7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
493 draw_beginBoldFont();
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528 // determine which weapons are going to be shown
529 if (autocvar_hud_panel_weapons_onlyowned)
531 if(autocvar__hud_configure)
534 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535 weapons_stat |= WepSet_FromWeapon(i);
537 if(menu_enabled != 2)
538 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541 // do we own this weapon?
543 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
547 // add it anyway if weaponcomplain is shown
551 // might as well commit suicide now, no reason to live ;)
552 if (weapon_count == 0)
558 old_panel_size = panel_size;
560 old_panel_size -= '2 2 0' * panel_bg_padding;
562 // first find values for the standard table (with all the weapons)
563 rows = old_panel_size_y/old_panel_size_x;
564 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565 columns = ceil(WEP_COUNT/rows);
566 weapon_size_x = old_panel_size_x / columns;
567 weapon_size_y = old_panel_size_y / rows;
569 // change table values to include only the owned weapons
570 float columns_save = columns;
571 if(weapon_count <= rows)
577 columns = ceil(weapon_count / rows);
579 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580 if(columns < columns_save)
581 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
583 // reduce size of the panel
584 panel_size_x = columns * weapon_size_x;
585 panel_size_y = rows * weapon_size_y;
586 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589 panel_size += '2 2 0' * panel_bg_padding;
592 weapon_count = WEP_COUNT;
594 // animation for fading in/out the panel respectively when not in use
595 if(!autocvar__hud_configure)
597 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (1 - f);
610 panel_fg_alpha *= (1 - f);
613 // move the panel off the screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
617 center_x = panel_pos_x + panel_size_x/2;
618 center_y = panel_pos_y + panel_size_y/2;
619 screen_ar = vid_conwidth/vid_conheight;
620 if (center_x/center_y < screen_ar) //bottom left
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623 panel_pos_y += f * (vid_conheight - panel_pos_y);
625 panel_pos_x -= f * (panel_pos_x + panel_size_x);
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632 panel_pos_y -= f * (panel_pos_y + panel_size_y);
635 center_x = -1; // mark the panel as off screen
637 weaponprevtime = time - (1 - f) * timein_effect_length;
639 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643 // fade the panel alpha
644 if(autocvar_hud_panel_weapons_timeout_effect == 1)
646 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651 panel_bg_alpha *= (f);
652 panel_fg_alpha *= (f);
655 // move the panel back on screen
656 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
681 // draw the background, then change the virtual size of it to better fit other items inside
692 panel_pos += '1 1 0' * panel_bg_padding;
693 panel_size -= '2 2 0' * panel_bg_padding;
696 // after the sizing and animations are done, update the other values
698 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700 rows = panel_size_y/panel_size_x;
701 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702 columns = ceil(weapon_count/rows);
703 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
706 // calculate position/size for visual bar displaying ammount of ammo status
707 if (autocvar_hud_panel_weapons_ammo)
709 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712 if(weapon_size_x/weapon_size_y > aspect)
714 barsize_x = aspect * weapon_size_y;
715 barsize_y = weapon_size_y;
716 baroffset_x = (weapon_size_x - barsize_x) / 2;
720 barsize_y = 1/aspect * weapon_size_x;
721 barsize_x = weapon_size_x;
722 baroffset_y = (weapon_size_y - barsize_y) / 2;
725 if(autocvar_hud_panel_weapons_accuracy)
726 Accuracy_LoadColors();
729 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731 // retrieve information about the current weapon to be drawn
732 self = weaponorder[i];
733 weapon_id = self.impulse;
735 // skip if this weapon doesn't exist
736 if(!self || weapon_id < 0) { continue; }
738 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739 if(autocvar_hud_panel_weapons_onlyowned)
740 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
743 // figure out the drawing position of weapon
744 weapon_pos = (panel_pos
745 + eX * column * weapon_size_x
746 + eY * row * weapon_size_y);
748 // draw background behind currently selected weapon
749 if(self.weapon == switchweapon)
750 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw the weapon accuracy
753 if(autocvar_hud_panel_weapons_accuracy)
755 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756 if(panel_weapon_accuracy >= 0)
758 color = Accuracy_GetColor(panel_weapon_accuracy);
759 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
763 // drawing all the weapon items
764 if(weapons_stat & WepSet_FromWeapon(self.weapon))
766 // draw the weapon image
767 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 // draw weapon label string
770 switch(autocvar_hud_panel_weapons_label)
772 case 1: // weapon number
773 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780 case 3: // weapon name
781 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw ammo status bar
789 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
792 ammo_type = GetAmmoTypeForWep(self.weapon);
794 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
799 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804 default: ammo_full = 60;
808 weapon_pos_x + baroffset_x,
809 weapon_pos_y + baroffset_y,
810 barsize_x * bound(0, a/ammo_full, 1),
812 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
817 else // draw a "ghost weapon icon" if you don't have the weapon
819 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
822 // draw the complain message
823 if(self.weapon == complain_weapon)
826 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828 a = ((complain_weapon_time + when > time) ? 1 : 0);
831 if(complain_weapon_type == 0) {
832 s = _("Out of ammo");
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835 else if(complain_weapon_type == 1) {
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
840 s = _("Unavailable");
841 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
848 // continue with new position for the next weapon
863 float GetAmmoItemCode(float i)
867 case 0: return IT_SHELLS;
868 case 1: return IT_NAILS;
869 case 2: return IT_ROCKETS;
870 case 3: return IT_CELLS;
871 case 4: return IT_FUEL;
876 string GetAmmoPicture(float i)
880 case 0: return "ammo_shells";
881 case 1: return "ammo_bullets";
882 case 2: return "ammo_rockets";
883 case 3: return "ammo_cells";
884 case 4: return "ammo_fuel";
889 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
892 HUD_Panel_DrawProgressBar(
893 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
894 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
895 autocvar_hud_panel_ammo_progressbar_name,
896 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
897 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
901 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
903 float theAlpha = 1, a, b;
904 vector nade_color, picpos, numpos;
906 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
908 a = getstatf(STAT_NADE_BONUS);
909 b = getstatf(STAT_NADE_BONUS_SCORE);
911 if(autocvar_hud_panel_ammo_iconalign)
914 picpos = myPos + eX * 2 * mySize_y;
918 numpos = myPos + eX * mySize_y;
922 DrawNadeScoreBar(myPos, mySize, nade_color);
926 if(autocvar_hud_panel_ammo_text)
927 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
932 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
940 if(autocvar__hud_configure)
942 currently_selected = (itemcode == 2); //rockets always selected
943 a = 31 + mod(itemcode*93, 128);
946 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
950 color = '0 0.5 0.75';
957 if(currently_selected)
962 vector picpos, numpos;
963 if(autocvar_hud_panel_ammo_iconalign)
966 picpos = myPos + eX * 2 * mySize_y;
970 numpos = myPos + eX * mySize_y;
974 if (currently_selected)
975 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
977 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
978 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
980 if(autocvar_hud_panel_ammo_text)
982 if(a > 0 || infinite_ammo)
983 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
984 else // "ghost" ammo count
985 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
987 if(a > 0 || infinite_ammo)
988 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
989 else // "ghost" ammo icon
990 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
993 float nade_prevstatus;
994 float nade_prevframe;
995 float nade_statuschange_time;
998 if(hud != HUD_NORMAL) return;
999 if(!autocvar__hud_configure)
1001 if(!autocvar_hud_panel_ammo) return;
1002 if(spectatee_status == -1) return;
1005 HUD_Panel_UpdateCvars();
1007 draw_beginBoldFont();
1011 mySize = panel_size;
1013 HUD_Panel_DrawBg(1);
1014 if(panel_bg_padding)
1016 pos += '1 1 0' * panel_bg_padding;
1017 mySize -= '2 2 0' * panel_bg_padding;
1020 float rows = 0, columns, row, column;
1021 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1022 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1023 float total_ammo_count;
1026 float AMMO_COUNT = 4;
1027 if (autocvar_hud_panel_ammo_onlycurrent)
1028 total_ammo_count = 1;
1030 total_ammo_count = AMMO_COUNT - 1; // fuel
1035 if (nade_cnt != nade_prevframe)
1037 nade_statuschange_time = time;
1038 nade_prevstatus = nade_prevframe;
1039 nade_prevframe = nade_cnt;
1043 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1045 rows = mySize_y/mySize_x;
1046 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1047 // ^^^ ammo item aspect goes here
1049 columns = ceil((total_ammo_count)/rows);
1051 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1054 local vector offset = '0 0 0'; // fteqcc sucks
1056 if(ammo_size_x/ammo_size_y > 3)
1058 newSize = 3 * ammo_size_y;
1059 offset_x = ammo_size_x - newSize;
1060 pos_x += offset_x/2;
1061 ammo_size_x = newSize;
1065 newSize = 1/3 * ammo_size_x;
1066 offset_y = ammo_size_y - newSize;
1067 pos_y += offset_y/2;
1068 ammo_size_y = newSize;
1071 float i, stat_items, currently_selected, infinite_ammo;
1072 infinite_ammo = FALSE;
1076 if (autocvar_hud_panel_ammo_onlycurrent)
1078 if(autocvar__hud_configure)
1080 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1084 stat_items = getstati(STAT_ITEMS, 0, 24);
1085 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1086 infinite_ammo = TRUE;
1087 for (i = 0; i < AMMO_COUNT; ++i) {
1088 currently_selected = stat_items & GetAmmoItemCode(i);
1089 if (currently_selected)
1091 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1101 column = column + 1;
1106 stat_items = getstati(STAT_ITEMS, 0, 24);
1107 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1108 infinite_ammo = TRUE;
1109 for (i = 0; i < AMMO_COUNT; ++i) {
1110 currently_selected = stat_items & GetAmmoItemCode(i);
1111 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1116 column = column + 1;
1123 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1125 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1127 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1133 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1135 vector newPos = '0 0 0', newSize = '0 0 0';
1136 vector picpos, numpos;
1140 if(mySize_y/mySize_x > 2)
1142 newSize_y = 2 * mySize_x;
1143 newSize_x = mySize_x;
1145 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1150 newSize_x = 1/2 * mySize_y;
1151 newSize_y = mySize_y;
1153 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1157 if(icon_right_align)
1160 picpos = newPos + eY * newSize_x;
1165 numpos = newPos + eY * newSize_x;
1169 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1170 // make number smaller than icon, it looks better
1171 // reduce only y to draw numbers with different number of digits with the same y size
1172 numpos_y += newSize_y * ((1 - 0.7) / 2);
1174 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1178 if(mySize_x/mySize_y > 3)
1180 newSize_x = 3 * mySize_y;
1181 newSize_y = mySize_y;
1183 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1188 newSize_y = 1/3 * mySize_x;
1189 newSize_x = mySize_x;
1191 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1195 if(icon_right_align) // right align
1198 picpos = newPos + eX * 2 * newSize_y;
1202 numpos = newPos + eX * newSize_y;
1206 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1207 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1208 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1209 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1212 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1214 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1219 void HUD_Powerups(void)
1221 float strength_time, shield_time, superweapons_time;
1222 if(!autocvar__hud_configure)
1224 if(!autocvar_hud_panel_powerups) return;
1225 if(spectatee_status == -1) return;
1226 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1227 if (getstati(STAT_HEALTH) <= 0) return;
1229 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1230 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1231 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1233 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1234 superweapons_time = 99; // force max
1236 // prevent stuff to show up on mismatch that will be fixed next frame
1237 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1238 superweapons_time = 0;
1244 superweapons_time = 13;
1247 HUD_Panel_UpdateCvars();
1249 draw_beginBoldFont();
1253 mySize = panel_size;
1255 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1256 if(panel_bg_padding)
1258 pos += '1 1 0' * panel_bg_padding;
1259 mySize -= '2 2 0' * panel_bg_padding;
1262 float panel_ar = mySize_x/mySize_y;
1263 float is_vertical = (panel_ar < 1);
1264 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1266 float superweapons_is = -1;
1268 if(superweapons_time)
1273 superweapons_is = 0;
1275 superweapons_is = 2;
1280 superweapons_is = 1;
1282 superweapons_is = 2;
1286 // FIXME handle superweapons here
1287 if(superweapons_is == 0)
1289 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1291 mySize_x *= (1.0 / 3.0);
1292 superweapons_offset_x = mySize_x;
1293 if (autocvar_hud_panel_powerups_flip)
1294 shield_offset_x = 2*mySize_x;
1296 strength_offset_x = 2*mySize_x;
1300 mySize_y *= (1.0 / 3.0);
1301 superweapons_offset_y = mySize_y;
1302 if (autocvar_hud_panel_powerups_flip)
1303 shield_offset_y = 2*mySize_y;
1305 strength_offset_y = 2*mySize_y;
1310 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1313 if (autocvar_hud_panel_powerups_flip)
1314 shield_offset_x = mySize_x;
1316 strength_offset_x = mySize_x;
1321 if (autocvar_hud_panel_powerups_flip)
1322 shield_offset_y = mySize_y;
1324 strength_offset_y = mySize_y;
1328 float shield_baralign, strength_baralign, superweapons_baralign;
1329 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1331 if (autocvar_hud_panel_powerups_flip)
1333 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1334 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1335 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1336 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1340 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1341 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1342 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1343 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1346 if(superweapons_is == 0)
1348 superweapons_iconalign = strength_iconalign;
1349 superweapons_baralign = 2;
1351 else if(superweapons_is == 1)
1353 superweapons_offset = strength_offset;
1354 superweapons_iconalign = strength_iconalign;
1355 superweapons_baralign = strength_baralign;
1357 else // if(superweapons_is == 2)
1359 superweapons_offset = shield_offset;
1360 superweapons_iconalign = shield_iconalign;
1361 superweapons_baralign = shield_baralign;
1366 const float maxshield = 30;
1367 float shield = ceil(shield_time);
1368 if(autocvar_hud_panel_powerups_progressbar)
1369 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1370 if(autocvar_hud_panel_powerups_text)
1373 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1375 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1381 const float maxstrength = 30;
1382 float strength = ceil(strength_time);
1383 if(autocvar_hud_panel_powerups_progressbar)
1384 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1385 if(autocvar_hud_panel_powerups_text)
1388 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1390 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1394 if(superweapons_time)
1396 const float maxsuperweapons = 30;
1397 float superweapons = ceil(superweapons_time);
1398 if(autocvar_hud_panel_powerups_progressbar)
1399 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1400 if(autocvar_hud_panel_powerups_text)
1402 if(superweapons > 1)
1403 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1404 if(superweapons <= 5)
1405 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1412 // Health/armor (#3)
1415 // prev_* vars contain the health/armor at the previous FRAME
1416 // set to -1 when player is dead or was not playing
1417 float prev_health, prev_armor;
1418 float health_damagetime, armor_damagetime;
1419 float health_beforedamage, armor_beforedamage;
1420 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1421 float old_p_health, old_p_armor;
1422 float old_p_healthtime, old_p_armortime;
1423 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1424 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1425 float prev_p_health, prev_p_armor;
1427 void HUD_HealthArmor(void)
1429 float armor, health, fuel;
1430 if(!autocvar__hud_configure)
1432 if(!autocvar_hud_panel_healtharmor) return;
1433 if(hud != HUD_NORMAL) return;
1434 if(spectatee_status == -1) return;
1436 health = getstati(STAT_HEALTH);
1442 armor = getstati(STAT_ARMOR);
1444 // code to check for spectatee_status changes is in Ent_ClientData()
1445 // prev_p_health and prev_health can be set to -1 there
1447 if (prev_p_health == -1)
1450 health_beforedamage = 0;
1451 armor_beforedamage = 0;
1452 health_damagetime = 0;
1453 armor_damagetime = 0;
1454 prev_health = health;
1456 old_p_health = health;
1457 old_p_armor = armor;
1458 prev_p_health = health;
1459 prev_p_armor = armor;
1461 else if (prev_health == -1)
1463 //start the load effect
1464 health_damagetime = 0;
1465 armor_damagetime = 0;
1469 fuel = getstati(STAT_FUEL);
1478 HUD_Panel_UpdateCvars();
1481 mySize = panel_size;
1483 HUD_Panel_DrawBg(1);
1484 if(panel_bg_padding)
1486 pos += '1 1 0' * panel_bg_padding;
1487 mySize -= '2 2 0' * panel_bg_padding;
1490 float baralign = autocvar_hud_panel_healtharmor_baralign;
1491 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1493 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1494 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1495 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1498 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1503 float maxtotal = maxhealth + maxarmor;
1505 if(v_z) // NOT fully armored
1507 biggercount = "health";
1508 if(autocvar_hud_panel_healtharmor_progressbar)
1509 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1511 if(autocvar_hud_panel_healtharmor_text)
1512 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1516 biggercount = "armor";
1517 if(autocvar_hud_panel_healtharmor_progressbar)
1518 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1520 if(autocvar_hud_panel_healtharmor_text)
1521 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1523 if(autocvar_hud_panel_healtharmor_text)
1524 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1527 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1531 float panel_ar = mySize_x/mySize_y;
1532 float is_vertical = (panel_ar < 1);
1533 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1534 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1537 if (autocvar_hud_panel_healtharmor_flip)
1538 health_offset_x = mySize_x;
1540 armor_offset_x = mySize_x;
1545 if (autocvar_hud_panel_healtharmor_flip)
1546 health_offset_y = mySize_y;
1548 armor_offset_y = mySize_y;
1551 float health_baralign, armor_baralign, fuel_baralign;
1552 float health_iconalign, armor_iconalign;
1553 if (autocvar_hud_panel_healtharmor_flip)
1555 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1556 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1557 fuel_baralign = health_baralign;
1558 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1559 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1563 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1564 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1565 fuel_baralign = armor_baralign;
1566 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1567 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1572 if(autocvar_hud_panel_healtharmor_progressbar)
1574 float p_health, pain_health_alpha;
1576 pain_health_alpha = 1;
1577 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1579 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1581 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1583 if (time - old_p_healthtime < 1)
1584 old_p_health = prev_p_health;
1586 old_p_health = prev_health;
1587 old_p_healthtime = time;
1589 if (time - old_p_healthtime < 1)
1591 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1592 prev_p_health = p_health;
1595 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1597 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1599 if (time - health_damagetime >= 1)
1600 health_beforedamage = prev_health;
1601 health_damagetime = time;
1603 if (time - health_damagetime < 1)
1605 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1606 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1609 prev_health = health;
1611 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1613 float BLINK_FACTOR = 0.15;
1614 float BLINK_BASE = 0.85;
1615 float BLINK_FREQ = 9;
1616 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1619 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1621 if(autocvar_hud_panel_healtharmor_text)
1622 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1627 if(autocvar_hud_panel_healtharmor_progressbar)
1631 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1633 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1635 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1637 if (time - old_p_armortime < 1)
1638 old_p_armor = prev_p_armor;
1640 old_p_armor = prev_armor;
1641 old_p_armortime = time;
1643 if (time - old_p_armortime < 1)
1645 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1646 prev_p_armor = p_armor;
1649 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1651 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1653 if (time - armor_damagetime >= 1)
1654 armor_beforedamage = prev_armor;
1655 armor_damagetime = time;
1657 if (time - armor_damagetime < 1)
1659 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1660 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1665 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1667 if(autocvar_hud_panel_healtharmor_text)
1668 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1674 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1678 mySize_x *= 2; //restore full panel size
1679 else if (panel_ar < 1/4)
1680 mySize_y *= 2; //restore full panel size
1681 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1686 // Notification area (#4)
1689 void HUD_Notify_Push(string icon, string attacker, string victim)
1697 if (notify_index == -1)
1698 notify_index = NOTIFY_MAX_ENTRIES-1;
1701 if (notify_attackers[notify_index])
1702 strunzone(notify_attackers[notify_index]);
1704 if (notify_victims[notify_index])
1705 strunzone(notify_victims[notify_index]);
1707 if (notify_icons[notify_index])
1708 strunzone(notify_icons[notify_index]);
1710 // Allocate new strings
1713 notify_attackers[notify_index] = strzone(attacker);
1714 notify_victims[notify_index] = strzone(victim);
1718 // In case of a notification without a victim, the attacker
1719 // is displayed on the victim's side. Instead of special
1720 // treatment later on, we can simply switch them here.
1721 notify_attackers[notify_index] = string_null;
1722 notify_victims[notify_index] = strzone(attacker);
1725 notify_icons[notify_index] = strzone(icon);
1726 notify_times[notify_index] = time;
1729 void HUD_Notify(void)
1731 if (!autocvar__hud_configure)
1732 if (!autocvar_hud_panel_notify)
1735 HUD_Panel_UpdateCvars();
1736 HUD_Panel_DrawBg(1);
1738 if (!autocvar__hud_configure)
1739 if (notify_count == 0)
1746 if (panel_bg_padding)
1748 pos += '1 1 0' * panel_bg_padding;
1749 size -= '2 2 0' * panel_bg_padding;
1752 float fade_start = max(0, autocvar_hud_panel_notify_time);
1753 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1754 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1756 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1757 float entry_height = size_y / entry_count;
1759 float panel_width_half = size_x * 0.5;
1760 float icon_width_half = entry_height * icon_aspect / 2;
1761 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1763 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1764 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1765 vector icon_left = eX * (panel_width_half - icon_width_half);
1766 vector attacker_right = eX * name_maxwidth;
1767 vector victim_left = eX * (size_x - name_maxwidth);
1769 vector attacker_pos, victim_pos, icon_pos;
1770 string attacker, victim, icon;
1771 float i, j, count, step, limit, alpha;
1773 if (autocvar_hud_panel_notify_flip)
1775 // Order items from the top down
1778 limit = entry_count;
1782 // Order items from the bottom up
1783 i = entry_count - 1;
1788 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1790 if(autocvar__hud_configure)
1792 attacker = sprintf(_("Player %d"), count + 1);
1793 victim = sprintf(_("Player %d"), count + 2);
1794 icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1795 alpha = bound(0, 1.2 - count / entry_count, 1);
1799 if (j == NOTIFY_MAX_ENTRIES)
1802 if (notify_times[j] + fade_start > time)
1804 else if (fade_time != 0)
1806 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1813 attacker = notify_attackers[j];
1814 victim = notify_victims[j];
1815 icon = notify_icons[j];
1818 if (icon != "" && victim != "")
1820 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1822 icon_pos = pos + icon_left + eY * i * entry_height;
1823 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1825 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1826 victim_pos = pos + victim_left + name_top;
1827 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1831 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1832 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1833 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1838 notify_count = count;
1844 string seconds_tostring(float sec)
1847 minutes = floor(sec / 60);
1849 sec -= minutes * 60;
1850 return sprintf("%d:%02d", minutes, sec);
1853 void HUD_Timer(void)
1855 if(!autocvar__hud_configure)
1857 if(!autocvar_hud_panel_timer) return;
1860 HUD_Panel_UpdateCvars();
1862 draw_beginBoldFont();
1866 mySize = panel_size;
1868 HUD_Panel_DrawBg(1);
1869 if(panel_bg_padding)
1871 pos += '1 1 0' * panel_bg_padding;
1872 mySize -= '2 2 0' * panel_bg_padding;
1876 float timelimit, elapsedTime, timeleft, minutesLeft;
1878 timelimit = getstatf(STAT_TIMELIMIT);
1880 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1881 timeleft = ceil(timeleft);
1883 minutesLeft = floor(timeleft / 60);
1886 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1887 timer_color = '1 1 1'; //white
1888 else if(minutesLeft >= 1)
1889 timer_color = '1 1 0'; //yellow
1891 timer_color = '1 0 0'; //red
1893 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1894 if (time < getstatf(STAT_GAMESTARTTIME)) {
1895 //while restart is still active, show 00:00
1896 timer = seconds_tostring(0);
1898 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1899 timer = seconds_tostring(elapsedTime);
1902 timer = seconds_tostring(timeleft);
1905 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1912 void HUD_Radar(void)
1914 if (!autocvar__hud_configure)
1916 if (hud_panel_radar_maximized)
1918 if (!hud_draw_maximized) return;
1922 if (autocvar_hud_panel_radar == 0) return;
1923 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1924 if(radar_panel_modified)
1926 panel.update_time = time; // forces reload of panel attributes
1927 radar_panel_modified = false;
1932 HUD_Panel_UpdateCvars();
1936 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1938 panel_size = autocvar_hud_panel_radar_maximized_size;
1939 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1940 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1941 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1942 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1945 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1946 if(precache_pic(panel_bg) == "")
1947 panel_bg = "gfx/hud/default/border_default"; // fallback
1948 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1949 radar_panel_modified = true;
1950 if(panel.current_panel_bg)
1951 strunzone(panel.current_panel_bg);
1952 panel.current_panel_bg = strzone(panel_bg);
1954 switch(hud_panel_radar_maximized_zoommode)
1958 f = current_zoomfraction;
1961 f = 1 - current_zoomfraction;
1971 switch(hud_panel_radar_maximized_rotation)
1974 teamradar_angle = view_angles_y - 90;
1977 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1981 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1983 switch(hud_panel_radar_zoommode)
1987 f = current_zoomfraction;
1990 f = 1 - current_zoomfraction;
2000 switch(hud_panel_radar_rotation)
2003 teamradar_angle = view_angles_y - 90;
2006 teamradar_angle = 90 * hud_panel_radar_rotation;
2013 mySize = panel_size;
2015 HUD_Panel_DrawBg(1);
2016 if(panel_bg_padding)
2018 pos += '1 1 0' * panel_bg_padding;
2019 mySize -= '2 2 0' * panel_bg_padding;
2024 float scale2d, normalsize, bigsize;
2026 teamradar_origin2d = pos + 0.5 * mySize;
2027 teamradar_size2d = mySize;
2029 if(minimapname == "")
2032 teamradar_loadcvars();
2034 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2035 teamradar_size2d = mySize;
2037 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2039 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2040 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2042 // max-min distance must fit the radar in any rotation
2043 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2047 vector c0, c1, c2, c3, span;
2048 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2049 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2050 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2051 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2053 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2054 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2056 // max-min distance must fit the radar in x=x, y=y
2058 teamradar_size2d_x * scale2d / (1.05 * span_x),
2059 teamradar_size2d_y * scale2d / (1.05 * span_y)
2063 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2064 if(bigsize > normalsize)
2065 normalsize = bigsize;
2069 + (1 - f) * normalsize;
2070 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2072 + (1 - f) * view_origin);
2081 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2083 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2084 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2085 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2086 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2087 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2089 color2 = GetPlayerColor(tm.sv_entnum);
2090 //if(color == NUM_SPECTATOR || color == color2)
2091 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2093 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2095 drawresetcliparea();
2100 void HUD_UpdatePlayerTeams();
2101 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2104 entity tm = world, pl;
2105 #define SCOREPANEL_MAX_ENTRIES 6
2106 #define SCOREPANEL_ASPECTRATIO 2
2107 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2108 vector fontsize = '1 1 0' * (mySize_y/entries);
2110 vector rgb, score_color;
2112 score_color = '1 1 1';
2114 float name_size = mySize_x*0.75;
2115 float spacing_size = mySize_x*0.04;
2116 const float highlight_alpha = 0.2;
2117 float i = 0, me_printed = 0, first_pl = 0;
2119 if (autocvar__hud_configure)
2121 float players_per_team = 0;
2124 // show team scores in the first line
2125 float score_size = mySize_x / team_count;
2126 players_per_team = max(2, ceil((entries - 1) / team_count));
2127 for(i=0; i<team_count; ++i) {
2128 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2129 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2130 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2133 pos_y += fontsize_y;
2135 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2136 for (i=first_pl; i<entries; ++i)
2138 //simulate my score is lower than all displayed players,
2139 //so that I don't appear at all showing pure rankings.
2140 //This is to better show the difference between the 2 ranking views
2141 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2144 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2145 s = GetPlayerName(player_localnum);
2150 s = sprintf(_("Player %d"), i + 1 - first_pl);
2155 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2156 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2157 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2158 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2159 pos_y += fontsize_y;
2164 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2165 HUD_UpdatePlayerTeams();
2168 // show team scores in the first line
2169 float score_size = mySize_x / team_count;
2170 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2171 if(tm.team == NUM_SPECTATOR)
2173 if (tm.team == myteam)
2174 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2179 pos_y += fontsize_y;
2180 tm = teams.sort_next;
2185 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2187 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2190 if (i == entries-1 && !me_printed && pl != me)
2191 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2193 for (pl = me.sort_next; pl; pl = pl.sort_next)
2194 if (pl.team != NUM_SPECTATOR)
2198 rgb = '1 1 0'; //not last but not among the leading players: yellow
2200 rgb = '1 0 0'; //last: red
2207 rgb = '0 1 0'; //first: green
2209 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2212 score_color = Team_ColorRGB(pl.team) * 0.8;
2213 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2214 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2215 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2216 pos_y += fontsize_y;
2219 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2222 void HUD_Score(void)
2224 if(!autocvar__hud_configure)
2226 if(!autocvar_hud_panel_score) return;
2227 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2230 HUD_Panel_UpdateCvars();
2233 mySize = panel_size;
2235 HUD_Panel_DrawBg(1);
2236 if(panel_bg_padding)
2238 pos += '1 1 0' * panel_bg_padding;
2239 mySize -= '2 2 0' * panel_bg_padding;
2242 float score, distribution = 0;
2244 vector distribution_color;
2247 #ifdef COMPAT_XON050_ENGINE
2248 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2250 me = playerslots[player_localentnum - 1];
2253 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2254 string timer, distrtimer;
2256 pl = players.sort_next;
2259 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2260 if(pl.scores[ps_primary] == 0)
2263 score = me.(scores[ps_primary]);
2264 timer = TIME_ENCODED_TOSTRING(score);
2266 draw_beginBoldFont();
2267 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2268 // distribution display
2269 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2271 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2273 if (distribution <= 0) {
2274 distribution_color = '0 1 0';
2278 distribution_color = '1 0 0';
2281 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283 // race record display
2284 if (distribution <= 0)
2285 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288 } else if (!teamplay) { // non-teamgames
2289 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2291 HUD_Score_Rankings(pos, mySize, me);
2294 // me vector := [team/connected frags id]
2295 pl = players.sort_next;
2299 if(autocvar__hud_configure)
2302 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2306 score = me.(scores[ps_primary]);
2307 if(autocvar__hud_configure)
2310 if(distribution >= 5)
2311 distribution_color = eY;
2312 else if(distribution >= 0)
2313 distribution_color = '1 1 1';
2314 else if(distribution >= -5)
2315 distribution_color = '1 1 0';
2317 distribution_color = eX;
2319 string distribution_str;
2320 distribution_str = ftos(distribution);
2321 draw_beginBoldFont();
2322 if (distribution >= 0)
2324 if (distribution > 0)
2325 distribution_str = strcat("+", distribution_str);
2326 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2328 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2329 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2331 } else { // teamgames
2332 float row, column, rows = 0, columns = 0;
2333 local noref vector offset = '0 0 0';
2334 vector score_pos, score_size; //for scores other than myteam
2335 if(autocvar_hud_panel_score_rankings)
2337 HUD_Score_Rankings(pos, mySize, me);
2340 if(spectatee_status == -1)
2342 rows = mySize_y/mySize_x;
2343 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2344 // ^^^ ammo item aspect goes here
2346 columns = ceil(team_count/rows);
2348 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2351 if(score_size_x/score_size_y > 3)
2353 newSize = 3 * score_size_y;
2354 offset_x = score_size_x - newSize;
2355 pos_x += offset_x/2;
2356 score_size_x = newSize;
2360 newSize = 1/3 * score_size_x;
2361 offset_y = score_size_y - newSize;
2362 pos_y += offset_y/2;
2363 score_size_y = newSize;
2367 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2369 float max_fragcount;
2370 max_fragcount = -99;
2371 draw_beginBoldFont();
2373 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2374 if(tm.team == NUM_SPECTATOR)
2376 score = tm.(teamscores[ts_primary]);
2377 if(autocvar__hud_configure)
2380 if (score > max_fragcount)
2381 max_fragcount = score;
2383 if (spectatee_status == -1)
2385 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2386 if (max_fragcount == score)
2387 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2388 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2396 else if(tm.team == myteam) {
2397 if (max_fragcount == score)
2398 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2399 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2401 if (max_fragcount == score)
2402 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2403 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2413 void HUD_RaceTimer (void)
2415 if(!autocvar__hud_configure)
2417 if(!autocvar_hud_panel_racetimer) return;
2418 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2419 if(spectatee_status == -1) return;
2422 HUD_Panel_UpdateCvars();
2424 draw_beginBoldFont();
2428 mySize = panel_size;
2430 HUD_Panel_DrawBg(1);
2431 if(panel_bg_padding)
2433 pos += '1 1 0' * panel_bg_padding;
2434 mySize -= '2 2 0' * panel_bg_padding;
2437 // always force 4:1 aspect
2438 vector newSize = '0 0 0';
2439 if(mySize_x/mySize_y > 4)
2441 newSize_x = 4 * mySize_y;
2442 newSize_y = mySize_y;
2444 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2448 newSize_y = 1/4 * mySize_x;
2449 newSize_x = mySize_x;
2451 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2456 string s, forcetime;
2458 if(autocvar__hud_configure)
2461 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462 s = _("^1Intermediate 1 (+15.42)");
2463 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2464 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2465 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2467 else if(race_checkpointtime)
2469 a = bound(0, 2 - (time - race_checkpointtime), 1);
2472 if(a > 0) // just hit a checkpoint?
2474 if(race_checkpoint != 254)
2476 if(race_time && race_previousbesttime)
2477 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2479 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2481 forcetime = TIME_ENCODED_TOSTRING(race_time);
2486 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2488 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2489 if(a > 0) // next one?
2491 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2496 if(s != "" && a > 0)
2498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2501 if(race_penaltytime)
2503 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2506 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2507 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2513 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2514 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2519 if(race_laptime && race_checkpoint != 255)
2521 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2522 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2527 if(race_mycheckpointtime)
2529 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2530 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2531 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2533 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2535 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2536 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2537 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2540 if(race_penaltytime && !race_penaltyaccumulator)
2542 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2543 a = bound(0, (1 + t - time), 1);
2547 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2549 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2550 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2560 float vote_yescount;
2563 float vote_highlighted; // currently selected vote
2565 float vote_active; // is there an active vote?
2566 float vote_prev; // previous state of vote_active to check for a change
2568 float vote_change; // "time" when vote_active changed
2572 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2575 if (autocvar__hud_configure)
2579 print(_("^1You must answer before entering hud configure mode\n"));
2580 cvar_set("_hud_configure", "0");
2582 if(vote_called_vote)
2583 strunzone(vote_called_vote);
2584 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2585 uid2name_dialog = 1;
2588 if(!autocvar__hud_configure)
2590 if(!autocvar_hud_panel_vote) return;
2592 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2593 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2595 if(panel_bg_alpha_str == "") {
2596 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2598 panel_bg_alpha = stof(panel_bg_alpha_str);
2609 if(vote_active != vote_prev) {
2611 vote_prev = vote_active;
2614 if(vote_active || autocvar__hud_configure)
2615 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2617 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2622 HUD_Panel_UpdateCvars();
2626 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2627 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2630 // these must be below above block
2633 mySize = panel_size;
2635 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2636 HUD_Panel_DrawBg(a);
2637 a = panel_fg_alpha * a;
2639 if(panel_bg_padding)
2641 pos += '1 1 0' * panel_bg_padding;
2642 mySize -= '2 2 0' * panel_bg_padding;
2645 // always force 3:1 aspect
2646 vector newSize = '0 0 0';
2647 if(mySize_x/mySize_y > 3)
2649 newSize_x = 3 * mySize_y;
2650 newSize_y = mySize_y;
2652 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2656 newSize_y = 1/3 * mySize_x;
2657 newSize_x = mySize_x;
2659 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2663 s = _("A vote has been called for:");
2665 s = _("Allow servers to store and display your name?");
2666 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2667 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2668 if(autocvar__hud_configure)
2669 s = _("^1Configure the HUD");
2670 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2672 // print the yes/no counts
2673 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2674 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2675 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2676 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2678 // draw the progress bar backgrounds
2679 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2681 // draw the highlights
2682 if(vote_highlighted == 1) {
2683 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2684 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2686 else if(vote_highlighted == -1) {
2687 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2688 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2691 // draw the progress bars
2692 if(vote_yescount && vote_needed)
2694 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2695 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2698 if(vote_nocount && vote_needed)
2700 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2701 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2704 drawresetcliparea();
2707 // Mod icons panel (#10)
2710 float mod_active; // is there any active mod icon?
2712 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2725 stat = getstati(STAT_REDALIVE);
2726 pic = "player_red.tga";
2730 stat = getstati(STAT_BLUEALIVE);
2731 pic = "player_blue.tga";
2735 stat = getstati(STAT_YELLOWALIVE);
2736 pic = "player_yellow.tga";
2741 stat = getstati(STAT_PINKALIVE);
2742 pic = "player_pink.tga";
2747 if(mySize_x/mySize_y > aspect_ratio)
2749 i = aspect_ratio * mySize_y;
2750 myPos_x = myPos_x + (mySize_x - i) / 2;
2755 i = 1/aspect_ratio * mySize_x;
2756 myPos_y = myPos_y + (mySize_y - i) / 2;
2762 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2763 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2766 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2769 // Clan Arena and Freeze Tag HUD modicons
2770 void HUD_Mod_CA(vector myPos, vector mySize)
2772 mod_active = 1; // required in each mod function that always shows something
2775 if(gametype == MAPINFO_TYPE_CA)
2776 layout = autocvar_hud_panel_modicons_ca_layout;
2777 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2778 layout = autocvar_hud_panel_modicons_freezetag_layout;
2779 float rows, columns, aspect_ratio;
2780 rows = mySize_y/mySize_x;
2781 aspect_ratio = (layout) ? 2 : 1;
2782 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2783 columns = ceil(team_count/rows);
2786 float row = 0, column = 0;
2787 vector pos, itemSize;
2788 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2789 for(i=0; i<team_count; ++i)
2791 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2793 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2804 // CTF HUD modicon section
2805 float redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2806 float redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2807 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2809 void HUD_Mod_CTF_Reset(void)
2811 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2812 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2813 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2816 void HUD_Mod_CTF(vector pos, vector mySize)
2818 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2820 float f; // every function should have that
2822 float redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2823 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2824 float ctf_oneflag; // one-flag CTF mode enabled/disabled
2825 float stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2826 float fs, fs2, fs3, size1, size2;
2829 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2830 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2831 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2832 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2833 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2835 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2837 if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
2842 if(autocvar__hud_configure)
2850 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2853 // when status CHANGES, set old status into prevstatus and current status into status
2854 if (redflag != redflag_prevframe)
2856 redflag_statuschange_time = time;
2857 redflag_prevstatus = redflag_prevframe;
2858 redflag_prevframe = redflag;
2861 if (blueflag != blueflag_prevframe)
2863 blueflag_statuschange_time = time;
2864 blueflag_prevstatus = blueflag_prevframe;
2865 blueflag_prevframe = blueflag;
2868 if (yellowflag != yellowflag_prevframe)
2870 yellowflag_statuschange_time = time;
2871 yellowflag_prevstatus = yellowflag_prevframe;
2872 yellowflag_prevframe = yellowflag;
2875 if (pinkflag != pinkflag_prevframe)
2877 pinkflag_statuschange_time = time;
2878 pinkflag_prevstatus = pinkflag_prevframe;
2879 pinkflag_prevframe = pinkflag;
2882 if (neutralflag != neutralflag_prevframe)
2884 neutralflag_statuschange_time = time;
2885 neutralflag_prevstatus = neutralflag_prevframe;
2886 neutralflag_prevframe = neutralflag;
2889 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2890 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2891 yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2892 pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2893 neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
2895 float BLINK_FACTOR = 0.15;
2896 float BLINK_BASE = 0.85;
2898 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2900 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2902 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2904 string red_icon, red_icon_prevstatus;
2905 float red_alpha, red_alpha_prevstatus;
2906 red_alpha = red_alpha_prevstatus = 1;
2908 case 1: red_icon = "flag_red_taken"; break;
2909 case 2: red_icon = "flag_red_lost"; break;
2910 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2912 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2913 red_icon = "flag_red_shielded";
2915 red_icon = string_null;
2918 switch(redflag_prevstatus) {
2919 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2920 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2921 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2924 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2925 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2926 red_icon_prevstatus = "flag_red_shielded";
2928 red_icon_prevstatus = string_null;
2932 string blue_icon, blue_icon_prevstatus;
2933 float blue_alpha, blue_alpha_prevstatus;
2934 blue_alpha = blue_alpha_prevstatus = 1;
2936 case 1: blue_icon = "flag_blue_taken"; break;
2937 case 2: blue_icon = "flag_blue_lost"; break;
2938 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2940 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2941 blue_icon = "flag_blue_shielded";
2943 blue_icon = string_null;
2946 switch(blueflag_prevstatus) {
2947 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2948 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2949 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2952 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2953 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2954 blue_icon_prevstatus = "flag_blue_shielded";
2956 blue_icon_prevstatus = string_null;
2960 string yellow_icon, yellow_icon_prevstatus;
2961 float yellow_alpha, yellow_alpha_prevstatus;
2962 yellow_alpha = yellow_alpha_prevstatus = 1;
2963 switch(yellowflag) {
2964 case 1: yellow_icon = "flag_yellow_taken"; break;
2965 case 2: yellow_icon = "flag_yellow_lost"; break;
2966 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2968 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2969 yellow_icon = "flag_yellow_shielded";
2971 yellow_icon = string_null;
2974 switch(yellowflag_prevstatus) {
2975 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
2976 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
2977 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2980 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
2981 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2982 yellow_icon_prevstatus = "flag_yellow_shielded";
2984 yellow_icon_prevstatus = string_null;
2988 string pink_icon, pink_icon_prevstatus;
2989 float pink_alpha, pink_alpha_prevstatus;
2990 pink_alpha = pink_alpha_prevstatus = 1;
2992 case 1: pink_icon = "flag_pink_taken"; break;
2993 case 2: pink_icon = "flag_pink_lost"; break;
2994 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2996 if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2997 pink_icon = "flag_pink_shielded";
2999 pink_icon = string_null;
3002 switch(pinkflag_prevstatus) {
3003 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
3004 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
3005 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3008 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
3009 else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
3010 pink_icon_prevstatus = "flag_pink_shielded";
3012 pink_icon_prevstatus = string_null;
3016 string neutral_icon, neutral_icon_prevstatus;
3017 float neutral_alpha, neutral_alpha_prevstatus;
3018 neutral_alpha = neutral_alpha_prevstatus = 1;
3019 switch(neutralflag) {
3020 case 1: neutral_icon = "flag_neutral_taken"; break;
3021 case 2: neutral_icon = "flag_neutral_lost"; break;
3022 case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3024 if((stat_items & CTF_SHIELDED))
3025 neutral_icon = "flag_neutral_shielded";
3027 neutral_icon = string_null;
3030 switch(neutralflag_prevstatus) {
3031 case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
3032 case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
3033 case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3035 if(neutralflag == 3)
3036 neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
3037 else if((stat_items & CTF_SHIELDED))
3038 neutral_icon_prevstatus = "flag_neutral_shielded";
3040 neutral_icon_prevstatus = string_null;
3046 // hacky, but these aren't needed
3047 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3050 else switch(team_count)
3053 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3054 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3055 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3058 if(mySize_x > mySize_y)
3079 blueflag_pos = pos + eX * fs2 * size1;
3080 yellowflag_pos = pos - eX * fs2 * size1;
3081 pinkflag_pos = pos + eX * fs3 * size1;
3086 redflag_pos = pos + eX * fs2 * size1;
3088 yellowflag_pos = pos - eX * fs2 * size1;
3089 pinkflag_pos = pos + eX * fs3 * size1;
3094 redflag_pos = pos + eX * fs3 * size1;
3095 blueflag_pos = pos - eX * fs2 * size1;
3096 yellowflag_pos = pos;
3097 pinkflag_pos = pos + eX * fs2 * size1;
3102 redflag_pos = pos - eX * fs2 * size1;
3103 blueflag_pos = pos + eX * fs3 * size1;
3104 yellowflag_pos = pos + eX * fs2 * size1;
3109 neutralflag_pos = pos;
3110 flag_size = e1 * fs * size1 + e2 * size2;
3112 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3113 if(red_icon_prevstatus && f < 1)
3114 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3116 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3118 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3119 if(blue_icon_prevstatus && f < 1)
3120 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3122 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3124 f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3125 if(yellow_icon_prevstatus && f < 1)
3126 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3128 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3130 f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3131 if(pink_icon_prevstatus && f < 1)
3132 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3134 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3136 f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
3137 if(neutral_icon_prevstatus && f < 1)
3138 drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3140 drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
3143 // Keyhunt HUD modicon section
3144 float kh_runheretime;
3146 void HUD_Mod_KH_Reset(void)
3151 void HUD_Mod_KH(vector pos, vector mySize)
3153 mod_active = 1; // keyhunt should never hide the mod icons panel
3157 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3159 kh_keys = getstati(STAT_KH_KEYS);
3162 if(mySize_x > mySize_y)
3164 p_y = pos_y + 0.25 * mySize_y;
3165 pa = p - eY * 0.25 * mySize_y;
3167 kh_size_x = mySize_x * 0.25;
3168 kh_size_y = 0.75 * mySize_y;
3169 kh_asize_x = mySize_x * 0.25;
3170 kh_asize_y = mySize_y * 0.25;
3174 p_y = pos_y + 0.125 * mySize_y;
3175 pa = p - eY * 0.125 * mySize_y;
3177 kh_size_x = mySize_x * 0.5;
3178 kh_size_y = 0.375 * mySize_y;
3179 kh_asize_x = mySize_x * 0.5;
3180 kh_asize_y = mySize_y * 0.125;
3187 for(i = 0; i < 4; ++i)
3189 key = floor(kh_keys / pow(32, i)) & 31;
3191 if(keyteam == 30 && keycount <= 4)
3193 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3197 // this yields 8 exactly if "RUN HERE" shows
3202 kh_runheretime = time;
3203 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3208 for(i = 0; i < 4; ++i)
3210 key = floor(kh_keys / pow(32, i)) & 31;
3223 default: // owned or dropped
3228 a = a * panel_fg_alpha;
3229 aa = aa * panel_fg_alpha;
3235 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3238 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3241 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3244 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3249 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3252 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3255 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3258 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3261 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3265 if(mySize_x > mySize_y)
3267 p_x += 0.25 * mySize_x;
3268 pa_x += 0.25 * mySize_x;
3274 p_y = pos_y + 0.625 * mySize_y;
3275 pa_y = pos_y + 0.5 * mySize_y;
3281 p_x += 0.5 * mySize_x;
3282 pa_x += 0.5 * mySize_x;
3288 // Keepaway HUD mod icon
3289 float kaball_prevstatus; // last remembered status
3290 float kaball_statuschange_time; // time when the status changed
3292 // we don't need to reset for keepaway since it immediately
3293 // autocorrects prevstatus as to if the player has the ball or not
3295 void HUD_Mod_Keepaway(vector pos, vector mySize)
3297 mod_active = 1; // keepaway should always show the mod HUD
3299 float BLINK_FACTOR = 0.15;
3300 float BLINK_BASE = 0.85;
3301 float BLINK_FREQ = 5;
3302 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3304 float stat_items = getstati(STAT_ITEMS, 0, 24);
3305 float kaball = (stat_items/IT_KEY1) & 1;
3307 if(kaball != kaball_prevstatus)
3309 kaball_statuschange_time = time;
3310 kaball_prevstatus = kaball;
3313 vector kaball_pos, kaball_size;
3315 if(mySize_x > mySize_y) {
3316 kaball_pos = pos + eX * 0.25 * mySize_x;
3317 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3319 kaball_pos = pos + eY * 0.25 * mySize_y;
3320 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3323 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3324 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3326 if(kaball_prevstatus && f < 1)
3327 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3330 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3334 // Nexball HUD mod icon
3335 void HUD_Mod_NexBall(vector pos, vector mySize)
3337 float stat_items, nb_pb_starttime, dt, p;
3339 stat_items = getstati(STAT_ITEMS, 0, 24);
3340 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3342 if (stat_items & IT_KEY1)
3347 //Manage the progress bar if any
3348 if (nb_pb_starttime > 0)
3350 dt = mod(time - nb_pb_starttime, nb_pb_period);
3351 // one period of positive triangle
3352 p = 2 * dt / nb_pb_period;
3356 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3359 if (stat_items & IT_KEY1)
3360 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3363 // Race/CTS HUD mod icons
3364 float crecordtime_prev; // last remembered crecordtime
3365 float crecordtime_change_time; // time when crecordtime last changed
3366 float srecordtime_prev; // last remembered srecordtime
3367 float srecordtime_change_time; // time when srecordtime last changed
3369 float race_status_time;
3370 float race_status_prev;
3371 string race_status_name_prev;
3372 void HUD_Mod_Race(vector pos, vector mySize)
3374 mod_active = 1; // race should never hide the mod icons panel
3376 me = playerslots[player_localnum];
3378 float f; // yet another function has this
3379 score = me.(scores[ps_primary]);
3381 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3382 return; // no records in the actual race
3384 // clientside personal record
3386 if(gametype == MAPINFO_TYPE_CTS)
3390 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3392 if(score && (score < t || !t)) {
3393 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3394 if(autocvar_cl_autodemo_delete_keeprecords)
3396 f = autocvar_cl_autodemo_delete;
3398 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3402 if(t != crecordtime_prev) {
3403 crecordtime_prev = t;
3404 crecordtime_change_time = time;
3407 vector textPos, medalPos;
3409 if(mySize_x > mySize_y) {
3410 // text on left side
3411 squareSize = min(mySize_y, mySize_x/2);
3412 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3413 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3416 squareSize = min(mySize_x, mySize_y/2);
3417 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3418 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3421 f = time - crecordtime_change_time;
3424 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3427 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3428 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3430 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3434 t = race_server_record;
3435 if(t != srecordtime_prev) {
3436 srecordtime_prev = t;
3437 srecordtime_change_time = time;
3439 f = time - srecordtime_change_time;
3442 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3443 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3447 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3448 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3451 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3452 race_status_time = time + 5;
3453 race_status_prev = race_status;
3454 if (race_status_name_prev)
3455 strunzone(race_status_name_prev);
3456 race_status_name_prev = strzone(race_status_name);
3461 a = bound(0, race_status_time - time, 1);
3464 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3468 rank = race_CheckName(race_status_name);
3472 rankname = count_ordinal(rank);
3475 namepos = medalPos + '0 0.8 0' * squareSize;
3477 rankpos = medalPos + '0 0.15 0' * squareSize;
3479 if(race_status == 0)
3480 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3481 else if(race_status == 1) {
3482 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3483 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3484 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3485 } else if(race_status == 2) {
3486 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3487 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3489 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3490 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3491 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3492 } else if(race_status == 3) {
3493 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3494 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3495 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3498 if (race_status_time - time <= 0) {
3499 race_status_prev = -1;
3501 if(race_status_name)
3502 strunzone(race_status_name);
3503 race_status_name = string_null;
3504 if(race_status_name_prev)
3505 strunzone(race_status_name_prev);
3506 race_status_name_prev = string_null;
3510 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3512 float stat, pps_ratio;
3523 stat = getstatf(STAT_DOM_PPS_RED);
3524 pic = "dom_icon_red";
3528 stat = getstatf(STAT_DOM_PPS_BLUE);
3529 pic = "dom_icon_blue";
3533 stat = getstatf(STAT_DOM_PPS_YELLOW);
3534 pic = "dom_icon_yellow";
3539 stat = getstatf(STAT_DOM_PPS_PINK);
3540 pic = "dom_icon_pink";
3544 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3546 if(mySize_x/mySize_y > aspect_ratio)
3548 i = aspect_ratio * mySize_y;
3549 myPos_x = myPos_x + (mySize_x - i) / 2;
3554 i = 1/aspect_ratio * mySize_x;
3555 myPos_y = myPos_y + (mySize_y - i) / 2;
3559 if (layout) // show text too
3562 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3563 if (layout == 2) // average pps
3564 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3565 else // percentage of average pps
3566 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3570 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3574 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawresetcliparea();
3579 void HUD_Mod_Dom(vector myPos, vector mySize)
3581 mod_active = 1; // required in each mod function that always shows something
3583 float layout = autocvar_hud_panel_modicons_dom_layout;
3584 float rows, columns, aspect_ratio;
3585 rows = mySize_y/mySize_x;
3586 aspect_ratio = (layout) ? 3 : 1;
3587 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3588 columns = ceil(team_count/rows);
3591 float row = 0, column = 0;
3592 vector pos, itemSize;
3593 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3594 for(i=0; i<team_count; ++i)
3596 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3598 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3609 void HUD_ModIcons_SetFunc()
3613 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3614 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3615 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3616 case MAPINFO_TYPE_CTS:
3617 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3618 case MAPINFO_TYPE_CA:
3619 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3620 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3621 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3625 float mod_prev; // previous state of mod_active to check for a change
3627 float mod_change; // "time" when mod_active changed
3629 void HUD_ModIcons(void)
3631 if(!autocvar__hud_configure)
3633 if(!autocvar_hud_panel_modicons) return;
3634 if(!HUD_ModIcons_GameType) return;
3637 HUD_Panel_UpdateCvars();
3639 draw_beginBoldFont();
3641 if(mod_active != mod_prev) {
3643 mod_prev = mod_active;
3646 if(mod_active || autocvar__hud_configure)
3647 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3649 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3652 HUD_Panel_DrawBg(mod_alpha);
3654 if(panel_bg_padding)
3656 panel_pos += '1 1 0' * panel_bg_padding;
3657 panel_size -= '2 2 0' * panel_bg_padding;
3660 if(autocvar__hud_configure)
3661 HUD_Mod_CTF(panel_pos, panel_size);
3663 HUD_ModIcons_GameType(panel_pos, panel_size);
3668 // Draw pressed keys (#11)
3670 void HUD_PressedKeys(void)
3672 if(!autocvar__hud_configure)
3674 if(!autocvar_hud_panel_pressedkeys) return;
3675 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3678 HUD_Panel_UpdateCvars();
3681 mySize = panel_size;
3683 HUD_Panel_DrawBg(1);
3684 if(panel_bg_padding)
3686 pos += '1 1 0' * panel_bg_padding;
3687 mySize -= '2 2 0' * panel_bg_padding;
3690 // force custom aspect
3691 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3694 vector newSize = '0 0 0';
3695 if(mySize_x/mySize_y > aspect)
3697 newSize_x = aspect * mySize_y;
3698 newSize_y = mySize_y;
3700 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3704 newSize_y = 1/aspect * mySize_x;
3705 newSize_x = mySize_x;
3707 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3713 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3715 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3717 if(autocvar_hud_panel_pressedkeys_attack)
3719 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3720 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3724 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3725 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3728 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3729 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3730 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3733 // Handle chat as a panel (#12)
3737 if(!autocvar__hud_configure)
3739 if (!autocvar_hud_panel_chat)
3741 if (!autocvar_con_chatrect)
3742 cvar_set("con_chatrect", "0");
3745 if(autocvar__con_chat_maximized)
3747 if(!hud_draw_maximized) return;
3749 else if(chat_panel_modified)
3751 panel.update_time = time; // forces reload of panel attributes
3752 chat_panel_modified = false;
3756 HUD_Panel_UpdateCvars();
3758 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3760 panel_pos_y = panel_bg_border;
3761 panel_size_y = vid_conheight - panel_bg_border * 2;
3762 if(panel.current_panel_bg == "0") // force a border when maximized
3765 panel_bg = strcat(hud_skin_path, "/border_default");
3766 if(precache_pic(panel_bg) == "")
3767 panel_bg = "gfx/hud/default/border_default";
3768 if(panel.current_panel_bg)
3769 strunzone(panel.current_panel_bg);
3770 panel.current_panel_bg = strzone(panel_bg);
3771 chat_panel_modified = true;
3773 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3778 mySize = panel_size;
3780 HUD_Panel_DrawBg(1);
3782 if(panel_bg_padding)
3784 pos += '1 1 0' * panel_bg_padding;
3785 mySize -= '2 2 0' * panel_bg_padding;
3788 if (!autocvar_con_chatrect)
3789 cvar_set("con_chatrect", "1");
3791 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3792 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3794 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3795 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3797 if(autocvar__hud_configure)
3800 chatsize = '1 1 0' * autocvar_con_chatsize;
3801 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3803 for(i = 0; i < autocvar_con_chat; ++i)
3805 if(i == autocvar_con_chat - 1)
3808 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3809 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3810 pos_y += chatsize_y;
3815 // Engine info panel (#13)
3822 float frametimeavg1; // 1 frame ago
3823 float frametimeavg2; // 2 frames ago
3824 void HUD_EngineInfo(void)
3826 if(!autocvar__hud_configure)
3828 if(!autocvar_hud_panel_engineinfo) return;
3831 HUD_Panel_UpdateCvars();
3834 mySize = panel_size;
3836 HUD_Panel_DrawBg(1);
3837 if(panel_bg_padding)
3839 pos += '1 1 0' * panel_bg_padding;
3840 mySize -= '2 2 0' * panel_bg_padding;
3843 float currentTime = gettime(GETTIME_REALTIME);
3844 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3846 float currentframetime = currentTime - prevfps_time;
3847 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3848 frametimeavg2 = frametimeavg1;
3849 frametimeavg1 = frametimeavg;
3852 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3853 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3855 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3856 prevfps = (1/currentframetime);
3857 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3859 prevfps_time = currentTime;
3864 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3866 prevfps = framecounter/(currentTime - prevfps_time);
3868 prevfps_time = currentTime;
3873 color = HUD_Get_Num_Color (prevfps, 100);
3874 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3877 // Info messages panel (#14)
3879 #define drawInfoMessage(s)\
3880 if(autocvar_hud_panel_infomessages_flip)\
3881 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3882 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3884 void HUD_InfoMessages(void)
3886 if(!autocvar__hud_configure)
3888 if(!autocvar_hud_panel_infomessages) return;
3891 HUD_Panel_UpdateCvars();
3894 mySize = panel_size;
3896 HUD_Panel_DrawBg(1);
3897 if(panel_bg_padding)
3899 pos += '1 1 0' * panel_bg_padding;
3900 mySize -= '2 2 0' * panel_bg_padding;
3903 // always force 5:1 aspect
3904 vector newSize = '0 0 0';
3905 if(mySize_x/mySize_y > 5)
3907 newSize_x = 5 * mySize_y;
3908 newSize_y = mySize_y;
3910 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3914 newSize_y = 1/5 * mySize_x;
3915 newSize_x = mySize_x;
3917 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3926 fontsize = '0.20 0.20 0' * mySize_y;
3932 if(!autocvar__hud_configure)
3934 if(spectatee_status && !intermission)
3937 if(spectatee_status == -1)
3938 s = _("^1Observing");
3940 #ifdef COMPAT_XON050_ENGINE
3941 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3943 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3947 if(spectatee_status == -1)
3948 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3950 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3953 if(spectatee_status == -1)
3954 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3956 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3959 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3962 if(gametype == MAPINFO_TYPE_LMS)
3965 sk = playerslots[player_localnum];
3966 if(sk.(scores[ps_primary]) >= 666)
3967 s = _("^1Match has already begun");
3968 else if(sk.(scores[ps_primary]) > 0)
3969 s = _("^1You have no more lives left");
3971 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3974 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3977 //show restart countdown:
3978 if (time < getstatf(STAT_GAMESTARTTIME)) {
3980 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3981 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3982 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3983 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3987 if(warmup_stage && !intermission)
3989 s = _("^2Currently in ^1warmup^2 stage!");
3994 if(mod(time, 1) >= 0.5)
3999 if(ready_waiting && !intermission && !spectatee_status)
4001 if(ready_waiting_for_me)
4004 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4006 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4011 s = _("^2Waiting for others to ready up to end warmup...");
4013 s = _("^2Waiting for others to ready up...");
4017 else if(warmup_stage && !intermission && !spectatee_status)
4019 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4023 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4025 float ts_min = 0, ts_max = 0;
4026 tm = teams.sort_next;
4029 for(; tm.sort_next; tm = tm.sort_next)
4031 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4033 if(!ts_min) ts_min = tm.team_size;
4034 else ts_min = min(ts_min, tm.team_size);
4035 if(!ts_max) ts_max = tm.team_size;
4036 else ts_max = max(ts_max, tm.team_size);
4038 if ((ts_max - ts_min) > 1)
4040 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4041 tm = GetTeam(myteam, false);
4043 if (tm.team != NUM_SPECTATOR)
4044 if (tm.team_size == ts_max)
4045 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4053 s = _("^7Press ^3ESC ^7to show HUD options.");
4055 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4057 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4059 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4064 // Physics panel (#15)
4066 vector acc_prevspeed;
4067 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4068 void HUD_Physics(void)
4070 if(!autocvar__hud_configure)
4072 if(!autocvar_hud_panel_physics) return;
4073 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4074 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4077 HUD_Panel_UpdateCvars();
4079 draw_beginBoldFont();
4081 HUD_Panel_DrawBg(1);
4082 if(panel_bg_padding)
4084 panel_pos += '1 1 0' * panel_bg_padding;
4085 panel_size -= '2 2 0' * panel_bg_padding;
4088 float acceleration_progressbar_scale = 0;
4089 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4090 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4093 if (autocvar_hud_panel_physics_text_scale <= 0)
4096 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4099 float speed, conversion_factor;
4102 switch(autocvar_hud_panel_physics_speed_unit)
4107 conversion_factor = 1.0;
4111 conversion_factor = 0.0254;
4115 conversion_factor = 0.0254 * 3.6;
4119 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4123 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4127 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4129 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4130 if (autocvar__hud_configure)
4131 speed = floor( max_speed * 0.65 + 0.5 );
4132 else if(autocvar_hud_panel_physics_speed_vertical)
4133 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4135 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4137 //compute acceleration
4138 float acceleration, f;
4139 if (autocvar__hud_configure)
4140 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4143 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4144 f = time - acc_prevtime;
4145 if(autocvar_hud_panel_physics_acceleration_vertical)
4146 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4148 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4150 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4152 acc_prevspeed = vel;
4153 acc_prevtime = time;
4155 f = bound(0, f * 10, 1);
4156 acc_avg = acc_avg * (1 - f) + acceleration * f;
4160 float panel_ar = panel_size_x/panel_size_y;
4161 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4162 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4164 panel_size_x *= 0.5;
4165 if (autocvar_hud_panel_physics_flip)
4166 speed_offset_x = panel_size_x;
4168 acceleration_offset_x = panel_size_x;
4172 panel_size_y *= 0.5;
4173 if (autocvar_hud_panel_physics_flip)
4174 speed_offset_y = panel_size_y;
4176 acceleration_offset_y = panel_size_y;
4178 float speed_baralign, acceleration_baralign;
4179 if (autocvar_hud_panel_physics_baralign == 1)
4180 acceleration_baralign = speed_baralign = 1;
4181 else if(autocvar_hud_panel_physics_baralign == 4)
4182 acceleration_baralign = speed_baralign = 2;
4183 else if (autocvar_hud_panel_physics_flip)
4185 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4186 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4190 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4191 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4193 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4194 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4198 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4199 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4200 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4201 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4203 tmp_size_x = panel_size_x * 0.75;
4204 tmp_size_y = panel_size_y * text_scale;
4206 tmp_offset_x = panel_size_x - tmp_size_x;
4209 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4210 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4216 tmp_offset_x = tmp_size_x;
4217 if (autocvar_hud_panel_physics_speed_unit_show)
4220 tmp_size_x = panel_size_x * (1 - 0.75);
4221 tmp_size_y = panel_size_y * 0.4 * text_scale;
4222 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4223 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4227 //compute and draw top speed
4228 if (autocvar_hud_panel_physics_topspeed)
4229 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4231 if (autocvar__hud_configure)
4233 top_speed = floor( max_speed * 0.75 + 0.5 );
4238 if (speed >= top_speed)
4241 top_speed_time = time;
4245 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4246 // divide by f to make it start from 1
4247 f = cos( ((time - top_speed_time) / f) * PI/2 );
4249 else //hide top speed 0, it would be stupid
4254 //top speed progressbar peak
4255 if(speed < top_speed)
4256 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4258 float peak_offset_x;
4259 vector peak_size = '0 0 0';
4260 if (speed_baralign == 0)
4261 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4262 else if (speed_baralign == 1)
4263 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4264 else // if (speed_baralign == 2)
4265 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4266 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4267 peak_size_y = panel_size_y;
4268 if (speed_baralign == 2) // draw two peaks, on both sides
4270 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4271 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4274 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4278 tmp_offset_y = panel_size_y * 0.4;
4279 tmp_size_x = panel_size_x * (1 - 0.75);
4280 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4281 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4282 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4290 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4292 vector progressbar_color;
4293 if(acceleration < 0)
4294 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4296 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4298 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4299 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4302 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4304 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4306 if (acceleration_baralign == 1)
4307 tmp_offset_x = panel_size_x - tmp_size_x;
4308 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4309 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4316 tmp_size = panel_size;
4317 tmp_offset = '0 0 0';
4320 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4322 tmp_size_x = panel_size_x;
4323 tmp_size_y = panel_size_y * text_scale;
4325 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4326 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4327 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4332 // CenterPrint (#16)
4334 #define CENTERPRINT_MAX_MSGS 10
4335 #define CENTERPRINT_MAX_ENTRIES 50
4336 #define CENTERPRINT_SPACING 0.7
4338 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4339 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4340 float centerprint_time[CENTERPRINT_MAX_MSGS];
4341 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4342 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4343 float centerprint_showing;
4345 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4347 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4350 if(strMessage == "" && new_id == 0)
4353 // strip trailing newlines
4354 j = strlen(strMessage) - 1;
4355 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4357 if (j < strlen(strMessage) - 1)
4358 strMessage = substring(strMessage, 0, j + 1);
4360 if(strMessage == "" && new_id == 0)
4363 // strip leading newlines
4365 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4368 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4370 if(strMessage == "" && new_id == 0)
4373 if (!centerprint_showing)
4374 centerprint_showing = TRUE;
4376 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4378 if (j == CENTERPRINT_MAX_MSGS)
4380 if (new_id && new_id == centerprint_msgID[j])
4382 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4384 // fade out the current msg (duration and countdown_num are ignored)
4385 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4386 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4387 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4390 break; // found a msg with the same id, at position j
4394 if (i == CENTERPRINT_MAX_MSGS)
4396 // a msg with the same id was not found, add the msg at the next position
4398 if (cpm_index == -1)
4399 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4402 if(centerprint_messages[j])
4403 strunzone(centerprint_messages[j]);
4404 centerprint_messages[j] = strzone(strMessage);
4405 centerprint_msgID[j] = new_id;
4408 centerprint_time[j] = -1;
4409 centerprint_expire_time[j] = time;
4414 duration = max(1, autocvar_hud_panel_centerprint_time);
4415 centerprint_time[j] = duration;
4416 centerprint_expire_time[j] = time + duration;
4418 centerprint_countdown_num[j] = countdown_num;
4421 void centerprint_hud(string strMessage)
4423 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4426 void reset_centerprint_messages(void)
4429 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4431 centerprint_expire_time[i] = 0;
4432 centerprint_time[i] = 1;
4433 centerprint_msgID[i] = 0;
4434 if(centerprint_messages[i])
4435 strunzone(centerprint_messages[i]);
4436 centerprint_messages[i] = string_null;
4439 float hud_configure_cp_generation_time;
4440 void HUD_CenterPrint (void)
4442 if(!autocvar__hud_configure)
4444 if(!autocvar_hud_panel_centerprint) return;
4446 if (hud_configure_prev && hud_configure_prev != -1)
4447 reset_centerprint_messages();
4451 if (!hud_configure_prev)
4452 reset_centerprint_messages();
4453 if (time > hud_configure_cp_generation_time)
4458 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4460 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4462 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4463 hud_configure_cp_generation_time = time + 1 + random()*4;
4467 // this panel fades only when the menu does
4468 float hud_fade_alpha_save = 0;
4469 if(scoreboard_fade_alpha)
4471 hud_fade_alpha_save = hud_fade_alpha;
4472 hud_fade_alpha = 1 - autocvar__menu_alpha;
4474 HUD_Panel_UpdateCvars();
4476 if(scoreboard_fade_alpha)
4478 hud_fade_alpha = hud_fade_alpha_save;
4480 // move the panel below the scoreboard
4481 if (scoreboard_bottom >= 0.96 * vid_conheight)
4485 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4487 if(target_pos_y > panel_pos_y)
4489 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4490 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4494 HUD_Panel_DrawBg(1);
4496 if (!centerprint_showing)
4499 if(panel_bg_padding)
4501 panel_pos += '1 1 0' * panel_bg_padding;
4502 panel_size -= '2 2 0' * panel_bg_padding;
4505 float entries, height;
4507 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4508 // height = panel_size_y/entries;
4509 // fontsize = '1 1 0' * height;
4510 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4511 fontsize = '1 1 0' * height;
4512 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4514 float i, j, k, n, g;
4515 float a, sz, align, current_msg_pos_y = 0, msg_size;
4518 float all_messages_expired = TRUE;
4521 if (autocvar_hud_panel_centerprint_flip)
4522 pos_y += panel_size_y;
4523 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4524 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4526 if (j == CENTERPRINT_MAX_MSGS)
4528 if (centerprint_expire_time[j] <= time)
4530 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4532 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4533 if (centerprint_countdown_num[j] == 0)
4535 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4537 else if(centerprint_time[j] != -1)
4541 all_messages_expired = FALSE;
4543 // fade the centerprint_hud in/out
4544 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4545 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4546 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4547 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4548 else // Expiring soon, so fade it out.
4549 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4551 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4556 // set the size from fading in/out before subsequent fading
4557 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4559 // also fade it based on positioning
4560 if(autocvar_hud_panel_centerprint_fade_subsequent)
4562 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4563 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4565 a *= panel_fg_alpha;
4567 // finally set the size based on the new theAlpha from subsequent fading
4568 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4569 drawfontscale = sz * '1 1 0';
4571 if (centerprint_countdown_num[j])
4572 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4574 n = tokenizebyseparator(centerprint_messages[j], "\n");
4576 if (autocvar_hud_panel_centerprint_flip)
4578 // check if the message can be entirely shown
4579 for(k = 0; k < n; ++k)
4581 getWrappedLine_remaining = argv(k);
4582 while(getWrappedLine_remaining)
4584 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4586 pos_y -= fontsize_y;
4588 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4591 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4595 for(k = 0; k < n; ++k)
4597 getWrappedLine_remaining = argv(k);
4598 while(getWrappedLine_remaining)
4600 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4604 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4605 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4606 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4607 pos_y += fontsize_y;
4610 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4614 ++g; // move next position number up
4616 msg_size = pos_y - msg_size;
4617 if (autocvar_hud_panel_centerprint_flip)
4619 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4620 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4621 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4623 if (pos_y < panel_pos_y) // check if the next message can be shown
4625 drawfontscale = '1 1 0';
4631 pos_y += CENTERPRINT_SPACING * fontsize_y;
4632 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4633 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4635 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4637 drawfontscale = '1 1 0';
4642 drawfontscale = '1 1 0';
4643 if (all_messages_expired)
4645 centerprint_showing = FALSE;
4646 reset_centerprint_messages();
4652 void HUD_Buffs(void)
4654 float buffs = getstati(STAT_BUFFS, 0, 24);
4655 if(!autocvar__hud_configure)
4657 if(!autocvar_hud_panel_buffs) return;
4658 if(spectatee_status == -1) return;
4659 if(getstati(STAT_HEALTH) <= 0) return;
4664 buffs = Buff_Type_first.items; // force first buff
4667 float b = 0; // counter to tell other functions that we have buffs
4670 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4673 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4677 s = strcat(s, " ", o);
4680 HUD_Panel_UpdateCvars();
4682 draw_beginBoldFont();
4686 mySize = panel_size;
4688 HUD_Panel_DrawBg(bound(0, b, 1));
4689 if(panel_bg_padding)
4691 pos += '1 1 0' * panel_bg_padding;
4692 mySize -= '2 2 0' * panel_bg_padding;
4695 //float panel_ar = mySize_x/mySize_y;
4696 //float is_vertical = (panel_ar < 1);
4697 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4698 vector buff_offset = '0 0 0';
4700 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4702 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4703 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4716 void HUD_Reset (void)
4718 // reset gametype specific icons
4719 if(gametype == MAPINFO_TYPE_KEYHUNT)
4721 else if(gametype == MAPINFO_TYPE_CTF)
4722 HUD_Mod_CTF_Reset();
4725 void HUD_Main (void)
4728 // global hud theAlpha fade
4729 if(menu_enabled == 1)
4732 hud_fade_alpha = (1 - autocvar__menu_alpha);
4734 if(scoreboard_fade_alpha)
4735 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4737 HUD_Configure_Frame();
4739 if(intermission == 2) // no hud during mapvote
4742 // panels that we want to be active together with the scoreboard
4743 // they must fade only when the menu does
4744 if(scoreboard_fade_alpha == 1)
4746 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4750 if(!autocvar__hud_configure && !hud_fade_alpha)
4754 if (hud_skin_prev != autocvar_hud_skin)
4757 strunzone(hud_skin_path);
4758 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4760 strunzone(hud_skin_prev);
4761 hud_skin_prev = strzone(autocvar_hud_skin);
4764 #ifdef COMPAT_XON050_ENGINE
4765 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4767 current_player = player_localentnum;
4771 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4775 float hud_dock_color_team = autocvar_hud_dock_color_team;
4776 if((teamplay) && hud_dock_color_team) {
4777 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4778 color = '1 0 0' * hud_dock_color_team;
4780 color = myteamcolors * hud_dock_color_team;
4782 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4783 color = '1 0 0' * hud_dock_color_team;
4787 string hud_dock_color = autocvar_hud_dock_color;
4788 if(hud_dock_color == "shirt") {
4789 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4790 color = colormapPaletteColor(floor(f / 16), 0);
4792 else if(hud_dock_color == "pants") {
4793 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4794 color = colormapPaletteColor(mod(f, 16), 1);
4797 color = stov(hud_dock_color);
4801 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4802 if(precache_pic(pic) == "") {
4803 pic = strcat(hud_skin_path, "/dock_medium");
4804 if(precache_pic(pic) == "") {
4805 pic = "gfx/hud/default/dock_medium";
4808 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4811 // cache the panel order into the panel_order array
4812 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4813 for(i = 0; i < HUD_PANEL_NUM; ++i)
4814 panel_order[i] = -1;
4816 float p_num, warning = false;
4817 float argc = tokenize_console(autocvar__hud_panelorder);
4818 if (argc > HUD_PANEL_NUM)
4820 //first detect wrong/missing panel numbers
4821 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4822 p_num = stof(argv(i));
4823 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4824 if (panel_order[p_num] == -1) //found for the first time?
4825 s = strcat(s, ftos(p_num), " ");
4826 panel_order[p_num] = 1; //mark as found
4831 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4832 if (panel_order[i] == -1) {
4834 s = strcat(s, ftos(i), " "); //add missing panel number
4838 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4840 cvar_set("_hud_panelorder", s);
4841 if(hud_panelorder_prev)
4842 strunzone(hud_panelorder_prev);
4843 hud_panelorder_prev = strzone(s);
4845 //now properly set panel_order
4846 tokenize_console(s);
4847 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4848 panel_order[i] = stof(argv(i));
4852 hud_draw_maximized = 0;
4853 // draw panels in order specified by panel_order array
4854 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4855 (panel = hud_panel[panel_order[i]]).panel_draw();
4857 hud_draw_maximized = 1; // panels that may be maximized must check this var
4858 // draw maximized panels on top
4859 if(hud_panel_radar_maximized)
4860 (panel = HUD_PANEL(RADAR)).panel_draw();
4861 if(autocvar__con_chat_maximized)
4862 (panel = HUD_PANEL(CHAT)).panel_draw();
4864 HUD_Configure_PostDraw();
4866 hud_configure_prev = autocvar__hud_configure;