1 #include "../../common/command/command.qh"
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
13 #include "../mutators/mutators_include.qh"
15 #include "../../common/constants.qh"
16 #include "../../common/mapinfo.qh"
17 #include "../../common/notifications.qh"
18 #include "../../common/playerstats.qh"
19 #include "../../common/util.qh"
21 // =============================================
22 // Server side voting code, reworked by Samual
23 // Last updated: December 27th, 2011
24 // =============================================
26 // Nagger for players to know status of voting
27 float Nagger_SendEntity(entity to, float sendflags)
31 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
35 // 2 = player needs to ready up
37 // 8 = player needs to vote
53 if(to.vote_selection == 0)
65 if(!(nags & 4)) // no vote called? send no string
68 WriteByte(MSG_ENTITY, nags);
72 WriteByte(MSG_ENTITY, vote_accept_count);
73 WriteByte(MSG_ENTITY, vote_reject_count);
74 WriteByte(MSG_ENTITY, vote_needed_overall);
75 WriteChar(MSG_ENTITY, to.vote_selection);
79 WriteString(MSG_ENTITY, vote_called_display);
83 for(i = 1; i <= maxclients; i += 8)
85 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
86 if(!IS_REAL_CLIENT(e) || e.ready)
88 WriteByte(MSG_ENTITY, f);
97 Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
100 void Nagger_VoteChanged()
103 nagger.SendFlags |= 128;
106 void Nagger_VoteCountChanged()
109 nagger.SendFlags |= 64;
112 void Nagger_ReadyCounted()
115 nagger.SendFlags |= 1;
118 // If the vote_caller is still here, return their name, otherwise vote_caller_name
119 string OriginalCallerName()
121 if (IS_REAL_CLIENT(vote_caller))
122 return vote_caller.netname;
123 return vote_caller_name;
126 // =======================
127 // Game logic for voting
128 // =======================
134 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
138 strunzone(vote_called_command);
139 strunzone(vote_called_display);
140 strunzone(vote_caller_name);
143 vote_called = VOTE_NULL;
145 vote_caller_name = string_null;
148 vote_called_command = string_null;
149 vote_called_display = string_null;
151 vote_parsed_command = string_null;
152 vote_parsed_display = string_null;
154 Nagger_VoteChanged();
157 void VoteStop(entity stopper)
159 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
160 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
162 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
163 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
170 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
172 if((vote_called == VOTE_MASTER) && vote_caller)
173 vote_caller.vote_master = 1;
175 localcmd(strcat(vote_called_command, "\n"));
177 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
180 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
185 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
187 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
192 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
194 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
197 void VoteSpam(float notvoters, float mincount, string result)
200 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
201 strcat("^2:^1", ftos(vote_reject_count)),
202 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
203 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
204 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
206 if(autocvar_sv_eventlog)
209 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
210 strcat(":", ftos(vote_reject_count)),
211 strcat(":", ftos(vote_abstain_count)),
212 strcat(":", ftos(notvoters)),
213 strcat(":", ftos(mincount))));
217 void VoteCount(float first_count)
220 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
222 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
223 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
224 || (autocvar_sv_vote_nospectators == 0));
226 float vote_player_count = 0, notvoters = 0;
227 float vote_real_player_count = 0, vote_real_accept_count = 0;
228 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
229 float vote_needed_of_voted, final_needed_votes;
230 float vote_factor_overall, vote_factor_of_voted;
234 Nagger_VoteCountChanged();
236 // add up all the votes from each connected client
237 FOR_EACH_REALCLIENT(tmp_player)
240 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
242 switch(tmp_player.vote_selection)
244 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
245 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
246 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
251 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
254 if(vote_caller) { vote_caller.vote_waittime = 0; }
255 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
260 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261 if(!spectators_allowed && (vote_real_player_count > 0))
263 vote_accept_count = vote_real_accept_count;
264 vote_reject_count = vote_real_reject_count;
265 vote_abstain_count = vote_real_abstain_count;
266 vote_player_count = vote_real_player_count;
269 // people who have no opinion in any way :D
270 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
272 // determine the goal for the vote to be passed or rejected normally
273 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
276 // if the vote times out, determine the amount of votes needed of the people who actually already voted
277 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
280 // are there any players at all on the server? it could be an admin vote
281 if(vote_player_count == 0 && first_count)
283 VoteSpam(0, -1, "yes"); // no players at all, just accept it
288 // since there ARE players, finally calculate the result of the vote
289 if(vote_accept_count >= vote_needed_overall)
291 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
296 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
298 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
303 // there is not enough votes in either direction, now lets just calculate what the voters have said
304 if(time > vote_endtime)
306 final_needed_votes = vote_needed_overall;
308 if(autocvar_sv_vote_majority_factor_of_voted)
310 if(vote_accept_count >= vote_needed_of_voted)
312 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
317 if(vote_accept_count + vote_reject_count > 0)
319 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
324 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
327 // it didn't pass or fail, so not enough votes to even make a decision.
328 VoteSpam(notvoters, final_needed_votes, "timeout");
335 if(vote_endtime > 0) // a vote was called
336 if(time > vote_endtime) // time is up
345 // =======================
346 // Game logic for warmup
347 // =======================
349 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
350 void reset_map(float dorespawn)
355 if(time <= game_starttime && round_handler_IsActive())
356 round_handler_Reset(game_starttime);
358 MUTATOR_CALLHOOK(reset_map_global);
360 // ALL the times need to be reset before .reset()ing each item
361 // since Item_Reset schedules respawn of superweapons and powerups
362 for(self = world; (self = nextent(self)); )
363 if(IS_NOT_A_CLIENT(self))
366 Item_ItemsTime_SetTime(self, 0);
369 for(self = world; (self = nextent(self)); )
370 if(IS_NOT_A_CLIENT(self))
379 self.team = self.team_saved;
381 if(self.flags & FL_PROJECTILE) // remove any projectiles left
385 // Waypoints and assault start come LAST
386 for(self = world; (self = nextent(self)); )
387 if(IS_NOT_A_CLIENT(self))
396 Item_ItemsTime_SetTimesForAllPlayers();
398 FOR_EACH_PLAYER(self)
402 // Moving the player reset code here since the player-reset depends
403 // on spawnpoint entities which have to be reset first --blub
405 if(!MUTATOR_CALLHOOK(reset_map_players))
406 FOR_EACH_CLIENT(self) // reset all players
409 only reset players if a restart countdown is active
410 this can either be due to cvar sv_ready_restart_after_countdown having set
411 restart_mapalreadyrestarted to 1 after the countdown ended or when
412 sv_ready_restart_after_countdown is not used and countdown is still running
414 if (restart_mapalreadyrestarted || (time < game_starttime))
416 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
417 if (IS_PLAYER(self)) {
418 //PlayerScore_Clear(self);
420 //stop the player from moving so that he stands still once he gets respawned
421 self.velocity = '0 0 0';
422 self.avelocity = '0 0 0';
423 self.movement = '0 0 0';
430 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
435 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
436 void ReadyRestart_think()
438 restart_mapalreadyrestarted = 1;
446 // Forces a restart of the game without actually reloading the map // this is a mess...
447 void ReadyRestart_force()
449 entity tmp_player, restart_timer;
451 bprint("^1Server is restarting...\n");
455 // clear overtime, we have to decrease timelimit to its original value again.
456 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
458 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
460 readyrestart_happened = 1;
461 game_starttime = time + RESTART_COUNTDOWN;
463 // clear player attributes
464 FOR_EACH_CLIENT(tmp_player)
466 tmp_player.alivetime = 0;
467 tmp_player.killcount = 0;
468 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
471 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
473 // disable the warmup global for the server
474 warmup_stage = 0; // once the game is restarted the game is in match stage
476 Item_ItemsTime_ResetTimes();
478 // reset the .ready status of all players (also spectators)
479 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
481 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
483 // lock teams with lockonrestart
484 if(autocvar_teamplay_lockonrestart && teamplay)
487 bprint("^1The teams are now locked.\n");
490 //initiate the restart-countdown-announcer entity
491 if(autocvar_sv_ready_restart_after_countdown)
493 restart_timer = spawn();
494 restart_timer.think = ReadyRestart_think;
495 restart_timer.nextthink = game_starttime;
498 // after a restart every players number of allowed timeouts gets reset, too
499 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
501 //reset map immediately if this cvar is not set
502 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
504 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
509 // no arena, assault support yet...
510 if(g_assault | gameover | intermission_running | race_completing)
511 localcmd("restart\n");
513 localcmd("\nsv_hook_gamerestart\n");
515 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
516 // Otherwise scores could be manipulated during the countdown.
517 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
519 ReadyRestart_force();
524 // Count the players who are ready and determine whether or not to restart the match
528 float ready_needed_factor, ready_needed_count;
529 float t_ready = 0, t_players = 0;
531 FOR_EACH_REALCLIENT(tmp_player)
533 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
536 if(tmp_player.ready) { ++t_ready; }
540 readycount = t_ready;
542 Nagger_ReadyCounted();
544 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
545 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
547 if(readycount >= ready_needed_count)
556 // ======================================
557 // Supporting functions for VoteCommand
558 // ======================================
560 float Votecommand_check_assignment(entity caller, float assignment)
562 float from_server = (!caller);
564 if((assignment == VC_ASGNMNT_BOTH)
565 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
566 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
574 string VoteCommand_extractcommand(string input, float startpos, float argc)
578 if((argc - 1) < startpos)
581 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
586 float VoteCommand_checknasty(string vote_command)
588 if((strstrofs(vote_command, ";", 0) >= 0)
589 || (strstrofs(vote_command, "\n", 0) >= 0)
590 || (strstrofs(vote_command, "\r", 0) >= 0)
591 || (strstrofs(vote_command, "$", 0) >= 0))
597 float VoteCommand_checkinlist(string vote_command, string list)
599 string l = strcat(" ", list, " ");
601 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
607 string ValidateMap(string validated_map, entity caller)
609 validated_map = MapInfo_FixName(validated_map);
613 print_to(caller, "This map is not available on this server.");
617 if(!autocvar_sv_vote_override_mostrecent && caller)
619 if(Map_IsRecent(validated_map))
621 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
626 if(!MapInfo_CheckMap(validated_map))
628 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
632 return validated_map;
635 float VoteCommand_checkargs(float startpos, float argc)
637 float p, q, check, minargs;
638 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
639 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
640 string charlist, arg;
643 if(cmdrestriction == "")
646 ++startpos; // skip command name
648 // check minimum arg count
650 // 0 args: argc == startpos
651 // 1 args: argc == startpos + 1
654 minargs = stof(cmdrestriction);
655 if(argc - startpos < minargs)
658 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
662 // we know that at any time, startpos <= argc - minargs
663 // so this means: argc-minargs >= startpos >= argc, thus
664 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
665 // have been seen already
667 if(startpos >= argc) // all args checked? GOOD
670 if(p < 0) // no more args? FAIL
672 // exception: exactly minargs left, this one included
673 if(argc - startpos == minargs)
680 // cut to next semicolon
681 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
683 charlist = substring(cmdrestriction, p+1, -1);
685 charlist = substring(cmdrestriction, p+1, q - (p+1));
687 // in case we ever want to allow semicolons in VoteCommand_checknasty
688 // charlist = strreplace("^^", ";", charlist);
692 // verify the arg only contains allowed chars
693 arg = argv(startpos);
694 checkmate = strlen(arg);
695 for(check = 0; check < checkmate; ++check)
696 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
697 return false; // not allowed character
698 // all characters are allowed. FINE.
709 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
711 string first_command;
713 first_command = argv(startpos);
715 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
716 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
717 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
721 (autocvar_sv_vote_limit > 0)
723 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
727 if (!VoteCommand_checkinlist(first_command, vote_list))
730 if (!VoteCommand_checkargs(startpos, argc))
733 switch(first_command) // now go through and parse the proper commands to adjust as needed.
736 case "kickban": // catch all kick/kickban commands
738 entity victim = GetIndexedEntity(argc, (startpos + 1));
739 float accepted = VerifyClientEntity(victim, true, false);
743 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
744 string command_arguments;
746 if(first_command == "kickban")
747 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
749 command_arguments = reason;
751 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
752 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
754 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
761 case "gotomap": // re-direct all map selection commands to gotomap
763 vote_command = ValidateMap(argv(startpos + 1), caller);
764 if (!vote_command) { return false; }
765 vote_parsed_command = strcat("gotomap ", vote_command);
766 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
773 vote_parsed_command = vote_command;
774 vote_parsed_display = strzone(strcat("^1", vote_command));
784 // =======================
785 // Command Sub-Functions
786 // =======================
788 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
792 case CMD_REQUEST_COMMAND:
794 if (!vote_called) { print_to(caller, "^1No vote called."); }
795 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
797 else // everything went okay, continue changing vote
799 print_to(caller, "^1You abstained from your vote.");
800 caller.vote_selection = VOTE_SELECT_ABSTAIN;
802 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
809 case CMD_REQUEST_USAGE:
811 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
812 print_to(caller, " No arguments required.");
818 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
822 case CMD_REQUEST_COMMAND:
824 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
825 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
826 || (autocvar_sv_vote_nospectators == 0));
828 float tmp_playercount = 0;
831 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
833 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
834 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
835 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
836 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
837 else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
838 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
839 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
840 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
841 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
843 else // everything went okay, continue with calling the vote
845 vote_caller = caller; // remember who called the vote
846 vote_caller_name = strzone(GetCallerName(vote_caller));
847 vote_called = VOTE_NORMAL;
848 vote_called_command = strzone(vote_parsed_command);
849 vote_called_display = strzone(vote_parsed_display);
850 vote_endtime = time + autocvar_sv_vote_timeout;
854 caller.vote_selection = VOTE_SELECT_ACCEPT;
855 caller.vote_waittime = time + autocvar_sv_vote_wait;
859 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
860 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
862 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
863 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
864 Nagger_VoteChanged();
865 VoteCount(true); // needed if you are the only one
872 case CMD_REQUEST_USAGE:
874 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
875 print_to(caller, " Where 'command' is the command to request a vote upon.");
876 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
877 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
883 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
887 case CMD_REQUEST_COMMAND:
889 if(autocvar_sv_vote_master)
891 switch(strtolower(argv(2)))
895 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
897 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
898 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
899 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
901 else // everything went okay, proceed with command
903 localcmd(strcat(vote_parsed_command, "\n"));
904 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
905 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
906 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
914 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
915 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
916 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
918 else // everything went okay, proceed with giving this player master privilages
920 caller.vote_master = true;
921 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
922 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
923 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
929 default: // calling a vote for master
931 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
932 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
933 || (autocvar_sv_vote_nospectators == 0));
935 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
936 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
937 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
938 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
940 else // everything went okay, continue with creating vote
942 vote_caller = caller;
943 vote_caller_name = strzone(GetCallerName(vote_caller));
944 vote_called = VOTE_MASTER;
945 vote_called_command = strzone("XXX");
946 vote_called_display = strzone("^3master");
947 vote_endtime = time + autocvar_sv_vote_timeout;
949 caller.vote_selection = VOTE_SELECT_ACCEPT;
950 caller.vote_waittime = time + autocvar_sv_vote_wait;
952 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
953 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
954 Nagger_VoteChanged();
955 VoteCount(true); // needed if you are the only one
962 else { print_to(caller, "^1Master control of voting is not allowed."); }
968 case CMD_REQUEST_USAGE:
970 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
971 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
972 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
978 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
982 case CMD_REQUEST_COMMAND:
984 if (!vote_called) { print_to(caller, "^1No vote called."); }
985 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
986 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
988 else // everything went okay, continue changing vote
990 print_to(caller, "^1You rejected the vote.");
991 caller.vote_selection = VOTE_SELECT_REJECT;
993 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1000 case CMD_REQUEST_USAGE:
1002 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1003 print_to(caller, " No arguments required.");
1009 void VoteCommand_status(float request, entity caller) // BOTH
1013 case CMD_REQUEST_COMMAND:
1016 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1018 print_to(caller, "^1No vote called.");
1024 case CMD_REQUEST_USAGE:
1026 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1027 print_to(caller, " No arguments required.");
1033 void VoteCommand_stop(float request, entity caller) // BOTH
1037 case CMD_REQUEST_COMMAND:
1039 if (!vote_called) { print_to(caller, "^1No vote called."); }
1040 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1041 else { print_to(caller, "^1You are not allowed to stop that vote."); }
1047 case CMD_REQUEST_USAGE:
1049 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1050 print_to(caller, " No arguments required.");
1056 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1060 case CMD_REQUEST_COMMAND:
1062 if (!vote_called) { print_to(caller, "^1No vote called."); }
1063 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1065 else // everything went okay, continue changing vote
1067 print_to(caller, "^1You accepted the vote.");
1068 caller.vote_selection = VOTE_SELECT_ACCEPT;
1069 msg_entity = caller;
1070 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1077 case CMD_REQUEST_USAGE:
1079 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1080 print_to(caller, " No arguments required.");
1086 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1087 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1088 void VoteCommand_(float request)
1092 case CMD_REQUEST_COMMAND:
1099 case CMD_REQUEST_USAGE:
1101 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1102 print_to(caller, " No arguments required.");
1110 // ================================
1111 // Macro system for vote commands
1112 // ================================
1114 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1115 #define VOTE_COMMANDS(request,caller,arguments,command) \
1116 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1117 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1118 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1119 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1120 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1121 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1122 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1123 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1126 void VoteCommand_macro_help(entity caller, float argc)
1128 string command_origin = GetCommandPrefix(caller);
1130 if(argc == 2 || argv(2) == "help") // help display listing all commands
1132 print_to(caller, "\nVoting commands:\n");
1133 #define VOTE_COMMAND(name,function,description,assignment) \
1134 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1136 VOTE_COMMANDS(0, caller, 0, "");
1139 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1140 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1141 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1143 else // usage for individual command
1145 #define VOTE_COMMAND(name,function,description,assignment) \
1146 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1148 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1155 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1157 #define VOTE_COMMAND(name,function,description,assignment) \
1158 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1160 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1167 // ======================================
1168 // Main function handling vote commands
1169 // ======================================
1171 void VoteCommand(float request, entity caller, float argc, string vote_command)
1173 // Guide for working with argc arguments by example:
1174 // argc: 1 - 2 - 3 - 4
1175 // argv: 0 - 1 - 2 - 3
1176 // cmd vote - master - login - password
1180 case CMD_REQUEST_COMMAND:
1182 if(VoteCommand_macro_command(caller, argc, vote_command))
1187 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1188 case CMD_REQUEST_USAGE:
1190 VoteCommand_macro_help(caller, argc);