2 #include "../dpdefs/csprogsdefs.qh"
4 #include "../dpdefs/keycodes.qh"
5 #include "../common/constants.qh"
6 #include "autocvars.qh"
13 #define HUD_Write(s) fputs(fh, s)
14 // q: quoted, n: not quoted
15 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
16 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
17 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
18 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
20 void HUD_Panel_ExportCfg(string cfgname)
23 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
24 fh = fopen(filename, FILE_WRITE);
27 HUD_Write_Cvar_q("hud_skin");
28 HUD_Write_Cvar_q("hud_panel_bg");
29 HUD_Write_Cvar_q("hud_panel_bg_color");
30 HUD_Write_Cvar_q("hud_panel_bg_color_team");
31 HUD_Write_Cvar_q("hud_panel_bg_alpha");
32 HUD_Write_Cvar_q("hud_panel_bg_border");
33 HUD_Write_Cvar_q("hud_panel_bg_padding");
34 HUD_Write_Cvar_q("hud_panel_fg_alpha");
37 HUD_Write_Cvar_q("hud_dock");
38 HUD_Write_Cvar_q("hud_dock_color");
39 HUD_Write_Cvar_q("hud_dock_color_team");
40 HUD_Write_Cvar_q("hud_dock_alpha");
43 HUD_Write_Cvar_q("hud_progressbar_alpha");
44 HUD_Write_Cvar_q("hud_progressbar_strength_color");
45 HUD_Write_Cvar_q("hud_progressbar_shield_color");
46 HUD_Write_Cvar_q("hud_progressbar_health_color");
47 HUD_Write_Cvar_q("hud_progressbar_armor_color");
48 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
49 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
50 HUD_Write_Cvar_q("hud_progressbar_speed_color");
51 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
52 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
55 HUD_Write_Cvar_q("_hud_panelorder");
58 HUD_Write_Cvar_q("hud_configure_grid");
59 HUD_Write_Cvar_q("hud_configure_grid_xsize");
60 HUD_Write_Cvar_q("hud_configure_grid_ysize");
63 // common cvars for all panels
65 for (i = 0; i < HUD_PANEL_NUM; ++i)
69 HUD_Write_PanelCvar_n("");
70 HUD_Write_PanelCvar_q("_pos");
71 HUD_Write_PanelCvar_q("_size");
72 HUD_Write_PanelCvar_q("_bg");
73 HUD_Write_PanelCvar_q("_bg_color");
74 HUD_Write_PanelCvar_q("_bg_color_team");
75 HUD_Write_PanelCvar_q("_bg_alpha");
76 HUD_Write_PanelCvar_q("_bg_border");
77 HUD_Write_PanelCvar_q("_bg_padding");
79 case HUD_PANEL_WEAPONS:
80 HUD_Write_PanelCvar_q("_accuracy");
81 HUD_Write_PanelCvar_q("_label");
82 HUD_Write_PanelCvar_q("_label_scale");
83 HUD_Write_PanelCvar_q("_complainbubble");
84 HUD_Write_PanelCvar_q("_complainbubble_padding");
85 HUD_Write_PanelCvar_q("_complainbubble_time");
86 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
87 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
88 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
89 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
90 HUD_Write_PanelCvar_q("_ammo");
91 HUD_Write_PanelCvar_q("_ammo_color");
92 HUD_Write_PanelCvar_q("_ammo_alpha");
93 HUD_Write_PanelCvar_q("_aspect");
94 HUD_Write_PanelCvar_q("_timeout");
95 HUD_Write_PanelCvar_q("_timeout_effect");
96 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
97 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
98 HUD_Write_PanelCvar_q("_timeout_speed_in");
99 HUD_Write_PanelCvar_q("_timeout_speed_out");
100 HUD_Write_PanelCvar_q("_onlyowned");
101 HUD_Write_PanelCvar_q("onlyowned_icon_maxscale");
104 HUD_Write_PanelCvar_q("_onlycurrent");
105 HUD_Write_PanelCvar_q("_noncurrent_alpha");
106 HUD_Write_PanelCvar_q("_noncurrent_scale");
107 HUD_Write_PanelCvar_q("_iconalign");
108 HUD_Write_PanelCvar_q("_progressbar");
109 HUD_Write_PanelCvar_q("_progressbar_name");
110 HUD_Write_PanelCvar_q("_progressbar_xoffset");
111 HUD_Write_PanelCvar_q("_text");
113 case HUD_PANEL_POWERUPS:
114 HUD_Write_PanelCvar_q("_flip");
115 HUD_Write_PanelCvar_q("_iconalign");
116 HUD_Write_PanelCvar_q("_baralign");
117 HUD_Write_PanelCvar_q("_progressbar");
118 HUD_Write_PanelCvar_q("_progressbar_strength");
119 HUD_Write_PanelCvar_q("_progressbar_shield");
120 HUD_Write_PanelCvar_q("_text");
122 case HUD_PANEL_HEALTHARMOR:
123 HUD_Write_PanelCvar_q("_flip");
124 HUD_Write_PanelCvar_q("_iconalign");
125 HUD_Write_PanelCvar_q("_baralign");
126 HUD_Write_PanelCvar_q("_progressbar");
127 HUD_Write_PanelCvar_q("_progressbar_health");
128 HUD_Write_PanelCvar_q("_progressbar_armor");
129 HUD_Write_PanelCvar_q("_progressbar_gfx");
130 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
131 HUD_Write_PanelCvar_q("_text");
133 case HUD_PANEL_NOTIFY:
134 HUD_Write_PanelCvar_q("_flip");
135 HUD_Write_PanelCvar_q("_fontsize");
136 HUD_Write_PanelCvar_q("_time");
137 HUD_Write_PanelCvar_q("_fadetime");
138 HUD_Write_PanelCvar_q("_icon_aspect");
140 case HUD_PANEL_TIMER:
141 HUD_Write_PanelCvar_q("_increment");
143 case HUD_PANEL_RADAR:
144 HUD_Write_PanelCvar_q("_foreground_alpha");
145 HUD_Write_PanelCvar_q("_rotation");
146 HUD_Write_PanelCvar_q("_zoommode");
147 HUD_Write_PanelCvar_q("_scale");
148 HUD_Write_PanelCvar_q("_maximized_scale");
149 HUD_Write_PanelCvar_q("_maximized_size");
150 HUD_Write_PanelCvar_q("_maximized_rotation");
151 HUD_Write_PanelCvar_q("_maximized_zoommode");
153 case HUD_PANEL_SCORE:
154 HUD_Write_PanelCvar_q("_rankings");
157 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
159 case HUD_PANEL_MODICONS:
160 HUD_Write_PanelCvar_q("_ca_layout");
161 HUD_Write_PanelCvar_q("_dom_layout");
162 HUD_Write_PanelCvar_q("_freezetag_layout");
164 case HUD_PANEL_PRESSEDKEYS:
165 HUD_Write_PanelCvar_q("_aspect");
166 HUD_Write_PanelCvar_q("_attack");
168 case HUD_PANEL_ENGINEINFO:
169 HUD_Write_PanelCvar_q("_framecounter_time");
170 HUD_Write_PanelCvar_q("_framecounter_decimals");
172 case HUD_PANEL_INFOMESSAGES:
173 HUD_Write_PanelCvar_q("_flip");
175 case HUD_PANEL_PHYSICS:
176 HUD_Write_PanelCvar_q("_speed_unit");
177 HUD_Write_PanelCvar_q("_speed_unit_show");
178 HUD_Write_PanelCvar_q("_speed_max");
179 HUD_Write_PanelCvar_q("_speed_vertical");
180 HUD_Write_PanelCvar_q("_topspeed");
181 HUD_Write_PanelCvar_q("_topspeed_time");
182 HUD_Write_PanelCvar_q("_acceleration_max");
183 HUD_Write_PanelCvar_q("_acceleration_vertical");
184 HUD_Write_PanelCvar_q("_flip");
185 HUD_Write_PanelCvar_q("_baralign");
186 HUD_Write_PanelCvar_q("_progressbar");
187 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
188 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
189 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
190 HUD_Write_PanelCvar_q("_text");
191 HUD_Write_PanelCvar_q("_text_scale");
193 case HUD_PANEL_CENTERPRINT:
194 HUD_Write_PanelCvar_q("_align");
195 HUD_Write_PanelCvar_q("_flip");
196 HUD_Write_PanelCvar_q("_fontscale");
197 HUD_Write_PanelCvar_q("_time");
198 HUD_Write_PanelCvar_q("_fade_in");
199 HUD_Write_PanelCvar_q("_fade_out");
200 HUD_Write_PanelCvar_q("_fade_subsequent");
201 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
202 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
203 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
204 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
205 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
206 HUD_Write_PanelCvar_q("_fade_minfontsize");
211 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
213 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
217 printf(_("^1Couldn't write to %s\n"), filename);
220 void HUD_Configure_Exit_Force()
225 localcmd("togglemenu\n");
227 cvar_set("_hud_configure", "0");
230 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
231 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
233 vector myCenter, targCenter;
234 vector myTarget = myPos;
236 for (i = 0; i < HUD_PANEL_NUM; ++i) {
237 panel = hud_panel[i];
238 if(panel == highlightedPanel) continue;
239 HUD_Panel_UpdatePosSize();
240 if(!panel_enabled) continue;
242 panel_pos -= '1 1 0' * panel_bg_border;
243 panel_size += '2 2 0' * panel_bg_border;
245 if(myPos.y + mySize.y < panel_pos.y)
247 if(myPos.y > panel_pos.y + panel_size.y)
250 if(myPos.x + mySize.x < panel_pos.x)
252 if(myPos.x > panel_pos.x + panel_size.x)
255 // OK, there IS a collision.
257 myCenter.x = myPos.x + 0.5 * mySize.x;
258 myCenter.y = myPos.y + 0.5 * mySize.y;
260 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
261 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
263 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
265 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
266 myTarget.x = panel_pos.x - mySize.x;
267 else // push it upwards
268 myTarget.y = panel_pos.y - mySize.y;
270 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
272 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
273 myTarget.x = panel_pos.x + panel_size.x;
274 else // push it upwards
275 myTarget.y = panel_pos.y - mySize.y;
277 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
279 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
280 myTarget.x = panel_pos.x - mySize.x;
281 else // push it downwards
282 myTarget.y = panel_pos.y + panel_size.y;
284 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
286 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
287 myTarget.x = panel_pos.x + panel_size.x;
288 else // push it downwards
289 myTarget.y = panel_pos.y + panel_size.y;
291 //if(cvar("hud_configure_checkcollisions_debug"))
292 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
298 void HUD_Panel_SetPos(vector pos)
300 panel = highlightedPanel;
301 HUD_Panel_UpdatePosSize();
305 //if(cvar("hud_configure_checkcollisions_debug"))
306 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
308 if(autocvar_hud_configure_grid)
310 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
311 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
314 if(hud_configure_checkcollisions)
315 pos = HUD_Panel_CheckMove(pos, mySize);
317 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
318 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
321 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
323 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
326 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
327 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
330 float ratio = mySize.x/mySize.y;
332 for (i = 0; i < HUD_PANEL_NUM; ++i) {
333 panel = hud_panel[i];
334 if(panel == highlightedPanel) continue;
335 HUD_Panel_UpdatePosSize();
336 if(!panel_enabled) continue;
338 panel_pos -= '1 1 0' * panel_bg_border;
339 panel_size += '2 2 0' * panel_bg_border;
341 targEndPos = panel_pos + panel_size;
343 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
344 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
347 if (resizeCorner == 1)
349 // check if this panel is on our way
350 if (resizeorigin.x <= panel_pos.x)
352 if (resizeorigin.y <= panel_pos.y)
354 if (targEndPos.x <= resizeorigin.x - mySize.x)
356 if (targEndPos.y <= resizeorigin.y - mySize.y)
359 // there is a collision:
360 // detect which side of the panel we are facing is actually limiting the resizing
361 // (which side the resize direction finds for first) and reduce the size up to there
363 // dist is the distance between resizeorigin and the "analogous" point of the panel
364 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
365 dist.x = resizeorigin.x - targEndPos.x;
366 dist.y = resizeorigin.y - targEndPos.y;
367 if (dist.y <= 0 || dist.x / dist.y > ratio)
368 mySize.x = min(mySize.x, dist.x);
370 mySize.y = min(mySize.y, dist.y);
372 else if (resizeCorner == 2)
374 if (resizeorigin.x >= targEndPos.x)
376 if (resizeorigin.y <= panel_pos.y)
378 if (panel_pos.x >= resizeorigin.x + mySize.x)
380 if (targEndPos.y <= resizeorigin.y - mySize.y)
383 dist.x = panel_pos.x - resizeorigin.x;
384 dist.y = resizeorigin.y - targEndPos.y;
385 if (dist.y <= 0 || dist.x / dist.y > ratio)
386 mySize.x = min(mySize.x, dist.x);
388 mySize.y = min(mySize.y, dist.y);
390 else if (resizeCorner == 3)
392 if (resizeorigin.x <= panel_pos.x)
394 if (resizeorigin.y >= targEndPos.y)
396 if (targEndPos.x <= resizeorigin.x - mySize.x)
398 if (panel_pos.y >= resizeorigin.y + mySize.y)
401 dist.x = resizeorigin.x - targEndPos.x;
402 dist.y = panel_pos.y - resizeorigin.y;
403 if (dist.y <= 0 || dist.x / dist.y > ratio)
404 mySize.x = min(mySize.x, dist.x);
406 mySize.y = min(mySize.y, dist.y);
408 else if (resizeCorner == 4)
410 if (resizeorigin.x >= targEndPos.x)
412 if (resizeorigin.y >= targEndPos.y)
414 if (panel_pos.x >= resizeorigin.x + mySize.x)
416 if (panel_pos.y >= resizeorigin.y + mySize.y)
419 dist.x = panel_pos.x - resizeorigin.x;
420 dist.y = panel_pos.y - resizeorigin.y;
421 if (dist.y <= 0 || dist.x / dist.y > ratio)
422 mySize.x = min(mySize.x, dist.x);
424 mySize.y = min(mySize.y, dist.y);
426 //if(cvar("hud_configure_checkcollisions_debug"))
427 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
433 void HUD_Panel_SetPosSize(vector mySize)
435 panel = highlightedPanel;
436 HUD_Panel_UpdatePosSize();
438 resizeorigin = panel_click_resizeorigin;
441 // minimum panel size cap
442 mySize.x = max(0.025 * vid_conwidth, mySize.x);
443 mySize.y = max(0.025 * vid_conheight, mySize.y);
445 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
447 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
448 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
451 // collision testing|
452 // -----------------+
454 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
455 if(resizeCorner == 1) {
456 myPos.x = resizeorigin.x - mySize.x;
457 myPos.y = resizeorigin.y - mySize.y;
458 } else if(resizeCorner == 2) {
459 myPos.x = resizeorigin.x;
460 myPos.y = resizeorigin.y - mySize.y;
461 } else if(resizeCorner == 3) {
462 myPos.x = resizeorigin.x - mySize.x;
463 myPos.y = resizeorigin.y;
464 } else { // resizeCorner == 4
465 myPos.x = resizeorigin.x;
466 myPos.y = resizeorigin.y;
469 // left/top screen edges
471 mySize.x = mySize.x + myPos.x;
473 mySize.y = mySize.y + myPos.y;
475 // bottom/right screen edges
476 if(myPos.x + mySize.x > vid_conwidth)
477 mySize.x = vid_conwidth - myPos.x;
478 if(myPos.y + mySize.y > vid_conheight)
479 mySize.y = vid_conheight - myPos.y;
481 //if(cvar("hud_configure_checkcollisions_debug"))
482 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
484 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
485 if(autocvar_hud_configure_grid)
487 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
488 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
491 if(hud_configure_checkcollisions)
492 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
494 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
495 mySize.x = max(0.025 * vid_conwidth, mySize.x);
496 mySize.y = max(0.025 * vid_conheight, mySize.y);
498 // do another pos check, as size might have changed by now
499 if(resizeCorner == 1) {
500 myPos.x = resizeorigin.x - mySize.x;
501 myPos.y = resizeorigin.y - mySize.y;
502 } else if(resizeCorner == 2) {
503 myPos.x = resizeorigin.x;
504 myPos.y = resizeorigin.y - mySize.y;
505 } else if(resizeCorner == 3) {
506 myPos.x = resizeorigin.x - mySize.x;
507 myPos.y = resizeorigin.y;
508 } else { // resizeCorner == 4
509 myPos.x = resizeorigin.x;
510 myPos.y = resizeorigin.y;
513 //if(cvar("hud_configure_checkcollisions_debug"))
514 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
517 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
518 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
520 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
521 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
524 float pressed_key_time;
525 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
526 void HUD_Panel_Arrow_Action(float nPrimary)
528 if(!highlightedPanel)
531 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
534 if(autocvar_hud_configure_grid)
536 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
538 if (hudShiftState & S_SHIFT)
539 step = hud_configure_realGridSize.y;
541 step = 2 * hud_configure_realGridSize.y;
545 if (hudShiftState & S_SHIFT)
546 step = hud_configure_realGridSize.x;
548 step = 2 * hud_configure_realGridSize.x;
553 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
554 step = vid_conheight;
557 if (hudShiftState & S_SHIFT)
558 step = (step / 256); // more precision
560 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
563 panel = highlightedPanel;
564 HUD_Panel_UpdatePosSize();
566 highlightedPanel_initial_pos = panel_pos;
567 highlightedPanel_initial_size = panel_size;
569 if (hudShiftState & S_ALT) // resize
571 highlightedAction = 1;
572 if(nPrimary == K_UPARROW)
574 else if(nPrimary == K_RIGHTARROW)
576 else if(nPrimary == K_LEFTARROW)
578 else // if(nPrimary == K_DOWNARROW)
581 // ctrl+arrow reduces the size, instead of increasing it
582 // Note that ctrl disables collisions check too, but it's fine
583 // since we don't collide with anything reducing the size
584 if (hudShiftState & S_CTRL) {
586 resizeCorner = 5 - resizeCorner;
591 panel_click_resizeorigin = panel_pos;
592 if(resizeCorner == 1) {
593 panel_click_resizeorigin += mySize;
595 } else if(resizeCorner == 2) {
596 panel_click_resizeorigin.y += mySize.y;
598 } else if(resizeCorner == 3) {
599 panel_click_resizeorigin.x += mySize.x;
601 } else { // resizeCorner == 4
604 HUD_Panel_SetPosSize(mySize);
608 highlightedAction = 2;
611 if(nPrimary == K_UPARROW)
613 else if(nPrimary == K_DOWNARROW)
615 else if(nPrimary == K_LEFTARROW)
617 else // if(nPrimary == K_RIGHTARROW)
620 HUD_Panel_SetPos(pos);
623 panel = highlightedPanel;
624 HUD_Panel_UpdatePosSize();
626 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
629 panel_pos_backup = highlightedPanel_initial_pos;
630 panel_size_backup = highlightedPanel_initial_size;
631 highlightedPanel_backup = highlightedPanel;
635 const int S_MOUSE1 = 1;
636 const int S_MOUSE2 = 2;
637 const int S_MOUSE3 = 4;
639 int prevMouseClicked; // previous state
640 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
641 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
643 void HUD_Panel_EnableMenu();
644 entity tab_panels[HUD_PANEL_MAX];
646 vector tab_panel_pos;
648 void HUD_Panel_FirstInDrawQ(float id);
649 void reset_tab_panels()
652 for(i = 0; i < HUD_PANEL_NUM; ++i)
653 tab_panels[i] = world;
655 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
662 if(!autocvar__hud_configure)
667 mousepos.x = nPrimary;
668 mousepos.y = nSecondary;
672 // block any input while a menu dialog is fading
673 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
674 if(autocvar__menu_alpha)
681 // allow console bind to work
684 con_keys = findkeysforcommand("toggleconsole", 0);
685 keys = tokenize(con_keys); // findkeysforcommand returns data for this
687 bool hit_con_bind = false;
689 for (i = 0; i < keys; ++i)
691 if(nPrimary == stof(argv(i)))
695 if(bInputType == 0) {
696 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
697 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
698 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
700 else if(bInputType == 1) {
701 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
702 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
703 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
706 if(nPrimary == K_CTRL)
708 if (bInputType == 1) //ctrl has been released
712 //switch to selected panel
713 highlightedPanel = tab_panel;
714 highlightedAction = 0;
715 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
722 if(nPrimary == K_MOUSE1)
724 if(bInputType == 0) // key pressed
725 mouseClicked |= S_MOUSE1;
726 else if(bInputType == 1) // key released
727 mouseClicked -= (mouseClicked & S_MOUSE1);
729 else if(nPrimary == K_MOUSE2)
731 if(bInputType == 0) // key pressed
732 mouseClicked |= S_MOUSE2;
733 else if(bInputType == 1) // key released
734 mouseClicked -= (mouseClicked & S_MOUSE2);
736 else if(nPrimary == K_ESCAPE)
741 localcmd("menu_showhudexit\n");
743 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
748 cvar_set("_hud_configure", "0");
750 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
752 if (bInputType == 1 || mouseClicked)
755 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
756 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
757 //(it should only after every other panel of the hud)
758 //It's a minor bug anyway, we can live with it
760 entity starting_panel;
761 entity old_tab_panel = tab_panel;
762 if (!tab_panel) //first press of TAB
764 if (highlightedPanel)
766 panel = highlightedPanel;
767 HUD_Panel_UpdatePosSize();
771 starting_panel = highlightedPanel;
772 tab_panel_pos = panel_pos; //to compute level
776 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
778 starting_panel = tab_panel;
780 tab_backward = (hudShiftState & S_SHIFT);
782 float k, level = 0, start_posX;
783 vector candidate_pos = '0 0 0';
784 const float LEVELS_NUM = 4;
785 float level_height = vid_conheight / LEVELS_NUM;
787 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
788 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
789 start_posX = tab_panel_pos.x;
794 for(i = 0; i < HUD_PANEL_NUM; ++i)
796 panel = hud_panel[i];
797 if (panel == tab_panels[i] || panel == starting_panel)
799 HUD_Panel_UpdatePosSize();
800 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
801 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
802 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
805 tab_panel_pos = candidate_pos = panel_pos;
810 if (k == LEVELS_NUM) //tab_panel not found
818 starting_panel = old_tab_panel;
819 old_tab_panel = world;
820 goto find_tab_panel; //u must find tab_panel!
824 level = (level + level_height) % vid_conheight;
826 candidate_pos.x = vid_conwidth;
830 level = (level - level_height) % vid_conheight;
831 start_posX = vid_conwidth;
836 tab_panels[tab_panel.panel_id] = tab_panel;
838 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
840 if (bInputType == 1 || mouseClicked)
843 if (highlightedPanel)
844 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
846 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
848 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
850 if (bInputType == 1 || mouseClicked)
853 if (highlightedPanel)
855 panel = highlightedPanel;
856 HUD_Panel_UpdatePosSize();
857 panel_size_copied = panel_size;
860 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
862 if (bInputType == 1 || mouseClicked)
865 if (panel_size_copied == '0 0 0' || !highlightedPanel)
868 panel = highlightedPanel;
869 HUD_Panel_UpdatePosSize();
871 // reduce size if it'd go beyond screen boundaries
872 vector tmp_size = panel_size_copied;
873 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
874 tmp_size.x = vid_conwidth - panel_pos.x;
875 if (panel_pos.y + panel_size_copied.y > vid_conheight)
876 tmp_size.y = vid_conheight - panel_pos.y;
878 if (panel_size == tmp_size)
882 panel_pos_backup = panel_pos;
883 panel_size_backup = panel_size;
884 highlightedPanel_backup = highlightedPanel;
886 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
887 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
889 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
891 if (bInputType == 1 || mouseClicked)
893 //restore previous values
894 if (highlightedPanel_backup)
896 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
897 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
898 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
899 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
900 highlightedPanel_backup = world;
903 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
907 pressed_key_time = 0;
910 else if (pressed_key_time == 0)
911 pressed_key_time = time;
914 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
916 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
920 if (highlightedPanel)
921 HUD_Panel_EnableMenu();
923 else if(hit_con_bind)
929 float HUD_Panel_Check_Mouse_Pos(float allow_move)
932 while(j < HUD_PANEL_NUM)
937 panel = hud_panel[i];
938 HUD_Panel_UpdatePosSize();
940 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
943 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
947 // resize from topleft border
948 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
952 // resize from topright border
953 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
957 // resize from bottomleft border
958 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
962 // resize from bottomright border
963 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
971 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
972 void HUD_Panel_FirstInDrawQ(float id)
976 // find out where in the array our current id is, save into place
977 for(i = 0; i < HUD_PANEL_NUM; ++i)
979 if(panel_order[i] == id)
985 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
987 place = HUD_PANEL_NUM - 1;
989 // move all ids up by one step in the array until "place"
990 for(i = place; i > 0; --i)
992 panel_order[i] = panel_order[i-1];
994 // now save the new top id
997 // let's save them into the cvar by some strcat trickery
999 for(i = 0; i < HUD_PANEL_NUM; ++i)
1001 s = strcat(s, ftos(panel_order[i]), " ");
1003 cvar_set("_hud_panelorder", s);
1004 if(hud_panelorder_prev)
1005 strunzone(hud_panelorder_prev);
1006 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1009 void HUD_Panel_Highlight(float allow_move)
1013 while(j < HUD_PANEL_NUM)
1018 panel = hud_panel[i];
1019 HUD_Panel_UpdatePosSize();
1021 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1024 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1026 highlightedPanel = hud_panel[i];
1027 HUD_Panel_FirstInDrawQ(i);
1028 highlightedAction = 1;
1029 panel_click_distance = mousepos - panel_pos;
1032 // resize from topleft border
1033 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1035 highlightedPanel = hud_panel[i];
1036 HUD_Panel_FirstInDrawQ(i);
1037 highlightedAction = 2;
1039 panel_click_distance = mousepos - panel_pos;
1040 panel_click_resizeorigin = panel_pos + panel_size;
1043 // resize from topright border
1044 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1046 highlightedPanel = hud_panel[i];
1047 HUD_Panel_FirstInDrawQ(i);
1048 highlightedAction = 2;
1050 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1051 panel_click_distance.y = mousepos.y - panel_pos.y;
1052 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1055 // resize from bottomleft border
1056 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1058 highlightedPanel = hud_panel[i];
1059 HUD_Panel_FirstInDrawQ(i);
1060 highlightedAction = 2;
1062 panel_click_distance.x = mousepos.x - panel_pos.x;
1063 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1064 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1067 // resize from bottomright border
1068 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1070 highlightedPanel = hud_panel[i];
1071 HUD_Panel_FirstInDrawQ(i);
1072 highlightedAction = 2;
1074 panel_click_distance = panel_size - mousepos + panel_pos;
1075 panel_click_resizeorigin = panel_pos;
1079 highlightedPanel = world;
1080 highlightedAction = 0;
1083 void HUD_Panel_EnableMenu()
1086 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1088 float mouse_over_panel;
1089 void HUD_Panel_Mouse()
1091 if(autocvar__menu_alpha == 1)
1094 if (!autocvar_hud_cursormode)
1096 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1098 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1099 mousepos.y = bound(0, mousepos.y, vid_conheight);
1104 if(prevMouseClicked == 0)
1108 //stop ctrl-tab selection
1112 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1113 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1114 if (highlightedPanel)
1116 highlightedPanel_initial_pos = panel_pos;
1117 highlightedPanel_initial_size = panel_size;
1119 // doubleclick check
1120 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1122 mouseClicked = 0; // to prevent spam, I guess.
1123 HUD_Panel_EnableMenu();
1127 if (mouseClicked & S_MOUSE1)
1129 prevMouseClickedTime = time;
1130 prevMouseClickedPos = mousepos;
1132 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1137 panel = highlightedPanel;
1138 HUD_Panel_UpdatePosSize();
1141 if (highlightedPanel)
1143 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1144 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1146 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1148 panel_pos_backup = highlightedPanel_initial_pos;
1149 panel_size_backup = highlightedPanel_initial_size;
1150 highlightedPanel_backup = highlightedPanel;
1153 // in case the clicked panel is inside another panel and we aren't
1154 // moving it, avoid the immediate "fix" of its position/size
1155 // (often unwanted and hateful) by disabling collisions check
1156 hud_configure_checkcollisions = false;
1159 if(highlightedAction == 1)
1160 HUD_Panel_SetPos(mousepos - panel_click_distance);
1161 else if(highlightedAction == 2)
1163 vector mySize = '0 0 0';
1164 if(resizeCorner == 1) {
1165 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1166 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1167 } else if(resizeCorner == 2) {
1168 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1169 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1170 } else if(resizeCorner == 3) {
1171 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1172 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1173 } else { // resizeCorner == 4
1174 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1175 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1177 HUD_Panel_SetPosSize(mySize);
1182 if(menu_enabled == 2)
1183 mouse_over_panel = 0;
1185 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1186 if (mouse_over_panel && !tab_panel)
1187 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1189 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1190 const vector cursorsize = '32 32 0';
1191 float cursor_alpha = 1 - autocvar__menu_alpha;
1193 if(!mouse_over_panel)
1194 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195 else if(mouse_over_panel == 1)
1196 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197 else if(mouse_over_panel == 2)
1198 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1200 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1202 prevMouseClicked = mouseClicked;
1204 void HUD_Configure_DrawGrid()
1207 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1209 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1210 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1211 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1212 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1215 s = eX + eY * vid_conheight;
1216 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1217 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1219 s = eY + eX * vid_conwidth;
1220 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1221 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1225 float _menu_alpha_prev;
1226 void HUD_Configure_Frame()
1229 if(autocvar__hud_configure)
1231 if(isdemo() || intermission == 2)
1233 HUD_Configure_Exit_Force();
1237 if(!hud_configure_prev || hud_configure_prev == -1)
1239 if(autocvar_hud_cursormode)
1242 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1243 hud_panel[panel_order[i]].update_time = time;
1246 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1247 if(autocvar__menu_alpha != _menu_alpha_prev)
1249 if(autocvar__menu_alpha == 0)
1251 _menu_alpha_prev = autocvar__menu_alpha;
1254 HUD_Configure_DrawGrid();
1256 else if(hud_configure_prev)
1260 if(autocvar_hud_cursormode)
1265 const float hlBorderSize = 2;
1266 const string hlBorder = "gfx/hud/default/border_highlighted";
1267 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1268 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1270 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1271 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1272 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1273 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1274 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1277 void HUD_Configure_PostDraw()
1279 if(autocvar__hud_configure)
1284 HUD_Panel_UpdatePosSize();
1285 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1287 if(highlightedPanel)
1289 panel = highlightedPanel;
1290 HUD_Panel_UpdatePosSize();
1291 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));