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1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/mutators_include.qh"
14
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if(readycount)
45         {
46                 nags |= 1;
47                 if(to.ready == 0)
48                         nags |= 2;
49         }
50         if(vote_called)
51         {
52                 nags |= 4;
53                 if(to.vote_selection == 0)
54                         nags |= 8;
55         }
56         if(warmup_stage)
57                 nags |= 16;
58
59         if(sendflags & 64)
60                 nags |= 64;
61
62         if(sendflags & 128)
63                 nags |= 128;
64
65         if(!(nags & 4)) // no vote called? send no string
66                 nags &= ~(64 | 128);
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if(nags & 64)
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if(nags & 128)
79                 WriteString(MSG_ENTITY, vote_called_display);
80
81         if(nags & 1)
82         {
83                 for(i = 1; i <= maxclients; i += 8)
84                 {
85                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86                                 if(!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if(nagger)
103                 nagger.SendFlags |= 128;
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if(nagger)
109                 nagger.SendFlags |= 64;
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if(nagger)
115                 nagger.SendFlags |= 1;
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller))
122                 return vote_caller.netname;
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         entity tmp_player;
133
134         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
135
136         if(vote_called)
137         {
138                 strunzone(vote_called_command);
139                 strunzone(vote_called_display);
140                 strunzone(vote_caller_name);
141         }
142
143         vote_called = VOTE_NULL;
144         vote_caller = world;
145         vote_caller_name = string_null;
146         vote_endtime = 0;
147
148         vote_called_command = string_null;
149         vote_called_display = string_null;
150
151         vote_parsed_command = string_null;
152         vote_parsed_display = string_null;
153
154         Nagger_VoteChanged();
155 }
156
157 void VoteStop(entity stopper)
158 {
159         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164
165         VoteReset();
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if((vote_called == VOTE_MASTER) && vote_caller)
173                 vote_caller.vote_master = 1;
174         else
175                 localcmd(strcat(vote_called_command, "\n"));
176
177         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
178
179         VoteReset();
180         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
181 }
182
183 void VoteReject()
184 {
185         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186         VoteReset();
187         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
188 }
189
190 void VoteTimeout()
191 {
192         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193         VoteReset();
194         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 }
196
197 void VoteSpam(float notvoters, float mincount, string result)
198 {
199         bprint(strcat(
200                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201                 strcat("^2:^1", ftos(vote_reject_count)),
202                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205
206         if(autocvar_sv_eventlog)
207         {
208                 GameLogEcho(strcat(
209                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210                         strcat(":", ftos(vote_reject_count)),
211                         strcat(":", ftos(vote_abstain_count)),
212                         strcat(":", ftos(notvoters)),
213                         strcat(":", ftos(mincount))));
214         }
215 }
216
217 void VoteCount(float first_count)
218 {
219         // declarations
220         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221
222         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224                                 || (autocvar_sv_vote_nospectators == 0));
225
226         float vote_player_count = 0, notvoters = 0;
227         float vote_real_player_count = 0, vote_real_accept_count = 0;
228         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229         float vote_needed_of_voted, final_needed_votes;
230         float vote_factor_overall, vote_factor_of_voted;
231
232         entity tmp_player;
233
234         Nagger_VoteCountChanged();
235
236         // add up all the votes from each connected client
237         FOR_EACH_REALCLIENT(tmp_player)
238         {
239                 ++vote_player_count;
240                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241
242                 switch(tmp_player.vote_selection)
243                 {
244                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
247                         default: break;
248                 }
249         }
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if(vote_caller) { vote_caller.vote_waittime = 0; }
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset();
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if(!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if(vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if(vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if(time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if(autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if(vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if(vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if(vote_endtime > 0) // a vote was called
336         if(time > vote_endtime) // time is up
337         {
338                 VoteCount(false);
339         }
340
341         return;
342 }
343
344
345 // =======================
346 //  Game logic for warmup
347 // =======================
348
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
351 {SELFPARAM();
352
353         if(time <= game_starttime && round_handler_IsActive())
354                 round_handler_Reset(game_starttime);
355
356         MUTATOR_CALLHOOK(reset_map_global);
357
358         for(entity e = world; (e = nextent(e)); )
359         {
360                 setself(e);
361                 if(IS_NOT_A_CLIENT(self))
362                 {
363                         if(self.reset)
364                         {
365                                 self.reset();
366                                 continue;
367                         }
368
369                         if(self.team_saved)
370                                 self.team = self.team_saved;
371
372                         if(self.flags & FL_PROJECTILE) // remove any projectiles left
373                                 remove(self);
374                 }
375         }
376
377         // Waypoints and assault start come LAST
378         for(entity e = world; (e = nextent(e)); )
379         {
380                 setself(e);
381                 if(IS_NOT_A_CLIENT(self))
382                 {
383                         if(self.reset2)
384                         {
385                                 self.reset2();
386                                 continue;
387                         }
388                 }
389         }
390
391         entity e;
392         FOR_EACH_PLAYER(e)
393         if(e.frozen)
394         {
395                 SELFCALL(e, Unfreeze(self));
396                 SELFCALL_DONE();
397         }
398
399         // Moving the player reset code here since the player-reset depends
400         // on spawnpoint entities which have to be reset first --blub
401         if(dorespawn)
402         if(!MUTATOR_CALLHOOK(reset_map_players))
403         FOR_EACH_CLIENT(e) // reset all players
404         {
405                 setself(e);
406                 /*
407                 only reset players if a restart countdown is active
408                 this can either be due to cvar sv_ready_restart_after_countdown having set
409                 restart_mapalreadyrestarted to 1 after the countdown ended or when
410                 sv_ready_restart_after_countdown is not used and countdown is still running
411                 */
412                 if (restart_mapalreadyrestarted || (time < game_starttime))
413                 {
414                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
415                         if (IS_PLAYER(self)) {
416                                 //PlayerScore_Clear(self);
417                                 self.killcount = 0;
418                                 //stop the player from moving so that he stands still once he gets respawned
419                                 self.velocity = '0 0 0';
420                                 self.avelocity = '0 0 0';
421                                 self.movement = '0 0 0';
422                                 PutClientInServer();
423                         }
424                 }
425         }
426
427         if(g_keyhunt)
428                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
429
430         setself(this);
431 }
432
433 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
434 void ReadyRestart_think()
435 {SELFPARAM();
436         restart_mapalreadyrestarted = 1;
437         reset_map(true);
438         Score_ClearAll();
439         remove(self);
440
441         return;
442 }
443
444 // Forces a restart of the game without actually reloading the map // this is a mess...
445 void ReadyRestart_force()
446 {
447         entity tmp_player, restart_timer;
448
449         bprint("^1Server is restarting...\n");
450
451         VoteReset();
452
453         // clear overtime, we have to decrease timelimit to its original value again.
454         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
455
456         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
457
458         readyrestart_happened = 1;
459         game_starttime = time + RESTART_COUNTDOWN;
460
461         // clear player attributes
462         FOR_EACH_CLIENT(tmp_player)
463         {
464                 tmp_player.alivetime = 0;
465                 tmp_player.killcount = 0;
466                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
467         }
468
469         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
470
471         // disable the warmup global for the server
472         warmup_stage = 0; // once the game is restarted the game is in match stage
473
474         // reset the .ready status of all players (also spectators)
475         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
476         readycount = 0;
477         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
478
479         // lock teams with lockonrestart
480         if(autocvar_teamplay_lockonrestart && teamplay)
481         {
482                 lockteams = 1;
483                 bprint("^1The teams are now locked.\n");
484         }
485
486         //initiate the restart-countdown-announcer entity
487         if(autocvar_sv_ready_restart_after_countdown)
488         {
489                 restart_timer = spawn();
490                 restart_timer.think = ReadyRestart_think;
491                 restart_timer.nextthink = game_starttime;
492         }
493
494         // after a restart every players number of allowed timeouts gets reset, too
495         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
496
497         //reset map immediately if this cvar is not set
498         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
499
500         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
501 }
502
503 void ReadyRestart()
504 {
505         // no arena, assault support yet...
506         if(g_assault | gameover | intermission_running | race_completing)
507                 localcmd("restart\n");
508         else
509                 localcmd("\nsv_hook_gamerestart\n");
510
511         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
512         // Otherwise scores could be manipulated during the countdown.
513         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
514
515         ReadyRestart_force();
516
517         return;
518 }
519
520 // Count the players who are ready and determine whether or not to restart the match
521 void ReadyCount()
522 {
523         entity tmp_player;
524         float ready_needed_factor, ready_needed_count;
525         float t_ready = 0, t_players = 0;
526
527         FOR_EACH_REALCLIENT(tmp_player)
528         {
529                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
530                 {
531                         ++t_players;
532                         if(tmp_player.ready) { ++t_ready; }
533                 }
534         }
535
536         readycount = t_ready;
537
538         Nagger_ReadyCounted();
539
540         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
541         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
542
543         if(readycount >= ready_needed_count)
544         {
545                 ReadyRestart();
546         }
547
548         return;
549 }
550
551
552 // ======================================
553 //  Supporting functions for VoteCommand
554 // ======================================
555
556 float Votecommand_check_assignment(entity caller, float assignment)
557 {
558         float from_server = (!caller);
559
560         if((assignment == VC_ASGNMNT_BOTH)
561                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
562                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
563         {
564                 return true;
565         }
566
567         return false;
568 }
569
570 string VoteCommand_extractcommand(string input, float startpos, float argc)
571 {
572         string output;
573
574         if((argc - 1) < startpos)
575                 output = "";
576         else
577                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
578
579         return output;
580 }
581
582 float VoteCommand_checknasty(string vote_command)
583 {
584         if((strstrofs(vote_command, ";", 0) >= 0)
585                 || (strstrofs(vote_command, "\n", 0) >= 0)
586                 || (strstrofs(vote_command, "\r", 0) >= 0)
587                 || (strstrofs(vote_command, "$", 0) >= 0))
588                 return false;
589
590         return true;
591 }
592
593 float VoteCommand_checkinlist(string vote_command, string list)
594 {
595         string l = strcat(" ", list, " ");
596
597         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
598                 return true;
599
600         return false;
601 }
602
603 string ValidateMap(string validated_map, entity caller)
604 {
605         validated_map = MapInfo_FixName(validated_map);
606
607         if (!validated_map)
608         {
609                 print_to(caller, "This map is not available on this server.");
610                 return string_null;
611         }
612
613         if(!autocvar_sv_vote_override_mostrecent && caller)
614         {
615                 if(Map_IsRecent(validated_map))
616                 {
617                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
618                         return string_null;
619                 }
620         }
621
622         if(!MapInfo_CheckMap(validated_map))
623         {
624                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
625                 return string_null;
626         }
627
628         return validated_map;
629 }
630
631 float VoteCommand_checkargs(float startpos, float argc)
632 {
633         float p, q, check, minargs;
634         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
635         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
636         string charlist, arg;
637         float checkmate;
638
639         if(cmdrestriction == "")
640                 return true;
641
642         ++startpos; // skip command name
643
644         // check minimum arg count
645
646         // 0 args: argc == startpos
647         // 1 args: argc == startpos + 1
648         // ...
649
650         minargs = stof(cmdrestriction);
651         if(argc - startpos < minargs)
652                 return false;
653
654         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
655
656         for (;;)
657         {
658                 // we know that at any time, startpos <= argc - minargs
659                 // so this means: argc-minargs >= startpos >= argc, thus
660                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
661                 // have been seen already
662
663                 if(startpos >= argc) // all args checked? GOOD
664                         break;
665
666                 if(p < 0) // no more args? FAIL
667                 {
668                         // exception: exactly minargs left, this one included
669                         if(argc - startpos == minargs)
670                                 break;
671
672                         // otherwise fail
673                         return false;
674                 }
675
676                 // cut to next semicolon
677                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
678                 if(q < 0)
679                         charlist = substring(cmdrestriction, p+1, -1);
680                 else
681                         charlist = substring(cmdrestriction, p+1, q - (p+1));
682
683                 // in case we ever want to allow semicolons in VoteCommand_checknasty
684                 // charlist = strreplace("^^", ";", charlist);
685
686                 if(charlist != "")
687                 {
688                         // verify the arg only contains allowed chars
689                         arg = argv(startpos);
690                         checkmate = strlen(arg);
691                         for(check = 0; check < checkmate; ++check)
692                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
693                                         return false; // not allowed character
694                         // all characters are allowed. FINE.
695                 }
696
697                 ++startpos;
698                 --minargs;
699                 p = q;
700         }
701
702         return true;
703 }
704
705 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
706 {
707         string first_command;
708
709         first_command = argv(startpos);
710
711         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
712                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
713                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
714         );*/
715
716         if(
717                 (autocvar_sv_vote_limit > 0)
718                 &&
719                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
720         )
721                 return false;
722
723         if (!VoteCommand_checkinlist(first_command, vote_list))
724                 return false;
725
726         if (!VoteCommand_checkargs(startpos, argc))
727                 return false;
728
729         switch(first_command) // now go through and parse the proper commands to adjust as needed.
730         {
731                 case "kick":
732                 case "kickban": // catch all kick/kickban commands
733                 {
734                         entity victim = GetIndexedEntity(argc, (startpos + 1));
735                         float accepted = VerifyClientEntity(victim, true, false);
736
737                         if(accepted > 0)
738                         {
739                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
740                                 string command_arguments;
741
742                                 if(first_command == "kickban")
743                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
744                                 else
745                                         command_arguments = reason;
746
747                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
748                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
749                         }
750                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
751
752                         break;
753                 }
754
755                 case "map":
756                 case "chmap":
757                 case "gotomap": // re-direct all map selection commands to gotomap
758                 {
759                         vote_command = ValidateMap(argv(startpos + 1), caller);
760                         if (!vote_command) { return false; }
761                         vote_parsed_command = strcat("gotomap ", vote_command);
762                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
763
764                         break;
765                 }
766
767                 default:
768                 {
769                         vote_parsed_command = vote_command;
770                         vote_parsed_display = strzone(strcat("^1", vote_command));
771
772                         break;
773                 }
774         }
775
776         return true;
777 }
778
779
780 // =======================
781 //  Command Sub-Functions
782 // =======================
783
784 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
785 {
786         switch(request)
787         {
788                 case CMD_REQUEST_COMMAND:
789                 {
790                         if (!vote_called) { print_to(caller, "^1No vote called."); }
791                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
792
793                         else // everything went okay, continue changing vote
794                         {
795                                 print_to(caller, "^1You abstained from your vote.");
796                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
797                                 msg_entity = caller;
798                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
799                         }
800
801                         return;
802                 }
803
804                 default:
805                 case CMD_REQUEST_USAGE:
806                 {
807                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
808                         print_to(caller, "  No arguments required.");
809                         return;
810                 }
811         }
812 }
813
814 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
815 {
816         switch(request)
817         {
818                 case CMD_REQUEST_COMMAND:
819                 {
820                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
821                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
822                                 || (autocvar_sv_vote_nospectators == 0));
823
824                         float tmp_playercount = 0;
825                         entity tmp_player;
826
827                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
828
829                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
830                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
831                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
832                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
833                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
834                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
835                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
836                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
837                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
838
839                         else // everything went okay, continue with calling the vote
840                         {
841                                 vote_caller = caller; // remember who called the vote
842                                 vote_caller_name = strzone(GetCallerName(vote_caller));
843                                 vote_called = VOTE_NORMAL;
844                                 vote_called_command = strzone(vote_parsed_command);
845                                 vote_called_display = strzone(vote_parsed_display);
846                                 vote_endtime = time + autocvar_sv_vote_timeout;
847
848                                 if(caller)
849                                 {
850                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
851                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
852                                         msg_entity = caller;
853                                 }
854
855                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
856                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
857
858                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
859                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
860                                 Nagger_VoteChanged();
861                                 VoteCount(true); // needed if you are the only one
862                         }
863
864                         return;
865                 }
866
867                 default:
868                 case CMD_REQUEST_USAGE:
869                 {
870                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
871                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
872                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
873                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
874                         return;
875                 }
876         }
877 }
878
879 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
880 {
881         switch(request)
882         {
883                 case CMD_REQUEST_COMMAND:
884                 {
885                         if(autocvar_sv_vote_master)
886                         {
887                                 switch(strtolower(argv(2)))
888                                 {
889                                         case "do":
890                                         {
891                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
892
893                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
894                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
895                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
896
897                                                 else // everything went okay, proceed with command
898                                                 {
899                                                         localcmd(strcat(vote_parsed_command, "\n"));
900                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
901                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
902                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
903                                                 }
904
905                                                 return;
906                                         }
907
908                                         case "login":
909                                         {
910                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
911                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
912                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
913
914                                                 else // everything went okay, proceed with giving this player master privilages
915                                                 {
916                                                         caller.vote_master = true;
917                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
918                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
919                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
920                                                 }
921
922                                                 return;
923                                         }
924
925                                         default: // calling a vote for master
926                                         {
927                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
928                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
929                                                         || (autocvar_sv_vote_nospectators == 0));
930
931                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
932                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
933                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
934                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
935
936                                                 else // everything went okay, continue with creating vote
937                                                 {
938                                                         vote_caller = caller;
939                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
940                                                         vote_called = VOTE_MASTER;
941                                                         vote_called_command = strzone("XXX");
942                                                         vote_called_display = strzone("^3master");
943                                                         vote_endtime = time + autocvar_sv_vote_timeout;
944
945                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
946                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
947
948                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
949                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
950                                                         Nagger_VoteChanged();
951                                                         VoteCount(true); // needed if you are the only one
952                                                 }
953
954                                                 return;
955                                         }
956                                 }
957                         }
958                         else { print_to(caller, "^1Master control of voting is not allowed."); }
959
960                         return;
961                 }
962
963                 default:
964                 case CMD_REQUEST_USAGE:
965                 {
966                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
967                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
968                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
969                         return;
970                 }
971         }
972 }
973
974 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
975 {
976         switch(request)
977         {
978                 case CMD_REQUEST_COMMAND:
979                 {
980                         if (!vote_called) { print_to(caller, "^1No vote called."); }
981                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
982                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
983
984                         else // everything went okay, continue changing vote
985                         {
986                                 print_to(caller, "^1You rejected the vote.");
987                                 caller.vote_selection = VOTE_SELECT_REJECT;
988                                 msg_entity = caller;
989                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
990                         }
991
992                         return;
993                 }
994
995                 default:
996                 case CMD_REQUEST_USAGE:
997                 {
998                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
999                         print_to(caller, "  No arguments required.");
1000                         return;
1001                 }
1002         }
1003 }
1004
1005 void VoteCommand_status(float request, entity caller) // BOTH
1006 {
1007         switch(request)
1008         {
1009                 case CMD_REQUEST_COMMAND:
1010                 {
1011                         if(vote_called)
1012                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1013                         else
1014                                 print_to(caller, "^1No vote called.");
1015
1016                         return;
1017                 }
1018
1019                 default:
1020                 case CMD_REQUEST_USAGE:
1021                 {
1022                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1023                         print_to(caller, "  No arguments required.");
1024                         return;
1025                 }
1026         }
1027 }
1028
1029 void VoteCommand_stop(float request, entity caller) // BOTH
1030 {
1031         switch(request)
1032         {
1033                 case CMD_REQUEST_COMMAND:
1034                 {
1035                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1036                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1037                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1038
1039                         return;
1040                 }
1041
1042                 default:
1043                 case CMD_REQUEST_USAGE:
1044                 {
1045                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1046                         print_to(caller, "  No arguments required.");
1047                         return;
1048                 }
1049         }
1050 }
1051
1052 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1053 {
1054         switch(request)
1055         {
1056                 case CMD_REQUEST_COMMAND:
1057                 {
1058                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1059                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1060
1061                         else // everything went okay, continue changing vote
1062                         {
1063                                 print_to(caller, "^1You accepted the vote.");
1064                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1065                                 msg_entity = caller;
1066                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1067                         }
1068
1069                         return;
1070                 }
1071
1072                 default:
1073                 case CMD_REQUEST_USAGE:
1074                 {
1075                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1076                         print_to(caller, "  No arguments required.");
1077                         return;
1078                 }
1079         }
1080 }
1081
1082 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1083 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1084 void VoteCommand_(float request)
1085 {
1086         switch(request)
1087         {
1088                 case CMD_REQUEST_COMMAND:
1089                 {
1090
1091                         return;
1092                 }
1093
1094                 default:
1095                 case CMD_REQUEST_USAGE:
1096                 {
1097                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1098                         print_to(caller, "  No arguments required.");
1099                         return;
1100                 }
1101         }
1102 }
1103 */
1104
1105
1106 // ================================
1107 //  Macro system for vote commands
1108 // ================================
1109
1110 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1111 #define VOTE_COMMANDS(request,caller,arguments,command) \
1112         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1113         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1114         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1115         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1116         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1117         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1118         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1119         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1120         /* nothing */
1121
1122 void VoteCommand_macro_help(entity caller, float argc)
1123 {
1124         string command_origin = GetCommandPrefix(caller);
1125
1126         if(argc == 2 || argv(2) == "help") // help display listing all commands
1127         {
1128                 print_to(caller, "\nVoting commands:\n");
1129                 #define VOTE_COMMAND(name,function,description,assignment) \
1130                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1131
1132                 VOTE_COMMANDS(0, caller, 0, "");
1133                 #undef VOTE_COMMAND
1134
1135                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1136                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1137                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1138         }
1139         else // usage for individual command
1140         {
1141                 #define VOTE_COMMAND(name,function,description,assignment) \
1142                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1143
1144                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1145                 #undef VOTE_COMMAND
1146         }
1147
1148         return;
1149 }
1150
1151 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1152 {
1153         #define VOTE_COMMAND(name,function,description,assignment) \
1154                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1155
1156         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1157         #undef VOTE_COMMAND
1158
1159         return false;
1160 }
1161
1162
1163 // ======================================
1164 //  Main function handling vote commands
1165 // ======================================
1166
1167 void VoteCommand(float request, entity caller, float argc, string vote_command)
1168 {
1169         // Guide for working with argc arguments by example:
1170         // argc:   1    - 2      - 3     - 4
1171         // argv:   0    - 1      - 2     - 3
1172         // cmd     vote - master - login - password
1173
1174         switch(request)
1175         {
1176                 case CMD_REQUEST_COMMAND:
1177                 {
1178                         if(VoteCommand_macro_command(caller, argc, vote_command))
1179                                 return;
1180                 }
1181
1182                 default:
1183                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1184                 case CMD_REQUEST_USAGE:
1185                 {
1186                         VoteCommand_macro_help(caller, argc);
1187                         return;
1188                 }
1189         }
1190 }