1 #ifndef DIALOG_SETTINGS_GAME_MODEL_H
2 #define DIALOG_SETTINGS_GAME_MODEL_H
4 CLASS(XonoticGameModelSettingsTab, XonoticTab)
5 METHOD(XonoticGameModelSettingsTab, fill, void(entity));
6 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity));
7 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models"))
8 ATTRIB(XonoticGameModelSettingsTab, tooltip, string, _("Customize how players and items are displayed in game"))
9 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
10 ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5)
11 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
12 ENDCLASS(XonoticGameModelSettingsTab)
13 entity makeXonoticGameModelSettingsTab();
14 #include "../gamesettings.qh"
15 REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab());
19 void XonoticGameModelSettingsTab_showNotify(entity me)
23 entity makeXonoticGameModelSettingsTab()
26 me = NEW(XonoticGameModelSettingsTab);
27 me.configureDialog(me);
31 void XonoticGameModelSettingsTab_fill(entity me)
36 // Note that this is pretty terrible currently due to the lack of options for this tab...
37 // There is really not many other decent places for these options, additionally
38 // later I would like quite a few more options in this tab.
40 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
41 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
43 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
45 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
46 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
48 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
49 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
50 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
51 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
52 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
53 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
54 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
55 e.configureXonoticTextSliderValues(e);
56 setDependent(e, "cl_ghost_items", 0.001, 1);
60 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
62 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
64 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
66 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
67 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
69 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
70 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
71 e.addValue(e, ZCTX(_("GIBS^None")), "1");
72 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
73 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
74 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
75 e.configureXonoticTextSliderValues(e);
76 setDependent(e, "cl_gentle", 0, 0);