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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         panel = hud_panel[i];
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_ca_layout");
144                                         HUD_Write_PanelCvar_q("_dom_layout");
145                                         HUD_Write_PanelCvar_q("_freezetag_layout");
146                                         break;
147                                 case HUD_PANEL_PRESSEDKEYS:
148                                         HUD_Write_PanelCvar_q("_aspect");
149                                         HUD_Write_PanelCvar_q("_attack");
150                                         break;
151                                 case HUD_PANEL_ENGINEINFO:
152                                         HUD_Write_PanelCvar_q("_framecounter_time");
153                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
154                                         break;
155                                 case HUD_PANEL_INFOMESSAGES:
156                                         HUD_Write_PanelCvar_q("_flip");
157                                         break;
158                                 case HUD_PANEL_PHYSICS:
159                                         HUD_Write_PanelCvar_q("_speed_unit");
160                                         HUD_Write_PanelCvar_q("_speed_unit_show");
161                                         HUD_Write_PanelCvar_q("_speed_max");
162                                         HUD_Write_PanelCvar_q("_speed_vertical");
163                                         HUD_Write_PanelCvar_q("_topspeed");
164                                         HUD_Write_PanelCvar_q("_topspeed_time");
165                                         HUD_Write_PanelCvar_q("_acceleration_max");
166                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_baralign");
169                                         HUD_Write_PanelCvar_q("_progressbar");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
171                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
172                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
173                                         HUD_Write_PanelCvar_q("_text");
174                                         HUD_Write_PanelCvar_q("_text_scale");
175                                         break;
176                                 case HUD_PANEL_CENTERPRINT:
177                                         HUD_Write_PanelCvar_q("_align");
178                                         HUD_Write_PanelCvar_q("_flip");
179                                         HUD_Write_PanelCvar_q("_fontscale");
180                                         HUD_Write_PanelCvar_q("_time");
181                                         HUD_Write_PanelCvar_q("_fade_in");
182                                         HUD_Write_PanelCvar_q("_fade_out");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
187                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
188                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
189                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
190                                         break;
191                         }
192                         HUD_Write("\n");
193                 }
194                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
195
196                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
197                 fclose(fh);
198         }
199         else
200                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
201 }
202
203 void HUD_Configure_Exit_Force()
204 {
205         if (menu_enabled)
206         {
207                 menu_enabled = 0;
208                 localcmd("togglemenu\n");
209         }
210         cvar_set("_hud_configure", "0");
211 }
212
213 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
214 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
215 {
216         float i;
217         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
218         vector myTarget;
219         myTarget = myPos;
220
221         for (i = 0; i < HUD_PANEL_NUM; ++i) {
222                 panel = hud_panel[i];
223                 if(panel == highlightedPanel) continue;
224                 HUD_Panel_UpdatePosSize()
225                 if(!panel_enabled) continue;
226
227                 panel_pos -= '1 1 0' * panel_bg_border;
228                 panel_size += '2 2 0' * panel_bg_border;
229
230                 if(myPos_y + mySize_y < panel_pos_y)
231                         continue;
232                 if(myPos_y > panel_pos_y + panel_size_y)
233                         continue;
234
235                 if(myPos_x + mySize_x < panel_pos_x)
236                         continue;
237                 if(myPos_x > panel_pos_x + panel_size_x)
238                         continue;
239
240                 // OK, there IS a collision.
241
242                 myCenter_x = myPos_x + 0.5 * mySize_x;
243                 myCenter_y = myPos_y + 0.5 * mySize_y;
244
245                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
246                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
247
248                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
249                 {
250                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
251                                 myTarget_x = panel_pos_x - mySize_x;
252                         else // push it upwards
253                                 myTarget_y = panel_pos_y - mySize_y;
254                 }
255                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
256                 {
257                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
258                                 myTarget_x = panel_pos_x + panel_size_x;
259                         else // push it upwards
260                                 myTarget_y = panel_pos_y - mySize_y;
261                 }
262                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
263                 {
264                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
265                                 myTarget_x = panel_pos_x - mySize_x;
266                         else // push it downwards
267                                 myTarget_y = panel_pos_y + panel_size_y;
268                 }
269                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
270                 {
271                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
272                                 myTarget_x = panel_pos_x + panel_size_x;
273                         else // push it downwards
274                                 myTarget_y = panel_pos_y + panel_size_y;
275                 }
276                 //if(cvar("hud_configure_checkcollisions_debug"))
277                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
278         }
279
280         return myTarget;
281 }
282
283 void HUD_Panel_SetPos(vector pos)
284 {
285         panel = highlightedPanel;
286         HUD_Panel_UpdatePosSize()
287         vector mySize;
288         mySize = panel_size;
289
290         //if(cvar("hud_configure_checkcollisions_debug"))
291                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
292
293         if(autocvar_hud_configure_grid)
294         {
295                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
296                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
297         }
298
299         if(hud_configure_checkcollisions)
300                 pos = HUD_Panel_CheckMove(pos, mySize);
301
302         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
303         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
304
305         string s;
306         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
307
308         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
309 }
310
311 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
312 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
313         float i;
314
315         vector targEndPos;
316
317         float dist_x, dist_y;
318         float ratio;
319         ratio = mySize_x/mySize_y;
320
321         for (i = 0; i < HUD_PANEL_NUM; ++i) {
322                 panel = hud_panel[i];
323                 if(panel == highlightedPanel) continue;
324                 HUD_Panel_UpdatePosSize()
325                 if(!panel_enabled) continue;
326
327                 panel_pos -= '1 1 0' * panel_bg_border;
328                 panel_size += '2 2 0' * panel_bg_border;
329
330                 targEndPos = panel_pos + panel_size;
331
332                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
333                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
334                         continue;
335
336                 if (resizeCorner == 1)
337                 {
338                         // check if this panel is on our way
339                         if (resizeorigin_x <= panel_pos_x)
340                                 continue;
341                         if (resizeorigin_y <= panel_pos_y)
342                                 continue;
343                         if (targEndPos_x <= resizeorigin_x - mySize_x)
344                                 continue;
345                         if (targEndPos_y <= resizeorigin_y - mySize_y)
346                                 continue;
347
348                         // there is a collision:
349                         // detect which side of the panel we are facing is actually limiting the resizing
350                         // (which side the resize direction finds for first) and reduce the size up to there
351                         //
352                         // dist is the distance between resizeorigin and the "analogous" point of the panel
353                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
354                         dist_x = resizeorigin_x - targEndPos_x;
355                         dist_y = resizeorigin_y - targEndPos_y;
356                         if (dist_y <= 0 || dist_x / dist_y > ratio)
357                                 mySize_x = min(mySize_x, dist_x);
358                         else
359                                 mySize_y = min(mySize_y, dist_y);
360                 }
361                 else if (resizeCorner == 2)
362                 {
363                         if (resizeorigin_x >= targEndPos_x)
364                                 continue;
365                         if (resizeorigin_y <= panel_pos_y)
366                                 continue;
367                         if (panel_pos_x >= resizeorigin_x + mySize_x)
368                                 continue;
369                         if (targEndPos_y <= resizeorigin_y - mySize_y)
370                                 continue;
371
372                         dist_x = panel_pos_x - resizeorigin_x;
373                         dist_y = resizeorigin_y - targEndPos_y;
374                         if (dist_y <= 0 || dist_x / dist_y > ratio)
375                                 mySize_x = min(mySize_x, dist_x);
376                         else
377                                 mySize_y = min(mySize_y, dist_y);
378                 }
379                 else if (resizeCorner == 3)
380                 {
381                         if (resizeorigin_x <= panel_pos_x)
382                                 continue;
383                         if (resizeorigin_y >= targEndPos_y)
384                                 continue;
385                         if (targEndPos_x <= resizeorigin_x - mySize_x)
386                                 continue;
387                         if (panel_pos_y >= resizeorigin_y + mySize_y)
388                                 continue;
389
390                         dist_x = resizeorigin_x - targEndPos_x;
391                         dist_y = panel_pos_y - resizeorigin_y;
392                         if (dist_y <= 0 || dist_x / dist_y > ratio)
393                                 mySize_x = min(mySize_x, dist_x);
394                         else
395                                 mySize_y = min(mySize_y, dist_y);
396                 }
397                 else if (resizeCorner == 4)
398                 {
399                         if (resizeorigin_x >= targEndPos_x)
400                                 continue;
401                         if (resizeorigin_y >= targEndPos_y)
402                                 continue;
403                         if (panel_pos_x >= resizeorigin_x + mySize_x)
404                                 continue;
405                         if (panel_pos_y >= resizeorigin_y + mySize_y)
406                                 continue;
407
408                         dist_x = panel_pos_x - resizeorigin_x;
409                         dist_y = panel_pos_y - resizeorigin_y;
410                         if (dist_y <= 0 || dist_x / dist_y > ratio)
411                                 mySize_x = min(mySize_x, dist_x);
412                         else
413                                 mySize_y = min(mySize_y, dist_y);
414                 }
415                 //if(cvar("hud_configure_checkcollisions_debug"))
416                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
417         }
418
419         return mySize;
420 }
421
422 void HUD_Panel_SetPosSize(vector mySize)
423 {
424         panel = highlightedPanel;
425         HUD_Panel_UpdatePosSize()
426         vector resizeorigin;
427         resizeorigin = panel_click_resizeorigin;
428         local noref vector myPos; // fteqcc sucks
429
430         // minimum panel size cap
431         mySize_x = max(0.025 * vid_conwidth, mySize_x);
432         mySize_y = max(0.025 * vid_conheight, mySize_y);
433
434         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
435         {
436                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
437                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
438         }
439
440         // collision testing|
441         // -----------------+
442
443         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
444         if(resizeCorner == 1) {
445                 myPos_x = resizeorigin_x - mySize_x;
446                 myPos_y = resizeorigin_y - mySize_y;
447         } else if(resizeCorner == 2) {
448                 myPos_x = resizeorigin_x;
449                 myPos_y = resizeorigin_y - mySize_y;
450         } else if(resizeCorner == 3) {
451                 myPos_x = resizeorigin_x - mySize_x;
452                 myPos_y = resizeorigin_y;
453         } else { // resizeCorner == 4
454                 myPos_x = resizeorigin_x;
455                 myPos_y = resizeorigin_y;
456         }
457
458         // left/top screen edges
459         if(myPos_x < 0)
460                 mySize_x = mySize_x + myPos_x;
461         if(myPos_y < 0)
462                 mySize_y = mySize_y + myPos_y;
463
464         // bottom/right screen edges
465         if(myPos_x + mySize_x > vid_conwidth)
466                 mySize_x = vid_conwidth - myPos_x;
467         if(myPos_y + mySize_y > vid_conheight)
468                 mySize_y = vid_conheight - myPos_y;
469
470         //if(cvar("hud_configure_checkcollisions_debug"))
471                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
472
473         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
474         if(autocvar_hud_configure_grid)
475         {
476                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
477                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
478         }
479
480         if(hud_configure_checkcollisions)
481                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
482
483         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
484         mySize_x = max(0.025 * vid_conwidth, mySize_x);
485         mySize_y = max(0.025 * vid_conheight, mySize_y);
486
487         // do another pos check, as size might have changed by now
488         if(resizeCorner == 1) {
489                 myPos_x = resizeorigin_x - mySize_x;
490                 myPos_y = resizeorigin_y - mySize_y;
491         } else if(resizeCorner == 2) {
492                 myPos_x = resizeorigin_x;
493                 myPos_y = resizeorigin_y - mySize_y;
494         } else if(resizeCorner == 3) {
495                 myPos_x = resizeorigin_x - mySize_x;
496                 myPos_y = resizeorigin_y;
497         } else { // resizeCorner == 4
498                 myPos_x = resizeorigin_x;
499                 myPos_y = resizeorigin_y;
500         }
501
502         //if(cvar("hud_configure_checkcollisions_debug"))
503                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
504
505         string s;
506         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
507         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
508
509         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
510         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
511 }
512
513 float pressed_key_time;
514 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
515 void HUD_Panel_Arrow_Action(float nPrimary)
516 {
517         if(!highlightedPanel)
518                 return;
519
520         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
521
522         float step;
523         if(autocvar_hud_configure_grid)
524         {
525                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
526                 {
527                         if (hudShiftState & S_SHIFT)
528                                 step = hud_configure_realGridSize_y;
529                         else
530                                 step = 2 * hud_configure_realGridSize_y;
531                 }
532                 else
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize_x;
536                         else
537                                 step = 2 * hud_configure_realGridSize_x;
538                 }
539         }
540         else
541         {
542                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
543                         step = vid_conheight;
544                 else
545                         step = vid_conwidth;
546                 if (hudShiftState & S_SHIFT)
547                         step = (step / 256); // more precision
548                 else
549                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
550         }
551
552         panel = highlightedPanel;
553         HUD_Panel_UpdatePosSize()
554
555         highlightedPanel_initial_pos = panel_pos;
556         highlightedPanel_initial_size = panel_size;
557
558         if (hudShiftState & S_ALT) // resize
559         {
560                 highlightedAction = 1;
561                 if(nPrimary == K_UPARROW)
562                         resizeCorner = 1;
563                 else if(nPrimary == K_RIGHTARROW)
564                         resizeCorner = 2;
565                 else if(nPrimary == K_LEFTARROW)
566                         resizeCorner = 3;
567                 else // if(nPrimary == K_DOWNARROW)
568                         resizeCorner = 4;
569
570                 // ctrl+arrow reduces the size, instead of increasing it
571                 // Note that ctrl disables collisions check too, but it's fine
572                 // since we don't collide with anything reducing the size
573                 if (hudShiftState & S_CTRL) {
574                         step = -step;
575                         resizeCorner = 5 - resizeCorner;
576                 }
577
578                 vector mySize;
579                 mySize = panel_size;
580                 panel_click_resizeorigin = panel_pos;
581                 if(resizeCorner == 1) {
582                         panel_click_resizeorigin += mySize;
583                         mySize_y += step;
584                 } else if(resizeCorner == 2) {
585                         panel_click_resizeorigin_y += mySize_y;
586                         mySize_x += step;
587                 } else if(resizeCorner == 3) {
588                         panel_click_resizeorigin_x += mySize_x;
589                         mySize_x += step;
590                 } else { // resizeCorner == 4
591                         mySize_y += step;
592                 }
593                 HUD_Panel_SetPosSize(mySize);
594         }
595         else // move
596         {
597                 highlightedAction = 2;
598                 vector pos;
599                 pos = panel_pos;
600                 if(nPrimary == K_UPARROW)
601                         pos_y -= step;
602                 else if(nPrimary == K_DOWNARROW)
603                         pos_y += step;
604                 else if(nPrimary == K_LEFTARROW)
605                         pos_x -= step;
606                 else // if(nPrimary == K_RIGHTARROW)
607                         pos_x += step;
608
609                 HUD_Panel_SetPos(pos);
610         }
611
612         panel = highlightedPanel;
613         HUD_Panel_UpdatePosSize()
614
615         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
616         {
617                 // backup!
618                 panel_pos_backup = highlightedPanel_initial_pos;
619                 panel_size_backup = highlightedPanel_initial_size;
620                 highlightedPanel_backup = highlightedPanel;
621         }
622 }
623
624 const float S_MOUSE1 = 1;
625 const float S_MOUSE2 = 2;
626 const float S_MOUSE3 = 4;
627 float mouseClicked;
628 float prevMouseClicked; // previous state
629 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
630 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
631
632 void HUD_Panel_EnableMenu();
633 entity tab_panels[HUD_PANEL_MAX];
634 entity tab_panel;
635 vector tab_panel_pos;
636 float tab_backward;
637 void HUD_Panel_FirstInDrawQ(float id);
638 void reset_tab_panels()
639 {
640         int i;
641         for(i = 0; i < HUD_PANEL_NUM; ++i)
642                 tab_panels[i] = world;
643 }
644 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
645 {
646         string s;
647
648         if(bInputType == 2)
649                 return false;
650
651         if(!autocvar__hud_configure)
652                 return false;
653
654         // block any input while a menu dialog is fading
655         if(autocvar__menu_alpha)
656                 return true;
657
658         if(bInputType == 3)
659         {
660                 mousepos_x = nPrimary;
661                 mousepos_y = nSecondary;
662                 return true;
663         }
664
665         // allow console bind to work
666         string con_keys;
667         float keys;
668         con_keys = findkeysforcommand("toggleconsole", 0);
669         keys = tokenize(con_keys); // findkeysforcommand returns data for this
670
671         float hit_con_bind = 0, i;
672         for (i = 0; i < keys; ++i)
673         {
674                 if(nPrimary == stof(argv(i)))
675                         hit_con_bind = 1;
676         }
677
678         if(bInputType == 0) {
679                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
680                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
681                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
682         }
683         else if(bInputType == 1) {
684                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
685                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
686                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
687         }
688
689         if(nPrimary == K_CTRL)
690         {
691                 if (bInputType == 1) //ctrl has been released
692                 {
693                         if (tab_panel)
694                         {
695                                 //switch to selected panel
696                                 highlightedPanel = tab_panel;
697                                 highlightedAction = 0;
698                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
699                         }
700                         tab_panel = world;
701                         reset_tab_panels();
702                 }
703         }
704
705         if(nPrimary == K_MOUSE1)
706         {
707                 if(bInputType == 0) // key pressed
708                         mouseClicked |= S_MOUSE1;
709                 else if(bInputType == 1) // key released
710                         mouseClicked -= (mouseClicked & S_MOUSE1);
711         }
712         else if(nPrimary == K_MOUSE2)
713         {
714                 if(bInputType == 0) // key pressed
715                         mouseClicked |= S_MOUSE2;
716                 else if(bInputType == 1) // key released
717                         mouseClicked -= (mouseClicked & S_MOUSE2);
718         }
719         else if(nPrimary == K_ESCAPE)
720         {
721                 if (bInputType == 1)
722                         return true;
723                 menu_enabled = 1;
724                 menu_enabled_time = time;
725                 localcmd("menu_showhudexit\n");
726         }
727         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
728         {
729                 if (bInputType == 1)
730                         return true;
731                 if (!menu_enabled)
732                         cvar_set("_hud_configure", "0");
733         }
734         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
735         {
736                 if (bInputType == 1 || mouseClicked)
737                         return true;
738
739                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
740                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
741                 //(it should only after every other panel of the hud)
742                 //It's a minor bug anyway, we can live with it
743
744                 entity starting_panel;
745                 entity old_tab_panel = tab_panel;
746                 if (!tab_panel) //first press of TAB
747                 {
748                         if (highlightedPanel)
749                         {
750                                 panel = highlightedPanel;
751                                 HUD_Panel_UpdatePosSize()
752                         }
753                         else
754                                 panel_pos = '0 0 0';
755                         starting_panel = highlightedPanel;
756                         tab_panel_pos = panel_pos; //to compute level
757                 }
758                 else
759                 {
760                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
761                                 reset_tab_panels();
762                         starting_panel = tab_panel;
763                 }
764                 tab_backward = (hudShiftState & S_SHIFT);
765
766                 float k, level = 0, start_pos_x;
767                 vector candidate_pos = '0 0 0';
768                 const float LEVELS_NUM = 4;
769                 float level_height = vid_conheight / LEVELS_NUM;
770 :find_tab_panel
771                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
772                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
773                 start_pos_x = tab_panel_pos_x;
774                 tab_panel = world;
775                 k=0;
776                 while(++k)
777                 {
778                         for(i = 0; i < HUD_PANEL_NUM; ++i)
779                         {
780                                 panel = hud_panel[i];
781                                 if (panel == tab_panels[i] || panel == starting_panel)
782                                         continue;
783                                 HUD_Panel_UpdatePosSize()
784                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
785                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
786                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
787                                 {
788                                         tab_panel = panel;
789                                         tab_panel_pos = candidate_pos = panel_pos;
790                                 }
791                         }
792                         if (tab_panel)
793                                 break;
794                         if (k == LEVELS_NUM) //tab_panel not found
795                         {
796                                 reset_tab_panels();
797                                 if (!old_tab_panel)
798                                 {
799                                         tab_panel = world;
800                                         return true;
801                                 }
802                                 starting_panel = old_tab_panel;
803                                 old_tab_panel = world;
804                                 goto find_tab_panel; //u must find tab_panel!
805                         }
806                         if (!tab_backward)
807                         {
808                                 level = mod(level + level_height, vid_conheight);
809                                 start_pos_x = 0;
810                                 candidate_pos_x = vid_conwidth;
811                         }
812                         else
813                         {
814                                 level = mod(level - level_height, vid_conheight);
815                                 start_pos_x = vid_conwidth;
816                                 candidate_pos_x = 0;
817                         }
818                 }
819
820                 tab_panels[tab_panel.panel_id] = tab_panel;
821         }
822         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
823         {
824                 if (bInputType == 1 || mouseClicked)
825                         return true;
826
827                 if (highlightedPanel)
828                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
829                 else
830                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
831         }
832         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
833         {
834                 if (bInputType == 1 || mouseClicked)
835                         return true;
836
837                 if (highlightedPanel)
838                 {
839                         panel = highlightedPanel;
840                         HUD_Panel_UpdatePosSize()
841                         panel_size_copied = panel_size;
842                 }
843         }
844         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
845         {
846                 if (bInputType == 1 || mouseClicked)
847                         return true;
848
849                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
850                         return true;
851
852                 panel = highlightedPanel;
853                 HUD_Panel_UpdatePosSize()
854
855                 // reduce size if it'd go beyond screen boundaries
856                 vector tmp_size = panel_size_copied;
857                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
858                         tmp_size_x = vid_conwidth - panel_pos_x;
859                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
860                         tmp_size_y = vid_conheight - panel_pos_y;
861
862                 if (panel_size == tmp_size)
863                         return true;
864
865                 // backup first!
866                 panel_pos_backup = panel_pos;
867                 panel_size_backup = panel_size;
868                 highlightedPanel_backup = highlightedPanel;
869
870                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
871                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
872         }
873         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
874         {
875                 if (bInputType == 1 || mouseClicked)
876                         return true;
877                 //restore previous values
878                 if (highlightedPanel_backup)
879                 {
880                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
881                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
882                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
883                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
884                         highlightedPanel_backup = world;
885                 }
886         }
887         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
888         {
889                 if (bInputType == 1)
890                 {
891                         pressed_key_time = 0;
892                         return true;
893                 }
894                 else if (pressed_key_time == 0)
895                         pressed_key_time = time;
896
897                 if (!mouseClicked)
898                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
899         }
900         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
901         {
902                 if (bInputType == 1)
903                         return true;
904                 if (highlightedPanel)
905                         HUD_Panel_EnableMenu();
906         }
907         else if(hit_con_bind)
908                 return false;
909
910         return true;
911 }
912
913 float HUD_Panel_Check_Mouse_Pos(float allow_move)
914 {
915         float i, j = 0, border;
916
917         while(j < HUD_PANEL_NUM)
918         {
919                 i = panel_order[j];
920                 j += 1;
921
922                 panel = hud_panel[i];
923                 HUD_Panel_UpdatePosSize()
924
925                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
926
927                 // move
928                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
929                 {
930                         return 1;
931                 }
932                 // resize from topleft border
933                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
934                 {
935                         return 2;
936                 }
937                 // resize from topright border
938                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
939                 {
940                         return 3;
941                 }
942                 // resize from bottomleft border
943                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
944                 {
945                         return 3;
946                 }
947                 // resize from bottomright border
948                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
949                 {
950                         return 2;
951                 }
952         }
953         return 0;
954 }
955
956 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
957 void HUD_Panel_FirstInDrawQ(float id)
958 {
959         float i;
960         var float place = -1;
961         // find out where in the array our current id is, save into place
962         for(i = 0; i < HUD_PANEL_NUM; ++i)
963         {
964                 if(panel_order[i] == id)
965                 {
966                         place = i;
967                         break;
968                 }
969         }
970         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
971         if(place == -1)
972                 place = HUD_PANEL_NUM - 1;
973
974         // move all ids up by one step in the array until "place"
975         for(i = place; i > 0; --i)
976         {
977                 panel_order[i] = panel_order[i-1];
978         }
979         // now save the new top id
980         panel_order[0] = id;
981
982         // let's save them into the cvar by some strcat trickery
983         string s = "";
984         for(i = 0; i < HUD_PANEL_NUM; ++i)
985         {
986                 s = strcat(s, ftos(panel_order[i]), " ");
987         }
988         cvar_set("_hud_panelorder", s);
989         if(hud_panelorder_prev)
990                 strunzone(hud_panelorder_prev);
991         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
992 }
993
994 void HUD_Panel_Highlight(float allow_move)
995 {
996         float i, j = 0, border;
997
998         while(j < HUD_PANEL_NUM)
999         {
1000                 i = panel_order[j];
1001                 j += 1;
1002
1003                 panel = hud_panel[i];
1004                 HUD_Panel_UpdatePosSize()
1005
1006                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1007
1008                 // move
1009                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1010                 {
1011                         highlightedPanel = hud_panel[i];
1012                         HUD_Panel_FirstInDrawQ(i);
1013                         highlightedAction = 1;
1014                         panel_click_distance = mousepos - panel_pos;
1015                         return;
1016                 }
1017                 // resize from topleft border
1018                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1019                 {
1020                         highlightedPanel = hud_panel[i];
1021                         HUD_Panel_FirstInDrawQ(i);
1022                         highlightedAction = 2;
1023                         resizeCorner = 1;
1024                         panel_click_distance = mousepos - panel_pos;
1025                         panel_click_resizeorigin = panel_pos + panel_size;
1026                         return;
1027                 }
1028                 // resize from topright border
1029                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1030                 {
1031                         highlightedPanel = hud_panel[i];
1032                         HUD_Panel_FirstInDrawQ(i);
1033                         highlightedAction = 2;
1034                         resizeCorner = 2;
1035                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1036                         panel_click_distance_y = mousepos_y - panel_pos_y;
1037                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1038                         return;
1039                 }
1040                 // resize from bottomleft border
1041                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1042                 {
1043                         highlightedPanel = hud_panel[i];
1044                         HUD_Panel_FirstInDrawQ(i);
1045                         highlightedAction = 2;
1046                         resizeCorner = 3;
1047                         panel_click_distance_x = mousepos_x - panel_pos_x;
1048                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1049                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1050                         return;
1051                 }
1052                 // resize from bottomright border
1053                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1054                 {
1055                         highlightedPanel = hud_panel[i];
1056                         HUD_Panel_FirstInDrawQ(i);
1057                         highlightedAction = 2;
1058                         resizeCorner = 4;
1059                         panel_click_distance = panel_size - mousepos + panel_pos;
1060                         panel_click_resizeorigin = panel_pos;
1061                         return;
1062                 }
1063         }
1064         highlightedPanel = world;
1065         highlightedAction = 0;
1066 }
1067
1068 void HUD_Panel_EnableMenu()
1069 {
1070         menu_enabled = 2;
1071         menu_enabled_time = time;
1072         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1073 }
1074 float mouse_over_panel;
1075 void HUD_Panel_Mouse()
1076 {
1077         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1078         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1079                 menu_enabled = 0;
1080
1081         /*
1082         print("menu_enabled: ", ftos(menu_enabled), "\n");
1083         print("Highlighted: ", ftos(highlightedPanel), "\n");
1084         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1085         */
1086
1087         if(autocvar__menu_alpha == 1)
1088                 return;
1089
1090         if (!autocvar_hud_cursormode)
1091         {
1092                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1093
1094                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1095                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1096         }
1097
1098         if(mouseClicked)
1099         {
1100                 if(prevMouseClicked == 0)
1101                 {
1102                         if (tab_panel)
1103                         {
1104                                 //stop ctrl-tab selection
1105                                 tab_panel = world;
1106                                 reset_tab_panels();
1107                         }
1108                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1109                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1110                         if (highlightedPanel)
1111                         {
1112                                 highlightedPanel_initial_pos = panel_pos;
1113                                 highlightedPanel_initial_size = panel_size;
1114                         }
1115                         // doubleclick check
1116                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1117                         {
1118                                 mouseClicked = 0; // to prevent spam, I guess.
1119                                 HUD_Panel_EnableMenu();
1120                         }
1121                         else
1122                         {
1123                                 if (mouseClicked & S_MOUSE1)
1124                                 {
1125                                         prevMouseClickedTime = time;
1126                                         prevMouseClickedPos = mousepos;
1127                                 }
1128                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1129                         }
1130                 }
1131                 else
1132                 {
1133                         panel = highlightedPanel;
1134                         HUD_Panel_UpdatePosSize()
1135                 }
1136
1137                 if (highlightedPanel)
1138                 {
1139                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1140                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1141                         {
1142                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1143                                 // backup!
1144                                 panel_pos_backup = highlightedPanel_initial_pos;
1145                                 panel_size_backup = highlightedPanel_initial_size;
1146                                 highlightedPanel_backup = highlightedPanel;
1147                         }
1148                         else
1149                                 // in case the clicked panel is inside another panel and we aren't
1150                                 // moving it, avoid the immediate "fix" of its position/size
1151                                 // (often unwanted and hateful) by disabling collisions check
1152                                 hud_configure_checkcollisions = false;
1153                 }
1154
1155                 if(highlightedAction == 1)
1156                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1157                 else if(highlightedAction == 2)
1158                 {
1159                         vector mySize = '0 0 0';
1160                         if(resizeCorner == 1) {
1161                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1162                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1163                         } else if(resizeCorner == 2) {
1164                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1165                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1166                         } else if(resizeCorner == 3) {
1167                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1168                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1169                         } else { // resizeCorner == 4
1170                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1171                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1172                         }
1173                         HUD_Panel_SetPosSize(mySize);
1174                 }
1175         }
1176         else
1177         {
1178                 if(menu_enabled == 2)
1179                         mouse_over_panel = 0;
1180                 else
1181                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1182                 if (mouse_over_panel && !tab_panel)
1183                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1184         }
1185         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1186         const vector cursorsize = '32 32 0';
1187         float cursor_alpha = 1 - autocvar__menu_alpha;
1188
1189         if(!mouse_over_panel)
1190                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1191         else if(mouse_over_panel == 1)
1192                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1193         else if(mouse_over_panel == 2)
1194                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1195         else
1196                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1197
1198         prevMouseClicked = mouseClicked;
1199 }
1200
1201 const float hlBorderSize = 4;
1202 const string hlBorder = "gfx/hud/default/border_highlighted";
1203 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1204 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1205 {
1206         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1207         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1208         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1209         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1210         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1211 }