4 #include "anticheat.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void ShuffleMaplist();
98 void SetDefaultAlpha()
100 if(autocvar_g_running_guns)
102 default_player_alpha = -1;
103 default_weapon_alpha = +1;
107 default_player_alpha = autocvar_g_balance_cloaked_alpha;
108 default_weapon_alpha = default_player_alpha;
112 default_player_alpha = autocvar_g_player_alpha;
113 if(default_player_alpha == 0)
114 default_player_alpha = 1;
115 default_weapon_alpha = default_player_alpha;
122 if(autocvar__sv_init)
124 // cvar_set("_sv_init", "0");
125 // we do NOT set this to 0 any more, so someone "accidentally" changing
126 // to this "init" map on a dedicated server will cause no permanent
128 if(autocvar_g_maplist_shuffle)
130 n = tokenizebyseparator(autocvar_g_maplist, " ");
131 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
134 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136 if(!DoNextMapOverride(1))
144 self.nextthink = time;
148 self.nextthink = time + 1;
149 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
153 void cvar_changes_init()
157 float n, i, adding, pureadding;
160 strunzone(cvar_changes);
161 cvar_changes = string_null;
163 strunzone(cvar_purechanges);
164 cvar_purechanges = string_null;
165 cvar_purechanges_count = 0;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
174 for(i = 0; i < n; ++i)
176 k = bufstr_get(h, i);
178 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
179 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
180 #define BADCVAR(p) if(k == p) continue
182 // general excludes and namespaces for server admin used cvars
183 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
187 BADPREFIX("cvar_check_");
189 BADCVAR("g_configversion");
190 BADCVAR("g_maplist_index");
191 BADCVAR("halflifebsp");
192 BADCVAR("sv_mapformat_is_quake2");
193 BADCVAR("sv_mapformat_is_quake3");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_invasion_teams");
277 BADCVAR("g_keepaway");
278 BADCVAR("g_keyhunt");
279 BADCVAR("g_keyhunt_teams");
281 BADCVAR("g_nexball");
282 BADCVAR("g_onslaught");
284 BADCVAR("g_race_qualifying_timelimit");
286 BADCVAR("g_tdm_teams");
287 BADCVAR("leadlimit");
290 BADCVAR("timelimit");
294 BADCVAR("g_maplist");
295 BADCVAR("g_maplist_mostrecent");
299 d = cvar_defstring(k);
305 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
306 if(strlen(cvar_changes) > 16384)
308 cvar_changes = "// too many settings have been changed to show them here\n";
313 // now check if the changes are actually gameplay relevant
315 // does nothing visible
316 BADCVAR("captureleadlimit_override");
317 BADCVAR("g_balance_kill_delay");
318 BADCVAR("g_ca_point_limit");
319 BADCVAR("g_ca_point_leadlimit");
320 BADCVAR("g_ctf_captimerecord_always");
321 BADCVAR("g_ctf_flag_glowtrails");
322 BADCVAR("g_ctf_flag_pickup_verbosename");
323 BADCVAR("g_domination_point_leadlimit");
324 BADCVAR("g_forced_respawn");
325 BADCVAR("g_freezetag_point_limit");
326 BADCVAR("g_freezetag_point_leadlimit");
327 BADCVAR("g_keyhunt_point_leadlimit");
329 BADCVAR("g_invasion_point_limit");
330 BADCVAR("g_nexball_goalleadlimit");
331 BADCVAR("g_tdm_point_limit");
332 BADCVAR("g_tdm_point_leadlimit");
333 BADCVAR("leadlimit_and_fraglimit");
334 BADCVAR("leadlimit_override");
336 BADCVAR("sv_allow_fullbright");
337 BADCVAR("sv_checkforpacketsduringsleep");
338 BADCVAR("sv_fraginfo");
339 BADCVAR("sv_timeout");
340 BADPREFIX("sv_timeout_");
341 BADPREFIX("crypto_");
342 BADPREFIX("g_chat_");
343 BADPREFIX("g_ctf_captimerecord_");
344 BADPREFIX("g_maplist_votable_");
348 BADPREFIX("sv_cullentities_");
349 BADPREFIX("sv_fraginfo_");
350 BADPREFIX("sv_maxidle_");
351 BADPREFIX("sv_vote_");
352 BADPREFIX("timelimit_");
353 BADCVAR("gameversion");
354 BADPREFIX("gameversion_");
355 BADCVAR("sv_namechangetimer");
357 // allowed changes to server admins (please sync this to server.cfg)
361 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
363 // yes, this does contain some redundant stuff, don't really care
364 BADCVAR("bot_config_file");
365 BADCVAR("bot_number");
366 BADCVAR("bot_prefix");
367 BADCVAR("bot_suffix");
368 BADCVAR("capturelimit_override");
369 BADCVAR("fraglimit_override");
371 BADCVAR("g_antilag");
372 BADCVAR("g_balance_teams");
373 BADCVAR("g_balance_teams_prevent_imbalance");
374 BADCVAR("g_balance_teams_scorefactor");
375 BADCVAR("g_ban_sync_trusted_servers");
376 BADCVAR("g_ban_sync_uri");
377 BADCVAR("g_ca_teams_override");
378 BADCVAR("g_ctf_ignore_frags");
379 BADCVAR("g_domination_point_limit");
380 BADCVAR("g_domination_teams_override");
381 BADCVAR("g_freezetag_teams_override");
382 BADCVAR("g_friendlyfire");
383 BADCVAR("g_fullbrightitems");
384 BADCVAR("g_fullbrightplayers");
385 BADCVAR("g_keyhunt_point_limit");
386 BADCVAR("g_keyhunt_teams_override");
387 BADCVAR("g_lms_lives_override");
388 BADCVAR("g_maplist");
389 BADCVAR("g_maplist_check_waypoints");
390 BADCVAR("g_maplist_mostrecent_count");
391 BADCVAR("g_maplist_shuffle");
392 BADCVAR("g_maplist_votable");
393 BADCVAR("g_maplist_votable_abstain");
394 BADCVAR("g_maplist_votable_nodetail");
395 BADCVAR("g_maplist_votable_suggestions");
396 BADCVAR("g_maxplayers");
397 BADCVAR("g_mirrordamage");
398 BADCVAR("g_nexball_goallimit");
399 BADCVAR("g_powerups");
400 BADCVAR("g_start_delay");
401 BADCVAR("g_tdm_teams_override");
403 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
406 BADCVAR("maxplayers");
407 BADCVAR("minplayers");
408 BADCVAR("net_address");
410 BADCVAR("rcon_password");
411 BADCVAR("rcon_restricted_commands");
412 BADCVAR("rcon_restricted_password");
414 BADCVAR("sv_adminnick");
415 BADCVAR("sv_autoscreenshot");
416 BADCVAR("sv_autotaunt");
417 BADCVAR("sv_curl_defaulturl");
418 BADCVAR("sv_defaultcharacter");
419 BADCVAR("sv_defaultplayercolors");
420 BADCVAR("sv_defaultplayermodel");
421 BADCVAR("sv_defaultplayerskin");
422 BADCVAR("sv_maxidle");
423 BADCVAR("sv_maxrate");
425 BADCVAR("sv_public");
426 BADCVAR("sv_ready_restart");
427 BADCVAR("sv_status_privacy");
429 BADCVAR("sv_vote_call");
430 BADCVAR("sv_vote_commands");
431 BADCVAR("sv_vote_majority_factor");
432 BADCVAR("sv_vote_master");
433 BADCVAR("sv_vote_master_commands");
434 BADCVAR("sv_vote_master_password");
435 BADCVAR("sv_vote_simple_majority_factor");
436 BADCVAR("teamplay_mode");
437 BADCVAR("timelimit_override");
438 BADCVAR("g_spawnshieldtime");
439 BADPREFIX("g_warmup_");
440 BADPREFIX("sv_ready_restart_");
442 // mutators that announce themselves properly to the server browser
443 BADCVAR("g_instagib");
444 BADCVAR("g_new_toys");
446 BADCVAR("g_grappling_hook");
447 BADCVAR("g_jetpack");
454 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
455 if(strlen(cvar_purechanges) > 16384)
457 cvar_purechanges = "// too many settings have been changed to show them here\n";
461 ++cvar_purechanges_count;
462 // WARNING: this variable is used for the server list
463 // NEVER dare to skip this code!
464 // Hacks to intentionally appearing as "pure server" even though you DO have
465 // modified settings may be punished by removal from the server list.
466 // You can do to the variables cvar_changes and cvar_purechanges all you want,
470 if(cvar_changes == "")
471 cvar_changes = "// this server runs at default server settings\n";
473 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
474 cvar_changes = strzone(cvar_changes);
475 if(cvar_purechanges == "")
476 cvar_purechanges = "// this server runs at default gameplay settings\n";
478 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
479 cvar_purechanges = strzone(cvar_purechanges);
482 void detect_maptype()
491 o.x += random() * (world.maxs.x - world.mins.x);
492 o.y += random() * (world.maxs.y - world.mins.y);
493 o.z += random() * (world.maxs.z - world.mins.z);
495 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
501 for(i = 0; i < 64; i += 4)
503 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
504 if(trace_fraction == 1)
506 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
515 float RandomSeed_Send(entity to, int sf)
517 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
518 WriteShort(MSG_ENTITY, self.cnt);
521 void RandomSeed_Think()
523 self.cnt = bound(0, floor(random() * 65536), 65535);
524 self.nextthink = time + 5;
528 void RandomSeed_Spawn()
530 randomseed = spawn();
531 randomseed.think = RandomSeed_Think;
532 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
537 self.think(); // sets random seed and nextthink
541 void spawnfunc___init_dedicated_server(void)
543 // handler for _init/_init map (only for dedicated server initialization)
545 world_initialized = -1; // don't complain
547 cvar_string = cvar_string_normal;
548 cvar_set = cvar_set_normal;
550 remove = remove_unsafely;
554 e.think = GotoFirstMap;
555 e.nextthink = time; // this is usually 1 at this point
558 e.classname = "info_player_deathmatch"; // safeguard against player joining
560 self.classname = "worldspawn"; // safeguard against various stuff ;)
562 // needs to be done so early because of the constants they create
563 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
564 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
565 CALL_ACCUMULATED_FUNCTION(RegisterItems);
566 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
567 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
568 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
569 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
575 void Map_MarkAsRecent(string m);
576 float world_already_spawned;
578 void ClientInit_Spawn();
579 void WeaponStats_Init();
580 void WeaponStats_Shutdown();
581 void spawnfunc_worldspawn (void)
587 cvar_string = cvar_string_normal;
588 cvar_set = cvar_set_normal;
590 if(world_already_spawned)
591 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592 world_already_spawned = true;
594 remove = remove_safely; // during spawning, watch what you remove!
596 cvar_changes_init(); // do this very early now so it REALLY matches the server config
598 compressShortVector_init();
601 head = nextent(world);
606 head = nextent(head);
609 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
611 // needs to be done so early because of the constants they create
612 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
614 CALL_ACCUMULATED_FUNCTION(RegisterItems);
615 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
616 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
617 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
618 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
620 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
622 TemporaryDB = db_create();
627 // 1 FLICKER (first variety)
628 lightstyle(1, "mmnmmommommnonmmonqnmmo");
630 // 2 SLOW STRONG PULSE
631 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633 // 3 CANDLE (first variety)
634 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
637 lightstyle(4, "mamamamamama");
640 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642 // 6 FLICKER (second variety)
643 lightstyle(6, "nmonqnmomnmomomno");
645 // 7 CANDLE (second variety)
646 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648 // 8 CANDLE (third variety)
649 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651 // 9 SLOW STROBE (fourth variety)
652 lightstyle(9, "aaaaaaaazzzzzzzz");
654 // 10 FLUORESCENT FLICKER
655 lightstyle(10, "mmamammmmammamamaaamammma");
657 // 11 SLOW PULSE NOT FADE TO BLACK
658 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
665 if(autocvar_g_campaign)
668 Map_MarkAsRecent(mapname);
670 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
672 precache_model ("null"); // we need this one before InitGameplayMode
678 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679 if(bot_waypoints_for_items == 1)
680 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681 bot_waypoints_for_items = 0;
685 WaypointSprite_Init();
687 GameLogInit(); // prepare everything
689 // changing the logic generating it is okay. But:
690 // it HAS to stay <= 64 chars
691 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
692 if(autocvar_sv_eventlog)
694 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
695 matchid = strzone(s);
697 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
698 s = ":gameinfo:mutators:LIST";
701 MUTATOR_CALLHOOK(BuildMutatorsString);
704 // simple, probably not good in the mutator system
705 if(autocvar_g_grappling_hook)
706 s = strcat(s, ":grappling_hook");
708 // initialiation stuff, not good in the mutator system
709 if(!autocvar_g_use_ammunition)
710 s = strcat(s, ":no_use_ammunition");
712 // initialiation stuff, not good in the mutator system
713 if(autocvar_g_pickup_items == 0)
714 s = strcat(s, ":no_pickup_items");
715 if(autocvar_g_pickup_items > 0)
716 s = strcat(s, ":pickup_items");
718 // initialiation stuff, not good in the mutator system
719 if(autocvar_g_weaponarena != "0")
720 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
722 // TODO to mutator system
723 if(autocvar_g_norecoil)
724 s = strcat(s, ":norecoil");
726 // TODO to mutator system
727 if(autocvar_g_powerups == 0)
728 s = strcat(s, ":no_powerups");
729 if(autocvar_g_powerups > 0)
730 s = strcat(s, ":powerups");
733 GameLogEcho(":gameinfo:end");
736 matchid = strzone(ftos(random()));
738 cvar_set("nextmap", "");
742 if(autocvar_g_campaign)
748 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
750 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
752 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
755 while((s = fgets(fd)))
757 l = tokenize_console(s);
762 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
763 print(" cdtrack ", argv(2), "\n");
765 else if(argv(0) == "fog")
767 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
768 print(" \"fog\" \"", s, "\"\n");
770 else if(argv(0) == "set")
772 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
775 else if(argv(0) != "//")
777 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
778 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
788 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
789 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
790 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
791 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
792 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
795 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
796 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
797 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
798 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
799 addstat(STAT_FUEL, AS_INT, ammo_fuel);
800 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
801 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
802 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
803 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
804 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
805 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
806 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
807 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
808 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
809 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
811 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
812 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
814 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
816 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
819 addstat(STAT_FROZEN, AS_INT, frozen);
820 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
822 // g_movementspeed hack
823 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
824 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
825 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
826 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
829 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
830 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
833 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
834 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
837 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
839 next_pingtime = time + 5;
843 // set up information replies for clients and server to use
844 maplist_reply = strzone(getmaplist());
845 lsmaps_reply = strzone(getlsmaps());
846 monsterlist_reply = strzone(getmonsterlist());
847 for(int i = 0; i < 10; ++i)
851 records_reply[i] = strzone(s);
853 ladder_reply = strzone(getladder());
854 rankings_reply = strzone(getrankings());
859 PingPLReport_Spawn();
863 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
865 // fill sv_curl_serverpackages from .serverpackage files
866 if(autocvar_sv_curl_serverpackages_auto)
869 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
870 for(int i = 0; i < n; ++i)
871 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
872 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
873 s = strcat(s, " ", argv(i));
874 fd = search_begin("*-serverpackage.txt", true, false);
877 j = search_getsize(fd);
878 for(int i = 0; i < j; ++i)
879 s = strcat(s, " ", search_getfilename(fd, i));
882 fd = search_begin("*.serverpackage", true, false);
885 j = search_getsize(fd);
886 for(int i = 0; i < j; ++i)
887 s = strcat(s, " ", search_getfilename(fd, i));
890 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
893 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
895 // physics/balance/config changes that count as mod
896 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
897 modname = cvar_string("g_mod_physics");
898 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
899 modname = cvar_string("g_mod_balance");
900 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
901 modname = cvar_string("g_mod_config");
902 // extra mutators that deserve to count as mod
903 MUTATOR_CALLHOOK(SetModname);
906 modname = strzone(modname);
908 WinningConditionHelper(); // set worldstatus
910 world_initialized = 1;
913 void spawnfunc_light (void)
915 //makestatic (self); // Who the f___ did that?
921 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
929 float Map_Count, Map_Current;
930 string Map_Current_Name;
932 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
933 float GetMaplistPosition()
939 idx = autocvar_g_maplist_index;
946 for(pos = 0; pos < Map_Count; ++pos)
950 // resume normal maplist rotation if current map is not in g_maplist
954 float MapHasRightSize(string map)
957 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
958 if(autocvar_g_maplist_check_waypoints)
960 dprint("checkwp "); dprint(map);
961 if(!fexists(strcat("maps/", map, ".waypoints")))
963 dprint(": no waypoints\n");
966 dprint(": has waypoints\n");
969 // open map size restriction file
970 dprint("opensize "); dprint(map);
971 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
974 float mapmin, mapmax;
976 mapmin = stof(fgets(fh));
977 mapmax = stof(fgets(fh));
979 if(player_count < mapmin)
981 dprint("not enough\n");
984 if(player_count > mapmax)
986 dprint("too many\n");
989 dprint("right size\n");
992 dprint(": not found\n");
996 string Map_Filename(float position)
998 return strcat("maps/", argv(position), ".bsp");
1001 string strwords(string s, float w)
1004 for(endpos = 0; w && endpos >= 0; --w)
1005 endpos = strstrofs(s, " ", endpos + 1);
1009 return substring(s, 0, endpos);
1012 float strhasword(string s, string w)
1014 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1017 void Map_MarkAsRecent(string m)
1019 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1022 float Map_IsRecent(string m)
1024 return strhasword(autocvar_g_maplist_mostrecent, m);
1027 float Map_Check(float position, float pass)
1031 map_next = argv(position);
1034 if(Map_IsRecent(map_next))
1037 filename = Map_Filename(position);
1038 if(MapInfo_CheckMap(map_next))
1042 if(MapHasRightSize(map_next))
1047 dprint( "Couldn't select '", filename, "'..\n" );
1052 void Map_Goto_SetStr(string nextmapname)
1054 if(getmapname_stored != "")
1055 strunzone(getmapname_stored);
1056 if(nextmapname == "")
1057 getmapname_stored = "";
1059 getmapname_stored = strzone(nextmapname);
1062 void Map_Goto_SetFloat(float position)
1064 cvar_set("g_maplist_index", ftos(position));
1065 Map_Goto_SetStr(argv(position));
1068 void Map_Goto(float reinit)
1070 MapInfo_LoadMap(getmapname_stored, reinit);
1073 // return codes of map selectors:
1074 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1075 // -2 = permanent failure
1076 float() MaplistMethod_Iterate = // usual method
1080 dprint("Trying MaplistMethod_Iterate\n");
1082 for(pass = 1; pass <= 2; ++pass)
1084 for(i = 1; i < Map_Count; ++i)
1087 mapindex = (i + Map_Current) % Map_Count;
1088 if(Map_Check(mapindex, pass))
1095 float() MaplistMethod_Repeat = // fallback method
1097 dprint("Trying MaplistMethod_Repeat\n");
1099 if(Map_Check(Map_Current, 2))
1104 float() MaplistMethod_Random = // random map selection
1108 dprint("Trying MaplistMethod_Random\n");
1112 for(i = 0; i <= imax; ++i)
1115 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1116 if(Map_Check(mapindex, 1))
1122 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1123 // the exponent sets a bias on the map selection:
1124 // the higher the exponent, the less likely "shortly repeated" same maps are
1126 float i, j, imax, insertpos;
1128 dprint("Trying MaplistMethod_Shuffle\n");
1132 for(i = 0; i <= imax; ++i)
1136 // now reinsert this at another position
1137 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1138 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1139 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1140 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1142 // insert the current map there
1144 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1145 newlist = strcat(newlist, " ", argv(j));
1146 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1147 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1148 newlist = strcat(newlist, " ", argv(j));
1149 newlist = substring(newlist, 1, strlen(newlist) - 1);
1150 cvar_set("g_maplist", newlist);
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1154 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1155 if(Map_Check(Map_Current, 1))
1163 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165 for (i = 0; i < Map_Count; ++i)
1166 if (Map_Check(i, 2))
1170 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1171 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1172 if(autocvar_g_maplist_shuffle)
1174 localcmd("\nmenu_cmd sync\n");
1175 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1178 error("empty maplist, cannot select a new map");
1179 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181 if(Map_Current_Name)
1182 strunzone(Map_Current_Name);
1183 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1184 // this may or may not be correct, but who cares, in the worst case a map
1185 // isn't chosen in the first pass that should have been
1196 if(autocvar_g_maplist_shuffle > 0)
1197 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1200 if(autocvar_g_maplist_selectrandom)
1201 nextMap = MaplistMethod_Random();
1204 nextMap = MaplistMethod_Iterate();
1207 nextMap = MaplistMethod_Repeat();
1211 Map_Goto_SetFloat(nextMap);
1212 return getmapname_stored;
1218 float DoNextMapOverride(float reinit)
1220 if(autocvar_g_campaign)
1222 CampaignPostIntermission();
1223 alreadychangedlevel = true;
1226 if(autocvar_quit_when_empty)
1228 if(player_count <= currentbots)
1231 alreadychangedlevel = true;
1235 if(autocvar_quit_and_redirect != "")
1237 redirection_target = strzone(autocvar_quit_and_redirect);
1238 alreadychangedlevel = true;
1241 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1243 localcmd("restart\n");
1244 alreadychangedlevel = true;
1247 if(autocvar_nextmap != "")
1250 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1251 cvar_set("nextmap",m);
1253 if(!m || gametypevote)
1255 if(autocvar_sv_vote_gametype)
1261 if(MapInfo_CheckMap(m))
1265 alreadychangedlevel = true;
1269 if(!reinit && autocvar_lastlevel)
1271 cvar_settemp_restore();
1272 localcmd("set lastlevel 0\ntogglemenu 1\n");
1273 alreadychangedlevel = true;
1279 void GotoNextMap(float reinit)
1284 if (alreadychangedlevel)
1286 alreadychangedlevel = true;
1290 nextMap = GetNextMap();
1292 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1301 When the player presses attack or jump, change to the next level
1304 .float autoscreenshot;
1305 void IntermissionThink()
1307 FixIntermissionClient(self);
1309 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1310 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1312 if( (server_screenshot || client_screenshot)
1313 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1315 self.autoscreenshot = -1;
1316 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1320 if (time < intermission_exittime)
1323 if(!mapvote_initialized)
1324 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1334 Returns the entity to view from
1338 entity FindIntermission()
1343 // look for info_intermission first
1344 spot = find (world, classname, "info_intermission");
1346 { // pick a random one
1350 spot = find (spot, classname, "info_intermission");
1352 spot = find (spot, classname, "info_intermission");
1358 // then look for the start position
1359 spot = find (world, classname, "info_player_start");
1363 // testinfo_player_start is only found in regioned levels
1364 spot = find (world, classname, "testplayerstart");
1368 // then look for the start position
1369 spot = find (world, classname, "info_player_deathmatch");
1373 //objerror ("FindIntermission: no spot");
1379 ===============================================================================
1383 ===============================================================================
1386 void DumpStats(float final)
1395 to_console = autocvar_sv_logscores_console;
1396 to_eventlog = autocvar_sv_eventlog;
1397 to_file = autocvar_sv_logscores_file;
1401 to_console = true; // always print printstats replies
1402 to_eventlog = false; // but never print them to the event log
1406 if(autocvar_sv_eventlog_console)
1407 to_console = false; // otherwise we get the output twice
1413 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1423 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1427 fputs(file, strcat(s, "\n"));
1430 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1436 fputs(file, strcat(s, "\n"));
1438 FOR_EACH_CLIENT(other)
1440 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1442 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1443 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1444 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1445 s = strcat(s, ftos(other.team), ":");
1447 s = strcat(s, "spectator:");
1450 print(s, other.netname, "\n");
1452 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1454 fputs(file, strcat(s, other.netname, "\n"));
1460 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1466 fputs(file, strcat(s, "\n"));
1468 for(i = 1; i < 16; ++i)
1470 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1471 s = strcat(s, ":", ftos(i));
1477 fputs(file, strcat(s, "\n"));
1484 GameLogEcho(":end");
1487 fputs(file, ":end\n");
1492 void FixIntermissionClient(entity e)
1495 if(!e.autoscreenshot) // initial call
1497 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1499 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1500 e.solid = SOLID_NOT;
1501 e.movetype = MOVETYPE_NONE;
1502 e.takedamage = DAMAGE_NO;
1505 e.weaponentity.effects = EF_NODRAW;
1506 if (e.weaponentity.weaponentity)
1507 e.weaponentity.weaponentity.effects = EF_NODRAW;
1509 if(IS_REAL_CLIENT(e))
1511 stuffcmd(e, "\nscr_printspeed 1000000\n");
1512 s = autocvar_sv_intermission_cdtrack;
1514 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1516 WriteByte(MSG_ONE, SVC_INTERMISSION);
1522 go to the next level for deathmatch
1523 only called if a time or frag limit has expired
1529 intermission_running = 1;
1531 // enforce a wait time before allowing changelevel
1532 if(player_count > 0)
1533 intermission_exittime = time + autocvar_sv_mapchange_delay;
1535 intermission_exittime = -1;
1538 WriteByte (MSG_ALL, SVC_CDTRACK);
1539 WriteByte (MSG_ALL, 3);
1540 WriteByte (MSG_ALL, 3);
1541 // done in FixIntermission
1544 //pos = FindIntermission ();
1551 PlayerStats_GameReport(true);
1552 WeaponStats_Shutdown();
1554 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1556 if(autocvar_sv_eventlog)
1557 GameLogEcho(":gameover");
1561 FOR_EACH_PLAYER(other) {
1562 FixIntermissionClient(other);
1564 bprint(other.netname, " ^7wins.\n");
1567 if(autocvar_g_campaign)
1568 CampaignPreIntermission();
1570 MUTATOR_CALLHOOK(MatchEnd);
1572 localcmd("\nsv_hook_gameend\n");
1579 Exit deathmatch games upon conditions
1582 void CheckRules_Player()
1584 if (gameover) // someone else quit the game already
1587 if(self.deadflag == DEAD_NO)
1588 self.play_time += frametime;
1590 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1591 // (div0: and that in CheckRules_World please)
1595 float InitiateSuddenDeath()
1597 // Check first whether normal overtimes could be added before initiating suddendeath mode
1598 // - for this timelimit_overtime needs to be >0 of course
1599 // - also check the winning condition calculated in the previous frame and only add normal overtime
1600 // again, if at the point at which timelimit would be extended again, still no winner was found
1601 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1603 return 1; // need to call InitiateOvertime later
1607 if(!checkrules_suddendeathend)
1609 if(autocvar_g_campaign)
1610 checkrules_suddendeathend = time; // no suddendeath in campaign
1612 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1613 if(g_race && !g_race_qualifying)
1614 race_StartCompleting();
1620 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1622 ++checkrules_overtimesadded;
1623 //add one more overtime by simply extending the timelimit
1625 tl = autocvar_timelimit;
1626 tl += autocvar_timelimit_overtime;
1627 cvar_set("timelimit", ftos(tl));
1629 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1632 float GetWinningCode(float fraglimitreached, float equality)
1634 if(autocvar_g_campaign == 1)
1635 if(fraglimitreached)
1642 if(fraglimitreached)
1643 return WINNING_STARTSUDDENDEATHOVERTIME;
1645 return WINNING_NEVER;
1647 if(fraglimitreached)
1653 // set the .winning flag for exactly those players with a given field value
1654 void SetWinners(.float field, float value)
1657 FOR_EACH_PLAYER(head)
1658 head.winning = (head.(field) == value);
1661 // set the .winning flag for those players with a given field value
1662 void AddWinners(.float field, float value)
1665 FOR_EACH_PLAYER(head)
1666 if (head.(field) == value)
1670 // clear the .winning flags
1671 void ClearWinners(void)
1674 FOR_EACH_PLAYER(head)
1678 // Onslaught winning condition:
1679 // game terminates if only one team has a working generator (or none)
1680 float WinningCondition_Onslaught()
1683 float t1, t2, t3, t4;
1685 WinningConditionHelper(); // set worldstatus
1690 // first check if the game has ended
1691 t1 = t2 = t3 = t4 = 0;
1692 head = find(world, classname, "onslaught_generator");
1695 if (head.health > 0)
1697 if (head.team == NUM_TEAM_1) t1 = 1;
1698 if (head.team == NUM_TEAM_2) t2 = 1;
1699 if (head.team == NUM_TEAM_3) t3 = 1;
1700 if (head.team == NUM_TEAM_4) t4 = 1;
1702 head = find(head, classname, "onslaught_generator");
1704 if (t1 + t2 + t3 + t4 < 2)
1706 // game over, only one team remains (or none)
1708 if (t1) SetWinners(team, NUM_TEAM_1);
1709 if (t2) SetWinners(team, NUM_TEAM_2);
1710 if (t3) SetWinners(team, NUM_TEAM_3);
1711 if (t4) SetWinners(team, NUM_TEAM_4);
1712 dprint("Have a winner, ending game.\n");
1716 // Two or more teams remain
1720 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1721 // they win. Otherwise the defending team wins once the timelimit passes.
1722 void assault_new_round();
1723 float WinningCondition_Assault()
1727 WinningConditionHelper(); // set worldstatus
1729 status = WINNING_NO;
1730 // as the timelimit has not yet passed just assume the defending team will win
1731 if(assault_attacker_team == NUM_TEAM_1)
1733 SetWinners(team, NUM_TEAM_2);
1737 SetWinners(team, NUM_TEAM_1);
1741 ent = find(world, classname, "target_assault_roundend");
1744 if(ent.winning) // round end has been triggered by attacking team
1746 bprint("ASSAULT: round completed...\n");
1747 SetWinners(team, assault_attacker_team);
1749 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1751 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1753 status = WINNING_YES;
1760 assault_new_round();
1769 // LMS winning condition: game terminates if and only if there's at most one
1770 // one player who's living lives. Top two scores being equal cancels the time
1772 float WinningCondition_LMS()
1779 have_player = false;
1780 have_players = false;
1781 l = LMS_NewPlayerLives();
1783 head = find(world, classname, "player");
1786 head2 = find(head, classname, "player");
1788 have_players = true;
1792 // we have at least one player
1795 // two or more active players - continue with the game
1799 // exactly one player?
1802 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1806 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1812 // and assign him his first place
1813 PlayerScore_Add(head, SP_LMS_RANK, 1);
1820 // nobody is playing at all...
1823 // wait for players...
1827 // SNAFU (maybe a draw game?)
1829 dprint("No players, ending game.\n");
1834 // When we get here, we have at least two players who are actually LIVING,
1835 // now check if the top two players have equal score.
1836 WinningConditionHelper();
1839 if(WinningConditionHelper_winner)
1840 WinningConditionHelper_winner.winning = true;
1841 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1842 return WINNING_NEVER;
1844 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1848 void ShuffleMaplist()
1850 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1854 float WinningCondition_Scores(float limit, float leadlimit)
1858 // TODO make everything use THIS winning condition (except LMS)
1859 WinningConditionHelper();
1863 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1864 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1865 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1866 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1870 if(WinningConditionHelper_winner)
1871 WinningConditionHelper_winner.winning = 1;
1872 if(WinningConditionHelper_winnerteam >= 0)
1873 SetWinners(team, WinningConditionHelper_winnerteam);
1875 if(WinningConditionHelper_lowerisbetter)
1877 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1878 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1882 if(WinningConditionHelper_zeroisworst)
1883 leadlimit = 0; // not supported in this mode
1885 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1886 // these modes always score in increments of 1, thus this makes sense
1888 if(leaderfrags != WinningConditionHelper_topscore)
1890 leaderfrags = WinningConditionHelper_topscore;
1893 if (leaderfrags == limit - 1)
1894 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1895 else if (leaderfrags == limit - 2)
1896 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1897 else if (leaderfrags == limit - 3)
1898 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1902 limitreached = false;
1904 if(WinningConditionHelper_topscore >= limit)
1905 limitreached = true;
1908 float leadlimitreached;
1909 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1910 if(autocvar_leadlimit_and_fraglimit)
1911 limitreached = (limitreached && leadlimitreached);
1913 limitreached = (limitreached || leadlimitreached);
1917 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1919 return GetWinningCode(
1920 WinningConditionHelper_topscore && limitreached,
1921 WinningConditionHelper_equality
1925 float WinningCondition_Race(float fraglimit)
1936 if(p.race_completed)
1941 wc = WinningCondition_Scores(fraglimit, 0);
1943 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1944 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1945 // do NOT support equality when the laps are all raced!
1946 return WINNING_STARTSUDDENDEATHOVERTIME;
1948 return WINNING_NEVER;
1951 float WinningCondition_QualifyingThenRace(float limit)
1954 wc = WinningCondition_Scores(limit, 0);
1956 // NEVER initiate overtime
1957 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1965 float WinningCondition_RanOutOfSpawns()
1969 if(have_team_spawns <= 0)
1972 if(!autocvar_g_spawn_useallspawns)
1975 if(!some_spawn_has_been_used)
1978 team1_score = team2_score = team3_score = team4_score = 0;
1980 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1982 if(head.team == NUM_TEAM_1)
1984 else if(head.team == NUM_TEAM_2)
1986 else if(head.team == NUM_TEAM_3)
1988 else if(head.team == NUM_TEAM_4)
1992 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1994 if(head.team == NUM_TEAM_1)
1996 else if(head.team == NUM_TEAM_2)
1998 else if(head.team == NUM_TEAM_3)
2000 else if(head.team == NUM_TEAM_4)
2005 if(team1_score + team2_score + team3_score + team4_score == 0)
2007 checkrules_equality = true;
2010 else if(team1_score + team2_score + team3_score + team4_score == 1)
2015 else if(team2_score)
2017 else if(team3_score)
2019 else // if(team4_score)
2021 CheckAllowedTeams(world);
2022 for(i = 0; i < MAX_TEAMSCORE; ++i)
2024 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2025 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2026 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2027 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2030 AddWinners(team, t);
2041 Exit deathmatch games upon conditions
2044 void CheckRules_World()
2055 if (gameover) // someone else quit the game already
2057 if(player_count == 0) // Nobody there? Then let's go to the next map
2059 // this will actually check the player count in the next frame
2060 // again, but this shouldn't hurt
2064 timelimit = autocvar_timelimit * 60;
2065 fraglimit = autocvar_fraglimit;
2066 leadlimit = autocvar_leadlimit;
2068 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2071 timelimit = 0; // timelimit is not made for warmup
2073 fraglimit = 0; // no fraglimit for now
2074 leadlimit = 0; // no leadlimit for now
2079 timelimit += game_starttime;
2081 else if (timelimit < 0)
2089 timelimit = 0; // ONS has its own overtime rule
2094 if(timelimit > game_starttime)
2095 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2097 game_completion_ratio = 0;
2099 if(checkrules_suddendeathend)
2101 if(!checkrules_suddendeathwarning)
2103 checkrules_suddendeathwarning = true;
2104 if(g_race && !g_race_qualifying)
2105 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2107 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2112 if (timelimit && time >= timelimit)
2114 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2117 float playerswithlaps;
2120 totalplayers = playerswithlaps = readyplayers = 0;
2121 FOR_EACH_PLAYER(head)
2124 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2130 // at least 2 of the players have completed a lap: start the RACE
2131 // otherwise, the players should end the qualifying on their own
2132 if(readyplayers || playerswithlaps >= 2)
2134 checkrules_suddendeathend = 0;
2135 ReadyRestart(); // go to race
2139 wantovertime |= InitiateSuddenDeath();
2142 wantovertime |= InitiateSuddenDeath();
2146 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2152 float checkrules_status;
2153 checkrules_status = WinningCondition_RanOutOfSpawns();
2154 if(checkrules_status == WINNING_YES)
2156 bprint("Hey! Someone ran out of spawns!\n");
2158 else if(g_race && !g_race_qualifying && timelimit >= 0)
2160 checkrules_status = WinningCondition_Race(fraglimit);
2161 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2163 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2165 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2166 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2170 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2174 checkrules_status = WinningCondition_LMS();
2176 else if (g_onslaught)
2178 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2182 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2183 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2186 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2188 checkrules_status = WINNING_NEVER;
2189 checkrules_overtimesadded = -1;
2190 wantovertime |= InitiateSuddenDeath();
2193 if(checkrules_status == WINNING_NEVER)
2194 // equality cases! Nobody wins if the overtime ends in a draw.
2199 if(checkrules_status == WINNING_NEVER)
2202 checkrules_status = WINNING_YES;
2205 if(checkrules_suddendeathend)
2206 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2207 checkrules_status = WINNING_YES;
2209 if(checkrules_status == WINNING_YES)
2211 //print("WINNING\n");
2216 string GotoMap(string m)
2218 m = GameTypeVote_MapInfo_FixName(m);
2220 return "The map you suggested is not available on this server.";
2221 if (!autocvar_sv_vote_gametype)
2222 if(!MapInfo_CheckMap(m))
2223 return "The map you suggested does not support the current game mode.";
2224 cvar_set("nextmap", m);
2225 cvar_set("timelimit", "-1");
2226 if(mapvote_initialized || alreadychangedlevel)
2228 if(DoNextMapOverride(0))
2229 return "Map switch initiated.";
2231 return "Hm... no. For some reason I like THIS map more.";
2234 return "Map switch will happen after scoreboard.";
2240 anticheat_endframe();
2243 FOR_EACH_REALCLIENT(self)
2245 entity e = IS_SPEC(self) ? self.enemy : self;
2247 self.typehit_time = time;
2248 else if(e.damage_dealt)
2250 self.hit_time = time;
2251 self.damage_dealt_total += ceil(e.damage_dealt);
2254 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2255 // add 1 frametime because after this, engine SV_Physics
2256 // increases time by a frametime and then networks the frame
2257 // add another frametime because client shows everything with
2258 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2260 FOR_EACH_CLIENT(self)
2262 self.typehitsound = false;
2263 self.damage_dealt = 0;
2264 antilag_record(self, altime);
2266 FOR_EACH_MONSTER(self)
2267 antilag_record(self, altime);
2273 * returns true if redirecting
2275 float redirection_timeout;
2276 float redirection_nextthink;
2277 float RedirectionThink()
2279 float clients_found;
2281 if(redirection_target == "")
2284 if(!redirection_timeout)
2286 cvar_set("sv_public", "-2");
2287 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2288 if(redirection_target == "self")
2289 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2291 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2294 if(time < redirection_nextthink)
2297 redirection_nextthink = time + 1;
2300 FOR_EACH_REALCLIENT(self)
2303 print("Redirecting: sending connect command to ", self.netname, "\n");
2304 if(redirection_target == "self")
2305 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2307 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2311 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2313 if(time > redirection_timeout || clients_found == 0)
2314 localcmd("\nwait; wait; wait; quit\n");
2319 void TargetMusic_RestoreGame();
2322 // Loaded from a save game
2323 // some things then break, so let's work around them...
2325 // Progs DB (capture records)
2326 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2330 MapInfo_Enumerate();
2331 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2334 TargetMusic_RestoreGame();
2341 if(world_initialized > 0)
2343 world_initialized = 0;
2344 print("Saving persistent data...\n");
2347 // playerstats with unfinished match
2348 PlayerStats_GameReport(false);
2350 if(!cheatcount_total)
2352 if(autocvar_sv_db_saveasdump)
2353 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2355 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2357 if(autocvar_developer)
2359 if(autocvar_sv_db_saveasdump)
2360 db_dump(TemporaryDB, "server-temp.db");
2362 db_save(TemporaryDB, "server-temp.db");
2364 CheatShutdown(); // must be after cheatcount check
2365 db_close(ServerProgsDB);
2366 db_close(TemporaryDB);
2368 // tell the bot system the game is ending now
2371 WeaponStats_Shutdown();
2374 else if(world_initialized == 0)
2376 print("NOTE: crashed before even initializing the world, not saving persistent data\n");