1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
123 case HUD_PANEL_TIMER:
124 HUD_Write_PanelCvar_q("_increment");
126 case HUD_PANEL_RADAR:
127 HUD_Write_PanelCvar_q("_foreground_alpha");
128 HUD_Write_PanelCvar_q("_rotation");
129 HUD_Write_PanelCvar_q("_zoommode");
130 HUD_Write_PanelCvar_q("_scale");
131 HUD_Write_PanelCvar_q("_maximized_scale");
132 HUD_Write_PanelCvar_q("_maximized_size");
133 HUD_Write_PanelCvar_q("_maximized_rotation");
134 HUD_Write_PanelCvar_q("_maximized_zoommode");
136 case HUD_PANEL_SCORE:
137 HUD_Write_PanelCvar_q("_rankings");
140 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142 case HUD_PANEL_MODICONS:
143 HUD_Write_PanelCvar_q("_ca_layout");
144 HUD_Write_PanelCvar_q("_dom_layout");
145 HUD_Write_PanelCvar_q("_freezetag_layout");
147 case HUD_PANEL_PRESSEDKEYS:
148 HUD_Write_PanelCvar_q("_aspect");
149 HUD_Write_PanelCvar_q("_attack");
151 case HUD_PANEL_ENGINEINFO:
152 HUD_Write_PanelCvar_q("_framecounter_time");
153 HUD_Write_PanelCvar_q("_framecounter_decimals");
155 case HUD_PANEL_INFOMESSAGES:
156 HUD_Write_PanelCvar_q("_flip");
158 case HUD_PANEL_PHYSICS:
159 HUD_Write_PanelCvar_q("_speed_unit");
160 HUD_Write_PanelCvar_q("_speed_unit_show");
161 HUD_Write_PanelCvar_q("_speed_max");
162 HUD_Write_PanelCvar_q("_speed_vertical");
163 HUD_Write_PanelCvar_q("_topspeed");
164 HUD_Write_PanelCvar_q("_topspeed_time");
165 HUD_Write_PanelCvar_q("_acceleration_max");
166 HUD_Write_PanelCvar_q("_acceleration_vertical");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_baralign");
169 HUD_Write_PanelCvar_q("_progressbar");
170 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173 HUD_Write_PanelCvar_q("_text");
174 HUD_Write_PanelCvar_q("_text_scale");
176 case HUD_PANEL_CENTERPRINT:
177 HUD_Write_PanelCvar_q("_align");
178 HUD_Write_PanelCvar_q("_flip");
179 HUD_Write_PanelCvar_q("_fontscale");
180 HUD_Write_PanelCvar_q("_time");
181 HUD_Write_PanelCvar_q("_fade_in");
182 HUD_Write_PanelCvar_q("_fade_out");
183 HUD_Write_PanelCvar_q("_fade_subsequent");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189 HUD_Write_PanelCvar_q("_fade_minfontsize");
194 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
196 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
200 print(sprintf(_("^1Couldn't write to %s\n"), filename));
203 void HUD_Configure_Exit_Force()
208 localcmd("togglemenu\n");
210 cvar_set("_hud_configure", "0");
213 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
214 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
217 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
221 for (i = 0; i < HUD_PANEL_NUM; ++i) {
222 if(i == highlightedPanel || !panel_enabled)
225 HUD_Panel_UpdatePosSizeForId(i);
227 panel_pos -= '1 1 0' * panel_bg_border;
228 panel_size += '2 2 0' * panel_bg_border;
230 if(myPos_y + mySize_y < panel_pos_y)
232 if(myPos_y > panel_pos_y + panel_size_y)
235 if(myPos_x + mySize_x < panel_pos_x)
237 if(myPos_x > panel_pos_x + panel_size_x)
240 // OK, there IS a collision.
242 myCenter_x = myPos_x + 0.5 * mySize_x;
243 myCenter_y = myPos_y + 0.5 * mySize_y;
245 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
246 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
248 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
250 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251 myTarget_x = panel_pos_x - mySize_x;
252 else // push it upwards
253 myTarget_y = panel_pos_y - mySize_y;
255 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
257 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
258 myTarget_x = panel_pos_x + panel_size_x;
259 else // push it upwards
260 myTarget_y = panel_pos_y - mySize_y;
262 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
264 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265 myTarget_x = panel_pos_x - mySize_x;
266 else // push it downwards
267 myTarget_y = panel_pos_y + panel_size_y;
269 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
271 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
272 myTarget_x = panel_pos_x + panel_size_x;
273 else // push it downwards
274 myTarget_y = panel_pos_y + panel_size_y;
276 //if(cvar("hud_configure_checkcollisions_debug"))
277 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
283 void HUD_Panel_SetPos(vector pos)
285 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
289 //if(cvar("hud_configure_checkcollisions_debug"))
290 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
292 if(autocvar_hud_configure_grid)
294 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
295 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
298 if(hud_configure_checkcollisions)
299 pos = HUD_Panel_CheckMove(pos, mySize);
301 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
302 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
305 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
307 HUD_Panel_GetName(highlightedPanel);
308 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
311 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
312 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
317 float dist_x, dist_y;
319 ratio = mySize_x/mySize_y;
321 for (i = 0; i < HUD_PANEL_NUM; ++i) {
322 if(i == highlightedPanel || !panel_enabled)
325 HUD_Panel_UpdatePosSizeForId(i);
327 panel_pos -= '1 1 0' * panel_bg_border;
328 panel_size += '2 2 0' * panel_bg_border;
330 targEndPos = panel_pos + panel_size;
332 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
336 if (resizeCorner == 1)
338 // check if this panel is on our way
339 if (resizeorigin_x <= panel_pos_x)
341 if (resizeorigin_y <= panel_pos_y)
343 if (targEndPos_x <= resizeorigin_x - mySize_x)
345 if (targEndPos_y <= resizeorigin_y - mySize_y)
348 // there is a collision:
349 // detect which side of the panel we are facing is actually limiting the resizing
350 // (which side the resize direction finds for first) and reduce the size up to there
352 // dist is the distance between resizeorigin and the "analogous" point of the panel
353 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354 dist_x = resizeorigin_x - targEndPos_x;
355 dist_y = resizeorigin_y - targEndPos_y;
356 if (dist_y <= 0 || dist_x / dist_y > ratio)
357 mySize_x = min(mySize_x, dist_x);
359 mySize_y = min(mySize_y, dist_y);
361 else if (resizeCorner == 2)
363 if (resizeorigin_x >= targEndPos_x)
365 if (resizeorigin_y <= panel_pos_y)
367 if (panel_pos_x >= resizeorigin_x + mySize_x)
369 if (targEndPos_y <= resizeorigin_y - mySize_y)
372 dist_x = panel_pos_x - resizeorigin_x;
373 dist_y = resizeorigin_y - targEndPos_y;
374 if (dist_y <= 0 || dist_x / dist_y > ratio)
375 mySize_x = min(mySize_x, dist_x);
377 mySize_y = min(mySize_y, dist_y);
379 else if (resizeCorner == 3)
381 if (resizeorigin_x <= panel_pos_x)
383 if (resizeorigin_y >= targEndPos_y)
385 if (targEndPos_x <= resizeorigin_x - mySize_x)
387 if (panel_pos_y >= resizeorigin_y + mySize_y)
390 dist_x = resizeorigin_x - targEndPos_x;
391 dist_y = panel_pos_y - resizeorigin_y;
392 if (dist_y <= 0 || dist_x / dist_y > ratio)
393 mySize_x = min(mySize_x, dist_x);
395 mySize_y = min(mySize_y, dist_y);
397 else if (resizeCorner == 4)
399 if (resizeorigin_x >= targEndPos_x)
401 if (resizeorigin_y >= targEndPos_y)
403 if (panel_pos_x >= resizeorigin_x + mySize_x)
405 if (panel_pos_y >= resizeorigin_y + mySize_y)
408 dist_x = panel_pos_x - resizeorigin_x;
409 dist_y = panel_pos_y - resizeorigin_y;
410 if (dist_y <= 0 || dist_x / dist_y > ratio)
411 mySize_x = min(mySize_x, dist_x);
413 mySize_y = min(mySize_y, dist_y);
415 //if(cvar("hud_configure_checkcollisions_debug"))
416 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
422 void HUD_Panel_SetPosSize(vector mySize)
424 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
426 resizeorigin = panel_click_resizeorigin;
427 local noref vector myPos; // fteqcc sucks
429 // minimum panel size cap
430 mySize_x = max(0.025 * vid_conwidth, mySize_x);
431 mySize_y = max(0.025 * vid_conheight, mySize_y);
433 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
435 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
436 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
439 // collision testing|
440 // -----------------+
442 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
443 if(resizeCorner == 1) {
444 myPos_x = resizeorigin_x - mySize_x;
445 myPos_y = resizeorigin_y - mySize_y;
446 } else if(resizeCorner == 2) {
447 myPos_x = resizeorigin_x;
448 myPos_y = resizeorigin_y - mySize_y;
449 } else if(resizeCorner == 3) {
450 myPos_x = resizeorigin_x - mySize_x;
451 myPos_y = resizeorigin_y;
452 } else { // resizeCorner == 4
453 myPos_x = resizeorigin_x;
454 myPos_y = resizeorigin_y;
457 // left/top screen edges
459 mySize_x = mySize_x + myPos_x;
461 mySize_y = mySize_y + myPos_y;
463 // bottom/right screen edges
464 if(myPos_x + mySize_x > vid_conwidth)
465 mySize_x = vid_conwidth - myPos_x;
466 if(myPos_y + mySize_y > vid_conheight)
467 mySize_y = vid_conheight - myPos_y;
469 //if(cvar("hud_configure_checkcollisions_debug"))
470 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
472 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
473 if(autocvar_hud_configure_grid)
475 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
476 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
479 if(hud_configure_checkcollisions)
480 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
482 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
483 mySize_x = max(0.025 * vid_conwidth, mySize_x);
484 mySize_y = max(0.025 * vid_conheight, mySize_y);
486 // do another pos check, as size might have changed by now
487 if(resizeCorner == 1) {
488 myPos_x = resizeorigin_x - mySize_x;
489 myPos_y = resizeorigin_y - mySize_y;
490 } else if(resizeCorner == 2) {
491 myPos_x = resizeorigin_x;
492 myPos_y = resizeorigin_y - mySize_y;
493 } else if(resizeCorner == 3) {
494 myPos_x = resizeorigin_x - mySize_x;
495 myPos_y = resizeorigin_y;
496 } else { // resizeCorner == 4
497 myPos_x = resizeorigin_x;
498 myPos_y = resizeorigin_y;
501 //if(cvar("hud_configure_checkcollisions_debug"))
502 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504 HUD_Panel_GetName(highlightedPanel);
506 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
507 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
509 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
510 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
513 float pressed_key_time;
514 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
515 void HUD_Panel_Arrow_Action(float nPrimary)
517 if (highlightedPanel == -1)
520 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
523 if(autocvar_hud_configure_grid)
525 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
527 if (hudShiftState & S_SHIFT)
528 step = hud_configure_realGridSize_y;
530 step = 2 * hud_configure_realGridSize_y;
534 if (hudShiftState & S_SHIFT)
535 step = hud_configure_realGridSize_x;
537 step = 2 * hud_configure_realGridSize_x;
542 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543 step = vid_conheight;
546 if (hudShiftState & S_SHIFT)
547 step = (step / 256); // more precision
549 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
552 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
554 highlightedPanel_initial_pos = panel_pos;
555 highlightedPanel_initial_size = panel_size;
557 if (hudShiftState & S_ALT) // resize
559 highlightedAction = 1;
560 if(nPrimary == K_UPARROW)
562 else if(nPrimary == K_RIGHTARROW)
564 else if(nPrimary == K_LEFTARROW)
566 else // if(nPrimary == K_DOWNARROW)
569 // ctrl+arrow reduces the size, instead of increasing it
570 // Note that ctrl disables collisions check too, but it's fine
571 // since we don't collide with anything reducing the size
572 if (hudShiftState & S_CTRL) {
574 resizeCorner = 5 - resizeCorner;
579 panel_click_resizeorigin = panel_pos;
580 if(resizeCorner == 1) {
581 panel_click_resizeorigin += mySize;
583 } else if(resizeCorner == 2) {
584 panel_click_resizeorigin_y += mySize_y;
586 } else if(resizeCorner == 3) {
587 panel_click_resizeorigin_x += mySize_x;
589 } else { // resizeCorner == 4
592 HUD_Panel_SetPosSize(mySize);
596 highlightedAction = 2;
599 if(nPrimary == K_UPARROW)
601 else if(nPrimary == K_DOWNARROW)
603 else if(nPrimary == K_LEFTARROW)
605 else // if(nPrimary == K_RIGHTARROW)
608 HUD_Panel_SetPos(pos);
611 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
613 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
616 panel_pos_backup = highlightedPanel_initial_pos;
617 panel_size_backup = highlightedPanel_initial_size;
618 highlightedPanel_backup = highlightedPanel;
622 const float S_MOUSE1 = 1;
623 const float S_MOUSE2 = 2;
624 const float S_MOUSE3 = 4;
626 float prevMouseClicked; // previous state
627 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
628 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
630 void HUD_Panel_EnableMenu();
631 float tab_panels[HUD_PANEL_NUM];
632 float tab_panel, tab_backward;
633 vector tab_panel_pos;
634 void HUD_Panel_FirstInDrawQ(float id);
635 void reset_tab_panels()
638 for(i = 0; i < HUD_PANEL_NUM; ++i)
641 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
648 if(!autocvar__hud_configure)
651 // block any input while a menu dialog is fading
652 if(autocvar__menu_alpha)
657 mousepos_x = nPrimary;
658 mousepos_y = nSecondary;
662 // allow console bind to work
665 con_keys = findkeysforcommand("toggleconsole", 0);
666 keys = tokenize(con_keys); // findkeysforcommand returns data for this
668 float hit_con_bind = 0, i;
669 for (i = 0; i < keys; ++i)
671 if(nPrimary == stof(argv(i)))
675 if(bInputType == 0) {
676 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
677 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
678 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
680 else if(bInputType == 1) {
681 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
682 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
683 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
686 if(nPrimary == K_CTRL)
688 if (bInputType == 1) //ctrl has been released
692 //switch to selected panel
693 highlightedPanel = tab_panel;
694 highlightedAction = 0;
695 HUD_Panel_FirstInDrawQ(highlightedPanel);
702 if(nPrimary == K_MOUSE1)
704 if(bInputType == 0) // key pressed
705 mouseClicked |= S_MOUSE1;
706 else if(bInputType == 1) // key released
707 mouseClicked -= (mouseClicked & S_MOUSE1);
709 else if(nPrimary == K_MOUSE2)
711 if(bInputType == 0) // key pressed
712 mouseClicked |= S_MOUSE2;
713 else if(bInputType == 1) // key released
714 mouseClicked -= (mouseClicked & S_MOUSE2);
716 else if(nPrimary == K_ESCAPE)
721 menu_enabled_time = time;
722 localcmd("menu_showhudexit\n");
724 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
729 cvar_set("_hud_configure", "0");
731 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
733 if (bInputType == 1 || mouseClicked)
736 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
737 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
738 //(it should only after every other panel of the hud)
739 //It's a minor bug anyway, we can live with it
741 float starting_panel;
742 float old_tab_panel = tab_panel;
743 if (tab_panel == -1) //first press of TAB
745 if (highlightedPanel != -1)
746 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
749 starting_panel = highlightedPanel; //can be -1, it means no starting panel
750 tab_panel_pos = panel_pos; //to compute level
754 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
756 starting_panel = tab_panel;
758 tab_backward = (hudShiftState & S_SHIFT);
760 float k, level = 0, start_pos_x;
761 vector candidate_pos = '0 0 0';
762 const float LEVELS_NUM = 4;
763 float level_height = vid_conheight / LEVELS_NUM;
765 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
766 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
767 start_pos_x = tab_panel_pos_x;
772 for(i = 0; i < HUD_PANEL_NUM; ++i)
774 if (i == tab_panels[i] || i == starting_panel)
776 HUD_Panel_UpdatePosSizeForId(i)
777 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
778 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
779 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
782 tab_panel_pos = candidate_pos = panel_pos;
787 if (k == LEVELS_NUM) //tab_panel not found
790 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
795 starting_panel = old_tab_panel;
797 goto find_tab_panel; //u must find tab_panel!
801 level = mod(level + level_height, vid_conheight);
803 candidate_pos_x = vid_conwidth;
807 level = mod(level - level_height, vid_conheight);
808 start_pos_x = vid_conwidth;
813 tab_panels[tab_panel] = tab_panel;
815 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
817 if (bInputType == 1 || mouseClicked)
820 if (highlightedPanel != -1)
822 HUD_Panel_GetName(highlightedPanel);
823 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
826 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
828 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
830 if (bInputType == 1 || mouseClicked)
833 if (highlightedPanel != -1)
835 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
836 panel_size_copied = panel_size;
837 highlightedPanel_copied = highlightedPanel;
840 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
842 if (bInputType == 1 || mouseClicked)
845 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
848 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
850 // reduce size if it'd go beyond screen boundaries
851 vector tmp_size = panel_size_copied;
852 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
853 tmp_size_x = vid_conwidth - panel_pos_x;
854 if (panel_pos_y + panel_size_copied_y > vid_conheight)
855 tmp_size_y = vid_conheight - panel_pos_y;
857 if (panel_size == tmp_size)
861 panel_pos_backup = panel_pos;
862 panel_size_backup = panel_size;
863 highlightedPanel_backup = highlightedPanel;
865 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
866 HUD_Panel_GetName(highlightedPanel);
867 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
869 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
871 if (bInputType == 1 || mouseClicked)
873 //restore previous values
874 if (highlightedPanel_backup != -1)
876 HUD_Panel_GetName(highlightedPanel_backup);
877 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
878 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
879 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
880 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
881 highlightedPanel_backup = -1;
884 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
888 pressed_key_time = 0;
891 else if (pressed_key_time == 0)
892 pressed_key_time = time;
895 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
897 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
901 if (highlightedPanel != -1)
902 HUD_Panel_EnableMenu();
904 else if(hit_con_bind)
910 float HUD_Panel_Check_Mouse_Pos(float allow_move)
912 float i, j = 0, border;
914 while(j < HUD_PANEL_NUM)
919 HUD_Panel_UpdatePosSizeForId(i);
921 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
924 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
928 // resize from topleft border
929 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
933 // resize from topright border
934 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
938 // resize from bottomleft border
939 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
943 // resize from bottomright border
944 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
952 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
953 void HUD_Panel_FirstInDrawQ(float id)
956 var float place = -1;
957 // find out where in the array our current id is, save into place
958 for(i = 0; i < HUD_PANEL_NUM; ++i)
960 if(panel_order[i] == id)
966 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
968 place = HUD_PANEL_NUM - 1;
970 // move all ids up by one step in the array until "place"
971 for(i = place; i > 0; --i)
973 panel_order[i] = panel_order[i-1];
975 // now save the new top id
978 // let's save them into the cvar by some strcat trickery
980 for(i = 0; i < HUD_PANEL_NUM; ++i)
982 s = strcat(s, ftos(panel_order[i]), " ");
984 cvar_set("_hud_panelorder", s);
985 if(hud_panelorder_prev)
986 strunzone(hud_panelorder_prev);
987 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
990 void HUD_Panel_Highlight(float allow_move)
992 float i, j = 0, border;
994 while(j < HUD_PANEL_NUM)
999 HUD_Panel_UpdatePosSizeForId(i);
1001 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1004 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1006 highlightedPanel = i;
1007 HUD_Panel_FirstInDrawQ(i);
1008 highlightedAction = 1;
1009 panel_click_distance = mousepos - panel_pos;
1012 // resize from topleft border
1013 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1015 highlightedPanel = i;
1016 HUD_Panel_FirstInDrawQ(i);
1017 highlightedAction = 2;
1019 panel_click_distance = mousepos - panel_pos;
1020 panel_click_resizeorigin = panel_pos + panel_size;
1023 // resize from topright border
1024 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1026 highlightedPanel = i;
1027 HUD_Panel_FirstInDrawQ(i);
1028 highlightedAction = 2;
1030 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1031 panel_click_distance_y = mousepos_y - panel_pos_y;
1032 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1035 // resize from bottomleft border
1036 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1038 highlightedPanel = i;
1039 HUD_Panel_FirstInDrawQ(i);
1040 highlightedAction = 2;
1042 panel_click_distance_x = mousepos_x - panel_pos_x;
1043 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1044 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1047 // resize from bottomright border
1048 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1050 highlightedPanel = i;
1051 HUD_Panel_FirstInDrawQ(i);
1052 highlightedAction = 2;
1054 panel_click_distance = panel_size - mousepos + panel_pos;
1055 panel_click_resizeorigin = panel_pos;
1059 highlightedPanel = -1;
1060 highlightedAction = 0;
1063 void HUD_Panel_EnableMenu()
1066 menu_enabled_time = time;
1067 HUD_Panel_GetName(highlightedPanel);
1068 localcmd("menu_showhudoptions ", panel_name, "\n");
1070 float mouse_over_panel;
1071 void HUD_Panel_Mouse()
1073 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1074 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1078 print("menu_enabled: ", ftos(menu_enabled), "\n");
1079 print("Highlighted: ", ftos(highlightedPanel), "\n");
1080 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1083 if(autocvar__menu_alpha == 1)
1086 if not(autocvar_hud_cursormode)
1088 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1090 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1091 mousepos_y = bound(0, mousepos_y, vid_conheight);
1096 if(prevMouseClicked == 0)
1098 if (tab_panel != -1)
1100 //stop ctrl-tab selection
1104 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1105 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1106 if (highlightedPanel != -1)
1108 highlightedPanel_initial_pos = panel_pos;
1109 highlightedPanel_initial_size = panel_size;
1111 // doubleclick check
1112 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1114 mouseClicked = 0; // to prevent spam, I guess.
1115 HUD_Panel_EnableMenu();
1119 if (mouseClicked & S_MOUSE1)
1121 prevMouseClickedTime = time;
1122 prevMouseClickedPos = mousepos;
1124 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1128 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1130 if (highlightedPanel != -1)
1132 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1133 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1135 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1137 panel_pos_backup = highlightedPanel_initial_pos;
1138 panel_size_backup = highlightedPanel_initial_size;
1139 highlightedPanel_backup = highlightedPanel;
1142 // in case the clicked panel is inside another panel and we aren't
1143 // moving it, avoid the immediate "fix" of its position/size
1144 // (often unwanted and hateful) by disabling collisions check
1145 hud_configure_checkcollisions = false;
1148 if(highlightedAction == 1)
1149 HUD_Panel_SetPos(mousepos - panel_click_distance);
1150 else if(highlightedAction == 2)
1152 vector mySize = '0 0 0';
1153 if(resizeCorner == 1) {
1154 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1155 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1156 } else if(resizeCorner == 2) {
1157 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1158 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1159 } else if(resizeCorner == 3) {
1160 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1161 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1162 } else { // resizeCorner == 4
1163 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1164 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1166 HUD_Panel_SetPosSize(mySize);
1171 if(menu_enabled == 2)
1172 mouse_over_panel = 0;
1174 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1175 if (mouse_over_panel && tab_panel == -1)
1176 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1178 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1179 const vector cursorsize = '32 32 0';
1180 float cursor_alpha = 1 - autocvar__menu_alpha;
1182 if(!mouse_over_panel)
1183 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184 else if(mouse_over_panel == 1)
1185 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1186 else if(mouse_over_panel == 2)
1187 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191 prevMouseClicked = mouseClicked;
1194 const float hlBorderSize = 4;
1195 const string hlBorder = "gfx/hud/default/border_highlighted";
1196 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1197 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1199 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1200 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1202 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1203 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);