1 #include "../../common/command/command.qh"
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
12 #include "../mutators/all.qh"
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
20 // =============================================
21 // Server side voting code, reworked by Samual
22 // Last updated: December 27th, 2011
23 // =============================================
25 // Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
30 WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
34 // 2 = player needs to ready up
36 // 8 = player needs to vote
46 if (to.ready == 0) nags |= BIT(1);
51 if (to.vote_selection == 0) nags |= BIT(3);
53 if (warmup_stage) nags |= BIT(4);
55 if (sendflags & BIT(6)) nags |= BIT(6);
57 if (sendflags & BIT(7)) nags |= BIT(7);
59 if (!(nags & 4)) // no vote called? send no string
60 nags &= ~(BIT(6) | BIT(7));
62 WriteByte(MSG_ENTITY, nags);
66 WriteByte(MSG_ENTITY, vote_accept_count);
67 WriteByte(MSG_ENTITY, vote_reject_count);
68 WriteByte(MSG_ENTITY, vote_needed_overall);
69 WriteChar(MSG_ENTITY, to.vote_selection);
72 if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
76 for (i = 1; i <= maxclients; i += 8)
78 for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
79 if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
80 WriteByte(MSG_ENTITY, f);
89 Net_LinkEntity(nagger = new(nagger), false, 0, Nagger_SendEntity);
93 void Nagger_VoteChanged()
95 if (nagger) nagger.SendFlags |= BIT(7);
98 void Nagger_VoteCountChanged()
100 if (nagger) nagger.SendFlags |= BIT(6);
103 void Nagger_ReadyCounted()
105 if (nagger) nagger.SendFlags |= BIT(0);
108 // If the vote_caller is still here, return their name, otherwise vote_caller_name
109 string OriginalCallerName()
111 if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
112 return vote_caller_name;
115 // =======================
116 // Game logic for voting
117 // =======================
123 FOR_EACH_CLIENT(tmp_player)
125 tmp_player.vote_selection = 0;
130 strunzone(vote_called_command);
131 strunzone(vote_called_display);
132 strunzone(vote_caller_name);
135 vote_called = VOTE_NULL;
137 vote_caller_name = string_null;
140 vote_called_command = string_null;
141 vote_called_display = string_null;
143 vote_parsed_command = string_null;
144 vote_parsed_display = string_null;
146 Nagger_VoteChanged();
149 void VoteStop(entity stopper)
151 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
152 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
153 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
154 if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
160 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
162 if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
163 else localcmd(strcat(vote_called_command, "\n"));
165 if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
168 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
173 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
175 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
180 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
182 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
185 void VoteSpam(float notvoters, float mincount, string result)
188 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
189 strcat("^2:^1", ftos(vote_reject_count)),
190 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
191 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
192 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
194 if (autocvar_sv_eventlog)
197 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
198 strcat(":", ftos(vote_reject_count)),
199 strcat(":", ftos(vote_abstain_count)),
200 strcat(":", ftos(notvoters)),
201 strcat(":", ftos(mincount))));
205 void VoteCount(float first_count)
208 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
210 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
211 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
212 || (autocvar_sv_vote_nospectators == 0));
214 float vote_player_count = 0, notvoters = 0;
215 float vote_real_player_count = 0, vote_real_accept_count = 0;
216 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
217 float vote_needed_of_voted, final_needed_votes;
218 float vote_factor_overall, vote_factor_of_voted;
222 Nagger_VoteCountChanged();
224 // add up all the votes from each connected client
225 FOR_EACH_REALCLIENT(tmp_player)
228 if (IS_PLAYER(tmp_player)) ++vote_real_player_count;
229 switch (tmp_player.vote_selection)
231 case VOTE_SELECT_REJECT:
232 { ++vote_reject_count;
233 { if (IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break;
235 case VOTE_SELECT_ACCEPT:
236 { ++vote_accept_count;
237 { if (IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break;
239 case VOTE_SELECT_ABSTAIN:
240 { ++vote_abstain_count;
241 { if (IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break;
247 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
248 if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
250 if (vote_caller) vote_caller.vote_waittime = 0;
251 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
257 if (!spectators_allowed && (vote_real_player_count > 0))
259 vote_accept_count = vote_real_accept_count;
260 vote_reject_count = vote_real_reject_count;
261 vote_abstain_count = vote_real_abstain_count;
262 vote_player_count = vote_real_player_count;
265 // people who have no opinion in any way :D
266 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
268 // determine the goal for the vote to be passed or rejected normally
269 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
270 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
272 // if the vote times out, determine the amount of votes needed of the people who actually already voted
273 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
274 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
276 // are there any players at all on the server? it could be an admin vote
277 if (vote_player_count == 0 && first_count)
279 VoteSpam(0, -1, "yes"); // no players at all, just accept it
284 // since there ARE players, finally calculate the result of the vote
285 if (vote_accept_count >= vote_needed_overall)
287 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
292 if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
294 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
299 // there is not enough votes in either direction, now lets just calculate what the voters have said
300 if (time > vote_endtime)
302 final_needed_votes = vote_needed_overall;
304 if (autocvar_sv_vote_majority_factor_of_voted)
306 if (vote_accept_count >= vote_needed_of_voted)
308 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313 if (vote_accept_count + vote_reject_count > 0)
315 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
323 // it didn't pass or fail, so not enough votes to even make a decision.
324 VoteSpam(notvoters, final_needed_votes, "timeout");
331 if (vote_endtime > 0) // a vote was called
333 if (time > vote_endtime) // time is up
339 // =======================
340 // Game logic for warmup
341 // =======================
343 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
344 void reset_map(float dorespawn)
348 if (time <= game_starttime && round_handler_IsActive())
349 round_handler_Reset(game_starttime);
351 MUTATOR_CALLHOOK(reset_map_global);
353 for (entity e = world; (e = nextent(e)); )
356 if (IS_NOT_A_CLIENT(self))
364 if (self.team_saved) self.team = self.team_saved;
366 if (self.flags & FL_PROJECTILE) // remove any projectiles left
371 // Waypoints and assault start come LAST
372 for (entity e = world; (e = nextent(e)); )
375 if (IS_NOT_A_CLIENT(self))
387 if (e.frozen) WITH(entity, self, e, Unfreeze(self));
389 // Moving the player reset code here since the player-reset depends
390 // on spawnpoint entities which have to be reset first --blub
393 if (!MUTATOR_CALLHOOK(reset_map_players))
395 FOR_EACH_CLIENT(e) // reset all players
399 only reset players if a restart countdown is active
400 this can either be due to cvar sv_ready_restart_after_countdown having set
401 restart_mapalreadyrestarted to 1 after the countdown ended or when
402 sv_ready_restart_after_countdown is not used and countdown is still running
404 if (restart_mapalreadyrestarted || (time < game_starttime))
406 // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
409 // PlayerScore_Clear(self);
411 // stop the player from moving so that he stands still once he gets respawned
412 self.velocity = '0 0 0';
413 self.avelocity = '0 0 0';
414 self.movement = '0 0 0';
425 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
426 void ReadyRestart_think()
429 restart_mapalreadyrestarted = 1;
435 // Forces a restart of the game without actually reloading the map // this is a mess...
436 void ReadyRestart_force()
438 entity tmp_player, restart_timer;
440 bprint("^1Server is restarting...\n");
444 // clear overtime, we have to decrease timelimit to its original value again.
445 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
446 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
448 readyrestart_happened = 1;
449 game_starttime = time + RESTART_COUNTDOWN;
451 // clear player attributes
452 FOR_EACH_CLIENT(tmp_player)
454 tmp_player.alivetime = 0;
455 tmp_player.killcount = 0;
456 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
459 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
461 // disable the warmup global for the server
462 warmup_stage = 0; // once the game is restarted the game is in match stage
464 // reset the .ready status of all players (also spectators)
465 FOR_EACH_REALCLIENT(tmp_player)
467 tmp_player.ready = 0;
470 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
472 // lock teams with lockonrestart
473 if (autocvar_teamplay_lockonrestart && teamplay)
476 bprint("^1The teams are now locked.\n");
479 // initiate the restart-countdown-announcer entity
480 if (autocvar_sv_ready_restart_after_countdown)
482 restart_timer = spawn();
483 restart_timer.think = ReadyRestart_think;
484 restart_timer.nextthink = game_starttime;
487 // after a restart every players number of allowed timeouts gets reset, too
488 if (autocvar_sv_timeout)
490 FOR_EACH_REALPLAYER(tmp_player)
492 tmp_player.allowed_timeouts = autocvar_sv_timeout_number;
494 // reset map immediately if this cvar is not set
495 if (!autocvar_sv_ready_restart_after_countdown) reset_map(true); }
496 if (autocvar_sv_eventlog) GameLogEcho(":restart"); }
500 // no assault support yet...
501 if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
502 else localcmd("\nsv_hook_gamerestart\n");
504 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
505 // Otherwise scores could be manipulated during the countdown.
506 if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
507 ReadyRestart_force();
510 // Count the players who are ready and determine whether or not to restart the match
514 float ready_needed_factor, ready_needed_count;
515 float t_ready = 0, t_players = 0;
517 FOR_EACH_REALCLIENT(tmp_player)
519 if (IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
522 if (tmp_player.ready) ++t_ready; }
525 readycount = t_ready;
527 Nagger_ReadyCounted();
529 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
530 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
532 if (readycount >= ready_needed_count) ReadyRestart();
536 // ======================================
537 // Supporting functions for VoteCommand
538 // ======================================
540 float Votecommand_check_assignment(entity caller, float assignment)
542 float from_server = (!caller);
544 if ((assignment == VC_ASGNMNT_BOTH)
545 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
546 || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
551 string VoteCommand_extractcommand(string input, float startpos, float argc)
555 if ((argc - 1) < startpos) output = "";
556 else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
561 float VoteCommand_checknasty(string vote_command)
563 if ((strstrofs(vote_command, ";", 0) >= 0)
564 || (strstrofs(vote_command, "\n", 0) >= 0)
565 || (strstrofs(vote_command, "\r", 0) >= 0)
566 || (strstrofs(vote_command, "$", 0) >= 0)) return false;
571 float VoteCommand_checkinlist(string vote_command, string list)
573 string l = strcat(" ", list, " ");
575 if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
580 string ValidateMap(string validated_map, entity caller)
582 validated_map = MapInfo_FixName(validated_map);
586 print_to(caller, "This map is not available on this server.");
590 if (!autocvar_sv_vote_override_mostrecent && caller)
592 if (Map_IsRecent(validated_map))
594 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
599 if (!MapInfo_CheckMap(validated_map))
601 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
605 return validated_map;
608 float VoteCommand_checkargs(float startpos, float argc)
610 float p, q, check, minargs;
611 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
612 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
613 string charlist, arg;
616 if (cmdrestriction == "") return true;
618 ++startpos; // skip command name
620 // check minimum arg count
622 // 0 args: argc == startpos
623 // 1 args: argc == startpos + 1
626 minargs = stof(cmdrestriction);
627 if (argc - startpos < minargs) return false;
629 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
633 // we know that at any time, startpos <= argc - minargs
634 // so this means: argc-minargs >= startpos >= argc, thus
635 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
636 // have been seen already
638 if (startpos >= argc) // all args checked? GOOD
641 if (p < 0) // no more args? FAIL
643 // exception: exactly minargs left, this one included
644 if (argc - startpos == minargs) break;
650 // cut to next semicolon
651 q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
652 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
653 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
655 // in case we ever want to allow semicolons in VoteCommand_checknasty
656 // charlist = strreplace("^^", ";", charlist);
660 // verify the arg only contains allowed chars
661 arg = argv(startpos);
662 checkmate = strlen(arg);
663 for (check = 0; check < checkmate; ++check)
664 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
665 // not allowed character
666 // all characters are allowed. FINE.
677 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
679 string first_command;
681 first_command = argv(startpos);
683 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
684 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
685 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
689 (autocvar_sv_vote_limit > 0)
691 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
694 if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
696 if (!VoteCommand_checkargs(startpos, argc)) return false;
698 switch (first_command) // now go through and parse the proper commands to adjust as needed.
701 case "kickban": // catch all kick/kickban commands
703 entity victim = GetIndexedEntity(argc, (startpos + 1));
704 float accepted = VerifyClientEntity(victim, true, false);
708 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
709 string command_arguments;
711 if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
712 else command_arguments = reason;
714 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
715 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
717 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
724 case "gotomap": // re-direct all map selection commands to gotomap
726 vote_command = ValidateMap(argv(startpos + 1), caller);
727 if (!vote_command) return false;
728 vote_parsed_command = strcat("gotomap ", vote_command);
729 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
736 vote_parsed_command = vote_command;
737 vote_parsed_display = strzone(strcat("^1", vote_command));
747 // =======================
748 // Command Sub-Functions
749 // =======================
751 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
755 case CMD_REQUEST_COMMAND:
757 if (!vote_called) { print_to(caller, "^1No vote called."); }
758 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
760 print_to(caller, "^1You have already voted.");
763 else // everything went okay, continue changing vote
765 print_to(caller, "^1You abstained from your vote.");
766 caller.vote_selection = VOTE_SELECT_ABSTAIN;
768 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
774 case CMD_REQUEST_USAGE:
776 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
777 print_to(caller, " No arguments required.");
783 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
787 case CMD_REQUEST_COMMAND:
789 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
790 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
791 || (autocvar_sv_vote_nospectators == 0));
793 float tmp_playercount = 0;
796 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
798 if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
799 else if (!autocvar_sv_vote_gamestart && time < game_starttime)
801 print_to(caller, "^1Vote calling is not allowed before the match has started.");
803 else if (vote_called)
805 print_to(caller, "^1There is already a vote called.");
807 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
809 print_to(caller, "^1Only players can call a vote.");
811 else if (caller && !IS_CLIENT(caller))
813 print_to(caller, "^1Only connected clients can vote.");
815 else if (timeout_status)
817 print_to(caller, "^1You can not call a vote while a timeout is active.");
819 else if (caller && (time < caller.vote_waittime))
821 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
823 else if (!VoteCommand_checknasty(vote_command))
825 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
827 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
829 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
832 else // everything went okay, continue with calling the vote
834 vote_caller = caller; // remember who called the vote
835 vote_caller_name = strzone(GetCallerName(vote_caller));
836 vote_called = VOTE_NORMAL;
837 vote_called_command = strzone(vote_parsed_command);
838 vote_called_display = strzone(vote_parsed_display);
839 vote_endtime = time + autocvar_sv_vote_timeout;
843 caller.vote_selection = VOTE_SELECT_ACCEPT;
844 caller.vote_waittime = time + autocvar_sv_vote_wait;
848 FOR_EACH_REALCLIENT(tmp_player)
852 if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
854 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
855 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
856 Nagger_VoteChanged();
857 VoteCount(true); // needed if you are the only one
864 case CMD_REQUEST_USAGE:
866 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
867 print_to(caller, " Where 'command' is the command to request a vote upon.");
868 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
869 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
875 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
879 case CMD_REQUEST_COMMAND:
881 if (autocvar_sv_vote_master)
883 switch (strtolower(argv(2)))
887 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
889 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
890 else if (!VoteCommand_checknasty(vote_command))
892 print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
894 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
896 print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
899 else // everything went okay, proceed with command
901 localcmd(strcat(vote_parsed_command, "\n"));
902 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
903 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
904 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
911 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
912 else if (caller.vote_master)
914 print_to(caller, "^1You are already logged in as vote master.");
916 else if (autocvar_sv_vote_master_password != argv(3))
918 print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
921 else // everything went okay, proceed with giving this player master privilages
923 caller.vote_master = true;
924 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
925 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
926 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
931 default: // calling a vote for master
933 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
934 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
935 || (autocvar_sv_vote_nospectators == 0));
937 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
938 else if (vote_called)
940 print_to(caller, "^1There is already a vote called.");
942 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
944 print_to(caller, "^1Only players can call a vote.");
946 else if (timeout_status)
948 print_to(caller, "^1You can not call a vote while a timeout is active.");
951 else // everything went okay, continue with creating vote
953 vote_caller = caller;
954 vote_caller_name = strzone(GetCallerName(vote_caller));
955 vote_called = VOTE_MASTER;
956 vote_called_command = strzone("XXX");
957 vote_called_display = strzone("^3master");
958 vote_endtime = time + autocvar_sv_vote_timeout;
960 caller.vote_selection = VOTE_SELECT_ACCEPT;
961 caller.vote_waittime = time + autocvar_sv_vote_wait;
963 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
964 if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
965 Nagger_VoteChanged();
966 VoteCount(true); // needed if you are the only one
973 else { print_to(caller, "^1Master control of voting is not allowed."); }
979 case CMD_REQUEST_USAGE:
981 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
982 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
983 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
989 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
993 case CMD_REQUEST_COMMAND:
995 if (!vote_called) { print_to(caller, "^1No vote called."); }
996 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
998 print_to(caller, "^1You have already voted.");
1000 else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1005 else // everything went okay, continue changing vote
1007 print_to(caller, "^1You rejected the vote.");
1008 caller.vote_selection = VOTE_SELECT_REJECT;
1009 msg_entity = caller;
1010 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1016 case CMD_REQUEST_USAGE:
1018 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1019 print_to(caller, " No arguments required.");
1025 void VoteCommand_status(float request, entity caller) // BOTH
1029 case CMD_REQUEST_COMMAND:
1031 if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1032 else print_to(caller, "^1No vote called.");
1038 case CMD_REQUEST_USAGE:
1040 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1041 print_to(caller, " No arguments required.");
1047 void VoteCommand_stop(float request, entity caller) // BOTH
1051 case CMD_REQUEST_COMMAND:
1053 if (!vote_called) print_to(caller, "^1No vote called.");
1054 else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
1055 else print_to(caller, "^1You are not allowed to stop that vote.");
1060 case CMD_REQUEST_USAGE:
1062 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1063 print_to(caller, " No arguments required.");
1069 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1073 case CMD_REQUEST_COMMAND:
1075 if (!vote_called) { print_to(caller, "^1No vote called."); }
1076 else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1078 print_to(caller, "^1You have already voted.");
1081 else // everything went okay, continue changing vote
1083 print_to(caller, "^1You accepted the vote.");
1084 caller.vote_selection = VOTE_SELECT_ACCEPT;
1085 msg_entity = caller;
1086 if (!autocvar_sv_vote_singlecount) VoteCount(false); }
1092 case CMD_REQUEST_USAGE:
1094 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1095 print_to(caller, " No arguments required.");
1101 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1102 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1103 void VoteCommand_(float request)
1107 case CMD_REQUEST_COMMAND:
1114 case CMD_REQUEST_USAGE:
1116 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1117 print_to(caller, " No arguments required.");
1125 // ================================
1126 // Macro system for vote commands
1127 // ================================
1129 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1130 #define VOTE_COMMANDS(request, caller, arguments, command) \
1131 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1132 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1133 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1134 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1135 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1136 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1137 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1138 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1141 void VoteCommand_macro_help(entity caller, float argc)
1143 string command_origin = GetCommandPrefix(caller);
1145 if (argc == 2 || argv(2) == "help") // help display listing all commands
1147 print_to(caller, "\nVoting commands:\n");
1148 #define VOTE_COMMAND(name, function, description, assignment) \
1149 { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1151 VOTE_COMMANDS(0, caller, 0, "");
1154 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1155 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1156 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1158 else // usage for individual command
1160 #define VOTE_COMMAND(name, function, description, assignment) \
1161 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1163 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1168 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1170 #define VOTE_COMMAND(name, function, description, assignment) \
1171 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1173 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1180 // ======================================
1181 // Main function handling vote commands
1182 // ======================================
1184 void VoteCommand(float request, entity caller, float argc, string vote_command)
1186 // Guide for working with argc arguments by example:
1187 // argc: 1 - 2 - 3 - 4
1188 // argv: 0 - 1 - 2 - 3
1189 // cmd vote - master - login - password
1193 case CMD_REQUEST_COMMAND:
1195 if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1199 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1200 case CMD_REQUEST_USAGE:
1202 VoteCommand_macro_help(caller, argc);