3 #include <common/campaign_common.qh>
4 #include <common/mapinfo.qh>
5 #include <common/stats.qh>
6 #include <common/weapons/_all.qh>
7 #include <server/cheats.qh>
8 #include <server/intermission.qh>
9 #include <server/world.qh>
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
24 cvar_set("g_campaign", "0");
25 LOG_INFO("^4campaign initialization failed: ", s);
26 if(autocvar__campaign_testrun)
27 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
31 float Campaign_Invalid()
33 string thismapname, wantedmapname;
34 thismapname = GetMapname();
35 wantedmapname = campaign_gametype[0];
36 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname, false, false))
37 return CampaignBailout("wrong game type!");
38 wantedmapname = campaign_mapname[0];
39 if(wantedmapname != thismapname)
40 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
44 int Campaign_GetLevelNum()
46 return campaign_level + 1;
49 void CampaignPreInit()
52 campaign_level = autocvar__campaign_index;
53 campaign_name = strzone(autocvar__campaign_name);
54 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
55 CampaignFile_Load(campaign_level, 2);
57 if(campaign_entries < 1)
59 CampaignBailout("unknown map");
63 if(autocvar_sv_cheats)
65 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
66 CampaignFile_Unload();
67 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
71 baseskill = max(0, autocvar_g_campaign_skill + campaign_botskill[0]);
72 campaign_forcewin = false;
74 cvar_set("sv_public", "0");
75 cvar_set("pausable", "1");
77 string cvar_campaignwrapper_list = strcat("; ", campaign_mutators[0], "; ");
78 int argc = tokenizebyseparator(cvar_campaignwrapper_list, "; ");
81 for(int j = 0; j < argc; ++j)
84 if(arg == "") continue;
85 _MapInfo_Parse_Settemp(mapname, MAPINFO_SETTEMP_ACL_USER, 0, arg, 1);
89 cvar_settemp("g_campaign", "1");
90 cvar_settemp("g_dm", "0");
91 cvar_settemp("skill", ftos(baseskill));
92 cvar_settemp("bot_number", ftos(campaign_bots[0]));
94 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0], false, false));
96 if(Campaign_Invalid())
100 void CampaignPostInit()
102 // now some sanity checks
103 if(Campaign_Invalid())
105 if(autocvar__campaign_testrun)
107 cvar_set("fraglimit", "0");
108 cvar_set("leadlimit", "0");
109 cvar_set("timelimit", "0.01");
113 // "default" uses implicit values, "" or "0" means no limit
114 tokenizebyseparator(campaign_fraglimit[0], "+");
115 if(argv(0) != "default") {
116 cvar_set("fraglimit", argv(0));
118 if(argv(1) != "default") {
119 cvar_set("leadlimit", argv(1));
121 if(campaign_timelimit[0] != "default") {
122 cvar_set("timelimit", campaign_timelimit[0]);
127 void CampaignSaveCvar(string cvarname, float value)
134 registercvar(cvarname, ftos(value));
135 cvar_set(cvarname, ftos(value));
136 // note: cvarname must be remembered
138 fh = fopen("campaign.cfg", FILE_READ);
142 while((l = fgets(fh)))
144 len = tokenize_console(l);
149 if(argv(1) == cvarname)
151 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
155 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
156 fh = fopen("campaign.cfg", FILE_WRITE);
163 error("Cannot write to campaign file");
167 void CampaignPreIntermission()
173 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
180 if(autocvar__campaign_testrun)
183 bprint("Campaign test run, advancing level.\n");
185 else if(campaign_forcewin)
188 bprint("The current level has been WON.\n");
190 else if(won == 1 && lost == 0 && checkrules_equality == 0)
192 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
195 bprint("Time's up! The current level has been LOST.\n");
201 bprint("The current level has been WON.\n");
205 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
208 bprint("Time's up! The current level has been LOST.\n");
214 bprint("The current level has been LOST.\n");
218 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
220 if(campaign_level == cvar(campaign_index_var))
222 if(campaign_entries < 2)
225 savevar = strcat("g_campaign", campaign_name, "_won");
226 CampaignSaveCvar(savevar, 1);
227 // advance level (for menu to show it right)
228 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
233 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
239 void CampaignPostIntermission()
241 // NOTE: campaign_won is 0 or 1, that is, points to the next level
243 if(campaign_won && campaign_entries < 2)
246 LOG_DEBUG("^2test run: campaign looks GOOD");
247 localcmd("togglemenu 1\n");
248 CampaignFile_Unload();
252 CampaignSetup(campaign_won);
253 CampaignFile_Unload();
254 strunzone(campaign_index_var);
255 strunzone(campaign_name);
261 void CampaignLevelWarp(float n)
264 n = campaign_level + 1;
265 CampaignFile_Unload();
266 CampaignFile_Load(n, 1);
270 error("Sorry, cheater. You are NOT WELCOME.");
271 CampaignFile_Unload();