1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
123 case HUD_PANEL_TIMER:
124 HUD_Write_PanelCvar_q("_increment");
126 case HUD_PANEL_RADAR:
127 HUD_Write_PanelCvar_q("_foreground_alpha");
128 HUD_Write_PanelCvar_q("_rotation");
129 HUD_Write_PanelCvar_q("_zoommode");
130 HUD_Write_PanelCvar_q("_scale");
131 HUD_Write_PanelCvar_q("_maximized_scale");
132 HUD_Write_PanelCvar_q("_maximized_size");
133 HUD_Write_PanelCvar_q("_maximized_rotation");
134 HUD_Write_PanelCvar_q("_maximized_zoommode");
136 case HUD_PANEL_SCORE:
137 HUD_Write_PanelCvar_q("_rankings");
140 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142 case HUD_PANEL_MODICONS:
143 HUD_Write_PanelCvar_q("_ca_layout");
144 HUD_Write_PanelCvar_q("_dom_layout");
145 HUD_Write_PanelCvar_q("_freezetag_layout");
147 case HUD_PANEL_PRESSEDKEYS:
148 HUD_Write_PanelCvar_q("_aspect");
149 HUD_Write_PanelCvar_q("_attack");
151 case HUD_PANEL_ENGINEINFO:
152 HUD_Write_PanelCvar_q("_framecounter_time");
153 HUD_Write_PanelCvar_q("_framecounter_decimals");
155 case HUD_PANEL_INFOMESSAGES:
156 HUD_Write_PanelCvar_q("_flip");
158 case HUD_PANEL_PHYSICS:
159 HUD_Write_PanelCvar_q("_speed_unit");
160 HUD_Write_PanelCvar_q("_speed_unit_show");
161 HUD_Write_PanelCvar_q("_speed_max");
162 HUD_Write_PanelCvar_q("_speed_vertical");
163 HUD_Write_PanelCvar_q("_topspeed");
164 HUD_Write_PanelCvar_q("_topspeed_time");
165 HUD_Write_PanelCvar_q("_acceleration_max");
166 HUD_Write_PanelCvar_q("_acceleration_vertical");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_baralign");
169 HUD_Write_PanelCvar_q("_progressbar");
170 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173 HUD_Write_PanelCvar_q("_text");
174 HUD_Write_PanelCvar_q("_text_scale");
176 case HUD_PANEL_CENTERPRINT:
177 HUD_Write_PanelCvar_q("_align");
178 HUD_Write_PanelCvar_q("_flip");
179 HUD_Write_PanelCvar_q("_fontscale");
180 HUD_Write_PanelCvar_q("_time");
181 HUD_Write_PanelCvar_q("_fade_in");
182 HUD_Write_PanelCvar_q("_fade_out");
183 HUD_Write_PanelCvar_q("_fade_subsequent");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189 HUD_Write_PanelCvar_q("_fade_minfontsize");
191 case HUD_PANEL_QUICKMENU:
192 HUD_Write_PanelCvar_q("_align");
197 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
199 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
203 printf(_("^1Couldn't write to %s\n"), filename);
206 void HUD_Configure_Exit_Force()
211 localcmd("togglemenu\n");
213 cvar_set("_hud_configure", "0");
216 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
217 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
220 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
224 for (i = 0; i < HUD_PANEL_NUM; ++i) {
225 panel = hud_panel[i];
226 if(panel == highlightedPanel) continue;
227 HUD_Panel_UpdatePosSize()
228 if(!panel_enabled) continue;
230 panel_pos -= '1 1 0' * panel_bg_border;
231 panel_size += '2 2 0' * panel_bg_border;
233 if(myPos_y + mySize_y < panel_pos_y)
235 if(myPos_y > panel_pos_y + panel_size_y)
238 if(myPos_x + mySize_x < panel_pos_x)
240 if(myPos_x > panel_pos_x + panel_size_x)
243 // OK, there IS a collision.
245 myCenter_x = myPos_x + 0.5 * mySize_x;
246 myCenter_y = myPos_y + 0.5 * mySize_y;
248 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
249 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
251 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
253 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
254 myTarget_x = panel_pos_x - mySize_x;
255 else // push it upwards
256 myTarget_y = panel_pos_y - mySize_y;
258 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
260 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
261 myTarget_x = panel_pos_x + panel_size_x;
262 else // push it upwards
263 myTarget_y = panel_pos_y - mySize_y;
265 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
267 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
268 myTarget_x = panel_pos_x - mySize_x;
269 else // push it downwards
270 myTarget_y = panel_pos_y + panel_size_y;
272 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
274 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
275 myTarget_x = panel_pos_x + panel_size_x;
276 else // push it downwards
277 myTarget_y = panel_pos_y + panel_size_y;
279 //if(cvar("hud_configure_checkcollisions_debug"))
280 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
286 void HUD_Panel_SetPos(vector pos)
288 panel = highlightedPanel;
289 HUD_Panel_UpdatePosSize()
293 //if(cvar("hud_configure_checkcollisions_debug"))
294 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
296 if(autocvar_hud_configure_grid)
298 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
299 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
302 if(hud_configure_checkcollisions)
303 pos = HUD_Panel_CheckMove(pos, mySize);
305 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
306 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
309 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
311 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
314 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
315 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
320 float dist_x, dist_y;
322 ratio = mySize_x/mySize_y;
324 for (i = 0; i < HUD_PANEL_NUM; ++i) {
325 panel = hud_panel[i];
326 if(panel == highlightedPanel) continue;
327 HUD_Panel_UpdatePosSize()
328 if(!panel_enabled) continue;
330 panel_pos -= '1 1 0' * panel_bg_border;
331 panel_size += '2 2 0' * panel_bg_border;
333 targEndPos = panel_pos + panel_size;
335 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
336 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
339 if (resizeCorner == 1)
341 // check if this panel is on our way
342 if (resizeorigin_x <= panel_pos_x)
344 if (resizeorigin_y <= panel_pos_y)
346 if (targEndPos_x <= resizeorigin_x - mySize_x)
348 if (targEndPos_y <= resizeorigin_y - mySize_y)
351 // there is a collision:
352 // detect which side of the panel we are facing is actually limiting the resizing
353 // (which side the resize direction finds for first) and reduce the size up to there
355 // dist is the distance between resizeorigin and the "analogous" point of the panel
356 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
357 dist_x = resizeorigin_x - targEndPos_x;
358 dist_y = resizeorigin_y - targEndPos_y;
359 if (dist_y <= 0 || dist_x / dist_y > ratio)
360 mySize_x = min(mySize_x, dist_x);
362 mySize_y = min(mySize_y, dist_y);
364 else if (resizeCorner == 2)
366 if (resizeorigin_x >= targEndPos_x)
368 if (resizeorigin_y <= panel_pos_y)
370 if (panel_pos_x >= resizeorigin_x + mySize_x)
372 if (targEndPos_y <= resizeorigin_y - mySize_y)
375 dist_x = panel_pos_x - resizeorigin_x;
376 dist_y = resizeorigin_y - targEndPos_y;
377 if (dist_y <= 0 || dist_x / dist_y > ratio)
378 mySize_x = min(mySize_x, dist_x);
380 mySize_y = min(mySize_y, dist_y);
382 else if (resizeCorner == 3)
384 if (resizeorigin_x <= panel_pos_x)
386 if (resizeorigin_y >= targEndPos_y)
388 if (targEndPos_x <= resizeorigin_x - mySize_x)
390 if (panel_pos_y >= resizeorigin_y + mySize_y)
393 dist_x = resizeorigin_x - targEndPos_x;
394 dist_y = panel_pos_y - resizeorigin_y;
395 if (dist_y <= 0 || dist_x / dist_y > ratio)
396 mySize_x = min(mySize_x, dist_x);
398 mySize_y = min(mySize_y, dist_y);
400 else if (resizeCorner == 4)
402 if (resizeorigin_x >= targEndPos_x)
404 if (resizeorigin_y >= targEndPos_y)
406 if (panel_pos_x >= resizeorigin_x + mySize_x)
408 if (panel_pos_y >= resizeorigin_y + mySize_y)
411 dist_x = panel_pos_x - resizeorigin_x;
412 dist_y = panel_pos_y - resizeorigin_y;
413 if (dist_y <= 0 || dist_x / dist_y > ratio)
414 mySize_x = min(mySize_x, dist_x);
416 mySize_y = min(mySize_y, dist_y);
418 //if(cvar("hud_configure_checkcollisions_debug"))
419 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425 void HUD_Panel_SetPosSize(vector mySize)
427 panel = highlightedPanel;
428 HUD_Panel_UpdatePosSize()
430 resizeorigin = panel_click_resizeorigin;
431 local noref vector myPos; // fteqcc sucks
433 // minimum panel size cap
434 mySize_x = max(0.025 * vid_conwidth, mySize_x);
435 mySize_y = max(0.025 * vid_conheight, mySize_y);
437 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
439 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
440 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
443 // collision testing|
444 // -----------------+
446 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
447 if(resizeCorner == 1) {
448 myPos_x = resizeorigin_x - mySize_x;
449 myPos_y = resizeorigin_y - mySize_y;
450 } else if(resizeCorner == 2) {
451 myPos_x = resizeorigin_x;
452 myPos_y = resizeorigin_y - mySize_y;
453 } else if(resizeCorner == 3) {
454 myPos_x = resizeorigin_x - mySize_x;
455 myPos_y = resizeorigin_y;
456 } else { // resizeCorner == 4
457 myPos_x = resizeorigin_x;
458 myPos_y = resizeorigin_y;
461 // left/top screen edges
463 mySize_x = mySize_x + myPos_x;
465 mySize_y = mySize_y + myPos_y;
467 // bottom/right screen edges
468 if(myPos_x + mySize_x > vid_conwidth)
469 mySize_x = vid_conwidth - myPos_x;
470 if(myPos_y + mySize_y > vid_conheight)
471 mySize_y = vid_conheight - myPos_y;
473 //if(cvar("hud_configure_checkcollisions_debug"))
474 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
476 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
477 if(autocvar_hud_configure_grid)
479 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
480 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
483 if(hud_configure_checkcollisions)
484 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
486 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
487 mySize_x = max(0.025 * vid_conwidth, mySize_x);
488 mySize_y = max(0.025 * vid_conheight, mySize_y);
490 // do another pos check, as size might have changed by now
491 if(resizeCorner == 1) {
492 myPos_x = resizeorigin_x - mySize_x;
493 myPos_y = resizeorigin_y - mySize_y;
494 } else if(resizeCorner == 2) {
495 myPos_x = resizeorigin_x;
496 myPos_y = resizeorigin_y - mySize_y;
497 } else if(resizeCorner == 3) {
498 myPos_x = resizeorigin_x - mySize_x;
499 myPos_y = resizeorigin_y;
500 } else { // resizeCorner == 4
501 myPos_x = resizeorigin_x;
502 myPos_y = resizeorigin_y;
505 //if(cvar("hud_configure_checkcollisions_debug"))
506 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
509 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
510 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
512 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
513 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
516 float pressed_key_time;
517 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
518 void HUD_Panel_Arrow_Action(float nPrimary)
520 if(!highlightedPanel)
523 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
526 if(autocvar_hud_configure_grid)
528 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
530 if (hudShiftState & S_SHIFT)
531 step = hud_configure_realGridSize_y;
533 step = 2 * hud_configure_realGridSize_y;
537 if (hudShiftState & S_SHIFT)
538 step = hud_configure_realGridSize_x;
540 step = 2 * hud_configure_realGridSize_x;
545 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
546 step = vid_conheight;
549 if (hudShiftState & S_SHIFT)
550 step = (step / 256); // more precision
552 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
555 panel = highlightedPanel;
556 HUD_Panel_UpdatePosSize()
558 highlightedPanel_initial_pos = panel_pos;
559 highlightedPanel_initial_size = panel_size;
561 if (hudShiftState & S_ALT) // resize
563 highlightedAction = 1;
564 if(nPrimary == K_UPARROW)
566 else if(nPrimary == K_RIGHTARROW)
568 else if(nPrimary == K_LEFTARROW)
570 else // if(nPrimary == K_DOWNARROW)
573 // ctrl+arrow reduces the size, instead of increasing it
574 // Note that ctrl disables collisions check too, but it's fine
575 // since we don't collide with anything reducing the size
576 if (hudShiftState & S_CTRL) {
578 resizeCorner = 5 - resizeCorner;
583 panel_click_resizeorigin = panel_pos;
584 if(resizeCorner == 1) {
585 panel_click_resizeorigin += mySize;
587 } else if(resizeCorner == 2) {
588 panel_click_resizeorigin_y += mySize_y;
590 } else if(resizeCorner == 3) {
591 panel_click_resizeorigin_x += mySize_x;
593 } else { // resizeCorner == 4
596 HUD_Panel_SetPosSize(mySize);
600 highlightedAction = 2;
603 if(nPrimary == K_UPARROW)
605 else if(nPrimary == K_DOWNARROW)
607 else if(nPrimary == K_LEFTARROW)
609 else // if(nPrimary == K_RIGHTARROW)
612 HUD_Panel_SetPos(pos);
615 panel = highlightedPanel;
616 HUD_Panel_UpdatePosSize()
618 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621 panel_pos_backup = highlightedPanel_initial_pos;
622 panel_size_backup = highlightedPanel_initial_size;
623 highlightedPanel_backup = highlightedPanel;
627 const float S_MOUSE1 = 1;
628 const float S_MOUSE2 = 2;
629 const float S_MOUSE3 = 4;
631 float prevMouseClicked; // previous state
632 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
633 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
635 void HUD_Panel_EnableMenu();
636 entity tab_panels[HUD_PANEL_MAX];
638 vector tab_panel_pos;
640 void HUD_Panel_FirstInDrawQ(float id);
641 void reset_tab_panels()
644 for(i = 0; i < HUD_PANEL_NUM; ++i)
645 tab_panels[i] = world;
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
654 if(!autocvar__hud_configure)
657 // block any input while a menu dialog is fading
658 if(autocvar__menu_alpha)
663 mousepos_x = nPrimary;
664 mousepos_y = nSecondary;
668 // allow console bind to work
671 con_keys = findkeysforcommand("toggleconsole", 0);
672 keys = tokenize(con_keys); // findkeysforcommand returns data for this
674 float hit_con_bind = 0, i;
675 for (i = 0; i < keys; ++i)
677 if(nPrimary == stof(argv(i)))
681 if(bInputType == 0) {
682 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
683 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
684 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
686 else if(bInputType == 1) {
687 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
688 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
689 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
692 if(nPrimary == K_CTRL)
694 if (bInputType == 1) //ctrl has been released
698 //switch to selected panel
699 highlightedPanel = tab_panel;
700 highlightedAction = 0;
701 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
708 if(nPrimary == K_MOUSE1)
710 if(bInputType == 0) // key pressed
711 mouseClicked |= S_MOUSE1;
712 else if(bInputType == 1) // key released
713 mouseClicked -= (mouseClicked & S_MOUSE1);
715 else if(nPrimary == K_MOUSE2)
717 if(bInputType == 0) // key pressed
718 mouseClicked |= S_MOUSE2;
719 else if(bInputType == 1) // key released
720 mouseClicked -= (mouseClicked & S_MOUSE2);
722 else if(nPrimary == K_ESCAPE)
727 menu_enabled_time = time;
728 localcmd("menu_showhudexit\n");
730 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
735 cvar_set("_hud_configure", "0");
737 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
739 if (bInputType == 1 || mouseClicked)
742 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
743 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
744 //(it should only after every other panel of the hud)
745 //It's a minor bug anyway, we can live with it
747 entity starting_panel;
748 entity old_tab_panel = tab_panel;
749 if (!tab_panel) //first press of TAB
751 if (highlightedPanel)
753 panel = highlightedPanel;
754 HUD_Panel_UpdatePosSize()
758 starting_panel = highlightedPanel;
759 tab_panel_pos = panel_pos; //to compute level
763 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
765 starting_panel = tab_panel;
767 tab_backward = (hudShiftState & S_SHIFT);
769 float k, level = 0, start_pos_x;
770 vector candidate_pos = '0 0 0';
771 const float LEVELS_NUM = 4;
772 float level_height = vid_conheight / LEVELS_NUM;
774 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
775 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
776 start_pos_x = tab_panel_pos_x;
781 for(i = 0; i < HUD_PANEL_NUM; ++i)
783 panel = hud_panel[i];
784 if (panel == tab_panels[i] || panel == starting_panel)
786 HUD_Panel_UpdatePosSize()
787 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
788 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
789 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
792 tab_panel_pos = candidate_pos = panel_pos;
797 if (k == LEVELS_NUM) //tab_panel not found
805 starting_panel = old_tab_panel;
806 old_tab_panel = world;
807 goto find_tab_panel; //u must find tab_panel!
811 level = mod(level + level_height, vid_conheight);
813 candidate_pos_x = vid_conwidth;
817 level = mod(level - level_height, vid_conheight);
818 start_pos_x = vid_conwidth;
823 tab_panels[tab_panel.panel_id] = tab_panel;
825 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
827 if (bInputType == 1 || mouseClicked)
830 if (highlightedPanel)
831 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
833 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
835 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
837 if (bInputType == 1 || mouseClicked)
840 if (highlightedPanel)
842 panel = highlightedPanel;
843 HUD_Panel_UpdatePosSize()
844 panel_size_copied = panel_size;
847 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
849 if (bInputType == 1 || mouseClicked)
852 if (panel_size_copied == '0 0 0' || !highlightedPanel)
855 panel = highlightedPanel;
856 HUD_Panel_UpdatePosSize()
858 // reduce size if it'd go beyond screen boundaries
859 vector tmp_size = panel_size_copied;
860 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
861 tmp_size_x = vid_conwidth - panel_pos_x;
862 if (panel_pos_y + panel_size_copied_y > vid_conheight)
863 tmp_size_y = vid_conheight - panel_pos_y;
865 if (panel_size == tmp_size)
869 panel_pos_backup = panel_pos;
870 panel_size_backup = panel_size;
871 highlightedPanel_backup = highlightedPanel;
873 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
874 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
876 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
878 if (bInputType == 1 || mouseClicked)
880 //restore previous values
881 if (highlightedPanel_backup)
883 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
884 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
885 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
886 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
887 highlightedPanel_backup = world;
890 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
894 pressed_key_time = 0;
897 else if (pressed_key_time == 0)
898 pressed_key_time = time;
901 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
903 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
907 if (highlightedPanel)
908 HUD_Panel_EnableMenu();
910 else if(hit_con_bind)
916 float HUD_Panel_Check_Mouse_Pos(float allow_move)
918 float i, j = 0, border;
920 while(j < HUD_PANEL_NUM)
925 panel = hud_panel[i];
926 HUD_Panel_UpdatePosSize()
928 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
931 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
935 // resize from topleft border
936 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
940 // resize from topright border
941 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
945 // resize from bottomleft border
946 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
950 // resize from bottomright border
951 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
959 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
960 void HUD_Panel_FirstInDrawQ(float id)
963 var float place = -1;
964 // find out where in the array our current id is, save into place
965 for(i = 0; i < HUD_PANEL_NUM; ++i)
967 if(panel_order[i] == id)
973 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
975 place = HUD_PANEL_NUM - 1;
977 // move all ids up by one step in the array until "place"
978 for(i = place; i > 0; --i)
980 panel_order[i] = panel_order[i-1];
982 // now save the new top id
985 // let's save them into the cvar by some strcat trickery
987 for(i = 0; i < HUD_PANEL_NUM; ++i)
989 s = strcat(s, ftos(panel_order[i]), " ");
991 cvar_set("_hud_panelorder", s);
992 if(hud_panelorder_prev)
993 strunzone(hud_panelorder_prev);
994 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
997 void HUD_Panel_Highlight(float allow_move)
999 float i, j = 0, border;
1001 while(j < HUD_PANEL_NUM)
1006 panel = hud_panel[i];
1007 HUD_Panel_UpdatePosSize()
1009 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1012 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1014 highlightedPanel = hud_panel[i];
1015 HUD_Panel_FirstInDrawQ(i);
1016 highlightedAction = 1;
1017 panel_click_distance = mousepos - panel_pos;
1020 // resize from topleft border
1021 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1023 highlightedPanel = hud_panel[i];
1024 HUD_Panel_FirstInDrawQ(i);
1025 highlightedAction = 2;
1027 panel_click_distance = mousepos - panel_pos;
1028 panel_click_resizeorigin = panel_pos + panel_size;
1031 // resize from topright border
1032 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1034 highlightedPanel = hud_panel[i];
1035 HUD_Panel_FirstInDrawQ(i);
1036 highlightedAction = 2;
1038 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1039 panel_click_distance_y = mousepos_y - panel_pos_y;
1040 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1043 // resize from bottomleft border
1044 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1046 highlightedPanel = hud_panel[i];
1047 HUD_Panel_FirstInDrawQ(i);
1048 highlightedAction = 2;
1050 panel_click_distance_x = mousepos_x - panel_pos_x;
1051 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1052 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1055 // resize from bottomright border
1056 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1058 highlightedPanel = hud_panel[i];
1059 HUD_Panel_FirstInDrawQ(i);
1060 highlightedAction = 2;
1062 panel_click_distance = panel_size - mousepos + panel_pos;
1063 panel_click_resizeorigin = panel_pos;
1067 highlightedPanel = world;
1068 highlightedAction = 0;
1071 void HUD_Panel_EnableMenu()
1074 menu_enabled_time = time;
1075 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1077 float mouse_over_panel;
1078 void HUD_Panel_Mouse()
1080 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1081 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1085 print("menu_enabled: ", ftos(menu_enabled), "\n");
1086 print("Highlighted: ", ftos(highlightedPanel), "\n");
1087 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1090 if(autocvar__menu_alpha == 1)
1093 if (!autocvar_hud_cursormode)
1095 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1097 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1098 mousepos_y = bound(0, mousepos_y, vid_conheight);
1103 if(prevMouseClicked == 0)
1107 //stop ctrl-tab selection
1111 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1112 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1113 if (highlightedPanel)
1115 highlightedPanel_initial_pos = panel_pos;
1116 highlightedPanel_initial_size = panel_size;
1118 // doubleclick check
1119 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1121 mouseClicked = 0; // to prevent spam, I guess.
1122 HUD_Panel_EnableMenu();
1126 if (mouseClicked & S_MOUSE1)
1128 prevMouseClickedTime = time;
1129 prevMouseClickedPos = mousepos;
1131 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1136 panel = highlightedPanel;
1137 HUD_Panel_UpdatePosSize()
1140 if (highlightedPanel)
1142 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1143 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1145 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1147 panel_pos_backup = highlightedPanel_initial_pos;
1148 panel_size_backup = highlightedPanel_initial_size;
1149 highlightedPanel_backup = highlightedPanel;
1152 // in case the clicked panel is inside another panel and we aren't
1153 // moving it, avoid the immediate "fix" of its position/size
1154 // (often unwanted and hateful) by disabling collisions check
1155 hud_configure_checkcollisions = false;
1158 if(highlightedAction == 1)
1159 HUD_Panel_SetPos(mousepos - panel_click_distance);
1160 else if(highlightedAction == 2)
1162 vector mySize = '0 0 0';
1163 if(resizeCorner == 1) {
1164 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1165 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1166 } else if(resizeCorner == 2) {
1167 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1168 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1169 } else if(resizeCorner == 3) {
1170 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1171 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1172 } else { // resizeCorner == 4
1173 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1174 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1176 HUD_Panel_SetPosSize(mySize);
1181 if(menu_enabled == 2)
1182 mouse_over_panel = 0;
1184 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1185 if (mouse_over_panel && !tab_panel)
1186 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1188 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1189 const vector cursorsize = '32 32 0';
1190 float cursor_alpha = 1 - autocvar__menu_alpha;
1192 if(!mouse_over_panel)
1193 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194 else if(mouse_over_panel == 1)
1195 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196 else if(mouse_over_panel == 2)
1197 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1199 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1201 prevMouseClicked = mouseClicked;
1204 const float hlBorderSize = 4;
1205 const string hlBorder = "gfx/hud/default/border_highlighted";
1206 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1207 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1209 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1210 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1211 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1212 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1213 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);