2 void PlayerStats_Prematch(void)
7 void PlayerStats_GameReport_AddPlayer(entity e)
9 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
11 // set up player identification
12 string s = string_null;
14 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
15 { s = e.crypto_idfp; }
16 else if(IS_BOT_CLIENT(e))
17 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
19 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
22 { s = sprintf("bot#%d", e.playerid); }
24 { s = sprintf("player#%d", e.playerid); }
27 e.playerstats_id = strzone(s);
29 // now add the player to the database
30 string key = sprintf("%s:*", e.playerstats_id);
31 string p = db_get(PS_GR_OUT_DB, key);
37 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
38 strunzone(PS_GR_OUT_PL);
40 else { db_put(PS_GR_OUT_DB, key, "#"); }
41 PS_GR_OUT_PL = strzone(e.playerstats_id);
45 void PlayerStats_GameReport_AddTeam(float t)
47 if(PS_GR_OUT_DB < 0) { return; }
49 string key = sprintf("%d", t);
50 string p = db_get(PS_GR_OUT_DB, key);
56 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
57 strunzone(PS_GR_OUT_TL);
59 else { db_put(PS_GR_OUT_DB, key, "#"); }
60 PS_GR_OUT_TL = strzone(key);
64 void PlayerStats_GameReport_AddEvent(string event_id)
66 if(PS_GR_OUT_DB < 0) { return; }
68 string key = sprintf("*:%s", event_id);
69 string p = db_get(PS_GR_OUT_DB, key);
75 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
76 strunzone(PS_GR_OUT_EVL);
78 else { db_put(PS_GR_OUT_DB, key, "#"); }
79 PS_GR_OUT_EVL = strzone(event_id);
83 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
84 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
86 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
88 string key = sprintf("%s:%s", prefix, event_id);
89 float val = stof(db_get(PS_GR_OUT_DB, key));
91 db_put(PS_GR_OUT_DB, key, ftos(val));
95 void PlayerStats_GameReport_Accuracy(entity p)
100 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
102 w = get_weaponinfo(i);
104 #define ACCMAC(suffix,field) \
105 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
107 ACCMAC("hit", accuracy_hit)
108 ACCMAC("fired", accuracy_fired)
109 ACCMAC("cnt-hit", accuracy_cnt_hit)
110 ACCMAC("cnt-fired", accuracy_cnt_fired)
111 ACCMAC("frags", accuracy_frags)
117 void PlayerStats_GameReport_FinalizePlayer(entity p)
119 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
124 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
128 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
130 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
131 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
134 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
136 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
137 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
139 PlayerStats_GameReport_Accuracy(p);
141 if(IS_REAL_CLIENT(p))
145 float latency = (p.latency_sum / p.latency_cnt);
146 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
150 strunzone(p.playerstats_id);
151 p.playerstats_id = string_null;
154 void PlayerStats_GameReport(float finished)
156 if(PS_GR_OUT_DB < 0) { return; }
158 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
159 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
160 if(teamplay) { PlayerScore_TeamStats(); }
165 // add personal score rank
166 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
171 // scoreboard is valid!
172 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
174 // add scoreboard position
175 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
177 // add scoreboard data
178 PlayerScore_PlayerStats(p);
180 // if the match ended normally, add winning info
183 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
184 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
188 // collect final player information
189 PlayerStats_GameReport_FinalizePlayer(p);
192 if(autocvar_g_playerstats_gamereport_uri != "")
194 PlayerStats_GameReport_DelayMapVote = TRUE;
196 autocvar_g_playerstats_gamereport_uri,
198 PlayerStats_GameReport_Handler,
204 PlayerStats_GameReport_DelayMapVote = FALSE;
205 db_close(PS_GR_OUT_DB);
210 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
212 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
215 PS_GR_OUT_DB = db_create();
217 if(PS_GR_OUT_DB >= 0)
219 PlayerStats_GameReport_DelayMapVote = TRUE;
221 serverflags |= SERVERFLAG_PLAYERSTATS;
223 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
224 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
225 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
226 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
227 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
228 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
229 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
230 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
235 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
237 w = get_weaponinfo(i);
238 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
239 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
240 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
241 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
242 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
245 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
256 else { PlayerStats_GameReport_DelayMapVote = FALSE; }
259 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
269 // ======================================
270 // -- OUTGOING GAME REPORT INFORMATION --
271 // ======================================
273 * V: format version (always a fixed number) - this MUST be the first line!
274 * #: comment (MUST be ignored by any parser)
275 * R: release information on the server
277 * O: mod name (icon request) as in server browser
279 * I: match ID (see "matchid" in g_world.qc)
280 * S: "hostname" of the server
281 * C: number of "unpure" cvar changes
282 * U: UDP port number of the server
283 * D: duration of the match
284 * L: "ladder" in which the server is participating in
285 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
286 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
288 * n: nickname of the player (optional)
290 * e: followed by an event name, a space, and the event count/score
291 * event names can be:
292 * alivetime: total playing time of the player
293 * avglatency: average network latency compounded throughout the match
294 * wins: number of games won (can only be set if matches is set)
295 * matches: number of matches played to the end (not aborted by map switch)
296 * joins: number of matches joined (always 1 unless player never played during the match)
297 * scoreboardvalid: set to 1 if the player was there at the end of the match
298 * total-<scoreboardname>: total score of that scoreboard item
299 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
300 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
301 * kills-<index>: number of kills against the indexed player
302 * rank <number>: rank of player
303 * acc-<weapon netname>-hit: total damage dealt
304 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
305 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
306 * acc-<weapon netname>-cnt-fired: amount of fired shots
307 * acc-<weapon netname>-frags: amount of frags dealt by weapon
309 case URL_READY_CANWRITE:
311 url_fputs(fh, "V 9\n");
313 url_fputs(fh, sprintf("R %s\n", WATERMARK));
315 url_fputs(fh, sprintf("G %s\n", GetGametype()));
316 url_fputs(fh, sprintf("O %s\n", modname));
317 url_fputs(fh, sprintf("M %s\n", GetMapname()));
318 url_fputs(fh, sprintf("I %s\n", matchid));
319 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
320 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
321 url_fputs(fh, sprintf("U %d\n", cvar("port")));
322 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
323 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
328 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
330 // start team section
331 url_fputs(fh, sprintf("Q team#%s\n", t));
333 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
334 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
336 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
337 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
343 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
345 // start player section
346 url_fputs(fh, sprintf("P %s\n", p));
348 // playerid/index (entity number for this server)
349 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
350 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
353 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
354 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
356 // team identification number
359 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
360 url_fputs(fh, sprintf("t %s\n", tt));
363 // output player events
364 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
366 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
367 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
375 // ======================================
376 // -- INCOMING GAME REPORT INFORMATION --
377 // ======================================
381 case URL_READY_CANREAD:
383 // url_fclose is processing, we got a response for writing the data
384 // this must come from HTTP
385 dprint("Got response from player stats server:\n");
386 while((s = url_fgets(fh))) { dprint(" ", s, "\n"); }
387 dprint("End of response.\n");
392 case URL_READY_CLOSED:
394 // url_fclose has finished
395 dprint("Player stats written\n");
396 PlayerStats_GameReport_DelayMapVote = FALSE;
397 if(PS_GR_OUT_DB >= 0)
399 db_close(PS_GR_OUT_DB);
405 case URL_READY_ERROR:
408 print("Player stats writing failed: ", ftos(status), "\n");
409 PlayerStats_GameReport_DelayMapVote = FALSE;
410 if(PS_GR_OUT_DB >= 0)
412 db_close(PS_GR_OUT_DB);
420 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
422 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
423 if(autocvar_g_playerstats_playerbasic_uri != "")
425 string uri = autocvar_g_playerstats_playerbasic_uri;
426 if(joiningplayer.crypto_idfp != "")
428 // create the database if it doesn't already exist
432 PS_B_IN_DB = db_create();
435 // now request the information
436 uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
437 dprint("Retrieving playerstats from URL: ", uri, "\n");
441 PlayerStats_PlayerBasic_Handler,
445 // set status appropriately // todo: check whether the player info exists in the database previously
448 // database still contains useful information, so don't clear it of a useful status
449 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
453 // database was previously empty or never hit received status for some reason
454 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
460 // server has this disabled, kill the DB and set status to idle
465 db_close(PS_B_IN_DB);
468 FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
473 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
475 // determine whether we should retrieve playerbasic information again
478 printf("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
479 joiningplayer.netname,
484 // TODO: check to see if this playerid is inside the database already somehow...
485 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
486 // although maybe we should just submit another request ANYWAY?
487 if(!joiningplayer.playerstats_basicstatus)
489 PlayerStats_PlayerBasic(
491 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
496 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
500 case URL_READY_CANWRITE:
502 dprint("-- Sending data to player stats server\n");
503 /*url_fputs(fh, "V 1\n");
505 url_fputs(fh, sprintf("R %s\n", WATERMARK));
507 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
508 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
509 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
510 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
511 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
512 */url_fputs(fh, "\n");
517 case URL_READY_CANREAD:
520 dprint("-- Got response from player stats server:\n");
521 //string gametype = string_null;
522 while((s = url_fgets(fh)))
524 dprint(" ", s, "\n");
526 string key = "", value = "", data = "";
528 n = tokenizebyseparator(s, " "); // key (value) data
549 PlayerInfo_AddItem(p, "_version", data);
551 PlayerInfo_AddItem(p, "_release", data);
553 PlayerInfo_AddItem(p, "_time", data);
555 PlayerInfo_AddItem(p, "_statsurl", data);
557 PlayerInfo_AddItem(p, "_hashkey", data);
559 PlayerInfo_AddItem(p, "_playernick", data);
561 PlayerInfo_AddItem(p, "_playerid", data);
564 else if (key == "e" && value != "")
567 PlayerInfo_AddItem(p, value, data);
569 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
575 dprint("-- End of response.\n");
579 case URL_READY_CLOSED:
581 // url_fclose has finished
582 print("Player stats synchronized with server\n");
586 case URL_READY_ERROR:
589 print("Receiving player stats failed: ", ftos(status), "\n");
599 #if 0 // reading the entire DB at once
600 string e = "", en = "";
602 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
604 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
609 void PlayerStats_PlayerDetail_AddItem(string event, string data)
611 if(PS_D_IN_DB < 0) { return; }
613 // create a marker for the event so that we can access it later
614 string marker = sprintf("%s", event);
615 if(db_get(PS_D_IN_DB, marker) == "")
619 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
620 strunzone(PS_D_IN_EVL);
622 else { db_put(PS_D_IN_DB, marker, "#"); }
623 PS_D_IN_EVL = strzone(marker);
626 // now actually set the event data
627 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
628 dprint("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
631 void PlayerStats_PlayerDetail(void)
633 // http://stats.xonotic.org/player/me
634 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
636 // create the database if it doesn't already exist
640 PS_D_IN_DB = db_create();
643 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
644 dprint("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
646 autocvar_g_playerstats_playerdetail_uri,
648 PlayerStats_PlayerDetail_Handler,
652 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
656 // player has this disabled, kill the DB and set status to idle
659 db_close(PS_D_IN_DB);
663 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
667 void PlayerStats_PlayerDetail_CheckUpdate(void)
669 // determine whether we should retrieve playerdetail information again
670 float gamecount = cvar("cl_matchcount");
673 printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
682 (time >= PS_D_NEXTUPDATETIME)
684 (gamecount > PS_D_LASTGAMECOUNT)
687 PlayerStats_PlayerDetail();
688 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
689 PS_D_LASTGAMECOUNT = gamecount;
693 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
697 case URL_READY_CANWRITE:
699 dprint("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
700 url_fputs(fh, "V 1\n");
702 url_fputs(fh, sprintf("R %s\n", WATERMARK));
704 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
705 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
706 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
707 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
708 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
714 case URL_READY_CANREAD:
716 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
718 string gametype = "overall";
719 while((input = url_fgets(fh)))
721 float count = tokenizebyseparator(input, " ");
722 string key = "", event = "", data = "";
724 if(argv(0) == "#") { continue; }
729 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
735 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
742 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
743 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
744 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
747 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
748 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
749 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
750 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
753 case "G": gametype = data; break;
756 if(event != "" && data != "")
758 PlayerStats_PlayerDetail_AddItem(
773 "PlayerStats_PlayerDetail_Handler(): ERROR: "
774 "Key went unhandled? Is our version outdated?\n"
775 "PlayerStats_PlayerDetail_Handler(): "
776 "Key '%s', Event '%s', Data '%s'\n",
787 "PlayerStats_PlayerDetail_Handler(): "
788 "Key '%s', Event '%s', Data '%s'\n",
795 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
797 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
798 statslist.getStats(statslist);
802 case URL_READY_CLOSED:
804 // url_fclose has finished
805 print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
809 case URL_READY_ERROR:
812 print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
813 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
816 db_close(PS_D_IN_DB);
826 void PlayerInfo_AddPlayer(entity e)
828 if(playerinfo_db < 0)
832 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
835 p = db_get(playerinfo_db, key);
840 db_put(playerinfo_db, key, playerinfo_last);
841 strunzone(playerinfo_last);
844 db_put(playerinfo_db, key, "#");
845 playerinfo_last = strzone(ftos(e.playerid));
846 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
850 void PlayerInfo_AddItem(entity e, string item_id, string val)
852 if(playerinfo_db < 0)
856 key = sprintf("*:%s", item_id);
859 p = db_get(playerinfo_db, key);
862 if(playerinfo_events_last)
864 db_put(playerinfo_db, key, playerinfo_events_last);
865 strunzone(playerinfo_events_last);
868 db_put(playerinfo_db, key, "#");
869 playerinfo_events_last = strzone(item_id);
872 key = sprintf("#%d:%s", e.playerid, item_id);
873 db_put(playerinfo_db, key, val);
874 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
877 string PlayerInfo_GetItem(entity e, string item_id)
879 if(playerinfo_db < 0)
883 key = sprintf("#%d:%s", e.playerid, item_id);
884 return db_get(playerinfo_db, key);
887 string PlayerInfo_GetItemLocal(string item_id)
891 return PlayerInfo_GetItem(p, item_id);
894 void PlayerInfo_ready(entity fh, entity p, float status)
899 PlayerInfo_AddPlayer(p);
903 case URL_READY_CANWRITE:
904 print("-- Sending data to player stats server\n");
905 url_fputs(fh, "V 1\n");
907 url_fputs(fh, sprintf("R %s\n", WATERMARK));
910 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
911 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
912 url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
913 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
914 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
919 case URL_READY_CANREAD:
920 print("-- Got response from player stats server:\n");
921 string gametype = string_null;
922 while((s = url_fgets(fh)))
926 string key = "", value = "", data = "";
928 n = tokenizebyseparator(s, " "); // key (value) data
949 PlayerInfo_AddItem(p, "_version", data);
951 PlayerInfo_AddItem(p, "_release", data);
953 PlayerInfo_AddItem(p, "_time", data);
955 PlayerInfo_AddItem(p, "_statsurl", data);
957 PlayerInfo_AddItem(p, "_hashkey", data);
959 PlayerInfo_AddItem(p, "_playernick", data);
961 PlayerInfo_AddItem(p, "_playerid", data);
964 else if (key == "e" && value != "")
967 PlayerInfo_AddItem(p, value, data);
969 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
974 print("-- End of response.\n");
977 case URL_READY_CLOSED:
978 // url_fclose has finished
979 print("Player stats synchronized with server\n");
981 case URL_READY_ERROR:
983 print("Receiving player stats failed: ", ftos(status), "\n");
988 void PlayerInfo_Init()
991 playerinfo_db = db_create();
995 void PlayerInfo_Basic(entity p)
997 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
999 if(playerinfo_db < 0)
1003 uri = autocvar_g_playerinfo_uri;
1004 if(uri != "" && p.crypto_idfp != "")
1006 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1007 print("Retrieving playerstats from URL: ", uri, "\n");
1008 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1014 void PlayerInfo_Details()
1016 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1018 if(playerinfo_db < 0)
1022 uri = autocvar_g_playerinfo_uri; // FIXME
1023 if(uri != "" && crypto_getmyidstatus(0) > 0)
1025 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1026 uri = strcat(uri, "/player/me");
1027 print("Retrieving playerstats from URL: ", uri, "\n");
1028 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1035 * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
1036 void PlayerInfo_Details()
1038 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1040 if(playerinfo_db < 0)
1044 uri = autocvar_g_playerinfo_uri; // FIXME
1045 if(uri != "" && crypto_getmyidstatus(0) > 0)
1047 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1048 print("Retrieving playerstats from URL: ", uri, "\n");
1049 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);