1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_onlyowned");
86 HUD_Write_PanelCvar_q("_onlycurrent");
87 HUD_Write_PanelCvar_q("_iconalign");
88 HUD_Write_PanelCvar_q("_progressbar");
89 HUD_Write_PanelCvar_q("_progressbar_name");
90 HUD_Write_PanelCvar_q("_progressbar_xoffset");
91 HUD_Write_PanelCvar_q("_text");
93 case HUD_PANEL_POWERUPS:
94 HUD_Write_PanelCvar_q("_flip");
95 HUD_Write_PanelCvar_q("_iconalign");
96 HUD_Write_PanelCvar_q("_baralign");
97 HUD_Write_PanelCvar_q("_progressbar");
98 HUD_Write_PanelCvar_q("_progressbar_strength");
99 HUD_Write_PanelCvar_q("_progressbar_shield");
100 HUD_Write_PanelCvar_q("_text");
102 case HUD_PANEL_HEALTHARMOR:
103 HUD_Write_PanelCvar_q("_flip");
104 HUD_Write_PanelCvar_q("_iconalign");
105 HUD_Write_PanelCvar_q("_baralign");
106 HUD_Write_PanelCvar_q("_progressbar");
107 HUD_Write_PanelCvar_q("_progressbar_health");
108 HUD_Write_PanelCvar_q("_progressbar_armor");
109 HUD_Write_PanelCvar_q("_progressbar_gfx");
110 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_NOTIFY:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_fontsize");
116 HUD_Write_PanelCvar_q("_print");
117 HUD_Write_PanelCvar_q("_time");
118 HUD_Write_PanelCvar_q("_fadetime");
120 case HUD_PANEL_TIMER:
121 HUD_Write_PanelCvar_q("_increment");
123 case HUD_PANEL_RADAR:
124 HUD_Write_PanelCvar_q("_foreground_alpha");
125 HUD_Write_PanelCvar_q("_rotation");
126 HUD_Write_PanelCvar_q("_zoommode");
127 HUD_Write_PanelCvar_q("_scale");
128 HUD_Write_PanelCvar_q("_maximized_scale");
129 HUD_Write_PanelCvar_q("_maximized_size");
131 case HUD_PANEL_SCORE:
132 HUD_Write_PanelCvar_q("_rankings");
135 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
137 case HUD_PANEL_MODICONS:
138 HUD_Write_PanelCvar_q("_dom_layout");
140 case HUD_PANEL_PRESSEDKEYS:
141 HUD_Write_PanelCvar_q("_attack");
142 HUD_Write_PanelCvar_q("_aspect");
144 case HUD_PANEL_ENGINEINFO:
145 HUD_Write_PanelCvar_q("_framecounter_time");
146 HUD_Write_PanelCvar_q("_framecounter_decimals");
148 case HUD_PANEL_INFOMESSAGES:
149 HUD_Write_PanelCvar_q("_flip");
151 case HUD_PANEL_PHYSICS:
152 HUD_Write_PanelCvar_q("_speed_unit");
153 HUD_Write_PanelCvar_q("_speed_unit_show");
154 HUD_Write_PanelCvar_q("_speed_max");
155 HUD_Write_PanelCvar_q("_speed_vertical");
156 HUD_Write_PanelCvar_q("_topspeed");
157 HUD_Write_PanelCvar_q("_topspeed_time");
158 HUD_Write_PanelCvar_q("_acceleration_max");
159 HUD_Write_PanelCvar_q("_acceleration_vertical");
160 HUD_Write_PanelCvar_q("_flip");
161 HUD_Write_PanelCvar_q("_baralign");
162 HUD_Write_PanelCvar_q("_progressbar");
163 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
164 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
165 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
166 HUD_Write_PanelCvar_q("_text");
167 HUD_Write_PanelCvar_q("_text_scale");
169 case HUD_PANEL_CENTERPRINT:
170 HUD_Write_PanelCvar_q("_align");
171 HUD_Write_PanelCvar_q("_flip");
172 HUD_Write_PanelCvar_q("_fontscale");
173 HUD_Write_PanelCvar_q("_time");
174 HUD_Write_PanelCvar_q("_fade_in");
175 HUD_Write_PanelCvar_q("_fade_out");
176 HUD_Write_PanelCvar_q("_fade_subsequent");
177 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
178 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
179 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
180 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
181 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
182 HUD_Write_PanelCvar_q("_fade_minfontsize");
187 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
189 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
193 print(sprintf(_("^1Couldn't write to %s\n"), filename));
196 void HUD_Configure_Exit_Force()
201 localcmd("togglemenu\n");
203 cvar_set("_hud_configure", "0");
206 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
207 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
210 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
214 for (i = 0; i < HUD_PANEL_NUM; ++i) {
215 if(i == highlightedPanel || !panel_enabled)
218 HUD_Panel_UpdatePosSizeForId(i);
220 panel_pos -= '1 1 0' * panel_bg_border;
221 panel_size += '2 2 0' * panel_bg_border;
223 if(myPos_y + mySize_y < panel_pos_y)
225 if(myPos_y > panel_pos_y + panel_size_y)
228 if(myPos_x + mySize_x < panel_pos_x)
230 if(myPos_x > panel_pos_x + panel_size_x)
233 // OK, there IS a collision.
235 myCenter_x = myPos_x + 0.5 * mySize_x;
236 myCenter_y = myPos_y + 0.5 * mySize_y;
238 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
239 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
241 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
243 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
244 myTarget_x = panel_pos_x - mySize_x;
245 else // push it upwards
246 myTarget_y = panel_pos_y - mySize_y;
248 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
250 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251 myTarget_x = panel_pos_x + panel_size_x;
252 else // push it upwards
253 myTarget_y = panel_pos_y - mySize_y;
255 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
257 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
258 myTarget_x = panel_pos_x - mySize_x;
259 else // push it downwards
260 myTarget_y = panel_pos_y + panel_size_y;
262 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
264 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265 myTarget_x = panel_pos_x + panel_size_x;
266 else // push it downwards
267 myTarget_y = panel_pos_y + panel_size_y;
269 //if(cvar("hud_configure_checkcollisions_debug"))
270 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
276 void HUD_Panel_SetPos(vector pos)
278 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
282 //if(cvar("hud_configure_checkcollisions_debug"))
283 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
285 if(autocvar_hud_configure_grid)
287 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
288 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
291 if(hud_configure_checkcollisions)
292 pos = HUD_Panel_CheckMove(pos, mySize);
294 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
295 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
298 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
300 HUD_Panel_GetName(highlightedPanel);
301 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
304 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
305 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
310 float dist_x, dist_y;
312 ratio = mySize_x/mySize_y;
314 for (i = 0; i < HUD_PANEL_NUM; ++i) {
315 if(i == highlightedPanel || !panel_enabled)
318 HUD_Panel_UpdatePosSizeForId(i);
320 panel_pos -= '1 1 0' * panel_bg_border;
321 panel_size += '2 2 0' * panel_bg_border;
323 targEndPos = panel_pos + panel_size;
325 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
326 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
329 if (resizeCorner == 1)
331 // check if this panel is on our way
332 if (resizeorigin_x <= panel_pos_x)
334 if (resizeorigin_y <= panel_pos_y)
336 if (targEndPos_x <= resizeorigin_x - mySize_x)
338 if (targEndPos_y <= resizeorigin_y - mySize_y)
341 // there is a collision:
342 // detect which side of the panel we are facing is actually limiting the resizing
343 // (which side the resize direction finds for first) and reduce the size up to there
345 // dist is the distance between resizeorigin and the "analogous" point of the panel
346 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
347 dist_x = resizeorigin_x - targEndPos_x;
348 dist_y = resizeorigin_y - targEndPos_y;
349 if (dist_y <= 0 || dist_x / dist_y > ratio)
350 mySize_x = min(mySize_x, dist_x);
352 mySize_y = min(mySize_y, dist_y);
354 else if (resizeCorner == 2)
356 if (resizeorigin_x >= targEndPos_x)
358 if (resizeorigin_y <= panel_pos_y)
360 if (panel_pos_x >= resizeorigin_x + mySize_x)
362 if (targEndPos_y <= resizeorigin_y - mySize_y)
365 dist_x = panel_pos_x - resizeorigin_x;
366 dist_y = resizeorigin_y - targEndPos_y;
367 if (dist_y <= 0 || dist_x / dist_y > ratio)
368 mySize_x = min(mySize_x, dist_x);
370 mySize_y = min(mySize_y, dist_y);
372 else if (resizeCorner == 3)
374 if (resizeorigin_x <= panel_pos_x)
376 if (resizeorigin_y >= targEndPos_y)
378 if (targEndPos_x <= resizeorigin_x - mySize_x)
380 if (panel_pos_y >= resizeorigin_y + mySize_y)
383 dist_x = resizeorigin_x - targEndPos_x;
384 dist_y = panel_pos_y - resizeorigin_y;
385 if (dist_y <= 0 || dist_x / dist_y > ratio)
386 mySize_x = min(mySize_x, dist_x);
388 mySize_y = min(mySize_y, dist_y);
390 else if (resizeCorner == 4)
392 if (resizeorigin_x >= targEndPos_x)
394 if (resizeorigin_y >= targEndPos_y)
396 if (panel_pos_x >= resizeorigin_x + mySize_x)
398 if (panel_pos_y >= resizeorigin_y + mySize_y)
401 dist_x = panel_pos_x - resizeorigin_x;
402 dist_y = panel_pos_y - resizeorigin_y;
403 if (dist_y <= 0 || dist_x / dist_y > ratio)
404 mySize_x = min(mySize_x, dist_x);
406 mySize_y = min(mySize_y, dist_y);
408 //if(cvar("hud_configure_checkcollisions_debug"))
409 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
415 void HUD_Panel_SetPosSize(vector mySize)
417 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
419 resizeorigin = panel_click_resizeorigin;
420 local noref vector myPos; // fteqcc sucks
422 // minimum panel size cap
423 mySize_x = max(0.025 * vid_conwidth, mySize_x);
424 mySize_y = max(0.025 * vid_conheight, mySize_y);
426 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
428 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
429 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
432 // collision testing|
433 // -----------------+
435 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
436 if(resizeCorner == 1) {
437 myPos_x = resizeorigin_x - mySize_x;
438 myPos_y = resizeorigin_y - mySize_y;
439 } else if(resizeCorner == 2) {
440 myPos_x = resizeorigin_x;
441 myPos_y = resizeorigin_y - mySize_y;
442 } else if(resizeCorner == 3) {
443 myPos_x = resizeorigin_x - mySize_x;
444 myPos_y = resizeorigin_y;
445 } else { // resizeCorner == 4
446 myPos_x = resizeorigin_x;
447 myPos_y = resizeorigin_y;
450 // left/top screen edges
452 mySize_x = mySize_x + myPos_x;
454 mySize_y = mySize_y + myPos_y;
456 // bottom/right screen edges
457 if(myPos_x + mySize_x > vid_conwidth)
458 mySize_x = vid_conwidth - myPos_x;
459 if(myPos_y + mySize_y > vid_conheight)
460 mySize_y = vid_conheight - myPos_y;
462 //if(cvar("hud_configure_checkcollisions_debug"))
463 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
465 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
466 if(autocvar_hud_configure_grid)
468 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
469 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
472 if(hud_configure_checkcollisions)
473 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
475 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
476 mySize_x = max(0.025 * vid_conwidth, mySize_x);
477 mySize_y = max(0.025 * vid_conheight, mySize_y);
479 // do another pos check, as size might have changed by now
480 if(resizeCorner == 1) {
481 myPos_x = resizeorigin_x - mySize_x;
482 myPos_y = resizeorigin_y - mySize_y;
483 } else if(resizeCorner == 2) {
484 myPos_x = resizeorigin_x;
485 myPos_y = resizeorigin_y - mySize_y;
486 } else if(resizeCorner == 3) {
487 myPos_x = resizeorigin_x - mySize_x;
488 myPos_y = resizeorigin_y;
489 } else { // resizeCorner == 4
490 myPos_x = resizeorigin_x;
491 myPos_y = resizeorigin_y;
494 //if(cvar("hud_configure_checkcollisions_debug"))
495 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
497 HUD_Panel_GetName(highlightedPanel);
499 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
500 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
502 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
503 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
506 float pressed_key_time;
507 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
508 void HUD_Panel_Arrow_Action(float nPrimary)
510 if (highlightedPanel == -1)
513 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
516 if(autocvar_hud_configure_grid)
518 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
520 if (hudShiftState & S_SHIFT)
521 step = hud_configure_realGridSize_y;
523 step = 2 * hud_configure_realGridSize_y;
527 if (hudShiftState & S_SHIFT)
528 step = hud_configure_realGridSize_x;
530 step = 2 * hud_configure_realGridSize_x;
535 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
536 step = vid_conheight;
539 if (hudShiftState & S_SHIFT)
540 step = (step / 256); // more precision
542 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
545 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
547 highlightedPanel_initial_pos = panel_pos;
548 highlightedPanel_initial_size = panel_size;
550 if (hudShiftState & S_ALT) // resize
552 highlightedAction = 1;
553 if(nPrimary == K_UPARROW)
555 else if(nPrimary == K_RIGHTARROW)
557 else if(nPrimary == K_LEFTARROW)
559 else // if(nPrimary == K_DOWNARROW)
562 // ctrl+arrow reduces the size, instead of increasing it
563 // Note that ctrl disables collisions check too, but it's fine
564 // since we don't collide with anything reducing the size
565 if (hudShiftState & S_CTRL) {
567 resizeCorner = 5 - resizeCorner;
572 panel_click_resizeorigin = panel_pos;
573 if(resizeCorner == 1) {
574 panel_click_resizeorigin += mySize;
576 } else if(resizeCorner == 2) {
577 panel_click_resizeorigin_y += mySize_y;
579 } else if(resizeCorner == 3) {
580 panel_click_resizeorigin_x += mySize_x;
582 } else { // resizeCorner == 4
585 HUD_Panel_SetPosSize(mySize);
589 highlightedAction = 2;
592 if(nPrimary == K_UPARROW)
594 else if(nPrimary == K_DOWNARROW)
596 else if(nPrimary == K_LEFTARROW)
598 else // if(nPrimary == K_RIGHTARROW)
601 HUD_Panel_SetPos(pos);
604 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
606 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
609 panel_pos_backup = highlightedPanel_initial_pos;
610 panel_size_backup = highlightedPanel_initial_size;
611 highlightedPanel_backup = highlightedPanel;
615 const float S_MOUSE1 = 1;
616 const float S_MOUSE2 = 2;
617 const float S_MOUSE3 = 4;
619 float prevMouseClicked; // previous state
620 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
621 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
623 void HUD_Panel_EnableMenu();
624 float tab_panels[HUD_PANEL_NUM];
625 float tab_panel, tab_backward;
626 vector tab_panel_pos;
627 void HUD_Panel_FirstInDrawQ(float id);
628 void reset_tab_panels()
631 for(i = 0; i < HUD_PANEL_NUM; ++i)
634 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
641 if(!autocvar__hud_configure)
644 // block any input while a menu dialog is fading
645 if(autocvar__menu_alpha)
650 mousepos_x = nPrimary;
651 mousepos_y = nSecondary;
655 // allow console bind to work
658 con_keys = findkeysforcommand("toggleconsole", 0);
659 keys = tokenize(con_keys); // findkeysforcommand returns data for this
661 float hit_con_bind = 0, i;
662 for (i = 0; i < keys; ++i)
664 if(nPrimary == stof(argv(i)))
668 if(bInputType == 0) {
669 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
670 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
671 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
673 else if(bInputType == 1) {
674 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
675 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
676 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
679 if(nPrimary == K_CTRL)
681 if (bInputType == 1) //ctrl has been released
685 //switch to selected panel
686 highlightedPanel = tab_panel;
687 highlightedAction = 0;
688 HUD_Panel_FirstInDrawQ(highlightedPanel);
695 if(nPrimary == K_MOUSE1)
697 if(bInputType == 0) // key pressed
698 mouseClicked |= S_MOUSE1;
699 else if(bInputType == 1) // key released
700 mouseClicked -= (mouseClicked & S_MOUSE1);
702 else if(nPrimary == K_MOUSE2)
704 if(bInputType == 0) // key pressed
705 mouseClicked |= S_MOUSE2;
706 else if(bInputType == 1) // key released
707 mouseClicked -= (mouseClicked & S_MOUSE2);
709 else if(nPrimary == K_ESCAPE)
714 menu_enabled_time = time;
715 localcmd("menu_showhudexit\n");
717 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
722 cvar_set("_hud_configure", "0");
724 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
726 if (bInputType == 1 || mouseClicked)
729 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
730 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
731 //(it should only after every other panel of the hud)
732 //It's a minor bug anyway, we can live with it
734 float starting_panel;
735 float old_tab_panel = tab_panel;
736 if (tab_panel == -1) //first press of TAB
738 if (highlightedPanel != -1)
739 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
742 starting_panel = highlightedPanel; //can be -1, it means no starting panel
743 tab_panel_pos = panel_pos; //to compute level
747 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
749 starting_panel = tab_panel;
751 tab_backward = (hudShiftState & S_SHIFT);
753 float k, level = 0, start_pos_x;
754 vector candidate_pos = '0 0 0';
755 const float LEVELS_NUM = 4;
756 float level_height = vid_conheight / LEVELS_NUM;
758 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
759 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
760 start_pos_x = tab_panel_pos_x;
765 for(i = 0; i < HUD_PANEL_NUM; ++i)
767 if (i == tab_panels[i] || i == starting_panel)
769 HUD_Panel_UpdatePosSizeForId(i)
770 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
771 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
772 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
775 tab_panel_pos = candidate_pos = panel_pos;
780 if (k == LEVELS_NUM) //tab_panel not found
783 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
788 starting_panel = old_tab_panel;
790 goto find_tab_panel; //u must find tab_panel!
794 level = mod(level + level_height, vid_conheight);
796 candidate_pos_x = vid_conwidth;
800 level = mod(level - level_height, vid_conheight);
801 start_pos_x = vid_conwidth;
806 tab_panels[tab_panel] = tab_panel;
808 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
810 if (bInputType == 1 || mouseClicked)
813 if (highlightedPanel != -1)
815 HUD_Panel_GetName(highlightedPanel);
816 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
819 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
821 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
823 if (bInputType == 1 || mouseClicked)
826 if (highlightedPanel != -1)
828 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
829 panel_size_copied = panel_size;
830 highlightedPanel_copied = highlightedPanel;
833 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
835 if (bInputType == 1 || mouseClicked)
838 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
841 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
843 // reduce size if it'd go beyond screen boundaries
844 vector tmp_size = panel_size_copied;
845 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
846 tmp_size_x = vid_conwidth - panel_pos_x;
847 if (panel_pos_y + panel_size_copied_y > vid_conheight)
848 tmp_size_y = vid_conheight - panel_pos_y;
850 if (panel_size == tmp_size)
854 panel_pos_backup = panel_pos;
855 panel_size_backup = panel_size;
856 highlightedPanel_backup = highlightedPanel;
858 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
859 HUD_Panel_GetName(highlightedPanel);
860 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
862 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
864 if (bInputType == 1 || mouseClicked)
866 //restore previous values
867 if (highlightedPanel_backup != -1)
869 HUD_Panel_GetName(highlightedPanel_backup);
870 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
871 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
872 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
873 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
874 highlightedPanel_backup = -1;
877 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
881 pressed_key_time = 0;
884 else if (pressed_key_time == 0)
885 pressed_key_time = time;
888 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
890 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
894 if (highlightedPanel != -1)
895 HUD_Panel_EnableMenu();
897 else if(hit_con_bind)
903 float HUD_Panel_Check_Mouse_Pos(float allow_move)
905 float i, j = 0, border;
907 while(j < HUD_PANEL_NUM)
912 HUD_Panel_UpdatePosSizeForId(i);
914 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
917 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
921 // resize from topleft border
922 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
926 // resize from topright border
927 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
931 // resize from bottomleft border
932 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
936 // resize from bottomright border
937 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
945 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
946 void HUD_Panel_FirstInDrawQ(float id)
949 var float place = -1;
950 // find out where in the array our current id is, save into place
951 for(i = 0; i < HUD_PANEL_NUM; ++i)
953 if(panel_order[i] == id)
959 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
961 place = HUD_PANEL_NUM - 1;
963 // move all ids up by one step in the array until "place"
964 for(i = place; i > 0; --i)
966 panel_order[i] = panel_order[i-1];
968 // now save the new top id
971 // let's save them into the cvar by some strcat trickery
973 for(i = 0; i < HUD_PANEL_NUM; ++i)
975 s = strcat(s, ftos(panel_order[i]), " ");
977 cvar_set("_hud_panelorder", s);
978 if(hud_panelorder_prev)
979 strunzone(hud_panelorder_prev);
980 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
983 void HUD_Panel_Highlight(float allow_move)
985 float i, j = 0, border;
987 while(j < HUD_PANEL_NUM)
992 HUD_Panel_UpdatePosSizeForId(i);
994 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
997 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
999 highlightedPanel = i;
1000 HUD_Panel_FirstInDrawQ(i);
1001 highlightedAction = 1;
1002 panel_click_distance = mousepos - panel_pos;
1005 // resize from topleft border
1006 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1008 highlightedPanel = i;
1009 HUD_Panel_FirstInDrawQ(i);
1010 highlightedAction = 2;
1012 panel_click_distance = mousepos - panel_pos;
1013 panel_click_resizeorigin = panel_pos + panel_size;
1016 // resize from topright border
1017 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1019 highlightedPanel = i;
1020 HUD_Panel_FirstInDrawQ(i);
1021 highlightedAction = 2;
1023 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1024 panel_click_distance_y = mousepos_y - panel_pos_y;
1025 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1028 // resize from bottomleft border
1029 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1031 highlightedPanel = i;
1032 HUD_Panel_FirstInDrawQ(i);
1033 highlightedAction = 2;
1035 panel_click_distance_x = mousepos_x - panel_pos_x;
1036 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1037 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1040 // resize from bottomright border
1041 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1043 highlightedPanel = i;
1044 HUD_Panel_FirstInDrawQ(i);
1045 highlightedAction = 2;
1047 panel_click_distance = panel_size - mousepos + panel_pos;
1048 panel_click_resizeorigin = panel_pos;
1052 highlightedPanel = -1;
1053 highlightedAction = 0;
1056 void HUD_Panel_EnableMenu()
1059 menu_enabled_time = time;
1060 HUD_Panel_GetName(highlightedPanel);
1061 localcmd("menu_showhudoptions ", panel_name, "\n");
1063 float mouse_over_panel;
1064 void HUD_Panel_Mouse()
1066 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1067 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1071 print("menu_enabled: ", ftos(menu_enabled), "\n");
1072 print("Highlighted: ", ftos(highlightedPanel), "\n");
1073 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1076 if(autocvar__menu_alpha == 1)
1079 if not(autocvar_hud_cursormode)
1081 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1083 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1084 mousepos_y = bound(0, mousepos_y, vid_conheight);
1089 if(prevMouseClicked == 0)
1091 if (tab_panel != -1)
1093 //stop ctrl-tab selection
1097 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1098 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1099 if (highlightedPanel != -1)
1101 highlightedPanel_initial_pos = panel_pos;
1102 highlightedPanel_initial_size = panel_size;
1104 // doubleclick check
1105 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1107 mouseClicked = 0; // to prevent spam, I guess.
1108 HUD_Panel_EnableMenu();
1112 if (mouseClicked & S_MOUSE1)
1114 prevMouseClickedTime = time;
1115 prevMouseClickedPos = mousepos;
1117 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1121 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1123 if (highlightedPanel != -1)
1125 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1126 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1128 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1130 panel_pos_backup = highlightedPanel_initial_pos;
1131 panel_size_backup = highlightedPanel_initial_size;
1132 highlightedPanel_backup = highlightedPanel;
1135 // in case the clicked panel is inside another panel and we aren't
1136 // moving it, avoid the immediate "fix" of its position/size
1137 // (often unwanted and hateful) by disabling collisions check
1138 hud_configure_checkcollisions = false;
1141 if(highlightedAction == 1)
1142 HUD_Panel_SetPos(mousepos - panel_click_distance);
1143 else if(highlightedAction == 2)
1145 vector mySize = '0 0 0';
1146 if(resizeCorner == 1) {
1147 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1148 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1149 } else if(resizeCorner == 2) {
1150 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1151 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1152 } else if(resizeCorner == 3) {
1153 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1154 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1155 } else { // resizeCorner == 4
1156 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1157 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1159 HUD_Panel_SetPosSize(mySize);
1164 if(menu_enabled == 2)
1165 mouse_over_panel = 0;
1167 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1168 if (mouse_over_panel && tab_panel == -1)
1169 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1171 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1172 const vector cursorsize = '32 32 0';
1173 float cursor_alpha = 1 - autocvar__menu_alpha;
1175 if(!mouse_over_panel)
1176 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1177 else if(mouse_over_panel == 1)
1178 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1179 else if(mouse_over_panel == 2)
1180 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1182 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184 prevMouseClicked = mouseClicked;
1187 const float hlBorderSize = 4;
1188 const string hlBorder = "gfx/hud/default/border_highlighted";
1189 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1190 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1192 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1193 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1194 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1195 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1196 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);