1 #include "dialog_settings_game_model.qh"
3 #include "textlabel.qh"
5 #include "textslider.qh"
8 void XonoticGameModelSettingsTab_showNotify(entity me)
12 entity makeXonoticGameModelSettingsTab()
15 me = NEW(XonoticGameModelSettingsTab);
16 me.configureDialog(me);
20 void XonoticGameModelSettingsTab_fill(entity me)
25 // Note that this is pretty terrible currently due to the lack of options for this tab...
26 // There is really not many other decent places for these options, additionally
27 // later I would like quite a few more options in this tab.
29 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
30 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
32 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
34 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
35 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
37 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
38 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
39 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
40 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
41 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
42 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
43 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
44 e.configureXonoticTextSliderValues(e);
45 setDependent(e, "cl_ghost_items", 0.001, 1);
49 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
51 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
53 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force player colors to mine")));
54 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_forceplayercolors",
55 _("Warning: if enabled in team games your team's color may be the same as the enemy team")));
56 e.addValue(e, _("Never"), "0");
57 e.addValue(e, _("Except in team games"), "1");
58 e.addValue(e, _("Only in Duel"), "3");
59 e.addValue(e, _("Only in team games"), "4");
60 e.addValue(e, _("In team games and Duel"), "5");
61 e.addValue(e, _("Always"), "2");
62 e.configureXonoticTextSliderValues(e);
64 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
65 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
67 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
68 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
69 e.addValue(e, ZCTX(_("GIBS^None")), "1");
70 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
71 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
72 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
73 e.configureXonoticTextSliderValues(e);
74 setDependent(e, "cl_gentle", 0, 0);