1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
8 void HUD_Panel_ExportCfg(string cfgname)
11 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12 fh = fopen(filename, FILE_WRITE);
15 HUD_Write_Cvar_q("hud_skin");
16 HUD_Write_Cvar_q("hud_panel_bg");
17 HUD_Write_Cvar_q("hud_panel_bg_color");
18 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20 HUD_Write_Cvar_q("hud_panel_bg_border");
21 HUD_Write_Cvar_q("hud_panel_bg_padding");
22 HUD_Write_Cvar_q("hud_panel_fg_alpha");
25 HUD_Write_Cvar_q("hud_dock");
26 HUD_Write_Cvar_q("hud_dock_color");
27 HUD_Write_Cvar_q("hud_dock_color_team");
28 HUD_Write_Cvar_q("hud_dock_alpha");
31 HUD_Write_Cvar_q("hud_progressbar_alpha");
32 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34 HUD_Write_Cvar_q("hud_progressbar_health_color");
35 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
43 HUD_Write_Cvar_q("_hud_panelorder");
46 HUD_Write_Cvar_q("hud_configure_grid");
47 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48 HUD_Write_Cvar_q("hud_configure_grid_ysize");
51 // common cvars for all panels
53 for (i = 0; i < HUD_PANEL_NUM; ++i)
57 HUD_Write_PanelCvar_n("");
58 HUD_Write_PanelCvar_q("_pos");
59 HUD_Write_PanelCvar_q("_size");
60 HUD_Write_PanelCvar_q("_bg");
61 HUD_Write_PanelCvar_q("_bg_color");
62 HUD_Write_PanelCvar_q("_bg_color_team");
63 HUD_Write_PanelCvar_q("_bg_alpha");
64 HUD_Write_PanelCvar_q("_bg_border");
65 HUD_Write_PanelCvar_q("_bg_padding");
67 case HUD_PANEL_WEAPONS:
68 HUD_Write_PanelCvar_q("_accuracy");
69 HUD_Write_PanelCvar_q("_label");
70 HUD_Write_PanelCvar_q("_complainbubble");
71 HUD_Write_PanelCvar_q("_complainbubble_padding");
72 HUD_Write_PanelCvar_q("_complainbubble_time");
73 HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77 HUD_Write_PanelCvar_q("_ammo");
78 HUD_Write_PanelCvar_q("_ammo_color");
79 HUD_Write_PanelCvar_q("_ammo_alpha");
80 HUD_Write_PanelCvar_q("_aspect");
81 HUD_Write_PanelCvar_q("_timeout");
82 HUD_Write_PanelCvar_q("_timeout_effect");
83 HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84 HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85 HUD_Write_PanelCvar_q("_timeout_speed_in");
86 HUD_Write_PanelCvar_q("_timeout_speed_out");
87 HUD_Write_PanelCvar_q("_onlyowned");
90 HUD_Write_PanelCvar_q("_onlycurrent");
91 HUD_Write_PanelCvar_q("_iconalign");
92 HUD_Write_PanelCvar_q("_progressbar");
93 HUD_Write_PanelCvar_q("_progressbar_name");
94 HUD_Write_PanelCvar_q("_progressbar_xoffset");
95 HUD_Write_PanelCvar_q("_text");
97 case HUD_PANEL_POWERUPS:
98 HUD_Write_PanelCvar_q("_flip");
99 HUD_Write_PanelCvar_q("_iconalign");
100 HUD_Write_PanelCvar_q("_baralign");
101 HUD_Write_PanelCvar_q("_progressbar");
102 HUD_Write_PanelCvar_q("_progressbar_strength");
103 HUD_Write_PanelCvar_q("_progressbar_shield");
104 HUD_Write_PanelCvar_q("_text");
106 case HUD_PANEL_HEALTHARMOR:
107 HUD_Write_PanelCvar_q("_flip");
108 HUD_Write_PanelCvar_q("_iconalign");
109 HUD_Write_PanelCvar_q("_baralign");
110 HUD_Write_PanelCvar_q("_progressbar");
111 HUD_Write_PanelCvar_q("_progressbar_health");
112 HUD_Write_PanelCvar_q("_progressbar_armor");
113 HUD_Write_PanelCvar_q("_progressbar_gfx");
114 HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115 HUD_Write_PanelCvar_q("_text");
117 case HUD_PANEL_NOTIFY:
118 HUD_Write_PanelCvar_q("_flip");
119 HUD_Write_PanelCvar_q("_fontsize");
120 HUD_Write_PanelCvar_q("_time");
121 HUD_Write_PanelCvar_q("_fadetime");
123 case HUD_PANEL_TIMER:
124 HUD_Write_PanelCvar_q("_increment");
126 case HUD_PANEL_RADAR:
127 HUD_Write_PanelCvar_q("_foreground_alpha");
128 HUD_Write_PanelCvar_q("_rotation");
129 HUD_Write_PanelCvar_q("_zoommode");
130 HUD_Write_PanelCvar_q("_scale");
131 HUD_Write_PanelCvar_q("_maximized_scale");
132 HUD_Write_PanelCvar_q("_maximized_size");
133 HUD_Write_PanelCvar_q("_maximized_rotation");
134 HUD_Write_PanelCvar_q("_maximized_zoommode");
136 case HUD_PANEL_SCORE:
137 HUD_Write_PanelCvar_q("_rankings");
140 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
142 case HUD_PANEL_MODICONS:
143 HUD_Write_PanelCvar_q("_ca_layout");
144 HUD_Write_PanelCvar_q("_dom_layout");
145 HUD_Write_PanelCvar_q("_freezetag_layout");
147 case HUD_PANEL_PRESSEDKEYS:
148 HUD_Write_PanelCvar_q("_aspect");
149 HUD_Write_PanelCvar_q("_attack");
151 case HUD_PANEL_ENGINEINFO:
152 HUD_Write_PanelCvar_q("_framecounter_time");
153 HUD_Write_PanelCvar_q("_framecounter_decimals");
155 case HUD_PANEL_INFOMESSAGES:
156 HUD_Write_PanelCvar_q("_flip");
158 case HUD_PANEL_PHYSICS:
159 HUD_Write_PanelCvar_q("_speed_unit");
160 HUD_Write_PanelCvar_q("_speed_unit_show");
161 HUD_Write_PanelCvar_q("_speed_max");
162 HUD_Write_PanelCvar_q("_speed_vertical");
163 HUD_Write_PanelCvar_q("_topspeed");
164 HUD_Write_PanelCvar_q("_topspeed_time");
165 HUD_Write_PanelCvar_q("_acceleration_max");
166 HUD_Write_PanelCvar_q("_acceleration_vertical");
167 HUD_Write_PanelCvar_q("_flip");
168 HUD_Write_PanelCvar_q("_baralign");
169 HUD_Write_PanelCvar_q("_progressbar");
170 HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171 HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172 HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173 HUD_Write_PanelCvar_q("_text");
174 HUD_Write_PanelCvar_q("_text_scale");
176 case HUD_PANEL_CENTERPRINT:
177 HUD_Write_PanelCvar_q("_align");
178 HUD_Write_PanelCvar_q("_flip");
179 HUD_Write_PanelCvar_q("_fontscale");
180 HUD_Write_PanelCvar_q("_time");
181 HUD_Write_PanelCvar_q("_fade_in");
182 HUD_Write_PanelCvar_q("_fade_out");
183 HUD_Write_PanelCvar_q("_fade_subsequent");
184 HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185 HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187 HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188 HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189 HUD_Write_PanelCvar_q("_fade_minfontsize");
194 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
196 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
200 print(sprintf(_("^1Couldn't write to %s\n"), filename));
203 void HUD_Configure_Exit_Force()
208 localcmd("togglemenu\n");
210 cvar_set("_hud_configure", "0");
213 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
214 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
217 float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
221 for (i = 0; i < HUD_PANEL_NUM; ++i) {
222 panel = hud_panel[i];
223 if(panel == highlightedPanel) continue;
224 HUD_Panel_UpdatePosSize()
225 if(!panel_enabled) continue;
227 panel_pos -= '1 1 0' * panel_bg_border;
228 panel_size += '2 2 0' * panel_bg_border;
230 if(myPos_y + mySize_y < panel_pos_y)
232 if(myPos_y > panel_pos_y + panel_size_y)
235 if(myPos_x + mySize_x < panel_pos_x)
237 if(myPos_x > panel_pos_x + panel_size_x)
240 // OK, there IS a collision.
242 myCenter_x = myPos_x + 0.5 * mySize_x;
243 myCenter_y = myPos_y + 0.5 * mySize_y;
245 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
246 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
248 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
250 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251 myTarget_x = panel_pos_x - mySize_x;
252 else // push it upwards
253 myTarget_y = panel_pos_y - mySize_y;
255 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
257 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
258 myTarget_x = panel_pos_x + panel_size_x;
259 else // push it upwards
260 myTarget_y = panel_pos_y - mySize_y;
262 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
264 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265 myTarget_x = panel_pos_x - mySize_x;
266 else // push it downwards
267 myTarget_y = panel_pos_y + panel_size_y;
269 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
271 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
272 myTarget_x = panel_pos_x + panel_size_x;
273 else // push it downwards
274 myTarget_y = panel_pos_y + panel_size_y;
276 //if(cvar("hud_configure_checkcollisions_debug"))
277 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
283 void HUD_Panel_SetPos(vector pos)
285 panel = highlightedPanel;
286 HUD_Panel_UpdatePosSize()
290 //if(cvar("hud_configure_checkcollisions_debug"))
291 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
293 if(autocvar_hud_configure_grid)
295 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
296 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
299 if(hud_configure_checkcollisions)
300 pos = HUD_Panel_CheckMove(pos, mySize);
302 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
303 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
306 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
308 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
311 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
312 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
317 float dist_x, dist_y;
319 ratio = mySize_x/mySize_y;
321 for (i = 0; i < HUD_PANEL_NUM; ++i) {
322 panel = hud_panel[i];
323 if(panel == highlightedPanel) continue;
324 HUD_Panel_UpdatePosSize()
325 if(!panel_enabled) continue;
327 panel_pos -= '1 1 0' * panel_bg_border;
328 panel_size += '2 2 0' * panel_bg_border;
330 targEndPos = panel_pos + panel_size;
332 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
336 if (resizeCorner == 1)
338 // check if this panel is on our way
339 if (resizeorigin_x <= panel_pos_x)
341 if (resizeorigin_y <= panel_pos_y)
343 if (targEndPos_x <= resizeorigin_x - mySize_x)
345 if (targEndPos_y <= resizeorigin_y - mySize_y)
348 // there is a collision:
349 // detect which side of the panel we are facing is actually limiting the resizing
350 // (which side the resize direction finds for first) and reduce the size up to there
352 // dist is the distance between resizeorigin and the "analogous" point of the panel
353 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354 dist_x = resizeorigin_x - targEndPos_x;
355 dist_y = resizeorigin_y - targEndPos_y;
356 if (dist_y <= 0 || dist_x / dist_y > ratio)
357 mySize_x = min(mySize_x, dist_x);
359 mySize_y = min(mySize_y, dist_y);
361 else if (resizeCorner == 2)
363 if (resizeorigin_x >= targEndPos_x)
365 if (resizeorigin_y <= panel_pos_y)
367 if (panel_pos_x >= resizeorigin_x + mySize_x)
369 if (targEndPos_y <= resizeorigin_y - mySize_y)
372 dist_x = panel_pos_x - resizeorigin_x;
373 dist_y = resizeorigin_y - targEndPos_y;
374 if (dist_y <= 0 || dist_x / dist_y > ratio)
375 mySize_x = min(mySize_x, dist_x);
377 mySize_y = min(mySize_y, dist_y);
379 else if (resizeCorner == 3)
381 if (resizeorigin_x <= panel_pos_x)
383 if (resizeorigin_y >= targEndPos_y)
385 if (targEndPos_x <= resizeorigin_x - mySize_x)
387 if (panel_pos_y >= resizeorigin_y + mySize_y)
390 dist_x = resizeorigin_x - targEndPos_x;
391 dist_y = panel_pos_y - resizeorigin_y;
392 if (dist_y <= 0 || dist_x / dist_y > ratio)
393 mySize_x = min(mySize_x, dist_x);
395 mySize_y = min(mySize_y, dist_y);
397 else if (resizeCorner == 4)
399 if (resizeorigin_x >= targEndPos_x)
401 if (resizeorigin_y >= targEndPos_y)
403 if (panel_pos_x >= resizeorigin_x + mySize_x)
405 if (panel_pos_y >= resizeorigin_y + mySize_y)
408 dist_x = panel_pos_x - resizeorigin_x;
409 dist_y = panel_pos_y - resizeorigin_y;
410 if (dist_y <= 0 || dist_x / dist_y > ratio)
411 mySize_x = min(mySize_x, dist_x);
413 mySize_y = min(mySize_y, dist_y);
415 //if(cvar("hud_configure_checkcollisions_debug"))
416 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
422 void HUD_Panel_SetPosSize(vector mySize)
424 panel = highlightedPanel;
425 HUD_Panel_UpdatePosSize()
427 resizeorigin = panel_click_resizeorigin;
428 local noref vector myPos; // fteqcc sucks
430 // minimum panel size cap
431 mySize_x = max(0.025 * vid_conwidth, mySize_x);
432 mySize_y = max(0.025 * vid_conheight, mySize_y);
434 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
436 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
437 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
440 // collision testing|
441 // -----------------+
443 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
444 if(resizeCorner == 1) {
445 myPos_x = resizeorigin_x - mySize_x;
446 myPos_y = resizeorigin_y - mySize_y;
447 } else if(resizeCorner == 2) {
448 myPos_x = resizeorigin_x;
449 myPos_y = resizeorigin_y - mySize_y;
450 } else if(resizeCorner == 3) {
451 myPos_x = resizeorigin_x - mySize_x;
452 myPos_y = resizeorigin_y;
453 } else { // resizeCorner == 4
454 myPos_x = resizeorigin_x;
455 myPos_y = resizeorigin_y;
458 // left/top screen edges
460 mySize_x = mySize_x + myPos_x;
462 mySize_y = mySize_y + myPos_y;
464 // bottom/right screen edges
465 if(myPos_x + mySize_x > vid_conwidth)
466 mySize_x = vid_conwidth - myPos_x;
467 if(myPos_y + mySize_y > vid_conheight)
468 mySize_y = vid_conheight - myPos_y;
470 //if(cvar("hud_configure_checkcollisions_debug"))
471 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
473 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
474 if(autocvar_hud_configure_grid)
476 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
477 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
480 if(hud_configure_checkcollisions)
481 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
483 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
484 mySize_x = max(0.025 * vid_conwidth, mySize_x);
485 mySize_y = max(0.025 * vid_conheight, mySize_y);
487 // do another pos check, as size might have changed by now
488 if(resizeCorner == 1) {
489 myPos_x = resizeorigin_x - mySize_x;
490 myPos_y = resizeorigin_y - mySize_y;
491 } else if(resizeCorner == 2) {
492 myPos_x = resizeorigin_x;
493 myPos_y = resizeorigin_y - mySize_y;
494 } else if(resizeCorner == 3) {
495 myPos_x = resizeorigin_x - mySize_x;
496 myPos_y = resizeorigin_y;
497 } else { // resizeCorner == 4
498 myPos_x = resizeorigin_x;
499 myPos_y = resizeorigin_y;
502 //if(cvar("hud_configure_checkcollisions_debug"))
503 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
506 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
507 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
509 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
510 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
513 float pressed_key_time;
514 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
515 void HUD_Panel_Arrow_Action(float nPrimary)
517 if(!highlightedPanel)
520 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
523 if(autocvar_hud_configure_grid)
525 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
527 if (hudShiftState & S_SHIFT)
528 step = hud_configure_realGridSize_y;
530 step = 2 * hud_configure_realGridSize_y;
534 if (hudShiftState & S_SHIFT)
535 step = hud_configure_realGridSize_x;
537 step = 2 * hud_configure_realGridSize_x;
542 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543 step = vid_conheight;
546 if (hudShiftState & S_SHIFT)
547 step = (step / 256); // more precision
549 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
552 panel = highlightedPanel;
553 HUD_Panel_UpdatePosSize()
555 highlightedPanel_initial_pos = panel_pos;
556 highlightedPanel_initial_size = panel_size;
558 if (hudShiftState & S_ALT) // resize
560 highlightedAction = 1;
561 if(nPrimary == K_UPARROW)
563 else if(nPrimary == K_RIGHTARROW)
565 else if(nPrimary == K_LEFTARROW)
567 else // if(nPrimary == K_DOWNARROW)
570 // ctrl+arrow reduces the size, instead of increasing it
571 // Note that ctrl disables collisions check too, but it's fine
572 // since we don't collide with anything reducing the size
573 if (hudShiftState & S_CTRL) {
575 resizeCorner = 5 - resizeCorner;
580 panel_click_resizeorigin = panel_pos;
581 if(resizeCorner == 1) {
582 panel_click_resizeorigin += mySize;
584 } else if(resizeCorner == 2) {
585 panel_click_resizeorigin_y += mySize_y;
587 } else if(resizeCorner == 3) {
588 panel_click_resizeorigin_x += mySize_x;
590 } else { // resizeCorner == 4
593 HUD_Panel_SetPosSize(mySize);
597 highlightedAction = 2;
600 if(nPrimary == K_UPARROW)
602 else if(nPrimary == K_DOWNARROW)
604 else if(nPrimary == K_LEFTARROW)
606 else // if(nPrimary == K_RIGHTARROW)
609 HUD_Panel_SetPos(pos);
612 panel = highlightedPanel;
613 HUD_Panel_UpdatePosSize()
615 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
618 panel_pos_backup = highlightedPanel_initial_pos;
619 panel_size_backup = highlightedPanel_initial_size;
620 highlightedPanel_backup = highlightedPanel;
624 const float S_MOUSE1 = 1;
625 const float S_MOUSE2 = 2;
626 const float S_MOUSE3 = 4;
628 float prevMouseClicked; // previous state
629 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
630 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
632 void HUD_Panel_EnableMenu();
633 entity tab_panels[HUD_PANEL_MAX];
635 vector tab_panel_pos;
637 void HUD_Panel_FirstInDrawQ(float id);
638 void reset_tab_panels()
641 for(i = 0; i < HUD_PANEL_NUM; ++i)
642 tab_panels[i] = world;
644 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
651 if(!autocvar__hud_configure)
654 // block any input while a menu dialog is fading
655 if(autocvar__menu_alpha)
660 mousepos_x = nPrimary;
661 mousepos_y = nSecondary;
665 // allow console bind to work
668 con_keys = findkeysforcommand("toggleconsole", 0);
669 keys = tokenize(con_keys); // findkeysforcommand returns data for this
671 float hit_con_bind = 0, i;
672 for (i = 0; i < keys; ++i)
674 if(nPrimary == stof(argv(i)))
678 if(bInputType == 0) {
679 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
680 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
681 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
683 else if(bInputType == 1) {
684 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
685 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
686 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
689 if(nPrimary == K_CTRL)
691 if (bInputType == 1) //ctrl has been released
695 //switch to selected panel
696 highlightedPanel = tab_panel;
697 highlightedAction = 0;
698 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
705 if(nPrimary == K_MOUSE1)
707 if(bInputType == 0) // key pressed
708 mouseClicked |= S_MOUSE1;
709 else if(bInputType == 1) // key released
710 mouseClicked -= (mouseClicked & S_MOUSE1);
712 else if(nPrimary == K_MOUSE2)
714 if(bInputType == 0) // key pressed
715 mouseClicked |= S_MOUSE2;
716 else if(bInputType == 1) // key released
717 mouseClicked -= (mouseClicked & S_MOUSE2);
719 else if(nPrimary == K_ESCAPE)
724 menu_enabled_time = time;
725 localcmd("menu_showhudexit\n");
727 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
732 cvar_set("_hud_configure", "0");
734 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
736 if (bInputType == 1 || mouseClicked)
739 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
740 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
741 //(it should only after every other panel of the hud)
742 //It's a minor bug anyway, we can live with it
744 entity starting_panel;
745 entity old_tab_panel = tab_panel;
746 if (!tab_panel) //first press of TAB
748 if (highlightedPanel)
750 panel = highlightedPanel;
751 HUD_Panel_UpdatePosSize()
755 starting_panel = highlightedPanel;
756 tab_panel_pos = panel_pos; //to compute level
760 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
762 starting_panel = tab_panel;
764 tab_backward = (hudShiftState & S_SHIFT);
766 float k, level = 0, start_pos_x;
767 vector candidate_pos = '0 0 0';
768 const float LEVELS_NUM = 4;
769 float level_height = vid_conheight / LEVELS_NUM;
771 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
772 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
773 start_pos_x = tab_panel_pos_x;
778 for(i = 0; i < HUD_PANEL_NUM; ++i)
780 panel = hud_panel[i];
781 if (panel == tab_panels[i] || panel == starting_panel)
783 HUD_Panel_UpdatePosSize()
784 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
785 if ( ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
786 || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) ) )
789 tab_panel_pos = candidate_pos = panel_pos;
794 if (k == LEVELS_NUM) //tab_panel not found
802 starting_panel = old_tab_panel;
803 old_tab_panel = world;
804 goto find_tab_panel; //u must find tab_panel!
808 level = mod(level + level_height, vid_conheight);
810 candidate_pos_x = vid_conwidth;
814 level = mod(level - level_height, vid_conheight);
815 start_pos_x = vid_conwidth;
820 tab_panels[tab_panel.panel_id] = tab_panel;
822 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
824 if (bInputType == 1 || mouseClicked)
827 if (highlightedPanel)
828 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
830 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
832 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
834 if (bInputType == 1 || mouseClicked)
837 if (highlightedPanel)
839 panel = highlightedPanel;
840 HUD_Panel_UpdatePosSize()
841 panel_size_copied = panel_size;
844 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
846 if (bInputType == 1 || mouseClicked)
849 if (panel_size_copied == '0 0 0' || !highlightedPanel)
852 panel = highlightedPanel;
853 HUD_Panel_UpdatePosSize()
855 // reduce size if it'd go beyond screen boundaries
856 vector tmp_size = panel_size_copied;
857 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
858 tmp_size_x = vid_conwidth - panel_pos_x;
859 if (panel_pos_y + panel_size_copied_y > vid_conheight)
860 tmp_size_y = vid_conheight - panel_pos_y;
862 if (panel_size == tmp_size)
866 panel_pos_backup = panel_pos;
867 panel_size_backup = panel_size;
868 highlightedPanel_backup = highlightedPanel;
870 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
871 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
873 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
875 if (bInputType == 1 || mouseClicked)
877 //restore previous values
878 if (highlightedPanel_backup)
880 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
881 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
882 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
883 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
884 highlightedPanel_backup = world;
887 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
891 pressed_key_time = 0;
894 else if (pressed_key_time == 0)
895 pressed_key_time = time;
898 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
900 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
904 if (highlightedPanel)
905 HUD_Panel_EnableMenu();
907 else if(hit_con_bind)
913 float HUD_Panel_Check_Mouse_Pos(float allow_move)
915 float i, j = 0, border;
917 while(j < HUD_PANEL_NUM)
922 panel = hud_panel[i];
923 HUD_Panel_UpdatePosSize()
925 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
928 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
932 // resize from topleft border
933 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
937 // resize from topright border
938 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
942 // resize from bottomleft border
943 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
947 // resize from bottomright border
948 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
956 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
957 void HUD_Panel_FirstInDrawQ(float id)
960 var float place = -1;
961 // find out where in the array our current id is, save into place
962 for(i = 0; i < HUD_PANEL_NUM; ++i)
964 if(panel_order[i] == id)
970 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
972 place = HUD_PANEL_NUM - 1;
974 // move all ids up by one step in the array until "place"
975 for(i = place; i > 0; --i)
977 panel_order[i] = panel_order[i-1];
979 // now save the new top id
982 // let's save them into the cvar by some strcat trickery
984 for(i = 0; i < HUD_PANEL_NUM; ++i)
986 s = strcat(s, ftos(panel_order[i]), " ");
988 cvar_set("_hud_panelorder", s);
989 if(hud_panelorder_prev)
990 strunzone(hud_panelorder_prev);
991 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
994 void HUD_Panel_Highlight(float allow_move)
996 float i, j = 0, border;
998 while(j < HUD_PANEL_NUM)
1003 panel = hud_panel[i];
1004 HUD_Panel_UpdatePosSize()
1006 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1009 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1011 highlightedPanel = hud_panel[i];
1012 HUD_Panel_FirstInDrawQ(i);
1013 highlightedAction = 1;
1014 panel_click_distance = mousepos - panel_pos;
1017 // resize from topleft border
1018 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1020 highlightedPanel = hud_panel[i];
1021 HUD_Panel_FirstInDrawQ(i);
1022 highlightedAction = 2;
1024 panel_click_distance = mousepos - panel_pos;
1025 panel_click_resizeorigin = panel_pos + panel_size;
1028 // resize from topright border
1029 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1031 highlightedPanel = hud_panel[i];
1032 HUD_Panel_FirstInDrawQ(i);
1033 highlightedAction = 2;
1035 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1036 panel_click_distance_y = mousepos_y - panel_pos_y;
1037 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1040 // resize from bottomleft border
1041 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1043 highlightedPanel = hud_panel[i];
1044 HUD_Panel_FirstInDrawQ(i);
1045 highlightedAction = 2;
1047 panel_click_distance_x = mousepos_x - panel_pos_x;
1048 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1049 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1052 // resize from bottomright border
1053 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1055 highlightedPanel = hud_panel[i];
1056 HUD_Panel_FirstInDrawQ(i);
1057 highlightedAction = 2;
1059 panel_click_distance = panel_size - mousepos + panel_pos;
1060 panel_click_resizeorigin = panel_pos;
1064 highlightedPanel = world;
1065 highlightedAction = 0;
1068 void HUD_Panel_EnableMenu()
1071 menu_enabled_time = time;
1072 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1074 float mouse_over_panel;
1075 void HUD_Panel_Mouse()
1077 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1078 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1082 print("menu_enabled: ", ftos(menu_enabled), "\n");
1083 print("Highlighted: ", ftos(highlightedPanel), "\n");
1084 print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1087 if(autocvar__menu_alpha == 1)
1090 if (!autocvar_hud_cursormode)
1092 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1094 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1095 mousepos_y = bound(0, mousepos_y, vid_conheight);
1100 if(prevMouseClicked == 0)
1104 //stop ctrl-tab selection
1108 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1109 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1110 if (highlightedPanel)
1112 highlightedPanel_initial_pos = panel_pos;
1113 highlightedPanel_initial_size = panel_size;
1115 // doubleclick check
1116 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1118 mouseClicked = 0; // to prevent spam, I guess.
1119 HUD_Panel_EnableMenu();
1123 if (mouseClicked & S_MOUSE1)
1125 prevMouseClickedTime = time;
1126 prevMouseClickedPos = mousepos;
1128 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1133 panel = highlightedPanel;
1134 HUD_Panel_UpdatePosSize()
1137 if (highlightedPanel)
1139 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1140 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1142 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1144 panel_pos_backup = highlightedPanel_initial_pos;
1145 panel_size_backup = highlightedPanel_initial_size;
1146 highlightedPanel_backup = highlightedPanel;
1149 // in case the clicked panel is inside another panel and we aren't
1150 // moving it, avoid the immediate "fix" of its position/size
1151 // (often unwanted and hateful) by disabling collisions check
1152 hud_configure_checkcollisions = false;
1155 if(highlightedAction == 1)
1156 HUD_Panel_SetPos(mousepos - panel_click_distance);
1157 else if(highlightedAction == 2)
1159 vector mySize = '0 0 0';
1160 if(resizeCorner == 1) {
1161 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1162 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1163 } else if(resizeCorner == 2) {
1164 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1165 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1166 } else if(resizeCorner == 3) {
1167 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1168 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1169 } else { // resizeCorner == 4
1170 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1171 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1173 HUD_Panel_SetPosSize(mySize);
1178 if(menu_enabled == 2)
1179 mouse_over_panel = 0;
1181 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1182 if (mouse_over_panel && !tab_panel)
1183 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1185 // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1186 const vector cursorsize = '32 32 0';
1187 float cursor_alpha = 1 - autocvar__menu_alpha;
1189 if(!mouse_over_panel)
1190 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191 else if(mouse_over_panel == 1)
1192 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1193 else if(mouse_over_panel == 2)
1194 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1196 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1198 prevMouseClicked = mouseClicked;
1201 const float hlBorderSize = 4;
1202 const string hlBorder = "gfx/hud/default/border_highlighted";
1203 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1204 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1206 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1207 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1208 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1209 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1210 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);