2 int autocvar_g_sandbox_info;
3 bool autocvar_g_sandbox_readonly;
4 string autocvar_g_sandbox_storage_name;
5 float autocvar_g_sandbox_storage_autosave;
6 bool autocvar_g_sandbox_storage_autoload;
7 float autocvar_g_sandbox_editor_flood;
8 int autocvar_g_sandbox_editor_maxobjects;
9 int autocvar_g_sandbox_editor_free;
10 float autocvar_g_sandbox_editor_distance_spawn;
11 float autocvar_g_sandbox_editor_distance_edit;
12 float autocvar_g_sandbox_object_scale_min;
13 float autocvar_g_sandbox_object_scale_max;
14 float autocvar_g_sandbox_object_material_velocity_min;
15 float autocvar_g_sandbox_object_material_velocity_factor;
18 void sandbox_Database_Load();
20 REGISTER_MUTATOR(sandbox, cvar("g_sandbox"))
24 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
25 if(autocvar_g_sandbox_storage_autoload)
26 sandbox_Database_Load();
29 MUTATOR_ONROLLBACK_OR_REMOVE
31 // nothing to roll back
42 const float MAX_STORAGE_ATTACHMENTS = 16;
45 .entity object_attach;
49 void sandbox_ObjectFunction_Touch()
51 // apply material impact effects
55 if(self.touch_timer > time)
56 return; // don't execute each frame
57 self.touch_timer = time + 0.1;
59 // make particle count and sound volume depend on impact speed
61 intensity = vlen(self.velocity) + vlen(other.velocity);
62 if(intensity) // avoid divisions by 0
63 intensity /= 2; // average the two velocities
64 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
65 return; // impact not strong enough to do anything
66 // now offset intensity and apply it to the effects
67 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
68 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
70 _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
71 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
74 void sandbox_ObjectFunction_Think()
78 // decide if and how this object can be grabbed
79 if(autocvar_g_sandbox_readonly)
80 self.grab = 0; // no grabbing
81 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
82 self.grab = 1; // owner only
84 self.grab = 3; // anyone
86 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
87 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
88 // since if the owning player disconnects, the object's owner should also be reset.
89 FOR_EACH_REALPLAYER(e) // bots can't have objects
91 if(self.crypto_idfp == e.crypto_idfp)
96 self.realowner = world;
99 self.nextthink = time;
101 CSQCMODEL_AUTOUPDATE(self);
104 .float old_solid, old_movetype;
105 entity sandbox_ObjectEdit_Get(float permissions)
107 // Returns the traced entity if the player can edit it, and world if not.
108 // If permissions if false, the object is returned regardless of editing rights.
109 // Attached objects are SOLID_NOT and do not get traced.
111 crosshair_trace_plusvisibletriggers(self);
112 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
113 return world; // out of trace range
114 if(trace_ent.classname != "object")
115 return world; // entity is not an object
117 return trace_ent; // don't check permissions, anyone can edit this object
118 if(trace_ent.crypto_idfp == "")
119 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
120 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
121 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
125 void sandbox_ObjectEdit_Scale(entity e, float f)
130 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
131 _setmodel(e, e.model); // reset mins and maxs based on mesh
132 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
136 void sandbox_ObjectAttach_Remove(entity e);
137 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
139 // attaches e to parent on string s
141 // we can't attach to an attachment, for obvious reasons
142 sandbox_ObjectAttach_Remove(e);
144 e.old_solid = e.solid; // persist solidity
145 e.old_movetype = e.movetype; // persist physics
146 e.movetype = MOVETYPE_FOLLOW;
148 e.takedamage = DAMAGE_NO;
150 setattachment(e, parent, s);
154 void sandbox_ObjectAttach_Remove(entity e)
156 // detaches any object attached to e
159 for(head = world; (head = find(head, classname, "object")); )
164 org = gettaginfo(head, 0);
165 setattachment(head, world, "");
168 // objects change origin and angles when detached, so apply previous position
169 setorigin(head, org);
170 head.angles = e.angles; // don't allow detached objects to spin or roll
172 head.solid = head.old_solid; // restore persisted solidity
173 head.movetype = head.old_movetype; // restore persisted physics
174 head.takedamage = DAMAGE_AIM;
179 entity sandbox_ObjectSpawn(float database)
181 // spawn a new object with default properties
183 entity e = new(object);
184 e.takedamage = DAMAGE_AIM;
185 e.damageforcescale = 1;
186 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
187 e.movetype = MOVETYPE_TOSS;
190 e.material = string_null;
191 e.touch = sandbox_ObjectFunction_Touch;
192 e.think = sandbox_ObjectFunction_Think;
194 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
198 // set the object's owner via player UID
199 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
200 if(self.crypto_idfp != "")
201 e.crypto_idfp = strzone(self.crypto_idfp);
203 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
205 // set public object information
206 e.netname = strzone(self.netname); // name of the owner
207 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
208 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
210 // set origin and direction based on player position and view angle
211 makevectors(self.v_angle);
212 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
213 setorigin(e, trace_endpos);
214 e.angles_y = self.v_angle.y;
217 WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
223 void sandbox_ObjectRemove(entity e)
225 sandbox_ObjectAttach_Remove(e); // detach child objects
227 // if the object being removed has been selected for attachment by a player, unset it
229 FOR_EACH_REALPLAYER(head) // bots can't have objects
231 if(head.object_attach == e)
232 head.object_attach = world;
235 if(e.material) { strunzone(e.material); e.material = string_null; }
236 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
237 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
238 if(e.message) { strunzone(e.message); e.message = string_null; }
239 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
246 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
248 string sandbox_ObjectPort_Save(entity e, float database)
250 // save object properties, and return them as a string
255 for(head = world; (head = find(head, classname, "object")); )
257 // the main object needs to be first in the array [0] with attached objects following
258 float slot, physics, solidity;
259 if(head == e) // this is the main object, place it first
262 solidity = head.solid; // applied solidity is normal solidity for children
263 physics = head.movetype; // applied physics are normal physics for parents
265 else if(head.owner == e) // child object, list them in order
267 i += 1; // children start from 1
269 solidity = head.old_solid; // persisted solidity is normal solidity for children
270 physics = head.old_movetype; // persisted physics are normal physics for children
271 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
276 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
279 // properties stored only for child objects
280 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
284 // properties stored only for parent objects
287 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
288 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
291 // properties stored for all objects
292 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
293 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
294 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
295 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
296 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
297 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
298 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
299 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
300 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
301 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
302 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
305 // properties stored only for the database
306 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
307 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
308 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
309 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
313 // now apply the array to a simple string, with the ; symbol separating objects
315 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
318 s = strcat(s, port_string[i], "; ");
319 port_string[i] = string_null; // fully clear the string
325 entity sandbox_ObjectPort_Load(string s, float database)
327 // load object properties, and spawn a new object with them
329 entity e = world, parent = world;
331 // separate objects between the ; symbols
332 n = tokenizebyseparator(s, "; ");
333 for(i = 0; i < n; ++i)
334 port_string[i] = argv(i);
336 // now separate and apply the properties of each object
337 for(i = 0; i < n; ++i)
340 string tagname = string_null;
342 tokenize_console(port_string[i]);
343 e = sandbox_ObjectSpawn(database);
345 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
348 // properties stored only for child objects
349 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
353 // properties stored only for parent objects
356 setorigin(e, stov(argv(argv_num))); ++argv_num;
357 e.angles = stov(argv(argv_num)); ++argv_num;
359 parent = e; // mark parent objects as such
361 // properties stored for all objects
362 _setmodel(e, argv(argv_num)); ++argv_num;
363 e.skin = stof(argv(argv_num)); ++argv_num;
364 e.alpha = stof(argv(argv_num)); ++argv_num;
365 e.colormod = stov(argv(argv_num)); ++argv_num;
366 e.glowmod = stov(argv(argv_num)); ++argv_num;
367 e.frame = stof(argv(argv_num)); ++argv_num;
368 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
369 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
370 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
371 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
372 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
375 // properties stored only for the database
376 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
377 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
378 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
379 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
384 sandbox_ObjectAttach_Set(e, parent, tagname);
387 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
388 port_string[i] = string_null; // fully clear the string
393 void sandbox_Database_Save()
395 // saves all objects to the database file
400 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
401 file_get = fopen(file_name, FILE_WRITE);
402 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
403 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
405 for(head = world; (head = find(head, classname, "object")); )
407 // attached objects are persisted separately, ignore them here
408 if(head.owner != world)
411 // use a line of text for each object, listing all properties
412 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
417 void sandbox_Database_Load()
419 // loads all objects from the database file
420 string file_read, file_name;
423 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
424 file_get = fopen(file_name, FILE_READ);
427 if(autocvar_g_sandbox_info > 0)
428 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
434 file_read = fgets(file_get);
437 if(substring(file_read, 0, 2) == "//")
439 if(substring(file_read, 0, 1) == "#")
443 e = sandbox_ObjectPort_Load(file_read, true);
447 // since objects are being loaded for the first time, precache material sounds for each
448 for (i = 1; i <= 5; i++) // 5 sounds in total
449 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
452 if(autocvar_g_sandbox_info > 0)
453 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
458 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
460 if(MUTATOR_RETURNVALUE) // command was already handled?
462 if(cmd_name == "g_sandbox")
464 if(autocvar_g_sandbox_readonly)
466 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
471 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
481 // ---------------- COMMAND: HELP ----------------
483 print_to(self, "You can use the following sandbox commands:");
484 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
485 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
486 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
487 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
488 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
489 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
490 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
491 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
492 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
493 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
494 print_to(self, "^3skin value ^7- changes the skin of the object");
495 print_to(self, "^3alpha value ^7- sets object transparency");
496 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
497 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
498 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
499 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
500 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
501 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
502 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
503 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
504 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
505 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
506 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
507 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
508 print_to(self, "^3attachments ^7- prints information about the object's attachments");
509 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
512 // ---------------- COMMAND: OBJECT, SPAWN ----------------
514 if(time < self.object_flood)
516 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
519 self.object_flood = time + autocvar_g_sandbox_editor_flood;
520 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
522 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
527 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
530 if (!(fexists(argv(2))))
532 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
536 e = sandbox_ObjectSpawn(false);
537 _setmodel(e, argv(2));
539 if(autocvar_g_sandbox_info > 0)
540 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
543 // ---------------- COMMAND: OBJECT, REMOVE ----------------
544 case "object_remove":
545 e = sandbox_ObjectEdit_Get(true);
548 if(autocvar_g_sandbox_info > 0)
549 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
550 sandbox_ObjectRemove(e);
554 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
557 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
558 case "object_duplicate":
562 // copies customizable properties of the selected object to the clipboard cvar
563 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
566 s = sandbox_ObjectPort_Save(e, false);
567 s = strreplace("\"", "\\\"", s);
568 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
570 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
573 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
577 // spawns a new object using the properties in the player's clipboard cvar
578 if(time < self.object_flood)
580 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
583 self.object_flood = time + autocvar_g_sandbox_editor_flood;
584 if(argv(3) == "") // no object in clipboard
586 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
589 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
591 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
594 e = sandbox_ObjectPort_Load(argv(3), false);
596 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
597 if(autocvar_g_sandbox_info > 0)
598 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
603 // ---------------- COMMAND: OBJECT, ATTACH ----------------
604 case "object_attach":
608 // select e as the object as meant to be attached
609 e = sandbox_ObjectEdit_Get(true);
612 self.object_attach = e;
613 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
616 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
619 if(self.object_attach == world)
621 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
625 // attaches the previously selected object to e
626 e = sandbox_ObjectEdit_Get(true);
629 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
630 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
631 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
632 if(autocvar_g_sandbox_info > 1)
633 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
636 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
639 // removes e if it was attached
640 e = sandbox_ObjectEdit_Get(true);
643 sandbox_ObjectAttach_Remove(e);
644 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
645 if(autocvar_g_sandbox_info > 1)
646 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
649 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
654 // ---------------- COMMAND: OBJECT, EDIT ----------------
658 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
662 e = sandbox_ObjectEdit_Get(true);
668 e.skin = stof(argv(3));
671 e.alpha = stof(argv(3));
674 e.colormod = stov(argv(3));
677 e.glowmod = stov(argv(3));
680 e.frame = stof(argv(3));
683 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
688 case "0": // non-solid
689 e.solid = SOLID_TRIGGER;
692 e.solid = SOLID_BBOX;
701 e.movetype = MOVETYPE_NONE;
704 e.movetype = MOVETYPE_TOSS;
706 case "2": // physical
707 e.movetype = MOVETYPE_PHYSICS;
714 e.damageforcescale = stof(argv(3));
717 if(e.material) strunzone(e.material);
720 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
721 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
722 e.material = strzone(argv(3));
725 e.material = string_null; // no material
728 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
732 // update last editing time
733 if(e.message2) strunzone(e.message2);
734 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
736 if(autocvar_g_sandbox_info > 1)
737 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
741 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
744 // ---------------- COMMAND: OBJECT, CLAIM ----------------
746 // if the player can edit an object but is not its owner, this can be used to claim that object
747 if(self.crypto_idfp == "")
749 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
752 e = sandbox_ObjectEdit_Get(true);
755 // update the owner's name
756 // Do this before checking if you're already the owner and skipping if such, so we
757 // also update the player's nickname if he changed it (but has the same player UID)
758 if(e.netname != self.netname)
760 if(e.netname) strunzone(e.netname);
761 e.netname = strzone(self.netname);
762 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
765 if(e.crypto_idfp == self.crypto_idfp)
767 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
771 if(e.crypto_idfp) strunzone(e.crypto_idfp);
772 e.crypto_idfp = strzone(self.crypto_idfp);
774 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
776 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
779 // ---------------- COMMAND: OBJECT, INFO ----------------
781 // prints public information about the object to the player
782 e = sandbox_ObjectEdit_Get(false);
788 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
793 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
794 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
797 // this should show the same info as 'mesh' but for attachments
801 for(head = world; (head = find(head, classname, "object")); )
806 gettaginfo(e, head.tag_index);
807 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
808 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
811 if(i) // object contains attachments
812 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
814 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
818 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
821 // ---------------- COMMAND: DEFAULT ----------------
823 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
830 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
832 if(!autocvar_g_sandbox_storage_autosave)
834 if(time < autosave_time)
836 autosave_time = time + autocvar_g_sandbox_storage_autosave;
838 sandbox_Database_Save();