1 #ifdef REGISTER_MONSTER
4 /* function */ m_wyvern,
5 /* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN,
6 /* mins,maxs */ '-20 -20 -58', '20 20 20',
7 /* model */ "wizard.mdl",
8 /* netname */ "wyvern",
9 /* fullname */ _("Wyvern")
12 #define WYVERN_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_fireball_damage) \
15 MON_ADD_CVAR(monster, attack_fireball_edgedamage) \
16 MON_ADD_CVAR(monster, attack_fireball_damagetime) \
17 MON_ADD_CVAR(monster, attack_fireball_force) \
18 MON_ADD_CVAR(monster, attack_fireball_radius) \
19 MON_ADD_CVAR(monster, attack_fireball_speed) \
20 MON_ADD_CVAR(monster, speed_stop) \
21 MON_ADD_CVAR(monster, speed_run) \
22 MON_ADD_CVAR(monster, speed_walk)
25 WYVERN_SETTINGS(wyvern)
29 const float wyvern_anim_hover = 0;
30 const float wyvern_anim_fly = 1;
31 const float wyvern_anim_magic = 2;
32 const float wyvern_anim_pain = 3;
33 const float wyvern_anim_death = 4;
35 void wyvern_fireball_explode()
40 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
42 RadiusDamage(self, self.realowner, MON_CVAR(wyvern, attack_fireball_damage), MON_CVAR(wyvern, attack_fireball_edgedamage), MON_CVAR(wyvern, attack_fireball_force), world, MON_CVAR(wyvern, attack_fireball_radius), self.projectiledeathtype, world);
44 for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= MON_CVAR(wyvern, attack_fireball_radius))
45 Fire_AddDamage(e, self, 5 * monster_skill, MON_CVAR(wyvern, attack_fireball_damagetime), self.projectiledeathtype);
51 void wyvern_fireball_touch()
55 wyvern_fireball_explode();
58 void wyvern_fireball()
60 entity missile = spawn();
61 vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
63 monster_makevectors(self.enemy);
65 missile.owner = missile.realowner = self;
66 missile.solid = SOLID_TRIGGER;
67 missile.movetype = MOVETYPE_FLYMISSILE;
68 missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
69 setsize(missile, '-6 -6 -6', '6 6 6');
70 setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
71 missile.flags = FL_PROJECTILE;
72 missile.velocity = dir * MON_CVAR(wyvern, attack_fireball_speed);
73 missile.avelocity = '300 300 300';
74 missile.nextthink = time + 5;
75 missile.think = wyvern_fireball_explode;
76 missile.enemy = self.enemy;
77 missile.touch = wyvern_fireball_touch;
78 CSQCProjectile(missile, TRUE, PROJECTILE_FIREMINE, TRUE);
81 float wyvern_attack(float attack_type)
85 case MONSTER_ATTACK_MELEE:
86 case MONSTER_ATTACK_RANGED:
88 self.attack_finished_single = time + 1.2;
99 void spawnfunc_monster_wyvern()
101 self.classname = "monster_wyvern";
103 self.monster_spawnfunc = spawnfunc_monster_wyvern;
105 if(Monster_CheckAppearFlags(self))
108 if not(monster_initialize(MON_WYVERN, TRUE)) { remove(self); return; }
111 // compatibility with old spawns
112 void spawnfunc_monster_wizard() { spawnfunc_monster_wyvern(); }
114 float m_wyvern(float req)
120 monster_move(MON_CVAR(wyvern, speed_run), MON_CVAR(wyvern, speed_walk), MON_CVAR(wyvern, speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
125 monsters_setframe(wyvern_anim_death);
126 self.velocity_x = -200 + 400 * random();
127 self.velocity_y = -200 + 400 * random();
128 self.velocity_z = 100 + 100 * random();
133 if not(self.health) self.health = MON_CVAR(wyvern, health);
135 self.monster_attackfunc = wyvern_attack;
136 monsters_setframe(wyvern_anim_hover);
147 MON_CONFIG_SETTINGS(WYVERN_SETTINGS(wyvern))
157 float m_wyvern(float req)
168 precache_model ("models/monsters/wizard.mdl");
177 #endif // REGISTER_MONSTER