1 #include "../../common/command/command.qh"
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
12 #include "../mutators/all.qh"
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
20 // =============================================
21 // Server side voting code, reworked by Samual
22 // Last updated: December 27th, 2011
23 // =============================================
25 // Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
30 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
46 if (to.ready == 0) nags |= BIT(1);
51 if (to.vote_selection == 0) nags |= BIT(3);
53 if (warmup_stage) nags |= BIT(4);
55 if (sendflags & BIT(6)) nags |= BIT(6);
57 if (sendflags & BIT(7)) nags |= BIT(7);
59 if (!(nags & 4)) // no vote called? send no string
60 nags &= ~(BIT(6) | BIT(7));
62 WriteByte(MSG_ENTITY, nags);
66 WriteByte(MSG_ENTITY, vote_accept_count);
67 WriteByte(MSG_ENTITY, vote_reject_count);
68 WriteByte(MSG_ENTITY, vote_needed_overall);
69 WriteChar(MSG_ENTITY, to.vote_selection);
72 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
76 for (i = 1; i <= maxclients; i += 8)
78 for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80 WriteByte(MSG_ENTITY, f);
89 Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
92 void Nagger_VoteChanged()
94 if (nagger) nagger.SendFlags |= BIT(7);
97 void Nagger_VoteCountChanged()
99 if (nagger) nagger.SendFlags |= BIT(6);
102 void Nagger_ReadyCounted()
104 if (nagger) nagger.SendFlags |= BIT(0);
107 // If the vote_caller is still here, return their name, otherwise vote_caller_name
108 string OriginalCallerName()
110 if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
111 return vote_caller_name;
114 // =======================
115 // Game logic for voting
116 // =======================
122 FOR_EACH_CLIENT(tmp_player)
124 tmp_player.vote_selection = 0;
129 strunzone(vote_called_command);
130 strunzone(vote_called_display);
131 strunzone(vote_caller_name);
134 vote_called = VOTE_NULL;
136 vote_caller_name = string_null;
139 vote_called_command = string_null;
140 vote_called_display = string_null;
142 vote_parsed_command = string_null;
143 vote_parsed_display = string_null;
145 Nagger_VoteChanged();
148 void VoteStop(entity stopper)
150 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
151 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
152 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
153 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
159 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
161 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
162 else localcmd(strcat(vote_called_command, "\n"));
164 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
167 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
172 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
174 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
179 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
181 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
184 void VoteSpam(float notvoters, float mincount, string result)
187 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
188 strcat("^2:^1", ftos(vote_reject_count)),
189 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
190 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
191 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
193 if (autocvar_sv_eventlog)
196 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
197 strcat(":", ftos(vote_reject_count)),
198 strcat(":", ftos(vote_abstain_count)),
199 strcat(":", ftos(notvoters)),
200 strcat(":", ftos(mincount))));
204 void VoteCount(float first_count)
207 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
209 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
210 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
211 || (autocvar_sv_vote_nospectators == 0));
213 float vote_player_count = 0, notvoters = 0;
214 float vote_real_player_count = 0, vote_real_accept_count = 0;
215 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
216 float vote_needed_of_voted, final_needed_votes;
217 float vote_factor_overall, vote_factor_of_voted;
221 Nagger_VoteCountChanged();
223 // add up all the votes from each connected client
224 FOR_EACH_REALCLIENT(tmp_player)
227 if (IS_PLAYER(tmp_player)) ++vote_real_player_count;
228 switch (tmp_player.vote_selection)
230 case VOTE_SELECT_REJECT:
231 { ++vote_reject_count;
232 { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
234 case VOTE_SELECT_ACCEPT:
235 { ++vote_accept_count;
236 { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
238 case VOTE_SELECT_ABSTAIN:
239 { ++vote_abstain_count;
240 { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
246 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
247 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
249 if (vote_caller) vote_caller.vote_waittime = 0;
250 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
256 if (!spectators_allowed && (vote_real_player_count > 0))
258 vote_accept_count = vote_real_accept_count;
259 vote_reject_count = vote_real_reject_count;
260 vote_abstain_count = vote_real_abstain_count;
261 vote_player_count = vote_real_player_count;
264 // people who have no opinion in any way :D
265 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
267 // determine the goal for the vote to be passed or rejected normally
268 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
269 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
271 // if the vote times out, determine the amount of votes needed of the people who actually already voted
272 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
273 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
275 // are there any players at all on the server? it could be an admin vote
276 if (vote_player_count == 0 && first_count)
278 VoteSpam(0, -1, "yes"); // no players at all, just accept it
283 // since there ARE players, finally calculate the result of the vote
284 if (vote_accept_count >= vote_needed_overall)
286 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
291 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
293 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
298 // there is not enough votes in either direction, now lets just calculate what the voters have said
299 if (time > vote_endtime)
301 final_needed_votes = vote_needed_overall;
303 if (autocvar_sv_vote_majority_factor_of_voted)
305 if (vote_accept_count >= vote_needed_of_voted)
307 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312 if (vote_accept_count + vote_reject_count > 0)
314 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
322 // it didn't pass or fail, so not enough votes to even make a decision.
323 VoteSpam(notvoters, final_needed_votes, "timeout");
330 if (vote_endtime > 0) // a vote was called
332 if (time > vote_endtime) // time is up
338 // =======================
339 // Game logic for warmup
340 // =======================
342 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
343 void reset_map(float dorespawn)
347 if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
349 MUTATOR_CALLHOOK(reset_map_global);
351 for (entity e = world; (e = nextent(e)); )
354 if (IS_NOT_A_CLIENT(self))
362 if (self.team_saved) self.team = self.team_saved;
364 if (self.flags & FL_PROJECTILE) // remove any projectiles left
369 // Waypoints and assault start come LAST
370 for (entity e = world; (e = nextent(e)); )
373 if (IS_NOT_A_CLIENT(self))
385 if (e.frozen) WITH(entity, self, e, Unfreeze(self));
387 // Moving the player reset code here since the player-reset depends
388 // on spawnpoint entities which have to be reset first --blub
391 if (!MUTATOR_CALLHOOK(reset_map_players))
393 FOR_EACH_CLIENT(e) // reset all players
397 only reset players if a restart countdown is active
398 this can either be due to cvar sv_ready_restart_after_countdown having set
399 restart_mapalreadyrestarted to 1 after the countdown ended or when
400 sv_ready_restart_after_countdown is not used and countdown is still running
402 if (restart_mapalreadyrestarted || (time < game_starttime))
404 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
407 // PlayerScore_Clear(self);
409 // stop the player from moving so that he stands still once he gets respawned
410 self.velocity = '0 0 0';
411 self.avelocity = '0 0 0';
412 self.movement = '0 0 0';
423 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
424 void ReadyRestart_think()
427 restart_mapalreadyrestarted = 1;
433 // Forces a restart of the game without actually reloading the map // this is a mess...
434 void ReadyRestart_force()
436 entity tmp_player, restart_timer;
438 bprint("^1Server is restarting...\n");
442 // clear overtime, we have to decrease timelimit to its original value again.
443 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
444 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
446 readyrestart_happened = 1;
447 game_starttime = time + RESTART_COUNTDOWN;
449 // clear player attributes
450 FOR_EACH_CLIENT(tmp_player)
452 tmp_player.alivetime = 0;
453 tmp_player.killcount = 0;
454 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
457 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
459 // disable the warmup global for the server
460 warmup_stage = 0; // once the game is restarted the game is in match stage
462 // reset the .ready status of all players (also spectators)
463 FOR_EACH_REALCLIENT(tmp_player)
465 tmp_player.ready = 0;
468 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
470 // lock teams with lockonrestart
471 if (autocvar_teamplay_lockonrestart && teamplay)
474 bprint("^1The teams are now locked.\n");
477 // initiate the restart-countdown-announcer entity
478 if (autocvar_sv_ready_restart_after_countdown)
480 restart_timer = spawn();
481 restart_timer.think = ReadyRestart_think;
482 restart_timer.nextthink = game_starttime;
485 // after a restart every players number of allowed timeouts gets reset, too
486 if (autocvar_sv_timeout)
488 FOR_EACH_REALPLAYER(tmp_player)
490 tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
492 // reset map immediately if this cvar is not set
493 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true); }
494 if (autocvar_sv_eventlog) GameLogEcho(":restart"); }
498 // no assault support yet...
499 if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
500 else localcmd("\nsv_hook_gamerestart\n");
502 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
503 // Otherwise scores could be manipulated during the countdown.
504 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
505 ReadyRestart_force();
508 // Count the players who are ready and determine whether or not to restart the match
512 float ready_needed_factor, ready_needed_count;
513 float t_ready = 0, t_players = 0;
515 FOR_EACH_REALCLIENT(tmp_player)
517 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
520 if (tmp_player.ready) ++t_ready; }
523 readycount = t_ready;
525 Nagger_ReadyCounted();
527 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
528 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
530 if (readycount >= ready_needed_count) ReadyRestart();
534 // ======================================
535 // Supporting functions for VoteCommand
536 // ======================================
538 float Votecommand_check_assignment(entity caller, float assignment)
540 float from_server = (!caller);
542 if ((assignment == VC_ASGNMNT_BOTH)
543 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
544 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
549 string VoteCommand_extractcommand(string input, float startpos, float argc)
553 if ((argc - 1) < startpos) output = "";
554 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
559 float VoteCommand_checknasty(string vote_command)
561 if ((strstrofs(vote_command, ";", 0) >= 0)
562 || (strstrofs(vote_command, "\n", 0) >= 0)
563 || (strstrofs(vote_command, "\r", 0) >= 0)
564 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
569 float VoteCommand_checkinlist(string vote_command, string list)
571 string l = strcat(" ", list, " ");
573 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
578 string ValidateMap(string validated_map, entity caller)
580 validated_map = MapInfo_FixName(validated_map);
584 print_to(caller, "This map is not available on this server.");
588 if (!autocvar_sv_vote_override_mostrecent && caller)
590 if (Map_IsRecent(validated_map))
592 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
597 if (!MapInfo_CheckMap(validated_map))
599 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
603 return validated_map;
606 float VoteCommand_checkargs(float startpos, float argc)
608 float p, q, check, minargs;
609 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
610 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
611 string charlist, arg;
614 if (cmdrestriction == "") return true;
616 ++startpos; // skip command name
618 // check minimum arg count
620 // 0 args: argc == startpos
621 // 1 args: argc == startpos + 1
624 minargs = stof(cmdrestriction);
625 if (argc - startpos < minargs) return false;
627 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
631 // we know that at any time, startpos <= argc - minargs
632 // so this means: argc-minargs >= startpos >= argc, thus
633 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
634 // have been seen already
636 if (startpos >= argc) // all args checked? GOOD
639 if (p < 0) // no more args? FAIL
641 // exception: exactly minargs left, this one included
642 if (argc - startpos == minargs) break;
648 // cut to next semicolon
649 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
650 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
651 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
653 // in case we ever want to allow semicolons in VoteCommand_checknasty
654 // charlist = strreplace("^^", ";", charlist);
658 // verify the arg only contains allowed chars
659 arg = argv(startpos);
660 checkmate = strlen(arg);
661 for (check = 0; check < checkmate; ++check)
662 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
663 // not allowed character
664 // all characters are allowed. FINE.
675 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
677 string first_command;
679 first_command = argv(startpos);
681 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
682 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
683 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
687 (autocvar_sv_vote_limit > 0)
689 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
692 if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
694 if (!VoteCommand_checkargs(startpos, argc)) return false;
696 switch (first_command) // now go through and parse the proper commands to adjust as needed.
699 case "kickban": // catch all kick/kickban commands
701 entity victim = GetIndexedEntity(argc, (startpos + 1));
702 float accepted = VerifyClientEntity(victim, true, false);
706 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
707 string command_arguments;
709 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
710 else command_arguments = reason;
712 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
713 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
715 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
722 case "gotomap": // re-direct all map selection commands to gotomap
724 vote_command = ValidateMap(argv(startpos + 1), caller);
725 if (!vote_command) return false;
726 vote_parsed_command = strcat("gotomap ", vote_command);
727 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
734 vote_parsed_command = vote_command;
735 vote_parsed_display = strzone(strcat("^1", vote_command));
745 // =======================
746 // Command Sub-Functions
747 // =======================
749 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
753 case CMD_REQUEST_COMMAND:
755 if (!vote_called) { print_to(caller, "^1No vote called."); }
756 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
758 print_to(caller, "^1You have already voted.");
761 else // everything went okay, continue changing vote
763 print_to(caller, "^1You abstained from your vote.");
764 caller.vote_selection = VOTE_SELECT_ABSTAIN;
766 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
772 case CMD_REQUEST_USAGE:
774 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
775 print_to(caller, " No arguments required.");
781 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
785 case CMD_REQUEST_COMMAND:
787 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
788 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
789 || (autocvar_sv_vote_nospectators == 0));
791 float tmp_playercount = 0;
794 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
796 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
797 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
799 print_to(caller, "^1Vote calling is not allowed before the match has started.");
801 else if (vote_called)
803 print_to(caller, "^1There is already a vote called.");
805 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
807 print_to(caller, "^1Only players can call a vote.");
809 else if (caller && !IS_CLIENT(caller))
811 print_to(caller, "^1Only connected clients can vote.");
813 else if (timeout_status)
815 print_to(caller, "^1You can not call a vote while a timeout is active.");
817 else if (caller && (time < caller.vote_waittime))
819 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
821 else if (!VoteCommand_checknasty(vote_command))
823 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
825 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
827 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
830 else // everything went okay, continue with calling the vote
832 vote_caller = caller; // remember who called the vote
833 vote_caller_name = strzone(GetCallerName(vote_caller));
834 vote_called = VOTE_NORMAL;
835 vote_called_command = strzone(vote_parsed_command);
836 vote_called_display = strzone(vote_parsed_display);
837 vote_endtime = time + autocvar_sv_vote_timeout;
841 caller.vote_selection = VOTE_SELECT_ACCEPT;
842 caller.vote_waittime = time + autocvar_sv_vote_wait;
846 FOR_EACH_REALCLIENT(tmp_player)
850 if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
852 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
853 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
854 Nagger_VoteChanged();
855 VoteCount(true); // needed if you are the only one
862 case CMD_REQUEST_USAGE:
864 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
865 print_to(caller, " Where 'command' is the command to request a vote upon.");
866 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
867 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
873 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
877 case CMD_REQUEST_COMMAND:
879 if (autocvar_sv_vote_master)
881 switch (strtolower(argv(2)))
885 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
887 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
888 else if (!VoteCommand_checknasty(vote_command))
890 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
892 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
894 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
897 else // everything went okay, proceed with command
899 localcmd(strcat(vote_parsed_command, "\n"));
900 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
901 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
902 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
909 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
910 else if (caller.vote_master)
912 print_to(caller, "^1You are already logged in as vote master.");
914 else if (autocvar_sv_vote_master_password != argv(3))
916 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
919 else // everything went okay, proceed with giving this player master privilages
921 caller.vote_master = true;
922 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
923 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
924 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
929 default: // calling a vote for master
931 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
932 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
933 || (autocvar_sv_vote_nospectators == 0));
935 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
936 else if (vote_called)
938 print_to(caller, "^1There is already a vote called.");
940 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
942 print_to(caller, "^1Only players can call a vote.");
944 else if (timeout_status)
946 print_to(caller, "^1You can not call a vote while a timeout is active.");
949 else // everything went okay, continue with creating vote
951 vote_caller = caller;
952 vote_caller_name = strzone(GetCallerName(vote_caller));
953 vote_called = VOTE_MASTER;
954 vote_called_command = strzone("XXX");
955 vote_called_display = strzone("^3master");
956 vote_endtime = time + autocvar_sv_vote_timeout;
958 caller.vote_selection = VOTE_SELECT_ACCEPT;
959 caller.vote_waittime = time + autocvar_sv_vote_wait;
961 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
962 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
963 Nagger_VoteChanged();
964 VoteCount(true); // needed if you are the only one
971 else { print_to(caller, "^1Master control of voting is not allowed."); }
977 case CMD_REQUEST_USAGE:
979 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
980 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
981 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
987 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
991 case CMD_REQUEST_COMMAND:
993 if (!vote_called) { print_to(caller, "^1No vote called."); }
994 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
996 print_to(caller, "^1You have already voted.");
998 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1003 else // everything went okay, continue changing vote
1005 print_to(caller, "^1You rejected the vote.");
1006 caller.vote_selection = VOTE_SELECT_REJECT;
1007 msg_entity = caller;
1008 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1014 case CMD_REQUEST_USAGE:
1016 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1017 print_to(caller, " No arguments required.");
1023 void VoteCommand_status(float request, entity caller) // BOTH
1027 case CMD_REQUEST_COMMAND:
1029 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1030 else print_to(caller, "^1No vote called.");
1036 case CMD_REQUEST_USAGE:
1038 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1039 print_to(caller, " No arguments required.");
1045 void VoteCommand_stop(float request, entity caller) // BOTH
1049 case CMD_REQUEST_COMMAND:
1051 if (!vote_called) print_to(caller, "^1No vote called.");
1052 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1053 else print_to(caller, "^1You are not allowed to stop that vote.");
1058 case CMD_REQUEST_USAGE:
1060 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1061 print_to(caller, " No arguments required.");
1067 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1071 case CMD_REQUEST_COMMAND:
1073 if (!vote_called) { print_to(caller, "^1No vote called."); }
1074 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1076 print_to(caller, "^1You have already voted.");
1079 else // everything went okay, continue changing vote
1081 print_to(caller, "^1You accepted the vote.");
1082 caller.vote_selection = VOTE_SELECT_ACCEPT;
1083 msg_entity = caller;
1084 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1090 case CMD_REQUEST_USAGE:
1092 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1093 print_to(caller, " No arguments required.");
1099 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1100 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1101 void VoteCommand_(float request)
1105 case CMD_REQUEST_COMMAND:
1112 case CMD_REQUEST_USAGE:
1114 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1115 print_to(caller, " No arguments required.");
1123 // ================================
1124 // Macro system for vote commands
1125 // ================================
1127 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1128 #define VOTE_COMMANDS(request, caller, arguments, command) \
1129 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1130 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1131 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1132 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1133 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1134 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1135 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1136 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1139 void VoteCommand_macro_help(entity caller, float argc)
1141 string command_origin = GetCommandPrefix(caller);
1143 if (argc == 2 || argv(2) == "help") // help display listing all commands
1145 print_to(caller, "\nVoting commands:\n");
1146 #define VOTE_COMMAND(name, function, description, assignment) \
1147 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1149 VOTE_COMMANDS(0, caller, 0, "");
1152 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1153 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1154 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1156 else // usage for individual command
1158 #define VOTE_COMMAND(name, function, description, assignment) \
1159 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1161 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1166 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1168 #define VOTE_COMMAND(name, function, description, assignment) \
1169 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1171 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1178 // ======================================
1179 // Main function handling vote commands
1180 // ======================================
1182 void VoteCommand(float request, entity caller, float argc, string vote_command)
1184 // Guide for working with argc arguments by example:
1185 // argc: 1 - 2 - 3 - 4
1186 // argv: 0 - 1 - 2 - 3
1187 // cmd vote - master - login - password
1191 case CMD_REQUEST_COMMAND:
1193 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1197 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1198 case CMD_REQUEST_USAGE:
1200 VoteCommand_macro_help(caller, argc);