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Merge branch 'terencehill/menu_fixes' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "vote.qh"
2 #include <common/command/command.qh>
3 #include "vote.qh"
4
5 #include "common.qh"
6
7 #include "../g_damage.qh"
8 #include "../g_world.qh"
9 #include "../race.qh"
10 #include "../round_handler.qh"
11 #include "../scores.qh"
12
13 #include "../mutators/all.qh"
14
15 #include <common/constants.qh>
16 #include <common/mapinfo.qh>
17 #include <common/notifications/all.qh>
18 #include <common/playerstats.qh>
19 #include <common/util.qh>
20
21 // =============================================
22 //  Server side voting code, reworked by Samual
23 //  Last updated: December 27th, 2011
24 // =============================================
25
26 //  Nagger for players to know status of voting
27 bool Nagger_SendEntity(entity this, entity to, float sendflags)
28 {
29         int nags, i, f, b;
30         entity e;
31         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
32
33         // bits:
34         //   1 = ready
35         //   2 = player needs to ready up
36         //   4 = vote
37         //   8 = player needs to vote
38         //  16 = warmup
39         // sendflags:
40         //  64 = vote counts
41         // 128 = vote string
42
43         nags = 0;
44         if (readycount)
45         {
46                 nags |= BIT(0);
47                 if (to.ready == 0) nags |= BIT(1);
48         }
49         if (vote_called)
50         {
51                 nags |= BIT(2);
52                 if (to.vote_selection == 0) nags |= BIT(3);
53         }
54         if (warmup_stage) nags |= BIT(4);
55
56         if (sendflags & BIT(6)) nags |= BIT(6);
57
58         if (sendflags & BIT(7)) nags |= BIT(7);
59
60         if (!(nags & 4))  // no vote called? send no string
61                 nags &= ~(BIT(6) | BIT(7));
62
63         WriteByte(MSG_ENTITY, nags);
64
65         if (nags & BIT(6))
66         {
67                 WriteByte(MSG_ENTITY, vote_accept_count);
68                 WriteByte(MSG_ENTITY, vote_reject_count);
69                 WriteByte(MSG_ENTITY, vote_needed_overall);
70                 WriteChar(MSG_ENTITY, to.vote_selection);
71         }
72
73         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
74
75         if (nags & 1)
76         {
77                 for (i = 1; i <= maxclients; i += 8)
78                 {
79                         for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
80                                 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
81                         WriteByte(MSG_ENTITY, f);
82                 }
83         }
84
85         return true;
86 }
87
88 void Nagger_Init()
89 {
90         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
91 }
92
93 void Nagger_VoteChanged()
94 {
95         if (nagger) nagger.SendFlags |= BIT(7);
96 }
97
98 void Nagger_VoteCountChanged()
99 {
100         if (nagger) nagger.SendFlags |= BIT(6);
101 }
102
103 void Nagger_ReadyCounted()
104 {
105         if (nagger) nagger.SendFlags |= BIT(0);
106 }
107
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
110 {
111         if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112         return vote_caller_name;
113 }
114
115 // =======================
116 //  Game logic for voting
117 // =======================
118
119 void VoteReset()
120 {
121         FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
122
123         if (vote_called)
124         {
125                 strunzone(vote_called_command);
126                 strunzone(vote_called_display);
127                 strunzone(vote_caller_name);
128         }
129
130         vote_called = VOTE_NULL;
131         vote_caller = world;
132         vote_caller_name = string_null;
133         vote_endtime = 0;
134
135         vote_called_command = string_null;
136         vote_called_display = string_null;
137
138         vote_parsed_command = string_null;
139         vote_parsed_display = string_null;
140
141         Nagger_VoteChanged();
142 }
143
144 void VoteStop(entity stopper)
145 {
146         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
147         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
148         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
149         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
150         VoteReset();
151 }
152
153 void VoteAccept()
154 {
155         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
156
157         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
158         else localcmd(strcat(vote_called_command, "\n"));
159
160         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
161
162         VoteReset();
163         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
164 }
165
166 void VoteReject()
167 {
168         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
169         VoteReset();
170         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
171 }
172
173 void VoteTimeout()
174 {
175         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
176         VoteReset();
177         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
178 }
179
180 void VoteSpam(float notvoters, float mincount, string result)
181 {
182         bprint(strcat(
183                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
184                 strcat("^2:^1", ftos(vote_reject_count)),
185                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
186                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
187                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
188
189         if (autocvar_sv_eventlog)
190         {
191                 GameLogEcho(strcat(
192                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
193                         strcat(":", ftos(vote_reject_count)),
194                         strcat(":", ftos(vote_abstain_count)),
195                         strcat(":", ftos(notvoters)),
196                         strcat(":", ftos(mincount))));
197         }
198 }
199
200 void VoteCount(float first_count)
201 {
202         // declarations
203         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
204
205         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
206
207         float vote_player_count = 0, notvoters = 0;
208         float vote_real_player_count = 0, vote_real_accept_count = 0;
209         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
210         float vote_needed_of_voted, final_needed_votes;
211         float vote_factor_overall, vote_factor_of_voted;
212
213         Nagger_VoteCountChanged();
214
215         // add up all the votes from each connected client
216         FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
217                 ++vote_player_count;
218                 if (IS_PLAYER(it))   ++vote_real_player_count;
219                 switch (it.vote_selection)
220                 {
221                         case VOTE_SELECT_REJECT:
222                         { ++vote_reject_count;
223                           { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
224                         }
225                         case VOTE_SELECT_ACCEPT:
226                         { ++vote_accept_count;
227                           { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
228                         }
229                         case VOTE_SELECT_ABSTAIN:
230                         { ++vote_abstain_count;
231                           { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
232                         }
233                         default: break;
234                 }
235         ));
236
237         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
238         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
239         {
240                 if (vote_caller)   vote_caller.vote_waittime = 0;
241                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
242                 VoteReset();
243                 return;
244         }
245
246         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
247         if (!spectators_allowed && (vote_real_player_count > 0))
248         {
249                 vote_accept_count = vote_real_accept_count;
250                 vote_reject_count = vote_real_reject_count;
251                 vote_abstain_count = vote_real_abstain_count;
252                 vote_player_count = vote_real_player_count;
253         }
254
255         // people who have no opinion in any way :D
256         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
257
258         // determine the goal for the vote to be passed or rejected normally
259         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
260         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
261
262         // if the vote times out, determine the amount of votes needed of the people who actually already voted
263         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
264         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
265
266         // are there any players at all on the server? it could be an admin vote
267         if (vote_player_count == 0 && first_count)
268         {
269                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
270                 VoteAccept();
271                 return;
272         }
273
274         // since there ARE players, finally calculate the result of the vote
275         if (vote_accept_count >= vote_needed_overall)
276         {
277                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
278                 VoteAccept();
279                 return;
280         }
281
282         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
283         {
284                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
285                 VoteReject();
286                 return;
287         }
288
289         // there is not enough votes in either direction, now lets just calculate what the voters have said
290         if (time > vote_endtime)
291         {
292                 final_needed_votes = vote_needed_overall;
293
294                 if (autocvar_sv_vote_majority_factor_of_voted)
295                 {
296                         if (vote_accept_count >= vote_needed_of_voted)
297                         {
298                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
299                                 VoteAccept();
300                                 return;
301                         }
302
303                         if (vote_accept_count + vote_reject_count > 0)
304                         {
305                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
306                                 VoteReject();
307                                 return;
308                         }
309
310                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
311                 }
312
313                 // it didn't pass or fail, so not enough votes to even make a decision.
314                 VoteSpam(notvoters, final_needed_votes, "timeout");
315                 VoteTimeout();
316         }
317 }
318
319 void VoteThink()
320 {
321         if (vote_endtime > 0)        // a vote was called
322         {
323                 if (time > vote_endtime) // time is up
324                         VoteCount(false);
325         }
326 }
327
328
329 // =======================
330 //  Game logic for warmup
331 // =======================
332
333 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
334 void reset_map(bool dorespawn)
335 {
336         SELFPARAM();
337
338         if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
339
340         MUTATOR_CALLHOOK(reset_map_global);
341
342         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
343                 if (it.reset)
344                 {
345                         WITHSELF(it, it.reset(it));
346                         continue;
347                 }
348                 if (it.team_saved) it.team = it.team_saved;
349                 if (it.flags & FL_PROJECTILE) remove(it);  // remove any projectiles left
350         });
351
352         // Waypoints and assault start come LAST
353         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
354                 if (it.reset2) WITHSELF(it, it.reset2());
355         });
356
357         FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITHSELF(it, Unfreeze(it))));
358
359         // Moving the player reset code here since the player-reset depends
360         // on spawnpoint entities which have to be reset first --blub
361         if (dorespawn)
362         {
363                 if (!MUTATOR_CALLHOOK(reset_map_players))
364                 {
365                         FOREACH_CLIENT(true, LAMBDA(
366                                 setself(it);
367                                 /*
368                                 only reset players if a restart countdown is active
369                                 this can either be due to cvar sv_ready_restart_after_countdown having set
370                                 restart_mapalreadyrestarted to 1 after the countdown ended or when
371                                 sv_ready_restart_after_countdown is not used and countdown is still running
372                                 */
373                                 if (restart_mapalreadyrestarted || (time < game_starttime))
374                                 {
375                                         // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
376                                         if (IS_PLAYER(self))
377                                         {
378                                                 // PlayerScore_Clear(self);
379                                                 self.killcount = 0;
380                                                 // stop the player from moving so that he stands still once he gets respawned
381                                                 self.velocity = '0 0 0';
382                                                 self.avelocity = '0 0 0';
383                                                 self.movement = '0 0 0';
384                                                 PutClientInServer();
385                                         }
386                                 }
387                         ));
388
389                         setself(this);
390                 }
391         }
392 }
393
394 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
395 void ReadyRestart_think()
396 {
397         SELFPARAM();
398         restart_mapalreadyrestarted = true;
399         reset_map(true);
400         Score_ClearAll();
401         remove(this);
402 }
403
404 // Forces a restart of the game without actually reloading the map // this is a mess...
405 void ReadyRestart_force()
406 {
407         bprint("^1Server is restarting...\n");
408
409         VoteReset();
410
411         // clear overtime, we have to decrease timelimit to its original value again.
412         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
413                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
414         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
415
416         readyrestart_happened = true;
417         game_starttime = time + RESTART_COUNTDOWN;
418
419         // clear player attributes
420         FOREACH_CLIENT(true, LAMBDA(
421                 it.alivetime = 0;
422                 it.killcount = 0;
423                 PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
424         ));
425
426         restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
427
428         // disable the warmup global for the server
429         warmup_stage = 0;                // once the game is restarted the game is in match stage
430
431         // reset the .ready status of all players (also spectators)
432         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
433         readycount = 0;
434         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
435
436         // lock teams with lockonrestart
437         if (autocvar_teamplay_lockonrestart && teamplay)
438         {
439                 lockteams = true;
440                 bprint("^1The teams are now locked.\n");
441         }
442
443         // initiate the restart-countdown-announcer entity
444         if (autocvar_sv_ready_restart_after_countdown)
445         {
446                 entity restart_timer = new_pure(restart_timer);
447                 restart_timer.think = ReadyRestart_think;
448                 restart_timer.nextthink = game_starttime;
449         }
450
451         // after a restart every players number of allowed timeouts gets reset, too
452         if (autocvar_sv_timeout)
453         {
454                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
455         }
456     // reset map immediately if this cvar is not set
457     if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
458         if (autocvar_sv_eventlog) GameLogEcho(":restart");
459 }
460
461 void ReadyRestart()
462 {
463         // no assault support yet...
464         if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
465         else localcmd("\nsv_hook_gamerestart\n");
466
467         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
468         // Otherwise scores could be manipulated during the countdown.
469         if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
470         ReadyRestart_force();
471 }
472
473 // Count the players who are ready and determine whether or not to restart the match
474 void ReadyCount()
475 {
476         float ready_needed_factor, ready_needed_count;
477         float t_ready = 0, t_players = 0;
478
479         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
480                 ++t_players;
481                 if (it.ready) ++t_ready;
482         ));
483
484         readycount = t_ready;
485
486         Nagger_ReadyCounted();
487
488         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
489         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
490
491         if (readycount >= ready_needed_count) ReadyRestart();
492 }
493
494
495 // ======================================
496 //  Supporting functions for VoteCommand
497 // ======================================
498
499 float Votecommand_check_assignment(entity caller, float assignment)
500 {
501         float from_server = (!caller);
502
503         if ((assignment == VC_ASGNMNT_BOTH)
504             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
505             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
506
507         return false;
508 }
509
510 string VoteCommand_extractcommand(string input, float startpos, float argc)
511 {
512         string output;
513
514         if ((argc - 1) < startpos) output = "";
515         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
516
517         return output;
518 }
519
520 float VoteCommand_checknasty(string vote_command)
521 {
522         if ((strstrofs(vote_command, ";", 0) >= 0)
523             || (strstrofs(vote_command, "\n", 0) >= 0)
524             || (strstrofs(vote_command, "\r", 0) >= 0)
525             || (strstrofs(vote_command, "$", 0) >= 0)) return false;
526
527         return true;
528 }
529
530 float VoteCommand_checkinlist(string vote_command, string list)
531 {
532         string l = strcat(" ", list, " ");
533
534         if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
535
536         return false;
537 }
538
539 string ValidateMap(string validated_map, entity caller)
540 {
541         validated_map = MapInfo_FixName(validated_map);
542
543         if (!validated_map)
544         {
545                 print_to(caller, "This map is not available on this server.");
546                 return string_null;
547         }
548
549         if (!autocvar_sv_vote_override_mostrecent && caller)
550         {
551                 if (Map_IsRecent(validated_map))
552                 {
553                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
554                         return string_null;
555                 }
556         }
557
558         if (!MapInfo_CheckMap(validated_map))
559         {
560                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
561                 return string_null;
562         }
563
564         return validated_map;
565 }
566
567 float VoteCommand_checkargs(float startpos, float argc)
568 {
569         float p, q, check, minargs;
570         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
571         string cmdrestriction = "";  // No we don't.
572         string charlist, arg;
573         float checkmate;
574
575         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
576                 cmdrestriction = cvar_string(cvarname);
577         else
578                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
579
580         if (cmdrestriction == "") return true;
581
582         ++startpos;  // skip command name
583
584         // check minimum arg count
585
586         // 0 args: argc == startpos
587         // 1 args: argc == startpos + 1
588         // ...
589
590         minargs = stof(cmdrestriction);
591         if (argc - startpos < minargs) return false;
592
593         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
594
595         for ( ; ; )
596         {
597                 // we know that at any time, startpos <= argc - minargs
598                 // so this means: argc-minargs >= startpos >= argc, thus
599                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
600                 // have been seen already
601
602                 if (startpos >= argc) // all args checked? GOOD
603                         break;
604
605                 if (p < 0)            // no more args? FAIL
606                 {
607                         // exception: exactly minargs left, this one included
608                         if (argc - startpos == minargs) break;
609
610                         // otherwise fail
611                         return false;
612                 }
613
614                 // cut to next semicolon
615                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
616                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
617                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
618
619                 // in case we ever want to allow semicolons in VoteCommand_checknasty
620                 // charlist = strreplace("^^", ";", charlist);
621
622                 if (charlist != "")
623                 {
624                         // verify the arg only contains allowed chars
625                         arg = argv(startpos);
626                         checkmate = strlen(arg);
627                         for (check = 0; check < checkmate; ++check)
628                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
629                         // not allowed character
630                         // all characters are allowed. FINE.
631                 }
632
633                 ++startpos;
634                 --minargs;
635                 p = q;
636         }
637
638         return true;
639 }
640
641 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
642 {
643         string first_command;
644
645         first_command = argv(startpos);
646
647         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
648             substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
649             strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
650         );*/
651
652         if (
653             (autocvar_sv_vote_limit > 0)
654             &&
655             (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
656            )   return false;
657
658         if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
659
660         if (!VoteCommand_checkargs(startpos, argc)) return false;
661
662         switch (first_command) // now go through and parse the proper commands to adjust as needed.
663         {
664                 case "kick":
665                 case "kickban":    // catch all kick/kickban commands
666                 {
667                         entity victim = GetIndexedEntity(argc, (startpos + 1));
668                         float accepted = VerifyClientEntity(victim, true, false);
669
670                         if (accepted > 0)
671                         {
672                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
673                                 string command_arguments;
674
675                                 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
676                                 else command_arguments = reason;
677
678                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
679                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
680                         }
681                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
682
683                         break;
684                 }
685
686                 case "map":
687                 case "chmap":
688                 case "gotomap":  // re-direct all map selection commands to gotomap
689                 {
690                         vote_command = ValidateMap(argv(startpos + 1), caller);
691                         if (!vote_command)   return false;
692                         vote_parsed_command = strcat("gotomap ", vote_command);
693                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
694
695                         break;
696                 }
697
698                 default:
699                 {
700                         vote_parsed_command = vote_command;
701                         vote_parsed_display = strzone(strcat("^1", vote_command));
702
703                         break;
704                 }
705         }
706
707         return true;
708 }
709
710
711 // =======================
712 //  Command Sub-Functions
713 // =======================
714
715 void VoteCommand_abstain(float request, entity caller)  // CLIENT ONLY
716 {
717         switch (request)
718         {
719                 case CMD_REQUEST_COMMAND:
720                 {
721                         if (!vote_called) { print_to(caller, "^1No vote called."); }
722                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
723                         {
724                                 print_to(caller, "^1You have already voted.");
725                         }
726
727                         else  // everything went okay, continue changing vote
728                         {
729                                 print_to(caller, "^1You abstained from your vote.");
730                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
731                                 msg_entity = caller;
732                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
733
734                         return;
735                 }
736
737                 default:
738                 case CMD_REQUEST_USAGE:
739                 {
740                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
741                         print_to(caller, "  No arguments required.");
742                         return;
743                 }
744         }
745 }
746
747 void VoteCommand_call(float request, entity caller, float argc, string vote_command)  // BOTH
748 {
749         switch (request)
750         {
751                 case CMD_REQUEST_COMMAND:
752                 {
753                         bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
754
755                         float tmp_playercount = 0;
756
757                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
758
759                         if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
760                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
761                         {
762                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
763                         }
764                         else if (vote_called)
765                         {
766                                 print_to(caller, "^1There is already a vote called.");
767                         }
768                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
769                         {
770                                 print_to(caller, "^1Only players can call a vote.");
771                         }
772                         else if (caller && !IS_CLIENT(caller))
773                         {
774                                 print_to(caller, "^1Only connected clients can vote.");
775                         }
776                         else if (timeout_status)
777                         {
778                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
779                         }
780                         else if (caller && (time < caller.vote_waittime))
781                         {
782                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
783                         }
784                         else if (!VoteCommand_checknasty(vote_command))
785                         {
786                                 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
787                         }
788                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
789                         {
790                                 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
791                         }
792
793                         else  // everything went okay, continue with calling the vote
794                         {
795                                 vote_caller = caller;  // remember who called the vote
796                                 vote_caller_name = strzone(GetCallerName(vote_caller));
797                                 vote_called = VOTE_NORMAL;
798                                 vote_called_command = strzone(vote_parsed_command);
799                                 vote_called_display = strzone(vote_parsed_display);
800                                 vote_endtime = time + autocvar_sv_vote_timeout;
801
802                                 if (caller)
803                                 {
804                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
805                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
806                                         msg_entity = caller;
807                                 }
808
809                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
810                                 if (tmp_playercount > 1)   Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL);  // don't announce a "vote now" sound if player is alone
811
812                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
813                                 if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
814                                 Nagger_VoteChanged();
815                                 VoteCount(true);  // needed if you are the only one
816                         }
817
818                         return;
819                 }
820
821                 default:
822                 case CMD_REQUEST_USAGE:
823                 {
824                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
825                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
826                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
827                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
828                         return;
829                 }
830         }
831 }
832
833 void VoteCommand_master(float request, entity caller, float argc, string vote_command)  // CLIENT ONLY
834 {
835         switch (request)
836         {
837                 case CMD_REQUEST_COMMAND:
838                 {
839                         if (autocvar_sv_vote_master)
840                         {
841                                 switch (strtolower(argv(2)))
842                                 {
843                                         case "do":
844                                         {
845                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
846
847                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
848                                                 else if (!VoteCommand_checknasty(vote_command))
849                                                 {
850                                                         print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
851                                                 }
852                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
853                                                 {
854                                                         print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
855                                                 }
856
857                                                 else  // everything went okay, proceed with command
858                                                 {
859                                                         localcmd(strcat(vote_parsed_command, "\n"));
860                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
861                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
862                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
863
864                                                 return;
865                                         }
866
867                                         case "login":
868                                         {
869                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
870                                                 else if (caller.vote_master)
871                                                 {
872                                                         print_to(caller, "^1You are already logged in as vote master.");
873                                                 }
874                                                 else if (autocvar_sv_vote_master_password != argv(3))
875                                                 {
876                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
877                                                 }
878
879                                                 else  // everything went okay, proceed with giving this player master privilages
880                                                 {
881                                                         caller.vote_master = true;
882                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
883                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
884                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
885
886                                                 return;
887                                         }
888
889                                         default:  // calling a vote for master
890                                         {
891                                                 bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
892
893                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
894                                                 else if (vote_called)
895                                                 {
896                                                         print_to(caller, "^1There is already a vote called.");
897                                                 }
898                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
899                                                 {
900                                                         print_to(caller, "^1Only players can call a vote.");
901                                                 }
902                                                 else if (timeout_status)
903                                                 {
904                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
905                                                 }
906
907                                                 else  // everything went okay, continue with creating vote
908                                                 {
909                                                         vote_caller = caller;
910                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
911                                                         vote_called = VOTE_MASTER;
912                                                         vote_called_command = strzone("XXX");
913                                                         vote_called_display = strzone("^3master");
914                                                         vote_endtime = time + autocvar_sv_vote_timeout;
915
916                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
917                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
918
919                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
920                                                         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
921                                                         Nagger_VoteChanged();
922                                                         VoteCount(true);  // needed if you are the only one
923                                                 }
924
925                                                 return;
926                                         }
927                                 }
928                         }
929                         else { print_to(caller, "^1Master control of voting is not allowed."); }
930
931                         return;
932                 }
933
934                 default:
935                 case CMD_REQUEST_USAGE:
936                 {
937                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
938                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
939                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
940                         return;
941                 }
942         }
943 }
944
945 void VoteCommand_no(float request, entity caller)  // CLIENT ONLY
946 {
947         switch (request)
948         {
949                 case CMD_REQUEST_COMMAND:
950                 {
951                         if (!vote_called) { print_to(caller, "^1No vote called."); }
952                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
953                         {
954                                 print_to(caller, "^1You have already voted.");
955                         }
956                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
957                         {
958                                 VoteStop(caller);
959                         }
960
961                         else  // everything went okay, continue changing vote
962                         {
963                                 print_to(caller, "^1You rejected the vote.");
964                                 caller.vote_selection = VOTE_SELECT_REJECT;
965                                 msg_entity = caller;
966                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
967
968                         return;
969                 }
970
971                 default:
972                 case CMD_REQUEST_USAGE:
973                 {
974                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
975                         print_to(caller, "  No arguments required.");
976                         return;
977                 }
978         }
979 }
980
981 void VoteCommand_status(float request, entity caller)  // BOTH
982 {
983         switch (request)
984         {
985                 case CMD_REQUEST_COMMAND:
986                 {
987                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
988                         else print_to(caller, "^1No vote called.");
989
990                         return;
991                 }
992
993                 default:
994                 case CMD_REQUEST_USAGE:
995                 {
996                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
997                         print_to(caller, "  No arguments required.");
998                         return;
999                 }
1000         }
1001 }
1002
1003 void VoteCommand_stop(float request, entity caller)  // BOTH
1004 {
1005         switch (request)
1006         {
1007                 case CMD_REQUEST_COMMAND:
1008                 {
1009                         if (!vote_called)   print_to(caller, "^1No vote called.");
1010                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller);
1011                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1012                         return;
1013                 }
1014
1015                 default:
1016                 case CMD_REQUEST_USAGE:
1017                 {
1018                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1019                         print_to(caller, "  No arguments required.");
1020                         return;
1021                 }
1022         }
1023 }
1024
1025 void VoteCommand_yes(float request, entity caller)  // CLIENT ONLY
1026 {
1027         switch (request)
1028         {
1029                 case CMD_REQUEST_COMMAND:
1030                 {
1031                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1032                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1033                         {
1034                                 print_to(caller, "^1You have already voted.");
1035                         }
1036
1037                         else  // everything went okay, continue changing vote
1038                         {
1039                                 print_to(caller, "^1You accepted the vote.");
1040                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1041                                 msg_entity = caller;
1042                                 if (!autocvar_sv_vote_singlecount)   VoteCount(false); }
1043
1044                         return;
1045                 }
1046
1047                 default:
1048                 case CMD_REQUEST_USAGE:
1049                 {
1050                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1051                         print_to(caller, "  No arguments required.");
1052                         return;
1053                 }
1054         }
1055 }
1056
1057 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1058 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1059 void VoteCommand_(float request)
1060 {
1061     switch(request)
1062     {
1063         case CMD_REQUEST_COMMAND:
1064         {
1065
1066             return;
1067         }
1068
1069         default:
1070         case CMD_REQUEST_USAGE:
1071         {
1072             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1073             print_to(caller, "  No arguments required.");
1074             return;
1075         }
1076     }
1077 }
1078 */
1079
1080
1081 // ================================
1082 //  Macro system for vote commands
1083 // ================================
1084
1085 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1086 #define VOTE_COMMANDS(request, caller, arguments, command) \
1087         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1088         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1089         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1090         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1091         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1092         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1093         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1094         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1095         /* nothing */
1096
1097 void VoteCommand_macro_help(entity caller, float argc)
1098 {
1099         string command_origin = GetCommandPrefix(caller);
1100
1101         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1102         {
1103                 print_to(caller, "\nVoting commands:\n");
1104                 #define VOTE_COMMAND(name, function, description, assignment) \
1105                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1106
1107                 VOTE_COMMANDS(0, caller, 0, "");
1108 #undef VOTE_COMMAND
1109
1110                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1111                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1112                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1113         }
1114         else  // usage for individual command
1115         {
1116                 #define VOTE_COMMAND(name, function, description, assignment) \
1117                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1118
1119                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1120 #undef VOTE_COMMAND
1121         }
1122 }
1123
1124 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1125 {
1126         #define VOTE_COMMAND(name, function, description, assignment) \
1127                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1128
1129         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1130 #undef VOTE_COMMAND
1131
1132         return false;
1133 }
1134
1135
1136 // ======================================
1137 //  Main function handling vote commands
1138 // ======================================
1139
1140 void VoteCommand(float request, entity caller, float argc, string vote_command)
1141 {
1142         // Guide for working with argc arguments by example:
1143         // argc:   1    - 2      - 3     - 4
1144         // argv:   0    - 1      - 2     - 3
1145         // cmd     vote - master - login - password
1146
1147         switch (request)
1148         {
1149                 case CMD_REQUEST_COMMAND:
1150                 {
1151                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1152                 }
1153
1154                 default:
1155                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1156                 case CMD_REQUEST_USAGE:
1157                 {
1158                         VoteCommand_macro_help(caller, argc);
1159                         return;
1160                 }
1161         }
1162 }