2 #define MR_SETUP 1 // (SERVER) setup monster data
3 #define MR_THINK 2 // (SERVER) logic to run every frame
4 #define MR_DEATH 3 // (BOTH) called when monster dies
5 #define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
6 #define MR_CONFIG 5 // (ALL)
9 entity get_monsterinfo(float id);
11 // entity properties of monsterinfo:
12 .float monsterid; // MON_...
13 .string netname; // short name
14 .string monster_name; // human readable name
15 .float(float) monster_func; // m_...
16 .string mdl; // currently a copy of the model
17 .string model; // full name of model
20 // other useful macros
21 #define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
22 #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
24 // =====================
25 // Monster Registration
26 // =====================
28 float m_null(float dummy);
29 void register_monster(float id, float(float) func, float monstertype, vector min_s, vector max_s, string modelname, string shortname, string mname);
30 void register_monsters_done();
32 // special spawn flags
33 const float MONSTER_RESPAWN_DEATHPOINT = 699; // re-spawn where we died
34 const float MONSTER_TYPE_FLY = 700;
35 const float MONSTER_TYPE_SWIM = 701;
36 const float MONSTER_SIZE_BROKEN = 702; // TODO: remove when bad models are replaced
38 const float MON_MAXCOUNT = 24;
43 #define REGISTER_MONSTER_2(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \
46 void RegisterMonsters_##id() \
48 MON_LAST = (id = MON_FIRST + MON_COUNT); \
50 register_monster(id,func,monstertype,min_s,max_s,modelname,shortname,mname); \
52 ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
53 #define REGISTER_MONSTER(id,func,monstertype,min_s,max_s,modelname,shortname,mname) \
54 REGISTER_MONSTER_2(MON_##id,func,monstertype,min_s,max_s,modelname,shortname,mname)
56 #define MON_DUPECHECK(dupecheck,cvar) \
61 #error DUPLICATE MONSTER CVAR: cvar \
64 #define MON_ADD_CVAR(monster,name) \
65 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
67 #define MON_CVAR(monster,name) autocvar_g_balance_##monster##_##name
69 #define MON_ADD_PROP(monster,prop,name) \
71 MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
73 #define MON_SET_PROP(wepid,monster,prop,name) get_monsterinfo(##wepid).##prop = autocvar_g_monster_##monster##_##name;
75 #define MON_SET_PROPS(monsettings,wepid) \
76 #define MON_ADD_CVAR(monster,mode,name) \
77 #define MON_ADD_PROP(monster,prop,name) MON_SET_PROP(wepid,monster,prop,name) \
86 #undef REGISTER_MONSTER
87 ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)