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1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         break;
100                                 case HUD_PANEL_AMMO:
101                                         HUD_Write_PanelCvar_q("_onlycurrent");
102                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
103                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_progressbar");
106                                         HUD_Write_PanelCvar_q("_progressbar_name");
107                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
108                                         HUD_Write_PanelCvar_q("_text");
109                                         break;
110                                 case HUD_PANEL_POWERUPS:
111                                         HUD_Write_PanelCvar_q("_flip");
112                                         HUD_Write_PanelCvar_q("_iconalign");
113                                         HUD_Write_PanelCvar_q("_baralign");
114                                         HUD_Write_PanelCvar_q("_progressbar");
115                                         HUD_Write_PanelCvar_q("_progressbar_strength");
116                                         HUD_Write_PanelCvar_q("_progressbar_shield");
117                                         HUD_Write_PanelCvar_q("_text");
118                                         break;
119                                 case HUD_PANEL_HEALTHARMOR:
120                                         HUD_Write_PanelCvar_q("_flip");
121                                         HUD_Write_PanelCvar_q("_iconalign");
122                                         HUD_Write_PanelCvar_q("_baralign");
123                                         HUD_Write_PanelCvar_q("_progressbar");
124                                         HUD_Write_PanelCvar_q("_progressbar_health");
125                                         HUD_Write_PanelCvar_q("_progressbar_armor");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
127                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128                                         HUD_Write_PanelCvar_q("_text");
129                                         break;
130                                 case HUD_PANEL_NOTIFY:
131                                         HUD_Write_PanelCvar_q("_flip");
132                                         HUD_Write_PanelCvar_q("_fontsize");
133                                         HUD_Write_PanelCvar_q("_time");
134                                         HUD_Write_PanelCvar_q("_fadetime");
135                                         HUD_Write_PanelCvar_q("_icon_aspect");
136                                         break;
137                                 case HUD_PANEL_TIMER:
138                                         HUD_Write_PanelCvar_q("_increment");
139                                         break;
140                                 case HUD_PANEL_RADAR:
141                                         HUD_Write_PanelCvar_q("_foreground_alpha");
142                                         HUD_Write_PanelCvar_q("_rotation");
143                                         HUD_Write_PanelCvar_q("_zoommode");
144                                         HUD_Write_PanelCvar_q("_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_scale");
146                                         HUD_Write_PanelCvar_q("_maximized_size");
147                                         HUD_Write_PanelCvar_q("_maximized_rotation");
148                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
149                                         break;
150                                 case HUD_PANEL_SCORE:
151                                         HUD_Write_PanelCvar_q("_rankings");
152                                         break;
153                                 case HUD_PANEL_VOTE:
154                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155                                         break;
156                                 case HUD_PANEL_MODICONS:
157                                         HUD_Write_PanelCvar_q("_ca_layout");
158                                         HUD_Write_PanelCvar_q("_dom_layout");
159                                         HUD_Write_PanelCvar_q("_freezetag_layout");
160                                         break;
161                                 case HUD_PANEL_PRESSEDKEYS:
162                                         HUD_Write_PanelCvar_q("_aspect");
163                                         HUD_Write_PanelCvar_q("_attack");
164                                         break;
165                                 case HUD_PANEL_ENGINEINFO:
166                                         HUD_Write_PanelCvar_q("_framecounter_time");
167                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
168                                         break;
169                                 case HUD_PANEL_INFOMESSAGES:
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         break;
172                                 case HUD_PANEL_PHYSICS:
173                                         HUD_Write_PanelCvar_q("_speed_unit");
174                                         HUD_Write_PanelCvar_q("_speed_unit_show");
175                                         HUD_Write_PanelCvar_q("_speed_max");
176                                         HUD_Write_PanelCvar_q("_speed_vertical");
177                                         HUD_Write_PanelCvar_q("_topspeed");
178                                         HUD_Write_PanelCvar_q("_topspeed_time");
179                                         HUD_Write_PanelCvar_q("_acceleration_max");
180                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
181                                         HUD_Write_PanelCvar_q("_flip");
182                                         HUD_Write_PanelCvar_q("_baralign");
183                                         HUD_Write_PanelCvar_q("_progressbar");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187                                         HUD_Write_PanelCvar_q("_text");
188                                         HUD_Write_PanelCvar_q("_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_PanelCvar_q("_align");
192                                         HUD_Write_PanelCvar_q("_flip");
193                                         HUD_Write_PanelCvar_q("_fontscale");
194                                         HUD_Write_PanelCvar_q("_time");
195                                         HUD_Write_PanelCvar_q("_fade_in");
196                                         HUD_Write_PanelCvar_q("_fade_out");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
204                                         break;
205                                 case HUD_PANEL_QUICKMENU:
206                                         HUD_Write_PanelCvar_q("_align");
207                                         break;
208                         }
209                         HUD_Write("\n");
210                 }
211                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
212
213                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
214                 fclose(fh);
215         }
216         else
217                 printf(_("^1Couldn't write to %s\n"), filename);
218 }
219
220 void HUD_Configure_Exit_Force()
221 {
222         if (menu_enabled)
223         {
224                 menu_enabled = 0;
225                 localcmd("togglemenu\n");
226         }
227         cvar_set("_hud_configure", "0");
228 }
229
230 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
231 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
232 {
233         vector myCenter, targCenter;
234         vector myTarget = myPos;
235         int i;
236         for (i = 0; i < HUD_PANEL_NUM; ++i) {
237                 panel = hud_panel[i];
238                 if(panel == highlightedPanel) continue;
239                 HUD_Panel_UpdatePosSize();
240                 if(!panel_enabled) continue;
241
242                 panel_pos -= '1 1 0' * panel_bg_border;
243                 panel_size += '2 2 0' * panel_bg_border;
244
245                 if(myPos.y + mySize.y < panel_pos.y)
246                         continue;
247                 if(myPos.y > panel_pos.y + panel_size.y)
248                         continue;
249
250                 if(myPos.x + mySize.x < panel_pos.x)
251                         continue;
252                 if(myPos.x > panel_pos.x + panel_size.x)
253                         continue;
254
255                 // OK, there IS a collision.
256
257                 myCenter.x = myPos.x + 0.5 * mySize.x;
258                 myCenter.y = myPos.y + 0.5 * mySize.y;
259
260                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
261                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
262
263                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
264                 {
265                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
266                                 myTarget.x = panel_pos.x - mySize.x;
267                         else // push it upwards
268                                 myTarget.y = panel_pos.y - mySize.y;
269                 }
270                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
271                 {
272                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
273                                 myTarget.x = panel_pos.x + panel_size.x;
274                         else // push it upwards
275                                 myTarget.y = panel_pos.y - mySize.y;
276                 }
277                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
278                 {
279                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
280                                 myTarget.x = panel_pos.x - mySize.x;
281                         else // push it downwards
282                                 myTarget.y = panel_pos.y + panel_size.y;
283                 }
284                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
285                 {
286                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
287                                 myTarget.x = panel_pos.x + panel_size.x;
288                         else // push it downwards
289                                 myTarget.y = panel_pos.y + panel_size.y;
290                 }
291                 //if(cvar("hud_configure_checkcollisions_debug"))
292                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
293         }
294
295         return myTarget;
296 }
297
298 void HUD_Panel_SetPos(vector pos)
299 {
300         panel = highlightedPanel;
301         HUD_Panel_UpdatePosSize();
302         vector mySize;
303         mySize = panel_size;
304
305         //if(cvar("hud_configure_checkcollisions_debug"))
306                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
307
308         if(autocvar_hud_configure_grid)
309         {
310                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
311                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
312         }
313
314         if(hud_configure_checkcollisions)
315                 pos = HUD_Panel_CheckMove(pos, mySize);
316
317         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
318         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
319
320         string s;
321         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
322
323         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
324 }
325
326 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
327 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
328         vector targEndPos;
329         vector dist;
330         float ratio = mySize.x/mySize.y;
331         int i;
332         for (i = 0; i < HUD_PANEL_NUM; ++i) {
333                 panel = hud_panel[i];
334                 if(panel == highlightedPanel) continue;
335                 HUD_Panel_UpdatePosSize();
336                 if(!panel_enabled) continue;
337
338                 panel_pos -= '1 1 0' * panel_bg_border;
339                 panel_size += '2 2 0' * panel_bg_border;
340
341                 targEndPos = panel_pos + panel_size;
342
343                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
344                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
345                         continue;
346
347                 if (resizeCorner == 1)
348                 {
349                         // check if this panel is on our way
350                         if (resizeorigin.x <= panel_pos.x)
351                                 continue;
352                         if (resizeorigin.y <= panel_pos.y)
353                                 continue;
354                         if (targEndPos.x <= resizeorigin.x - mySize.x)
355                                 continue;
356                         if (targEndPos.y <= resizeorigin.y - mySize.y)
357                                 continue;
358
359                         // there is a collision:
360                         // detect which side of the panel we are facing is actually limiting the resizing
361                         // (which side the resize direction finds for first) and reduce the size up to there
362                         //
363                         // dist is the distance between resizeorigin and the "analogous" point of the panel
364                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
365                         dist.x = resizeorigin.x - targEndPos.x;
366                         dist.y = resizeorigin.y - targEndPos.y;
367                         if (dist.y <= 0 || dist.x / dist.y > ratio)
368                                 mySize.x = min(mySize.x, dist.x);
369                         else
370                                 mySize.y = min(mySize.y, dist.y);
371                 }
372                 else if (resizeCorner == 2)
373                 {
374                         if (resizeorigin.x >= targEndPos.x)
375                                 continue;
376                         if (resizeorigin.y <= panel_pos.y)
377                                 continue;
378                         if (panel_pos.x >= resizeorigin.x + mySize.x)
379                                 continue;
380                         if (targEndPos.y <= resizeorigin.y - mySize.y)
381                                 continue;
382
383                         dist.x = panel_pos.x - resizeorigin.x;
384                         dist.y = resizeorigin.y - targEndPos.y;
385                         if (dist.y <= 0 || dist.x / dist.y > ratio)
386                                 mySize.x = min(mySize.x, dist.x);
387                         else
388                                 mySize.y = min(mySize.y, dist.y);
389                 }
390                 else if (resizeCorner == 3)
391                 {
392                         if (resizeorigin.x <= panel_pos.x)
393                                 continue;
394                         if (resizeorigin.y >= targEndPos.y)
395                                 continue;
396                         if (targEndPos.x <= resizeorigin.x - mySize.x)
397                                 continue;
398                         if (panel_pos.y >= resizeorigin.y + mySize.y)
399                                 continue;
400
401                         dist.x = resizeorigin.x - targEndPos.x;
402                         dist.y = panel_pos.y - resizeorigin.y;
403                         if (dist.y <= 0 || dist.x / dist.y > ratio)
404                                 mySize.x = min(mySize.x, dist.x);
405                         else
406                                 mySize.y = min(mySize.y, dist.y);
407                 }
408                 else if (resizeCorner == 4)
409                 {
410                         if (resizeorigin.x >= targEndPos.x)
411                                 continue;
412                         if (resizeorigin.y >= targEndPos.y)
413                                 continue;
414                         if (panel_pos.x >= resizeorigin.x + mySize.x)
415                                 continue;
416                         if (panel_pos.y >= resizeorigin.y + mySize.y)
417                                 continue;
418
419                         dist.x = panel_pos.x - resizeorigin.x;
420                         dist.y = panel_pos.y - resizeorigin.y;
421                         if (dist.y <= 0 || dist.x / dist.y > ratio)
422                                 mySize.x = min(mySize.x, dist.x);
423                         else
424                                 mySize.y = min(mySize.y, dist.y);
425                 }
426                 //if(cvar("hud_configure_checkcollisions_debug"))
427                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
428         }
429
430         return mySize;
431 }
432
433 void HUD_Panel_SetPosSize(vector mySize)
434 {
435         panel = highlightedPanel;
436         HUD_Panel_UpdatePosSize();
437         vector resizeorigin;
438         resizeorigin = panel_click_resizeorigin;
439         vector myPos;
440
441         // minimum panel size cap
442         mySize.x = max(0.025 * vid_conwidth, mySize.x);
443         mySize.y = max(0.025 * vid_conheight, mySize.y);
444
445         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
446         {
447                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
448                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
449         }
450
451         // collision testing|
452         // -----------------+
453
454         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
455         if(resizeCorner == 1) {
456                 myPos.x = resizeorigin.x - mySize.x;
457                 myPos.y = resizeorigin.y - mySize.y;
458         } else if(resizeCorner == 2) {
459                 myPos.x = resizeorigin.x;
460                 myPos.y = resizeorigin.y - mySize.y;
461         } else if(resizeCorner == 3) {
462                 myPos.x = resizeorigin.x - mySize.x;
463                 myPos.y = resizeorigin.y;
464         } else { // resizeCorner == 4
465                 myPos.x = resizeorigin.x;
466                 myPos.y = resizeorigin.y;
467         }
468
469         // left/top screen edges
470         if(myPos.x < 0)
471                 mySize.x = mySize.x + myPos.x;
472         if(myPos.y < 0)
473                 mySize.y = mySize.y + myPos.y;
474
475         // bottom/right screen edges
476         if(myPos.x + mySize.x > vid_conwidth)
477                 mySize.x = vid_conwidth - myPos.x;
478         if(myPos.y + mySize.y > vid_conheight)
479                 mySize.y = vid_conheight - myPos.y;
480
481         //if(cvar("hud_configure_checkcollisions_debug"))
482                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
483
484         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
485         if(autocvar_hud_configure_grid)
486         {
487                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
488                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
489         }
490
491         if(hud_configure_checkcollisions)
492                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
493
494         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
495         mySize.x = max(0.025 * vid_conwidth, mySize.x);
496         mySize.y = max(0.025 * vid_conheight, mySize.y);
497
498         // do another pos check, as size might have changed by now
499         if(resizeCorner == 1) {
500                 myPos.x = resizeorigin.x - mySize.x;
501                 myPos.y = resizeorigin.y - mySize.y;
502         } else if(resizeCorner == 2) {
503                 myPos.x = resizeorigin.x;
504                 myPos.y = resizeorigin.y - mySize.y;
505         } else if(resizeCorner == 3) {
506                 myPos.x = resizeorigin.x - mySize.x;
507                 myPos.y = resizeorigin.y;
508         } else { // resizeCorner == 4
509                 myPos.x = resizeorigin.x;
510                 myPos.y = resizeorigin.y;
511         }
512
513         //if(cvar("hud_configure_checkcollisions_debug"))
514                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
515
516         string s;
517         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
518         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
519
520         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
521         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
522 }
523
524 float pressed_key_time;
525 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
526 void HUD_Panel_Arrow_Action(float nPrimary)
527 {
528         if(!highlightedPanel)
529                 return;
530
531         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
532
533         float step;
534         if(autocvar_hud_configure_grid)
535         {
536                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
537                 {
538                         if (hudShiftState & S_SHIFT)
539                                 step = hud_configure_realGridSize.y;
540                         else
541                                 step = 2 * hud_configure_realGridSize.y;
542                 }
543                 else
544                 {
545                         if (hudShiftState & S_SHIFT)
546                                 step = hud_configure_realGridSize.x;
547                         else
548                                 step = 2 * hud_configure_realGridSize.x;
549                 }
550         }
551         else
552         {
553                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
554                         step = vid_conheight;
555                 else
556                         step = vid_conwidth;
557                 if (hudShiftState & S_SHIFT)
558                         step = (step / 256); // more precision
559                 else
560                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
561         }
562
563         panel = highlightedPanel;
564         HUD_Panel_UpdatePosSize();
565
566         highlightedPanel_initial_pos = panel_pos;
567         highlightedPanel_initial_size = panel_size;
568
569         if (hudShiftState & S_ALT) // resize
570         {
571                 highlightedAction = 1;
572                 if(nPrimary == K_UPARROW)
573                         resizeCorner = 1;
574                 else if(nPrimary == K_RIGHTARROW)
575                         resizeCorner = 2;
576                 else if(nPrimary == K_LEFTARROW)
577                         resizeCorner = 3;
578                 else // if(nPrimary == K_DOWNARROW)
579                         resizeCorner = 4;
580
581                 // ctrl+arrow reduces the size, instead of increasing it
582                 // Note that ctrl disables collisions check too, but it's fine
583                 // since we don't collide with anything reducing the size
584                 if (hudShiftState & S_CTRL) {
585                         step = -step;
586                         resizeCorner = 5 - resizeCorner;
587                 }
588
589                 vector mySize;
590                 mySize = panel_size;
591                 panel_click_resizeorigin = panel_pos;
592                 if(resizeCorner == 1) {
593                         panel_click_resizeorigin += mySize;
594                         mySize.y += step;
595                 } else if(resizeCorner == 2) {
596                         panel_click_resizeorigin.y += mySize.y;
597                         mySize.x += step;
598                 } else if(resizeCorner == 3) {
599                         panel_click_resizeorigin.x += mySize.x;
600                         mySize.x += step;
601                 } else { // resizeCorner == 4
602                         mySize.y += step;
603                 }
604                 HUD_Panel_SetPosSize(mySize);
605         }
606         else // move
607         {
608                 highlightedAction = 2;
609                 vector pos;
610                 pos = panel_pos;
611                 if(nPrimary == K_UPARROW)
612                         pos.y -= step;
613                 else if(nPrimary == K_DOWNARROW)
614                         pos.y += step;
615                 else if(nPrimary == K_LEFTARROW)
616                         pos.x -= step;
617                 else // if(nPrimary == K_RIGHTARROW)
618                         pos.x += step;
619
620                 HUD_Panel_SetPos(pos);
621         }
622
623         panel = highlightedPanel;
624         HUD_Panel_UpdatePosSize();
625
626         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
627         {
628                 // backup!
629                 panel_pos_backup = highlightedPanel_initial_pos;
630                 panel_size_backup = highlightedPanel_initial_size;
631                 highlightedPanel_backup = highlightedPanel;
632         }
633 }
634
635 void HUD_Panel_EnableMenu();
636 entity tab_panels[HUD_PANEL_MAX];
637 entity tab_panel;
638 vector tab_panel_pos;
639 float tab_backward;
640 void HUD_Panel_FirstInDrawQ(float id);
641 void reset_tab_panels()
642 {
643         int i;
644         for(i = 0; i < HUD_PANEL_NUM; ++i)
645                 tab_panels[i] = world;
646 }
647 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
648 {
649         string s;
650
651         if(bInputType == 2)
652                 return false;
653
654         if(!autocvar__hud_configure)
655                 return false;
656
657         if(bInputType == 3)
658         {
659                 mousepos.x = nPrimary;
660                 mousepos.y = nSecondary;
661                 return true;
662         }
663
664         // block any input while a menu dialog is fading
665         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
666         if(autocvar__menu_alpha)
667         {
668                 hudShiftState = 0;
669                 mouseClicked = 0;
670                 return true;
671         }
672
673         // allow console bind to work
674         string con_keys;
675         float keys;
676         con_keys = findkeysforcommand("toggleconsole", 0);
677         keys = tokenize(con_keys); // findkeysforcommand returns data for this
678
679         bool hit_con_bind = false;
680         int i;
681         for (i = 0; i < keys; ++i)
682         {
683                 if(nPrimary == stof(argv(i)))
684                         hit_con_bind = true;
685         }
686
687         if(bInputType == 0) {
688                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
689                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
690                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
691         }
692         else if(bInputType == 1) {
693                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
694                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
695                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
696         }
697
698         if(nPrimary == K_CTRL)
699         {
700                 if (bInputType == 1) //ctrl has been released
701                 {
702                         if (tab_panel)
703                         {
704                                 //switch to selected panel
705                                 highlightedPanel = tab_panel;
706                                 highlightedAction = 0;
707                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
708                         }
709                         tab_panel = world;
710                         reset_tab_panels();
711                 }
712         }
713
714         if(nPrimary == K_MOUSE1)
715         {
716                 if(bInputType == 0) // key pressed
717                         mouseClicked |= S_MOUSE1;
718                 else if(bInputType == 1) // key released
719                         mouseClicked -= (mouseClicked & S_MOUSE1);
720         }
721         else if(nPrimary == K_MOUSE2)
722         {
723                 if(bInputType == 0) // key pressed
724                         mouseClicked |= S_MOUSE2;
725                 else if(bInputType == 1) // key released
726                         mouseClicked -= (mouseClicked & S_MOUSE2);
727         }
728         else if(nPrimary == K_ESCAPE)
729         {
730                 if (bInputType == 1)
731                         return true;
732                 menu_enabled = 1;
733                 localcmd("menu_showhudexit\n");
734         }
735         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
736         {
737                 if (bInputType == 1)
738                         return true;
739                 if (!menu_enabled)
740                         cvar_set("_hud_configure", "0");
741         }
742         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
743         {
744                 if (bInputType == 1 || mouseClicked)
745                         return true;
746
747                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
748                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
749                 //(it should only after every other panel of the hud)
750                 //It's a minor bug anyway, we can live with it
751
752                 entity starting_panel;
753                 entity old_tab_panel = tab_panel;
754                 if (!tab_panel) //first press of TAB
755                 {
756                         if (highlightedPanel)
757                         {
758                                 panel = highlightedPanel;
759                                 HUD_Panel_UpdatePosSize();
760                         }
761                         else
762                                 panel_pos = '0 0 0';
763                         starting_panel = highlightedPanel;
764                         tab_panel_pos = panel_pos; //to compute level
765                 }
766                 else
767                 {
768                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
769                                 reset_tab_panels();
770                         starting_panel = tab_panel;
771                 }
772                 tab_backward = (hudShiftState & S_SHIFT);
773
774                 float k, level = 0, start_posX;
775                 vector candidate_pos = '0 0 0';
776                 const float LEVELS_NUM = 4;
777                 float level_height = vid_conheight / LEVELS_NUM;
778 :find_tab_panel
779                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
780                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
781                 start_posX = tab_panel_pos.x;
782                 tab_panel = world;
783                 k=0;
784                 while(++k)
785                 {
786                         for(i = 0; i < HUD_PANEL_NUM; ++i)
787                         {
788                                 panel = hud_panel[i];
789                                 if (panel == tab_panels[i] || panel == starting_panel)
790                                         continue;
791                                 HUD_Panel_UpdatePosSize();
792                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
793                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
794                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
795                                 {
796                                         tab_panel = panel;
797                                         tab_panel_pos = candidate_pos = panel_pos;
798                                 }
799                         }
800                         if (tab_panel)
801                                 break;
802                         if (k == LEVELS_NUM) //tab_panel not found
803                         {
804                                 reset_tab_panels();
805                                 if (!old_tab_panel)
806                                 {
807                                         tab_panel = world;
808                                         return true;
809                                 }
810                                 starting_panel = old_tab_panel;
811                                 old_tab_panel = world;
812                                 goto find_tab_panel; //u must find tab_panel!
813                         }
814                         if (!tab_backward)
815                         {
816                                 level = (level + level_height) % vid_conheight;
817                                 start_posX = 0;
818                                 candidate_pos.x = vid_conwidth;
819                         }
820                         else
821                         {
822                                 level = (level - level_height) % vid_conheight;
823                                 start_posX = vid_conwidth;
824                                 candidate_pos.x = 0;
825                         }
826                 }
827
828                 tab_panels[tab_panel.panel_id] = tab_panel;
829         }
830         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
831         {
832                 if (bInputType == 1 || mouseClicked)
833                         return true;
834
835                 if (highlightedPanel)
836                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
837                 else
838                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
839         }
840         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
841         {
842                 if (bInputType == 1 || mouseClicked)
843                         return true;
844
845                 if (highlightedPanel)
846                 {
847                         panel = highlightedPanel;
848                         HUD_Panel_UpdatePosSize();
849                         panel_size_copied = panel_size;
850                 }
851         }
852         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
853         {
854                 if (bInputType == 1 || mouseClicked)
855                         return true;
856
857                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
858                         return true;
859
860                 panel = highlightedPanel;
861                 HUD_Panel_UpdatePosSize();
862
863                 // reduce size if it'd go beyond screen boundaries
864                 vector tmp_size = panel_size_copied;
865                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
866                         tmp_size.x = vid_conwidth - panel_pos.x;
867                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
868                         tmp_size.y = vid_conheight - panel_pos.y;
869
870                 if (panel_size == tmp_size)
871                         return true;
872
873                 // backup first!
874                 panel_pos_backup = panel_pos;
875                 panel_size_backup = panel_size;
876                 highlightedPanel_backup = highlightedPanel;
877
878                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
879                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
880         }
881         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
882         {
883                 if (bInputType == 1 || mouseClicked)
884                         return true;
885                 //restore previous values
886                 if (highlightedPanel_backup)
887                 {
888                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
889                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
890                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
891                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
892                         highlightedPanel_backup = world;
893                 }
894         }
895         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
896         {
897                 if (bInputType == 1)
898                 {
899                         pressed_key_time = 0;
900                         return true;
901                 }
902                 else if (pressed_key_time == 0)
903                         pressed_key_time = time;
904
905                 if (!mouseClicked)
906                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
907         }
908         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
909         {
910                 if (bInputType == 1)
911                         return true;
912                 if (highlightedPanel)
913                         HUD_Panel_EnableMenu();
914         }
915         else if(hit_con_bind)
916                 return false;
917
918         return true;
919 }
920
921 float HUD_Panel_Check_Mouse_Pos(float allow_move)
922 {
923         int i, j = 0;
924         while(j < HUD_PANEL_NUM)
925         {
926                 i = panel_order[j];
927                 j += 1;
928
929                 panel = hud_panel[i];
930                 HUD_Panel_UpdatePosSize();
931
932                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
933
934                 // move
935                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
936                 {
937                         return 1;
938                 }
939                 // resize from topleft border
940                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
941                 {
942                         return 2;
943                 }
944                 // resize from topright border
945                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
946                 {
947                         return 3;
948                 }
949                 // resize from bottomleft border
950                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
951                 {
952                         return 3;
953                 }
954                 // resize from bottomright border
955                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
956                 {
957                         return 2;
958                 }
959         }
960         return 0;
961 }
962
963 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
964 void HUD_Panel_FirstInDrawQ(float id)
965 {
966         int i;
967         int place = -1;
968         // find out where in the array our current id is, save into place
969         for(i = 0; i < HUD_PANEL_NUM; ++i)
970         {
971                 if(panel_order[i] == id)
972                 {
973                         place = i;
974                         break;
975                 }
976         }
977         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
978         if(place == -1)
979                 place = HUD_PANEL_NUM - 1;
980
981         // move all ids up by one step in the array until "place"
982         for(i = place; i > 0; --i)
983         {
984                 panel_order[i] = panel_order[i-1];
985         }
986         // now save the new top id
987         panel_order[0] = id;
988
989         // let's save them into the cvar by some strcat trickery
990         string s = "";
991         for(i = 0; i < HUD_PANEL_NUM; ++i)
992         {
993                 s = strcat(s, ftos(panel_order[i]), " ");
994         }
995         cvar_set("_hud_panelorder", s);
996         if(hud_panelorder_prev)
997                 strunzone(hud_panelorder_prev);
998         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
999 }
1000
1001 void HUD_Panel_Highlight(float allow_move)
1002 {
1003         int i, j = 0;
1004
1005         while(j < HUD_PANEL_NUM)
1006         {
1007                 i = panel_order[j];
1008                 j += 1;
1009
1010                 panel = hud_panel[i];
1011                 HUD_Panel_UpdatePosSize();
1012
1013                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1014
1015                 // move
1016                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1017                 {
1018                         highlightedPanel = hud_panel[i];
1019                         HUD_Panel_FirstInDrawQ(i);
1020                         highlightedAction = 1;
1021                         panel_click_distance = mousepos - panel_pos;
1022                         return;
1023                 }
1024                 // resize from topleft border
1025                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1026                 {
1027                         highlightedPanel = hud_panel[i];
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 2;
1030                         resizeCorner = 1;
1031                         panel_click_distance = mousepos - panel_pos;
1032                         panel_click_resizeorigin = panel_pos + panel_size;
1033                         return;
1034                 }
1035                 // resize from topright border
1036                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1037                 {
1038                         highlightedPanel = hud_panel[i];
1039                         HUD_Panel_FirstInDrawQ(i);
1040                         highlightedAction = 2;
1041                         resizeCorner = 2;
1042                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1043                         panel_click_distance.y = mousepos.y - panel_pos.y;
1044                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1045                         return;
1046                 }
1047                 // resize from bottomleft border
1048                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1049                 {
1050                         highlightedPanel = hud_panel[i];
1051                         HUD_Panel_FirstInDrawQ(i);
1052                         highlightedAction = 2;
1053                         resizeCorner = 3;
1054                         panel_click_distance.x = mousepos.x - panel_pos.x;
1055                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1056                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1057                         return;
1058                 }
1059                 // resize from bottomright border
1060                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1061                 {
1062                         highlightedPanel = hud_panel[i];
1063                         HUD_Panel_FirstInDrawQ(i);
1064                         highlightedAction = 2;
1065                         resizeCorner = 4;
1066                         panel_click_distance = panel_size - mousepos + panel_pos;
1067                         panel_click_resizeorigin = panel_pos;
1068                         return;
1069                 }
1070         }
1071         highlightedPanel = world;
1072         highlightedAction = 0;
1073 }
1074
1075 void HUD_Panel_EnableMenu()
1076 {
1077         menu_enabled = 2;
1078         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1079 }
1080 float mouse_over_panel;
1081 void HUD_Panel_Mouse()
1082 {
1083         if(autocvar__menu_alpha == 1)
1084                 return;
1085
1086         if (!autocvar_hud_cursormode)
1087         {
1088                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1089
1090                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1091                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1092         }
1093
1094         if(mouseClicked)
1095         {
1096                 if(prevMouseClicked == 0)
1097                 {
1098                         if (tab_panel)
1099                         {
1100                                 //stop ctrl-tab selection
1101                                 tab_panel = world;
1102                                 reset_tab_panels();
1103                         }
1104                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1105                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1106                         if (highlightedPanel)
1107                         {
1108                                 highlightedPanel_initial_pos = panel_pos;
1109                                 highlightedPanel_initial_size = panel_size;
1110                         }
1111                         // doubleclick check
1112                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1113                         {
1114                                 mouseClicked = 0; // to prevent spam, I guess.
1115                                 HUD_Panel_EnableMenu();
1116                         }
1117                         else
1118                         {
1119                                 if (mouseClicked & S_MOUSE1)
1120                                 {
1121                                         prevMouseClickedTime = time;
1122                                         prevMouseClickedPos = mousepos;
1123                                 }
1124                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1125                         }
1126                 }
1127                 else
1128                 {
1129                         panel = highlightedPanel;
1130                         HUD_Panel_UpdatePosSize();
1131                 }
1132
1133                 if (highlightedPanel)
1134                 {
1135                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1136                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1137                         {
1138                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1139                                 // backup!
1140                                 panel_pos_backup = highlightedPanel_initial_pos;
1141                                 panel_size_backup = highlightedPanel_initial_size;
1142                                 highlightedPanel_backup = highlightedPanel;
1143                         }
1144                         else
1145                                 // in case the clicked panel is inside another panel and we aren't
1146                                 // moving it, avoid the immediate "fix" of its position/size
1147                                 // (often unwanted and hateful) by disabling collisions check
1148                                 hud_configure_checkcollisions = false;
1149                 }
1150
1151                 if(highlightedAction == 1)
1152                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1153                 else if(highlightedAction == 2)
1154                 {
1155                         vector mySize = '0 0 0';
1156                         if(resizeCorner == 1) {
1157                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1158                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1159                         } else if(resizeCorner == 2) {
1160                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1161                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1162                         } else if(resizeCorner == 3) {
1163                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1164                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1165                         } else { // resizeCorner == 4
1166                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1167                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1168                         }
1169                         HUD_Panel_SetPosSize(mySize);
1170                 }
1171         }
1172         else
1173         {
1174                 if(menu_enabled == 2)
1175                         mouse_over_panel = 0;
1176                 else
1177                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1178                 if (mouse_over_panel && !tab_panel)
1179                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1180         }
1181         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1182         const vector cursorsize = '32 32 0';
1183         float cursor_alpha = 1 - autocvar__menu_alpha;
1184
1185         if(!mouse_over_panel)
1186                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1187         else if(mouse_over_panel == 1)
1188                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1189         else if(mouse_over_panel == 2)
1190                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191         else
1192                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1193
1194         prevMouseClicked = mouseClicked;
1195 }
1196 void HUD_Configure_DrawGrid()
1197 {
1198         float i;
1199         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1200         {
1201                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1202                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1203                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1204                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1205                 vector s;
1206                 // x-axis
1207                 s = eX + eY * vid_conheight;
1208                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1209                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1210                 // y-axis
1211                 s = eY + eX * vid_conwidth;
1212                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1213                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1214         }
1215 }
1216
1217 float _menu_alpha_prev;
1218 void HUD_Configure_Frame()
1219 {
1220         int i;
1221         if(autocvar__hud_configure)
1222         {
1223                 if(isdemo() || intermission == 2)
1224                 {
1225                         HUD_Configure_Exit_Force();
1226                         return;
1227                 }
1228
1229                 if(!hud_configure_prev)
1230                 {
1231                         if(autocvar_hud_cursormode)
1232                                 setcursormode(1);
1233                         hudShiftState = 0;
1234                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1235                                 hud_panel[panel_order[i]].update_time = time;
1236                 }
1237
1238                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1239                 if(autocvar__menu_alpha != _menu_alpha_prev)
1240                 {
1241                         if(autocvar__menu_alpha == 0)
1242                                 menu_enabled = 0;
1243                         _menu_alpha_prev = autocvar__menu_alpha;
1244                 }
1245
1246                 HUD_Configure_DrawGrid();
1247         }
1248         else if(hud_configure_prev)
1249         {
1250                 if(menu_enabled)
1251                         menu_enabled = 0;
1252                 if(autocvar_hud_cursormode)
1253                         setcursormode(0);
1254         }
1255 }
1256
1257 const float hlBorderSize = 2;
1258 const string hlBorder = "gfx/hud/default/border_highlighted";
1259 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1260 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1261 {
1262         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1263         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1264         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1265         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1266         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1267 }
1268
1269 void HUD_Configure_PostDraw()
1270 {
1271         if(autocvar__hud_configure)
1272         {
1273                 if(tab_panel)
1274                 {
1275                         panel = tab_panel;
1276                         HUD_Panel_UpdatePosSize();
1277                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1278                 }
1279                 if(highlightedPanel)
1280                 {
1281                         panel = highlightedPanel;
1282                         HUD_Panel_UpdatePosSize();
1283                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1284                 }
1285         }
1286 }