1 #include "dialog_settings_game_model.qh"
2 #ifndef DIALOG_SETTINGS_GAME_MODEL_H
3 #define DIALOG_SETTINGS_GAME_MODEL_H
5 CLASS(XonoticGameModelSettingsTab, XonoticTab)
6 METHOD(XonoticGameModelSettingsTab, fill, void(entity));
7 METHOD(XonoticGameModelSettingsTab, showNotify, void(entity));
8 ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models"))
9 ATTRIB(XonoticGameModelSettingsTab, tooltip, string, _("Customize how players and items are displayed in game"))
10 ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
11 ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5)
12 ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
13 ENDCLASS(XonoticGameModelSettingsTab)
14 entity makeXonoticGameModelSettingsTab();
15 #include "../gamesettings.qh"
16 REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab());
20 void XonoticGameModelSettingsTab_showNotify(entity me)
24 entity makeXonoticGameModelSettingsTab()
27 me = NEW(XonoticGameModelSettingsTab);
28 me.configureDialog(me);
32 void XonoticGameModelSettingsTab_fill(entity me)
37 // Note that this is pretty terrible currently due to the lack of options for this tab...
38 // There is really not many other decent places for these options, additionally
39 // later I would like quite a few more options in this tab.
41 me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
42 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
44 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
46 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
47 me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
49 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
50 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
51 e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
52 e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
53 e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
54 e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
55 e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
56 e.configureXonoticTextSliderValues(e);
57 setDependent(e, "cl_ghost_items", 0.001, 1);
61 me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
63 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
65 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
67 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
68 me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
70 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
71 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
72 e.addValue(e, ZCTX(_("GIBS^None")), "1");
73 e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
74 e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
75 e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
76 e.configureXonoticTextSliderValues(e);
77 setDependent(e, "cl_gentle", 0, 0);