound(0.7, fade, 1);
1516 HUD_WeaponIcons_Clear();
1518 float rows, columns;
1519 rows = mySize_y/mySize_x;
1520 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1521 // ^^^ weapon icon aspect goes here
1523 columns = ceil(WEP_COUNT/rows);
1525 for(i = 0; i < weapon_cnt; ++i)
1527 self = weaponorder[i];
1528 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1530 weapid = self.impulse;
1532 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1534 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1535 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1537 // draw background behind currently selected weapon
1538 if(self.weapon == activeweapon)
1539 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1541 // draw the weapon accuracy on the HUD
1542 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1545 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1547 accuracy_color = HUD_AccuracyColor(weapon_stats);
1549 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1552 // draw the weapon icon
1553 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1555 if(cvar_or("hud_weaponicons_number", 1))
1556 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1571 float GetAmmoStat(float i)
1575 case 0: return STAT_SHELLS;
1576 case 1: return STAT_NAILS;
1577 case 2: return STAT_ROCKETS;
1578 case 3: return STAT_CELLS;
1579 case 4: return STAT_FUEL;
1584 float GetAmmoItemCode(float i)
1588 case 0: return IT_SHELLS;
1589 case 1: return IT_NAILS;
1590 case 2: return IT_ROCKETS;
1591 case 3: return IT_CELLS;
1592 case 4: return IT_FUEL;
1597 string GetAmmoPicture(float i)
1601 case 0: return "ammo_shells";
1602 case 1: return "ammo_bullets";
1603 case 2: return "ammo_rockets";
1604 case 3: return "ammo_cells";
1605 case 4: return "ammo_fuel";
1610 void HUD_Inventory(void)
1612 float id = HUD_PANEL_INVENTORY;
1616 vector pos, mySize, mysize, mypos;
1617 pos = HUD_Panel_GetPos(id);
1618 mySize = HUD_Panel_GetSize(id);
1620 HUD_Panel_DrawBg(id, pos, mySize, 0);
1622 padding = HUD_Panel_GetPadding(id);
1625 pos += '1 1 0' * padding;
1626 mySize -= '2 2 0' * padding;
1630 stat_items = getstati(STAT_ITEMS);
1631 for (i = 0; i < 4; ++i) {
1633 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1637 if(cvar("hud_inventory_onlycurrent")) {
1640 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1641 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1643 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1645 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1651 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1653 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1654 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1655 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1656 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1658 mysize_x = 0.25 * mySize_x;
1659 mysize_y = mySize_y;
1660 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1662 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1663 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1664 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1665 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1667 mysize_x = 0.5 * mySize_x;
1668 mysize_y = 0.5 * mySize_y;
1669 } else { // arrange vertically
1671 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1672 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1673 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1674 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1676 mysize_x = mySize_x;
1677 mysize_y = 0.25 * mySize_y;
1680 if (stat_items & GetAmmoItemCode(i))
1681 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1682 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1684 if(stat_items & GetAmmoItemCode(i))
1685 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1687 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1689 if(stat_items & GetAmmoItemCode(i))
1690 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1692 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1702 void HUD_Powerups(void) {
1703 float id = HUD_PANEL_POWERUPS;
1705 stat_items = getstati(STAT_ITEMS);
1709 if not(stat_items & IT_STRENGTH)
1710 if not(stat_items & IT_INVINCIBLE)
1713 if (getstati(STAT_HEALTH) <= 0)
1718 pos = HUD_Panel_GetPos(id);
1719 mySize = HUD_Panel_GetSize(id);
1721 HUD_Panel_DrawBg(id, pos, mySize, 0);
1723 padding = HUD_Panel_GetPadding(id);
1726 pos += '1 1 0' * padding;
1727 mySize -= '2 2 0' * padding;
1730 float strength_time, shield_time;
1732 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1733 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1743 vector barpos, barsize;
1747 string leftname, rightname;
1748 float leftcnt, rightcnt;
1749 float leftexact, rightexact;
1750 float leftalpha, rightalpha;
1751 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1752 leftname = "strength";
1753 leftcnt = ceil(strength_time);
1754 leftexact = strength_time;
1756 rightname = "shield";
1757 rightcnt = ceil(shield_time);
1758 rightexact = shield_time;
1760 leftname = "shield";
1761 leftcnt = ceil(shield_time);
1762 leftexact = shield_time;
1764 rightname = "strength";
1765 rightcnt = ceil(strength_time);
1766 rightexact = strength_time;
1768 leftalpha = bound(0, leftexact, 1);
1769 rightalpha = bound(0, rightexact, 1);
1771 if (mySize_x/mySize_y > 4)
1775 len = strlen(ftos(leftcnt));
1777 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1778 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1779 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1780 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1781 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1784 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1786 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1789 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1791 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1793 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1794 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1799 len = strlen(ftos(rightcnt));
1801 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1802 barpos = pos + eX * 0.5 * mySize_x;
1803 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1804 picpos = pos + eX * 0.5 * mySize_x;
1805 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1807 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1808 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1809 picpos = pos + eX * mySize_x - eX * mySize_y;
1810 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1813 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1815 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1817 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1818 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1821 else if (mySize_x/mySize_y > 1.5)
1825 len = strlen(ftos(leftcnt));
1827 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1828 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1829 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1830 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1831 numpos = picpos - eX * len * 0.5 * mySize_y;
1834 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1836 numpos = picpos + eX * 0.5 * mySize_y;
1839 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1841 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1843 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1844 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1849 len = strlen(ftos(rightcnt));
1851 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1852 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1853 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1854 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1855 numpos = picpos - eX * len * 0.5 * mySize_y;
1857 barpos = pos + eY * 0.5 * mySize_y;
1858 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1859 picpos = pos + eY * 0.5 * mySize_y;
1860 numpos = picpos + eX * 0.5 * mySize_y;
1863 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1865 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1867 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1868 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1875 len = strlen(ftos(leftcnt));
1877 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1879 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1880 picpos = pos + eX * 0.05 * mySize_x;
1881 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1883 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1884 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1885 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1886 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1889 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1891 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1893 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1894 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1899 len = strlen(ftos(rightcnt));
1901 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902 barpos = pos + eX * 0.5 * mySize_x;
1903 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1904 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1905 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1907 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1908 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1909 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1910 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1913 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1915 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1917 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1918 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1923 // Health/armor (#3)
1925 void HUD_HealthArmor(void)
1927 float id = HUD_PANEL_HEALTHARMOR;
1929 pos = HUD_Panel_GetPos(id);
1930 mySize = HUD_Panel_GetSize(id);
1932 HUD_Panel_DrawBg(id, pos, mySize, 0);
1934 padding = HUD_Panel_GetPadding(id);
1937 pos += '1 1 0' * padding;
1938 mySize -= '2 2 0' * padding;
1941 float armor, health;
1942 armor = getstati(STAT_ARMOR);
1943 health = getstati(STAT_HEALTH);
1946 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1959 vector barpos, barsize;
1963 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1966 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1971 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1972 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1973 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1975 numpos = picpos + eX * 1.5 * mySize_y;
1978 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1979 picpos = pos + eX * 3 * mySize_y;
1983 if(v_z) // NOT fully armored
1985 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1986 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1988 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1992 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1993 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1995 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1997 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
2000 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2001 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2002 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2005 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2008 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2013 string leftname, rightname;
2014 float leftcnt, rightcnt;
2015 float leftactive, rightactive;
2016 float leftalpha, rightalpha;
2017 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2022 leftalpha = min((armor+10)/55, 1);
2024 rightname = "health";
2029 leftname = "health";
2034 rightname = "armor";
2038 rightalpha = min((armor+10)/55, 1);
2041 if (mySize_x/mySize_y > 5)
2045 len = strlen(ftos(leftcnt));
2047 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2048 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2049 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2050 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2051 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2054 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2056 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2059 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2060 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2061 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2066 len = strlen(ftos(rightcnt));
2068 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2069 barpos = pos + eX * 0.5 * mySize_x;
2070 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2071 picpos = pos + eX * 0.5 * mySize_x;
2072 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2074 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2075 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2076 picpos = pos + eX * mySize_x - eX * mySize_y;
2077 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2080 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2081 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2082 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2085 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2086 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2087 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2090 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2093 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2095 else if (mySize_x/mySize_y > 2)
2099 len = strlen(ftos(leftcnt));
2101 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2102 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2103 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2104 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2105 numpos = picpos - eX * len * 0.5 * mySize_y;
2108 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2110 numpos = picpos + eX * 0.5 * mySize_y;
2113 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2114 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2115 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2120 len = strlen(ftos(rightcnt));
2122 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2123 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2124 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2125 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2126 numpos = picpos - eX * len * 0.5 * mySize_y;
2128 barpos = pos + eY * 0.5 * mySize_y;
2129 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2130 picpos = pos + eY * 0.5 * mySize_y;
2131 numpos = picpos + eX * 0.5 * mySize_y;
2134 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2135 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2136 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2139 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2140 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2141 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2144 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2147 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2153 len = strlen(ftos(leftcnt));
2155 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2157 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2158 picpos = pos + eX * 0.05 * mySize_x;
2159 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2161 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2162 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2163 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2164 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2167 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2168 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2169 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2174 len = strlen(ftos(rightcnt));
2176 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2177 barpos = pos + eX * 0.5 * mySize_x;
2178 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2179 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2180 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2182 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2183 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2184 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2185 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2188 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2189 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2190 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2193 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2195 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2197 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2198 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2201 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2207 // Notification area (#4)
2210 string Weapon_SuicideMessage(float deathtype)
2212 w_deathtype = deathtype;
2213 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2214 return w_deathtypestring;
2217 string Weapon_KillMessage(float deathtype)
2219 w_deathtype = deathtype;
2220 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2221 return w_deathtypestring;
2224 float killnotify_times[10];
2225 float killnotify_deathtype[10];
2226 string killnotify_attackers[10];
2227 string killnotify_victims[10];
2228 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2231 for (i = 9; i > 0; --i) {
2232 killnotify_times[i] = killnotify_times[i-1];
2233 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2234 if(killnotify_attackers[i])
2235 strunzone(killnotify_attackers[i]);
2236 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2237 if(killnotify_victims[i])
2238 strunzone(killnotify_victims[i]);
2239 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2241 killnotify_times[0] = time;
2242 killnotify_deathtype[0] = wpn;
2243 if(killnotify_attackers[0])
2244 strunzone(killnotify_attackers[0]);
2245 killnotify_attackers[0] = strzone(attacker);
2246 if(killnotify_victims[0])
2247 strunzone(killnotify_victims[0]);
2248 killnotify_victims[0] = strzone(victim);
2251 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2254 if(msg == MSG_SUICIDE) {
2255 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2258 w = DEATH_WEAPONOF(type);
2260 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2261 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2263 else if (type == DEATH_KILL)
2264 print ("^1",s1, "^1 couldn't take it anymore\n");
2265 else if (type == DEATH_ROT)
2266 print ("^1",s1, "^1 died\n");
2267 else if (type == DEATH_NOAMMO)
2268 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2269 else if (type == DEATH_CAMP)
2270 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2271 else if (type == DEATH_MIRRORDAMAGE)
2272 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2273 else if (type == DEATH_CHEAT)
2274 print ("^1",s1, "^1 unfairly eliminated themself\n");
2275 else if (type == DEATH_FIRE)
2276 print ("^1",s1, "^1 burned to death\n");
2277 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2278 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2279 if (stof(s2) > 2) // killcount > 2
2280 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2281 } else if(msg == MSG_KILL) {
2282 w = DEATH_WEAPONOF(type);
2284 HUD_KillNotify_Push(s2, s1, w);
2285 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2286 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2288 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2289 if(cvar("cl_gentle")) {
2290 print ("^1", s1, "^1 took action against a team mate\n");
2292 print ("^1", s1, "^1 mows down a team mate\n");
2294 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2295 if(cvar("cl_gentle"))
2296 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2298 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2300 else if (stof(s2) > 2) {
2301 if(cvar("cl_gentle"))
2302 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2304 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2307 else if(type == KILL_FIRST_BLOOD)
2308 print("^1",s1, "^1 drew first blood", "\n");
2309 else if (type == DEATH_TELEFRAG)
2310 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2311 else if (type == DEATH_DROWN) {
2312 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2313 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2315 else if (type == DEATH_SLIME) {
2316 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2317 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2319 else if (type == DEATH_LAVA) {
2320 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2321 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2323 else if (type == DEATH_FALL) {
2324 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2325 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2327 else if (type == DEATH_SHOOTING_STAR) {
2328 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2329 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2331 else if (type == DEATH_SWAMP) {
2332 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2333 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2335 else if (type == DEATH_HURTTRIGGER && s3 != "")
2337 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2340 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2342 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2344 else if(type == DEATH_SBCRUSH)
2345 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2346 else if(type == DEATH_SBMINIGUN)
2347 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2348 else if(type == DEATH_SBROCKET)
2349 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2350 else if(type == DEATH_SBBLOWUP)
2351 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2353 else if(type == DEATH_WAKIGUN)
2354 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2355 else if(type == DEATH_WAKIROCKET)
2356 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2357 else if(type == DEATH_WAKIBLOWUP)
2358 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2360 else if(type == DEATH_TURRET)
2361 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2362 else if(type == DEATH_TOUCHEXPLODE)
2363 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2364 else if(type == DEATH_CHEAT)
2365 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2366 else if (type == DEATH_FIRE)
2367 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2368 else if (type == DEATH_CUSTOM)
2369 print ("^1",s1, "^1 ", s2, "\n");
2371 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2372 } else if(msg == MSG_SPREE) {
2373 if(type == KILL_END_SPREE) {
2374 if(cvar("cl_gentle"))
2375 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2377 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2378 } else if(type == KILL_SPREE) {
2379 if(cvar("cl_gentle"))
2380 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2382 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2383 } else if(type == KILL_SPREE_3) {
2384 if(cvar("cl_gentle"))
2385 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2387 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2388 } else if(type == KILL_SPREE_5) {
2389 if(cvar("cl_gentle"))
2390 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2392 print (s1,"^7 unleashes ^1RAGE\n");
2393 } else if(type == KILL_SPREE_10) {
2394 if(cvar("cl_gentle"))
2395 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2397 print (s1,"^7 starts the ^1MASSACRE!\n");
2398 } else if(type == KILL_SPREE_15) {
2399 if(cvar("cl_gentle"))
2400 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2402 print (s1,"^7 executes ^1MAYHEM!\n");
2403 } else if(type == KILL_SPREE_20) {
2404 if(cvar("cl_gentle"))
2405 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2407 print (s1,"^7 is a ^1BERSERKER!\n");
2408 } else if(type == KILL_SPREE_25) {
2409 if(cvar("cl_gentle"))
2410 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2412 print (s1,"^7 inflicts ^1CARNAGE!\n");
2413 } else if(type == KILL_SPREE_30) {
2414 if(cvar("cl_gentle"))
2415 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2417 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2419 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2420 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2421 if (type == DEATH_DROWN) {
2422 if(cvar("cl_gentle"))
2423 print ("^1",s1, "^1 was in the water for too long\n");
2425 print ("^1",s1, "^1 drowned\n");
2427 else if (type == DEATH_SLIME)
2428 print ("^1",s1, "^1 was slimed\n");
2429 else if (type == DEATH_LAVA) {
2430 if(cvar("cl_gentle"))
2431 print ("^1",s1, "^1 found a hot place\n");
2433 print ("^1",s1, "^1 turned into hot slag\n");
2435 else if (type == DEATH_FALL) {
2436 if(cvar("cl_gentle"))
2437 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2439 print ("^1",s1, "^1 hit the ground with a crunch\n");
2441 else if (type == DEATH_SHOOTING_STAR)
2442 print ("^1",s1, "^1 became a shooting star\n");
2443 else if (type == DEATH_SWAMP) {
2444 if(cvar("cl_gentle"))
2445 print ("^1",s1, "^1 discovered a swamp\n");
2447 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2449 else if(type == DEATH_TURRET)
2450 print ("^1",s1, "^1 was mowed down by a turret \n");
2451 else if (type == DEATH_CUSTOM)
2452 print ("^1",s1, "^1 ", s2, "\n");
2453 else if(type == DEATH_TOUCHEXPLODE)
2454 print ("^1",s1, "^1 died in an accident\n");
2455 else if(type == DEATH_CHEAT)
2456 print ("^1",s1, "^1 was unfairly eliminated\n");
2457 else if(type == DEATH_FIRE) {
2458 if(cvar("cl_gentle"))
2459 print ("^1",s1, "^1 felt a little hot\n");
2461 print ("^1",s1, "^1 burnt to death\n");
2464 if(cvar("cl_gentle"))
2465 print ("^1",s1, "^1 needs a restart\n");
2467 print ("^1",s1, "^1 died\n");
2469 } else if(msg == MSG_KILL_ACTION_SPREE) {
2470 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2471 if(cvar("cl_gentle"))
2472 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2474 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2475 } else if(msg == MSG_INFO) {
2476 if(type == INFO_GOTFLAG) {
2477 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2478 print(s1, "^7 got the ", s2, "\n");
2479 } else if(type == INFO_LOSTFLAG) {
2480 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2481 print(s1, "^7 lost the ", s2, "\n");
2482 } else if(type == INFO_PICKUPFLAG) {
2483 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2484 print(s1, "^7 picked up the ", s2, "\n");
2485 } else if(type == INFO_RETURNFLAG) {
2486 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2487 print(s1, "^7 returned the ", s2, "\n");
2493 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2495 void HUD_Centerprint(string s1, float type, float msg)
2497 if(msg == MSG_SUICIDE) {
2498 if (type == DEATH_TEAMCHANGE) {
2499 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2500 } else if (type == DEATH_AUTOTEAMCHANGE) {
2501 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2502 } else if (type == DEATH_CAMP) {
2503 if(cvar("cl_gentle"))
2504 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2506 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2507 } else if (type == DEATH_NOAMMO) {
2508 if(cvar("cl_gentle"))
2509 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2511 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2512 } else if (type == DEATH_ROT) {
2513 if(cvar("cl_gentle"))
2514 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2516 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2517 } else if (type == DEATH_MIRRORDAMAGE) {
2518 if(cvar("cl_gentle"))
2519 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2521 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2522 } else if (type == DEATH_QUIET) {
2524 } else if (type == DEATH_KILL) {
2525 if(cvar("cl_gentle"))
2526 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2528 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2530 } else if(msg == MSG_KILL) {
2531 if (type == KILL_TEAM) {
2532 if(cvar("cl_gentle")) {
2533 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2535 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2537 } else if (type == KILL_FIRST_BLOOD) {
2538 if(cvar("cl_gentle")) {
2539 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2541 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2543 } else if (type == KILL_FIRST_VICTIM) {
2544 if(cvar("cl_gentle")) {
2545 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2547 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2549 } else if (type == KILL_TYPEFRAG) {
2550 if(cvar("cl_gentle")) {
2551 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2553 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2555 } else if (type == KILL_TYPEFRAGGED) {
2556 if(cvar("cl_gentle")) {
2557 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2559 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2561 } else if (type == KILL_FRAG) {
2562 if(cvar("cl_gentle")) {
2563 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2565 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2567 } else if (type == KILL_FRAGGED) {
2568 if(cvar("cl_gentle")) {
2569 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2571 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2574 } else if(msg == MSG_KILL_ACTION) {
2575 // TODO: invent more centerprints here?
2576 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2580 void HUD_Notify (void)
2582 float id = HUD_PANEL_NOTIFY;
2584 pos = HUD_Panel_GetPos(id);
2585 mySize = HUD_Panel_GetSize(id);
2587 HUD_Panel_DrawBg(id, pos, mySize, 0);
2589 padding = HUD_Panel_GetPadding(id);
2592 pos += '1 1 0' * padding;
2593 mySize -= '2 2 0' * padding;
2596 float entries, height;
2597 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2598 height = mySize_y/entries;
2599 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2602 fontsize = '0.5 0.5 0' * height;
2606 when = cvar("hud_notify_time");
2608 fadetime = cvar("hud_notify_fadetime");
2612 vector pos_attacker, pos_victim;
2614 float width_attacker, width_victim;
2615 string attacker, victim;
2618 for(j = 0; j < entries; ++j)
2620 if(cvar("hud_notify_flip"))
2622 else // rather nasty hack for ordering items from the bottom up
2623 i = entries - j - 1;
2624 if(cvar("hud_notify_info_top"))
2625 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2629 if(killnotify_times[j] + when > time)
2632 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2636 if(killnotify_times[j] + when > time)
2642 // TODO: maybe print in team colors?
2643 // TODO: maybe this could be cleaned up somehow...
2645 // X [did action to] Y
2646 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2650 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2651 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2652 a = bound(0, (when - j) / 4, 1);
2656 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2657 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2659 width_attacker = stringwidth(attacker, TRUE, fontsize);
2660 width_victim = stringwidth(victim, TRUE, fontsize);
2661 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2662 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2663 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2665 if(hud_configure) // example actions for config mode
2667 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2671 else if(WEP_VALID(killnotify_deathtype[j]))
2673 self = get_weaponinfo(killnotify_deathtype[j]);
2674 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2676 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2678 else if(killnotify_deathtype[j] == DEATH_FALL)
2680 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2681 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2682 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2689 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2691 width_attacker = stringwidth(attacker, TRUE, fontsize);
2692 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2694 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2695 if(killnotify_deathtype[j] == DEATH_KILL)
2697 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2698 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2700 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2702 if(killnotify_victims[j] == "^1RED^7 flag")
2706 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2707 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2709 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2711 if(killnotify_victims[j] == "^1RED^7 flag")
2715 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2716 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2718 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2720 if(killnotify_victims[j] == "^1RED^7 flag")
2724 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2725 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2735 if(cvar("hud_notify_info_top"))
2738 o = pos + eY * mySize_y - eY * 2 * height;
2740 if(spectatee_status && !intermission)
2742 //drawfont = hud_bigfont;
2743 if(spectatee_status == -1)
2746 s = GetPlayerName(spectatee_status - 1);
2748 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2749 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2750 //drawfont = hud_font;
2752 // spectator text in the upper right corner
2753 if(spectatee_status == -1)
2754 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2756 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2757 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2758 o += eY * fontsize_y;
2760 if(spectatee_status == -1)
2761 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2763 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2764 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2765 o += eY * fontsize_y;
2767 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2768 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2769 o += eY * fontsize_y;
2771 if(gametype == GAME_ARENA)
2772 s = "^1Wait for your turn to join";
2773 else if(gametype == GAME_LMS)
2776 sk = playerslots[player_localentnum - 1];
2777 if(sk.(scores[ps_primary]) >= 666)
2778 s = "^1Match has already begun";
2779 else if(sk.(scores[ps_primary]) > 0)
2780 s = "^1You have no more lives left";
2782 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2785 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2786 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2787 o += eY * fontsize_y;
2789 //show restart countdown:
2790 if (time < getstatf(STAT_GAMESTARTTIME)) {
2792 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2793 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2794 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2795 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2796 o += eY * fontsize_y;
2799 if(warmup_stage && !intermission)
2801 s = "^2Currently in ^1warmup^2 stage!";
2802 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2803 o += eY * fontsize_y;
2807 if(mod(time, 1) >= 0.5)
2812 if(ready_waiting && !intermission && !spectatee_status)
2814 if(ready_waiting_for_me)
2817 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2819 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2824 s = strcat("^2Waiting for others to ready up to end warmup...");
2826 s = strcat("^2Waiting for others to ready up...");
2828 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2829 o += eY * fontsize_y;
2831 else if(warmup_stage && !intermission && !spectatee_status)
2833 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2834 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2835 o += eY * fontsize_y;
2838 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2840 float ts_min, ts_max;
2841 tm = teams.sort_next;
2844 for(; tm.sort_next; tm = tm.sort_next)
2846 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2848 if(!ts_min) ts_min = tm.team_size;
2849 else ts_min = min(ts_min, tm.team_size);
2850 if(!ts_max) ts_max = tm.team_size;
2851 else ts_max = max(ts_max, tm.team_size);
2853 if ((ts_max - ts_min) > 1)
2855 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2856 tm = GetTeam(myteam, false);
2858 if (tm.team != COLOR_SPECTATOR)
2859 if (tm.team_size == ts_max)
2860 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2862 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2863 o += eY * fontsize_y;
2869 s = "^7Press ^3ESC ^7to show HUD options.";
2870 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2871 o += eY * fontsize_y;
2872 s = "^3Doubleclick a panel for panel-specific options.";
2873 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2874 o += eY * fontsize_y;
2880 void HUD_Timer(void)
2882 float id = HUD_PANEL_TIMER;
2884 pos = HUD_Panel_GetPos(id);
2885 mySize = HUD_Panel_GetSize(id);
2887 HUD_Panel_DrawBg(id, pos, mySize, 0);
2889 padding = HUD_Panel_GetPadding(id);
2892 pos += '1 1 0' * padding;
2893 mySize -= '2 2 0' * padding;
2896 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2898 timelimit = getstatf(STAT_TIMELIMIT);
2900 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2901 timeleft = ceil(timeleft);
2902 minutesLeft = floor(timeleft / 60);
2903 secondsLeft = timeleft - minutesLeft*60;
2906 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2907 timer_color = '1 1 1'; //white
2908 else if(minutesLeft >= 1)
2909 timer_color = '1 1 0'; //yellow
2911 timer_color = '1 0 0'; //red
2913 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2914 if (time < getstatf(STAT_GAMESTARTTIME)) {
2915 //while restart is still active, show 00:00
2916 minutes = seconds = 0;
2918 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2919 minutes = floor(elapsedTime / 60);
2920 seconds = elapsedTime - minutes*60;
2923 minutes = minutesLeft;
2924 seconds = secondsLeft;
2929 minutes = min(minutes, 999);
2930 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2931 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2932 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2934 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2939 void HUD_Radar(void)
2941 float id = HUD_PANEL_RADAR;
2943 pos = HUD_Panel_GetPos(id);
2944 mySize = HUD_Panel_GetSize(id);
2946 HUD_Panel_DrawBg(id, pos, mySize, 0);
2948 padding = HUD_Panel_GetPadding(id);
2951 pos += '1 1 0' * padding;
2952 mySize -= '2 2 0' * padding;
2955 local float color1, color2; // color already declared as a global in hud.qc
2958 float scale2d, normalsize, bigsize;
2961 teamradar_origin2d = pos + 0.5 * mySize;
2962 teamradar_size2d = mySize;
2964 if(minimapname == "")
2967 teamradar_loadcvars();
2969 switch(hud_radar_zoommode)
2973 f = current_zoomfraction;
2976 f = 1 - current_zoomfraction;
2986 switch(hud_radar_rotation)
2989 teamradar_angle = view_angles_y - 90;
2992 teamradar_angle = 90 * hud_radar_rotation;
2996 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2997 teamradar_size2d = mySize;
2999 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3001 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3002 if(hud_radar_rotation == 0)
3004 // max-min distance must fit the radar in any rotation
3005 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3009 vector c0, c1, c2, c3, span;
3010 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3011 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3012 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3013 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3015 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3016 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3018 // max-min distance must fit the radar in x=x, y=y
3020 teamradar_size2d_x * scale2d / (1.05 * span_x),
3021 teamradar_size2d_y * scale2d / (1.05 * span_y)
3025 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3026 if(bigsize > normalsize)
3027 normalsize = bigsize;
3031 + (1 - f) * normalsize;
3032 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3033 f * (mi_min + mi_max) * 0.5
3034 + (1 - f) * view_origin);
3036 color1 = GetPlayerColor(player_localentnum-1);
3037 rgb = GetTeamRGB(color1);
3046 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3048 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3049 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3050 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3051 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3052 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3054 color2 = GetPlayerColor(tm.sv_entnum);
3055 //if(color == COLOR_SPECTATOR || color == color2)
3056 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3058 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3060 drawresetcliparea();
3065 void HUD_Score(void)
3067 float id = HUD_PANEL_SCORE;
3069 pos = HUD_Panel_GetPos(id);
3070 mySize = HUD_Panel_GetSize(id);
3072 HUD_Panel_DrawBg(id, pos, mySize, 0);
3074 padding = HUD_Panel_GetPadding(id);
3077 pos += '1 1 0' * padding;
3078 mySize -= '2 2 0' * padding;
3081 float score, distribution, leader;
3082 float score_len, distr_len;
3083 vector distribution_color;
3085 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3087 // TODO... this (race part) still uses constant coordinates :/
3088 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3089 /*pl = players.sort_next;
3092 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3093 if(pl.scores[ps_primary] == 0)
3096 score = me.(scores[ps_primary]);
3098 float racemin, racesec, racemsec;
3099 float distsec, distmsec, minusplus;
3101 racemin = floor(score/(60 * TIME_FACTOR));
3102 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3103 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3105 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3106 // distribution display
3107 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3109 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3110 distmsec = fabs(distribution);
3112 distsec = floor(fabs(distribution)/TIME_FACTOR);
3113 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3114 if (distribution < 0)
3118 if (distribution <= 0) {
3119 distribution_color = eY;
3120 minusplus = 1; // minusplus 1: always prefix with minus sign
3123 distribution_color = eX;
3124 minusplus = 2; // minusplus 1: always prefix with plus sign
3126 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3127 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3128 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3130 // race record display
3131 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3132 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3134 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3135 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3136 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3138 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3139 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3141 } else if (!teamplay) { // non-teamgames
3142 // me vector := [team/connected frags id]
3143 pl = players.sort_next;
3150 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3154 score = me.(scores[ps_primary]);
3158 if(distribution >= 5) {
3159 distribution_color = eY;
3161 } else if(distribution >= 0) {
3162 distribution_color = '1 1 1';
3164 } else if(distribution >= -5)
3165 distribution_color = '1 1 0';
3167 distribution_color = eX;
3169 score_len = strlen(ftos(score));
3170 distr_len = strlen(ftos(distribution));
3172 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3174 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3175 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3176 } else { // teamgames
3177 float max_fragcount;
3178 max_fragcount = -99;
3181 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3182 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3184 score = tm.(teamscores[ts_primary]);
3189 score_len = strlen(ftos(score));
3191 if (score > max_fragcount)
3192 max_fragcount = score;
3194 if(tm.team == myteam) {
3195 if (max_fragcount == score)
3198 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3199 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3201 if (max_fragcount == score)
3204 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3205 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3214 void HUD_RaceTimer (void) {
3215 float id = HUD_PANEL_RACETIMER;
3217 pos = HUD_Panel_GetPos(id);
3218 mySize = HUD_Panel_GetSize(id);
3220 HUD_Panel_DrawBg(id, pos, mySize, 0);
3222 padding = HUD_Panel_GetPadding(id);
3225 pos += '1 1 0' * padding;
3226 mySize -= '2 2 0' * padding;
3229 drawfont = hud_bigfont;
3231 string s, forcetime;
3236 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3237 s = "^1Intermediate 1 (+15.42)";
3238 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3239 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3240 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3242 else if(race_checkpointtime)
3244 a = bound(0, 2 - (time - race_checkpointtime), 1);
3247 if(a > 0) // just hit a checkpoint?
3249 if(race_checkpoint != 254)
3251 if(race_time && race_previousbesttime)
3252 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3254 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3256 forcetime = TIME_ENCODED_TOSTRING(race_time);
3261 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3263 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3264 if(a > 0) // next one?
3266 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3271 if(s != "" && a > 0)
3273 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3274 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3275 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3278 if(race_penaltytime)
3280 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3283 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3284 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3285 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3286 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3292 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3293 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3294 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3299 if(race_laptime && race_checkpoint != 255)
3301 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3302 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3303 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3308 if(race_mycheckpointtime)
3310 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3311 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3312 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3313 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3314 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3316 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3318 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3319 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3320 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3321 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3322 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3325 if(race_penaltytime && !race_penaltyaccumulator)
3327 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3328 a = bound(0, (1 + t - time), 1);
3332 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3334 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3335 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3336 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3337 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3342 drawfont = hud_font;
3347 float vote_yescount;
3350 float vote_highlighted; // currently selected vote
3352 float vote_active; // is there an active vote?
3353 float vote_prev; // previous state of vote_active to check for a change
3355 float vote_change; // "time" when vote_active changed
3357 void HUD_VoteWindow(void)
3359 float id = HUD_PANEL_VOTE;
3361 pos = HUD_Panel_GetPos(id);
3362 mySize = HUD_Panel_GetSize(id);
3366 if(vote_active != vote_prev) {
3368 vote_prev = vote_active;
3371 if(vote_active || hud_configure)
3372 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3374 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3386 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3388 HUD_Panel_DrawBg(id, pos, mySize, a);
3390 padding = HUD_Panel_GetPadding(id);
3393 pos += '1 1 0' * padding;
3394 mySize -= '2 2 0' * padding;
3397 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3399 s = "A vote has been called for: ";
3400 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3401 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3403 s = "Configure the HUD";
3404 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3406 // print the yes/no counts
3407 s = strcat("Yes: ", ftos(vote_yescount));
3408 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3409 s = strcat("No: ", ftos(vote_nocount));
3410 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3412 // draw the progress bars
3413 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3414 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3416 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3417 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3419 // draw the highlights
3420 if(vote_highlighted == 1) {
3421 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3422 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3424 else if(vote_highlighted == 2) {
3425 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3426 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3429 drawresetcliparea();
3432 vote_highlighted = 0;
3436 // Mod icons panel (#10)
3439 float mod_active; // is there any active mod icon?
3441 // CTF HUD modicon section
3442 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3443 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3444 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3446 void HUD_Mod_CTF_Reset(void)
3448 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3451 void HUD_Mod_CTF(vector pos, vector mySize)
3453 vector redflag_pos, blueflag_pos;
3454 float f; // every function should have that
3456 float redflag, blueflag; // current status
3457 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3460 stat_items = getstati(STAT_ITEMS);
3461 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3462 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3464 if(redflag || blueflag)
3475 // when status CHANGES, set old status into prevstatus and current status into status
3476 if (redflag != redflag_prevframe)
3478 redflag_statuschange_time = time;
3479 redflag_prevstatus = redflag_prevframe;
3480 redflag_prevframe = redflag;
3483 if (blueflag != blueflag_prevframe)
3485 blueflag_statuschange_time = time;
3486 blueflag_prevstatus = blueflag_prevframe;
3487 blueflag_prevframe = blueflag;
3490 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3491 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3493 float BLINK_FACTOR = 0.15;
3494 float BLINK_BASE = 0.85;
3496 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3498 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3500 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3502 string red_icon, red_icon_prevstatus;
3503 float red_alpha, red_alpha_prevstatus;
3504 red_alpha = red_alpha_prevstatus = 1;
3506 case 1: red_icon = "flag_red_taken"; break;
3507 case 2: red_icon = "flag_red_lost"; break;
3508 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3510 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3511 red_icon = "flag_red_shielded";
3513 red_icon = string_null;
3516 switch(redflag_prevstatus) {
3517 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3518 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3519 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3522 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3523 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3524 red_icon_prevstatus = "flag_red_shielded";
3526 red_icon_prevstatus = string_null;
3530 string blue_icon, blue_icon_prevstatus;
3531 float blue_alpha, blue_alpha_prevstatus;
3532 blue_alpha = blue_alpha_prevstatus = 1;
3534 case 1: blue_icon = "flag_blue_taken"; break;
3535 case 2: blue_icon = "flag_blue_lost"; break;
3536 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3538 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3539 blue_icon = "flag_blue_shielded";
3541 blue_icon = string_null;
3544 switch(blueflag_prevstatus) {
3545 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3546 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3547 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3550 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3551 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3552 blue_icon_prevstatus = "flag_blue_shielded";
3554 blue_icon_prevstatus = string_null;
3558 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3560 blueflag_pos = pos + eX * mySize_y;
3563 redflag_pos = pos + eX * mySize_y;
3566 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3567 if(red_icon_prevstatus && f < 1)
3568 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3570 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3572 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3573 if(blue_icon_prevstatus && f < 1)
3574 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3576 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3579 // Keyhunt HUD modicon section
3580 float kh_runheretime;
3582 void HUD_Mod_KH_Reset(void)
3587 void HUD_Mod_KH(vector pos, vector mySize)
3589 mod_active = 1; // keyhunt should never hide the mod icons panel
3593 vector p, pa, kh_size, kh_asize;
3596 p_y = pos_y + 0.25 * mySize_y;
3598 kh_keys = getstati(STAT_KH_KEYS);
3600 kh_size_x = mySize_x * 0.25;
3601 kh_size_y = 0.75 * mySize_y;
3603 pa = p - eY * 0.25 * mySize_y;
3605 kh_asize_x = mySize_x * 0.25;
3606 kh_asize_y = mySize_y * 0.25;
3612 for(i = 0; i < 4; ++i)
3614 key = floor(kh_keys / pow(32, i)) & 31;
3616 if(keyteam == 30 && keycount <= 4)
3618 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3622 // this yields 8 exactly if "RUN HERE" shows
3627 kh_runheretime = time;
3628 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3633 for(i = 0; i < 4; ++i)
3635 key = floor(kh_keys / pow(32, i)) & 31;
3648 default: // owned or dropped
3653 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3654 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3660 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3663 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3666 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3669 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3674 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3677 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3680 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3683 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3686 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3690 p_x += 0.25 * mySize_x;
3691 pa_x += 0.25 * mySize_x;
3695 // Nexball HUD mod icon
3696 void HUD_Mod_NexBall(vector pos, vector mySize)
3698 float stat_items, nb_pb_starttime, dt, p;
3700 stat_items = getstati(STAT_ITEMS);
3701 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3703 if (stat_items & IT_KEY1)
3708 //Manage the progress bar if any
3709 if (nb_pb_starttime > 0)
3711 dt = mod(time - nb_pb_starttime, nb_pb_period);
3712 // one period of positive triangle
3713 p = 2 * dt / nb_pb_period;
3718 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3721 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3723 if (stat_items & IT_KEY1)
3724 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3727 // Race/CTS HUD mod icons
3728 float crecordtime_prev; // last remembered crecordtime
3729 float crecordtime_change_time; // time when crecordtime last changed
3730 float srecordtime_prev; // last remembered srecordtime
3731 float srecordtime_change_time; // time when srecordtime last changed
3733 float race_status_time;
3734 float race_status_prev;
3735 string race_status_name_prev;
3736 void HUD_Mod_Race(vector pos, vector mySize)
3738 mod_active = 1; // race should never hide the mod icons panel
3740 me = playerslots[player_localentnum - 1];
3742 float f; // yet another function has this
3743 score = me.(scores[ps_primary]);
3745 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3746 return; // no records in the actual race
3748 drawfont = hud_bigfont;
3750 // clientside personal record
3752 if(gametype == GAME_CTS)
3756 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3758 if(score && (score < t || !t)) {
3759 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3760 if(cvar("cl_autodemo_delete_keeprecords"))
3762 f = cvar("cl_autodemo_delete");
3764 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3768 if(t != crecordtime_prev) {
3769 crecordtime_prev = t;
3770 crecordtime_change_time = time;
3772 f = time - crecordtime_change_time;
3775 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3776 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3778 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3779 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3780 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3781 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3785 t = race_server_record;
3786 if(t != srecordtime_prev) {
3787 srecordtime_prev = t;
3788 srecordtime_change_time = time;
3790 f = time - srecordtime_change_time;
3793 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3794 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3796 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3797 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3798 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3799 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3802 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3803 race_status_time = time + 5;
3804 race_status_prev = race_status;
3805 if (race_status_name_prev)
3806 strunzone(race_status_name_prev);
3807 race_status_name_prev = strzone(race_status_name);
3810 pos_x += mySize_x/2;
3813 a = bound(0, race_status_time - time, 1);
3816 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3820 rank = race_CheckName(race_status_name);
3822 rankname = race_PlaceName(rank);
3825 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3827 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3829 if(race_status == 0)
3830 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3831 else if(race_status == 1) {
3832 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3833 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3834 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3835 } else if(race_status == 2) {
3836 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3837 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3839 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3840 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3841 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3842 } else if(race_status == 3) {
3843 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3844 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3845 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3848 if (race_status_time - time <= 0) {
3849 race_status_prev = -1;
3851 if(race_status_name)
3852 strunzone(race_status_name);
3853 race_status_name = string_null;
3854 if(race_status_name_prev)
3855 strunzone(race_status_name_prev);
3856 race_status_name_prev = string_null;
3858 drawfont = hud_font;
3861 float mod_prev; // previous state of mod_active to check for a change
3863 float mod_change; // "time" when mod_active changed
3865 void HUD_ModIcons(void)
3867 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3870 float id = HUD_PANEL_MODICONS;
3872 pos = HUD_Panel_GetPos(id);
3873 mySize = HUD_Panel_GetSize(id);
3875 if(mod_active != mod_prev) {
3877 mod_prev = mod_active;
3880 if(mod_active || hud_configure)
3881 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3883 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3886 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3889 padding = HUD_Panel_GetPadding(id);
3892 pos += '1 1 0' * padding;
3893 mySize -= '2 2 0' * padding;
3896 // these MUST be ran in order to update mod_active
3897 if(gametype == GAME_KEYHUNT)
3898 HUD_Mod_KH(pos, mySize);
3899 else if(gametype == GAME_CTF || hud_configure)
3900 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3901 else if(gametype == GAME_NEXBALL)
3902 HUD_Mod_NexBall(pos, mySize);
3903 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3904 HUD_Mod_Race(pos, mySize);
3907 // Draw pressed keys (#11)
3909 void HUD_DrawPressedKeys(void)
3911 float id = HUD_PANEL_PRESSEDKEYS;
3913 pos = HUD_Panel_GetPos(id);
3914 mySize = HUD_Panel_GetSize(id);
3916 HUD_Panel_DrawBg(id, pos, mySize, 0);
3918 padding = HUD_Panel_GetPadding(id);
3921 pos += '1 1 0' * padding;
3922 mySize -= '2 2 0' * padding;
3927 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3928 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3929 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3930 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3931 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3932 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3933 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3934 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3937 // Handle chat as a panel (#12)
3941 float id = HUD_PANEL_CHAT;
3943 pos = HUD_Panel_GetPos(id);
3944 mySize = HUD_Panel_GetSize(id);
3946 HUD_Panel_DrawBg(id, pos, mySize, 0);
3948 padding = HUD_Panel_GetPadding(id);
3951 pos += '1 1 0' * padding;
3952 mySize -= '2 2 0' * padding;
3955 cvar_set("con_chatrect", "1");
3957 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3958 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3960 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3961 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3966 chatsize = cvar("con_chatsize");
3967 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3969 for(i = 0; i < cvar("con_chat"); ++i)
3971 if(i == cvar("con_chat") - 1)
3972 a = HUD_Panel_GetFgAlpha(id);
3974 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3975 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3980 // Engine info panel (#13)
3987 float frametimeavg1; // 1 frame ago
3988 float frametimeavg2; // 2 frames ago
3989 void HUD_EngineInfo(void)
3991 float id = HUD_PANEL_ENGINEINFO;
3993 pos = HUD_Panel_GetPos(id);
3994 mySize = HUD_Panel_GetSize(id);
3996 HUD_Panel_DrawBg(id, pos, mySize, 0);
3998 padding = HUD_Panel_GetPadding(id);
4001 pos += '1 1 0' * padding;
4002 mySize -= '2 2 0' * padding;
4005 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4007 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4008 frametimeavg2 = frametimeavg1;
4009 frametimeavg1 = frametimeavg;
4012 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4013 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4015 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4016 prevfps = (1/frametime);
4017 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4023 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4025 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4027 prevfps_time = time;
4032 color = HUD_Get_Num_Color (prevfps, 100);
4033 drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4041 void HUD_ShowSpeed(void)
4044 float pos, conversion_factor;
4045 string speed, zspeed, unit;
4047 switch(cvar("cl_showspeed_unit"))
4052 conversion_factor = 1.0;
4056 conversion_factor = 1.0;
4060 conversion_factor = 0.0254;
4064 conversion_factor = 0.0254 * 3.6;
4068 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4072 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4076 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4078 numsize_x = numsize_y = cvar("cl_showspeed_size");
4079 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4081 drawfont = hud_bigfont;
4082 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4084 if (cvar("cl_showspeed_z") == 1) {
4085 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4086 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4089 drawfont = hud_font;
4092 vector acc_prevspeed;
4096 void HUD_ShowAcceleration(void)
4098 float acceleration, sz, scale, alpha, f;
4099 vector pos, top, rgb;
4100 top_x = vid_conwidth/2;
4103 f = time - acc_prevtime;
4104 if(cvar("cl_showacceleration_z"))
4105 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4107 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4108 acc_prevspeed = pmove_vel;
4109 acc_prevtime = time;
4111 f = bound(0, f * 10, 1);
4112 acc_avg = acc_avg * (1 - f) + acceleration * f;
4113 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4115 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4117 sz = cvar("cl_showacceleration_size");
4118 scale = cvar("cl_showacceleration_scale");
4119 alpha = cvar("cl_showacceleration_alpha");
4120 if (cvar("cl_showacceleration_color_custom"))
4121 rgb = stov(cvar_string("cl_showacceleration_color"));
4124 if (acceleration < 0) {
4125 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4126 } else if (acceleration > 0) {
4127 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4131 if (acceleration > 0)
4132 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4133 else if (acceleration < 0)
4134 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4137 void HUD_Reset (void)
4139 // reset gametype specific icons
4140 if(gametype == GAME_KEYHUNT)
4142 else if(gametype == GAME_CTF)
4143 HUD_Mod_CTF_Reset();
4146 void HUD_Main (void)
4148 if(disable_menu_alphacheck == 1)
4149 menu_fade_alpha = 1;
4151 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4152 hud_fg_alpha = cvar("hud_fg_alpha");
4154 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4155 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4156 hud_color_bg_team = cvar("hud_color_bg_team");
4158 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4159 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4161 hud_configure = cvar("_hud_configure");
4165 // HUD configure visible grid
4166 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4170 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4172 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4175 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4177 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4181 if(cvar_string("hud_dock") != "")
4182 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4184 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4186 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4188 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4190 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4192 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4194 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4197 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4198 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4200 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4202 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4203 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4205 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4207 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4210 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4211 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4212 HUD_DrawPressedKeys();
4213 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4216 cvar_set("con_csqcpositioning", "0");
4217 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4220 // TODO hud_'ify these
4221 if (cvar("cl_showspeed"))
4223 if (cvar("cl_showacceleration"))
4224 HUD_ShowAcceleration();
4226 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4227 localcmd("cmd selectteam auto; cmd join\n");
4229 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4230 disable_menu_alphacheck = 0;