5 spawnfunc(turret_tesla) { if (!turret_initialize(this, TUR_TESLA)) delete(this); }
7 METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur, entity it))
11 it.tur_head.avelocity = '0 0 0';
15 if(it.ammo < it.shot_dmg)
17 it.tur_head.avelocity = '0 45 0' * (it.ammo / it.shot_dmg);
21 it.tur_head.avelocity = '0 180 0' * (it.ammo / it.shot_dmg);
23 if(it.attack_finished_single[0] > time)
27 f = (it.ammo / it.ammo_max);
31 te_csqc_lightningarc(it.tur_shotorg,it.tur_shotorg + (randomvec() * 350));
35 bool turret_tesla_firecheck(entity this);
36 METHOD(TeslaCoil, tr_setup, void(TeslaCoil this, entity it))
38 it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
39 TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
41 it.turret_firecheckfunc = turret_tesla_firecheck;
42 it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES |
43 TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
45 it.firecheck_flags = TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AMMO_OWN;
46 it.shoot_flags = TFL_SHOOT_CUSTOM;
47 it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
48 it.aim_flags = TFL_AIM_NO;
49 it.track_flags = TFL_TRACK_NO;
52 bool turret_tesla_firecheck(entity this)
54 // g_turrets_targetscan_maxdelay forces a target re-scan at least this often
55 float do_target_scan = 0;
57 if((this.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
60 // Old target (if any) invalid?
61 if(this.target_validate_time < time)
62 if (turret_validate_target(this, this.enemy, this.target_validate_flags) <= 0)
65 this.target_validate_time = time + 0.5;
69 // But never more often then g_turrets_targetscan_mindelay!
70 if (this.target_select_time + autocvar_g_turrets_targetscan_mindelay > time)
75 this.enemy = turret_select_target(this);
76 this.target_select_time = time;
79 if(!turret_firecheck(this))