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Don't reset times of items that are not available in the map
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3 #include "../_all.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/mutators_include.qh"
14
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if(readycount)
45         {
46                 nags |= 1;
47                 if(to.ready == 0)
48                         nags |= 2;
49         }
50         if(vote_called)
51         {
52                 nags |= 4;
53                 if(to.vote_selection == 0)
54                         nags |= 8;
55         }
56         if(warmup_stage)
57                 nags |= 16;
58
59         if(sendflags & 64)
60                 nags |= 64;
61
62         if(sendflags & 128)
63                 nags |= 128;
64
65         if(!(nags & 4)) // no vote called? send no string
66                 nags &= ~(64 | 128);
67
68         WriteByte(MSG_ENTITY, nags);
69
70         if(nags & 64)
71         {
72                 WriteByte(MSG_ENTITY, vote_accept_count);
73                 WriteByte(MSG_ENTITY, vote_reject_count);
74                 WriteByte(MSG_ENTITY, vote_needed_overall);
75                 WriteChar(MSG_ENTITY, to.vote_selection);
76         }
77
78         if(nags & 128)
79                 WriteString(MSG_ENTITY, vote_called_display);
80
81         if(nags & 1)
82         {
83                 for(i = 1; i <= maxclients; i += 8)
84                 {
85                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86                                 if(!IS_REAL_CLIENT(e) || e.ready)
87                                         f |= b;
88                         WriteByte(MSG_ENTITY, f);
89                 }
90         }
91
92         return true;
93 }
94
95 void Nagger_Init()
96 {
97         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
98 }
99
100 void Nagger_VoteChanged()
101 {
102         if(nagger)
103                 nagger.SendFlags |= 128;
104 }
105
106 void Nagger_VoteCountChanged()
107 {
108         if(nagger)
109                 nagger.SendFlags |= 64;
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if(nagger)
115                 nagger.SendFlags |= 1;
116 }
117
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
120 {
121         if (IS_REAL_CLIENT(vote_caller))
122                 return vote_caller.netname;
123         return vote_caller_name;
124 }
125
126 // =======================
127 //  Game logic for voting
128 // =======================
129
130 void VoteReset()
131 {
132         entity tmp_player;
133
134         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
135
136         if(vote_called)
137         {
138                 strunzone(vote_called_command);
139                 strunzone(vote_called_display);
140                 strunzone(vote_caller_name);
141         }
142
143         vote_called = VOTE_NULL;
144         vote_caller = world;
145         vote_caller_name = string_null;
146         vote_endtime = 0;
147
148         vote_called_command = string_null;
149         vote_called_display = string_null;
150
151         vote_parsed_command = string_null;
152         vote_parsed_display = string_null;
153
154         Nagger_VoteChanged();
155 }
156
157 void VoteStop(entity stopper)
158 {
159         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
161
162         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
164
165         VoteReset();
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if((vote_called == VOTE_MASTER) && vote_caller)
173                 vote_caller.vote_master = 1;
174         else
175                 localcmd(strcat(vote_called_command, "\n"));
176
177         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
178
179         VoteReset();
180         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
181 }
182
183 void VoteReject()
184 {
185         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
186         VoteReset();
187         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
188 }
189
190 void VoteTimeout()
191 {
192         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
193         VoteReset();
194         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
195 }
196
197 void VoteSpam(float notvoters, float mincount, string result)
198 {
199         bprint(strcat(
200                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201                 strcat("^2:^1", ftos(vote_reject_count)),
202                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
205
206         if(autocvar_sv_eventlog)
207         {
208                 GameLogEcho(strcat(
209                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210                         strcat(":", ftos(vote_reject_count)),
211                         strcat(":", ftos(vote_abstain_count)),
212                         strcat(":", ftos(notvoters)),
213                         strcat(":", ftos(mincount))));
214         }
215 }
216
217 void VoteCount(float first_count)
218 {
219         // declarations
220         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
221
222         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224                                 || (autocvar_sv_vote_nospectators == 0));
225
226         float vote_player_count = 0, notvoters = 0;
227         float vote_real_player_count = 0, vote_real_accept_count = 0;
228         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229         float vote_needed_of_voted, final_needed_votes;
230         float vote_factor_overall, vote_factor_of_voted;
231
232         entity tmp_player;
233
234         Nagger_VoteCountChanged();
235
236         // add up all the votes from each connected client
237         FOR_EACH_REALCLIENT(tmp_player)
238         {
239                 ++vote_player_count;
240                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
241
242                 switch(tmp_player.vote_selection)
243                 {
244                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
247                         default: break;
248                 }
249         }
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if(vote_caller) { vote_caller.vote_waittime = 0; }
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset();
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if(!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if(vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if(vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if(time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if(autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if(vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if(vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if(vote_endtime > 0) // a vote was called
336         if(time > vote_endtime) // time is up
337         {
338                 VoteCount(false);
339         }
340
341         return;
342 }
343
344
345 // =======================
346 //  Game logic for warmup
347 // =======================
348
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
351 {
352         entity oldself;
353         oldself = self;
354
355         if(time <= game_starttime && round_handler_IsActive())
356                 round_handler_Reset(game_starttime);
357
358         MUTATOR_CALLHOOK(reset_map_global);
359
360         // ALL the times need to be reset before .reset()ing each item
361         // since Item_Reset schedules respawn of superweapons and powerups
362         for(self = world; (self = nextent(self)); )
363         if(IS_NOT_A_CLIENT(self))
364         {
365                 if(self.reset)
366                         Item_ItemsTime_SetTime(self, 0);
367         }
368
369         for(self = world; (self = nextent(self)); )
370         if(IS_NOT_A_CLIENT(self))
371         {
372                 if(self.reset)
373                 {
374                         self.reset();
375                         continue;
376                 }
377
378                 if(self.team_saved)
379                         self.team = self.team_saved;
380
381                 if(self.flags & FL_PROJECTILE) // remove any projectiles left
382                         remove(self);
383         }
384
385         // Waypoints and assault start come LAST
386         for(self = world; (self = nextent(self)); )
387         if(IS_NOT_A_CLIENT(self))
388         {
389                 if(self.reset2)
390                 {
391                         self.reset2();
392                         continue;
393                 }
394         }
395
396         Item_ItemsTime_SetTimesForAllPlayers();
397
398         FOR_EACH_PLAYER(self)
399         if(self.frozen)
400                 Unfreeze(self);
401
402         // Moving the player reset code here since the player-reset depends
403         // on spawnpoint entities which have to be reset first --blub
404         if(dorespawn)
405         if(!MUTATOR_CALLHOOK(reset_map_players))
406         FOR_EACH_CLIENT(self) // reset all players
407         {
408                 /*
409                 only reset players if a restart countdown is active
410                 this can either be due to cvar sv_ready_restart_after_countdown having set
411                 restart_mapalreadyrestarted to 1 after the countdown ended or when
412                 sv_ready_restart_after_countdown is not used and countdown is still running
413                 */
414                 if (restart_mapalreadyrestarted || (time < game_starttime))
415                 {
416                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
417                         if (IS_PLAYER(self)) {
418                                 //PlayerScore_Clear(self);
419                                 self.killcount = 0;
420                                 //stop the player from moving so that he stands still once he gets respawned
421                                 self.velocity = '0 0 0';
422                                 self.avelocity = '0 0 0';
423                                 self.movement = '0 0 0';
424                                 PutClientInServer();
425                         }
426                 }
427         }
428
429         if(g_keyhunt)
430                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
431
432         self = oldself;
433 }
434
435 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
436 void ReadyRestart_think()
437 {
438         restart_mapalreadyrestarted = 1;
439         reset_map(true);
440         Score_ClearAll();
441         remove(self);
442
443         return;
444 }
445
446 // Forces a restart of the game without actually reloading the map // this is a mess...
447 void ReadyRestart_force()
448 {
449         entity tmp_player, restart_timer;
450
451         bprint("^1Server is restarting...\n");
452
453         VoteReset();
454
455         // clear overtime, we have to decrease timelimit to its original value again.
456         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
457
458         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
459
460         readyrestart_happened = 1;
461         game_starttime = time + RESTART_COUNTDOWN;
462
463         // clear player attributes
464         FOR_EACH_CLIENT(tmp_player)
465         {
466                 tmp_player.alivetime = 0;
467                 tmp_player.killcount = 0;
468                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
469         }
470
471         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
472
473         // disable the warmup global for the server
474         warmup_stage = 0; // once the game is restarted the game is in match stage
475
476         Item_ItemsTime_ResetTimes();
477
478         // reset the .ready status of all players (also spectators)
479         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
480         readycount = 0;
481         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
482
483         // lock teams with lockonrestart
484         if(autocvar_teamplay_lockonrestart && teamplay)
485         {
486                 lockteams = 1;
487                 bprint("^1The teams are now locked.\n");
488         }
489
490         //initiate the restart-countdown-announcer entity
491         if(autocvar_sv_ready_restart_after_countdown)
492         {
493                 restart_timer = spawn();
494                 restart_timer.think = ReadyRestart_think;
495                 restart_timer.nextthink = game_starttime;
496         }
497
498         // after a restart every players number of allowed timeouts gets reset, too
499         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
500
501         //reset map immediately if this cvar is not set
502         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
503
504         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
505 }
506
507 void ReadyRestart()
508 {
509         // no arena, assault support yet...
510         if(g_assault | gameover | intermission_running | race_completing)
511                 localcmd("restart\n");
512         else
513                 localcmd("\nsv_hook_gamerestart\n");
514
515         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
516         // Otherwise scores could be manipulated during the countdown.
517         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
518
519         ReadyRestart_force();
520
521         return;
522 }
523
524 // Count the players who are ready and determine whether or not to restart the match
525 void ReadyCount()
526 {
527         entity tmp_player;
528         float ready_needed_factor, ready_needed_count;
529         float t_ready = 0, t_players = 0;
530
531         FOR_EACH_REALCLIENT(tmp_player)
532         {
533                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
534                 {
535                         ++t_players;
536                         if(tmp_player.ready) { ++t_ready; }
537                 }
538         }
539
540         readycount = t_ready;
541
542         Nagger_ReadyCounted();
543
544         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
545         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
546
547         if(readycount >= ready_needed_count)
548         {
549                 ReadyRestart();
550         }
551
552         return;
553 }
554
555
556 // ======================================
557 //  Supporting functions for VoteCommand
558 // ======================================
559
560 float Votecommand_check_assignment(entity caller, float assignment)
561 {
562         float from_server = (!caller);
563
564         if((assignment == VC_ASGNMNT_BOTH)
565                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
566                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
567         {
568                 return true;
569         }
570
571         return false;
572 }
573
574 string VoteCommand_extractcommand(string input, float startpos, float argc)
575 {
576         string output;
577
578         if((argc - 1) < startpos)
579                 output = "";
580         else
581                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
582
583         return output;
584 }
585
586 float VoteCommand_checknasty(string vote_command)
587 {
588         if((strstrofs(vote_command, ";", 0) >= 0)
589                 || (strstrofs(vote_command, "\n", 0) >= 0)
590                 || (strstrofs(vote_command, "\r", 0) >= 0)
591                 || (strstrofs(vote_command, "$", 0) >= 0))
592                 return false;
593
594         return true;
595 }
596
597 float VoteCommand_checkinlist(string vote_command, string list)
598 {
599         string l = strcat(" ", list, " ");
600
601         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
602                 return true;
603
604         return false;
605 }
606
607 string ValidateMap(string validated_map, entity caller)
608 {
609         validated_map = MapInfo_FixName(validated_map);
610
611         if (!validated_map)
612         {
613                 print_to(caller, "This map is not available on this server.");
614                 return string_null;
615         }
616
617         if(!autocvar_sv_vote_override_mostrecent && caller)
618         {
619                 if(Map_IsRecent(validated_map))
620                 {
621                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
622                         return string_null;
623                 }
624         }
625
626         if(!MapInfo_CheckMap(validated_map))
627         {
628                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
629                 return string_null;
630         }
631
632         return validated_map;
633 }
634
635 float VoteCommand_checkargs(float startpos, float argc)
636 {
637         float p, q, check, minargs;
638         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
639         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
640         string charlist, arg;
641         float checkmate;
642
643         if(cmdrestriction == "")
644                 return true;
645
646         ++startpos; // skip command name
647
648         // check minimum arg count
649
650         // 0 args: argc == startpos
651         // 1 args: argc == startpos + 1
652         // ...
653
654         minargs = stof(cmdrestriction);
655         if(argc - startpos < minargs)
656                 return false;
657
658         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
659
660         for (;;)
661         {
662                 // we know that at any time, startpos <= argc - minargs
663                 // so this means: argc-minargs >= startpos >= argc, thus
664                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
665                 // have been seen already
666
667                 if(startpos >= argc) // all args checked? GOOD
668                         break;
669
670                 if(p < 0) // no more args? FAIL
671                 {
672                         // exception: exactly minargs left, this one included
673                         if(argc - startpos == minargs)
674                                 break;
675
676                         // otherwise fail
677                         return false;
678                 }
679
680                 // cut to next semicolon
681                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
682                 if(q < 0)
683                         charlist = substring(cmdrestriction, p+1, -1);
684                 else
685                         charlist = substring(cmdrestriction, p+1, q - (p+1));
686
687                 // in case we ever want to allow semicolons in VoteCommand_checknasty
688                 // charlist = strreplace("^^", ";", charlist);
689
690                 if(charlist != "")
691                 {
692                         // verify the arg only contains allowed chars
693                         arg = argv(startpos);
694                         checkmate = strlen(arg);
695                         for(check = 0; check < checkmate; ++check)
696                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
697                                         return false; // not allowed character
698                         // all characters are allowed. FINE.
699                 }
700
701                 ++startpos;
702                 --minargs;
703                 p = q;
704         }
705
706         return true;
707 }
708
709 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
710 {
711         string first_command;
712
713         first_command = argv(startpos);
714
715         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
716                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
717                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
718         );*/
719
720         if(
721                 (autocvar_sv_vote_limit > 0)
722                 &&
723                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
724         )
725                 return false;
726
727         if (!VoteCommand_checkinlist(first_command, vote_list))
728                 return false;
729
730         if (!VoteCommand_checkargs(startpos, argc))
731                 return false;
732
733         switch(first_command) // now go through and parse the proper commands to adjust as needed.
734         {
735                 case "kick":
736                 case "kickban": // catch all kick/kickban commands
737                 {
738                         entity victim = GetIndexedEntity(argc, (startpos + 1));
739                         float accepted = VerifyClientEntity(victim, true, false);
740
741                         if(accepted > 0)
742                         {
743                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
744                                 string command_arguments;
745
746                                 if(first_command == "kickban")
747                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
748                                 else
749                                         command_arguments = reason;
750
751                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
752                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
753                         }
754                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
755
756                         break;
757                 }
758
759                 case "map":
760                 case "chmap":
761                 case "gotomap": // re-direct all map selection commands to gotomap
762                 {
763                         vote_command = ValidateMap(argv(startpos + 1), caller);
764                         if (!vote_command) { return false; }
765                         vote_parsed_command = strcat("gotomap ", vote_command);
766                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
767
768                         break;
769                 }
770
771                 default:
772                 {
773                         vote_parsed_command = vote_command;
774                         vote_parsed_display = strzone(strcat("^1", vote_command));
775
776                         break;
777                 }
778         }
779
780         return true;
781 }
782
783
784 // =======================
785 //  Command Sub-Functions
786 // =======================
787
788 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
789 {
790         switch(request)
791         {
792                 case CMD_REQUEST_COMMAND:
793                 {
794                         if (!vote_called) { print_to(caller, "^1No vote called."); }
795                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
796
797                         else // everything went okay, continue changing vote
798                         {
799                                 print_to(caller, "^1You abstained from your vote.");
800                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
801                                 msg_entity = caller;
802                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
803                         }
804
805                         return;
806                 }
807
808                 default:
809                 case CMD_REQUEST_USAGE:
810                 {
811                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
812                         print_to(caller, "  No arguments required.");
813                         return;
814                 }
815         }
816 }
817
818 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
819 {
820         switch(request)
821         {
822                 case CMD_REQUEST_COMMAND:
823                 {
824                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
825                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
826                                 || (autocvar_sv_vote_nospectators == 0));
827
828                         float tmp_playercount = 0;
829                         entity tmp_player;
830
831                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
832
833                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
834                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
835                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
836                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
837                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
838                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
839                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
840                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
841                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
842
843                         else // everything went okay, continue with calling the vote
844                         {
845                                 vote_caller = caller; // remember who called the vote
846                                 vote_caller_name = strzone(GetCallerName(vote_caller));
847                                 vote_called = VOTE_NORMAL;
848                                 vote_called_command = strzone(vote_parsed_command);
849                                 vote_called_display = strzone(vote_parsed_display);
850                                 vote_endtime = time + autocvar_sv_vote_timeout;
851
852                                 if(caller)
853                                 {
854                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
855                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
856                                         msg_entity = caller;
857                                 }
858
859                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
860                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
861
862                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
863                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
864                                 Nagger_VoteChanged();
865                                 VoteCount(true); // needed if you are the only one
866                         }
867
868                         return;
869                 }
870
871                 default:
872                 case CMD_REQUEST_USAGE:
873                 {
874                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
875                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
876                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
877                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
878                         return;
879                 }
880         }
881 }
882
883 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
884 {
885         switch(request)
886         {
887                 case CMD_REQUEST_COMMAND:
888                 {
889                         if(autocvar_sv_vote_master)
890                         {
891                                 switch(strtolower(argv(2)))
892                                 {
893                                         case "do":
894                                         {
895                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
896
897                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
898                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
899                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
900
901                                                 else // everything went okay, proceed with command
902                                                 {
903                                                         localcmd(strcat(vote_parsed_command, "\n"));
904                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
905                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
906                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
907                                                 }
908
909                                                 return;
910                                         }
911
912                                         case "login":
913                                         {
914                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
915                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
916                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
917
918                                                 else // everything went okay, proceed with giving this player master privilages
919                                                 {
920                                                         caller.vote_master = true;
921                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
922                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
923                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
924                                                 }
925
926                                                 return;
927                                         }
928
929                                         default: // calling a vote for master
930                                         {
931                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
932                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
933                                                         || (autocvar_sv_vote_nospectators == 0));
934
935                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
936                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
937                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
938                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
939
940                                                 else // everything went okay, continue with creating vote
941                                                 {
942                                                         vote_caller = caller;
943                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
944                                                         vote_called = VOTE_MASTER;
945                                                         vote_called_command = strzone("XXX");
946                                                         vote_called_display = strzone("^3master");
947                                                         vote_endtime = time + autocvar_sv_vote_timeout;
948
949                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
950                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
951
952                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
953                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
954                                                         Nagger_VoteChanged();
955                                                         VoteCount(true); // needed if you are the only one
956                                                 }
957
958                                                 return;
959                                         }
960                                 }
961                         }
962                         else { print_to(caller, "^1Master control of voting is not allowed."); }
963
964                         return;
965                 }
966
967                 default:
968                 case CMD_REQUEST_USAGE:
969                 {
970                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
971                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
972                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
973                         return;
974                 }
975         }
976 }
977
978 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
979 {
980         switch(request)
981         {
982                 case CMD_REQUEST_COMMAND:
983                 {
984                         if (!vote_called) { print_to(caller, "^1No vote called."); }
985                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
986                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
987
988                         else // everything went okay, continue changing vote
989                         {
990                                 print_to(caller, "^1You rejected the vote.");
991                                 caller.vote_selection = VOTE_SELECT_REJECT;
992                                 msg_entity = caller;
993                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
994                         }
995
996                         return;
997                 }
998
999                 default:
1000                 case CMD_REQUEST_USAGE:
1001                 {
1002                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1003                         print_to(caller, "  No arguments required.");
1004                         return;
1005                 }
1006         }
1007 }
1008
1009 void VoteCommand_status(float request, entity caller) // BOTH
1010 {
1011         switch(request)
1012         {
1013                 case CMD_REQUEST_COMMAND:
1014                 {
1015                         if(vote_called)
1016                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1017                         else
1018                                 print_to(caller, "^1No vote called.");
1019
1020                         return;
1021                 }
1022
1023                 default:
1024                 case CMD_REQUEST_USAGE:
1025                 {
1026                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1027                         print_to(caller, "  No arguments required.");
1028                         return;
1029                 }
1030         }
1031 }
1032
1033 void VoteCommand_stop(float request, entity caller) // BOTH
1034 {
1035         switch(request)
1036         {
1037                 case CMD_REQUEST_COMMAND:
1038                 {
1039                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1040                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1041                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1042
1043                         return;
1044                 }
1045
1046                 default:
1047                 case CMD_REQUEST_USAGE:
1048                 {
1049                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1050                         print_to(caller, "  No arguments required.");
1051                         return;
1052                 }
1053         }
1054 }
1055
1056 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1057 {
1058         switch(request)
1059         {
1060                 case CMD_REQUEST_COMMAND:
1061                 {
1062                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1063                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1064
1065                         else // everything went okay, continue changing vote
1066                         {
1067                                 print_to(caller, "^1You accepted the vote.");
1068                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1069                                 msg_entity = caller;
1070                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1071                         }
1072
1073                         return;
1074                 }
1075
1076                 default:
1077                 case CMD_REQUEST_USAGE:
1078                 {
1079                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1080                         print_to(caller, "  No arguments required.");
1081                         return;
1082                 }
1083         }
1084 }
1085
1086 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1087 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1088 void VoteCommand_(float request)
1089 {
1090         switch(request)
1091         {
1092                 case CMD_REQUEST_COMMAND:
1093                 {
1094
1095                         return;
1096                 }
1097
1098                 default:
1099                 case CMD_REQUEST_USAGE:
1100                 {
1101                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1102                         print_to(caller, "  No arguments required.");
1103                         return;
1104                 }
1105         }
1106 }
1107 */
1108
1109
1110 // ================================
1111 //  Macro system for vote commands
1112 // ================================
1113
1114 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1115 #define VOTE_COMMANDS(request,caller,arguments,command) \
1116         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1117         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1118         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1119         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1120         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1121         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1122         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1123         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1124         /* nothing */
1125
1126 void VoteCommand_macro_help(entity caller, float argc)
1127 {
1128         string command_origin = GetCommandPrefix(caller);
1129
1130         if(argc == 2 || argv(2) == "help") // help display listing all commands
1131         {
1132                 print_to(caller, "\nVoting commands:\n");
1133                 #define VOTE_COMMAND(name,function,description,assignment) \
1134                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1135
1136                 VOTE_COMMANDS(0, caller, 0, "");
1137                 #undef VOTE_COMMAND
1138
1139                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1140                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1141                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1142         }
1143         else // usage for individual command
1144         {
1145                 #define VOTE_COMMAND(name,function,description,assignment) \
1146                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1147
1148                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1149                 #undef VOTE_COMMAND
1150         }
1151
1152         return;
1153 }
1154
1155 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1156 {
1157         #define VOTE_COMMAND(name,function,description,assignment) \
1158                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1159
1160         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1161         #undef VOTE_COMMAND
1162
1163         return false;
1164 }
1165
1166
1167 // ======================================
1168 //  Main function handling vote commands
1169 // ======================================
1170
1171 void VoteCommand(float request, entity caller, float argc, string vote_command)
1172 {
1173         // Guide for working with argc arguments by example:
1174         // argc:   1    - 2      - 3     - 4
1175         // argv:   0    - 1      - 2     - 3
1176         // cmd     vote - master - login - password
1177
1178         switch(request)
1179         {
1180                 case CMD_REQUEST_COMMAND:
1181                 {
1182                         if(VoteCommand_macro_command(caller, argc, vote_command))
1183                                 return;
1184                 }
1185
1186                 default:
1187                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1188                 case CMD_REQUEST_USAGE:
1189                 {
1190                         VoteCommand_macro_help(caller, argc);
1191                         return;
1192                 }
1193         }
1194 }