3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = new(pingplreport);
84 make_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_respawn_ghosts");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_limit");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_freezetag_point_limit");
314 BADCVAR("g_freezetag_point_leadlimit");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_invasion_point_limit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_tdm_point_limit");
320 BADCVAR("g_tdm_point_leadlimit");
321 BADCVAR("leadlimit_and_fraglimit");
322 BADCVAR("leadlimit_override");
324 BADCVAR("sv_allow_fullbright");
325 BADCVAR("sv_checkforpacketsduringsleep");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_minigames");
342 BADPREFIX("sv_minigames_");
343 BADCVAR("sv_namechangetimer");
345 // allowed changes to server admins (please sync this to server.cfg)
349 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
351 // yes, this does contain some redundant stuff, don't really care
352 BADCVAR("bot_config_file");
353 BADCVAR("bot_number");
354 BADCVAR("bot_prefix");
355 BADCVAR("bot_suffix");
356 BADCVAR("capturelimit_override");
357 BADCVAR("fraglimit_override");
359 BADCVAR("g_antilag");
360 BADCVAR("g_balance_teams");
361 BADCVAR("g_balance_teams_prevent_imbalance");
362 BADCVAR("g_balance_teams_scorefactor");
363 BADCVAR("g_ban_sync_trusted_servers");
364 BADCVAR("g_ban_sync_uri");
365 BADCVAR("g_ca_teams_override");
366 BADCVAR("g_ctf_ignore_frags");
367 BADCVAR("g_domination_point_limit");
368 BADCVAR("g_domination_teams_override");
369 BADCVAR("g_freezetag_teams_override");
370 BADCVAR("g_friendlyfire");
371 BADCVAR("g_fullbrightitems");
372 BADCVAR("g_fullbrightplayers");
373 BADCVAR("g_keyhunt_point_limit");
374 BADCVAR("g_keyhunt_teams_override");
375 BADCVAR("g_lms_lives_override");
376 BADCVAR("g_maplist");
377 BADCVAR("g_maplist_check_waypoints");
378 BADCVAR("g_maplist_mostrecent_count");
379 BADCVAR("g_maplist_shuffle");
380 BADCVAR("g_maplist_votable");
381 BADCVAR("g_maplist_votable_abstain");
382 BADCVAR("g_maplist_votable_nodetail");
383 BADCVAR("g_maplist_votable_suggestions");
384 BADCVAR("g_maxplayers");
385 BADCVAR("g_mirrordamage");
386 BADCVAR("g_nexball_goallimit");
387 BADCVAR("g_powerups");
388 BADCVAR("g_start_delay");
389 BADCVAR("g_tdm_teams_override");
391 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_adminnick");
403 BADCVAR("sv_autoscreenshot");
404 BADCVAR("sv_autotaunt");
405 BADCVAR("sv_curl_defaulturl");
406 BADCVAR("sv_defaultcharacter");
407 BADCVAR("sv_defaultplayercolors");
408 BADCVAR("sv_defaultplayermodel");
409 BADCVAR("sv_defaultplayerskin");
410 BADCVAR("sv_maxidle");
411 BADCVAR("sv_maxrate");
413 BADCVAR("sv_public");
414 BADCVAR("sv_ready_restart");
415 BADCVAR("sv_status_privacy");
417 BADCVAR("sv_vote_call");
418 BADCVAR("sv_vote_commands");
419 BADCVAR("sv_vote_majority_factor");
420 BADCVAR("sv_vote_master");
421 BADCVAR("sv_vote_master_commands");
422 BADCVAR("sv_vote_master_password");
423 BADCVAR("sv_vote_simple_majority_factor");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_instagib");
432 BADCVAR("g_new_toys");
434 BADCVAR("g_grappling_hook");
435 BADCVAR("g_jetpack");
442 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443 if(strlen(cvar_purechanges) > 16384)
445 cvar_purechanges = "// too many settings have been changed to show them here\n";
449 ++cvar_purechanges_count;
450 // WARNING: this variable is used for the server list
451 // NEVER dare to skip this code!
452 // Hacks to intentionally appearing as "pure server" even though you DO have
453 // modified settings may be punished by removal from the server list.
454 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458 if(cvar_changes == "")
459 cvar_changes = "// this server runs at default server settings\n";
461 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462 cvar_changes = strzone(cvar_changes);
463 if(cvar_purechanges == "")
464 cvar_purechanges = "// this server runs at default gameplay settings\n";
466 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467 cvar_purechanges = strzone(cvar_purechanges);
470 void detect_maptype()
479 o.x += random() * (world.maxs.x - world.mins.x);
480 o.y += random() * (world.maxs.y - world.mins.y);
481 o.z += random() * (world.maxs.z - world.mins.z);
483 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
489 for(i = 0; i < 64; i += 4)
491 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
494 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503 bool RandomSeed_Send(entity this, entity to, int sf)
505 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506 WriteShort(MSG_ENTITY, self.cnt);
509 void RandomSeed_Think()
511 self.cnt = bound(0, floor(random() * 65536), 65535);
512 self.nextthink = time + 5;
516 void RandomSeed_Spawn()
518 randomseed = new(randomseed);
519 make_pure(randomseed);
520 randomseed.think = RandomSeed_Think;
521 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
526 spawnfunc(__init_dedicated_server)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
541 e = new(info_player_deathmatch); // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
548 static_init_precache();
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void __init_dedicated_server_shutdown() {
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void Physics_AddStats();
565 spawnfunc(worldspawn)
571 cvar_string = cvar_string_normal;
572 cvar_set = cvar_set_normal;
574 if(world_already_spawned)
575 error("world already spawned - you may have EXACTLY ONE worldspawn!");
576 world_already_spawned = true;
578 remove = remove_safely; // during spawning, watch what you remove!
580 cvar_changes_init(); // do this very early now so it REALLY matches the server config
582 compressShortVector_init();
585 for (entity head = nextent(world); head; head = nextent(head))
590 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
592 // needs to be done so early because of the constants they create
595 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
597 TemporaryDB = db_create();
602 // 1 FLICKER (first variety)
603 lightstyle(1, "mmnmmommommnonmmonqnmmo");
605 // 2 SLOW STRONG PULSE
606 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
608 // 3 CANDLE (first variety)
609 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
612 lightstyle(4, "mamamamamama");
615 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
617 // 6 FLICKER (second variety)
618 lightstyle(6, "nmonqnmomnmomomno");
620 // 7 CANDLE (second variety)
621 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
623 // 8 CANDLE (third variety)
624 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
626 // 9 SLOW STROBE (fourth variety)
627 lightstyle(9, "aaaaaaaazzzzzzzz");
629 // 10 FLUORESCENT FLICKER
630 lightstyle(10, "mmamammmmammamamaaamammma");
632 // 11 SLOW PULSE NOT FADE TO BLACK
633 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
635 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640 if(autocvar_g_campaign)
643 Map_MarkAsRecent(mapname);
645 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
649 static_init_precache();
654 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655 if(bot_waypoints_for_items == 1)
656 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657 bot_waypoints_for_items = 0;
661 WaypointSprite_Init();
663 GameLogInit(); // prepare everything
665 // changing the logic generating it is okay. But:
666 // it HAS to stay <= 64 chars
667 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668 if(autocvar_sv_eventlog)
670 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671 matchid = strzone(s);
673 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674 s = ":gameinfo:mutators:LIST";
676 MUTATOR_CALLHOOK(BuildMutatorsString, s);
679 // initialiation stuff, not good in the mutator system
680 if(!autocvar_g_use_ammunition)
681 s = strcat(s, ":no_use_ammunition");
683 // initialiation stuff, not good in the mutator system
684 if(autocvar_g_pickup_items == 0)
685 s = strcat(s, ":no_pickup_items");
686 if(autocvar_g_pickup_items > 0)
687 s = strcat(s, ":pickup_items");
689 // initialiation stuff, not good in the mutator system
690 if(autocvar_g_weaponarena != "0")
691 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
693 // TODO to mutator system
694 if(autocvar_g_norecoil)
695 s = strcat(s, ":norecoil");
697 // TODO to mutator system
698 if(autocvar_g_powerups == 0)
699 s = strcat(s, ":no_powerups");
700 if(autocvar_g_powerups > 0)
701 s = strcat(s, ":powerups");
704 GameLogEcho(":gameinfo:end");
707 matchid = strzone(ftos(random()));
709 cvar_set("nextmap", "");
713 if(autocvar_g_campaign)
719 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
721 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
723 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
726 while((s = fgets(fd)))
728 l = tokenize_console(s);
733 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734 LOG_INFO(" cdtrack ", argv(2), "\n");
736 else if(argv(0) == "fog")
738 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739 LOG_INFO(" \"fog\" \"", s, "\"\n");
741 else if(argv(0) == "set")
743 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
746 else if(argv(0) != "//")
748 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759 WepSet_AddStat_InMap();
760 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
761 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
762 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
765 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
766 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
767 addstat(STAT_FUEL, AS_INT, ammo_fuel);
768 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
769 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
770 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
771 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
772 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
773 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
774 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
775 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
776 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
777 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
779 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
780 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
782 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
785 addstat(STAT_FROZEN, AS_INT, frozen);
786 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
792 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
793 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
794 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
795 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
796 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
797 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
798 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
799 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
800 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
801 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
802 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
803 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
804 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
805 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
806 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
807 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
808 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
809 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
810 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
813 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
814 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
817 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
818 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
821 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
823 next_pingtime = time + 5;
827 // set up information replies for clients and server to use
828 maplist_reply = strzone(getmaplist());
829 lsmaps_reply = strzone(getlsmaps());
830 monsterlist_reply = strzone(getmonsterlist());
831 for(int i = 0; i < 10; ++i)
835 records_reply[i] = strzone(s);
837 ladder_reply = strzone(getladder());
838 rankings_reply = strzone(getrankings());
843 PingPLReport_Spawn();
847 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
849 // fill sv_curl_serverpackages from .serverpackage files
850 if(autocvar_sv_curl_serverpackages_auto)
853 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
854 for(int i = 0; i < n; ++i)
855 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
856 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
857 s = strcat(s, " ", argv(i));
858 fd = search_begin("*-serverpackage.txt", true, false);
861 j = search_getsize(fd);
862 for(int i = 0; i < j; ++i)
863 s = strcat(s, " ", search_getfilename(fd, i));
866 fd = search_begin("*.serverpackage", true, false);
869 j = search_getsize(fd);
870 for(int i = 0; i < j; ++i)
871 s = strcat(s, " ", search_getfilename(fd, i));
874 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
877 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
879 // physics/balance/config changes that count as mod
880 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
881 modname = cvar_string("g_mod_physics");
882 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
883 modname = cvar_string("g_mod_balance");
884 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
885 modname = cvar_string("g_mod_config");
886 // extra mutators that deserve to count as mod
887 MUTATOR_CALLHOOK(SetModname);
890 modname = strzone(modname);
892 WinningConditionHelper(); // set worldstatus
894 world_initialized = 1;
899 //makestatic (self); // Who the f___ did that?
905 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
913 float Map_Count, Map_Current;
914 string Map_Current_Name;
916 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
917 float GetMaplistPosition()
923 idx = autocvar_g_maplist_index;
930 for(pos = 0; pos < Map_Count; ++pos)
934 // resume normal maplist rotation if current map is not in g_maplist
938 float MapHasRightSize(string map)
941 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
942 if(autocvar_g_maplist_check_waypoints)
944 LOG_TRACE("checkwp "); LOG_TRACE(map);
945 if(!fexists(strcat("maps/", map, ".waypoints")))
947 LOG_TRACE(": no waypoints\n");
950 LOG_TRACE(": has waypoints\n");
953 // open map size restriction file
954 LOG_TRACE("opensize "); LOG_TRACE(map);
955 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
958 float mapmin, mapmax;
960 mapmin = stof(fgets(fh));
961 mapmax = stof(fgets(fh));
963 if(player_count < mapmin)
965 LOG_TRACE("not enough\n");
968 if(player_count > mapmax)
970 LOG_TRACE("too many\n");
973 LOG_TRACE("right size\n");
976 LOG_TRACE(": not found\n");
980 string Map_Filename(float position)
982 return strcat("maps/", argv(position), ".bsp");
985 void Map_MarkAsRecent(string m)
987 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
990 float Map_IsRecent(string m)
992 return strhasword(autocvar_g_maplist_mostrecent, m);
995 float Map_Check(float position, float pass)
999 map_next = argv(position);
1002 if(Map_IsRecent(map_next))
1005 filename = Map_Filename(position);
1006 if(MapInfo_CheckMap(map_next))
1010 if(MapHasRightSize(map_next))
1015 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1020 void Map_Goto_SetStr(string nextmapname)
1022 if(getmapname_stored != "")
1023 strunzone(getmapname_stored);
1024 if(nextmapname == "")
1025 getmapname_stored = "";
1027 getmapname_stored = strzone(nextmapname);
1030 void Map_Goto_SetFloat(float position)
1032 cvar_set("g_maplist_index", ftos(position));
1033 Map_Goto_SetStr(argv(position));
1036 void Map_Goto(float reinit)
1038 MapInfo_LoadMap(getmapname_stored, reinit);
1041 // return codes of map selectors:
1042 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1043 // -2 = permanent failure
1044 float() MaplistMethod_Iterate = // usual method
1048 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1050 for(pass = 1; pass <= 2; ++pass)
1052 for(i = 1; i < Map_Count; ++i)
1055 mapindex = (i + Map_Current) % Map_Count;
1056 if(Map_Check(mapindex, pass))
1063 float() MaplistMethod_Repeat = // fallback method
1065 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1067 if(Map_Check(Map_Current, 2))
1072 float() MaplistMethod_Random = // random map selection
1076 LOG_TRACE("Trying MaplistMethod_Random\n");
1080 for(i = 0; i <= imax; ++i)
1083 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1084 if(Map_Check(mapindex, 1))
1090 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1091 // the exponent sets a bias on the map selection:
1092 // the higher the exponent, the less likely "shortly repeated" same maps are
1094 float i, j, imax, insertpos;
1096 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1100 for(i = 0; i <= imax; ++i)
1104 // now reinsert this at another position
1105 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1106 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1107 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1108 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1110 // insert the current map there
1112 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1113 newlist = strcat(newlist, " ", argv(j));
1114 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1115 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1116 newlist = strcat(newlist, " ", argv(j));
1117 newlist = substring(newlist, 1, strlen(newlist) - 1);
1118 cvar_set("g_maplist", newlist);
1119 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1121 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1122 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1123 if(Map_Check(Map_Current, 1))
1131 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1133 for (i = 0; i < Map_Count; ++i)
1134 if (Map_Check(i, 2))
1138 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1139 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1140 if(autocvar_g_maplist_shuffle)
1142 localcmd("\nmenu_cmd sync\n");
1143 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1146 error("empty maplist, cannot select a new map");
1147 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1149 if(Map_Current_Name)
1150 strunzone(Map_Current_Name);
1151 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1152 // this may or may not be correct, but who cares, in the worst case a map
1153 // isn't chosen in the first pass that should have been
1164 if(autocvar_g_maplist_shuffle > 0)
1165 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1168 if(autocvar_g_maplist_selectrandom)
1169 nextMap = MaplistMethod_Random();
1172 nextMap = MaplistMethod_Iterate();
1175 nextMap = MaplistMethod_Repeat();
1179 Map_Goto_SetFloat(nextMap);
1180 return getmapname_stored;
1186 float DoNextMapOverride(float reinit)
1188 if(autocvar_g_campaign)
1190 CampaignPostIntermission();
1191 alreadychangedlevel = true;
1194 if(autocvar_quit_when_empty)
1196 if(player_count <= currentbots)
1199 alreadychangedlevel = true;
1203 if(autocvar_quit_and_redirect != "")
1205 redirection_target = strzone(autocvar_quit_and_redirect);
1206 alreadychangedlevel = true;
1209 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1211 localcmd("restart\n");
1212 alreadychangedlevel = true;
1215 if(autocvar_nextmap != "")
1218 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1219 cvar_set("nextmap",m);
1221 if(!m || gametypevote)
1223 if(autocvar_sv_vote_gametype)
1229 if(MapInfo_CheckMap(m))
1233 alreadychangedlevel = true;
1237 if(!reinit && autocvar_lastlevel)
1239 cvar_settemp_restore();
1240 localcmd("set lastlevel 0\ntogglemenu 1\n");
1241 alreadychangedlevel = true;
1247 void GotoNextMap(float reinit)
1252 if (alreadychangedlevel)
1254 alreadychangedlevel = true;
1258 nextMap = GetNextMap();
1260 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1269 When the player presses attack or jump, change to the next level
1272 .float autoscreenshot;
1273 void IntermissionThink()
1275 FixIntermissionClient(self);
1277 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1278 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1280 if( (server_screenshot || client_screenshot)
1281 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1283 self.autoscreenshot = -1;
1284 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1288 if (time < intermission_exittime)
1291 if(!mapvote_initialized)
1292 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1302 Returns the entity to view from
1306 entity FindIntermission()
1311 // look for info_intermission first
1312 spot = find (world, classname, "info_intermission");
1314 { // pick a random one
1318 spot = find (spot, classname, "info_intermission");
1320 spot = find (spot, classname, "info_intermission");
1326 // then look for the start position
1327 spot = find (world, classname, "info_player_start");
1331 // testinfo_player_start is only found in regioned levels
1332 spot = find (world, classname, "testplayerstart");
1336 // then look for the start position
1337 spot = find (world, classname, "info_player_deathmatch");
1341 //objerror ("FindIntermission: no spot");
1347 ===============================================================================
1351 ===============================================================================
1354 void DumpStats(float final)
1363 to_console = autocvar_sv_logscores_console;
1364 to_eventlog = autocvar_sv_eventlog;
1365 to_file = autocvar_sv_logscores_file;
1369 to_console = true; // always print printstats replies
1370 to_eventlog = false; // but never print them to the event log
1374 if(autocvar_sv_eventlog_console)
1375 to_console = false; // otherwise we get the output twice
1381 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1391 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1395 fputs(file, strcat(s, "\n"));
1398 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1404 fputs(file, strcat(s, "\n"));
1406 FOR_EACH_CLIENT(other)
1408 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1410 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1411 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1412 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1413 s = strcat(s, ftos(other.team), ":");
1415 s = strcat(s, "spectator:");
1418 LOG_INFO(s, other.netname, "\n");
1420 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1422 fputs(file, strcat(s, other.netname, "\n"));
1428 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1434 fputs(file, strcat(s, "\n"));
1436 for(i = 1; i < 16; ++i)
1438 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1439 s = strcat(s, ":", ftos(i));
1445 fputs(file, strcat(s, "\n"));
1452 GameLogEcho(":end");
1455 fputs(file, ":end\n");
1460 void FixIntermissionClient(entity e)
1462 if(!e.autoscreenshot) // initial call
1464 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1466 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1467 e.solid = SOLID_NOT;
1468 e.movetype = MOVETYPE_NONE;
1469 e.takedamage = DAMAGE_NO;
1470 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1472 .entity weaponentity = weaponentities[slot];
1473 if(e.(weaponentity))
1475 e.(weaponentity).effects = EF_NODRAW;
1476 if (e.(weaponentity).(weaponentity))
1477 e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1480 if(IS_REAL_CLIENT(e))
1482 stuffcmd(e, "\nscr_printspeed 1000000\n");
1483 string list = autocvar_sv_intermission_cdtrack;
1484 for(string it; (it = car(list)); list = cdr(list))
1485 RandomSelection_Add(world, 0, it, 1, 1);
1486 if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1487 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1489 WriteByte(MSG_ONE, SVC_INTERMISSION);
1495 go to the next level for deathmatch
1496 only called if a time or frag limit has expired
1502 intermission_running = 1;
1504 // enforce a wait time before allowing changelevel
1505 if(player_count > 0)
1506 intermission_exittime = time + autocvar_sv_mapchange_delay;
1508 intermission_exittime = -1;
1511 WriteByte (MSG_ALL, SVC_CDTRACK);
1512 WriteByte (MSG_ALL, 3);
1513 WriteByte (MSG_ALL, 3);
1514 // done in FixIntermission
1517 //pos = FindIntermission ();
1524 PlayerStats_GameReport(true);
1525 WeaponStats_Shutdown();
1527 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1529 if(autocvar_sv_eventlog)
1530 GameLogEcho(":gameover");
1534 FOR_EACH_PLAYER(other) {
1535 FixIntermissionClient(other);
1537 bprint(other.netname, " ^7wins.\n");
1540 entity oldself = self;
1541 target_music_kill();
1544 if(autocvar_g_campaign)
1545 CampaignPreIntermission();
1547 MUTATOR_CALLHOOK(MatchEnd);
1549 localcmd("\nsv_hook_gameend\n");
1556 Exit deathmatch games upon conditions
1559 void CheckRules_Player()
1561 if (gameover) // someone else quit the game already
1564 if(self.deadflag == DEAD_NO)
1565 self.play_time += frametime;
1567 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1568 // (div0: and that in CheckRules_World please)
1572 float InitiateSuddenDeath()
1574 // Check first whether normal overtimes could be added before initiating suddendeath mode
1575 // - for this timelimit_overtime needs to be >0 of course
1576 // - also check the winning condition calculated in the previous frame and only add normal overtime
1577 // again, if at the point at which timelimit would be extended again, still no winner was found
1578 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1580 return 1; // need to call InitiateOvertime later
1584 if(!checkrules_suddendeathend)
1586 if(autocvar_g_campaign)
1587 checkrules_suddendeathend = time; // no suddendeath in campaign
1589 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1590 if(g_race && !g_race_qualifying)
1591 race_StartCompleting();
1597 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1599 ++checkrules_overtimesadded;
1600 //add one more overtime by simply extending the timelimit
1602 tl = autocvar_timelimit;
1603 tl += autocvar_timelimit_overtime;
1604 cvar_set("timelimit", ftos(tl));
1606 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1609 float GetWinningCode(float fraglimitreached, float equality)
1611 if(autocvar_g_campaign == 1)
1612 if(fraglimitreached)
1619 if(fraglimitreached)
1620 return WINNING_STARTSUDDENDEATHOVERTIME;
1622 return WINNING_NEVER;
1624 if(fraglimitreached)
1630 // set the .winning flag for exactly those players with a given field value
1631 void SetWinners(.float field, float value)
1634 FOR_EACH_PLAYER(head)
1635 head.winning = (head.(field) == value);
1638 // set the .winning flag for those players with a given field value
1639 void AddWinners(.float field, float value)
1642 FOR_EACH_PLAYER(head)
1643 if (head.(field) == value)
1647 // clear the .winning flags
1651 FOR_EACH_PLAYER(head)
1655 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1656 // they win. Otherwise the defending team wins once the timelimit passes.
1657 void assault_new_round();
1658 float WinningCondition_Assault()
1662 WinningConditionHelper(); // set worldstatus
1664 status = WINNING_NO;
1665 // as the timelimit has not yet passed just assume the defending team will win
1666 if(assault_attacker_team == NUM_TEAM_1)
1668 SetWinners(team, NUM_TEAM_2);
1672 SetWinners(team, NUM_TEAM_1);
1676 ent = find(world, classname, "target_assault_roundend");
1679 if(ent.winning) // round end has been triggered by attacking team
1681 bprint("ASSAULT: round completed...\n");
1682 SetWinners(team, assault_attacker_team);
1684 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1686 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1688 status = WINNING_YES;
1692 WITH(entity, self, ent, assault_new_round());
1700 void ShuffleMaplist()
1702 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1706 float WinningCondition_Scores(float limit, float leadlimit)
1710 // TODO make everything use THIS winning condition (except LMS)
1711 WinningConditionHelper();
1715 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1716 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1717 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1718 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1722 if(WinningConditionHelper_winner)
1723 WinningConditionHelper_winner.winning = 1;
1724 if(WinningConditionHelper_winnerteam >= 0)
1725 SetWinners(team, WinningConditionHelper_winnerteam);
1727 if(WinningConditionHelper_lowerisbetter)
1729 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1734 if(WinningConditionHelper_zeroisworst)
1735 leadlimit = 0; // not supported in this mode
1737 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738 // these modes always score in increments of 1, thus this makes sense
1740 if(leaderfrags != WinningConditionHelper_topscore)
1742 leaderfrags = WinningConditionHelper_topscore;
1745 if (leaderfrags == limit - 1)
1746 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1747 else if (leaderfrags == limit - 2)
1748 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1749 else if (leaderfrags == limit - 3)
1750 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1754 limitreached = false;
1756 if(WinningConditionHelper_topscore >= limit)
1757 limitreached = true;
1760 float leadlimitreached;
1761 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1762 if(autocvar_leadlimit_and_fraglimit)
1763 limitreached = (limitreached && leadlimitreached);
1765 limitreached = (limitreached || leadlimitreached);
1769 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1771 return GetWinningCode(
1772 WinningConditionHelper_topscore && limitreached,
1773 WinningConditionHelper_equality
1777 float WinningCondition_RanOutOfSpawns()
1781 if(have_team_spawns <= 0)
1784 if(!autocvar_g_spawn_useallspawns)
1787 if(!some_spawn_has_been_used)
1790 team1_score = team2_score = team3_score = team4_score = 0;
1792 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1794 if(head.team == NUM_TEAM_1)
1796 else if(head.team == NUM_TEAM_2)
1798 else if(head.team == NUM_TEAM_3)
1800 else if(head.team == NUM_TEAM_4)
1804 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1806 if(head.team == NUM_TEAM_1)
1808 else if(head.team == NUM_TEAM_2)
1810 else if(head.team == NUM_TEAM_3)
1812 else if(head.team == NUM_TEAM_4)
1817 if(team1_score + team2_score + team3_score + team4_score == 0)
1819 checkrules_equality = true;
1822 else if(team1_score + team2_score + team3_score + team4_score == 1)
1827 else if(team2_score)
1829 else if(team3_score)
1831 else // if(team4_score)
1833 CheckAllowedTeams(world);
1834 for(i = 0; i < MAX_TEAMSCORE; ++i)
1836 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1837 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1838 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1839 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1842 AddWinners(team, t);
1853 Exit deathmatch games upon conditions
1856 void CheckRules_World()
1867 if (gameover) // someone else quit the game already
1869 if(player_count == 0) // Nobody there? Then let's go to the next map
1871 // this will actually check the player count in the next frame
1872 // again, but this shouldn't hurt
1876 timelimit = autocvar_timelimit * 60;
1877 fraglimit = autocvar_fraglimit;
1878 leadlimit = autocvar_leadlimit;
1880 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1883 timelimit = 0; // timelimit is not made for warmup
1885 fraglimit = 0; // no fraglimit for now
1886 leadlimit = 0; // no leadlimit for now
1891 timelimit += game_starttime;
1893 else if (timelimit < 0)
1903 if(timelimit > game_starttime)
1904 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1906 game_completion_ratio = 0;
1908 if(checkrules_suddendeathend)
1910 if(!checkrules_suddendeathwarning)
1912 checkrules_suddendeathwarning = true;
1913 if(g_race && !g_race_qualifying)
1914 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1916 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1921 if (timelimit && time >= timelimit)
1923 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1926 float playerswithlaps;
1929 totalplayers = playerswithlaps = readyplayers = 0;
1930 FOR_EACH_PLAYER(head)
1933 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1939 // at least 2 of the players have completed a lap: start the RACE
1940 // otherwise, the players should end the qualifying on their own
1941 if(readyplayers || playerswithlaps >= 2)
1943 checkrules_suddendeathend = 0;
1944 ReadyRestart(); // go to race
1948 wantovertime |= InitiateSuddenDeath();
1951 wantovertime |= InitiateSuddenDeath();
1955 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1961 int checkrules_status = WinningCondition_RanOutOfSpawns();
1962 if(checkrules_status == WINNING_YES)
1963 bprint("Hey! Someone ran out of spawns!\n");
1964 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1965 checkrules_status = ret_float;
1967 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1969 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1971 checkrules_status = WINNING_NEVER;
1972 checkrules_overtimesadded = -1;
1973 wantovertime |= InitiateSuddenDeath();
1976 if(checkrules_status == WINNING_NEVER)
1977 // equality cases! Nobody wins if the overtime ends in a draw.
1982 if(checkrules_status == WINNING_NEVER)
1985 checkrules_status = WINNING_YES;
1988 if(checkrules_suddendeathend)
1989 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1990 checkrules_status = WINNING_YES;
1992 if(checkrules_status == WINNING_YES)
1994 //print("WINNING\n");
1999 string GotoMap(string m)
2001 m = GameTypeVote_MapInfo_FixName(m);
2003 return "The map you suggested is not available on this server.";
2004 if (!autocvar_sv_vote_gametype)
2005 if(!MapInfo_CheckMap(m))
2006 return "The map you suggested does not support the current game mode.";
2007 cvar_set("nextmap", m);
2008 cvar_set("timelimit", "-1");
2009 if(mapvote_initialized || alreadychangedlevel)
2011 if(DoNextMapOverride(0))
2012 return "Map switch initiated.";
2014 return "Hm... no. For some reason I like THIS map more.";
2017 return "Map switch will happen after scoreboard.";
2023 anticheat_endframe();
2027 FOR_EACH_REALCLIENT(e_)
2029 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2031 e_.typehit_time = time;
2032 else if(e.damage_dealt)
2035 e_.damage_dealt_total += ceil(e.damage_dealt);
2038 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2039 // add 1 frametime because after this, engine SV_Physics
2040 // increases time by a frametime and then networks the frame
2041 // add another frametime because client shows everything with
2042 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2046 e_.typehitsound = false;
2047 e_.damage_dealt = 0;
2049 antilag_record(e_, altime);
2051 FOR_EACH_MONSTER(e_)
2054 antilag_record(e_, altime);
2061 * returns true if redirecting
2063 float redirection_timeout;
2064 float redirection_nextthink;
2065 float RedirectionThink()
2067 float clients_found;
2069 if(redirection_target == "")
2072 if(!redirection_timeout)
2074 cvar_set("sv_public", "-2");
2075 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2076 if(redirection_target == "self")
2077 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2079 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2082 if(time < redirection_nextthink)
2085 redirection_nextthink = time + 1;
2089 FOR_EACH_REALCLIENT(e)
2093 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2094 if(redirection_target == "self")
2095 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2097 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2101 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2103 if(time > redirection_timeout || clients_found == 0)
2104 localcmd("\nwait; wait; wait; quit\n");
2109 void TargetMusic_RestoreGame();
2112 // Loaded from a save game
2113 // some things then break, so let's work around them...
2115 // Progs DB (capture records)
2116 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2120 MapInfo_Enumerate();
2121 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2124 TargetMusic_RestoreGame();
2131 if(world_initialized > 0)
2133 world_initialized = 0;
2134 LOG_INFO("Saving persistent data...\n");
2137 // playerstats with unfinished match
2138 PlayerStats_GameReport(false);
2140 if(!cheatcount_total)
2142 if(autocvar_sv_db_saveasdump)
2143 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2145 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2147 if(autocvar_developer)
2149 if(autocvar_sv_db_saveasdump)
2150 db_dump(TemporaryDB, "server-temp.db");
2152 db_save(TemporaryDB, "server-temp.db");
2154 CheatShutdown(); // must be after cheatcount check
2155 db_close(ServerProgsDB);
2156 db_close(TemporaryDB);
2157 LOG_INFO("done!\n");
2158 // tell the bot system the game is ending now
2161 WeaponStats_Shutdown();
2164 else if(world_initialized == 0)
2166 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2170 __init_dedicated_server_shutdown();